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# Valkyrie Triumph
## Triumph
Leader Bonus:
Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
### Triumph
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
## Passive
Passive bonuses apply automatically.
### By Victory
Increases Crit DMG done to frozen and stunned enemies by 50.0%.
### Iron Wall
Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
## Shock Wave
Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
### Rapid CD
Shortens CD of Wave Blast by 6.0s.
### Wave Enhance
Extends duration of Wave Blast by 2.0s.
### Wave Defense
When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
## Valkyrie Charge
Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
### Switch: Mutilate
Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
### QTE: Mittelhau - Zorn
QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
## Blade Field
Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125
### Shattering Field
Increases Physical DMG against enemies within the Enchant by 50.0%.
### Healing Field
For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
### Imploding Field
Field Shatter deals additional 500% ATK of Physical DMG.
## Charge: Heavy Sword (VT)
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st Sequence: 150% ATK of Physical DMG.
2nd Sequence: 180% ATK of Physical DMG.
3rd Sequence: 250% ATK of Physical DMG.
1st Charged Strike: 200%+300% ATK of Physical DMG.
2nd Charged Strike: 250%+400% ATK of Physical DMG.
3rd Charged Strike: 320%+440% ATK of Physical DMG.
### Critical Cleave
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
### Perseverance
During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.