87 lines
2.6 KiB
Markdown
87 lines
2.6 KiB
Markdown
# Battle Storm
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## Stand By
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Leader Bonus:
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Stand By: Team takes 16% less Melee Physical DMG.
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### Stand By
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Team receives 24% less Melee Physical DMG.
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## Passive
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Passive bonuses apply automatically.
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### Courage
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Takes 35.0% less Elemental DMG.
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### Crush
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Basic and Charged ATKs have a 15.0% chance to stun the target for 3s.
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### Feuerhau
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Ignites enemy upon breaking its shield, dealing 150 Fire DMG every 0.5s for 5.0s.
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## Time Sprint
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Evasive roll. Can be triggered 2 times in a row.
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Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.CD: 15s.
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### Swift Charge
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Increases charging speed by 100% during the Time Fracture triggered by own evasion.
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### Vigilant
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Shortens CD of Time Fracture by 3.0s.
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## Storm Assault
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Attacks while dashing using sweeping strikes.
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Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing 450% ATK of Physical DMG to enemies in a large AOE.
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### Switch: Splitting Cleave
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Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.
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### QTE: Storm Slasher
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QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing 5x100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.
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## Tornado Storm
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Spins weapon to attack surrounding enemies.
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Deals 7x120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.
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Attracts nearby enemies when activated.
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SP Cost: 50.
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### Fire Storm
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During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.
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### Final Blow
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Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.
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## Charge: Heavy Sword (BS)
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Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.
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Basic ATK: 180%+250% ATK of Physical DMG.
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1st Charged Sequence: 400%+630% ATK of Physical DMG.
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2nd Charged Sequence: 700%+900% ATK of Physical DMG.
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Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s.
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### Frontal Assault
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During Charged ATKs, gain Ignore Interrupt. Blocks 75% of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for 8s.
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### Fiery Hew
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Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.
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### Fearless
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Reduces Physical DMG taken by 50.0% when charging. |