Added signets pages
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# Aria of Gold
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Restoring 100 SP in total triggers 3 Lightning of Aria bolts each dealing 450% ATK of Lightning DMG and inflicting 6s of Intoxicate randomly. Intoxicated enemies take 15% bonus Total DMG.
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## Aria of Soil
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Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 3 times.
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### Aria of Soil +1
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Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 4 times.
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### Aria of Soil +2
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Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 5 times.
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### Aria of Soil +3
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Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 6 times.
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## Aria of Life
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Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.
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### Aria of Life +1
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Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.
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### Aria of Life +2
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Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.
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### Aria of Life +3
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Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.
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## Aria of Dawn
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If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1200% Lightning DMG in a large area and inflict 3s of Paralyze.
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### Aria of Dawn +1
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If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1440% Lightning DMG in a large area and inflict 3s of Paralyze.
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### Aria of Dawn +2
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If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1680% Lightning DMG in a large area and inflict 3s of Paralyze.
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### Aria of Dawn +3
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If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1920% Lightning DMG in a large area and inflict 3s of Paralyze.
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# Echo of Gold
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Consuming SP restores the same charges and triggers Final Echo status during which Total DMG increases 8% (160% max) at the cost of charges equal to the remaining duration per second. Insufficient charges reset the effect and end Final Echo.
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## Echo of Withered Soil
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After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1% SP per second until it ends.
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### Echo of Withered Soil +1
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After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.2% SP per second until it ends.
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### Echo of Withered Soil +2
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After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.4% SP per second until it ends.
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### Echo of Withered Soil +3
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After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.6% SP per second until it ends.
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## Echo of Shrill Wind
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After lasting over 7s, Final Echo deals 300% ATK of Lightning DMG per second until it ends.
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### Echo of Shrill Wind +1
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After lasting over 7s, Final Echo deals 360% ATK of Lightning DMG per second until it ends.
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### Echo of Shrill Wind +2
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After lasting over 7s, Final Echo deals 420% ATK of Lightning DMG per second until it ends.
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### Echo of Shrill Wind +3
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After lasting over 7s, Final Echo deals 480% ATK of Lightning DMG per second until it ends.
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## Echo of Silent Night
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After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2% per second (40% max) until it ends.
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### Echo of Silent Night +1
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After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (48% max) until it ends.
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### Echo of Silent Night +2
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After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (56% max) until it ends.
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### Echo of Silent Night +3
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After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (64% max) until it ends.
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# Recitatif of Eden
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Every 10 SP left boosts Total DMG by 3.0%.
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## Recitatif of Eden +1
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Every 10 SP left boosts Total DMG by 3.6%.
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## Recitatif of Eden +2
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Every 10 SP left boosts Total DMG by 4.2%.
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## Recitatif of Eden +3
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Every 10 SP left boosts Total DMG by 4.8%.
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# Recitatif of Creeks
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Every 10 SP left boosts Physical & Elemental DMG by 2.5%.
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## Recitatif of Creeks +1
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Every 10 SP left boosts Physical & Elemental DMG by 3.0%.
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## Recitatif of Creeks +2
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Every 10 SP left boosts Physical & Elemental DMG by 3.5%.
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## Recitatif of Creeks +3
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Every 10 SP left boosts Physical & Elemental DMG by 4.0%.
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# Recitatif of Birds
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Every 10 SP reduces Total DMG taken by 2.5%.
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## Recitatif of Birds +1
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Every 10 SP reduces Total DMG taken by 3.0%.
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## Recitatif of Birds +2
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Every 10 SP reduces Total DMG taken by 3.5%.
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## Recitatif of Birds +3
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Every 10 SP reduces Total DMG taken by 4.0%.
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# Recitatif of Fruit Trees
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The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 100%)
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## Recitatif of Fruit Trees +1
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The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%)
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## Recitatif of Fruit Trees +2
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The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%)
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## Recitatif of Fruit Trees +3
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The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%)
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# Recitatif of Good Wine
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Restore 1.5 SP per second.
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## Recitatif of Good Wine +1
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Restore 1.8 SP per second.
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## Recitatif of Good Wine +2
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Restore 2.1 SP per second.
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## Recitatif of Good Wine +3
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Restore 2.4 SP per second.
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# Recitatif of Fine Jade
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Initial SP and max SP increased by 30.
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## Recitatif of Fine Jade +1
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Initial SP and max SP increased by 35.
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## Recitatif of Fine Jade +2
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Initial SP and max SP increased by 40.
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## Recitatif of Fine Jade +3
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Initial SP and max SP increased by 45.
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# Blessing of Cold Moon
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Inflicting Ice Cell also creates a Frost Ring around the Valkyrie that lasts 6s and deals 180% ATK of Ice DMG per 0.3s to nearby enemies.
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## Blessing of Cold Moon +
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Inflicting Ice Cell also creates a Frost Ring around the Valkyrie that lasts 6s and deals 240% ATK of Ice DMG per 0.3s to nearby enemies.
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# Blessing of Frost Scythe
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Tap [ATK] after an evasion to hurl a Frost Guisarmier which spins for 5s, gathers enemies nearby, and deals 5400% ATK of Ice DMG. CD: 10s.
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## Blessing of Frost Scythe +
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Tap [ATK] after an evasion to hurl a Frost Guisarmier which spins for 5s, gathers enemies nearby, and deals 5400% ATK of Ice DMG. CD: 8s.
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# Blessing of Winter Harvest
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Enemies recovering from Ice Cell are inflicted with 1 stack of Hypothermia.
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## Blessing of Winter Harvest +
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Enemies recovering from Ice Cell are inflicted with 1 stack of Hypothermia. Enemies affected by Hypothermia or Ice Cell take 15% bonus Total DMG.
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# Blessing of Uranian Mirror
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Burst mode costs double SP to maintain. In Burst mode, Valkyrie deals 90% extra Total DMG.
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## Blessing of Uranian Mirror +
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Burst mode costs double SP to maintain. In Burst mode, Valkyrie deals 90% extra Total DMG and every 10 SP consumed further boosts Total DMG by 3% until Burst mode ends.
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# Blessing of Stellar Trails
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Inflicting Ice Cell in burst mode also creates a Frost Ring centered around the target, lasting 2s and dealing 480% ATK of Ice DMG per 0.3s to nearby enemies.
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## Blessing of Stellar Trails +
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Inflicting Ice Cell in burst mode also creates a Frost Ring centered around the target, lasting 2s and dealing 540% ATK of Ice DMG per 0.3s to nearby enemies.
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# Blessing of Holy Lance
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During Basic ATK SEQ 4, tap [ATK] repeatedly to thrust the lance at enemies in an increasingly violent manner to deal a total of 6000% ATK of Physical DMG, and Valkyrie is immune to frontal and flank attacks. When Valkyrie's SEQ 4 attack reaches its peak, Basic ATK SEQ 5 will be enhanced to deal 3500% ATK of bonus Physical DMG to enemies in a large area.
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## Blessing of Holy Lance +
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During Basic ATK SEQ 4, tap [ATK] repeatedly to thrust the lance at enemies in an increasingly violent manner to deal a total of 6000% ATK of Physical DMG, and Valkyrie is immune to frontal and flank attacks. When Valkyrie's SEQ 4 attack reaches its peak, Basic ATK SEQ 5 will be enhanced to deal 4500% ATK of bonus Physical DMG to enemies in a large area.
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# Blessing of Formation
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Basic ATK SEQ 5 creates a 3-sec Grav Singularity that pulls in surrounding enemies and deals 2100% ATK of Physical DMG to them. Basic ATK SEQ 4 & 5 and the explosion of the Grav Singularity boost Valkyrie's Total DMG by 3% for 40s (15 stacks max).
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## Blessing of Formation +
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Basic ATK SEQ 5 creates a 3-sec Grav Singularity that pulls in surrounding enemies and deals 2100% ATK of Physical DMG to them. Basic ATK SEQ 4 & 5 and the explosion of the Grav Singularity boost Valkyrie's Total DMG by 3% for 40s (20 stacks max).
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# Blessing of Glory
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In Burst mode, Weapon Active has 70% shorter CD and can deal 2400% ATK of bonus Physical DMG at the cost of 12 SP. Weapon Active gains 4% Total DMG boost per second, and the boost resets when Burst mode is activated again.
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## Blessing of Glory +
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In Burst mode, Weapon Active has 70% shorter CD and can deal 2400% ATK of bonus Physical DMG at the cost of 8 SP. Weapon Active gains 4% Total DMG boost per second, and the boost resets when Burst mode is activated again.
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# Blessing of Paragon
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Ultimate grants 5 stacks of Paragon, each of which boosts Total DMG by 4% for 15s.
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## Blessing of Paragon +
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Casting Weapon Active shortens Ultimate CD by 5s. Ultimate grants 5 stacks of Paragon, each of which boosts Total DMG by 4% for 15s.
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# Blessing of Gambit
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Triggering Retaliation or Ultimate Evasion boosts Physical DMG by 25% for 8s. If triggered outside Burst mode, Valkyrie gains Iron Body for 8s; if triggered in Burst mode, Valkyrie additionally unleashes a counterattack cross strike before Phantom Cleave to deal 1200% ATK of Physical DMG.
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## Blessing of Gambit +
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Triggering Retaliation or Ultimate Evasion boosts Physical DMG by 40% for 8s. If triggered outside Burst mode, Valkyrie gains Iron Body for 8s; if triggered in Burst mode, Valkyrie additionally unleashes a counterattack cross strike before Phantom Cleave to deal 1200% ATK of Physical DMG.
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# Blessing of Brilliance
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Voidstar Anchor and Astral Flares EX cost no SP and restore 3 SP. Every 30 SP restored deals 800% ATK of Fire DMG to enemies within 10 meters. CD: 6s.
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## Blessing of Brilliance +
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Voidstar Anchor and Astral Flares EX cost no SP and restore 3 SP. Every 30 SP restored deals 1200% ATK of Fire DMG to enemies within 10 meters. CD: 6s.
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# Blessing of Halo
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Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX deal 2000% ATK of Fire DMG to enemies within 8 meters of the target hit, gather them, and restore 50 Astrum. CD: 10s.
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## Blessing of Halo +
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Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX deal 2800% ATK of Fire DMG to enemies within 8 meters of the target hit, gather them, and restore 50 Astrum. CD: 10s.
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# Blessing of Sheen
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Voidstar Anchor EX and Astral Flares EX do not suspend Astrum consumption, but Seirios Ballista doesn't end Astral Harness and clear Astrum. Seirios Ballista costs 65 SP at most.
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## Blessing of Sheen +
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Voidstar Anchor EX and Astral Flares EX do not suspend Astrum consumption, but Seirios Ballista doesn't end Astral Harness and clear Astrum. Seirios Ballista costs 65 SP at most and every SP cost deals 70% ATK of Fire DMG.
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# Blessing of Gale
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In Astral Harness, all attacks ignite enemies hit and ignited enemies take 25% bonus Total DMG for 10s.
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## Blessing of Gale +
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In Astral Harness, all attacks ignite enemies hit and ignited enemies take 25% bonus Total DMG for 10s. If hitting ignited enemies, Seirios Ballista returns extra SP cost (20 max).
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# Blessing of Stars
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Ultimate deals 50% bonus Total DMG.
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## Blessing of Stars +
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Ultimate deals 50% bonus Total DMG. Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX boost Valkyrie's Fire DMG by 20% for 5s. Can be refreshed.
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# Blessing of Reburn
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Triggering an Ultimate Evasion Skill removes Overheat and clears Heat.
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## Blessing of Reburn +
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Triggering an Ultimate Evasion Skill removes Overheat and clears Heat. Ultimate Evasion Skill has one additional charge.
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# Blessing of Tempered Warrior
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Aerial Combo ATKs reduce Ultimate Evasion Skill CD by 9s.
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## Blessing of Tempered Warrior +
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Aerial Combo ATKs reduce Ultimate Evasion Skill CD by 9s. Total DMG taken in midair is reduced by 30%.
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# Blessing of Flamescion
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For every black hole created by the Herrscher of Flamescion, Valkyrie restores 25 HP per second and deals 30% bonus Total DMG.
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## Blessing of Flamescion +
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For every black hole created by the Herrscher of Flamescion, Valkyrie restores 25 HP per second and deals 30% bonus Total DMG. Barrier HP increases by 25%.
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# Blessing of Starfire
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When a black hole created by the Herrscher of Flamescion disappears, a smaller black hole lasting 5s is generated, dealing 300% ATK of Fire DMG per second. CD: 3s.
