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+# Azure Empyrea
+
+## Hex of Exposure
+
+Leader Bonus:
+Hex of Exposure: All team members gain 14% Total DMG for 15.0s after entry. If the team consists of members of 3 different types, all team members gain 22% Total DMG.
+
+### Hex of Devastation
+
+The first four Combo ATKs restore 1/2/4/8 SP for Azure Empyrea and deal 50% more Fire DMG. Casting Ultimate resets the counter.
+
+### Hex of Exposure
+
+All team members gain 18% Total DMG for 15.0s after entry. If the team consists of members of 3 different types, all team members gain 24% Total DMG.
+
+### Hex of Gale
+
+Azure Empyrea gains 10.0% Total DMG for 20.0%s when her Basic ATK, Combo ATK, weapon active or Ultimate lands. The effect stacks when triggered by different types of attacks; the effect duration resets when triggered by the same type of attack.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Hex of Force
+
+For each Combo ATK performed, the Valkyrie gains 4.0% Total DMG for 40s (max stacks: 5). Triggering this effect again resets the duration.
+
+### Hex of Reburn
+
+If 2 consecutive Combo ATK moves released are the same Combo ATK, the second one deals 30.0% more Fire DMG; if 2 consecutive Combo ATK moves released are 2 different Combo ATK moves, the second one restores 6.0 SP for the character upon hit.
+
+### Hex of Rebirth
+
+Auto-triggers before character dies (can be triggered 1 time per battle): Fully heals the character and makes her invincible for 1s. If triggered later than 30s after the battle starts, character additionally restores 30.0 SP.
+
+## Taichi of Inertia
+
+Quickly dodge enemy attacks. Can be performed twice in a rowWithin the first 1.2s after performing Ultimate Evasion, Valkyrie gains Ignore Interrupt, 80% Total DMG Reduction, and can directly perform the 4th sequence of Basic ATK (once only).Time Fracture: Ultimate Evasion triggers 3s of Time Fracture; CD 15s.Spirit Shield: Valkyrie gains a barrier that blocks the next incoming attack. Reset upon Ultimate Evasion.
+
+### Calculated Gust
+
+Shortens CD of Ultimate Evasion by 4.00s.
+
+### Hex of Foresight
+
+When Spirit Shield exist, character deals 35.0% more Total DMG.
+
+## Combo: Yin-Yang Tempo
+
+When the sum of Yin and Tang reaches 3, hold [ATK] to unleash various Combo ATKs based on the numbers of Yin and Yang.
+3 Yang: Unleashes Senpo: Emperyan Fir, dealing 900% ATK of Fire DMG and additionally restores 4 SP upon hit.
+2 Yin + 1 Yang/1 Yin + 2 Yang: Unleashes Senpo: Snaring Flame, dealing 600% ATK of Fire DMG and pulling in enemies and immobilizing them for 3s; if this combo hits any target, all Valkyries on the battlefield restore 1 SP per second for 15s.3 Yin: Unleashes Senpo: Magma Melt, dealing 600% ATK of Fire DMG and boosting the team's All Elemental DMG against the target hit by this combo by 30% for 15s.
+
+### Hex of Crucibles
+
+Combo ATK hit makes the target take 35.0% more Fire DMG for 15s.
+
+### Hex of Drowning
+
+Combo ATK hit makes the target take 30.0% more Ice DMG for 15s.
+
+### Hex of Mending
+
+Combo ATK hits heals all team members for 60 HP; CD 3s.
+
+## Empyrean Sunder
+
+Pulls in enemies and deal damage.
+Immobilizes all enemies for 11s and deals 1800% ATK of Fire DMG to them. Boosts the team's Elemental DMG against enemies hit by this skill by 30% for 15s, during which the deployed Valkyrie restores 1 SP per second, gains Ignore Interrupt and 35% Total DMG Reduction, while all enemies' Ignore Interrupt is lowered. The above effects do not stack with Combo ATK effects.
+
+Activation cost: 125 SP. CD: 5s.
+
+### Hex of Breaching
+
+When Azure Empyrea's Ultimate ends, all team members gain 16.0% Elemental Breach for 15s.
+
+### Hex of Brilliance
+
+Within 15s after Azure Empyrea's Ultimate ends, all team members additionally deal 50.0% ATK of Fire DMG when attack. This effect can only apply once per second against each target.
+
+### Hex of Enervation
+
+Enemies hit by Azure Empyrea's Ultimate suffer the vulnerability debuffs inflicted by Hex of Crucibles and Hex of Drowning and takes 30.0% more Lightning DMG for 15s.
+
+## Yin and Yang
+
+Tap the [ULT] or [ATK] button to attack enemies and gain Yin or YangThe first 3 sequences: Each sequence deals 170% ATK of Fire DMG.
+4th sequence: Deals 200% ATK of Fire DMG.
+Tap [ATK]/[ULT] to unleash Solar Focus or Lunar Essence. The sum of Yin and Yang cannot not exceed 3; once this limit has been reached, Solar Focus or Lunar Essence can no longer be unleashed.
+
+### Unbroken Fire
+
+ATK Speed increases by 15.0%; the final hit of the 4th sequence of Basic ATK additionally deals 120.0% ATK of Fire DMG and ignites the target, dealing 70.0 Fire DMG per 0.5s for 8s.
+
+### QTE: Radiant Entry
+
+QTE: Triggers when an enemy is affected by Time Slow. Deals 5x100.0%+450.0% ATK of Fire DMG, then unleashes Lunar Essence 3 times.
+
+### Hex of Unyielding
+
+The first 3 sequences of Basic ATK grant Ignore Interrupt and 35.0% Total DMG Reduction; while unleashing the 4th sequence, character gains Iron Body and 80% Total DMG Reduction.
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+# Argent Knight: Artemis
+
+## Herald of Dawn
+
+Leader Bonus:
+Setting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG.
+
+### Crescent Blade
+
+In burst mode, Valkyrie's Attack Speed increases by 15%.
+
+### Herald of Dawn
+
+Team gains 16% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 18% Elemental DMG.
+
+### Jade Moon
+
+Crescent Shadow's summoning cooldown is reduced to 6.0s.
+
+## Hypothermia
+
+Passive bonuses apply automatically.
+Hypothermia: When Crescent Harvest is present, hits from certain skills apply Hypothermia (2 stacks max) to enemies.
+1 stack of Hypothermia: Reduce enemy Ignore Interrupt for 10s and inflict minor Rime Trauma; 2 stack of Hypothermia: Reduce enemy Ignore Interrupt & Interrupt, slows their Attack and Move speed by 20% for 6s, and inflict minor Rime Trauma.
+Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. Hypothermia does not work on enemies in Ice Cell.
+
+### Diamond Dust
+
+Gains 50.0% or 80.0% Ice DMG against enemies with Hypothermia or Ice Cell respectively.
+
+### Robust Frigidity
+
+Gains 15% Total DMG at above 33% and another 15% at above 66% HP.
+
+### Frost Prison
+
+Enemies trapped in Ice Cell take 24.0% bonus Total DMG (independent effect).
+After level 1, the skill can only be increased when rank.
+
+## Phantom Dance
+
+Quickly evades enemy attack. Can be performed twice in a row.
+Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.
+Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6x80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s.
+
+### Uranian Mirror
+
+Shortens CD of Phantom Dance by 3.0s.
+
+### Waning Crescent
+
+Crescent Harvest summoned by Phantom Dance gain 50.0% ATK of Ice DMG for every ATK sequence.
+
+### Rimy World
+
+Each Charged ATK boosts Crescent Harvest's Ice DMG by 30.0% for 3s.
+
+## Charge: Frost Beam
+
+Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.
+Hold [ATK] button during any sequence of Basic ATK to unleash Charged ATK, which deals 100% ATK of AOE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell.
+Normal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia.
+Burst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest (summoned entity), which deals 5x125% ATK of Ice DMG with a spinning scythe in the position of the 1st enemy hit.
+Switch: Enhanced 3rd sequence of Basic ATK dealin 80%+160% ATK of Physical DMG.
+
+### Argent Scythe
+
+Charged ATK consumes 2 stacks of Hypothermia to deal multi-stage DMG. Each stage gains 120.0% ATK of Ice DMG.
+
+### QTE: Sudden Frost
+
+QTE: Triggered when paralyzing or freezing the enemy, dealing 100% + 150% + 300.0% ATK of Physical DMG. Crescent Harvest deals 3x50% + 400.0% ATK of Ice DMG and applies 1 stack of Hypothermia.
+
+### Glacial Armor
+
+When Charged ATK consumes 2 stacks of Hypothermia, gain Glacial Armor that gives a 50% Total DMG Reduction buff for 7.00s.
+
+## Rave of Artemis
+
+Enters Burst mode: Gains Glacial Armor, Ignore Interrupt, and 60% Total DMG Reduction. Basic ATKs (BATK) gain Ice DMG, and the last hit of each BATK sequence turns Hypothermia Stack 2 into Ice Cell; Crescent Harvest (summoned entity) assists Rita during BATK and inflicts Hypothermia with ATK sequences 2 and 4..Lunar Burst: During Burst, spend 10 SP to cast Ultimate again to end Burst mode, deal 400% ATK of large AOE Ice DMG, and inflict Ice Cell for 3s (2s for Bosses); enemies freeze for 5s and return to Hypothermia Stack 2 after that. CD: 6s. Min activation SP: 80. SP consumption: 0-8s: 7 SP/s; 8-16s: 10 SP/s; after 16s: 15 SP/s. Max duration: 24s.
+
+### Waxing Moon
+
+Performing the Ultimate heals the character for 600.0 HP.
+
+### Frost Cells
+
+Lunar Burst deals another 300.0% ATK of Ice DMG. Extends Ice Cell duration by 1.50s (duration against elites or bosses is extended by 1.00s).
+
+### Winter Harvest
+
+Burst: 5-sequence Basic ATK and Charged ATK of character / Crescent Harvest gain 60.0%/80.0% Ice DMG (including the multi-stage DMG inflicted by consuming 2 stacks of Hypothermia).
+
+## Cold Moon
+
+5-sequence scythe attack.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 40% + 100% ATK of Physical DMG.
+3rd Sequence: 40% + 100% ATK of Physical DMG.
+4th Sequence: 2x60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.
+5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.
+During the 5-sequence Basic ATK, tap the [ATK] immediately after Evasion to continue the sequence.
+
+### Frost Scythe
+
+Each strike of the 5-sequence Basic ATK gains 50.0% ATK of Ice DMG.
+
+### Crimson Astarte
+
+Hitting enemies not affected by Ice Cell or 2 stacks of Hypothermia with first 4 sequences of Basic ATK summons Crescent Harvest at the enemy's location, striking 1 time to deal 450.0% ATK of AOE Ice DMG and inflict Hypothermia. Summon CD: 6.00s.
+
+### Crescent Shadow
+
+When team mates hit enemies with Charged or Combo ATKs, summon Crescent Harvest at the enemy's location, striking 1 time to deal 300.0% ATK of AOE Ice DMG and apply Hypothermia. Summon CD: 12.00s. CD is counted separately from each team mate.
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+# Blueberry Blitz
+
+## Vstavai!
+
+Leader Bonus:
+Vstavai!: MECH and PSY-type battlesuits deal 10.0% more DMG to shields.
+
+### Vstavai!
+
+MECH and PSY-type characters deal 25.0% more DMG to shields.
+
+## Passive
+
+Passive bonuses apply automatically
+Blitz Power (BP): SBattle starts with 1000 BP (max). BP recovers at 40/s.
+First 3 sequences of Basic ATK restores 35 BP. 4th sequence and Ultimate Evasion restores 70 BP.
+
+### Maneuver Warfare
+
+Character gains 40.0% Total DMG Multiplier against enemies affected by Weaken or Time Slow.
+
+### Equipment Enhancement
+
+After switch entry, first Charged ATK or Ultimate ATK freezes hit enemies for 4.0s CD: 30s. Upon exit, the character switching in gains a 15.0% Physical DMG buff. If Molotov Cherry switches in, then she also gains Ignore Interrupt for 15s. CD: 20s.
+
+## Emergency Evasion
+
+Quickly evades enemy attack. Can be performed twice in a row.
+Ultimate Evasion: Generates an Iron Curtain that hits enemies in the AOE, dealing 50% ATK of Physical DMG per 0.5s and pulling them in for 3s. Base CD: 15s.
+
+### Speedy Recovery
+
+Shortens CD of Ultimate Evasion by 3.00s.
+
+### Zamorozka Freeze
+
+Iron Curtain also deals 30.0% ATK of Ice DMG for each hit.
+
+## Charged ATK: Sturmovik
+
+Perform a charged leap into the air for a Dive ATK.
+At max Blitz Power (BP), tap and hold the [ATK] button to spend all KE, aim at the attack site, and release the [ATK] button to unleash Diving Ilyusha.
+Diving Ilyusha: Deals 1000% ATK of Physical DMG and knocks enemies airborne.
+
+### Hardened Sabot
+
+Charged ATK deals 50% more Physical DMG to shielded enemies.
+
+### Tactical Stance
+
+After Charged ATK, character enters Tactical Buff that gives 25% faster Move Speed, 20% Total DMG Reduction, and Ignore Interrupt for 7s.
+
+## We'll Bury You
+
+Adopt a DEF stance to negate incoming attacks.
+Duration: 1.8s.When DEF Stance ends or when attacked during DEF Stance, Retaliation is triggered inflicting 550% + 400% ATK of Physical DMG and applies Weaken (deals 20% less DMG) to the enemy for 6s. If attacked immediately after taking DEF Stance, Retaliation EX is triggered, dealing 850% + 700% ATK of Physical DMG, proccing a brief Time Fracture and reducing Ultimate CD by 9s.
+
+SP cost: 25. CD: 15s.
+
+### Weakness Scan
+
+After performing the Ultimate, character deals 50.0% more Physical DMG while Molotov Cherry deals 25.0% more Physical DMG for 30s. Triggering this again resets the duration.
+
+### Lethal Strike
+
+Ultimate gains 40.0% Crit Rate and 60.0% Crit DMG.
+
+### Composure
+
+Retaliation EX also recovers 12.0 SP.
+
+## Blitz Ataka
+
+Swing that greatsword!
+1st Sequence: 150% ATK of Physical DMG.
+2nd Sequence: 150% ATK of Physical DMG.
+3rd Sequence: 150% + 3x100% ATK of Physical DMG.
+4th Sequence: 2x100% + 300% ATK of Physical DMG.
+
+### Flash Freeze
+
+Each Basic ATK hit also deals 300.0 Ice DMG.
+
+### QTE: Operation Gemina
+
+QTE: Triggered when enemy is knocked airborne or when teammate is hit (does not work in co-op/squad modes), dealing 3x150% + 300% ATK of Physical DMG. Heal Molotov Cherry for 300.0 HP if she is in the team.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/bh.md b/public/data/honkai3rd/ko-KR/battlesuits/bh.md
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+# Blazing Hope
+
+## Heart: Pure Again
+
+Leader Bonus:
+Heart: Pure Again: In the first 15s of battle, team deals 18.0% bonus Total DMG. Team Deals 20.0% bonus damage to shields if formed by 3 BIO battlesuits.
+
+### Heart: Pure Again
+
+In the first 15s of battle, team deals 26.0% bonus Total DMG. Team Deals 60.0% bonus damage to shields if formed by 3 BIO battlesuits.
+
+## Say Goodbye Today
+
+Passive bonuses apply automatically.
+Field Energy: Maxes at 200.
+
+### On the Journey of Hope
+
+Valkyrie has 200.0 initial Field Energy.
+After level 1, the skill can only be increased when rank.
+
+### Treasure Up the Joy
+
+Valkyrie's imminent death procs 1.5s of invincibility and 30.0% HP regen. In the following 6s, she restores 5.0% HP per second. CD: 120s.
+
+### Till We Meet Again
+
+Breaking enemy shield restores 10.0 SP. CD: 10s.
+After level 1, the skill can only be increased when rank.
+
+## Eins Zwei Drei
+
+Evade enemy attacks up to twice in row.
+Ultimate Evasion triggers 3s of global Time Fracture. CD: 15s.
+Tap [ATK] after Ultimate Evasion to perform Ultimate Evasion ATK dealing 4x120% ATK of Physical DMG and restoring 60 Field Energy.
+
+### No More Prayers
+
+Ultimate Evasion ATKs deal 30.0% bonus Physical DMG.
+
+### Time Weaving
+
+Eins Zwei Drei's CD is reduced by 3.0s.
+
+## Charged: Chance!
+
+Charge for a duration or longer to perform different attacks.
+Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body.
+Short charge and long charge result in different attacks.
+Charged ATK I: Consume 100 Field Energy to charge forward dealing 4x100% ATK of Physical DMG.
+Charged ATK II: Consume 200 Field Energy to charge forward dealing 3x100% + 700% ATK of Physical DMG.
+In non-enhanced form, Charged ATK I restores 5 SP and Charged ATK II restores 15.
+Performing a Charged ATK grants a barrier that reduces Total DMG taken from the next hit by 50%.
+
+### Don't Order Me
+
+In non-enhanced form, Charged ATK II restores 50.0 Field Energy.
+
+### I Knew It Already
+
+Charged ATK II deals 20.0% bonus Total DMG to unshielded enemies, and the last hit deals 150.0% ATK of bonus Physical DMG after a 2s delay.
+After level 4, the skill can only be increased when rank.
+
+### One More Hit
+
+Charged ATK I deals 100.0% bonus damage to shields. In enhanced form, Charged ATKs deal 50.0% bonus damage to shields.
+
+## Thorny Lance Bloom
+
+Enter enhanced form and enable different attack moves.
+1st Sequence: 3x70% ATK of Physical DMG.
+2st Sequence: 3x100% ATK of Physical DMG.
+3st Sequence: 400% ATK of Physical DMG.
+Charged ATK: Skip the charging to directly perform Charged ATK II dealing 3x200% + 800% ATK of Physical DMG.
+Finisher: Tap [ULT] again in enhanced form to hurl the lance up in the air. When it lands, the lance deals 1500% + 15x50% + 500% ATK of Physical DMG and enhanced form ends.
+CD: 18s. SP cost: 100. Duration: 12s.
+Entering enhanced form restores 200 Field Energy instantly and 30 Field Energy every second after until it ends.
+
+### Field: Spikes
+
+In enhanced form, enemies take 20.0% bonus Physical DMG.
+After level 6, the skill can only be increased when rank.
+
+### Field: Blessing
+
+In enhanced form, Valkyrie takes 30.0% less Total DMG and has higher Ignore Interrupt.
+
+### Field: Impact
+
+In enhanced form, Crit Rate increases by 15.0% and Crit DMG of charged ATK / Mind, Matching, Moment / Ultimate finisher increases by 30.0%.
+
+## Anta Baka?
+
+Lance attacks.
+1st Sequence: 40% + 60% ATK of Physical DMG and 20 Field Energy regen.
+2nd Sequence: 50% + 50% ATK of Physical DMG and 20 Field Energy regen.
+3rd Sequence: 3x60% ATK of Physical DMG and 30 Field Energy regen.
+4th Sequence: 3x70% ATK of Lightning DMG and 30 Field Energy regen.
+5th Sequence: 300% ATK of Physical DMG and 30 Field Energy regen.
+
+### I'm Special
+
+Valkyrie deals 30.0% bonus Physical DMG against single enemies.
+
+### I'm More Than Enough
+
+During 3rd/4th/5th sequence of Basic ATK, Valkyrie has higher Ignore Interrupt and takes 30.0% less Total DMG.
+
+### QTE: So Look at Me Please
+
+Triggered by knocked-airborne enemies. Procs 3s of global Time Fracture and deals 900.0% ATK of Physical DMG.
+
+## Mind, Matching, Moment
+
+Tap [ATK] after Charged ATK to perform special attack.
+After Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form.
+
+### Try Again
+
+Mind, Matching, Moment deals 20.0% bonus Total DMG and restores 4.0 SP.
+
+### Discord
+
+In non-enhanced form, Mind, Matching, Moment enhances teammates on hit for 12s. Can be refreshed. Attacks from teammates restore 3.0 SP for Valkyrie when she's on standby. Team-shared CD: 1s.
+
+### Shall We Dance?
+
+Mind, Matching, Moment restores 120.0 HP on hit.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/bke.md b/public/data/honkai3rd/ko-KR/battlesuits/bke.md
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+# Bright Knight: Excelsis
+
+## Horns of Jericho
+
+Leader Bonus:
+Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team.
+
+### When the Flag Flutters
+
+Ultimate Evasion restores 6 SP and boosts Crit Rate by 10.0% for 8s.
+
+### Horns of Jericho
+
+Team deals 25.0% bonus Physical DMG and 25.0% bonus Crit DMG.
+
+### When the Stars Sparkle
+
+Every Retaliation grants 1 bonus Paragon stack.
+
+## Passive Skill
+
+Passive bonuses apply automaticallyParagon: Durandal stacks Paragon when taking damage, and every stack empowers her. 10 stacks max.
+
+### Castling
+
+Every Paragon stack grants Durandal 3.0% total DMG reduction.
+
+### Checkmate
+
+At 10 Paragon stacks, self total DMG is boosted by 20.0%.
+
+### Queen's Promotion
+
+Every hit taken grants Durandal a Paragon stack which boosts self total DMG by 4.0% for 40s (10 stacks max). Retaliation grants 2 bonus stacks.
+
+## Scutum Divinitas
+
+Durandal adopts defense posture to block incoming attacks and retaliate.
+Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.
+Retaliation and Ultimate Evasion can both trigger Focus EX.
+Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s.
+
+### Giuoco's Serenity
+
+Retaliation recovers 10.0% of max HP and grants 50.0% of bonus Physical DMG plus 30.0% total DMG reduction to self for 8s.
+
+### Evans Assault
+
+Enemies hit by Retaliation are inflicted with Physical Vulnerability and take 10.0% bonus Physical DMG for 10s.
+
+## Kontos Equites
+
+Tap or hold [ATK] after certain moves to perform Charged ATKs.
+Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.
+Javelin deals 4x100% ATK of Physical DMG.
+Javelin EX deals 4x260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.
+In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1550% ATK of Physical DMG.
+Javelin EX and Phantom Cleave are triggered by Focus EX.
+
+### Knightly Phalanx
+
+Javelin and Javelin EX deal 20.0% more DMG against shields. Each hit of Javelin / Javelin EX additionally restores 1.4/2.0 SP respectively.
+
+### Hallowed Oberhau
+
+Phantom Cleave deals 150.0% ATK of bonus Physical DMG.
+
+## Sceptum Regalis
+
+Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.
+1st sequence: 150% ATK of Physical DMG.
+2nd sequence: 180% + 200% ATK of Physical DMG.
+3rd sequence: 280% ATK of Physical DMG.
+4th sequence: 6 x 70% ATK of Physical DMG.
+5th sequence: 450% ATK of Physical DMG.
+Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.
+When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Focus EX.
+Burst mode lasts 23s and costs 100SP to activate, during which Durandal gains Iron Body. CD: 25s.Switching out will end Burst mode.
+
+### Benoni's Breaker
+
+In Burst mode, the Valkyrie deals 20.0% more DMG against shields and 30.0% more Physical DMG against shieldless enemies.
+
+### Caro-Kann Bulwark
+
+The ending of Burst mode recovers 15 SP.
+
+### Knight's Tour
+
+In Burst mode, Total DMG is boosted by 50.0%.
+
+## Gladius Milites
+
+Lance attacks.
+1st Sequence: 100% ATK of Physical DMG.
+2nd Sequence: 120% ATK of Physical DMG.
+3rd Sequence: 200% ATK of Physical DMG.
+4th Sequence: 4x100%% ATK of Physical DMG.
+5th Sequence: 150%+250% ATK of Physical DMG.
+
+### Seize the Center
+
+When not in Burst mode, 4th and 5th sequences grant Ignore Interrupt and 30.0% total DMG reduction.
+
+### King's Gambit
+
+When not in Burst mode, every hit of 4th sequence of Basic ATK recovers 1.7 bonus SP.
+
+### QTE - Falkbeer's Counter
+
+QTE: Triggered when an enemy is Time-Slowed to deal 5 x 40% + 800% ATK of Physical DMG and grants 2 stacks of Paragon.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/bn.md b/public/data/honkai3rd/ko-KR/battlesuits/bn.md
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+# Black Nucleus
+
+## Complex Operations
+
+Leader Bonus:
+Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
+
+### Complex Operations
+
+Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+
+### Field Breach
+
+Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
+
+### Target Locked
+
+When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
+
+### Thermal Activation
+
+The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
+
+## Dimensional Interruption
+
+Dodges sideways to evade enemy attacks and becomes invisible.
+Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.
+Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.
+Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
+
+### Stealth Assassination
+
+When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
+
+### Time Bomb
+
+Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
+
+### Particle Reset
+
+Shortens CD of Dimensional Interruption by 4.0s.
+
+## Switch: Mecha Smash
+
+Switch skill unleashes a slam attack with robot arms.
+Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
+
+### Hardened Chassis
+
+Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.
+
+### QTE-Field Suppression
+
+QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
+
+## Suppression Barrage
+
+Unloads the entire arsenal to bombard the designated area.
+Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.
+SP Cost: 125
+
+### Mortar Cannon
+
+Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
+
+### Blinding Munitions
+
+Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
+
+## Charge: Shrapnel Shell
+
+Charged cannon fire. Higher charge sequence deals greater DMG.
