2.5 KiB
Soldiers, Scissors, Spoils and Slaughter
Valkyrie's current HP cannot exceed 18% of her Max HP, and if the HP recovery in combat reaches 0/400/800, the recovery amount increases by 10%/80%/100% of the Bloodboil Armor charges, up to 900 for a single charge. The charge cap is 1800, and each point increases the HP cap by 1.
Death, Life, Oblivion and Existence
The Bloodboil Armor charges cap increases by 500. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
Death, Life, Oblivion and Existence +1
he Bloodboil Armor charges cap increases by 600. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
Death, Life, Oblivion and Existence +2
he Bloodboil Armor charges cap increases by 700. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
Death, Life, Oblivion and Existence +3
he Bloodboil Armor charges cap increases by 800. At over 1500 charges, Bloodboil Armor can absorb DMG equal to 1% of its charges.
Homeland and Friends
The cap of Bloodboil Armor charges increases by 500. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
Homeland and Friends +1
The cap of Bloodboil Armor charges increases by 600. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
Homeland and Friends +2
The cap of Bloodboil Armor charges increases by 700. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
Homeland and Friends +3
The cap of Bloodboil Armor charges increases by 800. At over 1500 charges, Bloodboil Armor grants 25% Physical and Elemental Breach.
Body, Bones, Heart and Soul
The Bloodboil Armor charges cap increases by 500. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
Body, Bones, Heart and Soul +1
The Bloodboil Armor charges cap increases by 600. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
Body, Bones, Heart and Soul +2
The Bloodboil Armor charges cap increases by 700. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.
Body, Bones, Heart and Soul +3
The Bloodboil Armor charges cap increases by 800. When its charges exceed 1500, if it gains HP recovery, when it next deals DMG to enemies, it will have a bonus 800% ATK of adaptive DMG. CD: 5s.