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## Blessing of Starfire +
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When a black hole created by the Herrscher of Flamescion disappears, a smaller black hole lasting 5s is generated, dealing 400% ATK of Fire DMG per second. CD: 3s.
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# Blessing of Heatflow
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Black holes generated by the Herrscher of Flamescion deal 75% bonus Fire DMG. Triggering Ultimate Evasion Skill creates an additional black hole dealing 1200% ATK of Fire DMG.
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## Blessing of Heatflow +
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The black hole generated by the Herrscher of Flamescion deals 100% bonus Fire DMG. Triggering Ultimate Evasion Skill creates an additional black hole dealing 1200% ATK of Fire DMG.
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# Blessing of Creation
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In non-bike mode, Charged ATKs create 4 hover guns to attack, each dealing 160% ATK of Ice DMG on hit.
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## Blessing of Creation +
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In non-bike mode, Charged ATKs create 6 hover guns to attack, each dealing 160% ATK of Ice DMG on hit.
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# Blessing of Truth
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Triggering Ultimate Evasion fully restores Konstruktyom. When Konstruktyom is below 120, any evasion can trigger Ultimate Evasion Skill.
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## Blessing of Truth +
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Triggering Ultimate Evasion fully restores Konstruktyom. When Konstruktyom is below 120, any evasion can trigger Ultimate Evasion Skill and additionally restore 10 SP.
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# Blessing of Reason
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Every hit from hover guns reduces weapon active CD by 0.7s.
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## Blessing of Reason +
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Every hit from hover guns reduces weapon active CD by 0.7s and boosts Total DMG dealt by the weapon active by 3% for 5s. 24 stacks max.
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# Blessing of Wisdom
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In bike mode, Charged ATK inflicts a Structural Impact on enemies hit and deals 2250% ATK of Ice DMG.
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## Blessing of Wisdom +
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In bike mode, Charged ATK inflicts a Structural Impact on enemies hit and deals 3000% ATK of Ice DMG.
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# Blessing of Inspiration
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Triggering an Ultimate Evasion by any means inflicts a Structural Impact on enemies hit and deals 3750% ATK of Ice DMG.
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## Blessing of Inspiration +
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Triggering an Ultimate Evasion by any means inflicts a Structural Impact on enemies hit and deals 5000% ATK of Ice DMG.
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# Blessing of Dark Plumes
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Combo ATK restores 1 SP and unleashes a plume attack on hit to deal 150% ATK of Physical DMG. CD: 0.5s.
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## Blessing of Dark Plumes +
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Combo ATK restores 1 SP and unleashes a plume attack on hit to deal 150% ATK of Physical DMG and make enemies hit take 30% bonus Total DMG for 5s. CD: 0.5s.
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# Blessing of Legion
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Sword, spear, and chain blades Combo ATKs restore 300 sword, spear, and chain blades energy respectively and boost Total DMG by 60% for 8s.
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## Blessing of Legion +
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Sword, spear, and chain blades Combo ATKs restore 300 sword, spear, and chain blades energy respectively and boost Total DMG by 80% for 8s.
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# Blessing of Supremacy
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Shield: I'm Untouchable absorbs 100% of DMG taken and deals 5000% ATK of Physical DMG to enemies within 8 meters when it ends or resets.
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## Blessing of Supremacy +
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Shield: I'm Untouchable absorbs 100% of DMG taken and deals 5000% ATK of Physical DMG to enemies within 8 meters when it ends or resets. The shield's minimum CD is reduced to 8s.
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# Blessing of Victory
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In Herrscher Form, Combo ATK: Slashes can have up to 18 slashes. After reaching 7 slashes, every slash deals 600% ATK of bonus Physical DMG.
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## Blessing of Victory +
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In Herrscher Form, Combo ATK: Slashes can have up to 18 slashes. After reaching 7 slashes, every slash deals 750% ATK of bonus Physical DMG.
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# Blessing of Ego
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Casting Combo ATK summons an illusion (summoned entity) to replicate the attack. In Herrscher Form, the illusion only replicates the slashes each dealing 105% ATK of Physical DMG. The illusion has 400% of the Valkyrie's ATK.
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## Blessing of Ego +
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Casting Combo ATK summons an illusion (summoned entity) to replicate the attack. In Herrscher Form, the illusion only replicates the slashes each dealing 105% ATK of Physical DMG. The illusion has 500% of the Valkyrie's ATK.
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# Blessing of Divine Penalty
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In burst mode, Bombard costs 200% Herrscher Charge and every hit deals 400% ATK of bonus Lightning DMG.
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||||
|
||||
## Blessing of Divine Penalty +
|
||||
|
||||
In burst mode, Bombard costs 300% Herrscher Charge and every hit deals 800% ATK of bonus Lightning DMG.
|
||||
|
||||
# Blessing of Tsukuyomi
|
||||
|
||||
Tap [ATK] after evasion to connect into Basic ATK sequence 4. Basic ATK sequence 4 boosts Total DMG by 40% for 5s.
|
||||
|
||||
## Blessing of Tsukuyomi +
|
||||
|
||||
Tap [ATK] after evasion to connect into Basic ATK sequence 4. Basic ATK sequence 4 boosts Total DMG by 40% for 5s. Basic ATK sequence 5 restores 10 bonus SP.
|
||||
|
||||
# Blessing of Hazy Moon
|
||||
|
||||
Basic ATK sequence 5 unleashes 3 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit.
|
||||
|
||||
## Blessing of Hazy Moon +
|
||||
|
||||
Basic ATK sequence 5 unleashes 3 bolts of thundering sanction each dealing 1200% ATK of Lightning DMG on hit.
|
||||
|
||||
# Blessing of Mitama
|
||||
|
||||
Max Herrscher Charge doubles and entering burst mode fully restores it. In burst mode, 75 Herrscher Charge is restored per second. Basic ATK sequence 5 restores 100 bonus Herrscher Charge.
|
||||
|
||||
## Blessing of Mitama +
|
||||
|
||||
Max Herrscher Charge doubles and entering burst mode fully restores it. In burst mode, 75 Herrscher Charge is restored per second. Basic ATK sequence 5 restores 300 bonus Herrscher Charge.
|
||||
|
||||
# Blessing of Narukami
|
||||
|
||||
Finisher unleashes 8 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit.
|
||||
|
||||
## Blessing of Narukami +
|
||||
|
||||
Finisher unleashes 8 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit. Every 20 combo hits grant an additional bolt. 12 bolts max.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Dark Assault
|
||||
|
||||
Basic/Charged/Combo ATKs deal 40% bonus Lightning DMG. Linked enemies hit by Basic/Charged/Combo ATKs pass on 12% of the DMG to other linked enemies.
|
||||
|
||||
## Blessing of Dark Assault +
|
||||
|
||||
Basic/Charged/Combo ATKs deal 50% bonus Lightning DMG. Linked enemies hit by Basic/Charged/Combo ATKs pass on 15% of the DMG to other linked enemies.
|
||||
|
||||
# Blessing of Mirage
|
||||
|
||||
In submerged mode triggered by Ultimate Evasion Skill, enemies in contact take 200% ATK of Lightning DMG per 0.25s and take 35% bonus Total DMG for 8s.
|
||||
|
||||
## Blessing of Mirage +
|
||||
|
||||
In submerged mode triggered by Ultimate Evasion Skill, enemies in contact take 250% ATK of Lightning DMG per 0.25s and take 40% bonus Total DMG for 8s.
|
||||
|
||||
# Blessing of Ravenousness
|
||||
|
||||
Exiting submerged mode triggered by Ultimate Evasion Skill deals 1600% ATK of AoE Lightning DMG and enemies hit take 30% bonus Combo ATK DMG in the next 5s (independent effect).
|
||||
|
||||
## Blessing of Ravenousness +
|
||||
|
||||
Exiting submerged mode triggered by Ultimate Evasion Skill deals 2000% ATK of AoE Lightning DMG and enemies hit take 35% bonus Combo ATK DMG in the next 5s (independent effect).
|
||||
|
||||
# Blessing of Ill Fortune
|
||||
|
||||
Ultimate deals 240% bonus Lightning DMG. Every Genesis Seed consumed reduces Ultimate CD by 0.5s.
|
||||
|
||||
## Blessing of Ill Fortune +
|
||||
|
||||
Ultimate deals 300% bonus Lightning DMG. Every Genesis Seed consumed reduces Ultimate CD by 1s.
|
||||
|
||||
# Blessing of Ascension
|
||||
|
||||
When Umbra of Ouroboros is active, enemies are struck by lightning once per second and take 600% ATK of Lightning DMG (DMG source: Basic ATK).
|
||||
|
||||
## Blessing of Ascension +
|
||||
|
||||
When Umbra of Ouroboros is active, enemies are struck by lightning once per second and take 800% ATK of Lightning DMG (DMG source: Basic ATK).
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Penumbra
|
||||
|
||||
Each Charged ATK only deals 140% ATK of Physical DMG, but every 4 consecutive Charged ATKs boost the speed of wielding the giant ax. Valkyrie gains a barrier with HP equal to 100% of her Max HP; when Sanguine Mark is below 50, every 3% Valkyrie HP will be converted to 1% barrier HP instead of Sanguine Mark cost.
|
||||
|
||||
## Blessing of Penumbra +
|
||||
|
||||
Each Charged ATK only deals 160% ATK of Physical DMG, but every 4 consecutive Charged ATKs boost the speed of wielding the giant ax. Valkyrie gains a barrier with HP equal to 100% of her Max HP; when Sanguine Mark is below 50, every 3% Valkyrie HP will be converted to 1% barrier HP instead of Sanguine Mark cost.
|
||||
|
||||
# Blessing of Imprint
|
||||
|
||||
Every 2 Charged ATKs that consume Sanguine Mark will enable the next Charged ATK that consumes Sanguine Mark to deal bonus Physical DMG equal to 0.5x the amount of current HP loss.
|
||||
|
||||
## Blessing of Imprint +
|
||||
|
||||
Each Charged ATK that consumes Sanguine Mark will enable the next Charged ATK that consumes Sanguine Mark to deal bonus Physical DMG equal to 0.5x the amount of current HP loss.
|
||||
|
||||
# Blessing of Blood Feast
|
||||
|
||||
Within the next 8s after Ultimate's final hit lands, each Charged ATK deals bonus Physical DMG equal to 1.5x the amount of current HP loss.
|
||||
|
||||
## Blessing of Blood Feast +
|
||||
|
||||
Within the next 12s after Ultimate's final hit lands, each Charged ATK deals bonus Physical DMG equal to 1.5x the amount of current HP loss.
|
||||
|
||||
# Blessing of Immortality
|
||||
|
||||
Triggered once at below 1% HP to deal Physical DMG equal to 1.5x the amount of current HP loss to surrounding enemies every 0.8s for 4s, during which Valkyrie will not die and restores 5% HP afterward. This effect's triggering chance will be reset after Valkyrie HP rises back to 33%.
|
||||
|
||||
## Blessing of Immortality +
|
||||
|
||||
Triggered once at below 1% HP to deal Physical DMG equal to 1.5x the amount of current HP loss to surrounding enemies every 0.8s for 6s, during which Valkyrie will not die and restores 5% HP afterward. This effect's triggering chance will be reset after Valkyrie HP rises back to 33%.
|
||||
|
||||
# Blessing of Thrist
|
||||
|
||||
Lower HP enables higher HP recovery (max boost: 300%). If Valkyrie restores more than 10% HP within a short period of time, all enemies will be impaired for 1Os (DEF -30%).
|
||||
|
||||
## Blessing of Thrist +
|
||||
|
||||
Lower HP enables higher HP recovery (max boost: 300%). If Valkyrie restores more than 10% HP within a short period of time, all enemies will be impaired for 1Os (DEF -40%).
