Files
2023-07-15 11:02:59 +09:00

292 lines
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- id: 2001-1
name: Recitatif of Eden
desc: "Every 10 SP left boosts Total DMG by 3.0% (max: 150%)."
buffSuit: "2"
quality: 1
- id: 2001-2
name: Recitatif of Eden +1
desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
remaining SP increases Total DMG by 3.6% (max: 180%)."
buffSuit: "2"
quality: 1
- id: 2001-3
name: Recitatif of Eden +2
desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
remaining SP increases Total DMG by 4.2% (max: 210%)."
buffSuit: "2"
quality: 1
- id: 2001-4
name: Recitatif of Eden +3
desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
remaining SP increases Total DMG by 4.8% (max: 240%)."
buffSuit: "2"
quality: 1
- id: 2002-1
name: Recitatif of Creeks
desc: "Every 10 SP left boosts Physical & Elemental DMG by 2.5% (max: 125%)."
buffSuit: "2"
quality: 1
- id: 2002-2
name: Recitatif of Creeks +1
desc: "The higher your SP, the higher the Physical and Elemental DMG you will
deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.0%
(max: 150%)."
buffSuit: "2"
quality: 1
- id: 2002-3
name: Recitatif of Creeks +2
desc: "The higher your SP, the higher the Physical and Elemental DMG you will
deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.5%
(max: 175%)."
buffSuit: "2"
quality: 1
- id: 2002-4
name: Recitatif of Creeks +3
desc: "The higher your SP, the higher the Physical and Elemental DMG you will
deal. Every 10 remaining SP increases Physical and Elemental DMG by 4.0%
(max: 200%)."
buffSuit: "2"
quality: 1
- id: 2003-1
name: Recitatif of Birds
desc: "Every 10 SP left reduces Total DMG taken by 2.5% (max: 80%)."
buffSuit: "2"
quality: 1
- id: 2003-2
name: Recitatif of Birds +1
desc: "Every 10 SP left reduces Total DMG taken by 3.0% (max: 80%)."
buffSuit: "2"
quality: 1
- id: 2003-3
name: Recitatif of Birds +2
desc: "Every 10 SP left reduces Total DMG taken by 3.5% (max: 80%)."
buffSuit: "2"
quality: 1
- id: 2003-4
name: Recitatif of Birds +3
desc: "Every 10 SP left reduces Total DMG taken by 4.0% (max: 80%)."
buffSuit: "2"
quality: 1
- id: 2004-1
name: Recitatif of Fruit Trees
desc: The lower the SP, the more SP can be restored from attack (SP regen boost
maxed at 100%).
buffSuit: "2"
quality: 1
- id: 2004-2
name: Recitatif of Fruit Trees +1
desc: The lower the SP, the more SP can be restored from attack (SP regen boost
maxed at 120%).
buffSuit: "2"
quality: 1
- id: 2004-3
name: Recitatif of Fruit Trees +2
desc: The lower the SP, the more SP can be restored from attack (SP regen boost
maxed at 140%).
buffSuit: "2"
quality: 1
- id: 2004-4
name: Recitatif of Fruit Trees +3
desc: The lower the SP, the more SP can be restored from attack (SP regen boost
maxed at 160%).
buffSuit: "2"
quality: 1
- id: 2005-1
name: Recitatif of Good Wine
desc: Restore 2 SP per second.
buffSuit: "2"
quality: 1
- id: 2005-2
name: Recitatif of Good Wine +1
desc: Restore 2.4 SP per second.
buffSuit: "2"
quality: 1
- id: 2005-3
name: Recitatif of Good Wine +2
desc: Restore 2.8 SP per second.
buffSuit: "2"
quality: 1
- id: 2005-4
name: Recitatif of Good Wine +3
desc: Restore 3.2 SP per second.
buffSuit: "2"
quality: 1
- id: 2006-1
name: Recitatif of Fine Jade
desc: Initial SP and max SP increase by 50.
buffSuit: "2"
quality: 1
- id: 2006-2
name: Recitatif of Fine Jade +1
desc: Initial SP and max SP increase by 60.
buffSuit: "2"
quality: 1
- id: 2006-3
name: Recitatif of Fine Jade +2
desc: Initial SP and max SP increase by 70.
buffSuit: "2"
quality: 1
- id: 2006-4
name: Recitatif of Fine Jade +3
desc: Initial SP and max SP increase by 80.
buffSuit: "2"
quality: 1
- id: 2007-1
name: Aria of Gold
desc: For every 100 SP restored, cast 3 Lightning of Aria bolts after landing a
hit on an enemy. Each bolt deals 450% ATK of Adaptive DMG and inflicts 6s of
Intoxicate on a random enemy. Enemies that are Intoxicated take 15% more
Total DMG. If the character can Paralyze, she will gain 20% Elemental Breach
for 10s after casting Lightning of Aria. Triggering it again resets the
duration.