+Arm Switch: Charging mode changes with type of equipped weapon.
+Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
+
+### Precision Charge
+
+Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
+
+### Flash Dodge
+
+Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
+
+### Primed Charge
+
+Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.
\ No newline at end of file
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+# Blood Rose
+
+## Blood Waltz
+
+Leader Bonus:
+Blood Waltz: All team members' Charged ATKs deal 12% more Total DMG. If the team consists of members of 3 different types, all team members gain 12% Total DMG.
+
+### Blood Waltz
+
+Charged ATKs of the team gain 18% Total DMG Multiplier. For teams with characters of different types, attacks gain 16% Total DMG Multiplier.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Burning Blood
+
+Basic ATKs or Blood Wrath ATK against ignited enemies additionally deals 160.0% ATK of Fire DMG.
+
+### Warding Blood
+
+When HP is below 66%, gain 30.0% Total DMG Multiplier, take 35.0% less Physical DMG, and increase Ignore Interrupt.
+
+### Purifying Blood
+
+When HP is below 50%, take 30.0% less elemental DMG, shorten the durations of most debuffs, and extends the duration of ignite by 25.0%.
+
+## Blood Bravura
+
+Sideways dodge to evade enemy attacks. Can be triggered 2 times in a row.
+Crimson Charge: Unleashes a Charged Combo instantly after Ultimate Evasion.
+Macropyre: Creates an explosion centered on the attacker, dealing 200% ATK of Fire DMG.
+CD: 15s.
+
+### Blood Concerto
+
+Shortens CD of Macropyre by 4.0s.
+
+### Blood Aria
+
+Generates a fire ring when Macropyre is triggered, dealing 127 Fire DMG every 0.3s. The fire ring lasts for 6.0s.
+
+### Blood Serenade
+
+Macropyre ignites enemy, dealing 233 Fire DMG every 0.5s for 4.0s.
+
+## Blood Pirouette
+
+During evasion, unleash a horizontal sweep attack at the enemy.
+Riposte: Tap the [ATK] button while evading to unleash a spinning slash, dealing 200.0% ATK of Physical DMG. CD: 5s.
+If the spinning slash hits the enemy, gain 5 SP to self.
+After spinning slash, tap the [ATK] button when the flashing circle appears on the character to directly unleash a charged attack.
+Sprint ATK: Tap the [ATK] button while sprinting to unleash a large AOE horizontal sweep that deals 400.0% ATK of Physical DMG.
+
+### Switch: Downward Step
+
+Switch entry unleashes a Windmill Cleave, dealing 400.0%+50.0% ATK of Physical DMG.
+
+### Igniting Axel
+
+Riposte has a 75.0% chance to ignite the enemy for 4s, dealing 160 Fire DMG every 0.5s.
+
+### QTE: Burning Windmills
+
+QTE: Triggers when enemy is stunned. Unleashes a powerful Windmill Cleave, dealing 250.0%+301.0% ATK of Physical DMG and generating a flame burst that deals 115.0% AOE Fire DMG.
+
+## Blood Wrath
+
+Activates burst mode: Blood Wrath which costs an increasing percentage of HP per second to maintain. Tap [ULT] again or switch out to end burst mode.
+Vehement Flame: Consumes 30 SP to enter burst mode. Tap the [ATK] button to unleash Charged ATKs.
+1st Sequence: 340% ATK of Physical + 310% ATK of Fire DMG;
+2nd Sequence: 260% ATK of Physical + 240% ATK of Fire DMG;
+3rd Sequence: 300% ATK of Physical + 250% ATK of Fire DMG; mid-air slash: 2x100% ATK of Physical DMG + 2x180% ATK of Fire DMG; Last Hit: (380%+50%) ATK of Physical DMG + (320%+50%) ATK of Fire DMG.
+Cost: 30 SP to activate. Deals 200% ATK of AOE Fire DMG and ignites enemies for 6s.
+Blood Philter: Blood Rose gains 40% Total DMG Reduction and immunity to stun, paralyze, and freeze.
+
+### Blood Boost
+
+Increases Attack Speed by 50.0% and Move Speed by 25.0% when Blood Wrath is active.
+
+### Blood Rondeau
+
+During Blood Wrath, tap the [ATK] button during Windmill Cleave to increase the number of strikes up to 5 times. Each Windmill Cleave strike also deals an increased 80.0% ATK of Physical and Fire DMG.
+
+### Blood Curse
+
+When Blood Wrath is active and HP is below 50%, gain 30.0% Crit Rate and 30.0% Fire DMG.
+
+## Charge: Blooded Claymore
+
+Basic ATK: Uncharged: 3-sequence Zweihänder Fechten. Charging unleashes an empowered ATK sequence.
+Charged ATK Sequence: The 3-sequence attack is followed by an aerial Windmill Cleave with increased Ignore Interrupt during the attack.
+Basic ATK: 150%+180%+220% ATK of Physical DMG
+Charged ATK: 250%+160%+200% ATK of Physical DMG
+Windmill Cleave: 140%+140%+400% ATK of Physical DMG
+
+### Burning Passion
+
+Every hit from Basic or Charged ATK deals an additional 100.0% Fire DMG.
+
+### Blood Symphony
+
+Ignites the enemy attacker if attacked while performing Charged ATKs or during Blood Wrath, dealing 349 Fire DMG every 0.5s for 4s.
+
+### Undying Rage
+
+Upon ending Blood Wrath, recover 14.28% HP of the HP cost of the Ultimate.
+After level 5, the skill can only be increased when rank.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/bs.md b/public/data/honkai3rd/ko-KR/battlesuits/bs.md
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+# Battle Storm
+
+## Stand By
+
+Leader Bonus:
+Stand By: Team takes 16% less Melee Physical DMG.
+
+### Stand By
+
+Team receives 24% less Melee Physical DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Courage
+
+Takes 35.0% less Elemental DMG.
+
+### Crush
+
+Basic and Charged ATKs have a 15.0% chance to stun the target for 3s.
+
+### Feuerhau
+
+Ignites enemy upon breaking its shield, dealing 150 Fire DMG every 0.5s for 5.0s.
+
+## Time Sprint
+
+Evasive roll. Can be triggered 2 times in a row.
+Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.CD: 15s.
+
+### Swift Charge
+
+Increases charging speed by 100% during the Time Fracture triggered by own evasion.
+
+### Vigilant
+
+Shortens CD of Time Fracture by 3.0s.
+
+## Storm Assault
+
+Attacks while dashing using sweeping strikes.
+Sprint ATK: Tap the [ATK] button while sprinting to attack enemies with sweeping strikes, dealing 450% ATK of Physical DMG to enemies in a large AOE.
+
+### Switch: Splitting Cleave
+
+Switch entry unleashes a downward cleave, knocking down enemies within range and dealing 450% ATK of Physical DMG.
+
+### QTE: Storm Slasher
+
+QTE: Triggers when an enemy is paralyzed. Attacks the target with Storm Slasher, dealing 5x100% + 200% ATK of Physical DMG against enemies nearby and knocking them back.
+
+## Tornado Storm
+
+Spins weapon to attack surrounding enemies.
+Deals 7x120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.
+Attracts nearby enemies when activated.
+SP Cost: 50.
+
+### Fire Storm
+
+During the Ultimate spinning attack, each hit additionally deals 240 Fire DMG.
+
+### Final Blow
+
+Last hit of the Ultimate additionally deals 250% ATK of Physical DMG and stuns the target for 5.0s.
+
+## Charge: Heavy Sword (BS)
+
+Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.
+Basic ATK: 180%+250% ATK of Physical DMG.
+1st Charged Sequence: 400%+630% ATK of Physical DMG.
+2nd Charged Sequence: 700%+900% ATK of Physical DMG.
+Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s.
+
+### Frontal Assault
+
+During Charged ATKs, gain Ignore Interrupt. Blocks 75% of incoming Physical DMG and provides immunity against stun, freeze, and paralyze effects from frontal attacks. Weakens the blocked attacker and decreases its ATK by 60% for 8s.
+
+### Fiery Hew
+
+Crit hit of Basic, Charged, and Sprint ATK additionally deals 580 Fire DMG.
+
+### Fearless
+
+Reduces Physical DMG taken by 50.0% when charging.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ch.md b/public/data/honkai3rd/ko-KR/battlesuits/ch.md
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+# Celestial Hymn
+
+## Sacred Arias
+
+Leader Bonus:
+Revelation: Team gains 12.0% Max SP in battle. Teams with 3 BIO-type characters gain 20.0% Physical DMG.
+
+### Blissful Hymn
+
+Ultimate & QTE deal 15.0% more Total DMG.
+
+### Revelation
+
+Team gains 20.0% Max SP in battle. If the team has 3 BIO-type characters, deal additional 28.0% Physical DMG.
+
+### Divine Justice
+
+QTE deals 50.0% more DMG to shields.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### World's #1 Cutie
+
+Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
+
+### Holy Dirge
+
+Team gains 30.0% Crit DMG against impaired enemies.
+
+### Psalms of Life
+
+When cross is deployed, team gains 25.0% Physical DMG for 7.50s.
+
+## Evangelist
+
+Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
+After Ultimate Evasion, tap the button within a short duration to directly unleash a charged attack.
+Blade Barrier: Equip the whole team with 1 stack of blade barrier, greatly increasing Ignore Interrupt, and causes 30% ATK of Physical DMG every 04.s for 5s. CD: 20s.
+
+### Divine Wisdom
+
+Shortens CD of Blade Barrier by 4.00s.
+
+### Divine Protection
+
+When exiting, directly consume an evasion attempt to grant a Blade Barrier to the whole team. Blade Barriers can block 50.0% of total DMG taken.
+
+### Divine Smite
+
+Each hit of the Blade Barrier additionally deals Physical DMG equal to 40.1% of the Base ATK of the Valkyrie protected by the Blade Barrier.
+
+## Charged: Glorious Smite
+
+Charge during the 5-sequence attack to unleash a spinning blade.
+Tap the [ATK] button to charge during a 5-sequence Basic ATK or Ultimate to unleash spinning blades after a short charge, dealing 4x20% ATK of Physical DMG to target and its surrounding enemies, and also impairing them, decreasing their DEF by 50% for 3s.
+
+### Switch: Dawn Strike
+
+Switch: Unleashes cross swords, dealing 4x75.0% ATK of Physical DMG.
+
+### Benevolent Encounter
+
+Extends duration of the Charged ATK impair effect by 4.00s.
+
+### QTE: Torrent of Swords
+
+QTE: Triggered when enemy is affected by Time Slow. Deals 5x250.0% ATK of Physical DMG and impairs enemy, reducing its DEF by 50% for 7.00s.
+
+## Celestial Judgment
+
+Summons the Ultimate Blade Array, pulling in enemies to eviscerate them.
+When activated, creates a black hole lasting 3s, pulling enemies towards the center and slashing them with blades for an extended duration to deal 50x40% ATK of Physical DMG.
+SP Cost: 125
+
+### Justice Rhythm
+
+When the ultimate Black Hole ends, affected enemies are impaired, reducing their DEF by 75.0% for 10.00s.
+
+### Crossing Harmony
+
+Enhances the Ultimate and QTE. Each hit gains 30.0% ATK of Physical DMG. QTE deals 50% more DMG against shields.
+
+### Celestial Verdict
+
+Enemies affected by the ultimate Black Hole have their Attack Speed lowered by 75.0% and receive 1,001 Ice DMG every 0.4s.
+
+## Celestial Gladius
+
+Basic ATK: Mid-range 5-sequence attack with ethereal blades.
+1st Sequence: 3x40% ATK of Physical DMG.
+2nd Sequence: 3x40% ATK of Physical DMG.
+3rd Sequence: 4x40% ATK of Physical DMG.
+4th Sequence: 3x40% ATK of Physical DMG.
+5th Sequence: 5x45% ATK of Physical DMG.
+
+### Bright Guard
+
+Basic ATKs gain 25.0% Crit Rate.
+
+### Ablution of Light
+
+When Combo Hit Count exceeds 45, hits of the 5-sequence Basic ATK have a 40.02% chance to recover 2.00 SP for the whole team. CD: 1s.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/da.md b/public/data/honkai3rd/ko-KR/battlesuits/da.md
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+# Dea Anchora
+
+## Crux Galactica
+
+Leader Bonus:
+Crux Galactica: Team's Ultimate ATKs deal 18.0% bonus Total DMG. With 3 Fire DMG Valkyries, team deals 21.0% bonus Fire DMG.
+
+### Crux Galactica
+
+Team's Ultimate ATKs deal 24.0% bonus Total DMG. With 3 Fire DMG Valkyries, team deals 30.0% bonus Fire DMG.
+
+## Argo the Navigator
+
+Passive bonus apply automatically
+Astrum: Maxes at 200.
+In Astral Harness, Dea Anchora's Basic ATKs are permanently enhanced and she moves in DEA Astra state. In DEA Astra, tap [ATK] to connect into Astral Barrage. Forward evasions can be connected with DEA Astra faster.
+
+### γ - Vela of Speed
+
+On standby, Valkyrie recovers 1.5 SP per second.
+
+### ζ - Puppis of Power
+
+Casting Ultimate boosts Total DMG by 20.0% for 3s. 2 stacks max and further procs can reset the duration.
+
+### α - Carina of Flames
+
+When attacked by Dea Anchora, ignited enemies take 24.0% bonus Fire DMG from her (independent effect).
+After level 3, the skill can only be increased when rank.
+After level 7, the skill can only be increased when rank.
+
+## Pegasus the Fleet
+
+Quickly dodge enemy attacks up to twice in a row.
+Can be connected into Astral Barrage and deal 120% ATK of Fire DMG. Astral Barrage can be further connected into 2nd sequence of Basic ATK.
+Ultimate Evasion trigger Ultimate Evasion skill: Flight of Bellephoron, which triggers a 3s global Time Fracture and can be connected into Ultimate Evasion ATK to deal 600% ATK of Fire DMG. Ultimate Evasion ATK can be further connected into the 3rd sequence of Basic ATK. CD: 15s.
+
+### ε - Stallion's Muzzle
+
+Shorten Flight of Bellephoron's CD by 3.0s.
+
+### β - Stallion's Shoulder
+
+Last attack of Flight of Bellephoron restores 10 SP on hit.
+
+## Hercules the Warrior
+
+Unleash the astral power within and enter Astral Harness to deal high burst damage
+With over 200 Astrum, hold [ATK] to activate Astra Forge and enter Astral Harness, which costs 20 Astrum per second.
+After the 1st activation through Astra Forge, Astral Harness will later be activated through Cosmic Nova.
+Astra Forge and Cosmic Nova are both Charged ATKs which deal 800% ATK of Fire DMG and trigger a 2s global Time Fracture.
+
+### β - Fighting Arm
+
+Astral Harness grants 50.0% bonus Total DMG, boosts Ignore Interrupt, and reduces Total DMG taken by 30.0%.
+
+### ζ - Red Ember
+
+Entering Astral Harness restores 30 SP instantly and 0.6 SP per 0.2s for 5s.
+
+## Sagittarius the Archer
+
+Dea Anchora can perform different Ultimates.
+Melee mode: Astral Flares.
+Lance mode (3rd, 4th, 5th sequences of Basic ATK): Voidstar Anchor.
+Ultimates can be performed in cycle.
+Normal form: Costs 15 SP, restores 50 Astrum, and grants Iron Body.
+Astral Flares: Multiple punches dealing 1000% ATK of Fire DMG.
+Voidstar Anchor: Leap up and hurl spears at enemies dealing 800% ATK of Fire DMG and gathering enemies for 2s.
+In Astral Harness: Costs 15 SP and grants invincibility. Astral Harness doesn't cost Astrum during Ultimate.
+Astral Flares EX: 1280% ATK of Fire DMG.
+Voidstar Anchor EX: Hurl spears twice 720% ATK of Fire DMG and create 3 Ether Anchors to strike enemies dealing 3x80% ATK of Fire DMG.
+Cast Ultimate in Astral Harness twice in a row and tap [ULT] to cast Seirios Ballista: Unleash a star-shattering shot dealing 700% ATK of Fire DMG. Every SP consumed deals 60% ATK of bonus Fire DMG. SP cost caps at 35.
+Casting Seirios Ballista ends Astral Harness and resets Astrum.
+
+### ε - Flaming Bow
+
+Ultimate deals 50% bonus Fire DMG to ignited enemies. During Ultimate, Valkyrie takes 65% less Total DMG.
+
+### ν - Eye of the Archer
+
+Last hit of Astral Flares EX deals 320% ATK of bonus Fire DMG. Voidstar Anchor EX creates 2 more Ether Anchors, and all Ether Anchors deal 80% bonus Fire DMG.
+
+### γ - Charged Arrowhead
+
+Seirios Ballista deals 50.0% bonus Total DMG.
+
+## Orion the Hunter
+
+Use melee combat moves and dual lances to deal Physical & Fire DMG.
+Basic ATK:
+1st Sequence: 80% ATK of Physical DMG + 80% ATK of Fire DMG.
+2nd Sequence: 85% ATK of Physical DMG + 85% ATK of Fire DMG.
+3rd Sequence: 240% ATK of Fire DMG.
+4th Sequence: 350% ATK of Fire DMG.
+5th Sequence: 500% ATK of Fire DMG.
+Enhanced Basic ATK:
+3rd Sequence: 340% ATK of Fire DMG.
+4th Sequence: 520% ATK of Fire DMG.
+5th Sequence: 680% ATK of Fire DMG.
+
+### α - Shoulder of Orion
+
+5th sequence of Basic ATK ignites enemies hit, dealing 30% ATK of Fire DMG per 0.5s for 10s.
+
+### β - Foot of the Hunter
+
+During Basic ATK and 3rd/4th/5th sequence of Enhanced Basic ATK, Valkyrie takes 30.0% less damage.
+
+### QTE: γ - Bellatrix
+
+Triggered by knocked-airborne or ignited enemies to proc a 3s global Time Fracture, deal 1,100.0% ATK of Fire DMG, restore 10 SP, and gather enemies around.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/db.md b/public/data/honkai3rd/ko-KR/battlesuits/db.md
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+# Dimension Breaker
+
+## Metal Gear
+
+Leader Bonus:
+Metal Gear: Increases SP recovery by 25% for the team. Teams with 3 MECH-type characters gain 20% Total DMG Multiplier.
+
+### Metal Gear
+
+Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
+
+### Fusion
+
+Increases own Crit DMG by 28.0% when Kiana and Mei are on the team.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+Planes Walker: Become a Planes Walker after moving for 2s and significantly gains Move Speed.
+
+### Dark Matter Furnace
+
+When on standby, the Valkyrie restores 2 SP every 5.0s.
+
+## Dimension Reduction
+
+Raises the shield to defend against frontal attacks.
+Counterstrike: Release the Defense button at the moment of the attack to unleash a counterstrike.
+Perfect Defense: Counterstrike knocks surrounding enemies airborne, paralyzing them and applying Time Lock for 4s and accelerating the character's Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.
+
+### Reflexive Guard
+
+Frontal defense deals 50% ATK of Physical DMG to the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.
+
+### Mech Propulsion
+
+Gain 150% Move Speed when defending with a shield.
+
+### Absorptive Barrier
+
+When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.
+
+## Switch: Dimension Pull
+
+Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
+Dimensional Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.
+
+### Spacetime Cutter
+
+When hitting an enemy affected by Time Slow, character attacks gain 80.0% Physical and Elemental DMG for 6s. Triggering this again resets the duration. Enemies affected by Time Lock of Dimension Pull will bleed and take 248 Physical DMG every 0.5s.
+
+### Dimension Edge
+
+Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.
+
+### QTE: Complex Infinity
+
+QTE: Triggered when enemy is paralyzed, dealing 10x70.0% ATK of Fire DMG to enemies in a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.
+
+## Project Bunny
+
+Project Bunny activates autonomous attack protocols.
+Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
+Surplus Energy: Turns own attacks into laser attacks.
+Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.
+
+### Self Destruct
+
+Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.
+
+### Anti-Matter Core
+
+When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Stacks up to 200 times.
+
+### S2 Cell
+
+Extends the duration of Project Bunny's detachment to 16.0s.
+
+## Charge: Particle Cannon
+
+Charged Cannon ATK. Deals greater DMG at higher charge sequence.
+Arm Switch: Changes the way of charging based on the weapon equipped.
+Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
+Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.
+
+### Dimension Ignite
+
+Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence gain double bonus Fire DMG.
+
+### Energy Absorb
+
+Reduces overheat time for rapid-fire weapons by 40.0%.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/fr.md b/public/data/honkai3rd/ko-KR/battlesuits/fr.md
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+# Fallen Rosemary
+
+## Tonight or Never
+
+Leader Bonus:
+Tonight or Never: Team deals 18.0% bonus Total DMG if formed by battlesuits of 3 different types. For the team, Combo, Charged ATKs, and Ultimates deal 12.0% bonus Lightning DMG.
+
+### Secluded Courtyard
+
+Enemies within Stain of Trickery take 20.0% bonus Total DMG from Fallen Rosemary (independent effect).
+
+### Tonight or Never
+
+Team deals 25.0% bonus Total DMG if formed by battlesuits of 3 different types. For the team, Combo, Charged ATKs, and Ultimates deal 20.0% bonus Lightning DMG.
+
+### Deadly Caress
+
+After casting Ultimate, Fallen Rosemary restores 1.0 SP and 45.0 Disir per second for 10.0s. Triggering it again resets the duration.
+
+## Unbound Flyting
+
+Passive bonuses apply automatically.
+Fallen Rosemary can charge her strength on standby when her teammates are fighting.
+
+### Well of Urd
+
+Combo and Charged ATKs from teammates restore 65 Disir and 12 SP for Fallen Rosemary. CD: 5s.
+
+### Clairvoyant Night
+
+Entering Valfreyja Form restores 10 Disir per 0.2s for 2s. Can only be triggered once every battle.
+
+### Vapor of Souls
+
+In Valfreyja Form, Fallen Rosemary deals 30.0% bonus Total DMG and takes 25.0% less Total DMG.
+After level 5, the skill can only be increased when rank.
+After level 7, the skill can only be increased when rank.
+
+## Night Seeress
+
+Quickly evades enemy attack. Can be performed twice in a row.
+Evasions deal 2x40% ATK of Lightning DMG and conjure Strick in Valfreyja Form.
+Evasion ATKs conjure Strix to strike on hit, dealing 6x50% ATK of Lightning DMG with Paralyze Trauma and siphoning 24 Disir in total. Strix needs 8s to recharge for the next strike.
+Ultimate Evasions trigger Night Seeress, which creates a 3s global Time Fracture, fully recharges Strix, and conjures Strix to strike enemies with lightning (Strix enters recharging afterwards). CD: 15s.
+Upon Ultimate Evasion or when Strix is fully recharged in Valfreyja Form, Evasion ATKs can be connected into Basic ATK 4th sequence on hit.
+
+### Water of Hel
+
+Night Seeress's CD is reduced by 4.0s.
+
+### Long Darkness
+
+Strix recharge takes 3.0s less time.
+
+### QTE: Ash of Hekla
+
+Triggered by knocked-airborne or ignited enemies. Fallen Rosemary enters in Valfreyja Form, triggers a 3s global Time Fracture, and conjures Garmr to attack, dealing 800% ATK of Lightning DMG and additionally restoring 50.0 Disir on hit.
+
+## God Eater
+
+Valfreyja Form enabled more powerful Charged ATKs.
+At 100 Disir, hold [ATK] to cast God Hunter.
+At 200 Disir, hold [ATK] to cast God Devourer.
+God Hunter: Conjure Garmr to attack enemies nearby, dealing 600% ATK of Lightning DMG.
+God Devourer: Garmr creates Stain of Trickery, making enemies in range take 18% bonus Lightning DMG for 20s.
+Casting God Eater grants temporary invincibility, gathers enemies nearby, and resets Valfreyja Form duration.
+
+### Bite of the Serpent
+
+Charged ATKs deal 30.0% bonus Total DMG, Paralyze enemies hit for 2s, and inflict Paralyze Trauma.
+
+### Feast on the Damned
+
+When Stain of Trickery forms, every Rune present enhances its strength and makes enemies in range take 5.0% bonus Lightning DMG.
+
+### Gorging Spirits
+
+Casting Charged ATKs boost team Elemental DMG by 35.0% for 20s.
+After level 5, the skill can only be increased when rank.
+
+## Helvegr
+
+Lift the Trickster's seal for a mighty blow.
+Unleash the Trickster sealed within the lantern. After a short channeling, the Tickerster unleashes a powerful AOE attack, dealing 1200% ATK of Lightning DMG, triggering a 1s global Time Fracture, and inflicting Quantum Implosion on QUA enemies.
+SP cost: 100. CD: 20s.
+
+### Free from Franangr
+
+When unleashed, the Trickster devours all Runes present, and for every Run devoured, the Trickster deals 500.0% ATK of bonus Lightning DMG.
+
+### Dark Edda
+
+With Stain of Trickery present, the unleashed Trickster deals 30.0% bonus Total DMG.
+
+## Vaettir Mistress
+
+Attack with the scythe and siphon enemy souls to enhance self.
+1st Sequence: 30% ATK of Physical DMG + 40% ATK of Lightning DMG and 3 Disir regen on hit.
+2nd Sequence: 90% ATK of Physical DMG + 90% ATK of Lightning DMG and 9 Disir regen in total on hit.