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Suppression
|
||||
|
||||
Feather Arrows, Feather Blades, Feathers, and Night Roamer stacks cap at 30. Night Roamer boosts Fire DMG by 15%.
|
||||
|
||||
## Blessing of Suppression +
|
||||
|
||||
Feather Arrows, Feather Blades, Feathers, and Night Roamer stacks cap at 30. Night Roamer boosts Fire DMG by 20%.
|
||||
|
||||
# Blessing of Wild Hunt
|
||||
|
||||
The follow-up of Basic ATK Sequence 5 is no longer limited by Night Roamer stacks. Basic ATK Sequence 5 and every hit of the follow-up consume 10 Night Roamer stacks to shoot 5 more arrows, each dealing 150% ATK of Fire DMG.
|
||||
|
||||
## Blessing of Wild Hunt +
|
||||
|
||||
The follow-up of Basic ATK Sequence 5 is no longer limited by Night Roamer stacks. Basic ATK Sequence 5 and every hit of the follow-up consume 10 Night Roamer stacks to shoot 5 more arrows, each dealing 180% ATK of Fire DMG.
|
||||
|
||||
# Blessing of Arrowhead
|
||||
|
||||
Weapon actives restore 24 bonus SP and reduce Ultimate CD by 10s. Can only be triggered once per 8s.
|
||||
|
||||
## Blessing of Arrowhead +
|
||||
|
||||
Weapon actives restore 30 bonus SP and reduce Ultimate CD by 10s. Can only be triggered once per 8s.
|
||||
|
||||
# Blessing of Raven Plume
|
||||
|
||||
Ultimate Evasion Skill reduces the ATK of enemies nearby by 60% and makes Valkyrie's attacks deal 25% ATK of bonus Fire DMG for 12s. Ultimate Evasion Skill has one extra charge.
|
||||
|
||||
## Blessing of Raven Plume +
|
||||
|
||||
Ultimate Evasion Skill reduces the ATK of enemies nearby by 75% and makes Valkyrie's attacks deal 35% ATK of bonus Fire DMG for 12s. Ultimate Evasion Skill has one extra charge.
|
||||
|
||||
# Blessing of Ominous Mist
|
||||
|
||||
Raven Cloud has a large range and deals 6500% DMG when it explodes. Raven Cloud vaporizes after the explosion.
|
||||
|
||||
## Blessing of Ominous Mist +
|
||||
|
||||
Raven Cloud has a large range and deals 7500% DMG when it explodes. Raven Cloud vaporizes after the explosion.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Purity
|
||||
|
||||
Ultimate lasts 15s longer. While Ultimate is active, a wave of ricochet occurs under Flawless Dome every second. The ricochets triggered in this way only ricochet 3 times but deal 130% ATK of Physical DMG (DMG source: Ultimate).
|
||||
|
||||
## Blessing of Purity +
|
||||
|
||||
Ultimate lasts 20s longer. While Ultimate is active, a wave of ricochet occurs under Flawless Dome every second. The ricochets triggered in this way only ricochet 3 times but deal 130% ATK of Physical DMG (DMG source: Ultimate).
|
||||
|
||||
# Blessing of Zenith
|
||||
|
||||
While Ultimate is active, each ricochet deals 15% ATK of bonus Physical DMG on hit. Every wave of ricochet reduces weapon active's CD by 0.6s.
|
||||
|
||||
## Blessing of Zenith +
|
||||
|
||||
While Ultimate is active, each ricochet deals 20% ATK of bonus Physical DMG on hit. Every wave of ricochet reduces weapon active's CD by 0.6s.
|
||||
|
||||
# Blessing of Love
|
||||
|
||||
While Ultimate is active, Charged Shot: Cupid's Bolt consumes 100% bonus Infatuation and deals 700% ATK of bonus Physical DMG.
|
||||
|
||||
## Blessing of Love +
|
||||
|
||||
Each Charged Shot: Cupid's Bolt restores 2 SP. While Ultimate is active, Charged Shot: Cupid's Bolt consumes 50% bonus Infatuation and deals 700% ATK of bonus Physical DMG.
|
||||
|
||||
# Blessing of Benevolence
|
||||
|
||||
Infatuation is fully restored when Ultimate Evasion Skill is triggered. If Infatuation drops below 100 after using Charged Shot: Cupid's Bolt, you can consume 1 Ultimate Evasion charge to trigger Ultimate Evasion Skill.
|
||||
|
||||
## Blessing of Benevolence +
|
||||
|
||||
Ultimate Evasion Skill has 1 more charge. Infatuation is fully restored and Physical DMG increases by 25% for 10s when Ultimate Evasion Skill is triggered. If Infatuation drops below 100 after using Charged Shot: Cupid's Bolt, you can consume 1 Ultimate Evasion charge to trigger Ultimate Evasion Skill.
|
||||
|
||||
# Blessing of Beauty
|
||||
|
||||
Using weapon active restores 1 additional Ultimate Evasion charge. Enemies take 25% bonus Total DMG when a Crystalline Seed is attached to them.
|
||||
|
||||
## Blessing of Beauty +
|
||||
|
||||
Using weapon active restores 1 additional Ultimate Evasion charge. Enemies take 35% bonus Total DMG when a Crystalline Seed is attached to them.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Frigidity
|
||||
|
||||
In burst mode, every 4 Charged ATKs trigger a frost explosion to deal 1000% bonus Ice DMG. Within the first 8s of burst mode, it only takes 2 Charged ATKs to trigger the explosion.
|
||||
|
||||
## Blessing of Frigidity +
|
||||
|
||||
In burst mode, every 4 Charged ATKs trigger a frost explosion to deal 1300% bonus Ice DMG. Within the first 8s of burst mode, it only takes 2 Charged ATKs to trigger the explosion.
|
||||
|
||||
# Blessing of Nightmare
|
||||
|
||||
In burst mode, every Carmine Gash consumed boosts Total DMG of Ultimate Sequence 2 by 25%. 10 stacks max.
|
||||
|
||||
## Blessing of Nightmare +
|
||||
|
||||
In burst mode, every Carmine Gash consumed boosts Total DMG of Ultimate Sequence 2 by 35%. 10 stacks max.
|
||||
|
||||
# Blessing of Abyssal Gaze
|
||||
|
||||
Ultimate has 35% reduced CD. Nightmare Thorns pass-on DMG increases by 18%
|
||||
|
||||
## Blessing of Abyssal Gaze +
|
||||
|
||||
Ultimate has 60% reduced CD. Nightmare Thorns pass-on DMG increases by 24%
|
||||
|
||||
# Blessing of Cocoon Break
|
||||
|
||||
In normal mode, consuming 6 Carmine Gashes boosts Ice DMG of Charged ATK by 600% and restores 35 bonus SP. In burst mode, consuming 6 Carmine Gashes restores 35 bonus SP.
|
||||
|
||||
## Blessing of Cocoon Break +
|
||||
|
||||
In normal mode, consuming 6 Carmine Gashes boosts Ice DMG of Charged ATK by 600% and restores 40 bonus SP. In burst mode, consuming 6 Carmine Gashes restores 40 bonus SP.
|
||||
|
||||
# Blessing of Toxic Bath
|
||||
|
||||
Weapon skill CD is reduced by 50%. Enemies hit by chain claws take 36% bonus Total DMG for 8s.
|
||||
|
||||
## Blessing of Toxic Bath +
|
||||
|
||||
Weapon skill CD is reduced by 50%. Enemies hit by chain claws take 45% bonus Total DMG for 8s.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Gallop Blessing
|
||||
|
||||
The physical DMG of Valkyrie is increased by 15%, and the physical DMG of Elite Thrust is increased by 0.4% for every 1% of HP lost. The physical DMG of Sprint is increased by 0.2%. Each hit reduces HP by 5% and grants 0.6 SP. Consumes Knight Guardian to restore all ICHOR.
|
||||
|
||||
## Gallop Blessing +
|
||||
|
||||
The physical DMG of Valkyrie is increased by 40%, and the physical DMG of Elite Thrust is increased by 0.8% for every 1% of HP lost. The physical DMG of Sprint is increased by 0.3%. Each hit reduces HP by 5% and grants 1 SP. Consumes Knight Guardian to restore all ICHOR.
|
||||
|
||||
# Abyssal Chant Blessing
|
||||
|
||||
The physical DMG of Valkyrie is increased by 40% the total DMG dealt by the Ultimate is increased by 180%, and the Ultimate Evasion Skill is refreshed twice after the Ultimate is cast.
|
||||
|
||||
## Abyssal Chant Blessing +
|
||||
|
||||
The physical DMG of Valkyrie is increased by 60% the total DMG dealt by the Ultimate is increased by 200%, and the Ultimate Evasion Skill is refreshed twice after the Ultimate is cast.
|
||||
|
||||
# Exodus Blessing
|
||||
|
||||
Valkyrie's total DMG is increased by 25%, and the last hit of Equinox Severance will shatter the ground and consume Knight Guardian, dealing 1200% of ATK as physical DMG to all enemies and imparing them for 12s, reducing the enemies' DEF by 30%.
|
||||
|
||||
## Exodus Blessing +
|
||||
|
||||
Valkyrie's total DMG is increased by 30%, and the last hit of Equinox Severance will shatter the ground and consume Knight Guardian, dealing 1800% of ATK as physical DMG to all enemies and imparing them for 15s, reducing the enemies' DEF by 50%.
|
||||
|
||||
# Commitment Blessing
|
||||
|
||||
Valkyrie's physical DMG is increased by 50%, and the total DMG of weapon skills increases by 60%. The first two hits of Equinox Severance restore 1 SP per hit and reduce Ultimate CD by 1s. CD: 20s.
|
||||
|
||||
## Commitment Blessing +
|
||||
|
||||
Valkyrie's physical DMG is increased by 50%, and the total DMG of weapon skills increases by 70%. The first two hits of Equinox Severance restore 3 SP per hit and reduce Ultimate CD by 1s. CD: 20s.
|
||||
|
||||
# Equinox Blessing
|
||||
|
||||
Valkyrie's total DMG is increased by 30%. Palatinus Equinox is enhanced when switching forms and unleashing the Ultimate. Valkyrie deals 30% more Physical DMG for 15s, repeatedly triggering refreshes the duration.
|
||||
|
||||
## Equinox Blessing +
|
||||
|
||||
Valkyrie's total DMG is increased by 50%. Palatinus Equinox is enhanced when switching forms and unleashing the Ultimate. Valkyrie deals 50% more Physical DMG for 15s, repeatedly triggering refreshes the duration.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Dark Wings
|
||||
|
||||
When Ultimate Evasion Skill is triggered, Oz unleashes dark lightning that deals 4200% ATK of Lightning DMG.
|
||||
|
||||
## Blessing of Dark Wings +
|
||||
|
||||
When Ultimate Evasion Skill is triggered, Oz unleashes dark lightning that deals 5600% ATK of Lightning DMG.
|
||||
|
||||
# Blessing of Retribution
|
||||
|
||||
Grants 1 stack of Blessing of Retribution every 7s. 2 stacks max. QTE consumes 1 stack to create a small lightning field which lasts 2s and deals 3x225% ATK of Lightning DMG per 0.4s to enemies within. Starts with 2 stacks.
|
||||
|
||||
## Blessing of Retribution +
|
||||
|
||||
Grants 1 stack of Blessing of Retribution every 7s. 2 stacks max. QTE consumes 1 stack to create a small lightning field which lasts 2s and deals 4x225% ATK of Lightning DMG per 0.4s to enemies within. Starts with 2 stacks.
|
||||
|
||||
# Blessing of Nightfall
|
||||
|
||||
Weapon Actives deal 200% bonus Total DMG. Summoning Oz with Charged ATK or casting Ultimate refills 2 weapon active charges.
|
||||
|
||||
## Blessing of Nightfall +
|
||||
|
||||
Weapon actives deal 300% bonus Total DMG. Summoning Oz with Charged ATK or casting Ultimate refills 2 weapon active charges.
|
||||
|
||||
# Blessing of Fate
|
||||
|
||||
When hitting an enemy with a weapon active, Oz unleashes dark lightning to deal 2000% ATK of Lightning DMG.
|
||||
|
||||
## Blessing of Fate +
|
||||
|
||||
When hitting an enemy with a weapon active, Oz unleashes dark lightning to deal 2000% ATK of Lightning DMG. Casting weapon actives reduces its CD by 50%.
|
||||
|
||||
# Blessing of Midnight
|
||||
|
||||
During Ultimate, Oz lingers for 7s after the arrow rain. Every 7 hits from Oz on enemies within the Ultimate range summons dark lightning that deals 1500% ATK of Lightning DMG.
|
||||
|
||||
## Blessing of Midnight +
|
||||
|
||||
During Ultimate, Oz lingers for 7s after the arrow rain. Every 5 hits from Oz on enemies within the Ultimate range summons dark lightning that deals 1500% ATK of Lightning DMG. Every hit of Ultimate deals 125% ATK of Lightning DMG.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Torch
|
||||
|
||||
When a Combo ATK that consumes KE hits an enemy, all gun turrets fire a laser beam at the target to deal Physical DMG equal to the number of Combo ATK stacks x 1600% ATK.
|
||||
|
||||
## Blessing of Torch +
|
||||
|
||||
When a Combo ATK that consumes KE hits an enemy, all gun turrets fire a laser beam at the target to deal Physical DMG equal to the number of Combo ATK stacks x 2200% ATK.
