102 lines
4.0 KiB
Markdown
102 lines
4.0 KiB
Markdown
# Sakuno Rondo
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## Ritual Dance
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Leader Bonus:
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Ritual Dance: For the team, attacks made against enemies knocked airborne gain 15% Total DMG Multiplier. Teams with 3 characters of different types gain 12% Elemental DMG.
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### Ritual Dance
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For the team, attacks against enemies knocked airborne gain 24% Total DMG Multiplier. If team is composed of 3 characters of different types, gain 18% Elemental DMG.
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## Passive
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Passive bonuses apply automatically.
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Sakura Brand: Clears the Sakura Count on enemy once the count has reached 3 and inflicts a Sakura Brand. The Sakura Brand lasts for 10s.
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### World's #1 Cutie (SR)
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Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
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### Not the Ears
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Each hit against frozen / paralyzed enemies deals an additional X% Fire DMG.
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### Let's Dance
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When cross is deployed, team gains 23.4% Elemental DMG for 7.50s.
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## Burning Kenbu
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Quick side-step to evade enemy attacks.
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Ultimate Evasion: Generates a 3-sequence sword aura, each hit dealing 10% ATK of Physical DMG to surrounding enemies. Character gains 40% Move Speed for 3s.
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Burning Kenbu: Each sword ki hit adds 1 Sakura Count to the target. Tap the [ATK] button within a short duration to directly unleash Foxfire. CD: 15s.
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### Blazing Kenbu
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Enhances the sword aura triggered by Ultimate Evasions, each hit inflicting additional 50.1% ATK of Fire DMG.
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### Florid Kenbu
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Shortens CD of Ultimate Evasion by 3.40s. Each Sword Ki hit has a 18.5% chance to bleed enemies, dealing 152 Physical DMG every 0.5s for 3.5s.
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## Charged: Scorching Foxfire
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Charge during the 5-sequence Basic ATK to unleash Foxfire.
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Tap and hold the [ATK] button to charge during a 5-sequence Basic ATK or Ultimate to unleash Foxfire after a short charge, dealing 3x50% ATK of Fire DMG to target and its surrounding enemies.
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Foxfire transforms Sakura Brand into Scorching Sakura Brand that then explodes after 1s, dealing 300% ATK of Fire DMG and knocking enemies airborne.
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### Switch: Twin Slashers
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Switch: Launches 2 flying blades, each blade deals 3x250.0% ATK of Physical DMG and knocks down the enemy.
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### Detonate Brand
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Scorching Sakura Brand explosions deal 621% ATK of Fire DMG. When not in Hijoyo Mode, recover 5.0 SP every time Foxfire scorches a Sakura Brand.
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### QTE: Triplex Slashers
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QTE: Triggered when enemy is paralyzed. Enters the battle near the target and unleashes 3-sequence sword ki, each hit dealing 324.0% ATK of Physical DMG and adding a Sakura Count.
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## Hijoyo Frenzy
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Unleash Valkyrie burst to enter Hijoyo Mode and gain increased Ignore Interrupt.
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Unleashes a 3-sequence combo slash to all targets in a large AOE when triggered, each hit dealing 100% ATK of Physical DMG and adding a Sakura Count.
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Hijoyo Mode: Turns the 5-sequence combo into an Ultimate 5-sequence combo, dealing Fire DMG for more DMG and transforms the Sakura Brand.
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The 3rd and 5th sequences add a Sakura Count on the target.
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Continuous Burst: Consumes 20 SP to activate and 8 SP/s afterwards. Max duration: 60s.
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SP Cost: 80
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### Fire Sprite
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In Hijoyo Mode, character deals 50.0% more Fire DMG.
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### Sakura Mark
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3rd and 5th sequences of Ultimates apply 1 Sakura Counts on the target and deal additional 180.0% ATK of Physical DMG.
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### Warding Sprite
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In Hijoyo Mode, gain 52.1% Total DMG Reduction, shorten the duration of most debuffs by 70%, and gain 45.1% Attack Speed.
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## Fox Blade
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Basic ATK: Mid-range 5-sequence attack with ethereal kanatas.
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1st Sequence: 3x40% ATK of Physical DMG.
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2nd Sequence: 3x40% ATK of Physical DMG.
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3rd Sequence: 150% ATK of Physical DMG.
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4th Sequence: 2 katanas dealing 3x40% ATK of Physical DMG each.
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5th Sequence: 180% ATK of Physical DMG.
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The 3rd and 5th sequences add 1 Sakura Count to the target.
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### Ghostfire Burn
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5-sequence Basic ATKs or Ultimates have a 20% chance to ignite enemies, dealing 199 Fire DMG every 0.5s for 4s. CD: 6s.
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### Ember
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3rd and 5th Sequences of Basic and Ultimate ATKs deal additional 3*X% ATK of Fire DMG.
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### Engraved Mark
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Extends the duration of Sakura Brand to applied by self to 20.0s. When Combo Hit Count exceeds 30, gain X% Total DMG Multiplier. |