+3rd Sequence: 80% ATK of Physical DMG + 105% ATK of Lightning DMG and 8 Disir regen in total on hit.
+4th Sequence: 120% ATK of Lightning DMG and 28 Disir regen in total on hit.
+5th Sequence: 160% ATK of Physical DMG + 170% ATK of Lightning DMG and 12 Disir regen in total on hit.
+At 100 Disir, hold [ATK] to consume 100 Disir, perform Charged ATK dealing 400$ ATK of Lightning DMG, and enter Valfreyja Form. In Valfreyja Form, basic ATK 3rd sequence conjures Garmr to attack dealing 350% ATK of Lightning DMG with Paralyze Trauma and restoring 10 Disir on hit.
+4th sequence conjures Linnorm to attack dealing 420% ATK of Lightning DMG with Paralyze Trauma, and restoring 40 Disir in total on hit.
+
+### Garmr
+
+On hit, Garmr creates Ulf Rune: Enemies near Fallen Rosemary take 15.0% bonus Lightning DMG, become Weakened, deal 30.0% less damage, and suffer from reduced Interrupt for 15s. (Garmr can be conjured by the 3rd sequence of Basic ATK in Valfreyja Form and QTE.)
+
+### Linnorm
+
+On hit, Linnorm creates Ormr Rune: Enemies near Fallen Rosemary are struck by lightning, and take 50.0% ATK of Lightning DMG per second for 15s.
+
+### Strix
+
+On hit, Strix creates Strix Rune: Team deals 15.0% bonus Lightning DMG and restores 0.5 SP per second for 15s.
+After level 5, the skill can only be increased when
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/fs.md b/public/data/honkai3rd/ko-KR/battlesuits/fs.md
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+# Flame Sakitama
+
+## Eternal Cycle
+
+Leader Bonus:
+Eternal Cycle: Team gains 25% DEF in battle. BIO-type characters gain 6% Max HP.
+
+### Eternal Cycle
+
+Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.
+
+## Passive
+
+Passive bonuses apply automatically.
+After certain moves (4th hit of Basic ATK or Combo ATK), tap the [ATK] button when a flashing circle appears on the character to trigger follow-up attacks, dealing massive Fire DMG.
+
+### Ancient Dream
+
+Ignores combo interruption once. Can be triggered once every 30s. Applies for the whole team.
+
+### Artful Blade
+
+Basic follow-up attacks increase character's Zanshin by 225 upon hitting a target. For every 200 Zanshin, gain 17% (up to 68%) Total DMG Multiplier. When the character is deployed, consume 30 Zanshin per second.
+
+### Aerial Kill
+
+Attacks against Time Slowed enemies gain 30.0% Physical and Elemental DMG.
+
+## Blazing Dance
+
+Quickly cartwheels away to evade enemy attacks.
+Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
+
+### Hazy Moon
+
+Upon triggering an Ultimate Evasion, gains Ignore Interrupt and 30.0% Total DMG Multiplier for 4s.
+
+### Shokudai Kiri
+
+Shortens CD of Time Fracture by 2.5s.
+
+## Combo: Firewind
+
+Leaping Slash ATK with both blades drawn.
+Combo Slash: 150% ATK of Physical DMG.
+Combo Follow-up ATK: Pause tapping [ATK] after Combo ATK and tap [ATK] again when the circle appears.
+Combo Follow-up ATK deals 220% ATK of Fire DMG and ignites enemies hit to deal 50 Fire DMG per 10s.
+
+### Asura
+
+Combo follow-up attacks increase Fire DMG by 25% and Ice and Lightning DMG by 10% for 15 sec.
+
+### QTE: Backfire
+
+Triggers QTE when enemy is paralyzed, dealing 50.0% ATK x [ATK] button tap count (up to 12) + 100% ATK of Fire DMG.
+
+### Crimson Sunset
+
+Switch entry triggers a 3.1s Time Fracture. CD: 32s. This effect can only be activated 10s after the stage begins.
+
+## Yae's Inferno
+
+Attacks a random enemy multiple times and inflicts Time Lock to enemies within a large AOE.
+Guren Lotus: Attacks a random enemy 8 times, with each time dealing 200% ATK of Fire DMG.
+Karmic Flame: 400% ATK of Fire DMG to enemies in a large area and inflicts Time Slow for 4.5s.
+Blazing Tempo: Empowers character from Iron Body and faster attack for 9s. Follow-up attacks can be triggered without having to tap the [ATK] button at the precise time.
+
+### Surya's Burn
+
+Each hit of the Ultimate combo strike deals an additional 200% ATK of Fire DMG.
+
+### Red Cloud
+
+For 10s after casting Ultimate, character attacks gain 19% Total DMG Multiplier.
+
+### Phoenix Blade
+
+Every Basic follow-up ATK deals additional 19% ATK of Fire DMG.
+
+## Ryuka Blade
+
+Quick 5-sequence slash. Evading during the first 3 sequence will not break the sequence.
+1st to 3rd Sequences: 100%+100%+150% ATK of Physical DMG.
+4th Sequence: 150% ATK of Physical DMG.
+5th Sequence: 150% ATK of Physical DMG.
+Basic Follow-up ATK: After the 4th Sequence, wait for a flashing circle to appear and then immediately tap [ATK].
+Basic Follow-up ATK deals 650% ATK of Fire DMG and Ignites the target to further deal 50 Fire DMG per 0.5s for 10s.
+
+### Transcendent Realms
+
+When Combo Hit Counts reach 30 and 50, each sequence of the Basic ATK deals another 30.0% and 50.0% Fire DMG, respectively. Character also gains Ignore Interrupt during Basic ATKs.
+
+### Imperial Tachi
+
+First 4 sequences of the Basic ATK gain 30% Attack Speed. For the 4th sequence, gain 80% Total DMG Reduction and greatly increased Ignore Interrupt.
+
+### Living Sword
+
+If basic follow-up attacks score a hit, character gains 3.5 SP.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/hb.md b/public/data/honkai3rd/ko-KR/battlesuits/hb.md
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+# Haxxor Bunny
+
+## H-T-T-P-S
+
+Leader Bonus:
+Team deals 17.0% more Ice DMG through Ultimates or in Burst modes. For every Ice DMG dealer on he team, team gains 1.0% total DMG.
+
+### H-T-T-P-S
+
+Team deals 40.0% more Ice DMG through Ultimates and in Burst modes. For every Ice DMG dealer on the team, team deals 5.0% more Total DMG.
+
+## Trackers
+
+Passive bonuses apply automatically.
+Kinetic Energy: Maxes at 200. Every hit of Basic ATK restores 5 KE.
+Haxxor Count: Maxes at 20.
+
+Drones: Bronie summons a drone (summoned entity) to aid in battle. Drones last for 30s and have 2 attack patterns.
+Basic ATK: Mini gun attacks which deal 50% ATK of Ice DMG every hit. Every bullet fired restores 1 Haxxor Count with a 1s CD. Each drone fires one round every second and every round has 3 bullets.
+Special ATK: Based on Bronie's weapon type. Deals 240% ATK of Ice DMG.
+Drones prioritize the nearest enemy. Each drone present boosts Total DMG from Valkyries or summoned entities by 2.5%. Up to 2 can be present. Summoning when where are 2 drones present extends their duration by 10s. At the end of the duration, drones dive towards the target to self-destruct and deal 100% ATK of Ice DMG.
+
+### Limitations off
+
+Casting weapon actives enables drones to fire 3 bonus bullets every round for 7.0s.
+
+### Data Sharing
+
+With Bronie on standby, Basic ATKs of drones restore 1.20 bonus SP for her whenever building up Haxxor Count. After any teammates casts Ultimate, Basic ATKs of drones build up 3 bonus Haxxor Count for 3s. CD: 10s.
+
+## Parting Gift
+
+Step sideways to dodge attacks. Can be performed twice in a row.
+Ultimate Evasion drops a grenade which detonates after a 1s delay, shortly gathers nearby enemies, procs a 4s global Time Fracture, and deal 200% ATK of Ice DMG.
+CD: 15s. Tap [ATK] after Ultimate Evasion to connect into the 3rd sequence of Basic ATK.
+
+### Hotfix
+
+Ultimate Evasion's CD is reduced by 3.0s. Grenade explosion deal 200% ATK of bonus Ice DMG.
+
+## Charged: Tempest Sniper
+
+Hold [ATK] to unleash powerful cannon attacks.
+At full KE, hold [ATK] to consume all KE and unleash powerful attacks based on weapon type, dealing 120x6% ATK of Ice DMG.
+Charged ATK can also lock the current target for the drones to perform a special ATK.
+
+### Preload
+
+Bronie has 200.0 bonus initial KE. Casting QTE restores 100.0 KE.
+
+### Synchronized Array
+
+Charged/Combo ATKs from teammates coordinate drones (if present) to perform a special ATK and restore 1.6 SP per second for Bronie for 10s. Subsequent procs reset the duration. CD: 2s.
+
+## Star Destroyer
+
+Unleash mass bombing upon enemies in front of Haxxor Bunny.
+Tap [ULT] to channel for a short duration and unleash carpet-bombing upon enemies in front of Haxxor Bunny for 7s dealing 60x30% ATK of Ice DMG.
+For 16s after Ultimate activation, drones are enhanced and they can switch to Haxxor Bunny's current target at any time. In addition, they perform a special attack every 3s and trigger Synchronized Array, but this effect cannot be triggered by teammates within the duration.
+
+Activation SP Cost: 125. CD: 25s.
+
+### Logic Coverage
+
+Casting Ultimate boosts team's Ice DMG by 15.0% and summoned entities' Ice DMG by 100.0% for 15s. Subsequent procs reset the duration.
+
+### Permission Removed
+
+Bombing slows enemy Move Speed by 40.0% for 5s. Subsequent procs reset the duration.
+
+### Final Encoding
+
+Ultimate deals 30.0% more Ice DMG. QTE deals 25.0% more Ice DMG.
+
+## Hare Hunters
+
+Use submachine guns to shoot. Evasion enables the nest sequence.
+1st Sequence: 25%x4 of Ice DMG.
+2nd Sequence: 25%x4 ATK of Ice DMG.
+3rd Sequence: 15%x8 ATK of Ice DMG.
+4th Sequence: 30%x9 ATK of Ice DMG.
+
+### Fireproof Coating
+
+During Basic ATK, Bronie takes 30.0% less Total DMG and has improved Ignore Interrupt.
+
+### Interlinked Trojans
+
+QTE inflicts Hacked status on hit. Hacked enemies take 12.0% more Ice DMG, and Valkyries as well as their summoned entities deal 8.0% more Ice DMG to Hacked enemies for 15s. Subsequent procs reset the duration.
+
+### Haxxor Trigger
+
+QTE: Triggered at full Haxxor Count and when there's a targetable enemy. Consumed all Haxxor Count to deal 1080% ATK of Ice DMG and summon a drone (summoned entity). Performing Haxxor Bunny's QTE doesn't require her to be switched in.
+When casting QTE, if her Ultimate is available, her avatar will change into her Ultimate icon, which can be tapped again to cast her Ultimate. If not, tapping her avatar again will switch her in.
+
+## Absolute Security Protocol
+
+Basic ATK summons drones.
+4th sequence of Basic ATK summons a drone (summoned entity).
+
+### Accelerated Compilation
+
+Charged ATK deals 45.0% more Ice DMG and summons 2 drones. Casting Charged ATK or Ultimate sends team members and their summoned entities into Tracking mode, where they deal 10.0% more Elemental DMG for 15s. Subsequent procs reset the duration.
+
+### Deserialization
+
+Drones deal 25.0% more Ice DMG. Casting Ultimate summons 2 drones.
+
+### 404_Not_Found
+
+When deployed, Bronie restores 2.5 SP per second for 8s. Can only be triggered once every 10 minutes in Open World.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/hor.md b/public/data/honkai3rd/ko-KR/battlesuits/hor.md
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+# Herrscher of Reason
+
+## Source Protocol
+
+Leader Bonus:
+Source Protocol: Team gains 30.0% to all Elemental DMG. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
+
+### Substantial Analysis
+
+In normal mode, Charged ATK has 10.0% Elemental Breach.
+
+### Source Protocol
+
+Team gains 30.0% to all Elemental DMB. Any Bronya, Seele, or Olenyevas in the team also gains 25.0% Total DMG Multiplier.
+
+### Reason Reconstructed
+
+When exiting in bike mode, Bronya restores 240 Konstruktyom and 10.0 SP.
+
+## Passive
+
+Passive bonuses apply automatically.
+Konstruktyom: Maxed at 480.
+Analyzed: A debuff. Analyed enemies are frozen for 1.5s. Bronya gains 40% Total DMG Multiplier against Analyzed / Frozen enemies.
+Exit: DEA Raison ends. Bunny reverts to Armored Bunny state.
+
+### 2-Pass Coding
+
+Start battle with 360 more Konstruktyom.
+After level 1, the skill can only be increased when rank.
+
+### Build Reboot
+
+When USAGI Kinetik reverts to Armored Bunny, character gains 240 Konstruktyom.
+
+### Chilling Build
+
+Charged ATKs deal 72% more Ice DMG.
+After level 6, the skill can only be increased when rank.
+
+## Instant Freeze
+
+Quickly evades enemy attacks.
+Ultimate Evasion: +120 Konstruktyom, and next ATK inflicts a 4s Analyzed debuff to the enemy.
+Instant Freeze: Ultimate Evasion generates 3s Time Fracture. CD: 15s.
+
+### Freeze Threshold
+
+Reduces Instant Freeze CD by 3.0s. Instant Freeze Time Fracture also inflicts a 6s Analyzed debuff to affected enemies.
+
+### Emergency Damper
+
+Triggering Instant Freeze also heals 400 HP. If Instant Freeze is not in CD, Instant Freeze can be manually triggered by evading within a short-time after being attacked.
+
+### QTE: Data Storm
+
+QTE: Triggered when an enemy is paralyzed or by Time Fracture. Deals 500% ATK of Physical DMG + 500%+300% ATK of Ice DMG, +120 Konstruktyom, and inflicts a 6s Analyzed debuff to enemies hit.
+
+## Charged: Weaponized Build
+
+Perform Charged ATK during Basic ATK sequence or evasion.
+Tap and hold [ATK] button to spend 120 Konstruktyom to turn into the DEA Raison Herrscher Form. DEA Raison: Tap [ATK] to unleash Charged ATKs.
+Armament Build: Charged ATK mode differs according to weapon type, but deals a total 660% ATK of Ice DMG.
+
+### Speed Decypher
+
+DEA Raison active: ATKs gain 30.0% Total DMG Multiplier, and another 40% Total DMG Multiplier to PSY-type enemies.
+
+### Firewall
+
+DEA Raison active: Gains 50.0% Total DMG Reduction
+
+### Stream Transfer
+
+DEA Raison active: When not riding, each Charged ATK performed gives 5.0 SP and a 15.0% Ice DMG buff. Max DMG buff stacks: 3.
+
+## Cyberangel.cfg
+
+Burst transform of Project Bunny
+Gains 480 Konstruktyom and deals 5x450% + 800% ATK of Ice DMG, then ride USAGI Kinetik as DEA Raison. Max duration: 17s.
+USAGI Kinetik: Gains 40 Konstruktyom per second. While moving, creates a Hover Gun per 0.6s that deals 4x65% ATK of Ice DMG.
+Tap [ATK]: Uses 240 Konstruktyom to perform Charged ATK and deal 2x250% + 2x300% ATK of Ice DMG and inflicts a 4s Analyzed debuff.
+Tap [Evade]: Enemies hit by evasion move take up to 4x10% ATK of Ice DMG and receive an Analyzed debuff for 4s.
+CD: 30s. SP cost: 125
+
+### Fast Decryption
+
+USAGI Kinetik: Charged ATKs gain a 20.0% All Elemental Breach buff.
+
+### Underclock
+
+USAGI Kinetik: Takes 30.0% less Indirect DMG.
+
+### Rebuild.exe
+
+USAGI Kinetik: At below 50% HP, heal 40.0 HP per 0.5s. At below 25%, heal another 60.0 HP per 0.5s.
+
+## Zeroth Drive
+
+4-sequence attack.
+1st Sequence: 100% ATK of Physical DMG + 80% ATK of Ice DMG.
+2nd Sequence: 100% ATK of Physical DMG + 100% ATK of Ice DMG +25 Konstruktyom.
+3rd Sequence: 150%+150% ATK of Physical DMG + 2x100% ATK of Ice DMG +25 Konstruktyom.
+4th Sequence: Drills deal 8x40%+200 ATK of Ice DMG. +9x25 Konstruktyom. Pulls in nearby enemies.
+
+### Cracked Construct
+
+Shockwave after the Drill ATK inflicts a 6.0s Analyzed debuff to enemies hit.
+
+### Power Link
+
+If Drill ATK hits, then gain 0.50 SP.
+
+### Stop Array
+
+When performing Drill ATK, become immune to front-side and flank ATKs. Back-side ATKs also suffer 30.0% Total DMG Reduction.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/hos.md b/public/data/honkai3rd/ko-KR/battlesuits/hos.md
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+# Herrscher of Sentience
+
+## Alliteration is an Agony
+
+Leader Bonus:
+Team deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate.
+
+### Alliteration is an Agony
+
+Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 6.0% bonus Crit Rate.
+
+## Ace Arsenal
+
+Passive bonuses apply automatically.
+Every weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:The weapon in use restores 3 points every 0.1s.Weapons not in use restore 1 point every 0.1s.Sword & spear: Every hit of Basic ATK restores 9 points.
+Chain blades: every hit of Basic ATK restores 12 points.
+All weapons restore 300 points when Herrscher form ends.
+
+Certain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends.
+
+### Innate Invulnerability
+
+Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Subsequent procs refresh the shield. CD: 12s.
+
+### Stellar Start
+
+Valkyrie has 20.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.
+
+### Against All Authority
+
+When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority).
+
+## A Wraith without Trace
+
+Quickly dodge enemy attacks. Can be performed twice in a row.
+Ultimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s.
+
+Evasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown.
+
+In non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding.
+
+### Blown away with a Big Bang
+
+Illusions can be detonated by Valkyrie attacks.
+
+### The Wicked Will never Win
+
+Illusion explosions deal 400.0% ATK of bonus Physical DMG.
+
+### Fluffy and Florescent
+
+When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members.
+
+## Combo: Transcendence of Trinity
+
+Hold [ATK] to perform enhanced attacks.
+Consume full kinetic energy of the current weapon to perform Combo ATK.
+Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.
+Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.
+Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies.
+
+### Riding the Blade Waves
+
+Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status.
+
+### Spear Stands for Strength
+
+Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s.
+
+### Mercy Means Meekness
+
+In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.
+
+## A Worldful of Woes
+
+Enter Herrscher form and use the weapon case to attack.
+Hold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer.
+
+In Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.
+Hold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.
+Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.
+SP cost: 125.
+
+### A Leaf for Lifeboat
+
+In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG.
+
+### Warden of the World
+
+In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. 15 procs max.
+
+### Votive in Vain
+
+Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit.
+
+## Trial of Trinity
+
+Use the sword/spear/chain blades to attack.
+Sword: 4 sequences dealing 810% ATK of Physical DMG.
+Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.
+Chain blades: 3 sequences dealing 750% ATK of Physical DMG.
+
+Tap [ULT] to switch weapon and perform weapon switch attack.
+Sword to spear: Connect into the 2nd sequence of spear Basic ATK.
+Spear to chain blades: 160% ATK of Physical DMG.
+Chain blades to sword: 160% ATK of Physical DMG.
+
+### The Best of Both Worlds
+
+Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s.
+
+### The World Is Never Enough
+
+In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Only procs once every 5s for every weapon.
+
+### QTE: Always Here, Always Ready
+
+Triggered by Time-Slowed enemies in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/hot.md b/public/data/honkai3rd/ko-KR/battlesuits/hot.md
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+# Herrscher of Thunder
+
+## Yaoyorozu
+
+Leader Bonus:
+Leader Skill: Team deals 14.0% bonus Total DMG. PSY-Type battlesuits have 50 bonus initial SP. In Open World, the initial SP bonus takes effect once every 10 mins.
+
+### Kamiyonanayo
+
+Bombard costs 30.0 Herrscher Charge per 0.2s.
+
+### Yaoyorozu
+
+Team deals 28.0% bonus Total DMG. PSY-Type battlesuits have 70 bonus initial SP. In Open World, the initial SP bonus takes effect once every 10 mins.
+
+### Takamagahara
+
+Casting Ultimate Finisher restores 400.0 Herrscher Charge, and the next Shinzan Strike restores 35 Herrscher Charge per 0.2s for 2s.
+
+## Kagutsuchi's Avatar
+
+Passive bonuses apply automatically.
+Herrscher Charge starts at 200 and maxes at 600. When performing special Combo ATK and Ultimate, the Valkyrie is in Herrscher Form. Ultimate Evasion skill and Bombard inflict Blitzlock, which immobilize and paralyze enemies.
+When hitting an enemy inflicted with Narukami's Mark, Basic ATK, Combo ATK, Evasion ATK, and Ultimate deal 5%/20% ATK of bonus Lightning DMG to all marked enemies and recover 26/50 Herrscher Charge. CD: 0.05s. (No Herrscher Charge regen during Bombard and Finisher.)
+Falling Thunder: Certain moves can proc it to deal 30% ATK of Lightning DMG per 0.2s to all enemies marked with Narukami's Mark and restore 10 Herrscher Charge. Subsequent procs will extend the duration.
+
+### Brand of Kuji
+
+When the Valkyrie attacks enemies inflicted with Narukami's Mark, the bonus Lightning DMG increases to 10.0%/40.0% of ATK.
+
+### Ruin of Arajishi
+
+The Valkyrie deals 30.0% bonus Lightning DMG. In Herrscher Form, Elemental Breach is boosted by 18.0%.
+
+### Gale of Acala
+
+When the Valkyrie is deployed, teammates on standby restore 10.0% of SP obtained by her. The Valkyrie deals 30.0% bonus Total DMG to Mech enemies.
+
+## Tsukuyomi's Flash
+
+Evade enemy attacks up to twice a row.
+Evasion deals 120% ATK of Lightning DMG to enemies hit.
+Ultimate Evasion inflicts Narukami's Mark & Blitzlock on enemies for 2s. Base CD: 15s.
+Tap [ATK] within 1.5s of Ultimate Evasion to charge at and pull in enemies for follow up, dealing 250% ATK of Lightning DMG and proccing a 4s Time Fracture.
+In Ultimate: Activating Ultimate Evasion skill procs a 3s global Time Fracture and the next attack deals 300% ATK of bonus Lightning DMG. The activation and ending of Ultimate both reset Ultimate Evasion skill CD.
+
+### Galvanized Ojuzu
+
+Ultimate Evasions restore 10.0 SP and trigger Narukami's Mark's Falling Thunder effect for 1s.
+
+### Trance of Avalok
+
+Ultimate Evasion CD is reduced by 3.00s.
+
+### Crane of Ichimonji
+
+The Ultimate Evasion follow-up deals 500.0% ATK of Bonus Lightning DMG.
+
+## Combo: Susanoo's Frenzy
+
+Unleash Herrscher power for a mighty blow.
+Hold [ATK] after Basic ATK to perform.
+Combo ATK: 200% ATK of Lightning DMG.
+At full Herrscher Charge, hold [ATK] after Basic or Combo ATK to consume all charge and perform special Combo ATK - Shinzan Strike, dealing 1050% ATK of Lightning DMG and triggering 3s of Narukami's Mark's Falling Thunder effect.
+
+### Bane of Shutendoji
+
+Shinzan Strike deals 50.0% bonus Total DMG. In non-burst mode, Combo ATKS restore 9.0 SP on hit. CD: 6.0s.
+
+### Flare of Gongen
+
+At 75 hit count or higher, normal Combo ATKs reset hit count to 25, deal 100.0% ATK of bonus Lightning DMG, paralyze enemies, and proc Narukami's Mark's Falling Thunder effect for 2s. In the following 10s, affected enemies stack 1 Paralyze Trauma (12 max) for every hit by the Valkyrie.
+
+### Fang of Momiji
+
+After Combo ATKs hit, the Valkyrie restores 40.00 HP per second for 10s.
+
+## Amaterasu's Ride
+
+Enter burst mode and unleash full Herrscher power on the dragon's back
+Ride the dragon to fight for 15s.
+The Valkyrie takes damage when the dragon is hit but she has 80% Total DMG Reduction, cannot die, restores 120 HP/s, and cannot cast weapon actives.
+Entry: 1600% ATK of Lightning DMG and 600 Herrscher Charge regen.
+Barrage: Tap [ATK] repeatedly to attack, dealing 250% ATK of Lightning DMG per hit. The cyclone deals 25% ATK of Lightning DMG per 0.25s to enemies pulled in.
+Combo ATK - Bombard: Hold [ATK] and consume 50 Herrscher Charge per 0.2s, dealing 160% ATK of Lightning DMG and inflicting 0.5s of Blitzlock.
+Finisher: Deal 1400% ATK of Lightning DMG and trigger a 4s Time Fracture. Switch out the Valkyrie (will suspend burst mode and perform Finisher upon next entry) or tap [ULT] again to perform.
+SP Cost: 125. Tap [ULT] 12s after activation or late to perform Finisher.