buffSuit: "2"
quality: 3
- id: 2008-1
name: Aria of Soil
desc: Intoxicated enemies take 15% more Total DMG. Can stack up to 3 times.
buffSuit: "2"
quality: 2
- id: 2008-2
name: Aria of Soil +1
desc: Intoxicated enemies take 18% more Total DMG. Can stack up to 3 times.
buffSuit: "2"
quality: 2
- id: 2008-3
name: Aria of Soil +2
desc: Intoxicated enemies take 21% more Total DMG. Can stack up to 3 times.
buffSuit: "2"
quality: 2
- id: 2008-4
name: Aria of Soil +3
desc: Intoxicated enemies take 24% more Total DMG. Can stack up to 3 times.
buffSuit: "2"
quality: 2
- id: 2009-1
name: Aria of Life
desc: Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.
buffSuit: "2"
quality: 2
- id: 2009-2
name: Aria of Life +1
desc: Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.
buffSuit: "2"
quality: 2
- id: 2009-3
name: Aria of Life +2
desc: Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.
buffSuit: "2"
quality: 2
- id: 2009-4
name: Aria of Life +3
desc: Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.
buffSuit: "2"
quality: 2
- id: 2010-1
name: Aria of Dawn
desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
Symphony, which deals 1200% ATK of Adaptive DMG and inflicts Paralyze with 3
Paralyze Trauma in a large AoE.
buffSuit: "2"
quality: 2
- id: 2010-2
name: Aria of Dawn +1
desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
Symphony, which deals 1440% ATK of Adaptive DMG and inflicts Paralyze with 3
Paralyze Trauma in a large AoE.
buffSuit: "2"
quality: 2
- id: 2010-3
name: Aria of Dawn +2
desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
Symphony, which deals 1680% ATK of Adaptive DMG and inflicts Paralyze with 3
Paralyze Trauma in a large AoE.
buffSuit: "2"
quality: 2
- id: 2010-4
name: Aria of Dawn +3
desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
Symphony, which deals 1920% ATK of Adaptive DMG and inflicts Paralyze with 3
Paralyze Trauma in a large AoE.
buffSuit: "2"
quality: 2
- id: 2107-1
name: Echo of Gold
desc: Consuming SP restores the same amount of Charge and triggers Final Echo
status, during which Total DMG is increased by 0.4% (caps at 160%) for every
10 SP limit, costing Charge equal to the remaining effective seconds of the
status. Insufficient Charge resets the effect and ends Final Echo.
buffSuit: "2"
quality: 3
- id: 2108-1
name: Echo of Withered Soil
desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1% SP
per second until it ends.
buffSuit: "2"
quality: 2
- id: 2108-2
name: Echo of Withered Soil +1
desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.2%
SP per second until it ends.
buffSuit: "2"
quality: 2
- id: 2108-3
name: Echo of Withered Soil +2
desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.4%
SP per second until it ends.
buffSuit: "2"
quality: 2
- id: 2108-4
name: Echo of Withered Soil +3
desc: After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.6%
SP per second until it ends.
buffSuit: "2"
quality: 2
- id: 2109-1
name: Echo of Shrill Wind
desc: After Final Echo state lasts over 3s, deal 300% ATK of Adaptive DMG to
nearby enemies per second until it ends.
buffSuit: "2"
quality: 2
- id: 2109-2
name: Echo of Shrill Wind +1
desc: After Final Echo state lasts over 3s, deal 360% ATK of Adaptive DMG to
nearby enemies per second until it ends.
buffSuit: "2"
quality: 2
- id: 2109-3
name: Echo of Shrill Wind +2
desc: After Final Echo state lasts over 3s, deal 420% ATK of Adaptive DMG to
nearby enemies per second until it ends.
buffSuit: "2"
quality: 2
- id: 2109-4
name: Echo of Shrill Wind +3
desc: After Final Echo state lasts over 3s, deal 480% ATK of Adaptive DMG to
nearby enemies per second until it ends.
buffSuit: "2"
quality: 2
- id: 2110-1
name: Echo of Silent Night
desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
Resists of enemies nearby by 2% per second (40% max) until it ends.
buffSuit: "2"
quality: 2
- id: 2110-2
name: Echo of Silent Night +1
desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
Resists of enemies nearby by 2.4% per second (48% max) until it ends.
buffSuit: "2"
quality: 2
- id: 2110-3
name: Echo of Silent Night +2
desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
Resists of enemies nearby by 2.8% per second (56% max) until it ends.
buffSuit: "2"
quality: 2
- id: 2110-4
name: Echo of Silent Night +3
desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
Resists of enemies nearby by 3.2% per second (max at 64%) until it ends.
buffSuit: "2"
quality: 2