|
||||
|
||||
# Blessing of Dawn
|
||||
|
||||
At full KE, the next Combo ATK consumes all of it to constitute 4 stacks and additionally fire 4 homing missiles dealing 3600% ATK of Physical DMG in total.
|
||||
|
||||
## Blessing of Dawn +
|
||||
|
||||
At full KE, the next Combo ATK consumes all of it to constitute 4 stacks and additionally fire 4 homing missiles dealing 3600% ATK of Physical DMG in total (double against shields).
|
||||
|
||||
# Blessing of Blossom
|
||||
|
||||
Homing missiles restore 2 SP on hit. Basic ATK Sequence 6 additionally fires 4 homing missiles, each dealing 450% ATK of Physical DMG.
|
||||
|
||||
## Blessing of Blossom +
|
||||
|
||||
Homing missiles restore 3 SP on hit. Basic ATK Sequence 6 additionally fires 4 homing missiles, each dealing 450% ATK of Physical DMG.
|
||||
|
||||
# Blessing of Prosperity
|
||||
|
||||
Tap [ATK] after an evasion to dash to enemies and deliver an aerial kick, which can be connected into Basic ATK Sequence 4. Basic ATK Sequence 6 restores 150 KE every time it lands.
|
||||
|
||||
## Blessing of Prosperity +
|
||||
|
||||
Tap [ATK] after an evasion to dash to enemies and deliver an aerial kick, which can be connected into Basic ATK Sequence 4. Basic ATK Sequence 6 restores 200 KE every time it lands.
|
||||
|
||||
# Blessing of Fertility
|
||||
|
||||
Ultimate replenishes 40 light bullets for every gun turret and boosts their Tech Level by 1 (caps at 3). Each turret restores KE at a rate of Tech Level x 30 per second.
|
||||
|
||||
## Blessing of Fertility +
|
||||
|
||||
Ultimate replenishes 40 light bullets for every gun turret, boosts their Tech Level by 1 (caps at 3), and increases their firing speed. Each turret restores KE at a rate of Tech Level x 50 per second.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Kindred
|
||||
|
||||
Any mark resonance triggers the effect twice. CD: 5s.
|
||||
|
||||
## Blessing of Kindred +
|
||||
|
||||
Any mark resonance triggers the effect twice and deals 10% bonus Physical DMG. CD: 5s.
|
||||
|
||||
# Blessing of Vulnerable Duality
|
||||
|
||||
Triggering Ultimate Evasion Skill reduces Ultimate CD by 40%.
|
||||
|
||||
## Blessing of Vulnerable Duality +
|
||||
|
||||
Triggering Ultimate Evasion Skill reduces Ultimate CD by 40%. At full Veilian Id or Saulian Ego, Charged ATK reduces Ultimate Evasion CD Skill by 20%.
|
||||
|
||||
# Blessing of Union
|
||||
|
||||
Within 12s after switching between Saule and Veliona, resonances of either Sunnebrands or Veilmarks trigger the resonance effects of both marks.
|
||||
|
||||
## Blessing of Union +
|
||||
|
||||
Within 12s after switching between Saule and Veliona, Valkyrie deals 10% bonus Total DMG and resonances of either Sunnebrands or Veilmarks trigger the resonance effects of both marks.
|
||||
|
||||
# Blessing of Intergrowth
|
||||
|
||||
Switching between Saule and Veliona restores full Ultimate Evasion Skill charges.
|
||||
|
||||
## Blessing of Intergrowth +
|
||||
|
||||
Switching between Saule and Veliona restores full Ultimate Evasion Skill charges. When evading through an enemy and triggering Ultimate Evasion Skill, the enemy takes 10% bonus Total DMG for 6s.
|
||||
|
||||
# Blessing of Might of Duality
|
||||
|
||||
Casting Ultimate creates a resonance field (up to 3 can be present). Resonances of Sunnebrands or Veilmarks deal 160% ATK of bonus Physical DMG to enemies within the field.
|
||||
|
||||
## Blessing of Might of Duality +
|
||||
|
||||
Casting Ultimate creates a resonance field (up to 3 can be present). Resonances of Sunnebrands or Veilmarks deal 200% ATK of bonus Physical DMG to enemies within the field.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Brake
|
||||
|
||||
Charging speed accelerates and Physical DMG of Charged ATK increases by 10%. My Hands Are Burning stacks faster.
|
||||
|
||||
## Blessing of Brake +
|
||||
|
||||
Charging speed accelerates and Physical DMG of Charged ATK increases by 20%. My Hands Are Burning stacks faster.
|
||||
|
||||
# Blessing of Impulse
|
||||
|
||||
Armor Shredder maxes at 4 stacks and stacks twice each time.
|
||||
|
||||
## Blessing of Impulse +
|
||||
|
||||
Armor Shredder maxes at 6 stacks and stacks twice each time.
|
||||
|
||||
# Blessing of Rupture
|
||||
|
||||
Ground Charged ATK can charge up to 4 stages and deal 400% ATK of bonus Physical DMG.
|
||||
|
||||
## Blessing of Rupture +
|
||||
|
||||
Ground Charged ATK can charge up to 4 stages and deal 500% ATK of bonus Physical DMG.
|
||||
|
||||
# Blessing of Revolution
|
||||
|
||||
Each charging state reduces Ultimate CD by 0.8s. Ultimate and aerial Charged ATK deal 10% bonus Physical DMG to enemies not protected by shields.
|
||||
|
||||
## Blessing of Revolution +
|
||||
|
||||
Each charging state reduces Ultimate CD by 1s. Ultimate and aerial Charged ATK deal 20% bonus Physical DMG to enemies not protected by shields.
|
||||
|
||||
# Blessing of Skyfall
|
||||
|
||||
Each stage of aerial charging stacks Momentum once up to 6 stacks. Each stack boosts Ultimate DMG by 15%. Removed upon Ultimate cast.
|
||||
|
||||
## Blessing of Skyfall +
|
||||
|
||||
Each stage of aerial charging stacks Momentum once up to 6 stacks. Each stack boosts Ultimate DMG by 15% and restores 200 HP. Removed upon Ultimate cast.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Wild Flare Blessing
|
||||
|
||||
Each hit of Astral Flare unleashes Astral Flare: Erupt, casting 1 Astral Rend in front that deals 200% of ATK as Fire DMG. Each cast of Astral Rend exits Astral Harness state, restoring 3 SP and 80 Astrum, with a maximum of 6 casts.
|
||||
|
||||
## Wild Flare Blessing +
|
||||
|
||||
Each hit of Astral Flare unleashes Astral Flare: Erupt, casting 1 Astral Rend in front that deals 200% of ATK as Fire DMG. Each cast of Astral Rend exits Astral Harness state, restoring 3 SP and 80 Astrum, with a maximum of 8 casts.
|
||||
|
||||
# Star Quillon Blessing
|
||||
|
||||
When unleashing Astral Flare: Ignite, and Astral Flare: Combust, the 4th hit of Basic ATK in Astral Harness state deals 500% of ATK as Fire DMG to enemies within 10m, pulls them towards the Valkyrie, and increases total DMG taken by the target by 20%.
|
||||
|
||||
## Star Quillon Blessing +
|
||||
|
||||
When unleashing Astral Flare: Ignite, and Astral Flare: Combust, the 4th hit of Basic ATK in Astral Harness state deals 500% of ATK as Fire DMG to enemies within 10m, pulls them towards the Valkyrie, and increases total DMG taken by the target by 30%.
|
||||
|
||||
# Alrescha Blessing
|
||||
|
||||
Hits dealt by Astral Flare +1. When Astral Flare hits the target, its Fire DMG increases by 40% for 5s. This effect can be refreshed.
|
||||
|
||||
## Alrescha Blessing +
|
||||
|
||||
Hits dealt by Astral Flare +1. When Astral Flare hits the target, its Fire DMG increases by 60% for 5s. This effect can be refreshed.
|
||||
|
||||
# Radiant Formation Blessing
|
||||
|
||||
Hits dealt by Astral Flare: Erupt +1. After unleashing Astral Flare: Erupt, the remaining Ultimate CD reduces by 10% and 300 Astrum is restored.
|
||||
|
||||
## Radiant Formation Blessing +
|
||||
|
||||
Hits dealt by Astral Flare: Erupt +1. After unleashing Astral Flare: Erupt, the remaining Ultimate CD reduces by 20% and 300 Astrum is restored.
|
||||
|
||||
# Holy Flame Blessing
|
||||
|
||||
Astral Flare deals an additional 500% ATK of Fire DMG to the target for every 6 hits and increases the Fire DMG to hit target by 20% (independent effect) for 5s. Can be refreshed
|
||||
|
||||
## Holy Flame Blessing +
|
||||
|
||||
Astral Flare deals an additional 500% ATK of Fire DMG to the target for every 6 hits and increases the Fire DMG to hit target by 30% (independent effect) for 5s. Can be refreshed
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Karma
|
||||
|
||||
When casting Gotamashi Edge, each EM Reserve point consumed provides 2 bonus blades that can cut through enemies.
|
||||
|
||||
## Blessing of Karma +
|
||||
|
||||
Gotamashi Edge deals 15% ATK of bonus Physical DMG. When casting Gotamashi Edge, each EM Reserve point consumed provides 2 bonus blades that can cut through enemies.
|
||||
|
||||
# Blessing of Current
|
||||
|
||||
Gotamashi Edge deals 40% ATK of bonus Physical DMG. Casting Gotamashi Edge consumes all EM Reserves to generate additional penetrating Gotamashi Edges.
|
||||
|
||||
## Blessing of Current +
|
||||
|
||||
Gotamashi Edge deals 60% ATK of bonus Physical DMG. Casting Gotamashi Edge consumes all EM Reserves to generate additional penetrating Gotamashi Edges.
|
||||
|
||||
# Blessing of Zanshin
|
||||
|
||||
Increases the Physical DMG dealt by Combo ATK: Blade Flurry by 45%. For Every 4 EM Reserves restored, gains a barrier with 50% of her max HP that lasts 3s. Triggering it again resets the barrier's HP.
|
||||
|
||||
## Blessing of Zanshin +
|
||||
|
||||
Increases the Physical DMG dealt by Combo ATK: Blade Flurry by 60%. For Every 4 EM Reserves restored, gains a barrier with 50% of her max HP that lasts 3s. Triggering it again resets the barrier's HP.
|
||||
|
||||
# Blessing of Thunder
|
||||
|
||||
For every 4 EM Reserves restored, releases a burst of lightning that deals 900% ATK of Physical DMG to surrounding enemies.
|
||||
|
||||
## Blessing of Thunder +
|
||||
|
||||
For every 4 EM Reserves restored, releases a burst of lightning that deals 1200% ATK of Physical DMG to surrounding enemies.
|
||||
|
||||
# Blessing of Idea
|
||||
|
||||
Can use Ultimate after entering Burst mode for 4s. After using Ultimate again in Burst Mode, her Total DMG will be increased by 30% until Burst mode ends.
|
||||
|
||||
## Blessing of Idea +
|
||||
|
||||
Can use Ultimate after entering Burst mode for 4s. After using Ultimate again in Burst Mode, her Total DMG will be increased by 40% until Burst mode ends.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Silver Eagle
|
||||
|
||||
The last sequence of Basic ATKs restores 2 SP and deals 120% of ATK as bonus Ice DMG. With scatter banner present, Valkyrie deals 25% bonus Ice DMG and the last sequence of Basic ATKs reduces charging CD by 5s.
|
||||
|
||||
## Blessing of Silver Eagle +
|
||||
|
||||
The last sequence of Basic ATKs restores 2.5 SP and deals 200% of ATK as bonus Ice DMG. With scatter banner present, Valkyrie deals 40% bonus Ice DMG and the last sequence of Basic ATKs reduces charging CD by 5s.
|
||||
|
||||
# Blessing of Grey Falcon
|
||||
|
||||
Restores 2 SP per second. Scatter barrier enables Combo ATK and each cast grants 1 stack of Repeating Sequence which costs 7 SP and make Combo ATK deal 16% ATK of bonus Ice DMG. 4 stacks max. Stacks are reset when scatter barrier is removed or creared.
|
||||
|
||||
## Blessing of Grey Falcon +
|
||||
|
||||
Restores 2.5 SP per second. Scatter barrier enables Combo ATK and each cast grants 1 stack of Repeating Sequence which costs 7 SP and make Combo ATK deal 24% ATK of bonus Ice DMG. 4 stacks max. Stacks are reset when scatter barrier is removed or creared.