+
+### Amenohabakiri
+
+Barrage deals 300.0%ATK of bonus Physical DMG per hit and deals 120.0% bonus damage to shields.
+
+### Futsuno Mitama
+
+Ultimate ATKs deal 25.0% bonus Total DMG.
+
+### Tsumugari
+
+Every next hit of Bombard deals 25.0% bonus Lightning DMG.
+
+## Takemikazuchi's Edge
+
+Lightning-imbued katana attacks. Evading after any of the first 3 sequences does not break the combo.
+1st Sequence: 60% ATK of Physical DMG + 60% ATK of Lightning DMG.
+2nd Sequence: 80% ATK of Physical DMG + 70% ATK of Lightning DMG.
+3rd Sequence: 60% ATK of Physical DMG + 80% ATK of Lightning DMG.
+4th Sequence: 250% ATK of Lightning DMG.
+5th Sequence: 300% ATK of Lightning DMG.
+5th Sequence of Basic ATK, Combo ATK, Ultimate Evasion skill, QTE, and Ultimate inflict Narukami's Mark on enemies for 15s. Marked enemies take 20% bonus Lightning DMG from the Valkyrie (independent effect).
+Narukami's Mark cannot coexist with Soul Razor's conductive debuff for Lightning Empress.
+
+### Mantle of Prajna
+
+During the first 3 sequences of Basic ATK, the Valkyrie takes 20.0% less Total DMG. During the 5th sequence, she has higher Ignore Interrupt and takes 80% less Total DMG. She can block the next incoming attack. Reset after 3 special Combo ATKs.
+
+### Curse of Mikazuki
+
+When the Valkyrie attacks enemies inflicted with Narukami's Mark, the bonus Lightning DMG increases to 40.0%.
+
+### QTE: Oni-Issen
+
+Triggered by Time-Slowed or knocked-airborne enemies to deal 400% + 600.0% ATK of Lightning DMG and restore 200 Herrscher Charge. Tap [ATK] immediately after to connect it to 4th sequence of Basic ATK.
+If switching in the Valkyrie to cast Ultimate Finisher with a QTE entry, Finished deals 600% ATK of bonus Lightning DMG and restore 200 Herrscher Charge.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/kasumi.md b/public/data/honkai3rd/ko-KR/battlesuits/kasumi.md
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+# Darkbolt Jonin
+
+## The Sahā World
+
+Leader Bonus:
+Team gains 23% Lightning DMG and 13% total DMG.
+
+### The Sahā World
+
+Team deals 30.0% more Lightning DMG and 15% bonus Total DMG.
+
+## Eight Dukkha
+
+Passive bonuses apply automatically.
+Zakti: Starts at 0 and maxes at 500. Passive regen: 10 per second.
+
+### Branded for Hate
+
+Gains 30.0% Total DMG against enemies with Darkbolt Mark.
+
+### Undying Love
+
+Auto-triggers before the Valkyrie dies, activating an invincible Blink status and restoring 1.5% HP every 0.5s for 5s. CD: 60s; CD starts when the Blink status ends.
+
+### Endless Desire
+
+Each kill by Naraka Finisher recovers 150.0 Zakti.
+
+## Raijin's Blink
+
+Lightning imbued evasion.
+Ultimate Evasion triggers Raijin's Blink.
+Raijin's Blink: Creates a Lightning imbued shadow at the starting point; the shadows pulls in enemies and deals 50% ATK of Lightning DMG during its existence, and explodes after 3s to deal 400% ATK of Lightning DMG, triggering a global Time Fracture that lasts 3s.
+Once Raijin's Blink is triggered, Darkbolt Jonin enters Blink status for 5s, during which she stays invisible and can sprint; while sprinting, her Jonin Finisher can be cast by tapping [ATK] to deal 6x50% ATK of AOE Lightning DMG. Jonin Finisher restores 60 Zakti energy and has an extra 3 SP upon hit.
+CD: 15s.
+
+### Fusuikami's Bliss
+
+Raijin's Blink's CD is reduced by 4.0s.
+
+### Narukami's Curse
+
+Raijin's Blink explosion deals 30.0% more Lighting DMG. Jonin Finisher deals 40.0% more Lightning DMG.
+
+### Wakaikami's Vigor
+
+Raijin's Blink restores 100 Zakti energy when procced.
+
+## Combo: Naraka Finisher
+
+Tap & hold [ATK] to strike a deadly blow.
+Tap & hold [ATK] to consume 100 Zakti and unleash Naraka Finisher.
+Naraka Finisher can be unleashed in quick succession, dealing 100% ATK of Lightning DMG against enemies within range.
+Naraka Finisher additionally restore 1.4 SP upon each hit.
+
+### Yaksha Rush
+
+Each cast of Naraka Finisher boosts Total DMG dealt by Naraka Finisher by 12.0% for 2s, 6 stacks max. Each stack's duration is independent of others'.
+
+### Raksha AMP
+
+Naraka Finisher deals 15.0% more Lightning DMG against enemies below 30% HP.
+
+### Sura's Retribution
+
+Each hit of Naraka Finisher deals 50.0% ATK of bonus Lightning DMG.
+
+## Raksha's Rage
+
+Raksha's Rage unleashes Rakshamaru's might to dominate the battlefield.
+Rakshamaru is summoned to smite enemies within a large AOE before her, dealing 300%+80%+6x30% ATK of AOE Lightning DMG.
+Tap [ULT] again within 12s since Rakshamaru's appearance to perform Samsara of Death, dealing 7x120%+7x180% ATK of AOE Lightning DMG and paralyzing enemies for 4s upon hit.
+Samsara of Death boots Ignore Interrupt and grants 40% Total DMG Reduction for 12s.
+CD: 20s. The first activation costs 100 SP, while the second costs 0 SP.
+
+### Hungering Wraith
+
+The 1st sequence of Rakshamaru attack enhances Zakti regen rate to 12.0 per 0.1s for 7s.
+
+### Tiryag's Impulse
+
+Raksamaru's 1st hit inflicts Conductive on the target, which makes it take 40.0% more Lightning DMG for 12s.
+
+### Ashura's Gift
+
+Summoning Raksamaru recovers 400 Zakti.
+
+## Garyu Stance
+
+Melee moves that incorporate both kenjustsu and taijutsu.
+1st Sequence: 50% ATK of Physical DMG + 40% ATK of Lightning DMG. Restores 30 Zakti energy upon hit.
+2nd Sequence: 70% ATK of Physical DMG + 130% ATK of Lightning DMG. Restores 40 Zakti energy upon hit.
+3rd Sequence: 100% ATK of Physical DMG + 160% ATK of Lightning DMG. Restores 60 Zakti energy upon hit and an extra 3 SP upon hit.
+4th Sequence: 130% ATK of Physical DMG + 200% ATK of Lightning DMG. Restores 70 Zakti energy upon hit and an extra 5.5 SP upon hit.
+
+### Electrified Razor
+
+During the 3rd & 4th sequences of Basic ATK, the Valkyrie gains Ignore Interrupt and takes 40.0% less Total DMG; the last hit of Basic ATK 4th sequence paralyzes the target for 0.5s.
+
+### QTE: Shiden Blast
+
+Triggered off Ignited enemies. Deals 700.0% ATK of AIE Lightning DMG and Paralyzes enemies for 1.0s.
+
+## Darkbolt Pursuit
+
+Tap [ATK] when a light circle appears on the character to strike enemies with lethal kunai.
+Darkbolt Pursuit: Cast kunai to deal 4x20% ATK of AOE Lightning DMG and inflict Darkbolt Marks (lasts 30s) upon hit.
+QTE & the 1st sequence of Rakshamaru attacks can also inflict Darkbolt Marks.
+Inflicting Darkbolt Marks on a marked enemy again resets its duration.
+Immediately after unleashing Darkbolt Pursuit, tap [ATK] to connect Jonin Finisher, or hold [ATK] to connect Naraka Finisher.
+
+### Biting Ember
+
+After unleashing Darkbolt Pursuit, the Valkyrie gains 20.0% Total DMG for 30s. Triggering this effect again to reset the duration.
+
+### Lingering Light
+
+Naraka Finisher gains expanded range and faster ATK Speed. Each Naraka Finisher summons a lightning bolt that additionally deals 220.0% ATK of Lightning DMG.
+
+### Jonin's Lantern
+
+Zakti starts at 400 and maxes at 600.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/kriegs.md b/public/data/honkai3rd/ko-KR/battlesuits/kriegs.md
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+# Kriegsmesser
+
+## Ward of Boreas
+
+Leader Bonus:
+Ward of Boreas: Team takes 14% less Melee Physical DMG.
+PSY-type character gains 8% Total DMG Multiplier.
+
+### Ward of Boreas
+
+Team receives 20% less Melee Physical DMG. PSY-type battlesuits gains 14% Total DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+Threshold: Starts at 200 (max 600).
+
+### Merciless Pursuit
+
+Team attacks against move slow, attack slow, or frozen enemies deal 30.0% more Ice DMG.
+
+### White Heat
+
+When Combo Hit Count exceeds 20, character gains 20.0% Total DMG Multiplier.
+
+## Frost Touch
+
+Roll evasion. Can be performed 2 times in a row.
+Ultimate Evasion generates a 4x25% ATK of AOE Ice DMG centered on the enemy and restores 50 Threshold.
+Frost Touch: Additionally restores 100 Threshold; tap [ATK] right after Ultimate Evasion to unleash a Windmill Cleave that deals 50%+100% ATK of Ice DMG and freezes the target for 3s; CD: 15s.
+
+### Ice Dust
+
+After triggering Frost Touch by Ultimate evasionsion, the AOE downward hew attack gains 200% ATK of Ice DMG.
+
+### Polar Current
+
+Shortens CD of Frost Touch by 8.0s. Every hit of Evade Slash deals 50% ATK of Ice DMG instead.
+
+## Charge ATK: Fight for Survival
+
+Tap and hold to charge to unleash an upward slash that deals 200% ATK of Physical DMG at full charge and 100% ATK of Physical DMG otherwise.
+When Threshold is at least 200, Charged ATK instantly spends 50 Threshold to activate Threshold mode.
+Threshold Mode: Consumes 20 Threshold every 0.5s, and ends at 0 Threshold or by ending the 4-sequence Basic ATK.
+Under Threshold Mode: Each attack move unleashes 3 Threshold Sword Ki that deals 50% ATK of Ice DMG per hit and slows enemy Attack Speed by 40% for 4s.
+
+### Switch: Ice Breaker
+
+Switch entry unleashes a downward cleave, knocking down enemies within the AOE and dealing 250%+100% ATK of Physical DMG.
+
+### QTE: Avalanche
+
+QTE: Triggers when enemy is ignited. Deals 225% ATK of Physical DMG + 200%+250% ATK of Ice DMG and freezes enemies for 5.00s . Restores 200 Threshold.
+
+### Adrenaline
+
+Once Threshold Mode has been active for 2s, character deals 50.0% more Ice DMG. Effect lasts until 4s after Threshold Mode ends.
+
+## Frost Cyclone
+
+Unleashes mighty cleaves with the power of frost to deal massive Ice DMG.
+Unleash 3 freezing sword ki dealing 3x200% ATK of Ice DMG, then dash to the target to unleash a 3-hit windmill hew that deals 150% ATK of Physical DMG + 50% ATK of Ice DMG per hit. Final downward hew deals 300%+200% ATK of Physical DMG plus 150%+300% ATK of Ice DMG and unleashes a large AOE freeze for 3s.
+After dealing the final hit, character restores 200 Threshold.
+SP cost: 100
+
+### Frostbite
+
+Each hit of Ultimate additionally deals 100% ATK of Ice DMG.
+
+### Frozen Heart
+
+Final hit of Ultimate restores 600.0 Threshold instead.
+
+### Snowstorm
+
+Freezing caused by the ultimate now lasts 6.00s. At the end of the duration, slows Attack Speed by 40% for 6.00s.
+
+## Subzero Cleaver
+
+Basic ATK: 4-sequence Zweihänder Melee Fechten.
+1st Sequence: 200% ATK of Physical DMG.
+2nd Sequence: 200% ATK of Physical DMG.
+3rd Sequence: 150%+50% ATK of Physical DMG.
+4th Sequence: 250% ATK of Physical DMG.
+Does not enter charge phase when performing the 4-sequence Basic ATK.
+Sprint ATK: When sprinting, tap the [ATK] button for a large AOE sweep, dealing 450% ATK of Physical DMG.
+Hitting an enemy with the 4-sequence Basic ATK or Sprint ATK restores 30 Threshold.
+
+### Cold Edge
+
+In Threshold Mode, Valkyrie gains immunity to stun, paralyze, and freeze, and takes 40.0% less total DMG. The Attack Speed slowing effect inflicted by Threshold Sword Ki is extended to 6.00s. Threshold Sword Ki from 3rd sequence of Basic ATK freezes enemies for 2s. CD: 8s.
+
+### Subzero Fechten
+
+Each hit of the 4-sequence slash gains 100% ATK of Ice DMG.
+
+### Icy Frost
+
+Each hit of the 4-sequence Basic ATK and Spring ATK restores 60.0 Threshold instead. Each hit of blade wave unleashed under Threshold Mode additionally deals 70% ATK of Ice DMG.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/le.md b/public/data/honkai3rd/ko-KR/battlesuits/le.md
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+# Lightning Empress
+
+## Haunted Night
+
+Leader Bonus:
+Haunted Night: Battlesuits have 50 bonus SP upon entrance. For a team of 3 PSY-type battlesuits, Valkyrie attacks deal 20% bonus Total DMG.
+In Open World, starting SP bonus can only be triggered once every 10min, and Valkyrie attacks deal 10% bonus Total DMG instead.
+
+### Haunted Night
+
+Team starts with 70 more initial SP in combat. A team formed by 3 PSY-type battlesuits gains 26% Total DMG. In Open World, initial SP bonus triggers once every 10 minutes, and the team gains 10% Total DMG.
+
+## Passive Skill
+
+Character automatically gain passive bonuses.
+
+### Dragon's Aura
+
+Gain 100.0% to Total DMG Multiplier when attacking frozen and slowed enemies.
+
+### Thunder Cloud
+
+When hit, there is a 20.0% chance to paralyze the attacker and nearby enemies for 2.5s.
+
+### Sundered Shackles
+
+Combo ATK has a 8.00% chance to apply conductive debuff of Soul Razor on the enemy.
+
+## Lightning Speed
+
+Quick dash to evade enemy attacks. Can be performed twice in a row.
+Lightning Dodge: Triggers upon an Ultimate Evasion and lasts 5s, during which the Valkyrie takes 15% less Physical DMG and significantly gains Ignore Interrupt.
+Asura's Roar: Triggers upon an Ultimate Evasion and lasts 5s, during which the attacker is paralyzed and the Valkyrie takes 15% less Physical DMG and 80% less Lightning DMG; CD: 10s.
+
+### Thunderclap
+
+Triggers a lightning field upon Ultimate Evasion, dealing 85.0% ATK of Lightning DMG to enemies within it every 0.5s for 5.0s.
+
+### Blinding Flash
+
+Extends the duration of the paralyzing effect triggered by Ultimate Evasions to 8.0 sec.
+
+## Gigavolt Spin
+
+Fulminating Zone.
+Raiden Slash: 80%x4 ATK of Lightning DMG.
+
+### Switch: Falling Thunder
+
+Switch entry unleashes Falling Thunder, dealing 250.0% ATK of Lightning DMG to surrounding enemies.
+
+### Doppel Raiden
+
+Tap the [ATK] button after Ultimate Evasion to unleash Gigavolt Spin. Gigavolt Spin can be triggered 1 more time to deal 80.0%x4 ATK of Lightning DMG.
+
+### It Strikes Twice
+
+Gigavolt Spin can be triggered 1 more time (must unlock Doppel Raiden first), dealing 80.0%x4 ATK of Lightning DMG.
+
+## Dragon May Cry
+
+Unleashes the powers of Thor, damaging all enemies within a large area.
+Thor's Slash: Large AOE attack that deals 900% ATK of Physical DMG and 900% ATK of Lightning DMG.
+SP Cost: 125
+
+### QTE: Sakura Vortex
+
+QTE: Triggers when enemy is knocked airborne. Deals 6x50.0% ATK of Physical DMG + 6x50.0% ATK of Lightning DMG against enemies within a large AOE. Restores 10 SP for the Valkyrie.
+
+### SHIN: Ohka Fall
+
+The last strike of the Ultimate deals 119 bonus Lightning DMG per Combo Hit Count (limit: 100 hits).
+
+### I'm Mei
+
+Paralyzes all enemies for 5.0s when the last strike hits the target and increases Lightning DMG dealt in attacks by 40% for 7s.
+
+## Gotamashiki
+
+Swift penta-slash with a 2% chance of paralyzing the target for 5s.
+1st Sequence: 100% ATK of Physical DMG.
+2nd Sequence: 120% ATK of Physical DMG.
+3rd Sequence: 75% ATK of Physical DMG.
+4th Sequence: 80% ATK of Physical DMG.
+5th Sequence: 250% ATK of AOE Physical DMG.
+
+### Thunder Edge
+
+Every Basic ATK sequence additionally deals 40.0% ATK of Lightning DMG.
+
+### Soul Razor
+
+Basic ATKs have a 40.0% chance to render enemies conductive for 6.0s, during which they take 70.0% bonus Lightning DMG. The 1st non-conductive enemy hit by the 5th sequence of Basic ATK will definitely become conductive.
+
+### Relentless Slash EX
+
+Increases Attack Speed by 25.0% when Combo Hit Count exceeds 30.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/lk.md b/public/data/honkai3rd/ko-KR/battlesuits/lk.md
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+# Luna Kindred
+
+## Mark of Cain
+
+Leader Bonus:
+Mark of Cain: Shortens duration of most debuffs by 25% for the team. BIO-type character gains 15% Physical DMG.
+
+### Mark of Cain
+
+Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Unholy Relic
+
+Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
+
+### Unclean Thorns
+
+After deploying the Cross, gain X% faster Attack Speed for Xs.
+
+### Kindred's Pact
+
+Attacks against bleeding enemies gain 60.0% Physical DMG. When attacked by bleeding enemies, gain 25.0% Total DMG Reduction.
+
+## Ethereal Nightmare
+
+Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
+After Ultimate Evasion, gain 40% Move Speed for 3s.
+Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
+
+### Night of Fright
+
+Extends the duration of Time Fracture by Xs.
+
+### Mist Form
+
+Shortens CD of Ultimate Evasion skill by Xs.
+
+### Sacrilege
+
+Charged ATK gains 12.0% Crit Rate.
+
+## Charge ATK: Axe of the Fallen
+
+Charge during the 4-sequence Basic ATK to swing an Axe!.
+Tap and hold the [ATK] button during the 4-sequence Basic ATK to unleash Axe of the Fallen.
+After charging, tap the [ATK] button to swing the Axe. Other actions unsummon the Axe.
+50 or more Sanguine Mark: Attacks consume 50 Sanguine Mark.
+1st Sequence: 150%+250% ATK
+2nd Sequence: 150%+250% ATK of Physical DMG
+Less than 50 Sanguine Mark: Hits deal 100%+200% ATK of Physical DMG
+Sanguine Mark cap: 200
+Sanguine Mark recovery: 5/s. Does not regenerate while undeployed.
+
+### Bleeding Roses
+
+Charged ATKs that consume Sanguine Mark bleed enemies hit, dealing 240 Physical DMG every 0.5s for 6.5s.
+
+### Switch: Entomb
+
+Deals 320.0% ATK of Physical DMG.
+
+### QTE: Blood Moon Kiss
+
+QTE: Triggers when enemy is paralyzed. Deals 700.0% ATK of Physical DMG and bleeds enemies to further deal 240.0 Physical DMG every 0.5s for 6.5s.
+
+## Feast for the Dead
+
+Drop the Axe of Fallen from the sky for large AOE damage.
+Axe Drop: 2x300%+600% ATK of Physical DMG.
+SP cost to activate: 75
+
+### Tomb for the Living
+
+Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a global Time Fracture for 5.0s.
+
+### Blood Frenzy
+
+When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0.
+
+## Tainted Blades
+
+Basic ATK: 4-sequence twin blade Melee ATK.
+1st Sequence: 2x50% ATK of Physical DMG.
+2nd Sequence: 2x50% ATK of Physical DMG.
+3rd Sequence: 2x60%+70% ATK of Physical DMG.
+4th Sequence: 2x50%+2x70% ATK of Physical DMG.
+
+### Anemia
+
+Basic ATK (and Charged ATK) hits have a X% chance to weaken the enemy and reduce its ATK by 50% for 2s. After the weaken debuff ends, the enemy takes an additional X% ATK of Physical DMG. CD between triggers: 2s.
+
+### Soul Drinker
+
+When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, heal 27.0 HP and gain 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark.
+
+### Sanguine Curse
+
+When Combo Hit Count exceeds 30, each of the 4 Basic ATK sequences deals an additional 20.0% ATK of Physical DMG.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/mc.md b/public/data/honkai3rd/ko-KR/battlesuits/mc.md
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+# Molotov Cherry
+
+## SHOWTIME!
+
+Leader Bonus:
+SHOWTIME!: Entire team gains 40.0% Melee Physical DMG.
+
+### SHOWTIME!
+
+Entire team gains 40.0% Melee Physical DMG.
+
+## Passive
+
+Passive bonuses apply automatically
+Some attacks become Joint ATKs when Blueberry Blitz is also on the team. During Joint ATKs, Blueberry Blitz is considered to be summoned and the damage comes from Molotov Cherry.
+With Blueberry Blitz alive, Basic ATK Sequence 3/4 reduces Spice by 5%/10% respectively, while Joint ATK Sequence 3/4/5 reduces Spice by 5%/5%/10% respectively.
+
+### HIT THAT THING!
+
+When Combo Hit Count exceeds 10/30, character gains a 20.0%/50.0% Total DMG Multiplier buff. Character gains a 40.0% Total DMG Multiplier buff against enemies affected by Weaken or Time Slow.
+
+### I GOT HEALING!
+
+Heal 15.0 HP/s when enemies are nearby.
+
+### LILI! HELP!
+
+If Blueberry Blitz is in the team, then auto-switch to Blueberry Blitz before death and heal self for 2000/span> HP. Triggers 1 time per battle only.
+
+## CAN'T TOUCH ME!
+
+Evades enemy attack.
+VODKA SHIELD: Ultimate Evasion triggers a 3s Time Fracture and generates a shield that absorbs DMG equal to 15% of the Valkyrie's Max HP.
+The shield lasts 6s; CD: 15s.
+
+### YOU'RE TRAPPED!
+
+Activating Ultimate Evasion skill immobilizes nearby enemies for 4.0s.
+
+### I GOT SHIELDZ!
+
+When the Ultimate Evasion barrier on, Crit Rate increases by 25.0%.
+
+## Charged ATK: TYPHOON! YAY!
+
+Spin ATK that hurts nearby enemies.
+TYPHOON CHOP: Tap and hold [ATK] to spin, dealing 110% ATK of Physical DMG. Release the [ATK] button to stop the spinning.
+TYPHOON CHOP builds up spice and must stop when it's too spicy, but Spice dissipates faster that way. Attacks on Roza gain +7% Total DMG Multiplier per second in TYPHOON CHOP. Max stacks: 7.
+Blueberry Blitz in the team: TYPHOON CHOP pulls in enemies. Release and tap [ATK] to unleash VODKA FINALE, dealing 1100% ATK of Physical DMG but adding 33% Spice.
+
+### KLANG KLANG!
+
+During THPHOON CHOP, attacks from 5 meters away suffer 60% Total DMG Reduction. Also provides Ignore Interrupt to said attacks.
+
+### I KAN'T STOP!
+
+TYPHOON CHOP deals 12.0% more Physical DMG per second. Max stacks: 7. Each stack dissipates every 0.1s after TYPHOON CHOP ends. When TYPHOON CHOP or Basic ATK hits, character recovers 0.75 SP. CD: 1s.
+
+## VODKA CHOPPA
+
+A powerful chop that demolishes nearby enemies.
+CHOPPA: 2000% ATK of Physical DMG
+CHOPPA WITH LILI (Joint ATK): 500% + 3000% ATK of Physical DMG. Blueberry Blitz also gains 35 SP.
+SP Cost: 100. Base CD: 20s.
+
+### MOAR CHOPPY!
+
+After performing the Ultimate, the character's next TYPHOON CHOP gains 25.0% Total DMG Multiplier. If Blueberry Blitz is switched in after that, she gains 25.0% Total DMG Multiplier for 12s.
+
+### VODKA GURLZ!
+
+After performing the Ultimate, character and Blueberry Blitz gain 30% Total DMG Reduction for 9.0s.
+
+## CHOP CHOP!
+
+4-Sequence greatsword swing!
+1st Sequence: 110% ATK of Physical DMG
+2nd Sequence: 60% + 70% ATK of Physical DMG
+3rd Sequence: 50% + 150% ATK of Physical DMG
+4th Sequence: 2x40% + 200% ATK of Physical DMG
+Joint ATK Sequence 2: 130% + 90% ATK of Physical DMG
+Joint ATK Sequence 3: 100% + 100% ATK of Physical DMG
+Joint ATK Sequence 4: 140% + 100% ATK of Physical DMG
+Joint ATK Sequence 5: 2x60% + 150% ATK of Physical DMG
+
+### BOOM BOOM!
