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abyss-lab/public/data/honkai3rd/battlesuits/bn.json
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{
"id": "bn",
"version": "2.1",
"name": "Black Nucleus",
"type": "biologic",
"valkyrie": "bronya",
"features": ["physical", "stun"],
"leader": {
"core": {
"name": "Complex Operations",
"description": "Leader Bonus:\nComplex Operations: Shortens CDs of main effects triggered by whole team's Ultimate Evasion and Perfect Defense by 4.5s."
},
"subskills": [
{
"name": "Complex Operations",
"description": "Shortens the CDs of primary effects triggered by Ultimate Evasions and Perfect Defense by 4.5s for the team.",
"requiredRank": "ss"
}
]
},
"special": {
"core": {
"name": "Switch: Mecha Smash",
"description": "Switch skill unleashes a slam attack with robot arms.\nSlams enemies with robot arms, dealing 175% ATK of Physical DMG to enemies within the AOE."
},
"subskills": [
{
"name": "Hardened Chassis",
"description": "Buffs the Switch Skill to deal 175%+175% ATK of Physical DMG."
},
{
"name": "QTE-Field Suppression",
"description": "QTE: Triggers when an enemy is knocked airborne or affected by Time Slow. Ground slams enemies within a large AOE, dealing 3x320% ATK of Physical DMG, then gain invisibility for 6s (invisibility is not triggered by normal evasions during QTE)."
}
]
},
"passive": {
"core": {
"name": "Passive Skill",
"description": "Passive bonuses apply automatically."
},
"subskills": [
{
"name": "Field Breach",
"description": "Gain 39.0% Total DMG Multiplier when attacking an enemy from the side or from behind."
},
{
"name": "Target Locked",
"description": "When attacked or when triggering Ultimate Evasion, 40% chance to apply Locked Mode onto the attacker, making it take 25.0% more Physical DMG for 4.5s."
},
{
"name": "Thermal Activation",
"description": "The Valkyrie gains 30% Crit DMG. Each Crit hit additionally deals 30.0% ATK of Fire DMG.",
"requiredRank": "ss"
}
]
},
"ultimate": {
"core": {
"name": "Suppression Barrage",
"description": "Unloads the entire arsenal to bombard the designated area.\nSuppression Barrage: Creates a small immobilizing field surrounding the target and bombards the AOE to deal 20x80% ATK of Physical DMG.\nSP Cost: 125"
},
"subskills": [
{
"name": "Mortar Cannon",
"description": "Enhances Bombardment, with each hit dealing an additional 100% ATK of Physical DMG and 12.0% chance to ignite enemies, dealing 450 Fire DMG every 0.5s for 7s."
},
{
"name": "Blinding Munitions",
"description": "Stuns enemies 0.5s after being hit by Bombardment for 5.00s.",
"requiredRank": "ss"
}
]
},
"evasion": {
"core": {
"name": "Dimensional Interruption",
"description": "Dodges sideways to evade enemy attacks and becomes invisible.\nDimensional Interruption: Enters 6s invisibility upon Ultimate Evasion. CD: 20s.\nInvisibility: Cannot be targeted by enemies; ignore all DMG taken when attacked; gain immunity against common debuffs; and greatly increased Move Speed and Attack Speed.\nInvisibility ends when tapping the [ATK] button, using weapon skills or Ultimates, or switching characters."
},
"subskills": [
{
"name": "Stealth Assassination",
"description": "When invisible, character attacks gain 35.0% Physical DMG. Lasts until 2.80s after invisibility ends."
},
{
"name": "Time Bomb",
"description": "Ultimate Evasion drops 8 bomblets at the enemy's location that explodes after a short delay, dealing 80% ATK of Physical DMG."
},
{
"name": "Particle Reset",
"description": "Shortens CD of Dimensional Interruption by 4.0s."
}
]
},
"basic": {
"core": {
"name": "Charge: Shrapnel Shell",
"description": "Charged cannon fire. Higher charge sequence deals greater DMG.\nArm Switch: Charging mode changes with type of equipped weapon.\nGuidance MOD: Equipping missile-type weapons transforms attacks to scatter shot shells. Each charge sequence increases the number of shells fired by 30%. Every shell deals a small AOE explosion. The 1st, 2nd, and 3rd charge sequences deal 50%, 60%, and 80% ATK of Physical DMG, respectively, and increases Interrupt."
},
"subskills": [
{
"name": "Precision Charge",
"description": "Releasing the [ATK] button at the moment of entering the next charge sequence increases Crit Rate of this attack by 30.0%."
},
{
"name": "Flash Dodge",
"description": "Force evasion when attacked during charging. Can be triggered once every 4.0s. Effect does not interrupt charging."
},
{
"name": "Primed Charge",
"description": "Releasing the [ATK] button upon entering the 3rd charge sequence increases DMG of this attack by 20.0%, and gain 100% Move Speed for the next 3s.",
"requiredRank": "sss"
}
]
}
}