3.4 KiB
Black Nucleus
Complex Operations
Leader Bonus: Complex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 3.5s.
Complex Operations
Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.
Passive Skill
Passive bonuses apply automatically.
Field Breach
Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind.
Target Locked
When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s.
Thermal Activation
The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.
Dimensional Interruption
Dodges sideways to evade enemy attacks and becomes invisible. Dimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s. Invisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed. Invisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters.
Stealth Assassination
When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends.
Time Bomb
Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG.
Particle Reset
Shortens CD of Dimensional Interruption by 4.0s.
Switch: Mecha Smash
Switch skill unleashes a slam attack with robot arms. Slams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE.
Hardened Chassis
Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG.
QTE-Field Suppression
QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE).
Suppression Barrage
Unloads the entire arsenal to bombard the designated area. Suppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG. SP Cost: 125
Mortar Cannon
Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s.
Blinding Munitions
Stuns enemies 0.5s after being hit by Bombardment for 5.00s.
Charge: Shrapnel Shell
Charged cannon fire. Higher charge sequence deals greater DMG. Arm Switch: Charging mode changes with type of equipped weapon. Guidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt.
Precision Charge
Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%.
Flash Dodge
Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging.
Primed Charge
Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.