Fix line breaks in descriptions
This commit is contained in:
@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "Hex of Exposure",
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"description": "Leader Bonus: Hex of Exposure: All team members gain 14% Total DMG for 15.0s after entry. If the team consists of members of 3 different types, all team members gain 22% Total DMG."
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"description": "Leader Bonus:\nHex of Exposure: All team members gain 14% Total DMG for 15.0s after entry. If the team consists of members of 3 different types, all team members gain 22% Total DMG."
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},
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"subskills": [
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{
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@@ -31,7 +31,7 @@
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"special": {
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"core": {
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"name": "Combo: Yin-Yang Tempo",
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"description": "When the sum of Yin and Tang reaches 3, hold [ATK] to unleash various Combo ATKs based on the numbers of Yin and Yang.3 Yang: Unleashes Senpo: Emperyan Fir, dealing 900% ATK of Fire DMG and additionally restores 4 SP upon hit.2 Yin + 1 Yang/1 Yin + 2 Yang: Unleashes Senpo: Snaring Flame, dealing 600% ATK of Fire DMG and pulling in enemies and immobilizing them for 3s; if this combo hits any target, all Valkyries on the battlefield restore 1 SP per second for 15s.3 Yin: Unleashes Senpo: Magma Melt, dealing 600% ATK of Fire DMG and boosting the team's All Elemental DMG against the target hit by this combo by 30% for 15s."
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"description": "When the sum of Yin and Tang reaches 3, hold [ATK] to unleash various Combo ATKs based on the numbers of Yin and Yang.\n3 Yang: Unleashes Senpo: Emperyan Fir, dealing 900% ATK of Fire DMG and additionally restores 4 SP upon hit.\n2 Yin + 1 Yang/1 Yin + 2 Yang: Unleashes Senpo: Snaring Flame, dealing 600% ATK of Fire DMG and pulling in enemies and immobilizing them for 3s; if this combo hits any target, all Valkyries on the battlefield restore 1 SP per second for 15s.3 Yin: Unleashes Senpo: Magma Melt, dealing 600% ATK of Fire DMG and boosting the team's All Elemental DMG against the target hit by this combo by 30% for 15s."
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},
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"subskills": [
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{
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@@ -73,7 +73,7 @@
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"ultimate": {
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"core": {
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"name": "Empyrean Sunder",
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"description": "Pulls in enemies and deal damage.Immobilizes all enemies for 11s and deals 1800% ATK of Fire DMG to them. Boosts the team's Elemental DMG against enemies hit by this skill by 30% for 15s, during which the deployed Valkyrie restores 1 SP per second, gains Ignore Interrupt and 35% Total DMG Reduction, while all enemies' Ignore Interrupt is lowered. The above effects do not stack with Combo ATK effects.Activation cost: 125 SP. CD: 5s."
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"description": "Pulls in enemies and deal damage.\nImmobilizes all enemies for 11s and deals 1800% ATK of Fire DMG to them. Boosts the team's Elemental DMG against enemies hit by this skill by 30% for 15s, during which the deployed Valkyrie restores 1 SP per second, gains Ignore Interrupt and 35% Total DMG Reduction, while all enemies' Ignore Interrupt is lowered. The above effects do not stack with Combo ATK effects.\n\nActivation cost: 125 SP. CD: 5s."
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},
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"subskills": [
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{
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@@ -111,7 +111,7 @@
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"basic": {
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"core": {
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"name": "Yin and Yang",
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"description": "Tap the [ULT] or [ATK] button to attack enemies and gain Yin or YangThe first 3 sequences: Each sequence deals 170% ATK of Fire DMG.4th sequence: Deals 200% ATK of Fire DMG.Tap [ATK]/[ULT] to unleash Solar Focus or Lunar Essence. The sum of Yin and Yang cannot not exceed 3; once this limit has been reached, Solar Focus or Lunar Essence can no longer be unleashed."
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"description": "Tap the [ULT] or [ATK] button to attack enemies and gain Yin or YangThe first 3 sequences: Each sequence deals 170% ATK of Fire DMG.\n4th sequence: Deals 200% ATK of Fire DMG.\nTap [ATK]/[ULT] to unleash Solar Focus or Lunar Essence. The sum of Yin and Yang cannot not exceed 3; once this limit has been reached, Solar Focus or Lunar Essence can no longer be unleashed."
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},
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"subskills": [
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{
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@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "Herald of Dawn",
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"description": "Leader Bonus:Setting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG."
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"description": "Leader Bonus:\nSetting Moon: Team gains 10% Total DMG Multiplier to Charged or Combo ATKs. For teams with characters of 3 different types, attacks gain 12% Elemental DMG."
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},
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"subskills": [
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{
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@@ -31,7 +31,7 @@
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"special": {
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"core": {
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"name": "Charge: Frost Beam",
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"description": "Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.Hold [ATK] button during any sequence of Basic ATK to unleash Charged ATK, which deals 100% ATK of AOE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell.Normal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia.Burst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest (summoned entity), which deals 5x125% ATK of Ice DMG with a spinning scythe in the position of the 1st enemy hit.Switch: Enhanced 3rd sequence of Basic ATK dealin 80%+160% ATK of Physical DMG."
