52 lines
2.5 KiB
Markdown
52 lines
2.5 KiB
Markdown
# Soldiers, Scissors, Spoils and Slaughter
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Valkyrie's current HP cannot exceed 18% of her Max HP, and if the HP recovery in combat reaches 0/400/800, the recovery amount increases by 10%/80%/100% of the Bloodboil Armor charges, up to 900 for a single charge. The charge cap is 1800, and each point increases the HP cap by 1.
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## Death, Life, Oblivion and Existence
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The Bloodboil Armor charges cap increases by 500. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
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### Death, Life, Oblivion and Existence +1
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he Bloodboil Armor charges cap increases by 600. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
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### Death, Life, Oblivion and Existence +2
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he Bloodboil Armor charges cap increases by 700. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
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### Death, Life, Oblivion and Existence +3
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he Bloodboil Armor charges cap increases by 800. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
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## Homeland and Friends
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The cap of Bloodboil Armor charges increases by 500. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
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### Homeland and Friends +1
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The cap of Bloodboil Armor charges increases by 600. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
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### Homeland and Friends +2
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The cap of Bloodboil Armor charges increases by 700. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
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### Homeland and Friends +3
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The cap of Bloodboil Armor charges increases by 800. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
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## Body, Bones, Heart and Soul
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The Bloodboil Armor charges cap increases by 500. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
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### Body, Bones, Heart and Soul +1
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The Bloodboil Armor charges cap increases by 600. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
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### Body, Bones, Heart and Soul +2
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The Bloodboil Armor charges cap increases by 700. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
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### Body, Bones, Heart and Soul +3
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The Bloodboil Armor charges cap increases by 800. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
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