+
+If Blueberry Blitz is in the team, character's Basic ATK gains 25% Total DMG Multiplier to BIO-type enemies. Switching in Blueberry Blitz gives her Tactical Buff, where her Basic/Charged ATKs gain 25% Total DMG Multiplier for 7s.
+
+### QTE: KATYUSHA HAMMA!
+
+QTE: Triggers when enemy is weakened or upon shield break. Deals 800% ATK of Physical DMG to nearby enemies, pulls them in, and stuns them for 5.0s. QTE switch-in with Blueberry Blitz exit: Pull-in effect is greatly enhanced, granting Ignore Interrupt and 20% Total DMG Multiplier buff for 15s (does not trigger in co-op/squad mode).
+
+### LILI! WAIT!
+
+Sequences 3, 4, and 5 of Basic Joint ATKs each restores 2.50 SP for Blueberry Blitz.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/meme.md b/public/data/honkai3rd/ko-KR/battlesuits/meme.md
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+# Goushinnso Memento
+
+## Sakura Dance
+
+Leader Bonus:
+All characters in the team gain 17% Crit Rate at above 80% HP.
+MECH-type battlesuits: Gain 30% All Elemental DMG.
+
+### Sakura Dance
+
+All characters in the team gain 21% Crit Rate at above 80% HP. MECH-type battlesuits: Gain 36% All Elemental DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Onimusha
+
+5th Basic ATK sequence, Ultimate Evasion ATK, and Ultimate mark enemies. Attacks against marked / stunned / paralyzed / frozen / time slowed enemies deal 40.0% bonus Physical and Elemental DMG.
+
+### Mercy
+
+Recovers 10.0 KE per second even when off the battlefield. Restores 30 KE per 0.25s for 10s after unleashing Ultimate.
+
+## Clone Step
+
+Quick dash to evade enemy attacks.
+White Shadow: A White Shadow (summoned entity) emerges upon Ultimate Evasion and explodes after 1s, dealing 200% ATK of Ice DMG to surrounding enemies (damage source:self). CD: 15s.
+
+### Shadow Breath
+
+Recovers 120 kinetic energy instantly when Ultimate Evasion is triggered.
+
+### Freezing Image
+
+Enemies affected by White Shadow explosion have a 100% chance of being frozen for 4.0s.
+
+### Illumination
+
+Shortens evasion CD by 3.0s.
+
+## Combo: Instant Draw
+
+High speed battou slash.
+Consumes 200 kinetic energy to unleash Zankeki ULTRA and inflict minor Rime Trauma.
+Kinetic energy caps at 1000 and slowly regenerates when the Valkyrie is deployed.
+Zankeki: 50% ATK of Physical DMG.
+Zankeki ULTRA: 100% ATK of Physical DMG + 200% ATK of Ice DMG.
+Assault: 100% ATK of Physical DMG.
+
+### Frost Fang
+
+Each hit of Zankeki ULTRA additionally deals 300% ATK of Ice DMG.
+
+### Switch: Falling Sakura
+
+Switch entry triggers an ice explosion that deals 180.0% ATK of Ice DMG to surrounding enemies. When Switch and QTE skills hit a target, then recover 205 kinetic energy.
+
+### Warrior's Pride
+
+Gains Ignore Interrupt and 40.0% Total DMG Reduction when unleashing Basic or Combo ATKs. Each Zankeki ULTRA performed gives 1.50 SP.
+
+## Frigid Rave
+
+Instant battou slash against enemies in front.
+Icewind: Total of 900% ATK of Ice DMG, with the last hit freezing the target.
+Execute: Shatters the ice to deal 1200% ATK of Physical DMG.
+Energy Charge: Gains 250 KE upon unleashing Ultimate, and gains 30 KE per 0.25s for 10s when Ultimate ends.
+SP Cost: 125
+
+### Transcendence
+
+After using Ultimate, gains 30.0% Total DMG Multiplier for 12s.
+
+### Bone Eater
+
+For every enemy killed by the Ultimate, character heals self for 550 HP.
+
+### Iceborn
+
+Recovers an additional 600 kinetic energy when using Ultimates.
+
+## Kansakura
+
+Swift 5-sequence slash, with each sequence restoring 60 Kinetic Energy (KE) upon hit. Evading during the first 4 sequences does not interrupt the sequence connection.
+1st Sequence: 50% ATK of Physical DMG.
+2nd Sequence: 80% ATK of Physical DMG.
+3rd Sequence: 120% ATK of Physical DMG.
+4th Sequence: 120% ATK of Physical DMG.
+5th Sequence: 250% ATK of Physical DMG.
+
+### Ice Spirit
+
+Each Basic ATK deals 35.0% ATK of bonus Ice DMG. 1st-4th Basic ATK sequences gain 30.0% faster Attack Speed, while the 5th sequence gives 30.0% Total DMG Multiplier buff for 8s.
+
+### Energizing Flurry
+
+Basic ATKs recover 15.0 kinetic energy upon landing a critical strike.
+
+### QTE: Freezing Art
+
+QTE: Triggers upon shieldbreak. Unleashes sword ki of frost that deals 600.0% ATK of Ice DMG and freezes enemies for 4s.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/miko.md b/public/data/honkai3rd/ko-KR/battlesuits/miko.md
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+# Gyakushinn Miko
+
+## Heart of Prajna
+
+Leader Bonus:
+Heart of Prajna: When Combo Hit Count exceeds 20, team gains 12% Physical DMG.
+
+### Heart of Prajna
+
+Team gains 18% Physical DMG when Combo Hit Count exceeds 20.
+
+## Passive
+
+Passive bonuses apply automatically.
+Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.
+
+### Punctured Kabuto
+
+Increases Crit Rate by X% and Crit DMG by X% when breaching the enemy's Elite Shield.
+
+### Sakura no Haku
+
+Basic ATKs deal additional 35.0% ATK of Physical DMG to enemies without a Sakura Brand.
+
+### Iaido
+
+Shortens CD of Ultimate Evasion by 4.0s.
+
+## Shuryu Slash
+
+Quick dash to evade enemy attacks.
+Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies.
+Shuryu Slash: Each sword aura hit adds a Sakura count onto the target upon Ultimate Evasion. CD: 15s.
+
+### Lethal Mark
+
+Enhances the sword barrage generated upon an Ultimate Evasion, with each hit gaining 60.0% ATK of Physical DMG.
+
+### Zanshin
+
+Upon Ultimate Evasion, gain 20.0% Attack Speed for 4.0s to self.
+
+## Combo: Shunmetsu
+
+Penetrates enemy with a charged One Flash, dealing damage.
+One Flash: 100% ATK of Physical DMG.
+One Flash consumes Sakura Brands from enemies upon hit and unleashes One Slash, dealing 400% ATK of Physical DMG and knocking them airborne.
+
+### QTE: Void Triplex
+
+Switch: Swift Kill. Triggers QTE when enemy is knocked airborne. Unleashes 3 blade waves, each wave dealing 50%+154% ATK of Physical DMG and adding 1 Sakura Count.
+
+### One Slash
+
+Increases One Slash DMG to 400%+600% ATK of Physical DMG.
+
+### Chain Flash
+
+Triggers One Flash 5 additional times (once for each Sakura Brand present) when there are multiple enemies marked with a Sakura Brand.
+
+## Crimson Naraka
+
+Trigger Valkyrie burst to augment attack mode and gain Ignore Interrupt.
+Burst deals 50% ATK of DMG and inflicts a Sakura Brand onto enemy. SP Cost: 100.
+After activation, Basic ATKs turn into One Flash. Hitting an enemy with this One Flash adds 1 Sakura Count. Duration: 10s.
+
+### Blinding Draw
+
+When unleashing Ultimate, deal 50%+200.0% ATK of Physical DMG to surrounding enemies.
+
+### Ardor
+
+Increases Crit DMG by 40.0% during Ultimate.
+
+## Sakuraoti
+
+Switch 6-sequence slash attack.
+1st Sequence: 50% ATK of DMG.
+2nd Sequence: 70% ATK of DMG.
+3rd Sequence: 100% ATK of DMG.
+4th Sequence: 120% ATK of DMG.
+5th Sequence: 120% ATK of DMG.
+6th Sequence: 150% ATK of DMG.
+The 3rd and 5th sequences of the Basic ATK adds 1 Sakura Count to the target.
+
+### Thorny Blossoms
+
+20.0% chance to bleed enemies hit, dealing 32.0 DMG every 0.5s for 5.0s.
+
+### Flourish
+
+When Combo Hit Count exceeds 20 and 50, gain 29.0% and 50.0% Total DMG Multiplier respectively.
+
+### San-Ge Brand
+
+Extends the duration of Sakura Brand to applied by self to 20.0s. 5-sequence Basic ATKs gains 20.0% Total DMG Multiplier.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ns.md b/public/data/honkai3rd/ko-KR/battlesuits/ns.md
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+# Night Squire
+
+## Night Squire
+
+Leader Bonus:
+Court Astrologer: Team gains 12.0% max HP. BIO-type characters gain 24.0% Crit DMG.
+
+### Night Squire
+
+Team gains 18.0% max HP. BIO-type characters gain 36.0% Crit DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Magister
+
+When the character has Ripple, last hit of Combo ATKs consumes 1 Ripple (will not be consumed again with Vanguard) and gains 40.0% ATK of Physical DMG for 4.0s. Consuming the Ripple again resets the duration.
+
+### Imperator
+
+With available Ripple, attacks against bleeding, ignited, or move slowed enemies gain 30.0% Total DMG Multiplier.
+
+### Catastrophe
+
+When the last strike of Ri-Ki Raptor or Ri-Ki Rending Claw hits an enemy, mark the enemy with a brand for 10.0s. When the last strike of Ri-Ki Talon Storm or Ri-Ki Moon Anseri hit said enemy or when the brand expires, clear the brand. Said enemy will then take an additional 200.0% ATK of Physical DMG.
+
+## Blink
+
+Quick shift for evading enemy attacks.
+Time Fracture: Ultimate Evasion triggers global Time Fracture, slowing all enemies for 3s. CD: 15s.
+Gain 1 Ripple with Ultimate Evasion.
+
+### Vengeance
+
+Extends duration of Time Fracture of Ultimate Evasion to 4.5s.
+
+### Inquisitor
+
+Shortens CD of Ultimate Evasion skill by 4.0s. Upon triggering Time Fracture, character gains 25.0% Crit Rate.
+
+## Combo: Aurora
+
+Different Six Fists moves can be connected to various Combo ATKs.
+Ri-Ki Raptor Strike: Up to 400% ATK of Physical DMG.
+Ri-Ki Rending Claw: Up to 460% ATK of Physical DMG.
+Ri-Ki Talon Storm: Up to 490% ATK of Physical DMG.
+Ri-Ki Moon Anseri: Up to 520% of ATK of Physical DMG.
+Initial Ripple: 3. Can store up to 5 charges.
+
+### Switch: Seven Deaths
+
+Deals 360.0% ATK of Physical DMG.
+
+### QTE: Emperor's Ax
+
+QTE: Triggered when enemy is knocked airborne, dealing 900.0% ATK of Physical DMG. If the Combo ATK hits the enemy, trigger a global Time Fracture for 3.0s.
+
+### Enigma
+
+Recovers 1 Ripple every 2.5s when off the field. When exiting with 0 Ripple, team gains 15.0% Total DMG Multiplier for 10.0s.
+
+## Thousand Stars
+
+Consume 100 SP to enter Burst mode for 8s.
+Burst mode: Gain 30% Attack Speed. Tapping any [ATK] button quickly directly triggers Combo ATK to deal tons of DMG.
+During Burst Mode: Enemies in a small AOE around the character suffer 50% slower Move Speed.
+Burst mode activation provides max Ripple.
+
+### Devouring Wolf
+
+Under Burst mode, gain a 80.0% Attack Speed buff.
+
+### Authority
+
+Under Burst mode, enemies within a small AOE around the Valkyrie take 40.0% more Physical DMG (independent effect).
+
+### Red Princess
+
+Under Burst mode, character bleeds nearby enemies in a small AOE, dealing 150.0 Physical DMG every 0.5s.
+
+## Iron Strike
+
+Fight using the Six Fists.
+Ri-Ki Darting Kite: 400% ATK of Physical DMG.
+Ri-Ki Phoenix Soar: 370% ATK of Physical DMG.
+
+### Chancellor
+
+When Ri-Ki Darting Kite and Ri-Ki Phoenix Soar hit an enemy, gain 1 Ripple and Iron Body to take 40.0% less Physical DMG for 5.0s.
+
+### Vanguard
+
+When the character has stored charge, final hit of Combo ATKs consumes 1 Ripple (this will not be consumed again with Magister). This Combo ATK deals an additional 300.0% ATK of Physical DMG.
+
+### Marshal
+
+Whenever the last strike of Combo ATKs hit the enemy, gain 4.0% Crit Rate for 5.0s. Stacks up to 5 times. Triggering this skill again resets the duration.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/nyx.md b/public/data/honkai3rd/ko-KR/battlesuits/nyx.md
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+# Starchasm Nyx
+
+## A Torn Heart
+
+Leader Bonus:
+Leader Bonus: Team deals 24.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 29.0% more Total DMG.
+
+### A Torn Heart
+
+Team deals 30.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 35.0% more Total DMG.
+
+## Hagridden Night
+
+Passive bonuses apply automatically.
+In normal form, the 1st, 2nd, 3rd and 4th sequences of Basic ATK each restores 1 Carmine Gash, and the 5th restores 2.In Burst mode, the 1st and 2nd sequences of Basic ATK each restores 1 Carmine Gash, and the 3rd and 4th each restores 2.Carmine Gash max out at 6. Each excessive Carmine Gash turns into 1 SP.
+During Burst, Nightmare Stage will take effect throughout.
+
+### The Lonely Beast
+
+For every 45 Ice DMG hits taken by enemies within Nightmare Stage, they additionally take 300.0% ATK of Ice DMG and are Frozen for 2s, and Starchasm Nyx gains 1 Carmine Gash.
+
+### The Snowy Garden
+
+Enemies within Nightmare Stage take 18.0% Ice DMG from Starchasm Nyx's attacks (independent effect).
+
+## Aria of Torment
+
+Quickly dodge enemy attacks up to twice in a rowPerforming an Ultimate Evasion triggers Ultimate Evasion skill Ceaseless Carousal.[Ceaseless Carousal]: Triggers a 3-sec global Time Fracture and restores 1 Carmine Gash.
+In normal form, tap [ATK] to connect into the 4th sequence of Basic ATK. CD: 15s.
+
+### The Lost Fledgling
+
+CD of Ceaseless Carousal is shortened by 4.0s.
+
+### The Voiceless Mermaid
+
+A successful evasion additionally restores 2 SP.
+
+### QTE: Blood-Crimsoned Rose
+
+QTE: Triggered by Time Slow or enemies being knocked into the air. Deals 1,100% ATK of Ice DMG and generates 1 Carmine Gash.
+
+## Condemning Blade
+
+Hold [ATK] to perform a Charged ATK.
+In normal form, her Charged ATK consumes all Carmine Gashes, teleports her in front of the target and deals 300% ATK of Ice DMG.
+In Burst form, she can continuously consume Carmine Gashes to unleash Charged ATKs (each deals 2x270% ATK of Ice DMG) until she exhausts all of them, during which she has Iron Body. Each Charged ATK accelerates the next Charged ATK; Charged ATK Speed maxes after 3 Charged ATKs.
+During Burst form, casting Charged ATKs teleports her in front of enemies and activates her Ultimate Evasion skill Ceaseless Carousal.
+
+### The Cold-blooded Prince
+
+In normal form, Charged ATK additionally deals Nx4x60.0% ATK of Ice DMG and restores Nx1.5 SP (N = the number of Carmine Gash consumed); when 6 Carmine Gashes are consumed in one go, enemies will be frozen for 2s and lose 50% Move Speed for 5s.
+
+### Herd of Kids
+
+Starchasm Nyx gains 10.0% Total DMG, and her Charged ATKs deal 32.0% more Total DMG.
+
+### The Star Coins
+
+During Burst, Charged ATK additionally deals 2x20.0% ATK of Ice DMG.
+
+## Moment of Collapse
+
+Starchasm Nyx attacks with chain claws.
+Tap [ULT] to activate Burst mode, deal 700% ATK of Ice DMG and inflict one Quantum Implosion on QUA enemies.
+During Burst mode, Starchasm Nyx fights with her chain claws Blood & Love.
+1st Sequence: 360% ATK of Ice DMG2nd Sequence: 440% ATK of Ice DMG3rd Sequence: 660% ATK of Ice DMG4th Sequence: 780% ATK of Ice DMGDuring Burst mode, tap [ULT] again to unleash Time of Metamorph, dealing 900% ATK of Ice DMG and end Burst, during which all skill timers (for self and enemies) and the stage timer are temporarily suspended.
+
+Activation cost: 75 SP. CD: 12s. CD starts after Time of Metamorph.
+Burst lasts for up to 17s and ends when Starchasm Nyx leaves the field.
+
+### Broken Lead Heart
+
+Burst activation restores Carmine Gashes to 6. During Burst, Starchasm Nyx gains 50.0% Ice DMG and takes 50.0% less Total DMG.
+
+### Burnt Matches
+
+Ultimate deals 50.0% more Total DMG. When casting Time of Metamorph, for each SP consumed, the skill additionally deals 120.0% ATK of Ice DMG (cap: 15 SP).
+
+### Sleeping Thorns
+
+Casting Moment of Collapse will inflict Nightmare Thorns on up to 5 enemies hit and disable their Soul Link(s). 14.0% of the damage taken by each of said enemies will be passed on to the rest (effect: HP loss).
+
+## Anguished Cry
+
+Starchasm Nyx wields her scythe to attack.
+1st Sequence: 50% ATK of Physical DMG + 80% ATK of Ice DMG2nd Sequence: 70% ATK of Physical DMG + 120% ATK of Ice DMG3rd Sequence: 100% ATK of Physical DMG + 180% ATK of Ice DMG4th Sequence: 35%x(4~8) ATK of Ice DMG according to the duration of the attack pause, and pulls in surrounding enemies for a short time.
+5th Sequence: 460% ATK of Ice DMG.
+
+### The Ragged Hood
+
+The Valkyrie gains Iron Body and receives 50.0% less damage during the 5th sequence of Basic ATK.
+
+### The Poisoned Apple
+
+The 4th sequence of Basic ATK deals 70.0% more Ice DMG. Each landed hit additionally restores 1 SP.
+
+### Bitter Sweets
+
+The 5th sequence of Basic ATK releases chain claws to additionally deal 360.0% ATK of Ice DMG and restores 1 Carmine Gash.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/pi.md b/public/data/honkai3rd/ko-KR/battlesuits/pi.md
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+# Phantom Iron
+
+## Ex Machina
+
+Leader Bonus:
+Ex Machina: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.
+
+### Ex Machina
+
+Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.
+
+## Super Discharge
+
+Character automatically gain passive bonuses.
+Load: Starts at zero (0). Maxes out at 200.
+Supercharged: Gain 30% Move Speed but Load increases by 25/s.
+Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
+Depleted: Load decreases by 15/s until zero (0).
+
+### Total Sterilization
+
+Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.
+
+### Pattern Recognition
+
+Team gains 15.0% Elemental DMG when attacking enemies with active shields.
+
+### Hostile EWS
+
+Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.
+
+## Lightning Reflex
+
+Quickly evade enemy attacks. Can be performed twice in a row.
+Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
+Lightning Reflex: Upon Ultimate Evasion, deals 300% ATK of Lightning DMG against the attacker and nearby enemies and paralyzes them for 2s; reduces 80 Load; immediately tap [ATK] to directly unleash the 4th Sequence of Basic ATK.
+CD: 15s.
+
+### EM Cape
+
+Lightning Reflex CD shortened by 4.0s, and duration of Paralyze is extended to 3.6s.
+
+### EMP Blast
+
+Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.
+
+### Reflex Arc Augments
+
+Lightning Reflex reduces Load by 150.0.
+
+## Charge: Lightning Phantom
+
+Hold [ATK] during the 5-sequence Basic ATK to shuttle through the enemy and enter Supercharged mode.
+Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state.
+Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).
+
+### Extrasensory Intuition
+
+Supercharged: Every enemy kill lowers Load by 119
+
+### QTE: Mental Torrent
+
+QTE: Triggered when enemy is in Time Slow to deal 60%+240% ATK of Physical + 2x300.0% ATK of AOE Lightning DMG and knock enemies airborne. Can be connected into the 5th Sequence of Basic ATK. Enemies hit by QTE are paralyzed. CD: 10s.
+
+### Superconductivity
+
+Supercharged: Character deals 30.0% more Lightning DMG.
+
+## Stalker Carbon
+
+Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
+Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
+Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
+Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.
+CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.
+
+### Command: Kill
+
+Attacks of Stalker Carbon deal 50.0% more Lightning DMG.
+
+### Command: Frenzy
+
+Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.
+
+### Command: Sync
+
+When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.
+
+## Iron Storm
+
+5-sequence scythe sweeps.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 40% + 100% ATK of Physical DMG.
+3rd Sequence: 40% + 100% ATK of Physical DMG.
+4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
+5th Sequence: 4x40% + 200% ATK of Physical DMG.
+
+### Rave of Carnage
+
+Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Parayze Trauma; takes 30.0% less Physical and Elemental DMG.
+
+### Spark Discharge
+
+Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/pv.md b/public/data/honkai3rd/ko-KR/battlesuits/pv.md
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+# Prinzessin der Verurteilung!
+
+## Evernight Suite
+
+Leader Bonus:
+Ranged attackers on the team deal 6.0% bonus Total DMG; team deals 16.0% bonus Elemental DMG.
+
+### Evernight Suite
+
+Team deals 15.0% bonus Total DMG through ranged ATKs and deals 28.0% bonus Elemental DMG.
+
+## Shrieking Shaft
+
+Passive bonuses apply automaticallyBalanced archer with up to 2 shooting chances (one is restored ever 10s if less than 2).Corrected modifier of non-aimed shooting: 100%.Corrected modifier of aimed shooting: 100%.
+
+### Domain of Isolation
+
+When enhanced, Valkyrie has 30.0% Total DMG Reduction and higher Ignore Interrupt during Basic ATKs.
+
+### Causality Perceived
+
+Active skills of bow weapons deal 80.0% bonus Total DMG when hitting an enemy weakspot.
+
+### Entwined Arrowhead
+
+The moment when the active skill of a bow weapon hits an enemy, tapping [ATK] triggers QTE.
+
+## Shadow Step
+
+Evade enemy attacks up to twice in a row.
+Ultimate Evasions deal 50%x5 ATK of Lightning DMG and trigger 3s of Time Fracture. CD: 18s.While Oz is present, hold [ATK] right after an evasion to perform Charged ATK.
+
+### Noble Manners
+
+Shortens CD of Ultimate Evasion by 4.0s.
+
+### Shadow Chaser
+
+Each hit of lightning strike from Ultimate Evasion Skill deals 40.0% ATK of bonus Lightning DMG.
+
+## Charged ATK: Nightrider
+
+Hold [ATK] to summon Oz to aid in battle and enhance Fischl's Basic ATK while it's presentHold [ATK] to summon Oz (summoned entity) lasting 12s. Oz is a melee attacker and deals 10%X12 ATK of Lightning DMG. While it's present, Fischl's Basic ATKs become enhanced and her attack speed increases.
+Hold [ATK] while Oz is present to launch Charged ATK dealing 300% ATK of Lightning DMG.
+
+### Raven Roam
+
+Oz lasts 30.0s.
+
+### Sanctifying Choir
+
+Every Basic ATK from Oz restores 2.2 SP for Fischl.
+
+## Midnight Phantasmagoria
+
+Command Oz to launch a rain of arrows.
+Command Oz to soar up and rain down a shower of arrows, dealing 20%x50 ATK of Lightning DMG before Oz dives down to create a massive explosion dealing 1000% ATK of Lightning DMG.
+Oz will remain on the field after Ultimate to attack enemies. If Oz is already present when casting Ultimate, its duration will be reset.
+
+Activation Cost: 100 SP. CD: 20s.
+
+### Formation Breaker
+
+Casting Ultimate boosts team Lightning DMG by 55.0% and Oz's Lightning DMG by 125.0% for 18.0s.
+
+### Sublime Dream
+
+For 15.0s after casting Ultimate, Oz's Basic/Special ATKs restore 3.5/4.5 SP for Fischl.
+
+## Bolts of Downfall
+
+Shoot arrows with a bowBasic ATK:1st Sequence: 25% ATK of Lightning DMG.
+2nd Sequence: 40% ATK of Lightning DMG.
+3rd Sequence: 80% ATK of Lightning DMG.
+4th Sequence: 60% ATK of Lightning DMG.
+5th Sequence: 180% ATK of Lightning DMG.
+Enhanced ATK:1st Sequence: 25%x3 ATK of Lightning DMG.
+2nd Sequence: 40%x3 ATK of Lightning DMG.
+3rd Sequence: 80%x3 ATK of Lightning DMG.
+4th Sequence: 60%x3 ATK of Lightning DMG.
+5th Sequence: The central arrow deals 360% ATK of Lightning DMG and the 4 other arrows deal 60%x4 ATK of Lightning DMG.
+
+### String of Conviction
+
+For 12s after entry, Basic ATKs deal 30.0% bonus Total DMG.
