# Black Nucleus ## Complex Operations Leader Bonus: Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s. ### Complex Operations Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team. ## Passive Skill Passive bonuses apply automatically. ### Field Breach Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind. ### Target Locked When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s. ### Thermal Activation The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG. ## Dimensional Interruption Dodges sideways to evade enemy attacks and becomes invisible. Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s. Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed. Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters. ### Stealth Assassination When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends. ### Time Bomb Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG. ### Particle Reset Shortens CD of Dimensional Interruption by 4.0s. ## Switch: Mecha Smash Switch skill unleashes a slam attack with robot arms. Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE. ### Hardened Chassis Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG. ### QTE-Field Suppression QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE). ## Suppression Barrage Unloads the entire arsenal to bombard the designated area. Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG. SP Cost: 125 ### Mortar Cannon Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s. ### Blinding Munitions Stuns enemies 0.5s after being hit by Bombardment for 5.00s. ## Charge: Shrapnel Shell Charged cannon fire. Higher charge sequence deals greater DMG. Arm Switch: Charging mode changes with type of equipped weapon. Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt. ### Precision Charge Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%. ### Flash Dodge Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging. ### Primed Charge Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.