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"description": "Tap and hold the [ATK] button during the 5-sequence Basic ATK to remove 2 stacks of Hypothermia to deal massive DMG.\nHold [ATK] button during any sequence of Basic ATK to unleash Charged ATK, which deals 100% ATK of AOE Ice DMG, removes 2 stacks (if any) of Hypothermia, seals enemies in Ice Cell, and deals 4x100% ATK of Ice DMG. Enemies will be frozen in Ice Cell.\nNormal mode: Each Charged ATK recovers 3 SP upon removing 2 stacks of Hypothermia.\nBurst mode: Charged ATK shuttles through enemies, deals 2x150% ATK of Ice DMG, and summons Crescent Harvest (summoned entity), which deals 5x125% ATK of Ice DMG with a spinning scythe in the position of the 1st enemy hit.\nSwitch: Enhanced 3rd sequence of Basic ATK dealin 80%+160% ATK of Physical DMG."
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},
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"subskills": [
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{
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@@ -51,7 +51,7 @@
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"passive": {
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"core": {
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"name": "Hypothermia",
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"description": "Passive bonuses apply automatically.Hypothermia: When Crescent Harvest is present, hits from certain skills apply Hypothermia (2 stacks max) to enemies.1 stack of Hypothermia: Reduce enemy Ignore Interrupt for 10s and inflict minor Rime Trauma; 2 stack of Hypothermia: Reduce enemy Ignore Interrupt & Interrupt, slows their Attack and Move speed by 20% for 6s, and inflict minor Rime Trauma.Inflicting Hypothermia on enemies with 2 stacks will refresh the duration. Hypothermia does not work on enemies in Ice Cell."
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"description": "Passive bonuses apply automatically.\nHypothermia: When Crescent Harvest is present, hits from certain skills apply Hypothermia (2 stacks max) to enemies.\n1 stack of Hypothermia: Reduce enemy Ignore Interrupt for 10s and inflict minor Rime Trauma; 2 stack of Hypothermia: Reduce enemy Ignore Interrupt & Interrupt, slows their Attack and Move speed by 20% for 6s, and inflict minor Rime Trauma.\nInflicting Hypothermia on enemies with 2 stacks will refresh the duration. Hypothermia does not work on enemies in Ice Cell."
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},
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"subskills": [
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{
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@@ -92,7 +92,7 @@
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"evasion": {
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"core": {
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"name": "Phantom Dance",
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"description": "Quickly evades enemy attack. Can be performed twice in a row.Immediately launch the 4th sequence of Basic ATK after Ultimate Evasion.Phantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6x80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s."
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"description": "Quickly evades enemy attack. Can be performed twice in a row.\nImmediately launch the 4th sequence of Basic ATK after Ultimate Evasion.\nPhantom Dance: Summons Crescent Harvest (summoned entity) on the attacker upon Ultimate Evasion, dealing 6x80% ATK of AOE Ice DMG and inflicting Hypothermia; CD: 20s."
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},
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"subskills": [
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{
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@@ -114,7 +114,7 @@
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"basic": {
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"core": {
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"name": "Cold Moon",
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"description": "5-sequence scythe attack.1st Sequence: 80% ATK of Physical DMG.\n2nd Sequence: 40% + 100% ATK of Physical DMG.3rd Sequence: 40% + 100% ATK of Physical DMG.4th Sequence: 2x60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.During the 5-sequence Basic ATK, tap the [ATK] immediately after Evasion to continue the sequence."
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"description": "5-sequence scythe attack.\n1st Sequence: 80% ATK of Physical DMG.\n2nd Sequence: 40% + 100% ATK of Physical DMG.\n3rd Sequence: 40% + 100% ATK of Physical DMG.\n4th Sequence: 2x60% + 160% ATK of Physical DMG; pulls in enemies within a small AOE.\n5th Sequence: 150% + 250% ATK of Physical DMG, summons Crescent Harvest (summoned entity) to unleash a hit dealing 150% ATK of Ice DMG.\nDuring the 5-sequence Basic ATK, tap the [ATK] immediately after Evasion to continue the sequence."
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},
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"subskills": [
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{
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@@ -21,7 +21,7 @@
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"special": {
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"core": {
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"name": "Charged ATK: Sturmovik",
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"description": "Perform a charged leap into the air for a Dive ATK.\nAt max Blitz Power (BP), tap and hold the [ATK] button to spend all KE, aim at the attack site, and release the [ATK] button to unleash Diving Ilyusha.Diving Ilyusha: Deals 1000% ATK of Physical DMG and knocks enemies airborne."
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"description": "Perform a charged leap into the air for a Dive ATK.\nAt max Blitz Power (BP), tap and hold the [ATK] button to spend all KE, aim at the attack site, and release the [ATK] button to unleash Diving Ilyusha.\nDiving Ilyusha: Deals 1000% ATK of Physical DMG and knocks enemies airborne."
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},
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"subskills": [
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{
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@@ -55,7 +55,7 @@
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"ultimate": {
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"core": {
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"name": "We'll Bury You",
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"description": "Adopt a DEF stance to negate incoming attacks.Duration: 1.8s.When DEF Stance ends or when attacked during DEF Stance, Retaliation is triggered inflicting 550% + 400% ATK of Physical DMG and applies Weaken (deals 20% less DMG) to the enemy for 6s. If attacked immediately after taking DEF Stance, Retaliation EX is triggered, dealing 850% + 700% ATK of Physical DMG, proccing a brief Time Fracture and reducing Ultimate CD by 9s.CD: 15s. SP cost: 25"
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"description": "Adopt a DEF stance to negate incoming attacks.\nDuration: 1.8s.When DEF Stance ends or when attacked during DEF Stance, Retaliation is triggered inflicting 550% + 400% ATK of Physical DMG and applies Weaken (deals 20% less DMG) to the enemy for 6s. If attacked immediately after taking DEF Stance, Retaliation EX is triggered, dealing 850% + 700% ATK of Physical DMG, proccing a brief Time Fracture and reducing Ultimate CD by 9s.\n\nSP cost: 25. CD: 15s."
