Generate untranslated battlesuit data
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# Valkyrie Triumph
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## Triumph
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Leader Bonus:
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Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF.
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### Triumph
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All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
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## Passive
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Passive bonuses apply automatically.
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### By Victory
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Increases Crit DMG done to frozen and stunned enemies by 50.0%.
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### Iron Wall
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Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
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## Shock Wave
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Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.
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Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.
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Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s.
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### Rapid CD
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Shortens CD of Wave Blast by 6.0s.
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### Wave Enhance
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Extends duration of Wave Blast by 2.0s.
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### Wave Defense
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When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
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## Valkyrie Charge
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Unleash a Windmill Cleave attack when sprinting.
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Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
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### Switch: Mutilate
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Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
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### QTE: Mittelhau - Zorn
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QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
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## Blade Field
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Creates a sword rain enchant.
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Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
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Field Shatter: Explosion deals 800% ATK of Physical DMG.
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SP Cost: 125
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### Shattering Field
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Increases Physical DMG against enemies within the Enchant by 50.0%.
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### Healing Field
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For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
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### Imploding Field
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Field Shatter deals additional 500% ATK of Physical DMG.
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## Charge: Heavy Sword (VT)
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Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
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1st Sequence: 150% ATK of Physical DMG.
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2nd Sequence: 180% ATK of Physical DMG.
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3rd Sequence: 250% ATK of Physical DMG.
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1st Charged Strike: 200%+300% ATK of Physical DMG.
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2nd Charged Strike: 250%+400% ATK of Physical DMG.
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3rd Charged Strike: 320%+440% ATK of Physical DMG.
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### Critical Cleave
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Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
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### Perseverance
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During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.
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