|
||||
|
||||
# Blessing of Pale Feathers
|
||||
|
||||
Attacks restore 50% bonus SP. Ultimate deals 2500% ATK of bonus Ice DMG. On hit, Ultimate boosts Elemental Breach by 10% and Total DMG by 45% for 10s. Triggering it again resets the duration.
|
||||
|
||||
## Blessing of Pale Feathers +
|
||||
|
||||
Attacks restore 75% bonus SP. Ultimate deals 3500% ATK of bonus Ice DMG. On hit, Ultimate boosts Elemental Breach by 10% and Total DMG by 65% for 10s. Triggering it again resets the duration.
|
||||
|
||||
# Blessing of Phantom Plumes
|
||||
|
||||
After using support skills, tapping [ATK] triggers QTE. QTE boost Ice DMG by 20% for 30s. 2 stacks max. Triggering it again resets the duration.
|
||||
|
||||
## Blessing of Phantom Plumes +
|
||||
|
||||
After using support skills, tapping [ATK] triggers QTE. QTE boost Ice DMG by 30% for 30s. 2 stacks max. Triggering it again resets the duration. Support skills have 10% reduced CDs.
|
||||
|
||||
# Blessing of Sharp Eyes
|
||||
|
||||
For 10s after landing the Ultimate, Basic ATKs deal 30% of ATK as bonus Ice DMG and Valkyrie restores 25 HP plus 3 SP per second. Triggering it again resets the duration.
|
||||
|
||||
## Blessing of Sharp Eyes +
|
||||
|
||||
For 10s after landing the Ultimate, Basic ATKs deal 45% of ATK as bonus Ice DMG and Valkyrie restores 30 HP plus 4 SP per second. Triggering it again resets the duration.
|
||||
@@ -0,0 +1,41 @@
|
||||
# Blessing of Penalty
|
||||
|
||||
In Fervent state, Total DMG increases by 15% per second for up to 10 stacks. Reset when exiting Fervent state.
|
||||
|
||||
## Blessing of Penalty +
|
||||
|
||||
In Fervent state, Total DMG and DMG Reduction increase by 15% and 3% per second respectively for up to 10 stacks. Reset when exiting Fervent state.
|
||||
|
||||
# Blessing of Sanction
|
||||
|
||||
Every 150 combo hits trigger slashing blades to deal 2x1000% ATK of Physical DMG and grant 30% Physical Breach lasting 7s. CD: 5.
|
||||
|
||||
## Blessing of Sanction +
|
||||
|
||||
Every 150 combo hits trigger slashing blades to deal 2x1000% ATK of Physical DMG and grant 40% Physical Breach lasting 7s. CD: 5.
|
||||
|
||||
# Blessing of Radiance
|
||||
|
||||
Ultimate Evasion Skill resets Fervor drain speed, boosts Physical DMG by 80% for 8s. Casting Feverish Barrage in Fervent state triggers Ultimate Evasion Skill but not Fang Execution.
|
||||
|
||||
## Blessing of Radiance +
|
||||
|
||||
Ultimate Evasion Skill resets Fervor drain speed, boosts Physical DMG by 100% for 8s. Casting Feverish Barrage in Fervent state triggers Ultimate Evasion Skill but not Fang Execution.
|
||||
|
||||
# Blessing of Banishment
|
||||
|
||||
Every 50 combo hits reduce Ultimate CD by 18% and restore 5 SP. CD: 2s.
|
||||
Ultimate deal 100% bonus Physical DMG and an additional 3000% ATK of Physical DMG. Blood Tide continuously gathers enemies nearby.
|
||||
|
||||
## Blessing of Banishment +
|
||||
|
||||
Every 50 combo hits reduce Ultimate CD by 18% and restore 5 SP. CD: 2s.
|
||||
Ultimate deal 150% bonus Physical DMG and an additional 3000% ATK of Physical DMG. Blood Tide continuously gathers enemies nearby.
|
||||
|
||||
# Blessing of Dusk
|
||||
|
||||
With Polarization Agent consumed, Feverish Barrage deals 2500% ATK of bonus Physical DMG and grants 10% bonus Move Speed for 20s. 6 stacks max.
|
||||
|
||||
## Blessing of Dusk +
|
||||
|
||||
With Polarization Agent consumed, Feverish Barrage deals 3000% ATK of bonus Physical DMG and grants 10% bonus Move Speed for 20s. 6 stacks max.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Impetus
|
||||
|
||||
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 200% ATK of Fire DMG. CD: 0.1s.
|
||||
|
||||
## Blessing of Impetus +
|
||||
|
||||
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 270% ATK of Fire DMG. CD: 0.1s.
|
||||
|
||||
# Blessing of Gloria
|
||||
|
||||
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1500% ATK of Fire DMG.
|
||||
|
||||
## Blessing of Gloria +
|
||||
|
||||
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 2000% ATK of Fire DMG.
|
||||
|
||||
# Blessing of Sol
|
||||
|
||||
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1200% ATK of Fire DMG.
|
||||
|
||||
## Blessing of Sol +
|
||||
|
||||
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
|
||||
|
||||
# Blessing of Battle Song
|
||||
|
||||
Weapon Actives deal 200% bonus Total DMG. Hitting an enemy with a Charged ATK in Aura Ignis resets the Weapon Active CD.
|
||||
|
||||
## Blessing of Battle Song +
|
||||
|
||||
Weapon Actives and Counter Throws deal 270% bonus Total DMG. Hitting an enemy with a Charged ATK in Aura Ignis resets the Weapon Active CD.
|
||||
|
||||
# Blessing of Triumph
|
||||
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP.
|
||||
|
||||
## Blessing of Triumph +
|
||||
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 15% for 8s. This effect can be refreshed.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Vivid Vicissitude
|
||||
|
||||
Valkyrie obtain 1 stack of Soldier's Resolve per 10 seconds. 6 stacks max. When taking DMG, Soldier's Resolve loses 1 stack to neutralize the DMG and deal adaptive DMG equal to the number of remaining stacks x 650% ATK to surrounding enemies.
|
||||
|
||||
## Fleeting Fantasy
|
||||
|
||||
Valkyrie has 1 initial stack of Soldier's Resolve.
|
||||
|
||||
### Fleeting Fantasy +1
|
||||
|
||||
Valkyrie has 2 initial stack of Soldier's Resolve.
|
||||
|
||||
### Fleeting Fantasy +2
|
||||
|
||||
Valkyrie has 3 initial stack of Soldier's Resolve.
|
||||
|
||||
### Fleeting Fantasy +3
|
||||
|
||||
Valkyrie has 4 initial stack of Soldier's Resolve.
|
||||
|
||||
## Fallen Flowers
|
||||
|
||||
Every stack of Soldier's Resolve grants 1 bonus stack per second to all buffs provided by Normal Signets of Vicissitude.
|
||||
|
||||
## Forgotten and Forsaken
|
||||
|
||||
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 8 seconds.
|
||||
|
||||
### Forgotten and Forsaken +1
|
||||
|
||||
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 7 seconds.
|
||||
|
||||
### Forgotten and Forsaken +2
|
||||
|
||||
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 6 seconds.
|
||||
|
||||
### Forgotten and Forsaken +3
|
||||
|
||||
All buffs provided by Normal Signets of Vicissitude can stack up to 60 times, and at 30 stacks or more, Soldier's Resolve stacks once per 5 seconds.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Suffering Mass
|
||||
|
||||
Valkyries start with 6 Soldier's Remembrance stacks which boost all buffs from Normal Signets of Vicissitude to full stacks. Taking DMG reduces 1 Soldier's Remembrance stack and grants 0.5s invincibility.
|
||||
|
||||
## Worldly Troubles
|
||||
|
||||
With Soldier's Remembrance stacks, Total DMG increases by 50% of the Total DMG Reduction percentage from all Signets.
|
||||
|
||||
### Worldly Troubles +1
|
||||
|
||||
With Soldier's Remembrance stacks, Total DMG increases by 60% of the Total DMG Reduction percentage from all Signets.
|
||||
|
||||
### Worldly Troubles +2
|
||||
|
||||
With Soldier's Remembrance stacks, Total DMG increases by 70% of the Total DMG Reduction percentage from all Signets.
|
||||
|
||||
### Worldly Troubles +3
|
||||
|
||||
With Soldier's Remembrance stacks, Total DMG increases by 80% of the Total DMG Reduction percentage from all Signets.
|
||||
|
||||
## Go with the Flow
|
||||
|
||||
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.3s.
|
||||
|
||||
### Go with the Flow +1
|
||||
|
||||
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.35s.
|
||||
|
||||
### Go with the Flow +2
|
||||
|
||||
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.4s.
|
||||
|
||||
### Go with the Flow +3
|
||||
|
||||
Absorbing DMG more times extends the invincibility from Soldier's Remembrance. Every time it absorbs DMG extends the invincibility by 0.45s.
|
||||
|
||||
## Broken Dream
|
||||
|
||||
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks reduces the max stacks by 10 but restores 1 Soldier's Remembrance stack. Can be triggered once every battle.
|
||||
|
||||
### Broken Dream +1
|
||||
|
||||
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks reduces the max stacks by 5 but restores 1 Soldier's Remembrance stack. Can be triggered once every battle.
|
||||
|
||||
### Broken Dream +2
|
||||
|
||||
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks restores 1 Soldier's Remembrance stack. Can be triggered once every battle.
|
||||
|
||||
### Broken Dream +3
|
||||
|
||||
With Soldier's Remembrance stacks, the max stacks of all buffs from Normal Signets of Vicissitude increase by 20. Losing all Soldier's Remembrance stacks restores 1 Soldier's Remembrance stack. Can only be triggered 2 times every battle.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Long Trip
|
||||
|
||||
Total DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Long Trip +1
|
||||
|
||||
Total DMG increases by 1.2% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Long Trip +2
|
||||
|
||||
Total DMG increases by 1.4% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Long Trip +3
|
||||
|
||||
Total DMG increases by 1.6% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
# Days Gone
|
||||
|
||||
Physical DMG increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Days Gone +1
|
||||
|
||||
Physical DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Days Gone +2
|
||||
|
||||
Physical DMG increases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Days Gone +3
|
||||
|
||||
Physical DMG increases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
# Dark Garb No More
|
||||
|
||||
Elemental DMG increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Dark Garb No More +1
|
||||
|
||||
Elemental DMG increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Dark Garb No More +2
|
||||
|
||||
Elemental DMG increases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Dark Garb No More +3
|
||||
|
||||
Elemental DMG increases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
# Old Dreams Again
|
||||
|
||||
Elemental Breach increases by 0.6% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Old Dreams Again +1
|
||||
|
||||
Elemental Breach increases by 0.7% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Old Dreams Again +2
|
||||
|
||||
Elemental Breach increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Old Dreams Again +3
|
||||
|
||||
Elemental Breach increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
# Lost and Found
|
||||
|
||||
Total DMG taken decreases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Lost and Found +1
|
||||
|
||||
Total DMG taken decreases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Lost and Found +2
|
||||
|
||||
Total DMG taken decreases by 1.1% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## Lost and Found +3
|
||||
|
||||
Total DMG taken decreases by 1.3% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
# No One to Share
|
||||
|
||||
Physical Breach increases by 0.6% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## No One to Share +1
|
||||
|
||||
Physical Breach increases by 0.7% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## No One to Share +2
|
||||
|
||||
Physical Breach increases by 0.8% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
|
||||
## No One to Share +3
|
||||
|
||||
Physical Breach increases by 1.0% per second. 40 stacks max. Taking DMG reduces 10 stacks.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Fight, Struggle, and Decimation
|
||||
|
||||
Blood Boil recharges 10 points per second and another 2 points per second for every 100 HP loss. At 1000 points, the next attack depletes the charge and unleashes Blood Boil to deal 1500% ATK of Fire DMG in a large area.
|
||||
|
||||
## Inhuman, Unevil, and Ungodly
|
||||
|
||||
Losing HP recharges 200 points for Blood Boil. CD: 1s
|
||||
|
||||
### Inhuman, Unevil, and Ungodly +1
|
||||
|
||||
Losing HP recharges 250 points for Blood Boil. CD: 1s
|
||||
|
||||
### Inhuman, Unevil, and Ungodly +2
|
||||
|
||||
Losing HP recharges 300 points for Blood Boil. CD: 1s
|
||||
|
||||
### Inhuman, Unevil, and Ungodly +3
|
||||
|
||||
Losing HP recharges 350 points for Blood Boil. CD: 1s
|
||||
|
||||
## Man, Mask, and Contract
|
||||
|
||||
Blood Boil deals 60% bonus Total DMG to enemies with a higher HP percentage than the Valkyrie.