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},
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"subskills": [
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{
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@@ -123,7 +123,7 @@
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"sp": {
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"core": {
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"name": "Mind, Matching, Moment",
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"description": "Tap [ATK] after Charged ATK to perform special attack.After Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form."
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"description": "Tap [ATK] after Charged ATK to perform special attack.\nAfter Charged ATK I/II, tap [ATK] to perform special attack dealing 300% ATK of Physical DMG, or dealing double the damage and restoring 50 Field Energy in enhanced form."
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},
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"subskills": [
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{
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@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "Horns of Jericho",
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"description": "Leader Bonus:Grants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team."
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"description": "Leader Bonus:\nGrants 20.0% bonus Physical DMG and 20.0% bonus Crit DMG to the team."
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},
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"subskills": [
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{
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@@ -31,7 +31,7 @@
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"special": {
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"core": {
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"name": "Kontos Equites",
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"description": "Tap or hold [ATK] after certain moves to perform Charged ATKs.Hold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.Javelin deals 4x100% ATK of Physical DMG.Javelin EX deals 4x260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.In Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1550% ATK of Physical DMG.Javelin EX and Phantom Cleave are triggered by Focus EX."
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"description": "Tap or hold [ATK] after certain moves to perform Charged ATKs.\nHold [ATK] during the 5th sequence of Basic ATK or tap [ATK] after a successful Retaliation to perform Javelin or Javelin EX.\nJavelin deals 4x100% ATK of Physical DMG.\nJavelin EX deals 4x260% ATK of Physical DMG and pulls in enemies around the lance's landing point for 3s.The 4th sequence of Basic ATK can be performed right after Javelin or Javelin EX.\nIn Burst mode, tap [ATK] upon a successful Retaliation to perform Phantom Blade or Phantom Cleave. Phantom Blade deals 650% ATK of Physical DMG. Phantom Cleave immediately pulls in all nearby enemies and then deals a total of 1550% ATK of Physical DMG.\nJavelin EX and Phantom Cleave are triggered by Focus EX."
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},
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"subskills": [
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{
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@@ -67,7 +67,7 @@
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"ultimate": {
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"core": {
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"name": "Sceptum Regalis",
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"description": "Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.1st sequence: 150% ATK of Physical DMG.2nd sequence: 180% + 200% ATK of Physical DMG.3rd sequence: 280% ATK of Physical DMG.4th sequence: 6 x 70% ATK of Physical DMG.5th sequence: 450% ATK of Physical DMG.Evade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.When Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Focus EX.Burst mode lasts 23s and costs 100SP to activate, during which Durandal gains Iron Body. CD: 25s.Switching out will end Burst mode."
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"description": "Enter Burst mode and unlock the true potential of Bright Knight: Excelsis.\n1st sequence: 150% ATK of Physical DMG.\n2nd sequence: 180% + 200% ATK of Physical DMG.\n3rd sequence: 280% ATK of Physical DMG.\n4th sequence: 6 x 70% ATK of Physical DMG.\n5th sequence: 450% ATK of Physical DMG.\nEvade forward to deal 100% ATK of Physical DMG and enter Turbojet state, enabling Turbojet Assault, which deals 200% + 250% ATK of Physical DMG. The 3rd sequence of Basic ATK can be performed right after Turbojet Assault.\nWhen Focus EX in not in cooldown, hit an enemy upon entering Turbojet (forward evasion) to trigger Focus EX.\nBurst mode lasts 23s and costs 100SP to activate, during which Durandal gains Iron Body. CD: 25s.Switching out will end Burst mode."
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},
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"subskills": [
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{
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@@ -88,7 +88,7 @@
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"evasion": {
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"core": {
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"name": "Scutum Divinitas",
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"description": "Durandal adopts defense posture to block incoming attacks and retaliate.Tap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.Retaliation and Ultimate Evasion can both trigger Focus EX.Focus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s."
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"description": "Durandal adopts defense posture to block incoming attacks and retaliate.\nTap [Evade] (non-directional) for Defense, during which incoming attacks trigger Retaliation, nullifying the attacks and returning 50% ATK of Physical DMG.\nRetaliation and Ultimate Evasion can both trigger Focus EX.\nFocus EX triggers brief Time Slow and enables Javelin EX or Phantom Cleave. CD: 10s. Minimum CD: 8s."
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},
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"subskills": [
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{
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@@ -105,7 +105,7 @@
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"basic": {
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"core": {
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"name": "Gladius Milites",
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"description": "Lance attacks.1st Sequence: 100% ATK of Physical DMG.2nd Sequence: 120% ATK of Physical DMG.3rd Sequence: 200% ATK of Physical DMG.4th Sequence: 4x100%% ATK of Physical DMG.5th Sequence: 150%+250% ATK of Physical DMG."
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"description": "Lance attacks.\n1st Sequence: 100% ATK of Physical DMG.\n2nd Sequence: 120% ATK of Physical DMG.\n3rd Sequence: 200% ATK of Physical DMG.\n4th Sequence: 4x100%% ATK of Physical DMG.\n5th Sequence: 150%+250% ATK of Physical DMG."
