92 lines
3.7 KiB
Markdown
92 lines
3.7 KiB
Markdown
# Dimension Breaker
|
|
|
|
## Metal Gear
|
|
|
|
Leader Bonus:
|
|
Metal Gear: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.
|
|
|
|
### Metal Gear
|
|
|
|
Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
|
|
|
|
### Fusion
|
|
|
|
Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.
|
|
|
|
## Passive Skill
|
|
|
|
Passive bonuses apply automatically.
|
|
Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.
|
|
|
|
### Dark Matter Furnace
|
|
|
|
When on standby, the Valkyrie restores 2 SP every 5.0s.
|
|
|
|
## Dimension Reduction
|
|
|
|
Raises the shield to defend against frontal attacks.
|
|
Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
|
|
Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
|
|
|
|
### Reflexive Guard
|
|
|
|
Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.
|
|
|
|
### Mech Propulsion
|
|
|
|
Gain 150% Move Speed when defending with a shield.
|
|
|
|
### Absorptive Barrier
|
|
|
|
When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.
|
|
|
|
## Switch: Dimension Pull
|
|
|
|
Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
|
|
Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.
|
|
|
|
### Spacetime Cutter
|
|
|
|
When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.
|
|
|
|
### Dimension Edge
|
|
|
|
Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.
|
|
|
|
### QTE: Complex Infinity
|
|
|
|
QTE: Triggered when enemy is paralyzed, dealing 10x70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.
|
|
|
|
## Project Bunny
|
|
|
|
Project Bunny activates autonomous attack protocols.
|
|
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
|
|
Surplus Energy: Turns own attacks into laser attacks.
|
|
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.
|
|
|
|
### Self Destruct
|
|
|
|
Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.
|
|
|
|
### Anti-Matter Core
|
|
|
|
When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.
|
|
|
|
### S2 Cell
|
|
|
|
Extends the duration of Project Bunny's detachment to 16.0s.
|
|
|
|
## Charge: Particle Cannon
|
|
|
|
Charged Cannon ATK. Deals greater DMG at higher charge sequence.
|
|
Arm Switch: Changes the way of charging based on the weapon equipped.
|
|
Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
|
|
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.
|
|
|
|
### Dimension Ignite
|
|
|
|
Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.
|
|
|
|
### Energy Absorb
|
|
|
|
Reduces overheat time for rapid-fire weapons by 40.0%. |