|
||||
|
||||
### Man, Mask, and Contract +1
|
||||
|
||||
Blood Boil deals 72% bonus Total DMG to enemies with a higher HP percentage than the Valkyrie.
|
||||
|
||||
### Man, Mask, and Contract +2
|
||||
|
||||
Blood Boil deals 84% bonus Total DMG to enemies with a higher HP percentage than the Valkyrie.
|
||||
|
||||
### Man, Mask, and Contract +3
|
||||
|
||||
Blood Boil deals 96% bonus Total DMG to enemies with a higher HP percentage than the Valkyrie.
|
||||
|
||||
## Burden, Difficulty, and Calamity
|
||||
|
||||
Blood Boil costs 20% current HP and every 100 HP consumed deals 120% ATK of bonus Fire DMG.
|
||||
|
||||
### Burden, Difficulty, and Calamity +1
|
||||
|
||||
Blood Boil costs 20% current HP and every 100 HP consumed deals 150% ATK of bonus Fire DMG.
|
||||
|
||||
### Burden, Difficulty, and Calamity +2
|
||||
|
||||
Blood Boil costs 20% current HP and every 100 HP consumed deals 180% ATK of bonus Fire DMG.
|
||||
|
||||
### Burden, Difficulty, and Calamity +3
|
||||
|
||||
Blood Boil costs 20% current HP and every 100 HP consumed deals 210% ATK of bonus Fire DMG.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Soldiers, Scissors, Spoils and Slaughter
|
||||
|
||||
Valkyrie's current HP cannot exceed 18% of her Max HP, and if the HP recovery in combat reaches 0/400/800, the recovery amount increases by 10%/80%/100% of the Bloodboil Armor charges, up to 900 for a single charge. The charge cap is 1800, and each point increases the HP cap by 1.
|
||||
|
||||
## Death, Life, Oblivion and Existence
|
||||
|
||||
The Bloodboil Armor charges cap increases by 500. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
||||
|
||||
### Death, Life, Oblivion and Existence +1
|
||||
|
||||
he Bloodboil Armor charges cap increases by 600. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
||||
|
||||
### Death, Life, Oblivion and Existence +2
|
||||
|
||||
he Bloodboil Armor charges cap increases by 700. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
||||
|
||||
### Death, Life, Oblivion and Existence +3
|
||||
|
||||
he Bloodboil Armor charges cap increases by 800. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
||||
|
||||
## Homeland and Friends
|
||||
|
||||
The cap of Bloodboil Armor charges increases by 500. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
|
||||
|
||||
### Homeland and Friends +1
|
||||
|
||||
The cap of Bloodboil Armor charges increases by 600. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
|
||||
|
||||
### Homeland and Friends +2
|
||||
|
||||
The cap of Bloodboil Armor charges increases by 700. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
|
||||
|
||||
### Homeland and Friends +3
|
||||
|
||||
The cap of Bloodboil Armor charges increases by 800. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
|
||||
|
||||
## Body, Bones, Heart and Soul
|
||||
|
||||
The Bloodboil Armor charges cap increases by 500. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
|
||||
|
||||
### Body, Bones, Heart and Soul +1
|
||||
|
||||
The Bloodboil Armor charges cap increases by 600. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
|
||||
|
||||
### Body, Bones, Heart and Soul +2
|
||||
|
||||
The Bloodboil Armor charges cap increases by 700. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
|
||||
|
||||
### Body, Bones, Heart and Soul +3
|
||||
|
||||
The Bloodboil Armor charges cap increases by 800. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Blade, Grave, and Scar
|
||||
|
||||
Every 100 HP loss boosts Total DMG by 1.0%
|
||||
|
||||
## Blade, Grave, and Scar +1
|
||||
|
||||
Every 100 HP loss boosts Total DMG by 1.2%
|
||||
|
||||
## Blade, Grave, and Scar +2
|
||||
|
||||
Every 100 HP loss boosts Total DMG by 1.4%
|
||||
|
||||
## Blade, Grave, and Scar +3
|
||||
|
||||
Every 100 HP loss boosts Total DMG by 1.6%
|
||||
|
||||
# Bone, Blood, and Ribbon
|
||||
|
||||
Every 100 HP loss boosts Physical and Elemental DMG by 0.8%
|
||||
|
||||
## Bone, Blood, and Ribbon +1
|
||||
|
||||
Every 100 HP loss boosts Physical and Elemental DMG by 1.0%
|
||||
|
||||
## Bone, Blood, and Ribbon +2
|
||||
|
||||
Every 100 HP loss boosts Physical and Elemental DMG by 1.1%
|
||||
|
||||
## Bone, Blood, and Ribbon +3
|
||||
|
||||
Every 100 HP loss boosts Physical and Elemental DMG by 1.3%
|
||||
|
||||
# Letter, Maniac, and Ravings
|
||||
|
||||
Every 100 HP loss reduces Total DMG taken by 0.8%
|
||||
|
||||
## Letter, Maniac, and Ravings +1
|
||||
|
||||
Every 100 HP loss reduces Total DMG taken by 1.0%
|
||||
|
||||
## Letter, Maniac, and Ravings +2
|
||||
|
||||
Every 100 HP loss reduces Total DMG taken by 1.1%
|
||||
|
||||
## Letter, Maniac, and Ravings +3
|
||||
|
||||
Every 100 HP loss reduces Total DMG taken by 1.3%
|
||||
|
||||
# Path, Misfortune, and Written Fate
|
||||
|
||||
Max HP increases by 25%
|
||||
|
||||
## Path, Misfortune, and Written Fate +1
|
||||
|
||||
Max HP increases by 30%
|
||||
|
||||
## Path, Misfortune, and Written Fate +2
|
||||
|
||||
Max HP increases by 35%
|
||||
|
||||
## Path, Misfortune, and Written Fate +3
|
||||
|
||||
Max HP increases by 40%
|
||||
|
||||
# Desireless, Mindless, and Homeless
|
||||
|
||||
Losing HP boosts Total DMG taken by all enemies by 25% for 8s.
|
||||
|
||||
## Desireless, Mindless, and Homeless +1
|
||||
|
||||
Losing HP boosts Total DMG taken by all enemies by 30% for 8s.
|
||||
|
||||
## Desireless, Mindless, and Homeless +2
|
||||
|
||||
Losing HP boosts Total DMG taken by all enemies by 35% for 8s.
|
||||
|
||||
## Desireless, Mindless, and Homeless +3
|
||||
|
||||
Losing HP boosts Total DMG taken by all enemies by 40% for 8s.
|
||||
|
||||
# God, Me, and the Only
|
||||
|
||||
Losing HP restores SP equal to 1.0% of this time's HP loss.
|
||||
|
||||
## God, Me, and the Only +1
|
||||
|
||||
Losing HP restores SP equal to 1.2% of this time's HP loss.
|
||||
|
||||
## God, Me, and the Only +2
|
||||
|
||||
Losing HP restores SP equal to 1.4% of this time's HP loss.
|
||||
|
||||
## God, Me, and the Only +3
|
||||
|
||||
Losing HP restores SP equal to 1.6% of this time's HP loss.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Blade of the Deliverer
|
||||
|
||||
Ultimate triggers Final Battle status during which all buffs provided by Normal Signets of Deliverance increase by 50% for 5s.
|
||||
|
||||
## Flock of the Deliverer
|
||||
|
||||
Final Battle is also considered burst mode. Total DMG increases by 20% in burst mode.
|
||||
|
||||
### Flock of the Deliverer +1
|
||||
|
||||
Final Battle is also considered burst mode. Total DMG increases by 24% in burst mode.
|
||||
|
||||
### Flock of the Deliverer +2
|
||||
|
||||
Final Battle is also considered burst mode. Total DMG increases by 28% in burst mode.
|
||||
|
||||
### Flock of the Deliverer +3
|
||||
|
||||
Final Battle is also considered burst mode. Total DMG increases by 32% in burst mode.
|
||||
|
||||
## Crusade of the Deliverer
|
||||
|
||||
After 3s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 90% instead of 50%.
|
||||
|
||||
### Crusade of the Deliverer +1
|
||||
|
||||
After 3s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 108% instead of 50%.
|
||||
|
||||
### Crusade of the Deliverer +2
|
||||
|
||||
After 3s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 126% instead of 50%.
|
||||
|
||||
### Crusade of the Deliverer +3
|
||||
|
||||
After 3s into Final Battle, all buffs provided by Normal Signets of Deliverance increase by 144% instead of 50%.
|
||||
|
||||
## Echo of the Deliverer
|
||||
|
||||
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 8s.
|
||||
|
||||
### Echo of the Deliverer +1
|
||||
|
||||
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 9s.
|
||||
|
||||
### Echo of the Deliverer +2
|
||||
|
||||
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 10s.
|
||||
|
||||
### Echo of the Deliverer +3
|
||||
|
||||
Duration of Final Battle and all buffs provided by Normal Signets of Deliverance are extended to 11s.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Shadow of the Deliverer
|
||||
|
||||
Ultimate or burst mode ATKs hitting enemies 50 times triggers War of Deliverance status during which all buffs provided by Normal Signets of Deliverance are active.
|
||||
|
||||
## Dream of the Deliverer
|
||||
|
||||
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 50%.
|
||||
|
||||
### Dream of the Deliverer +1
|
||||
|
||||
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 60%.
|
||||
|
||||
### Dream of the Deliverer +2
|
||||
|
||||
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 70%.
|
||||
|
||||
### Dream of the Deliverer +3
|
||||
|
||||
In War of Deliverance, all buffs provided by Normal Signets of Deliverance are enhanced by 80%.
|
||||
|
||||
## Resolve of the Deliverer
|
||||
|
||||
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.5% (caps at 50%).
|
||||
|
||||
### Resolve of the Deliverer +1
|
||||
|
||||
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.6% (caps at 60%).
|
||||
|
||||
### Resolve of the Deliverer +2
|
||||
|
||||
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.7% (caps at 70%).
|
||||
|
||||
### Resolve of the Deliverer +3
|
||||
|
||||
Every hit of Ultimate or burst mode ATKs boosts Total DMG by 0.8% (caps at 80%).
|
||||
|
||||
## Triumph of the Deliverer
|
||||
|
||||
Entering War of Deliverance makes Valkyrie attacks ignore enemy DEF and Elemental Resists for 6s, after which all enemies take 20% bonus Total DMG.
|
||||
|
||||
### Triumph of the Deliverer +1
|
||||
|
||||
Entering War of Deliverance makes Valkyrie attacks ignore enemy DEF and Elemental Resists for 8s, after which all enemies take 20% bonus Total DMG.
|
||||
|
||||
### Triumph of the Deliverer +2
|
||||
|
||||
Entering War of Deliverance makes Valkyrie attacks ignore enemy DEF and Elemental Resists for 10s, after which all enemies take 20% bonus Total DMG.
|
||||
|
||||
### Triumph of the Deliverer +3
|
||||
|
||||
Entering War of Deliverance makes Valkyrie attacks ignore enemy DEF and Elemental Resists for 10s, after which all enemies take 30% bonus Total DMG.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Goblet of the Giver
|
||||
|
||||
Ultimate boosts Total DMG by 35% for 5s.
|
||||
|
||||
## Goblet of the Giver +1
|
||||
|
||||
Ultimate boosts Total DMG by 42% for 5s.
|
||||
|
||||
## Goblet of the Giver +2
|
||||
|
||||
Ultimate boosts Total DMG by 49% for 5s.
|
||||
|
||||
## Goblet of the Giver +3
|
||||
|
||||
Ultimate boosts Total DMG by 56% for 5s.
|
||||
|
||||
# Pendant of the Watcher
|
||||
|
||||
Ultimate boosts Physical DMG by 30% for 5s.
|
||||
|
||||
## Pendant of the Watcher +1
|
||||
|
||||
Ultimate boosts Physical DMG by 36% for 5s.
|
||||
|
||||
## Pendant of the Watcher +2
|
||||
|
||||
Ultimate boosts Physical DMG by 42% for 5s.
|
||||
|
||||
## Pendant of the Watcher +3
|
||||
|
||||
Ultimate boosts Physical DMG by 48% for 5s.
|
||||
|
||||
# Brand of the Undead
|
||||
|
||||
Ultimate boosts Elemental DMG by 30% for 5s.