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},
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"subskills": [
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{
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@@ -58,7 +58,7 @@
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"ultimate": {
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"core": {
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"name": "Tornado Storm",
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"description": "Spins weapon to attack surrounding enemies.Deals 7x120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.Attracts nearby enemies when activated.SP Cost: 50."
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"description": "Spins weapon to attack surrounding enemies.\nDeals 7x120% ATK of Physical DMG to surrounding enemies. Last hit deals 400% ATK of Physical DMG and knocks enemies airborne.\nAttracts nearby enemies when activated.\nSP Cost: 50."
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},
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"subskills": [
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{
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@@ -76,7 +76,7 @@
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"evasion": {
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"core": {
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"name": "Time Sprint",
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"description": "Evasive roll. Can be triggered 2 times in a row.Zephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.CD: 15s."
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"description": "Evasive roll. Can be triggered 2 times in a row.\nZephyr: After Ultimate Evasion, gain 40% Move Speed for 3s.Time Fracture: Triggers Time Fracture upon Ultimate Evasion, slowing all enemies for 3s.CD: 15s."
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},
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"subskills": [
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{
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@@ -92,7 +92,7 @@
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"basic": {
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"core": {
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"name": "Charge: Heavy Sword (BS)",
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"description": "Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.Basic ATK: 180%+250% ATK of Physical DMG.1st Charged Sequence: 400%+630% ATK of Physical DMG.\n2nd Charged Sequence: 700%+900% ATK of Physical DMG.Release the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s."
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"description": "Basic ATK: Tap and hold the [ATK] button to initiate a 2-sequence charge. Tap the [ATK] button again after the 1st Sequence for a follow-up attack.\nBasic ATK: 180%+250% ATK of Physical DMG.\n1st Charged Sequence: 400%+630% ATK of Physical DMG.\n2nd Charged Sequence: 700%+900% ATK of Physical DMG.\nRelease the [ATK] button after 2nd charge sequence to unleash the hits automatically after 2s."
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},
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"subskills": [
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{
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@@ -7,7 +7,7 @@
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"leader": {
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"core": {
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"name": "Spirit of Loyalty",
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"description": "Team receives bonus if leader.\nSpirit of Loyalty: Increases whole team's physical damage by 10% upon generating a 20-hit or more combo."
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"description": "Leader Bonus\nSpirit of Loyalty: Increases whole team's physical damage by 10% upon generating a 20-hit or more combo."
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},
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"subskills": [
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{
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@@ -7,7 +7,7 @@
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"leader": {
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"core": {
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"name": "Nebula Ward",
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"description": "Leader Bonus: \nNebula Ward: Team gains 20% Elemental DMG and takes 20% less Elemental DMG."
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"description": "Leader Bonus:\nNebula Ward: Team gains 20% Elemental DMG and takes 20% less Elemental DMG."
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},
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"subskills": [
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{
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@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "Phantom Outbreak",
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"description": "Leader Bonus: Phantom Outbreak: Team gains 21% Crit Rate at above 80% HP."
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"description": "Leader Bonus:\nPhantom Outbreak: Team gains 21% Crit Rate at above 80% HP."
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},
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"subskills": [
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{
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@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "SHOWTIME!",
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"description": "Leader Bonus: SHOWTIME!: Entire team gains 20.0% Melee Physical DMG."
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"description": "Leader Bonus:\nSHOWTIME!: Entire team gains 20.0% Melee Physical DMG."
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},
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"subskills": [
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{
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@@ -39,7 +39,7 @@
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"passive": {
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"core": {
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"name": "Double Stencil",
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"description": "Passive bonuses apply automatically.\nCYAN & PINK Juice: Starts at 0 and maxes at 1200). Different moves restore different Juice.With full CYAN & PINK Juice, Charged ATK consumes all Juice to induce Fervent Mode and evolve Valkyrie's skillset.\nValkyrie enters Fervent Mode with 2400 Fervent Juice (4800 max) and consumes 75 per 0.2s. Fervent Mode ends when Fervent Juice runs out."
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"description": "Passive bonuses apply automatically.\nCYAN & PINK Juice: Starts at 0 and maxes at 1200). Different moves restore different Juice.\nWith full CYAN & PINK Juice, Charged ATK consumes all Juice to induce Fervent Mode and evolve Valkyrie's skillset.\nValkyrie enters Fervent Mode with 2400 Fervent Juice (4800 max) and consumes 75 per 0.2s. Fervent Mode ends when Fervent Juice runs out."
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},
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"subskills": [
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{
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@@ -8,7 +8,7 @@
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"leader": {
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"core": {
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"name": "H-T-T-P-S",
|
||||
"description": "Leader Bonus:Team deals 17.0% more Ice DMG through Ultimates or in Burst modes. For every Ice DMG dealer on he team, team gains 1.0% total DMG."
|
||||
"description": "Leader Bonus:\nTeam deals 17.0% more Ice DMG through Ultimates or in Burst modes. For every Ice DMG dealer on he team, team gains 1.0% total DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -20,7 +20,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charged: Tempest Sniper",
|
||||
"description": "Hold [ATK] to unleash powerful cannon attacks.At full KE, hold [ATK] to consume all KE and unleash powerful attacks based on weapon type, dealing 120x6% ATK of Ice DMG.Charged ATK can also lock the current target for the drones to perform a special ATK."
