1.8 KiB
Interlude: Reversed Spiral
Using a weapon active unleashes Marvellous Magic dealing 3x400% ATK of Physical DMG to enemies in front and making them take 25% bonus Total DMG for 8s. CD: 5s. The DMG is guranteed to Crit and the weapon active is the DMG source.
Act VII: Half-Closed Door
Marvellous Magic creates 2 extra round blades dealing 2x400% ATK of Physical DMG.
Act VII: Half-Closed Door +1
Marvellous Magic creates 2 extra round blades dealing 2x480% ATK of Physical DMG.
Act VII: Half-Closed Door +2
Marvellous Magic creates 2 extra round blades dealing 2x560% ATK of Physical DMG.
Act VII: Half-Closed Door +3
Marvellous Magic creates 2 extra round blades dealing 2x620% ATK of Physical DMG.
Act VIII: Adorned Chamber
Marvellous Magic costs 20 SP to boost its base Physical DMG by 35% and grants 30% Physical Breach for 6s.
Act VIII: Adorned Chamber +1
Marvellous Magic costs 20 SP to boost its base Physical DMG by 40% and grants 30% Physical Breach for 6s.
Act VIII: Adorned Chamber +2
Marvellous Magic costs 20 SP to boost its base Physical DMG by 45% and grants 30% Physical Breach for 6s.
Act VIII: Adorned Chamber +3
Marvellous Magic costs 20 SP to boost its base Physical DMG by 50% and grants 30% Physical Breach for 6s.
Finale: Broken Truth
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 4% for up to 40%.
Finale: Broken Truth +1
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 5% for up to 50%.
Finale: Broken Truth +2
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 6% for up to 60%.
Finale: Broken Truth +3
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 7% for up to 70%.