+
+### QTE: Thundering Execution
+
+Triggered when an enemy is Time-Slowed to deal 5x180% ATK of Lightning DMG, inflict 40.0% Lightning Vulnerability on enemies hit for 15.0s, induce 3s of global Time Fracture, and restore 16.0 bonus SP. Global Time Fracture and bonus SP regen from QTE have a 12s CD.
+
+## Stellar Predator
+
+Empowers Oz.
+On hit, Combo/Charged ATKs from any team member summon Oz for a special ATK. it dives towards enemies, deals 80%x12 ATK of Lightning DMG, and restores 3 SP for Fischl. CD: 4s.
+
+### Blazing Ravenfeather
+
+Oz's Special ATKs deal 70.0% bonus Total DMG and instantly reset the duration of Lightning Vulnerability inflicted by QTE.
+
+### Strings of Fate
+
+Hitting an enemy with the active skill of a bow weapon triggers Oz's Special ATK and boosts Ultimate's Total DMG by 50.0% for 12.0s.
+
+### Melody of Nightfall
+
+For 18.0s after casting Ultimate, Oz's Basic/Special ATKs restore 2.0/3.0 SP for Fischl.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/px.md b/public/data/honkai3rd/ko-KR/battlesuits/px.md
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+# Phoenix
+
+## Flaming Heart
+
+Leader Bonus:
+Flaming Heart: Team gains 10% Attack Speed. Teams with 3 PSY-type characters gain 28% Total DMG Multiplier to combo, charged, and ultimate attacks.
+
+### Flaming Heart
+
+Team gains 16% Attack Speed. For teams with 3 PSY-type characters, combo, charged, and ultimate attacks gain 36% Total DMG Multiplier.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Herald of Dawn
+
+If the last hit of Sen-Ki Simurgh weakens enemies with a Firebrand, and reduces their ATK by 30.0% for 5s. If Sen-Ki Dashing Tern passes through enemies with a scorched mark, deal additional 120.0% ATK of Fire DMG in an AOE blast at the enemy location. When the last hit of Sen-Ki Moon Anseri hits an enemy with a scorched mark, they receive additional 200.0% ATK of Fire DMG.
+
+### Rainbow Pinion
+
+When Prajna is over 200, and when last strike of Combo ATKs hit, character gains 50.0% Elemental DMG. Team also gains 30.0% Elemental DMG for 12.0s.
+
+### Crucible
+
+When Prajna is over 100, enemies hit by the last sequence of Basic or Combo ATK are stunned by 1.5s. The stun trigger has a 5s CD.
+
+## Fairy Dance
+
+Quickly blinks to the enemy to attack.
+Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies in a small AOE for 1.5s. CD: 15s.
+Ultimate Evasion resets attack move (any Combo ATK afterwards will gain Prajna).
+Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
+
+### Nightingale
+
+Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
+
+### Morning Wind
+
+Shortens CD of Ultimate Evasion by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
+
+## Combo: Flame Gust
+
+Stances can be connected into different Combo ATKs.
+Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
+Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
+Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
+When using a different combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh/Dashing Tern/Moon Anseri will gain 150/200/150 Prajna respectively.
+Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve
+
+### Switch: Red Sparrow
+
+Deals 300.0% ATK of Physical DMG.
+
+### QTE: Thrush
+
+QTE: Triggered when enemy is ignited, deals 800.0% ATK of Fire DMG to enemies in a large AOE, and recovers 100 Prajna.
+
+### Oriole
+
+When exiting, if Prajna is greater than 100/300, then enemies take 12.0%/20.0% more Elemental DMG for 12.0 s.
+
+## Spirit of Cinder
+
+Transform into the Spirit of Cinder to deal large AOE damage.
+Spirit of Cinder: 1500% ATK of Fire DMG to enemies in a large AOE.
+Spirit of Cinder resets attack moves (any Combo ATK afterwards will gain Prajna).
+SP Cost: 100
+
+### Carmine Down
+
+During Burst, gain 50% Total DMG Multiplier for 8.0s, gain 200 Prajna, and inflicts Time Lock on hit enemies for 6.0s.
+
+### Diving Phoenix
+
+During Burst, deal 750.0% ATK of Fire DMG to all enemies bearing the Firebrand in a large AOE.
+
+### Fire Raven
+
+When Burst ends, ignite all enemies to deal 200 Fire DMG every 0.5s for 6.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased by 150%/200%/250% of the original DMG respectively.
+
+## Rectrix
+
+Fight enemies using Punch Arts.
+Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
+Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
+Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
+
+### Cuckoo Cry
+
+Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Roar deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri deals an additional 40.0% ATK of Fire DMG. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
+
+### Hysteria
+
+Combo and burst attacks add a Firebrand to enemies. Hitting a marked enemy deals an additional 150.0% ATK of Fire DMG (CD: 1.5s). Duration: 20.0s. When Prajna is 100/200/300 or higher, DMG dealt will be increased to 150%/200%/250% of the original DMG respectively.
+
+### Peregrine
+
+If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sa.md b/public/data/honkai3rd/ko-KR/battlesuits/sa.md
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+# Starlit Astrologos
+
+## Nine Palaces
+
+Leader Bonus:
+Teammates gain 15.0% Crit Rate for 10s after unleashing Charged ATKs. If the team is formed by 3 battlesuits of 3 different Types, all members gain 30.0% Total DMG.
+
+### Nine Palaces
+
+Charged ATKS by teammates boost their Crit Rate on hit by 15.0% for 10s. Can be refreshed. Teams of 3 different battlesuit types deal 30.0% bonus Total DMG.
+
+## Azure Dragon
+
+Passive bonuses apply automatically.
+When hitting an enemy, teammates obtain 1 stack of Hexagram with a 1s CD. Stacks are shared across the team. Taking a hit reduces 1 stack with a 3s CD. Starlit Astrologos' death removes all stacks and no stacks can be obtained after.
+
+### Arbiter's Horn
+
+Ultimates cast by teammates grants 5.0 bonus Hexagram stacks with a 10s shared CD.
+
+### Army's Heart
+
+Gain 50.0 initial SP in battle. This effect triggers once every 10 minutes in Open World.
+After level 6, the skill can only be increased when rank.
+After level 8, the skill can only be increased when rank.
+
+## White Tiger
+
+Step sideways to dodge attacks. Can be performed twice in a row.
+White Tiger: Ultimate Evasion triggers a 2s global Time Fracture. CD: 15s.
+Tap [ATK] upon White Tiger to perform Combo ATK.
+
+### Warden's Legs
+
+Triggering White Tiger restores 3.0 bonus SP.
+
+### Warrior's Triplet
+
+White Tiger's CD is reduced by 2.0s.
+
+### Whisperer's Net
+
+Upon White Tiger, Starlit Astrologos summons a formation on the ground. After 3s of preparation, the formation turns activatable by either teammate for 9s; activation triggers a 2.0s global Time Fracture. A newly summoned formation will replace the old one. The formation cannot be activated by Starlit Astrologos herself.
+
+## Combo: Black Tortoise
+
+Hold [ATK] for a mighty blow.
+After the 3rd sequence of Basic ATK, hold [ATK] to unleash a Combo ATK that deals 400% ATK of Physical DMG. With Three Rites unlocked, release [ATK] at the right moment for Perfect Cast.
+
+### Bludgeon's Ripper
+
+Combo ATKs deal 30.0% bonus Physical DMG.
+
+### Bulwark's Wall
+
+When channeling a Combo ATK, Valkyrie takes 60.0% less total DMG. Performing Combo ATK reduces total DMG taken by 40.0% for 10s.
+
+### QTE: Battle Summit
+
+QTE: Triggered upon 10 Hexagrams and targeted enemy in range to deal 1200% ATK of Physical DMG and boost team Crit Rate by 15.0% for 15s. Casting QTE does not switch in Starlit Astrologos. If her ultimate is ready when OTE is cast, her avatar will be switched to her ultimate button. Otherwise, her avatar can be tapped again to switch her in. Her QTE entry removes all Hexagrams stacks.
+After level 5, the skill can only be increased when rank.
+
+## Eight Formations
+
+Summon a tornado to sweep the battlefield.
+Deploy a formation with a whirling tornado, gathering enemies at the tornado eye and dealing 20 x 100% ATK of Physical DMG in total.
+SP Cost: 125. CD: 25s.
+
+### Empyrean Calamity
+
+Ultimate boosts team Physical DMG by 25.0% for 18s.
+After level 6, the skill can only be increased when rank.
+
+### Earthly Might
+
+Each sequence of Ultimate deals 60.00% ATK of bonus Physical DMG.
+
+### Eolating Resistance
+
+Casting Ultimate grants 20.0% total DMG reduction and Ignore Interrupt to the team for 15s.
+
+## Rosefinch
+
+Launch fan attacks. Evading during the first 3 sequences will not break the sequence connection.
+1st sequence: 80% + 80% ATK of Physical DMG.
+2nd Sequence: 100% + 100% ATK of Physical DMG.
+3rd sequence: 4 x 60% ATK of Physical DMG.
+4th sequence: 120% + 120% ATK of Physical DMG.
+
+### Vigor's Well
+
+Hitting an enemy with the first 2 sequences of Basic ATK restores 0.60 bonus SP. CD: 0.5s.
+
+### Vassal's Chariot
+
+Hitting an enemy with the 3rd sequence of Basic ATK restores 120.0 HP and 4.0 SP for every team member. CD: 6s.
+
+### Vanquisher's Net
+
+Reaching 10/30/60 Combo Hits boosts Crit Rate by 20.0%/25.0%/30.0% respectively.
+After level 6, the skill can only be increased when rank.
+
+## Three Rites
+
+When channeling Combo ATK, release [ATK] when a golden circle appears to trigger Perfect Cast.
+When channeling Combo ATK, release [ATK] upon seeing the flash prompt to trigger Perfect Cast, restoring 10 bonus SP and dealing 600% ATK of Physical DMG.
+
+### Gates of Mystery
+
+Combo ATKs of Perfect Cast grant 22.0% bonus total DMG to self on hit for 40s. 2 stacks max.
+
+### Six Stems of Heaven
+
+Combo ATKs of Perfect Cast stun enemies for 3.0s with a 8s CD.
+
+### Numbers of Taiyi
+
+Combo ATKs of Perfect Cast restore 15.0 SP on hit.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sd.md b/public/data/honkai3rd/ko-KR/battlesuits/sd.md
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+# Shadow Dash
+
+## Phantom Outbreak
+
+Leader Bonus:
+Phantom Outbreak: Characters of the team gain 15% Crit Rate when whole above 80% HP.
+
+### Phantom Outbreak
+
+Characters in the team gain 21% Crit Rate when HP is higher than 80%.
+
+## Passive Skill
+
+Character receives boost from passive skills automatically.
+
+### Backstab
+
+Gain 60% Total DMG Multiplier when attacking an enemy from the side or from behind.
+
+### Shadow Aura
+
+Increases physical and elemental damage done to stunned, paralyzed, and enemies slowed by Time Slow by 30.0%.
+
+### Ultimate Energy
+
+Gain X Max SP in battle. Tsukuyomi costs 10 more SP, but number of ultimate illusions generated is increased to 3 (must unlock Shadow Army first).
+
+## Untouchable
+
+Quick dash to evade enemy attacks.
+Body Clone: Triggers upon an Ultimate Evasion, summoning an illusion to fight. Illusion has 25% of the character's ATK and lasts 5s. CD: 10s. Only 1 illusion can exist at a time.
+
+### Keen Edge
+
+Tap the [ATK] button after evasion to unleash Speed Fatale. Speed Fatale gains 70% for 1.5s upon evasion. CD: 4.0s.
+
+### Ghost Image
+
+Illusion generated by successful evasion has ATK equal to 60% of character's ATK. Duration extended to 7.0s.
+
+### Shadow Razor
+
+Ultimate Evasion effects can be triggered X more time (s). CD is decreased by Xs.
+
+## Combo Skill: Speed Fatale
+
+Dashes to enemy and knocks it airborne.
+Charging Cut: 180% ATK of Physical DMG and knocks enemies airborne.
+
+### Switch: Shadowless Blade
+
+Switch entry unleashes an upward slash, dealing 180% ATK of Physical DMG, and deals an additional 250%x2 ATK of Physical DMG to enemies knocked airborne.
+
+### QTE: Shadow Blade
+
+Triggers QTE when enemy is stunned, dealing 220% + 4xX% ATK of Physical DMG.
+
+### Crescent Spin
+
+Unleashes a sweeping strike when tapping the [ATK] button after triggering combo and switch attacks, dealing 70% ATK x4 of AOE Physical DMG.
+
+## Tsukuyomi
+
+Summons an Ultimate Illusion to fight for you.
+The Illusion specs: 50% of the character HP, 100% of character ATK and CRT, and immunity to Physical DMG; loses 10% of its max HP per second.
+SP Cost: 75
+
+### Sakura Shuriken
+
+Ultimate illusion explodes when it disappears, dealing 3.0xATK of Physical DMG to nearby enemies and paralyzing them for 3.0s.
+
+### Shadow Mantra
+
+Increases max HP of ultimate illusion to 80.0% of the character's max HP. Decreases HP consumption per second to 7.0% of the max HP.
+
+### Shadow Army
+
+Increases the number of ultimate illusions to 2 but decreases their ATK to 50% of the character's ATK.
+
+## Gokiketsu
+
+AOE penta-slash.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 80% ATK of Physical DMG.
+3rd Sequence: 100% ATK of Physical DMG.
+4th Sequence: 100% ATK of Physical DMG.
+5th Sequence: 250% ATK of AOE Physical DMG.
+
+### Endless Aura
+
+Significantly extends sword ki range of basic attacks. Each hit of Basic ATKs or Combo ATKs deals 120 more Physical DMG.
+
+### Mind Aura
+
+Increases Crit DMG of basic and combo attacks by 40.0%.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sf.md b/public/data/honkai3rd/ko-KR/battlesuits/sf.md
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+# Scarlet Fusion
+
+## Nuclear Armaments
+
+Leader Bonus:
+Nuclear Armament: Team gains 15% Total DMG Multiplier to switch skill attacks.
+
+### Nuclear Armament
+
+Team Switch Skill attacks gain 30% Total DMG Multiplier.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+
+### Nuclear Protection
+
+Shortens the duration of most debuffs by 50%.
+
+### Barrier Smasher
+
+Additionally deals 601 Lightning DMG against enemies with unbroken Elite Shield.
+
+### Ruthless Pursuit
+
+Attacks against ignited or bleeding enemies gain 40.0% Total DMG Multiplier.
+
+## Fusion Roll
+
+Evasive roll. Can be triggered twice in a row.
+Nuclear Propulsion: After Ultimate Evasion, Move Speed increases by 40% for 3s. Tap [ATK] button at the moment of Ultimate Evasion to immediately launch a Sprint ATK jump cleave.
+Nuclear Charge: After an Ultimate Evasion, receives a 5s EM Charge that increases Ignore Interrupt; CD: 15s.
+EM Blast: During EM Charge, hitting an enemy generates an EM Blast that deals 80% ATK of Lightning DMG to target and surrounding enemies, and paralyzes them for 3s.
+
+### Rapid CD
+
+Shortens CD of EM Charge by 4s.
+
+### Augmented Reactor
+
+Extends the duration of EM Charge by 3.0s. EM Blast additionally deals 301% ATK of Lightning DMG.
+
+## Charge: Fusion Assault
+
+Charging on the spot initiates a forward dash and upward slash that knocks the enemy airborne.
+Sprinting Zornhut: Tap and hold the [ATK] button to start, and pushes the enemy forward, then release the [ATK] button to knock the enemy airborne and deal 400% ATK of Physical DMG.
+Sprint ATK: During sprinting, tap the [ATK] button to launch a jump cleave that deals 500% ATK of Physical DMG.
+
+### Devastator's Charge
+
+Each sprint attack additionally deals 200 Lightning DMG.
+
+### Switch: Shoryu Blade
+
+Switch entry unleashes Onrush Slash, dealing 450% ATK of Physical DMG and knocking enemies airborne.
+
+### QTE: Shoryu Nuclear EX
+
+QTE: Triggers QTE when an enemy is affected by Time Slow. Knocks enemies airborne and deals 605% ATK of Physical DMG. Launches a Light Blade that deals 2,150 Lightning DMG and paralyzes enemies for 1.5s.
+
+## Nexus Unlock
+
+Enters the Valkyrie state, enhancing all attacks.
+Burst: Enhances most attack moves, ATK Speed, and Interrupt ability.
+At over 100 SP, consumes 20 AP to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.
+
+### Nuclear Impact
+
+During Burst, each attack will launch a penetrating Light Blade that travels in a straight path, dealing 321% Lightning DMG to enemies hit.
+
+### Fusion Rupture
+
+Upon Burst Activation, deals 400.0% of Lightning DMG to surrounding enemies and paralyzes them for 3.00s.
+
+### Plasma Rend
+
+During Burst, the 3-sequence Light Blades bleeds enemies, dealing 120 Physical DMG every 0.5s for 3.00s.
+
+## Heavy Sword
+
+Basic ATK: Tri-strike. Triggering Perfect Combo boosts Ignore Interrupt.
+Tri-Strike: Each strike deals 150%, 180%, and 250% ATK of Physical DMG respectively.
+Perfect Combo: Triggered by tapping [ATK] when a flashing circle appears on the Valkyrie to gain 15% Crit Rate for this attack.
+When 2 consecutive (interval is less than 2s) Perfect Combos are triggered, charges the weapon briefly; within the 10s, the first Sprinting Zornhut unleashed will also launch a Spinning Blade that deals 3x200% ATK of Lightning DMG.
+
+### Slash Rhythm
+
+The attack that triggers Perfect Combo gains 15.0% Crit Rate and additionally deals 120% ATK of Lightning DMG. Lightning DMG of Spinning Blade increases to 500% ATK.
+
+### Slash Tempo
+
+Gains Ignore Interrupt and 50% Total DMG Reduction after triggering Perfect Combo for 1.8s. Recovers 4.0 SP every time when Spinning Blade hits an enemy.
+
+### Slash Accent
+
+When triggering Perfect Combo on the 3rd sequence of the Basic ATK, gain Interrupt chance and 100.0% chance to paralyze the enemy for 3.2s. CD: 8s.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sn.md b/public/data/honkai3rd/ko-KR/battlesuits/sn.md
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+# Stygian Nymph
+
+## Cursed Blessing
+
+Leader Bonus:
+Cursed Blessing: Team gains 14% Crit Rate. With 3 members of different types, team gains 21% bonus Physical DMG.
+
+### Withered Blossom
+
+Evasion skill has up to 2 charges.
+
+### Cursed Blessing
+
+Team gains 16% Crit Rate. With 3 members of different types, team gains 25% Physical DMG.
+
+### Flawed Perfection
+
+Ultimate's cooldown is reduced by 50% (minimum cooldown: 12.5s).
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+Saulian Ego & Veilian Id share a meter of 400 points; One waxes and the other wanes.
+Sunnebrand & Veilmark, each lasts for 20s.
+
+### Vulnerable Duality
+
+Saule: Each kill recovers 200 Saulian Ego.
+Veliona: Grants 50.0% bonus damage to shields.
+
+### Robust Ambiguity
+
+After consuming all Saulian Ego or Veilian Id, gains 30.0% bonus Physical DMG for 10s (Can be reset).
+After level 7, the skill can only be increased after reaching rank.
+
+## Flash of Eternity
+
+Quickly evades attacks. Can be performed twice in a row
+Saule's Ultimate Evasion recovers 100 Saulian Ego, enabling Saule to pass through enemies and directly perform the 4th sequence of her Basic ATK until the Evasion ends;Veliona's Ultimate Evasion recovers 100 Veilian Id, enabling Veliona to pass through enemies when evading forward, and directly perform the 4th sequence of her Basic ATK until Evasion ends.
+Flash of Eternity: Ultimate Evasion triggers a 3s global Time Fracture (CD: 15s). Flash of Eternity recovers 400 Saulian Ego for Saule and 400 Veilian Id for Veliona.
+
+### Lasting Ties
+
+When Flash of Eternity is not in CD, Saule's evasion and Veliona's forward evasion can pass through enemies and proc Flash of Eternity. Time Fracture triggered this way only lasts 2s. Evasion CD shortens by 2.0s.
+
+### QTE: Eros and Eris
+
+QTE: Triggers when an enemy is Time Slowed or Weakened. Saule: Deals 800.0% ATK of Physical DMG, recovers 400 Saulian Ego and inflicts Sunnebrand upon hit.
+Veliona: Deals 900.0% ATK of Physical DMG, recovers 400 Veilian Id and inflicts Veilmark upon hit.
+
+## Charged ATK: Day and Night
+
+Hold [ATK] during Basic ATK, evasion, or QTE to unleash Charged ATK.
+Saule: 2x150% ATK of Physical DMG.
+Consume 400 Saulian Ego when it maxes to inflict Sunnebrand upon hit and resonate with the mark to deal 400% Physical AOE DMG.
+Veliona: 2x50% + 300% ATK of Physical DMG and inflict Veilmark upon hit. Consume 400 Veilmarks when it maxes to resonate with all Veilmarks, dealing 500% ATK of Physical DMG.
+With full Saulian Ego or Veilian Id, tap [ATK] after last sequence of Basic ATK to auto perform Charged ATK.
+
+### Resonance Gain
+
+Resonated mark recovers 12.0 SP. CD: 1s.
+
+### Spirit of Moirai
+
+Grants 20.0% bonus Crit Rate to damage dealt by resonated marks.
+
+### Spirit of Keres
+
+Grants 50.0% bonus Crit DMG to damage dealt by resonated marks.
+After level 11, the skill can only be increased when rank.
+
+## Chthonic Fury
+
+Saule transforms into Veliona and vice versa.
+Inflicts Quantum Implosion on QUA enemies.
+Cast by Saule: Briefly gathers and immobilizes nearby enemies for 4s, dealing 1000% + 7x100% of ATK of Physical DMG; awakens Veliona, recovers 400 Veilian Id, and inflicts Veilmark on enemies to replace Sunnebrand.
+Cast by Veliona: Deals 500% + 2500% ATK of Physical DMG; awakens Saule, recovers 400 Saulian Ego, and inflicts Sunnebrand on enemies to replace Veilmark.
+CD: 25s. Can be activated at any SP, but will consumes all SP upon activation. For every SP consumed, boosts Ultimate's Total DMG by 0.5% (75% max).
+
+### Claws of Nyx
+
+If unleashed by Saule: awakens Veliona and grants 15.0% ATK Speed and 35.0% Move Speed; her Veilian Id regen doubles, and will fully recover when 4th sequence of Basic ATK hits a target. Duration: 12s.
+
+### Scythe of Hemera
+
+If unleashed by Veliona: awakens Saule and gains Ignore Interrupt, 25.0% Physical DMG boost and 40% Physical DMG reduction; her Saulian Ego's ATK regen doubles. The 5th sequence can be performed directly after the 3rd sequence during this period. Duration: 12s.
+
+### Delayed Dusk
+
+Saule's Ultimate triggers a/an 2.0s global Time Fracture.
+
+## Light and Dark
+
+Saule/Veliona basic ATK.
+Saule:
+1st Sequence: 80% + 100% ATK of Physical DMG; recovers 50 Saulian Ego upon hit.
+2nd Sequence: 120% ATK of Physical DMG; recovers 50 Saulian Ego upon hit.
+3rd Sequence: 100% + 2x60% ATK of Physical DMG; recovers 50 Saulian Ego upon hit.
+4th Sequence: 80% + 120% ATK of Physical DMG; recovers 50 Saulian Ego upon hit.
+5th Sequence: 3x150% + 200% ATK of Physical DMG; recovers 50 Saulian Ego upon hit.
+Veliona:
+1st Sequence: 120% ATK of Physical DMG; recovers 50 Veilian Id upon hit.
+2nd Sequence: 2x100% + 2x120% ATK of Physical DMG; recovers 50 Veilian Id upon hit.
+3rd Sequence: 300% ATK of Physical DMG; recovers 50 Veilian Id upon hit.
+4th Sequence: 3x150% ATK of Physical DMG; recovers 50 Veilian Id upon hit.
+Veliona's tentacle attacks immobilize enemies for 1s upon hit.
+
+### Mark of Judgment
+
+Marked enemies take 25.0% bonus Physical DMG from character's Basic & Charged ATK (independent effect).
+
+### Avenging Erinyes
+
+Grants Veliona Interrupt Resist and 40.0% Total DMG reduction.
+
+### Might of Duality
+
+Gain 5.0 SP per second in battle for 10s. This effect can proc once every 10 min in Open World.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sp.md b/public/data/honkai3rd/ko-KR/battlesuits/sp.md
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+# Swallowtail Phantasm
+
+## Azure Nymph
+
+Leader Bonus:
+Azure Nymph: Team gains 14% Crit Rate in Burst mode. If Bronya is in the team, team also gains 10% Total DMG Multiplier.
+
+### Azure Nymph
+
+Team gains 20% Crit Rate in Burst mode. If Bronya is in the team, team also gains 16% Total DMG Multiplier.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+Veil is maxed at 500.
+
+### Fragile Flight
+
+Character ATKs gain 40.0% Total DMG Multiplier against impaired enemies.