|
||||
"description": "Hold [ATK] to unleash powerful cannon attacks.\nAt full KE, hold [ATK] to consume all KE and unleash powerful attacks based on weapon type, dealing 120x6% ATK of Ice DMG.\nCharged ATK can also lock the current target for the drones to perform a special ATK."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -38,7 +38,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Trackers",
|
||||
"description": "Passive bonuses apply automatically.\nKinetic Energy: Maxes at 200. Every hit of Basic ATK restores 5 KE.Haxxor Count: Maxes at 20.\n\nDrones: Bronie summons a drone (summoned entity) to aid in battle. Drones last for 30s and have 2 attack patterns.Basic ATK: Mini gun attacks which deal 50% ATK of Ice DMG every hit. Every bullet fired restores 1 Haxxor Count with a 1s CD. Each drone fires one round every second and every round has 3 bullets.Special ATK: Based on Bronie's weapon type. Deals 240% ATK of Ice DMG.Drones prioritize the nearest enemy. Each drone present boosts Total DMG from Valkyries or summoned entities by 2.5%. Up to 2 can be present. Summoning when where are 2 drones present extends their duration by 10s. At the end of the duration, drones dive towards the target to self-destruct and deal 100% ATK of Ice DMG."
|
||||
"description": "Passive bonuses apply automatically.\nKinetic Energy: Maxes at 200. Every hit of Basic ATK restores 5 KE.\nHaxxor Count: Maxes at 20.\n\nDrones: Bronie summons a drone (summoned entity) to aid in battle. Drones last for 30s and have 2 attack patterns.\nBasic ATK: Mini gun attacks which deal 50% ATK of Ice DMG every hit. Every bullet fired restores 1 Haxxor Count with a 1s CD. Each drone fires one round every second and every round has 3 bullets.\nSpecial ATK: Based on Bronie's weapon type. Deals 240% ATK of Ice DMG.\nDrones prioritize the nearest enemy. Each drone present boosts Total DMG from Valkyries or summoned entities by 2.5%. Up to 2 can be present. Summoning when where are 2 drones present extends their duration by 10s. At the end of the duration, drones dive towards the target to self-destruct and deal 100% ATK of Ice DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -54,7 +54,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Star Destroyer",
|
||||
"description": "Unleash mass bombing upon enemies in front of Haxxor Bunny.\nTap [ULT] to channel for a short duration and unleash carpet-bombing upon enemies in front of Haxxor Bunny for 7s dealing 60x30% ATK of Ice DMG.For 16s after Ultimate activation, drones are enhanced and they can switch to Haxxor Bunny's current target at any time. In addition, they perform a special attack every 3s and trigger Synchronized Array, but this effect cannot be triggered by teammates within the duration.\nActivation SP Cost: 125. CD: 25s."
|
||||
"description": "Unleash mass bombing upon enemies in front of Haxxor Bunny.\nTap [ULT] to channel for a short duration and unleash carpet-bombing upon enemies in front of Haxxor Bunny for 7s dealing 60x30% ATK of Ice DMG.\nFor 16s after Ultimate activation, drones are enhanced and they can switch to Haxxor Bunny's current target at any time. In addition, they perform a special attack every 3s and trigger Synchronized Array, but this effect cannot be triggered by teammates within the duration.\n\nActivation SP Cost: 125. CD: 25s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -76,7 +76,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Parting Gift",
|
||||
"description": "Step sideways to dodge attacks. Can be performed twice in a row.\nUltimate Evasion drops a grenade which detonates after a 1s delay, shortly gathers nearby enemies, procs a 4s global Time Fracture, and deal 200% ATK of Ice DMG.CD: 15s. Tap [ATK] after Ultimate Evasion to connect into the 3rd sequence of Basic ATK."
|
||||
"description": "Step sideways to dodge attacks. Can be performed twice in a row.\nUltimate Evasion drops a grenade which detonates after a 1s delay, shortly gathers nearby enemies, procs a 4s global Time Fracture, and deal 200% ATK of Ice DMG.\nCD: 15s. Tap [ATK] after Ultimate Evasion to connect into the 3rd sequence of Basic ATK."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -101,14 +101,14 @@
|
||||
},
|
||||
{
|
||||
"name": "Haxxor Trigger",
|
||||
"description": "QTE: Triggered at full Haxxor Count and when there's a targetable enemy. Consumed all Haxxor Count to deal 1080% ATK of Ice DMG and summon a drone (summoned entity). Performing Haxxor Bunny's QTE doesn't require her to be switched in.When casting QTE, if her Ultimate is available, her avatar will change into her Ultimate icon, which can be tapped again to cast her Ultimate. If not, tapping her avatar again will switch her in."
|
||||
"description": "QTE: Triggered at full Haxxor Count and when there's a targetable enemy. Consumed all Haxxor Count to deal 1080% ATK of Ice DMG and summon a drone (summoned entity). Performing Haxxor Bunny's QTE doesn't require her to be switched in.\nWhen casting QTE, if her Ultimate is available, her avatar will change into her Ultimate icon, which can be tapped again to cast her Ultimate. If not, tapping her avatar again will switch her in."
|
||||
}
|
||||
]
|
||||
},
|
||||
"sp": {
|
||||
"core": {
|
||||
"name": "Absolute Security Protocol",
|
||||
"description": "Basic ATK summons drones.4th sequence of Basic ATK summons a drone (summoned entity)."