|
||||
|
||||
## Brand of the Undead +1
|
||||
|
||||
Ultimate boosts Elemental DMG by 36% for 5s.
|
||||
|
||||
## Brand of the Undead +2
|
||||
|
||||
Ultimate boosts Elemental DMG by 42% for 5s.
|
||||
|
||||
## Brand of the Undead +3
|
||||
|
||||
Ultimate boosts Elemental DMG by 48% for 5s.
|
||||
|
||||
# Mask of the Predator
|
||||
|
||||
Ultimate boosts Physical Breach by 25% for 5s.
|
||||
|
||||
## Mask of the Predator +1
|
||||
|
||||
Ultimate boosts Physical Breach by 30% for 5s.
|
||||
|
||||
## Mask of the Predator +2
|
||||
|
||||
Ultimate boosts Physical Breach by 35% for 5s.
|
||||
|
||||
## Mask of the Predator +3
|
||||
|
||||
Ultimate boosts Physical Breach by 40% for 5s.
|
||||
|
||||
# Artifact of the Inhibitor
|
||||
|
||||
Ultimate boosts Elemental Breach by 20% for 5s.
|
||||
|
||||
## Artifact of the Inhibitor +1
|
||||
|
||||
Ultimate boosts Elemental Breach by 24% for 5s.
|
||||
|
||||
## Artifact of the Inhibitor +2
|
||||
|
||||
Ultimate boosts Elemental Breach by 28% for 5s.
|
||||
|
||||
## Artifact of the Inhibitor +3
|
||||
|
||||
Ultimate boosts Elemental Breach by 32% for 5s.
|
||||
|
||||
# Rochet of the Pilgrim
|
||||
|
||||
Ultimate restores 3 SP per second for 5s.
|
||||
|
||||
## Rochet of the Pilgrim +1
|
||||
|
||||
Ultimate restores 3.5 SP per second for 5s.
|
||||
|
||||
## Rochet of the Pilgrim +2
|
||||
|
||||
Ultimate restores 4 SP per second for 5s.
|
||||
|
||||
## Rochet of the Pilgrim +3
|
||||
|
||||
Ultimate restores 4.5 SP per second for 5s.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Infinite [X]
|
||||
|
||||
Summoning summoned entities or using ELF Ultimates triggers Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Reset on exiting Mind Sync.
|
||||
|
||||
## Dead [X]
|
||||
|
||||
For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 10% bonus Total DMG. 5 stacks max. 9 stacks max with any summoned entity present. Reset on exiting Mind Sync.
|
||||
|
||||
### Dead [X] +1
|
||||
|
||||
For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 13% bonus Total DMG, max 5 stacks, if entities summoned by character exists on the field, max stack increased to 9. Reset on exiting Mind Sync.
|
||||
|
||||
### Dead [X] +2
|
||||
|
||||
For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 16% bonus Total DMG, max 5 stacks, if entities summoned by character exists on the field, max stack increased to 9. Reset on exiting Mind Sync.
|
||||
|
||||
### Dead [X] +3
|
||||
|
||||
For every second in Mind Sync, Valkyrie herself, summoned entities, ELFs, and Support Valkyries deal 16% bonus Total DMG, max 5 stacks, if entities summoned by character exists on the field, max stack increased to 12. Reset on exiting Mind Sync.
|
||||
|
||||
## Unknown [X]
|
||||
|
||||
Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 2s additionally. This effect can only be triggered once per 4s.
|
||||
|
||||
### Unknown [X] +1
|
||||
|
||||
Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 3s additionally. This effect can only be triggered once per 4s.
|
||||
|
||||
### Unknown [X] +2
|
||||
|
||||
Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 4s additionally. This effect can only be triggered once per 4s.
|
||||
|
||||
### Unknown [X] +3
|
||||
|
||||
Triggering Mind Sync again during Mind Sync reduces the CD of ELF Ultimates and Support Valkyries' support skills by 2s. With any summoned entity present, the CDs are reduced by 5s additionally. This effect can only be triggered once per 4s.
|
||||
|
||||
## Newborn [X]
|
||||
|
||||
Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration by 4.0s instead. With any summoned entity present, the duration is extended by 5s additionally.
|
||||
|
||||
### Newborn [X] +1
|
||||
|
||||
Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration by 4.0s instead. With any summoned entity present, the duration is extended by 6s additionally.
|
||||
|
||||
### Newborn [X] +2
|
||||
|
||||
Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration by 4.0s instead. With any summoned entity present, the duration is extended by 7s additionally.
|
||||
|
||||
### Newborn [X] +3
|
||||
|
||||
Triggering Mind Sync again during Mind Sync no longer resets the duration but extends the duration by 4.0s instead. With any summoned entity present, the duration is extended by 8s additionally.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Infinite [M]
|
||||
|
||||
5% transfer progress is built up every second. Reaching 100% induces Sentience Sync for 12s, during which, attacks from summoned entities or ELFs unleash Assault of Ouroboros on each hit and deal 400% ATK of adaptive DMG. CD: 0.8s.
|
||||
|
||||
## Sacrificial [M]
|
||||
|
||||
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 15% per second when it's inactive.
|
||||
|
||||
### Sacrificial [M] +1
|
||||
|
||||
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 20% per second when it's inactive.
|
||||
|
||||
### Sacrificial [M] +2
|
||||
|
||||
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 25% per second when it's inactive.
|
||||
|
||||
### Sacrificial [M] +3
|
||||
|
||||
When a self-generated summoned entity remains for more than 1s, it increases the duration of Sentience Sync by 1s every second when it's active, and increases the transfer progress by 30% per second when it's inactive.
|
||||
|
||||
## Immortal [M]
|
||||
|
||||
When a self-generated summoned entity remains for more than 8s, the physical and elemental DMG it deal increase by 5% per second, up to a maximum of 50%. While Sentience Sync is active, Valkyrie will accumulate 50% of the summoned entity's physical and elemental DMG increase, with a cap of 30%
|
||||
|
||||
### Immortal [M] +1
|
||||
|
||||
When a self-generated summoned entity remains for more than 8s, the physical and elemental DMG it deal increase by 5% per second, up to a maximum of 50%. While Sentience Sync is active, Valkyrie will accumulate 50% of the summoned entity's physical and elemental DMG increase, with a cap of 35%
|
||||
|
||||
### Immortal [M] +2
|
||||
|
||||
When a self-generated summoned entity remains for more than 8s, the physical and elemental DMG it deal increase by 5% per second, up to a maximum of 50%. While Sentience Sync is active, Valkyrie will accumulate 50% of the summoned entity's physical and elemental DMG increase, with a cap of 40%
|
||||
|
||||
### Immortal [M] +3
|
||||
|
||||
When a self-generated summoned entity remains for more than 8s, the physical and elemental DMG it deal increase by 5% per second, up to a maximum of 50%. While Sentience Sync is active, Valkyrie will accumulate 50% of the summoned entity's physical and elemental DMG increase, with a cap of 45%
|
||||
|
||||
## Collapsed [M]
|
||||
|
||||
Each time a summoned entity deals DMG to enemies, the total DMG taken by the enemies increases by 1%, and if Sentience Sync is activated, each ATK dealt by Valkyrie increases the total DMG taken by the enemies by 1%. This effect has a 1s CD and a 30% cap.
|
||||
|
||||
### Collapsed [M] +1
|
||||
|
||||
Each time a summoned entity deals DMG to enemies, the total DMG taken by the enemies increases by 1.2%, and if Sentience Sync is activated, each ATK dealt by Valkyrie increases the total DMG taken by the enemies by 1.2%. This effect has a 1s CD and a 36% cap.
|
||||
|
||||
### Collapsed [M] +2
|
||||
|
||||
Each time a summoned entity deals DMG to enemies, the total DMG taken by the enemies increases by 1.4%, and if Sentience Sync is activated, each ATK dealt by Valkyrie increases the total DMG taken by the enemies by 1.4%. This effect has a 1s CD and a 42% cap.
|
||||
|
||||
### Collapsed [M] +3
|
||||
|
||||
Each time a summoned entity deals DMG to enemies, the total DMG taken by the enemies increases by 1.6%, and if Sentience Sync is activated, each ATK dealt by Valkyrie increases the total DMG taken by the enemies by 1.6%. This effect has a 1s CD and a 48% cap.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Rodent [V]
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).
|
||||
|
||||
## Rodent [V] +1
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).
|
||||
|
||||
## Rodent [V] +2
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).
|
||||
|
||||
## Rodent [V] +3
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).
|
||||
|
||||
# Entwined [P]
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).
|
||||
|
||||
## Entwined [P] +1
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).
|
||||
|
||||
## Entwined [P] +2
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).
|
||||
|
||||
## Entwined [P] +3
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).
|
||||
|
||||
# Silent [B]
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).
|
||||
|
||||
## Silent [B] +1
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).
|
||||
|
||||
## Silent [B] +2
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).
|
||||
|
||||
## Silent [B] +3
|
||||
|
||||
For every summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).
|
||||
|
||||
# Lip Poison [E]
|
||||
|
||||
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 60%.
|
||||
|
||||
## Lip Poison [E] +1
|
||||
|
||||
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 72%.
|
||||
|
||||
## Lip Poison [E] +2
|
||||
|
||||
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 84%.
|
||||
|
||||
## Lip Poison [E] +3
|
||||
|
||||
Total DMG from summoned entities, ELFs, and Support Valkyries increases by 96%.
|
||||
|
||||
# Lodging [C]
|
||||
|
||||
ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.
|
||||
|
||||
## Lodging [C] +1
|
||||
|
||||
ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.
|
||||
|
||||
## Lodging [C] +2
|
||||
|
||||
ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.
|
||||
|
||||
## Lodging [C] +3
|
||||
|
||||
ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.
|
||||
|
||||
# Dark Pupil [T]
|
||||
|
||||
ELFs restore SP 75% faster.
|
||||
|
||||
## Dark Pupil [T] +1
|
||||
|
||||
ELFs restore SP 90% faster.
|
||||
|
||||
## Dark Pupil [T] +2
|
||||
|
||||
ELFs restore SP 105% faster.
|
||||
|
||||
## Dark Pupil [T] +3
|
||||
|
||||
ELFs restore SP 120% faster.
|
||||
@@ -0,0 +1,27 @@
|
||||
# Setsuna Blade: Sakura ni Maku
|
||||
|
||||
Triggering Ultimate Evasion Skill 3 times activates Sakura Screen to render all enemies static for 3s, after which they lose HP equal to 40% of the DMG they have received during the duration.
|
||||
|
||||
## Setsuna Blade: Ame-Shiko
|
||||
|
||||
Activating Sakura Screen resets Ultimate CD and weapon active CD.
|
||||
|
||||
## Setsuna Blade: Tsukimi-de Ippai
|
||||
|
||||
When Sakura Screen is active, every attack deals 50% of ATK of bonus Ice DMG. CD: 0.1s.
|
||||
|
||||
### Setsuna Blade: Tsukimi-de Ippai +1
|
||||
|
||||
When Sakura Screen is active, every attack deals 60% of ATK of bonus Ice DMG. CD: 0.1s.
|
||||
|
||||
### Setsuna Blade: Tsukimi-de Ippai +2
|
||||
|
||||
When Sakura Screen is active, every attack deals 70% of ATK of bonus Ice DMG. CD: 0.1s.
|
||||
|
||||
### Setsuna Blade: Tsukimi-de Ippai +3
|
||||
|
||||
When Sakura Screen is active, every attack deals 80% of ATK of bonus Ice DMG. CD: 0.1s.
|
||||
|
||||
## Setsuna Blade: Ino-Shika-Cho
|
||||
|
||||
When Sakura Screen is active, moving around can pause its duration countdown for up to 3.0s.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Setsuna Blade: Yasha
|
||||
|
||||
Valkyries enter Isshun status every 10s during which a normal evasion becomes Ultimate Evasion and unleashes Setsuna Blade: Karuma dealing 7x200% ATK of Ice DMG to all enemies.
|
||||
|
||||
## Setsuna Blade: Shinra Bansho
|
||||
|
||||
Triggering Ultimate Evasion Skill 3 times also induces Setsuna Blade: Karuma and makes it deal 200% bonus Ice DMG on every hit.
|
||||
|
||||
### Setsuna Blade: Shinra Bansho +1
|
||||
|
||||
Triggering Ultimate Evasion Skill 3 times also induces Setsuna Blade: Karuma and makes it deal 240% bonus Ice DMG on every hit.
|
||||
|
||||
### Setsuna Blade: Shinra Bansho +2
|
||||
|
||||
Triggering Ultimate Evasion Skill 3 times also induces Setsuna Blade: Karuma and makes it deal 280% bonus Ice DMG on every hit.
