Generate untranslated battlesuit data
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# Black Nucleus
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## Complex Operations
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Leader Bonus:
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Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
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### Complex Operations
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Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
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## Passive Skill
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Passive bonuses apply automatically.
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### Field Breach
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Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
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### Target Locked
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When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
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### Thermal Activation
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The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
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## Dimensional Interruption
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Dodges sideways to evade enemy attacks and becomes invisible.
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Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
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Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
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Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
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### Stealth Assassination
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When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
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### Time Bomb
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Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
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### Particle Reset
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Shortens CD of Dimensional Interruption by 4.0s.
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## Switch: Mecha Smash
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Switch skill unleashes a slam attack with robot arms.
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Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
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### Hardened Chassis
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Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.
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### QTE-Field Suppression
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QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
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## Suppression Barrage
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Unloads the entire arsenal to bombard the designated area.
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Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.
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SP Cost: 125
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### Mortar Cannon
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Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
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### Blinding Munitions
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Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
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## Charge: Shrapnel Shell
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Charged cannon fire. Higher charge sequence deals greater DMG.
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Arm Switch: Charging mode changes with type of equipped weapon.
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Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
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### Precision Charge
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Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
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### Flash Dodge
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Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
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### Primed Charge
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Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.
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