|
||||
"description": "Basic ATK summons drones.\n4th sequence of Basic ATK summons a drone (summoned entity)."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Nameless Knight-Errant's Path",
|
||||
"description": "Leader Bonus:Leader Skill: Team deals 34.0% bonus Elemental DMG. Every non-Kiana battlesuit grants 25.0 bonus initial SP to the team (50.0 max; can only be triggered once every 10 minutes in Open World)."
|
||||
"description": "Leader Bonus:\nLeader Skill: Team deals 34.0% bonus Elemental DMG. Every non-Kiana battlesuit grants 25.0 bonus initial SP to the team (50.0 max; can only be triggered once every 10 minutes in Open World)."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Blazing Chariot's Trail",
|
||||
"description": "Launch power attacks at 0 Heat. Heat: Starts at 0. Reduced by 21 per second when not in Overheat and by 10 per second when in Overheat.Base form Combo ATK: Increase 45 Heat and consume 15% of current HP to deal 300% ATK of Fire DMG, trigger 2.5s of global Time Fracture, and enter Herrscher form lasting 11.5s.In Herrscher form, Valkyrie has different moves, higher Ignore Interrupt, and loses 1% of current HP per second.Herrscher form Combo ATK: Increase 100 Heat and trigger 3.5s of global Time Fracture.Ground: 1200% ATK of Fire DMG.Airborne: Knock enemies airborne and create a black hole gathering enemies and dealing 1200% ATK of Fire DMG.Valkyrie enters Overheat when Herrscher form ends and Heat increases by 100. Switching out ends Herrscher form."
|
||||
"description": "Launch power attacks at 0 Heat. Heat: Starts at 0. Reduced by 21 per second when not in Overheat and by 10 per second when in Overheat.\nBase form Combo ATK: Increase 45 Heat and consume 15% of current HP to deal 300% ATK of Fire DMG, trigger 2.5s of global Time Fracture, and enter Herrscher form lasting 11.5s.In Herrscher form, Valkyrie has different moves, higher Ignore Interrupt, and loses 1% of current HP per second.\nHerrscher form Combo ATK: Increase 100 Heat and trigger 3.5s of global Time Fracture.\nGround: 1200% ATK of Fire DMG.\nAirborne: Knock enemies airborne and create a black hole gathering enemies and dealing 1200% ATK of Fire DMG.\nValkyrie enters Overheat when Herrscher form ends and Heat increases by 100. Switching out ends Herrscher form."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -42,7 +42,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Fiery Hymn's Pledge",
|
||||
"description": "Passive bonuses apply automatically.Valkyrie's Basic/Combo ATKs and Charged/Combo ATKs from teammates inflict Ember Brand lasting 6s on enemies. Ember Brand inflicted in Herrscher form deals Fire DMG equal to 5% of Valkyrie's ATK per 0.5s 10 stacks max.The following attacks can detonate Ember Brand on enemies in a large area (without consuming it) to deal 120% ATK of Fire DMG: Last sequence of Herrscher form Basic ATK (CD: 2s), QTE, last sequence of base form ground Basic ATK, and Combo ATK.When in Overheat, Heat drops by 15 every 2s."
|
||||
"description": "Passive bonuses apply automatically.\nValkyrie's Basic/Combo ATKs and Charged/Combo ATKs from teammates inflict Ember Brand lasting 6s on enemies. Ember Brand inflicted in Herrscher form deals Fire DMG equal to 5% of Valkyrie's ATK per 0.5s 10 stacks max.\nThe following attacks can detonate Ember Brand on enemies in a large area (without consuming it) to deal 120% ATK of Fire DMG: Last sequence of Herrscher form Basic ATK (CD: 2s), QTE, last sequence of base form ground Basic ATK, and Combo ATK.\nWhen in Overheat, Heat drops by 15 every 2s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -62,7 +62,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "The Blade Supreme, Rekindled",
|
||||
"description": "Launch a powerful attack.Activation cost: 75 SP. CD: 16s.Deal 2150% ATK of Fire DMG during which Valkyrie is in Herrscher form and all skill timers on her, enemies as well as the stage timer are paused. If cast in Herrscher form, Ultimate will end Herrscher form after the cast."
|
||||
"description": "Launch a powerful attack.\n\nActivation cost: 75 SP. CD: 16s.Deal 2150% ATK of Fire DMG during which Valkyrie is in Herrscher form and all skill timers on her, enemies as well as the stage timer are paused. If cast in Herrscher form, Ultimate will end Herrscher form after the cast."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -83,7 +83,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Lone Phoenix's Plume",
|
||||
"description": "Quickly evade enemy attacks.Ultimate Evasion triggers 4s of global Time Fracture. CD: 18s.Ground: Evasion can be performed twice in a row.Airborne:Base form: Evasion can only be performed once.Herrscher form: No limitations on evasions.Tap [ATK] after evasion to connect into Basic ATK Sequence 3.In Herrscher form, Ultimate Evasion inflicts 5 stacks of Ember Brand on enemies in a large area and restores 2 SP. CD: 10s."
|
||||
"description": "Quickly evade enemy attacks.\nUltimate Evasion triggers 4s of global Time Fracture. CD: 18s.Ground: Evasion can be performed twice in a row.\nAirborne:Base form: Evasion can only be performed once.\nHerrscher form: No limitations on evasions.\nTap [ATK] after evasion to connect into Basic ATK Sequence 3.In Herrscher form, Ultimate Evasion inflicts 5 stacks of Ember Brand on enemies in a large area and restores 2 SP. CD: 10s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -103,7 +103,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Tempered Warrior's Strike",
|
||||
"description": "Greatsword attacks.Ground:Base form: 730% ATK of Fire DMG.Herrscher form: 970% ATK of Fire DMG.Airborne:Base form: 490% ATK of Fire DMG.Herrscher form: 900% ATK of Fire DMG.Upward Slash: 200% ATK of Fire DMG.Downward Slam: 30% + 90%x2 ATK of Fire DMG."
