# Interlude: Reversed Spiral Using a weapon active unleashes Marvellous Magic dealing 3x400% ATK of Physical DMG to enemies in front and making them take 25% bonus Total DMG for 8s. CD: 5s. The DMG is guranteed to Crit and the weapon active is the DMG source. ## Act VII: Half-Closed Door Marvellous Magic creates 2 extra round blades dealing 2x400% ATK of Physical DMG. ### Act VII: Half-Closed Door +1 Marvellous Magic creates 2 extra round blades dealing 2x480% ATK of Physical DMG. ### Act VII: Half-Closed Door +2 Marvellous Magic creates 2 extra round blades dealing 2x560% ATK of Physical DMG. ### Act VII: Half-Closed Door +3 Marvellous Magic creates 2 extra round blades dealing 2x620% ATK of Physical DMG. ## Act VIII: Adorned Chamber Marvellous Magic costs 20 SP to boost its base Physical DMG by 35% and grants 30% Physical Breach for 6s. ### Act VIII: Adorned Chamber +1 Marvellous Magic costs 20 SP to boost its base Physical DMG by 40% and grants 30% Physical Breach for 6s. ### Act VIII: Adorned Chamber +2 Marvellous Magic costs 20 SP to boost its base Physical DMG by 45% and grants 30% Physical Breach for 6s. ### Act VIII: Adorned Chamber +3 Marvellous Magic costs 20 SP to boost its base Physical DMG by 50% and grants 30% Physical Breach for 6s. ## Finale: Broken Truth Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 4% for up to 40%. ### Finale: Broken Truth +1 Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 5% for up to 50%. ### Finale: Broken Truth +2 Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 6% for up to 60%. ### Finale: Broken Truth +3 Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 7% for up to 70%.