|
||||
|
||||
### Setsuna Blade: Shinra Bansho +3
|
||||
|
||||
Triggering Ultimate Evasion Skill 3 times also induces Setsuna Blade: Karuma and makes it deal 320% bonus Ice DMG on every hit.
|
||||
|
||||
## Setsuna Blade: Mugenjigoku
|
||||
|
||||
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 25%.
|
||||
|
||||
### Setsuna Blade: Mugenjigoku +1
|
||||
|
||||
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 30%.
|
||||
|
||||
### Setsuna Blade: Mugenjigoku +2
|
||||
|
||||
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 35%.
|
||||
|
||||
### Setsuna Blade: Mugenjigoku +3
|
||||
|
||||
Unleashing Setsuna Blade: Karuma reduces Ultimate Evasion Skill's remaining CD by 40%.
|
||||
|
||||
## Setsuna Blade: Mumyo
|
||||
|
||||
Every cast of Setsuna Blade: Karuma makes the next deal 25% bonus Ice DMG on every hit. 8 stacks max.
|
||||
|
||||
### Setsuna Blade: Mumyo +1
|
||||
|
||||
Every cast of Setsuna Blade: Karuma makes the next deal 30% bonus Ice DMG on every hit. 8 stacks max.
|
||||
|
||||
### Setsuna Blade: Mumyo +2
|
||||
|
||||
Every cast of Setsuna Blade: Karuma makes the next deal 35% bonus Ice DMG on every hit. 8 stacks max.
|
||||
|
||||
### Setsuna Blade: Mumyo +3
|
||||
|
||||
Every cast of Setsuna Blade: Karuma makes the next deal 40% bonus Ice DMG on every hit. 8 stacks max.
|
||||
@@ -0,0 +1,83 @@
|
||||
# Bountiful Blossom: Ume
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 40% for 8s.
|
||||
|
||||
## Bountiful Blossom: Ume +1
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 48% for 8s.
|
||||
|
||||
## Bountiful Blossom: Ume +2
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 56% for 8s.
|
||||
|
||||
## Bountiful Blossom: Ume +3
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Attack Speed & Move Speed by 64% for 8s.
|
||||
|
||||
# Bountiful Blossom: Koyo
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 30% for 8s.
|
||||
|
||||
## Bountiful Blossom: Koyo +1
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 36% for 8s.
|
||||
|
||||
## Bountiful Blossom: Koyo +2
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 42% for 8s.
|
||||
|
||||
## Bountiful Blossom: Koyo +3
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG taken by all enemies by 48% for 8s.
|
||||
|
||||
# Bountiful Blossom: Botan
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG by 40% for 8s.
|
||||
|
||||
## Bountiful Blossom: Botan +1
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG by 48% for 8s.
|
||||
|
||||
## Bountiful Blossom: Botan +2
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG by 56% for 8s.
|
||||
|
||||
## Bountiful Blossom: Botan +3
|
||||
|
||||
Triggering Ultimate Evasion Skill boosts Total DMG by 64% for 8s.
|
||||
|
||||
# Bountiful Blossom: Kiku
|
||||
|
||||
Ultimate Evasions reset Ultimate Evasion Skill CD.
|
||||
|
||||
# Bountiful Blossom: Fuji
|
||||
|
||||
Ultimate Evasion Skill has 1 more charge and 10% reduced CD.
|
||||
|
||||
## Bountiful Blossom: Fuji +1
|
||||
|
||||
Ultimate Evasion Skill has 1 more charge and 12% reduced CD.
|
||||
|
||||
## Bountiful Blossom: Fuji +2
|
||||
|
||||
Ultimate Evasion Skill has 1 more charge and 14% reduced CD.
|
||||
|
||||
## Bountiful Blossom: Fuji +3
|
||||
|
||||
Ultimate Evasion Skill has 1 more charge and 16% reduced CD.
|
||||
|
||||
# Bountiful Blossom: Ayame
|
||||
|
||||
Triggering Ultimate Evasion Skill restores 12.0 bonus SP.
|
||||
|
||||
## Bountiful Blossom: Ayame +1
|
||||
|
||||
Triggering Ultimate Evasion Skill restores 15.0 bonus SP.
|
||||
|
||||
## Bountiful Blossom: Ayame +2
|
||||
|
||||
Triggering Ultimate Evasion Skill restores 18.0 bonus SP.
|
||||
|
||||
## Bountiful Blossom: Ayame +3
|
||||
|
||||
Triggering Ultimate Evasion Skill restores 21.0 bonus SP.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Maxim of Bodhim
|
||||
|
||||
Reaching 60/100/150 combo count unleashes Karma Wheels around Valkyrie to knock enemies down and deal 500%/1000%/1600% ATK of adaptive DMG.
|
||||
|
||||
## Maxim of Anitya
|
||||
|
||||
Enemies hit by Karma Wheels are unable to recover their shields for 3s.
|
||||
|
||||
### Maxim of Anitya +1
|
||||
|
||||
Enemies hit by Karma Wheels are unable to recover their shields for 4s.
|
||||
|
||||
### Maxim of Anitya +2
|
||||
|
||||
Enemies hit by Karma Wheels are unable to recover their shields for 5s.
|
||||
|
||||
### Maxim of Anitya +3
|
||||
|
||||
Enemies hit by Karma Wheels are unable to recover their shields for 6s.
|
||||
|
||||
## Maxim of Anatman
|
||||
|
||||
The next attack within 8s from an enemy hit by Karma Wheels deals 50% less Total DMG.
|
||||
|
||||
### Maxim of Anatman +1
|
||||
|
||||
The next attack within 8s from an enemy hit by Karma Wheels deals 60% less Total DMG.
|
||||
|
||||
### Maxim of Anatman +2
|
||||
|
||||
The next attack within 8s from an enemy hit by Karma Wheels deals 70% less Total DMG.
|
||||
|
||||
### Maxim of Anatman +3
|
||||
|
||||
The next attack within 8s from an enemy hit by Karma Wheels deals 80% less Total DMG.
|
||||
|
||||
## Maxim of Santam
|
||||
|
||||
Karma Wheels deal 100% bonus DMG to shields and 500% ATK of bonus adaptive DMG to unshielded enemies.
|
||||
|
||||
### Maxim of Santam +1
|
||||
|
||||
Karma Wheels deal 120% bonus DMG to shields and 600% ATK of bonus adaptive DMG to unshielded enemies.
|
||||
|
||||
### Maxim of Santam +2
|
||||
|
||||
Karma Wheels deal 140% bonus DMG to shields and 700% ATK of bonus adaptive DMG to unshielded enemies.
|
||||
|
||||
### Maxim of Santam +3
|
||||
|
||||
Karma Wheels deal 150% bonus DMG to shields and 800% ATK of bonus adaptive DMG to unshielded enemies.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Dictum of Bodhi
|
||||
|
||||
Reaching 60/100/150 combo hits unleashes Bodhi: Eyes Open on a random enemy, dealing 800%/900%/1000% ATK of adaptive DMG and inflicting Trance. Affected enemies contribute 1 bonus combo hit on hit for 3s.
|
||||
|
||||
## Dictum of Anitya
|
||||
|
||||
For every debuff on the target enemy, it takes 150% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
|
||||
|
||||
### Dictum of Anitya +1
|
||||
|
||||
For every debuff on the target enemy, it takes 180% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
|
||||
|
||||
### Dictum of Anitya +2
|
||||
|
||||
For every debuff on the target enemy, it takes 210% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
|
||||
|
||||
### Dictum of Anitya +3
|
||||
|
||||
For every debuff on the target enemy, it takes 240% ATK of bonus adaptive DMG when hit by Bodhi: Eyes Open.
|
||||
|
||||
## Dictum of Anatman
|
||||
|
||||
The Bodhi: Eyes Open lasts for 3s longer. For every debuff on the target enemy, it takes 5% bonus Total DMG.
|
||||
|
||||
### Dictum of Anatman +1
|
||||
|
||||
The Bodhi: Eyes Open lasts for 3s longer. For every debuff on the target enemy, it takes 6% bonus Total DMG.
|
||||
|
||||
### Dictum of Anatman +2
|
||||
|
||||
The Bodhi: Eyes Open lasts for 3s longer. For every debuff on the target enemy, it takes 7% bonus Total DMG.
|
||||
|
||||
### Dictum of Anatman +3
|
||||
|
||||
The Bodhi: Eyes Open lasts for 3s longer. For every debuff on the target enemy, it takes 8% bonus Total DMG.
|
||||
|
||||
## Dictum of Santam
|
||||
|
||||
Bodhi: Eyes Open inflicts 3 random debuffs lasting 3s on hit.
|
||||
|
||||
### Dictum of Santam +1
|
||||
|
||||
Bodhi: Eyes Open inflicts 3 random debuffs lasting 4s on hit.
|
||||
|
||||
### Dictum of Santam +2
|
||||
|
||||
Bodhi: Eyes Open inflicts 3 random debuffs lasting 5s on hit.
|
||||
|
||||
### Dictum of Santam +3
|
||||
|
||||
Bodhi: Eyes Open inflicts 3 random debuffs lasting 6s on hit.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Motto of Pubbe-Nivasanussati
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG by 55% for 10s.
|
||||
|
||||
## Motto of Pubbe-Nivasanussati +1
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG by 66% for 10s.
|
||||
|
||||
## Motto of Pubbe-Nivasanussati +2
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG by 77% for 10s.
|
||||
|
||||
## Motto of Pubbe-Nivasanussati +3
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG by 88% for 10s.
|
||||
|
||||
# Motto of Dibba-Cakkhu
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG taken by all enemies by 35% for 10s.
|
||||
|
||||
## Motto of Dibba-Cakkhu +1
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG taken by all enemies by 42% for 10s.
|
||||
|
||||
## Motto of Dibba-Cakkhu +2
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG taken by all enemies by 49% for 10s.
|
||||
|
||||
## Motto of Dibba-Cakkhu +3
|
||||
|
||||
Combo hits are reset at 150 to boost Total DMG taken by all enemies by 56% for 10s.
|
||||
|
||||
# Motto of Dibba-Sota
|
||||
|
||||
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 32% for 10s.
|
||||
|
||||
## Motto of Dibba-Sota +1
|
||||
|
||||
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 38% for 10s.
|
||||
|
||||
## Motto of Dibba-Sota +2
|
||||
|
||||
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 45% for 10s.
|
||||
|
||||
## Motto of Dibba-Sota +3
|
||||
|
||||
Combo hits are reset at 150 to reduce Total DMG taken by the Valkyrie by 51% for 10s.
|
||||
|
||||
# Motto of Ceto-Pariya-Nana
|
||||
|
||||
Combo hits are reset at 150 to restore 30 SP.
|
||||
|
||||
## Motto of Ceto-Pariya-Nana +1
|
||||
|
||||
Combo hits are reset at 150 to restore 36 SP.
|
||||
|
||||
## Motto of Ceto-Pariya-Nana +2
|
||||
|
||||
Combo hits are reset at 150 to restore 42 SP.
|
||||
|
||||
## Motto of Ceto-Pariya-Nana +3
|
||||
|
||||
Combo hits are reset at 150 to restore 48 SP.
|
||||
|
||||
# Motto of Iddhi-Vidha
|
||||
|
||||
Combo hits are increased to 60 when below 60. CD: 10s.
|
||||
|
||||
## Motto of Iddhi-Vidha +1
|
||||
|
||||
Combo hits are increased to 70 when below 70. CD: 10s.
|
||||
|
||||
## Motto of Iddhi-Vidha +2
|
||||
|
||||
Combo hits are increased to 80 when below 80. CD: 10s.
|
||||
|
||||
## Motto of Iddhi-Vidha +3
|
||||
|
||||
Combo hits are increased to 90 when below 90. CD: 10s.
|
||||
|
||||
# Motto of Asavakkhaya
|
||||
|
||||
Attacks grant 25 bonus combo hits on hit. CD: 5s
|
||||
|
||||
## Motto of Asavakkhaya +1
|
||||
|
||||
Attacks grant 30 bonus combo hits on hit. CD: 5s
|
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|
||||
## Motto of Asavakkhaya +2
|
||||
|
||||
Attacks grant 35 bonus combo hits on hit. CD: 5s
|
||||
|
||||
## Motto of Asavakkhaya +3
|
||||
|
||||
Attacks grant 40 bonus combo hits on hit. CD: 5s
|
||||
Reference in New Issue
Block a user