|
||||
"description": "Greatsword attacks.\nGround:Base form: 730% ATK of Fire DMG.\nHerrscher form: 970% ATK of Fire DMG.\nAirborne:Base form: 490% ATK of Fire DMG.\nHerrscher form: 900% ATK of Fire DMG.\nUpward Slash: 200% ATK of Fire DMG.\nDownward Slam: 30% + 90%x2 ATK of Fire DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Alliteration is an Agony",
|
||||
"description": "Leader Bonus: Team deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate."
|
||||
"description": "Leader Bonus:\nTeam deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Combo: Transcendence of Trinity",
|
||||
"description": "Hold [ATK] to perform enhanced attacks.\nConsume full kinetic energy of the current weapon to perform Combo ATK.Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies."
|
||||
"description": "Hold [ATK] to perform enhanced attacks.\nConsume full kinetic energy of the current weapon to perform Combo ATK.\nSword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.\nSpear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.\nChain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -42,7 +42,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Ace Arsenal",
|
||||
"description": "Passive bonuses apply automatically.\nEvery weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:The weapon in use restores 3 points every 0.1s.Weapons not in use restore 1 point every 0.1s.Sword & spear: Every hit of Basic ATK restores 9 points.Chain blades: every hit of Basic ATK restores 12 points.All weapons restore 300 points when Herrscher form ends.\n\nCertain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends."
|
||||
"description": "Passive bonuses apply automatically.\nEvery weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:The weapon in use restores 3 points every 0.1s.Weapons not in use restore 1 point every 0.1s.Sword & spear: Every hit of Basic ATK restores 9 points.\nChain blades: every hit of Basic ATK restores 12 points.\nAll weapons restore 300 points when Herrscher form ends.\n\nCertain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -63,7 +63,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "A Worldful of Woes",
|
||||
"description": "Enter Herrscher form and use the weapon case to attack.\nHold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer.\n\nIn Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.Hold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.SP cost: 125."
|
||||
"description": "Enter Herrscher form and use the weapon case to attack.\nHold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer.\n\nIn Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.\nHold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.\nTap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.\nSP cost: 125."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -83,7 +83,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "A Wraith without Trace",
|
||||
"description": "Quickly dodge enemy attacks. Can be performed twice in a row.Ultimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s.\n\nEvasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown.\n\nIn non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding."
|
||||
"description": "Quickly dodge enemy attacks. Can be performed twice in a row.\nUltimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s.\n\nEvasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown.\n\nIn non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -104,7 +104,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Trial of Trinity",
|
||||
"description": "Use the sword/spear/chain blades to attack.Sword: 4 sequences dealing 810% ATK of Physical DMG.Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.Chain blades: 3 sequences dealing 750% ATK of Physical DMG.\n\nTap [ULT] to switch weapon and perform weapon switch attack.Sword to spear: Connect into the 2nd sequence of spear Basic ATK.Spear to chain blades: 160% ATK of Physical DMG.Chain blades to sword: 160% ATK of Physical DMG."
|
||||
"description": "Use the sword/spear/chain blades to attack.\nSword: 4 sequences dealing 810% ATK of Physical DMG.\nSpear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.\nChain blades: 3 sequences dealing 750% ATK of Physical DMG.\n\nTap [ULT] to switch weapon and perform weapon switch attack.\nSword to spear: Connect into the 2nd sequence of spear Basic ATK.\nSpear to chain blades: 160% ATK of Physical DMG.\nChain blades to sword: 160% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Void Throne",
|
||||
"description": "Leader Bonus: Law of the Void: Team gains 30% Crit DMG and 10% Crit Rate."
|
||||
"description": "Leader Bonus:\nLaw of the Void: Team gains 30% Crit DMG and 10% Crit Rate."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -31,7 +31,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charge: Time Tremor",
|
||||
"description": "With at least 240 Herrscher Charge, tap and hold the [ATK] button during the 5-sequence Basic ATK to unleash Charged ATK (snap her fingers).\nHerrscher Charge maxes at 480. Each Space Core summoned recovers 60 Herrscher Charge. Charged attack: Temporary Time Prison to the target and deals 600% ATK of Large AOE Physical DMG, and activates Herrscher Form.Full Herrscher Charge: Deal an extra 400% ATK of Extra-large AOE Physical DMG."
|
||||
"description": "With at least 240 Herrscher Charge, tap and hold the [ATK] button during the 5-sequence Basic ATK to unleash Charged ATK (snap her fingers).\nHerrscher Charge maxes at 480. Each Space Core summoned recovers 60 Herrscher Charge. Charged attack: Temporary Time Prison to the target and deals 600% ATK of Large AOE Physical DMG, and activates Herrscher Form.\nFull Herrscher Charge: Deal an extra 400% ATK of Extra-large AOE Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Infinite Fate",
|
||||
"description": "Leader Bonus:Ranged attackers on the team deal 17.0% bonus Total DMG; When summoned entities are present, team deals 20.0% bonus Lightning DMG. Persists for 25s (can be refreshed)."
