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# Black Nucleus
## Complex Operations
Leader Bonus:
Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
### Complex Operations
Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
## Passive Skill
Passive bonuses apply automatically.
### Field Breach
Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
### Target Locked
When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
### Thermal Activation
The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
## Dimensional Interruption
Dodges sideways to evade enemy attacks and becomes invisible.
Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
### Stealth Assassination
When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
### Time Bomb
Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
### Particle Reset
Shortens CD of Dimensional Interruption by 4.0s.
## Switch: Mecha Smash
Switch skill unleashes a slam attack with robot arms.
Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
### Hardened Chassis
Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.
### QTE-Field Suppression
QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
## Suppression Barrage
Unloads the entire arsenal to bombard the designated area.
Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.
SP Cost: 125
### Mortar Cannon
Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
### Blinding Munitions
Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
## Charge: Shrapnel Shell
Charged cannon fire. Higher charge sequence deals greater DMG.
Arm Switch: Charging mode changes with type of equipped weapon.
Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
### Precision Charge
Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
### Flash Dodge
Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
### Primed Charge
Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.