Generate untranslated battlesuit data
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# Phantom Iron
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## Ex Machina
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Leader Bonus:
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Ex Machina: Team takes 15.0% less Elemental DMG. MECH-type characters: Basic ATK gains 12.0% Total DMG Multiplier.
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### Ex Machina
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Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.
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## Super Discharge
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Character automatically gain passive bonuses.
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Load: Starts at zero (0). Maxes out at 200.
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Supercharged: Gain 30% Move Speed but Load increases by 25/s.
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Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower.
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Depleted: Load decreases by 15/s until zero (0).
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### Total Sterilization
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Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.
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### Pattern Recognition
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Team gains 15.0% Elemental DMG when attacking enemies with active shields.
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### Hostile EWS
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Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.
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## Lightning Reflex
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Quickly evade enemy attacks. Can be performed twice in a row.
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Upon Ultimate Evasion, reduce 30 Load and gains 40% Move Speed for 3s.
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Lightning Reflex: Upon Ultimate Evasion, deals 300% ATK of Lightning DMG against the attacker and nearby enemies and paralyzes them for 2s; reduces 80 Load; immediately tap [ATK] to directly unleash the 4th Sequence of Basic ATK.
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CD: 15s.
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### EM Cape
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Lightning Reflex CD shortened by 4.0s, and duration of Paralyze is extended to 3.6s.
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### EMP Blast
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Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.
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### Reflex Arc Augments
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Lightning Reflex reduces Load by 150.0.
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## Charge: Lightning Phantom
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Hold [ATK] during the 5-sequence Basic ATK to shuttle through the enemy and enter Supercharged mode.
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Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state.
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Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).
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### Extrasensory Intuition
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Supercharged: Every enemy kill lowers Load by 119
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### QTE: Mental Torrent
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QTE: Triggered when enemy is in Time Slow to deal 60%+240% ATK of Physical + 2x300.0% ATK of AOE Lightning DMG and knock enemies airborne. Can be connected into the 5th Sequence of Basic ATK. Enemies hit by QTE are paralyzed. CD: 10s.
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### Superconductivity
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Supercharged: Character deals 30.0% more Lightning DMG.
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## Stalker Carbon
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Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time).
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Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies.
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Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more Total DMG from hits.
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Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more Total DMG from hits.
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CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.
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### Command: Kill
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Attacks of Stalker Carbon deal 50.0% more Lightning DMG.
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### Command: Frenzy
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Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.
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### Command: Sync
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When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.
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## Iron Storm
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5-sequence scythe sweeps.
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1st Sequence: 80% ATK of Physical DMG.
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2nd Sequence: 40% + 100% ATK of Physical DMG.
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3rd Sequence: 40% + 100% ATK of Physical DMG.
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4th Sequence: 50% + 120% + 150% ATK of Physical DMG.
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5th Sequence: 4x40% + 200% ATK of Physical DMG.
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### Rave of Carnage
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Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Parayze Trauma; takes 30.0% less Physical and Elemental DMG.
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### Spark Discharge
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Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.
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