+
+### Unending Fantasy
+
+When Combo Hit Count exceeds 10/30/50, character gains 20.00%/40.00%/60.00% Crit DMG.
+
+### Soul Devourer
+
+Gain 150 Veil for each enemy kill.
+
+## Blinking Flash
+
+Evades enemy attack. Can be performed twice in a row.
+Recovers 30 Veil upon Ultimate Evasion.
+Plane Warp: In non-Burst mode, enters Phase Warp State (lasts 3s) upon Ultimate Evasion and can directly unleash the 4th Sequence of Basic ATK, during which the Valkyrie gains 20% Total DMG Reduction and can shuttle through enemies;
+Burst mode bonus: additionally gains 30 Veil and performs a special shuttle ATK that deals 2x60% + 2x100% + 480% ATK of Physical DMG and inflicts Velonia's Binding that reduces 40% Move Slow. CD: 15s.
+Velonia's Binding overrides Vibration Mode until Burst mode ends. Max duration: 6s.
+
+### Quantum Form
+
+Ultimate Evasions gain 120 Veil. Plane Warp CD shortened by 8.0s.
+
+### Tunnelling Effect
+
+Extends duration of Phase Warp State to 6.0s and raises DMG reduction to 40.0%.
+
+### Traceless Shift
+
+During Plane Warp, character ATKs deal 25.0% more Physical DMG and get 50.0% faster SP recovery.
+
+## Charged: Fluttering Ripple
+
+Charged ATK can be performed during Basic ATKs.
+Tap and hold [ATK] during the Basic ATK sequence to deal 4x150% ATK of Physical DMG.
+
+### Sublime Current
+
+Recover 10.0 SP when performing Charged ATK.
+
+### Particle Vibration
+
+Charged ATKs also inflicts Vibration Mode on enemies for 6s to slow their Move Speed by 40% and make them take 30.0% bonus Total DMG from Swallowtail Phantasm (independent effect).
+
+### QTE: Soul Taker
+
+QTE: Triggers when enemy is affected by Time Slow, dealing 4x200% ATK of Physical DMG. Scoring a hit on enemies recovers 250 Veil and 8.0 SP, and activates Phase Warp State.
+
+## Veliona's Torrent
+
+Assume the powers of the Shadow Avatar and enter Burst Mode.
+Perform a multi-sequence shuttle ATK to deal 6x150% ATK of Physical DMG, gain Avatar powers to deal 2x200% + 600% ATK of Physical DMG, then enter burst mode to get 250 Veil.
+Final blow applies Veliona's Binding and one Quantum Implosion against QUA enemies.
+Burst: Gain crit multiplier for Basic ATK and 50% Total DMG Reduction. Tap and hold [ATK] to spend an evasion to deal a special shuttle ATK and trigger Plane Warp.
+Cost: 30 Veil per 0.5s. Max duration: 18s.
+CD: 25s. SP cost: 125
+
+### Scarlet Chain
+
+In Burst mode: Enemy kills can be directly connected into special shuttle ATKs that inflict Velonia's Binding. Enemies affected by this debuff takes 40.0% bonus Total DMG from Swallowtail Phantasm's attacks (independent effect).
+
+### Shade of Folly
+
+In Burst mode: Triggering Plane Warp recovers 180 Veil.
+
+### Oneiric Shade
+
+In Burst mode: Gains 35.0% Physical DMG; final sequence of the special shuttle ATK additionally deals 180.0% ATK of Physical DMG.
+
+## Spear of Phantasos
+
+5-sequence sweeping scythe attack.
+1st Sequence: 100% ATK of Physical DMG.
+2nd Sequence: 80% + 100% ATK of Physical DMG.
+3rd Sequence: 2x60% + 120% ATK of Physical DMG.
+4th Sequence: 120% + 160% ATK of Physical DMG.
+5th Sequence: 2x80% + 240% ATK of Physical DMG.
+Recovers 15 Veil when Basic ATKs hits any enemy.
+
+### Serene Reaper
+
+Gain 26 Veil when hitting with the 5-sequence Basic ATK.
+
+### Veliona's Succor
+
+Heal 160 HP when Basic ATKs score a Crit. CD: 5.0s.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sr.md b/public/data/honkai3rd/ko-KR/battlesuits/sr.md
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+# Sakuno Rondo
+
+## Ritual Dance
+
+Leader Bonus:
+Ritual Dance: For the team, attacks made against enemies knocked airborne gain 15% Total DMG Multiplier. Teams with 3 characters of different types gain 12% Elemental DMG.
+
+### Ritual Dance
+
+For the team, attacks against enemies knocked airborne gain 24% Total DMG Multiplier. If team is composed of 3 characters of different types, gain 18% Elemental DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.
+
+### World's #1 Cutie (SR)
+
+Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
+
+### Not the Ears
+
+Each hit against frozen / paralyzed enemies deals an additional X% Fire DMG.
+
+### Let's Dance
+
+When cross is deployed, team gains 23.4% Elemental DMG for 7.50s.
+
+## Burning Kenbu
+
+Quick side-step to evade enemy attacks.
+Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies. Character gains 40% Move Speed for 3s.
+Burning Kenbu: Each sword ki hit adds 1 Sakura Count to the target. Tap the [ATK] button within a short duration to directly unleash Foxfire. CD: 15s.
+
+### Blazing Kenbu
+
+Enhances the sword aura triggered by Ultimate Evasions, each hit inflicting additional 50.1% ATK of Fire DMG.
+
+### Florid Kenbu
+
+Shortens CD of Ultimate Evasion by 3.40s. Each Sword Ki hit has a 18.5% chance to bleed enemies, dealing 152 Physical DMG every 0.5s for 3.5s.
+
+## Charged: Scorching Foxfire
+
+Charge during the 5-sequence Basic ATK to unleash Foxfire.
+Tap and hold the [ATK] button to charge during a 5-sequence Basic ATK or Ultimate to unleash Foxfire after a short charge, dealing 3x50% ATK of Fire DMG to target and its surrounding enemies.
+Foxfire transforms Sakura Brand into Scorching Sakura Brand that then explodes after 1s, dealing 300% ATK of Fire DMG and knocking enemies airborne.
+
+### Switch: Twin Slashers
+
+Switch: Launches 2 flying blades, each blade deals 3x250.0% ATK of Physical DMG and knocks down the enemy.
+
+### Detonate Brand
+
+Scorching Sakura Brand explosions deal 621% ATK of Fire DMG. When not in Hijoyo Mode, recover 5.0 SP every time Foxfire scorches a Sakura Brand.
+
+### QTE: Triplex Slashers
+
+QTE: Triggered when enemy is paralyzed. Enters the battle near the target and unleashes 3-sequence sword ki, each hit dealing 324.0% ATK of Physical DMG and adding a Sakura Count.
+
+## Hijoyo Frenzy
+
+Unleash Valkyrie burst to enter Hijoyo Mode and gain increased Ignore Interrupt.
+Unleashes a 3-sequence combo slash to all targets in a large AOE when triggered, each hit dealing 100% ATK of Physical DMG and adding a Sakura Count.
+Hijoyo Mode: Turns the 5-sequence combo into an Ultimate 5-sequence combo, dealing Fire DMG for more DMG and transforms the Sakura Brand.
+The 3rd and 5th sequences add a Sakura Count on the target.
+Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 60s.
+SP Cost: 80
+
+### Fire Sprite
+
+In Hijoyo Mode, character deals 50.0% more Fire DMG.
+
+### Sakura Mark
+
+3rd and 5th sequences of Ultimates apply 1 Sakura Counts on the target and deal additional 180.0% ATK of Physical DMG.
+
+### Warding Sprite
+
+In Hijoyo Mode, gain 52.1% Total DMG Reduction, shorten the duration of most debuffs by 70%, and gain 45.1% Attack Speed.
+
+## Fox Blade
+
+Basic ATK: Mid-range 5-sequence attack with ethereal kanatas.
+1st Sequence: 3x40% ATK of Physical DMG.
+2nd Sequence: 3x40% ATK of Physical DMG.
+3rd Sequence: 150% ATK of Physical DMG.
+4th Sequence: 2 katanas dealing 3x40% ATK of Physical DMG each.
+5th Sequence: 180% ATK of Physical DMG.
+The 3rd and 5th sequences add 1 Sakura Count to the target.
+
+### Ghostfire Burn
+
+5-sequence Basic ATKs or Ultimates have a 20% chance to ignite enemies, dealing 199 Fire DMG every 0.5s for 4s. CD: 6s.
+
+### Ember
+
+3rd and 5th Sequences of Basic and Ultimate ATKs deal additional 3*X% ATK of Fire DMG.
+
+### Engraved Mark
+
+Extends the duration of Sakura Brand to applied by self to 20.0s. When Combo Hit Count exceeds 30, gain X% Total DMG Multiplier.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ss.md b/public/data/honkai3rd/ko-KR/battlesuits/ss.md
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+# Snowy Sniper
+
+## Manchine Integration
+
+Leader Bonus:
+Manchine Integration: All team members' skill CD of Ultimate Evasion or Perfect Defense shortens by 3.0s.
+
+### Manchine Integration
+
+Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+
+### Line of Fire
+
+Deal 40.0% more DMG against shields.
+
+### Zone Lockdown
+
+When attacked, there is a 40.0% chance to inflict lock the attacker, making it take 30.0% more Physical DMG for 6.0s.
+
+### Particle Accelerator
+
+Increases Crit DMG against enemies at least 5 meters away by 25.0%.
+
+## Dimension Shift
+
+Temporarily enters another dimension to evade attacks.
+Frost Center: Deals 60% ATK of Ice DMG against the attacker.
+Ultimate Evasion: Freezes the attacker for 3s and slows the Move Speed and ATK Speed of the enemies nearby for 7s.
+
+### Frozen Field
+
+Enemies affected by Move Slow effect of Ultimate Evasion suffers 60% reduced Attack Speed.
+
+### Deep Snow
+
+Extends the duration of Ultimate Evasion Move effect to 10.0s, and buffs the effect to 80% Move Slow.
+
+### Particle Rebuild
+
+Shortens CD of Ultimate Evasion by 3.0s.
+
+## Switch: Ice Phantom
+
+Switch entry triggers Dimension Shift upon entering the battle.
+Instant Evasion: Triggers Dimension Shift effects.
+
+### Emergency Evasion
+
+Upon entry or evasion, gain 30.0% Move Speed for 8.0s.
+
+### QTE: Frost Nova
+
+QTE: Triggers when an enemy is knocked airborne, freezing enemies within a large AOE for 2.5s and dealing 520% ATK of Physical DMG.
+
+## снег
+
+Summons artic snow that freezes all enemies.
+Land of Frost: Freezes all enemies for 8 sec.
+Frigid Blast: When the freezing ends, deal 150% ATK of Ice DMG against enemies.
+SP Cost: 75
+
+### Polar Ice
+
+Extends the duration of Land of Frost by 4.0s. Charging speed increases by 60.0% for 8s when Ultimate is released.
+
+### Sniper's Mark
+
+Lockes enemies affected by Land of Frost, increasing Physical DMG they take by 35.0%.
+
+## Charge: Particle Cannon
+
+Charged cannon fire that deals greater DMG with higher charge sequence.
+Arm Switch: Charging mode changes with type of weapon equipped.
+
+### Perfect Charge
+
+Releasing the [ATK] button upon entering the next charge sequence increases Crit Rate of this attack by 30.0%.
+
+### Reactive Charge
+
+Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
+
+### Ultra Charge
+
+Releasing the [ATK] button upon entering the 3rd charge sequence increases the Crit DMG of this attack by 25%.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/sw.md b/public/data/honkai3rd/ko-KR/battlesuits/sw.md
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+# Silverwing:N-EX
+
+## Hyper Proxy
+
+Leader Bonus
+Leader Skill: Ice DMG dealt by team ranged attackers increases 30.0%; Total DMG dealt by team increases 26.0%.
+
+### Acting Squad Leader
+
+Ice DMG dealt by team ranged attackers increases 30.0%; Total DMG dealt by team increases 26.0%.
+
+## N-EX Protocol
+
+Automatically receive passive skill bonus.
+Deploy no more than one scatter barrier when entering battle. Duration time dependent on next threshold charge. Next threshold is reduced 1 block per second while barrier is deployed Regains 1 block per second while barrier is not present for a maximum of 10 blocks. Global Time Fracture triggered for 3.5s when barrier is deployed. Next threshold cleared when barrier is destroyed. When user ATKs through barrier, the ATK being performed is doubled.
+Passing through the barrier grants Basic ground ATKs the following enhancements.
+
+### Buddy Syetem
+
+(TEMP) When the scatter barrier's duration time is finished or Silverwing: N-EX has left the field, a global Time Fracture is triggered.
+
+### Rear Echelon Dev
+
+(TEMP) During scatter barrier's CD, continue restoring SP when the user exits the field.
+
+## Stealth Mode
+
+Quickly dodges enemy ATKs, up to twice in a row.
+When dodging, the scatter barrier can be moved between the user and last enemy hit. Scatter barrier duration time is paused while moved. CD: 0.5s. If dodging interrupts a Basic ATK, tap ATK to continue Basic ATK. When performing an Ultimate Evasion, use Ultimate Evasion Skill to open fire, dealing 10 x 20% Ice DMG. Bullets deal 20 x 20% Ice DMG passing through a scatter barrier. CD: 15s.
+
+### Production Assist
+
+(TEMP) Other teammates'QTE, triggers Silverwing: N-EX's QTE.
+
+## Combo-Raze Effect
+
+(TEMP) Able to use when the next threshold is more than halfway charged, deploying a scatter barrier and firing a hail of bullets to deal 12 x 20% Ice DMG. If the bullets pass through the scatter barrier, Ice DMG increases by 24 x 20%.
+When a scatter barrier is present, the last blow of each Basic ATK grants a charge. If the barrier is broken, the charge is lost. With 2 charges, tap the ATK button to follow the last blow of a Basic ATK with a special Combo ATK dealing 500% Ice DMG. COntinue tapping ATK after the Combo finishes to follow with the second blow of a Basic aerial ATK or ...
+
+### Cobalt Wings
+
+(TEMP) Combo ATK deal more Ice DMG
+
+### Plasma Squeeze
+
+(TEMP) Increase TOtal DMG against PSY-type enemies. Total DMG dealt by Combo ATKs increased for a short time after QTE
+
+## Razing Chrome
+
+(TEMP) When tapped:
+If grounded, get airborne dealing 100% Ice DMG. Tap ATK afterwards to follow with the second blow of a Basic ATK.
+Aerial: Return to the ground dealing 100% Ice DMG. Tap ATK afterards to follow with the third blow of a Basic ATK.
+Getting airborne or grounded moves scatter barrier between you and the enemy hit last.
+
+If held: Perform Ultimate for 2500% Ice DMG. During Ultimate, user and enemy skill timers and stage timer are paused. Destroys barriers present on field. A scatter barrier is redployed....
+
+### Vigilant Procession
+
+(TEMP) Total Ice DMG dealt by use increases while a scatter barrier is on the field
+
+### Aerial Salvo
+
+(TEMP) Bullets passing through a scatter barrier deal more Total DMG
+
+## Multi-Unit Arm 0019
+
+First Ground ATK deals 2 x 100% Ice DMG.
+Second Ground ATK deals 100% Ice DMG.
+Third Ground ATK deals 100% + 7 x 20% Ice DMG.
+Fifth Ground ATK deals 100% Ice DMG.
+First aerial ATK deals 100% Ice DMG.
+Second aerial ATK deals 50% + 50% + 7 x 20% Ice DMG.
+Third aerial ATK deals 9 x 20% + 100% Ice DMG. You can move during this time.
+During Basic ATKs and Combo ATKs, resistance to interruptions increases while DMG received decreases 50%.
+
+### Bunny Refit
+
+(TEMP) Total DMG and Basic ATK Ice DMG increase.
+
+### QTE-Prompt Plot
+
+(TEMP) QTE: Deals Ice DMG while restoring HP. Also, triggers a global Time Fracture and the CD of the next switch is reduced by 4 seconds.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ur.md b/public/data/honkai3rd/ko-KR/battlesuits/ur.md
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+# Umbral Rose
+
+## Rosette Runners
+
+Leader Bonus:
+Rosette Runners: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
+
+### Rosette Runners
+
+Whole team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
+
+## Passive Skill
+
+Character automatically gain passive bonuses.
+Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800.
+Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80.
+Last strike of the 5th Basic ATK sequence: 120.
+Last strike of the Ultimate: 160.
+
+### Rosemary
+
+Auto-triggers before character dies, granting invincibility and recovering 5.0% HP every 0.5s for 3s. Activates 1 time per battle only.
+
+### Jagged Splinters
+
+Thorny Scythe and the last strike of Ultimate Skill gain 35.0% or 50.0% Total DMG Multiplier against enemies with 1 or 2 laceration stacks respectively.
+
+### Relentless Skullcap
+
+When Combo Hit Count exceeds 40 or 80, gain 20.0% or 40.0% Physical DMG respectively.
+
+## Iris Blink
+
+Quickly evades enemy attacks. Can be performed twice in a row.
+Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s.
+Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
+
+### Freesian Spurt
+
+Shortens the CD of Iris Blink by 4.0s and extends the duration of Time Fracture by 1.5s.
+
+### Rush Renewal
+
+Iris Blink now regains 300.0 Umbra.
+
+## Charge: Rosy Funeral
+
+Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK.
+At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits.
+Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
+
+### Edelweiss
+
+Enemy kill within 1s of throwing the spinning scythe additionally heals the character for 10% + 500 additional HP.
+
+### QTE: Mark the Weeds
+
+QTE: Triggered when an enemy is Impaired, dealing 100% + 3x200.0% ATK of Physical DMG. The last 3 strikes of the attack can directly add 2 Laceration stacks to the enemy.
+
+### Hardy Lilac
+
+Rosy State: Character gains 50.0% Total DMG Reduction and takes 50.0% less Indirect DMG.
+
+## Reaper of Weeds
+
+Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG.
+CD: 20s SP cost: 100
+
+### Rose of Jericho
+
+If every blink attack at the beginning of Ultimate hits an enemy, the character is healed for 60 HP.
+
+### Vile Mustard
+
+Ultimate skill gains 30.0% Total DMG Multiplier against bleeding or impaired enemies.
+
+### Double Swirls
+
+Every strike of the Ultimate cyclone gains 50.0% ATK of Physical DMG. The last strike deals an additional 300.0% ATK of Physical DMG.
+
+## Thorns
+
+5-sequence scythe sweeps.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG.
+3rd Sequence: 50% + 60% ATK of Physical DMG.
+4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG.
+5th Sequence: 150% + 200% ATK of Physical DMG.
+The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
+
+### Hardened Prickles
+
+Character gains 20.0%, 40.0% Total DMG Multiplier against enemies with 1 or 2 Laceration stacks.
+
+### Queen of Mauve
+
+If the Shuttle ATK (the 4th Sequence of the Basic ATK) hits an enemy, the Valkyrie additionally recovers 6.0 SP.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/va.md b/public/data/honkai3rd/ko-KR/battlesuits/va.md
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+# Valkyrie Accipiter
+
+## Chelonic Unity
+
+Leader Bonus:
+When Combo Hit Count exceeds 30, Mei and Kiana in the team gain 22% Crit Rate; when Combo Hit Count is below 30, Bronya in the team gains 28% Crit DMG.
+
+### Dragon Territory
+
+When Combo Hit Count exceeds 30, Mei and Kiana in the team gain 28% Crit Rate; when Combo Hit Count is below 30, Bronya in the team gains 40%
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### Resolve
+
+When on the field, deal 40% more Physical DMG to enemies within a 3-meter radius. When exiting, allies gain 15% Physical DMG for the next 3 attacks.
+
+### Serenity
+
+Last hit of Ki Shattering Fist causes a 1s stun. Last hit of Ki Avalanche causes a 5.0s stun, and deals an additional X% ATK of Physical DMG.
+
+### Enlightenment
+
+Last hit of Ki Zenith heals self for X HP. The Six Fists heals self for X HP. Last hit of Ki Impact heals team for X HP.
+
+## Vermilion Dance
+
+Rapid movement to evade attacks.
+For a short period after using Ultimate Evasion, tap the Combo button to dash to the enemy and unleash a brutal smash, dealing 300% ATK of Physical DMG.
+Time Fracture: Ultimate Evasion triggers Time Fracture, slowing all enemies for 3s. CD: 15s.
+
+### Fiery Flock
+
+Ultimate Evasion triggers Time Fracture for the game for 1.50s.
+
+### Sunchaser
+
+After using Ultimate Evasion, press the Combo button to Crush enemies, thus impairing them and slowing their DEF by 30% for 4.0s.
+
+### Anser Turn
+
+Shortens CD of Ultimate Evasion 4.00s.
+
+## Combo: Azure Dragon
+
+Link the various Six Fists stances into different Combo ATKs.
+Ki Shattering Fist: 2x100%+150% ATK of Physical DMG
+Ki Zenith: When unlocked, 7x30%+100% ATK of Physical DMG.
+Ki Barrage: 80% ATK of Physical DMG for each hit.
+Ki Nova: Full charge launches a penetrating blast wave dealing 3x80% ATK of Physical DMG.
+
+### Switch: Raging Scale
+
+Unlocks Switch Skill. Switch entry unleashes a ground slam that knocks surrounding enemies airborne and deals 300% Physical DMG.
+
+### QTE: Gray Dragon
+
+Triggers QTE when enemy's shield is broken, entering the battle and slamming the ground to deal X% Physical DMG, knocking nearby enemies airborne, apply Time Slow and impair, reducing DEF by 30% for Xs.
+
+### Dragon's Return
+
+For 5s after switch entry, gain slight increases to Interrupt and Ignore Interrupt, and X% DMG Reduction. When exiting, boost team mates by the same amount for Xs.
+
+## Amber Dragon
+
+Consumes 25 Sp to unleash a Burst Combo ATK.
+Ki Avalanche: 350% ATK of Physical DMG
+Ki Impact: 400% ATK of Physical DMG
+Ki Nova EX: 3x150% ATK of Physical DMG.
+
+### Fallow Earth
+
+After last hit of Ki Avalanche, last hit of Ki Impact, and hits by Ki Nova EX, take 15% less Physical DMG for 6.0s.
+
+### Celestial Spirit
+
+When the last hit of Ki Avalanche, last hit of Ki Impact, and hits of Ki Nova EX hits an impaired or stunned enemy, deal an additional 200% ATK of Physical DMG.
+
+## Whitetiger Dashing
+
+Use the Six Fists for battle.
+The Six Fists:
+1st Stance: 80% ATK of Physical DMG
+2nd Stance: 80% ATK of Physical DMG
+3rd Stance: 80% ATK of Physical DMG
+4th Stance: 2x100% ATK of Physical DMG
+5th Stance: 2x80% ATK of Physical DMG
+6th Stance: 150% ATK of Physical DMG
+
+### Panther Dance
+
+Unlock Ki Zenith that deals 60% ATK of Physical DMG in each hit sequence and 200% ATK of Physical DMG in the final ground smash.
+
+### Lord of the Wastes
+
+When Ki Zenith hits the ground, increase all kinds of damage by 20% for 7s; when Ki Impact hits the ground, team gains 20% Total DMG Multiplier for 7s.
+
+### Battle Howl
+
+When Ki Nova EX hits, the team deals 200% more damage to shields for 6.5s.
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diff --git a/public/data/honkai3rd/ko-KR/battlesuits/vb.md b/public/data/honkai3rd/ko-KR/battlesuits/vb.md
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+# Valkyrie Bladestrike
+
+## Sakura Aura
+
+Leader Bonus:.
+Sakura Aura: Team gains 25% DEF in battle. BIO-type characters gain 5% Max HP.
+
+### Sakura Aura
+
+Team gains 40% DEF in battle. BIO-type characters gain 9% Max HP.
+
+## Passive Skill
+
+Character automatically gain passive bonuses.
+
+### Shadow Aura X
+
+Gain 40% Total DMG Multiplier versus enemies with broken Elite Shield.
+
+### Combo Keeper
+
+Ignores combo interruption once. Can be triggered once every Xs. Applies for the whole team.
+
+### Energy Overflow
+
+When deployed character reaches max SP, distributes X% SP gain to undeployed characters.
+
+## Phantom Blade
+
+Quick dash to evade enemy attacks.
+Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3 sec. CD: 15s.
+
+### Aerial Slash
+
+Tap the [ATK] button after Ultimate Evasion to unleash Blade Flurry. Blade Flurry gains X% Crit DMG when attacking enemies knocked airborne.
+
+### Shadow Razor
+
+Shortens CD of Time Fracture by Xs.
+
+### Wind Aura
+
+Upon Ultimate Evasion, character gains X% Attack Speed for 3+Xs. Duration of Time Fracture triggered by Ultimate Evasion is extended by Xs, at the end of which enemies will be knocked airborne and dealt Combo Hit Count (max 200) xX) of Physical DMG.
+
+## Combo Skill: Void Edge
+
+Slash flurry attack.
+Each Sequence: 210% ATK of Physical DMG.
+Fatal Slash: 260% ATK of Physical DMG.
+
+### Switch: Impact Flurry
+
+Switch entry unleashes Blade Furry. Blade Flurry gains 30.0% Crit Rate when attacking enemies knocked airborne.
+
+### Relentless Flurry
+
+Tap the [ATK] button during Blade Flurry to keep triggering Blade Flurry (limit: 6 times).
