# Battle Storm ## Stand By Leader Bonus: Stand By: Team takes 16% less Melee Physical DMG. ### Stand By Team receives 24% less Melee Physical DMG. ## Passive Passive bonuses apply automatically. ### Courage Takes 35.0% less Elemental DMG. ### Crush Basic and Charged ATKs have a 15.0% chance to stun the target for 3s. ### Feuerhau Ignites enemy upon breaking its shield, dealing 150 Fire DMG every 0.5s for 5.0s. ## Time Sprint Evasive roll. Can be triggered 2 times in a row. Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.CD: 15s. ### Swift Charge Increases charging speed by 100% during the Time Fracture triggered by own evasion. ### Vigilant Shortens CD of Time Fracture by 3.0s. ## Storm Assault Attacks while dashing using sweeping strikes. Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing 450% ATK of Physical DMG to enemies in a large AOE. ### Switch: Splitting Cleave Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG. ### QTE: Storm Slasher QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing 5x100% + 200% ATK of Physical DMG against enemies nearby and knocking them back. ## Tornado Storm Spins weapon to attack surrounding enemies. Deals 7x120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne. Attracts nearby enemies when activated. SP Cost: 50. ### Fire Storm During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG. ### Final Blow Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s. ## Charge: Heavy Sword (BS) Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack. Basic ATK: 180%+250% ATK of Physical DMG. 1st Charged Sequence: 400%+630% ATK of Physical DMG. 2nd Charged Sequence: 700%+900% ATK of Physical DMG. Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s. ### Frontal Assault During Charged ATKs, gain Ignore Interrupt. Blocks 75% of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for 8s. ### Fiery Hew Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG. ### Fearless Reduces Physical DMG taken by 50.0% when charging.