Generate untranslated battlesuit data
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# Violet Executer
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## Execution Time
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Leader Bonus:
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Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
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### Execution Time
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Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
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## Passive
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Passive bonuses apply automatically.
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### World's #1 Cutie
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Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
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### Salt for the Wound
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ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
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### No Touching
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When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
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## Iron Maiden (Evasion)
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Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
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After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
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### Iron Maiden
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Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
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### Rapid CD (VE)
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CD of Ultimate Evasion skill is 4.00s shorter.
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### Blood Magdalene
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Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.
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## Charge: Impaler
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Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
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Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
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### Vicious Impaler
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Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
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### Switch: Instant Impalement
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Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
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### QTE: Cross Spears
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QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
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## Execute Mode
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Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
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Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
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1st Sequence: 2x75% ATK of Physical DMG.
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2nd Sequence: 2x65% ATK of Physical DMG.
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3rd Sequence: 2x (50+70%) ATK of Physical DMG.
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4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.
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### Execution Start
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Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
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### Hemorrhagic Shock
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Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.
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### Arbiter
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The 4th sequence of Burst ATK gains 50.0% Crit Rate.
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## Lance of Longinus
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Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
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1st Sequence: 3x30% ATK of Physical DMG.
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2nd Sequence: 3x30% ATK of Physical DMG.
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3rd Sequence: 4x45% ATK of Physical DMG.
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4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.
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### Steel Tempest
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4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.
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### Spiked Skirt
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Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
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### Flesh Raker
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Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
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