+
+### QTE: Issen
+
+Triggers QTE when enemy is affected by Time Slow, unleashing One Flash and dealing 250% + X% ATK of Physical DMG.
+
+## Susanoo
+
+Activates Valkyrie SP burst to enter Valkyrie Mode.
+Burst: Consumes SP continuously to increase all forms of attack.
+Continuous Burst: Consumes 20 SP to activate and 10 SP/s aftewards. Duration: 60s or until SP is depleted.
+
+### Martial Stream
+
+Channels energy during Burst, recovering undeployed characters' SP by X per second.
+
+### Ki Spirit
+
+Increases Crit Rate by X% and Crit DMG by X% during Burst.
+
+## Gokiketsu
+
+AOE penta-slash.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 80% ATK of Physical DMG.
+3rd Sequence: 100% ATK of Physical DMG.
+4th Sequence: 100% ATK of Physical DMG.
+5th Sequence: 250% ATK of AOE Physical DMG.
+
+### Kinetic Aura
+
+Basic ATKs gain X% Attack Speed.
+
+### Spirit Aura
+
+Gains higher Ignore Interrupt during Basic ATKs or Combo ATKs. Reduces Physical DMG taken by X%.
+
+### Ankage Jutsu
+
+Increases the SP gain during basic and combo attacks by X%.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ve.md b/public/data/honkai3rd/ko-KR/battlesuits/ve.md
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+# Violet Executer
+
+## Execution Time
+
+Leader Bonus:
+Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
+
+### Execution Time
+
+Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### World's #1 Cutie
+
+Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
+
+### Salt for the Wound
+
+ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
+
+### No Touching
+
+When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
+
+## Iron Maiden (Evasion)
+
+Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
+After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
+
+### Iron Maiden
+
+Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
+
+### Rapid CD (VE)
+
+CD of Ultimate Evasion skill is 4.00s shorter.
+
+### Blood Magdalene
+
+Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.
+
+## Charge: Impaler
+
+Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
+Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
+
+### Vicious Impaler
+
+Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
+
+### Switch: Instant Impalement
+
+Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
+
+### QTE: Cross Spears
+
+QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
+
+## Execute Mode
+
+Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
+Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
+1st Sequence: 2x75% ATK of Physical DMG.
+2nd Sequence: 2x65% ATK of Physical DMG.
+3rd Sequence: 2x (50+70%) ATK of Physical DMG.
+4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.
+
+### Execution Start
+
+Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
+
+### Hemorrhagic Shock
+
+Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.
+
+### Arbiter
+
+The 4th sequence of Burst ATK gains 50.0% Crit Rate.
+
+## Lance of Longinus
+
+Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
+1st Sequence: 3x30% ATK of Physical DMG.
+2nd Sequence: 3x30% ATK of Physical DMG.
+3rd Sequence: 4x45% ATK of Physical DMG.
+4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.
+
+### Steel Tempest
+
+4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.
+
+### Spiked Skirt
+
+Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
+
+### Flesh Raker
+
+Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/vg.md b/public/data/honkai3rd/ko-KR/battlesuits/vg.md
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+# Valkyrie Gloria
+
+## Praefect Equites
+
+Leader Bonus:
+Praefect Equites: Boosts 30.0% bonus Fire DMG. Throws deal 17.0% bonus total DMG.
+
+### Praefect Equites
+
+Boosts Fire DMG by 30.0% and total DMG of Throw by 17.0% for the team.
+
+## Passive Skill
+
+Passive bonus apply automatically
+Resolve: Starts at 240 and maxes at 480.
+
+### Burning Honor
+
+Deals 55.0% more Fire DMG against ignited enemies.
+
+### Medal of Victory
+
+Performing at Throw with weapon active entering cooldown or inflicting Collapsed debuff recovers 480 Resolve. Triggering Throw Counter recovers 240 Resolve.
+
+### Victorious Pursuit
+
+Triggers a/an 2.0s Time Fracture when unleashing Throw of activating the CD of weapon skills.
+
+## Augur Martialis
+
+Tap [ATK] upon Ultimate Evasion to directly unleash the 5th sequence.
+Augur Martialis: Restores 120 Resolve and triggers Time Fracture for 3s. CD: 15s.
+
+### Battle Stampede
+
+In Combat Focus state, the 5th sequence of Basic ATK deals 40.0% more Total DMG.
+
+### Temperance
+
+Augur Martalis grants Combat Focus for 3s, where the Valkyrie can directly unleash the 5th sequence of Basic ATK after evasion by tapping [ATK] and restores 3.0 SP and 40 Resolve on hit.
+
+## Charged ATK: Impetus Gloria
+
+Tap & hold [ATK] to unleashed Charged ATKs.
+At least 240 Resolve: Hold [ATK] to gain Adamance and Iron Body after 0.6s and enter Sprint Stage 1, where each hit costs 40 Resolve and deals 50% ATK of Physical DMG & 80% ATK of Fire DMG.
+Consume at lease 240 Resolve to enter Sprint Stage 2, where Fire DMG of each hit rises to 100% ATK.
+Consume at lease 240 Resolve: Release [ATK] to launch Sprint ATK dealing 100% ATK of Physical DMG & 450% ATK of Fire DMG, or perform 1st sequence of Basic ATK otherwise.
+While in Aura Ignis with over 240 Resolve, hold [ATK] to consume all Resolve for Decisive Blow dealing 8x60%+350% ATK of Fire DMG & 200% ATK of Physical DMG. Every Resolve consumed boosts total DMG by 0.2%.
+
+### Unwavering
+
+In Sprint Status, for ever 40 Resolve consumed, Sprint ATK deals 40.0% ATK of bonus Fire DMG.
+
+### Fiery Will
+
+During Sprint ATK of Decisive Blow, every 240 Resolve consumed grants stack of Fiery Will which boosts Fire DMG by 6.0% and reduces total DMG taken by 5% for 30s (10 stacks max).
+
+### Fueled by War
+
+Decisive Blow additionally grants 2 stack(s) of Fiery Will; with max stacks of Fiery Will, the final hit of Decisive Blow deals 250.0% of bonus Fire DMG.
+
+## Eruptio Magnifica
+
+Unleashes a Might Blow with a massive lance
+Leap towards the target and pull in nearby enemies for a short duration, dealing 2x300% ATK of Physical DMG + 2x300% ATK of Fire DMG, then hurl a massive lance to further deal 500% ATK of Physical DMG + 1800% ATK of Fire DMG and inflict Quantum Implosion on QUA enemies, and generates an Aura Ignis covering the entire field, where Basic ATKs and Throw Counter recover twice the Resolve and Valkyrie gains higher Ignore Interrupt for 15s.
+
+Activation cost: 100SP.
+
+### Undying Fire
+
+Gains 50.0% Total DMG during Aura Ignis.
+
+### Streamlined Splendor
+
+Casting Ultimate recovers 480.0 Resolve.
+
+### Forging Fire
+
+Within Aura Ignis, after hitting any enemy with Basic ATK (including Charged ATK) 3 times, the next Basic ATK (including Charged ATK) additionally deals 80.0% ATK of Fire DMG.
+
+## Hasta Domina
+
+Five-sequence lance attacks.
+1st Sequence: 80% ATK of Physical DMG.
+2nd Sequence: 140% ATK of Fire DMG + 120% ATK of Physical DMG.
+3rd Sequence: 160%+80% ATK of Fire DMG.
+4th Sequence: 4x60%% ATK of Fire DMG x2.
+5th Sequence: 200% ATK of Physical DMG + 300% ATK of Fire DMG.
+The 2nd, 4th, and 5th sequences restore 40 Resolve on hit.
+
+### Fighting Will
+
+The 4th sequence of Basic ATK restores 1.0 bonus SP every hit.
+
+### Flaming Lance
+
+5th sequence of Basic ATK, Sprint ATK, and Decisive Blow Ignite enemies on hit, dealing 30% ATK of Fire DMG per 0.5s for 8.0s.
+
+### QTE - Irae Angelus
+
+Triggers when an enemy is Time Slowed. Deals 300% ATK Physical DMG + 800.0% Fire DMG and restore 240 Resolve.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/vke.md b/public/data/honkai3rd/ko-KR/battlesuits/vke.md
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+# Vermilion Knight: Eclipse
+
+## Vermilion Mark
+
+Leader Bonus:
+Vermilion Mark: For the team, switch skills & QTEs deal 21% Total DMG; Ultimates deal 21% Total DMG. Team deals 30.0% bonus Fire DMG if formed by 3 different-type battlesuits.
+
+### Vermilion Mark
+
+For the team, switch skills & QTEs deal 25% Total DMG; Ultimates deal 25% Total DMG. Team deals 33.0% bonus Fire DMG if formed by 3 different-type battlesuits.
+
+## Passive Skill
+
+Character automatically gains passive bonuses.
+Overdrive status: Cannot use Charged ATK, perform 2 consecutive Evasions, or recover SP from Basic ATKs. Unleash Ultimate to end Overdrive status.
+
+### After Burn
+
+Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%.
+After level 4, the skill can only be increased when rank.
+After level 6, the skill can only be increased when rank.
+
+### Scorching Sun
+
+When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.
+
+### Molten Cleaver
+
+Attacks against ignited enemies gain 50.0% Fire DMG.
+
+## Guren Flash
+
+Quickly evade enemy attacks. Can be performed 2 times in a row.
+Guren Flash: Triggered upon Ultimate Evasion and reduces CD of Ultimate by 5s. Tap the [ATK] button again to charge towards the target enemy and deal: 100% ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG.
+CD: 15s
+
+### Plasmonic Armor
+
+Shortens CD of Guren Flash by 3.0s.
+
+### Fuel Ignition
+
+Guren Flash strikes ignite enemies for 6.0s upon hit, dealing 50% ATK of Fire DMG every 0.5s.
+
+### QTE: Solar Impact
+
+Switch: Basic ATK 1st Sequence
+QTE: Triggered when enemy is affected by Time Slow. Deals 700.0% ATK of Fire DMG + 2x150% ATK of Fire DMG + 200% ATK of Physical DMG, and ignites nearby enemies for 5s, dealing 50% ATK of Fire DMG every 0.5s.
+
+## Charge: Meteoric Assault
+
+When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK.
+Charged ATK: Charges towards the target enemy, dealing 2x(50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG.
+After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.
+
+### Undying Embers
+
+Schielhau ignites the enemy target for 6.0s, dealing 50% ATK of Fire DMG every 0.5s.
+
+### Incomplete Combustion
+
+Overdrive State: Gain 25.0% Fire DMG.
+
+### Turbo Fire
+
+Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.
+
+## Annihilating Flames
+
+Unleash a devastating assault with a flaming greatsword and burn everything within sight. Overdrive status ends once the skill is complete.
+The Ultimate skill has 4 charges. 1 charge is consumed with every usage of the skill. With more than 0 charge, tap the [Ultimate] button before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack.
+1st Sequence: Deals 2x(250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG.
+2nd Sequence: Deals 2x(200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 50% ATK of Physical DMG + 1000% ATK of Fire DMG.
+
+### Boiling Lava
+
+Gains 20% Fire DMG each time the Valkyrie consumes SP to perform her Ultimate. Max stacks: 2. Duration: Until Ultimate ends.
+
+### Red Infernal
+
+When Ultimate strikes, target is ignited for 8.0s, taking 50% ATK of Fire DMG per 0.5s.
+
+### Enraged Load
+
+After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by 5.0s.
+
+## Iron of Twilight
+
+4-sequence attack.
+1st Sequence: 3x30% ATK of Fire DMG.
+Vermilion Knight will quickly start sprinting once she starts to move. During sprinting, the 1st Sequence will turn into a Sprint ATK with increased Interrupt and Ignore Interrupt.
+2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG.
+3rd Sequence: 2x100% ATK of Physical DMG + 50% ATK of Fire DMG.
+4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.
+
+### Shadow of Muspell
+
+When combo hit count exceeds 50, gain Ignore Interrupt, and hits from the 3rd and 4th sequences of Basic ATK deal 250% ATK of Fire DMG and ignite enemies for 4.0s to inflict 50% ATK of Fire DMG every 0.5s.
+
+### Turbo Heatflow
+
+The last hits of the 3rd and 4th Sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/vp.md b/public/data/honkai3rd/ko-KR/battlesuits/vp.md
new file mode 100644
index 00000000..25833aba
--- /dev/null
+++ b/public/data/honkai3rd/ko-KR/battlesuits/vp.md
@@ -0,0 +1,96 @@
+# Valkyrie Pledge
+
+## Our Pledge
+
+Leader Bonus:
+Our Pledge: Shortens duration of most debuffs by 25% for the team. PSY-type characters gain 15% Elemental DMG.
+
+### Our Pledge
+
+Shortens debuff durations by 40% for the team. PSY-type characters gain 24% Elemental DMG.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### World's #1 Cutie
+
+Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
+
+### I'm Mad
+
+After deploying the cross, character gains 50.0% Attack Speed.
+
+### Lightning Strike
+
+When Combo Hit Count exceeds 50, each hit of the next charged attack deals Combo Hit Count (max: 126) x 56 Lightning DMG and knocks down the enemy. Combo Hit Counts reset to zero at the end of the effect.
+
+## Time Refuge
+
+Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
+After Ultimate Evasion, gain 40% Move Speed for 3s.
+Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
+
+### Refuge Enhance
+
+Increases the duration of Time Fracture by 2.50s.
+
+### Time Bender
+
+Shortens CD of Ultimate Evasion by 4.00s.
+
+### Grace
+
+After Time Fracture is triggered upon Ultimate Evasion, next deployed cross gains 20.0% Total DMG Multiplier.
+
+## Charge: Piercing Spear
+
+Charge during the 4-sequence Basic ATK to launch a piercing attack.
+Piercing Spear: Charge by holding the [ATK] button during the 4-sequence Basic ATK.
+Reaches full charge in a short time, then release the [ATK] button to deal 3x135% ATK of Physical DMG.
+
+### Charged Thrust
+
+Each strike of Piercing Spear has a 13.4% chance to deal an additional 225% Lightning DMG and paralyze enemies for 2s.
+
+### Switch: Holy Lance
+
+Switch: Immediately unleash Piercing Spear, dealing 3x211% ATK of Physical DMG.
+
+### QTE: Triple Spears
+
+QTE: Triggered when an enemy is frozen: Unleashes 3 Piercing Spears in succession, each Spear dealing 3x190% ATK of Physical DMG.
+
+## Spearsss
+
+Throws a spear into the air that transforms into a rain of holy javelins.
+Spearsss: Deals total Physical DMG equal to 25x75% of ATK.
+SP Cost: 75
+
+### Debilitating Thunder
+
+Each strike of the Ultimate has a 18.01% chance to impair the target, lowering its Ignore Interrupt and reducing its DEF by 80.0% for 3.5s.
+
+### Thunderous Judgment
+
+Each hit from the Ultimate additionally deals 40.0% ATK of Lightning DMG.
+
+## Spear of Brionac
+
+Basic ATK: Mid-range 4-sequence attack using ethereal light lances.
+1st Sequence: 3x30% ATK of Physical DMG.
+2nd Sequence: 3x30% ATK of Physical DMG.
+3rd Sequence: 4x45% ATK of Physical DMG.
+4th Sequence: 3x75% ATK of Physical DMG against enemies within a large AOE.
+
+### Thunder Spear
+
+Basic ATKs (including Charged ATKs) have a 8.0% chance to strike enemies with Cross Light Spears, dealing 2,400 Lightning DMG. CD: 3s.
+
+### Spear of Imprisonment
+
+Cross Light Spear immobilizes the enemy for 3.00s.
+
+### Blessing of Taranis
+
+When Combo Hit Count exceeds 30, each Basic ATK hit additionally deals 30.0% ATK of Lightning DMG.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/vt.md b/public/data/honkai3rd/ko-KR/battlesuits/vt.md
new file mode 100644
index 00000000..f66fbee8
--- /dev/null
+++ b/public/data/honkai3rd/ko-KR/battlesuits/vt.md
@@ -0,0 +1,90 @@
+# Valkyrie Triumph
+
+## Triumph
+
+Leader Bonus:
+Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
+
+### Triumph
+
+All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
+
+## Passive
+
+Passive bonuses apply automatically.
+
+### By Victory
+
+Increases Crit DMG done to frozen and stunned enemies by 50.0%.
+
+### Iron Wall
+
+Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
+
+## Shock Wave
+
+Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
+Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
+Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
+
+### Rapid CD
+
+Shortens CD of Wave Blast by 6.0s.
+
+### Wave Enhance
+
+Extends duration of Wave Blast by 2.0s.
+
+### Wave Defense
+
+When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
+
+## Valkyrie Charge
+
+Unleash a Windmill Cleave attack when sprinting.
+Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
+
+### Switch: Mutilate
+
+Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
+
+### QTE: Mittelhau - Zorn
+
+QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
+
+## Blade Field
+
+Creates a sword rain enchant.
+Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
+Field Shatter: Explosion deals 800% ATK of Physical DMG.
+SP Cost: 125
+
+### Shattering Field
+
+Increases Physical DMG against enemies within the Enchant by 50.0%.
+
+### Healing Field
+
+For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
+
+### Imploding Field
+
+Field Shatter deals additional 500% ATK of Physical DMG.
+
+## Charge: Heavy Sword (VT)
+
+Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
+1st Sequence: 150% ATK of Physical DMG.
+2nd Sequence: 180% ATK of Physical DMG.
+3rd Sequence: 250% ATK of Physical DMG.
+1st Charged Strike: 200%+300% ATK of Physical DMG.
+2nd Charged Strike: 250%+400% ATK of Physical DMG.
+3rd Charged Strike: 320%+440% ATK of Physical DMG.
+
+### Critical Cleave
+
+Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
+
+### Perseverance
+
+During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/wd.md b/public/data/honkai3rd/ko-KR/battlesuits/wd.md
new file mode 100644
index 00000000..f3f340c3
--- /dev/null
+++ b/public/data/honkai3rd/ko-KR/battlesuits/wd.md
@@ -0,0 +1,99 @@
+# Wolf's Dawn
+
+## Harmonic Resonance
+
+Leader Bonus:
+Harmonic Resonance: When Combo Hit Count exceeds 30, team gains 15% Crit Rate. PSY-type characters gain 20% Crit DMG.
+
+### Harmonic Resonance
+
+When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+Project Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.
+Project Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s.
+
+### Bio Ward
+
+All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s.
+
+### Prismatic Refraction
+
+When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.
+
+### Quantum Survival
+
+With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.
+
+## Simulated Flicker
+
+Enters temporary Dimension Shift to evade enemy attacks.
+Simulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.
+If Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP.
+
+### Tactical MOD
+
+When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s.
+
+### Counter Protocols
+
+Shortens CD of Simulated Flicker by 4.0s.
+
+### Field Supplies
+
+Ultimate Evasions recover 5.0 SP for the whole team.
+
+## Switch-Burst Assault
+
+Immediately unleashes Shield Charge upon entry.
+Shield Charge: 250% ATK of Physical DMG.
+Project Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence.
+
+### Burst Assault
+
+Shield Charge additionally deals 170% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK.
+
+### QTE: Dilated Momentum
+
+QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s.
+
+### Remote Control
+
+Project Bunny stays in battle for 12.0s after the Valkyrie exits.
+
+## GROM Slam
+
+Activate powerful resonance with Project Bunny to have it unleash devastating attacks.
+Resonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.
+1st Smash: 275% Project Bunny's ATK of Physical DMG.
+2nd Smash: 425% Project Bunny's ATK of Physical DMG.
+3rd Smash: 575% Project Bunny's ATK of Physical DMG.
+SP Cost: 55.
+
+### Synchronized Frenzy
+
+Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s.
+
+### EM Counter
+
+Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies.
+
+### Gravity Traction
+
+Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 400.0% ATK of Physical DMG.
+
+## Charge: Particle Cannon
+
+Charged ATK using a cannon. Higher charge sequence deals more DMG.
+Arm Switch: Changes the way of charging based on the weapon equipped.
+Uncharged attacks order Project Bunny to unleash special attacks on the target.
+
+### Crippling Blast
+
+Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s.
+
+### Precise Targeting
+
+Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.
\ No newline at end of file
diff --git a/public/data/honkai3rd/ko-KR/battlesuits/ya.md b/public/data/honkai3rd/ko-KR/battlesuits/ya.md
new file mode 100644
index 00000000..9da29f21
--- /dev/null
+++ b/public/data/honkai3rd/ko-KR/battlesuits/ya.md
@@ -0,0 +1,89 @@
+# Yamabuki Armor
+
+## Mental Sync
+
+Leader Bonus:
+Mental Sync: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG.
+
+### Mental Sync
+
+When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
+
+## Passive Skill
+
+Passive bonuses apply automatically.
+
+### Mecha Barrier
+
+All team members have a mech shield that absorbs Physical DMG. This shield has 558 HP which is fully restored if not attacked for 6.0s.
+
+### Reactive Shield
+
+Mecha shield deals 1,620 Lightning DMG to surrounding enemies and knocks them airborne when breached.
+
+### Reinforced Barrier
+
+Mecha shield receives DEF equal to 100% of Yamabuki's DEF.
+
+## Dimension Field
+
+Raises the shield to defend against frontal attacks.
+Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike, dealing 100% ATK of Physical DMG.
+Perfect Defense: Counterstrike triggers a 5s Time Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed for 3s.Base CD of Perfect Defense: 15s.
+
+### Reflective Shield
+
+Can perform Counterstrike when defending against ranged attacks. Unleashes Shield Charge and ignites the enemy, dealing 154 Fire DMG every 0.5s for 10.0s.
+
+### Reverse Trajectory
+
+Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage.
+
+### Field Propulsion
+
+Recovers 4 SP for the whole team after Counterstrike.
+
+## Switch: Shield Charge
+
+Switch skill immediately unleashes a Shield Charge.
+Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air.
+
+### Power Charge
+
+Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge.
+
+### QTE: Honkai Barrier
+
+QTE: Triggers when an enemy is affected by Time Slow. Attacks with Super Shield Charge, dealing 600% ATK of Physical DMG and stunning the target for 5.0s.
+
+## Overdrive Mode
+
+Unlocks the Mecha's energy restrictions to enter Burst mode: Overdrive.
+Overdrive Cost: At over 40 SP, consumes 10 SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during which the Valkyrie gains Iron Body.
+Overdrive Switch: Tap [Ultimate] to switch off Overdrive.
+Heat Reset: Heat meters of laser-type weapons will be reset upon Burst activation.
+
+### Terror Drain
+
+When Overdrive Mode is triggered, heal the whole team by 108 HP for every impaired enemy hit by fist attacks.
+
+### Terror Freeze
+
+Upon triggering Overdrive Mode, apply Time Lock to impaired enemies for 10.0s. Affected enemies remain impaired during Time Lock.
+
+### Mending Link
+
+When Overdrive Mode is triggered, heal the whole team by 299 HP for each enemy kill.
+
+## Charge: Particle Cannon
+
+Charged cannon fire that deals greater DMG with higher charge sequence.
+Arm Switch: Charging mode changes with type of weapon equipped.
+
+### Mech Phobia
+
+Uncharged attacks impairs the target and other enemies nearby, decreasing their DEF by 30.0% for 10.0s.
+
+### Energy Overload
+
+Increases charging speed by 50.0% but decreases Crit Rate by 50%.
\ No newline at end of file
diff --git a/src/scripts/generate-ko-kr-md-files.ts b/src/scripts/generate-ko-kr-md-files.ts
index 62f5b59c..01adac7c 100644
--- a/src/scripts/generate-ko-kr-md-files.ts
+++ b/src/scripts/generate-ko-kr-md-files.ts
@@ -1,4 +1,6 @@
+import { BattlesuitSkillGroup } from '../lib/honkai3rd/battlesuits'
import { existsSync, writeFileSync } from '../server/data/fs'
+import { listBattlesuits } from '../server/data/honkai3rd/battlesuits'
import { listElfs } from '../server/data/honkai3rd/elfs'
import {
listStigmata,
@@ -99,3 +101,41 @@ export function generateElfData() {
)
})
}
+
+export function generateBattlesuitData() {
+ const battlesuitList = listBattlesuits()
+
+ battlesuitList.forEach((battlesuit) => {
+ const krBattlesuitDataPath = `honkai3rd/${locale}/battlesuits/${battlesuit.id}.md`
+ if (existsSync(krBattlesuitDataPath)) {
+ return
+ }
+
+ writeFileSync(
+ krBattlesuitDataPath,
+ [
+ `# ${battlesuit.name}`,
+ stringifySkillGroup(battlesuit.leader),
+ stringifySkillGroup(battlesuit.passive),
+ stringifySkillGroup(battlesuit.evasion),
+ stringifySkillGroup(battlesuit.special),
+ stringifySkillGroup(battlesuit.ultimate),
+ stringifySkillGroup(battlesuit.basic),
+ battlesuit.sp != null ? stringifySkillGroup(battlesuit.sp) : '',
+ ]
+ .join('\n\n')
+ .trim()
+ )
+ })
+}
+function stringifySkillGroup(skillGroup: BattlesuitSkillGroup) {
+ return [
+ `## ${skillGroup.core.name}`,
+ skillGroup.core.description,
+ ...skillGroup.subskills.map((subskill) => {
+ return [`### ${subskill.name}`, subskill.description].join('\n\n')
+ }),
+ ]
+ .join('\n\n')
+ .trim()
+}