|
||||
"description": "Leader Bonus:\nRanged attackers on the team deal 17.0% bonus Total DMG; When summoned entities are present, team deals 20.0% bonus Lightning DMG. Persists for 25s (can be refreshed)."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Combo: Distorting Scale",
|
||||
"description": "Release part of the Ouroboros to launch attacks. Combo ATK:1st Sequence: Deals 150% + 175% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.2nd Sequence: Deals 375% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.3rd Sequence: Deals 425% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.Can only continue to the next Combo ATK sequence within 5s of using Combo ATK. If more than 5s has elapsed, the next Combo ATK will revert to the 1st Sequence.Can continue to use Enhanced Basic ATK for a short time after Combo ATK evasion.While Enhanced Basic ATK is active, host's Move Speed is boosted and a barrier is formed that blocks 1 ATK.Combo ATK's 1st Sequence generates an Object X (summoned entity) that persists for 20s. It reduces the Move Speed of nearby enemies as well as slowly pulling them toward it. Triggering it again resets the duration."
|
||||
"description": "Release part of the Ouroboros to launch attacks. Combo ATK:1st Sequence: Deals 150% + 175% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.\n2nd Sequence: Deals 375% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.\n3rd Sequence: Deals 425% ATK of Lightning DMG. Tap [ATK] after casting to connect an Enhanced Basic ATK that deals 175% ATK of Lightning DMG.\nCan only continue to the next Combo ATK sequence within 5s of using Combo ATK. If more than 5s has elapsed, the next Combo ATK will revert to the 1st Sequence.\nCan continue to use Enhanced Basic ATK for a short time after Combo ATK evasion.\nWhile Enhanced Basic ATK is active, host's Move Speed is boosted and a barrier is formed that blocks 1 ATK.\nCombo ATK's 1st Sequence generates an Object X (summoned entity) that persists for 20s. It reduces the Move Speed of nearby enemies as well as slowly pulling them toward it. Triggering it again resets the duration."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -62,7 +62,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Honkai Activation",
|
||||
"description": "After completely transforming into Ouroboros form, unleash a powerful attack with a large AOE.Activation cost: 100 SP. CD: 20s.Transform into Ouroboros and release lightning over a large area, dealing 420% × 5 + 50% × 3 ATK of Lightning DMG and restoring the max number of [Genesis Seeds]. Expand Umbra of Ouroboros for 12s. While Umbra of Ouroboros is present, Lightning DMG is boosted by 25%, and Enhanced Basic ATKs connected to Combo ATKs become Surging ATKs that deal 110% × 5 AKT of Lightning DMG and restore 1 [Genesis Seed] on hit.When Ultimate is cast, all skill timers of Valkyries and enemies as well as the stage timer are paused."
|
||||
"description": "After completely transforming into Ouroboros form, unleash a powerful attack with a large AOE.\n\nActivation cost: 100 SP. CD: 20s.\n\nTransform into Ouroboros and release lightning over a large area, dealing 420% × 5 + 50% × 3 ATK of Lightning DMG and restoring the max number of [Genesis Seeds]. Expand Umbra of Ouroboros for 12s. While Umbra of Ouroboros is present, Lightning DMG is boosted by 25%, and Enhanced Basic ATKs connected to Combo ATKs become Surging ATKs that deal 110% × 5 AKT of Lightning DMG and restore 1 [Genesis Seed] on hit.\n\nWhen Ultimate is cast, all skill timers of Valkyries and enemies as well as the stage timer are paused."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -83,7 +83,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Flickering Shadow",
|
||||
"description": "Evade enemy attacks up to twice in a row.Successful Ultimate Evasion triggers 2.5s Global Time Fracture (CD: 10s) and induces submerged mode. Tap [ATK] in this mode to unleash a Surging ATK that deals 110% × 5 ATK of Lightning DMG and restores 1 [Genesis Seed] on hit. Submerged mode lasts for a max of 2.5s."
|
||||
"description": "Evade enemy attacks up to twice in a row.\nSuccessful Ultimate Evasion triggers 2.5s Global Time Fracture (CD: 10s) and induces submerged mode. Tap [ATK] in this mode to unleash a Surging ATK that deals 110% × 5 ATK of Lightning DMG and restores 1 [Genesis Seed] on hit. Submerged mode lasts for a max of 2.5s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -100,7 +100,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Devouring Darkness",
|
||||
"description": "The spikes that form when Umbra of Ouroboros is used inflict Ranged ATKs.Basic ATK:1st Sequence: Deals 80% ATK of Lightning DMG.2nd Sequence: Deals 40% × 3 ATK of Lighting DMG.3rd Sequence: Deals 100% ATK of Lightning DMG.4th Sequence: Deals 125% ATK of Lighting DMG.Evading after any of the Basic ATK's first 3 sequences allows you to proceed to the next sequence."
|
||||
"description": "The spikes that form when Umbra of Ouroboros is used inflict Ranged ATKs.\nBasic ATK:1st Sequence: Deals 80% ATK of Lightning DMG.\n2nd Sequence: Deals 40% × 3 ATK of Lighting DMG.\n3rd Sequence: Deals 100% ATK of Lightning DMG.\n4th Sequence: Deals 125% ATK of Lighting DMG.\n\nEvading after any of the Basic ATK's first 3 sequences allows you to proceed to the next sequence."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
"sp": {
|
||||
"core": {
|
||||
"name": "Darkbolt Pursuit",
|
||||
"description": "Tap [ATK] when a light circle appears on the character to strike enemies with lethal kunai.Darkbolt Pursuit: Cast kunai to deal 4x20% ATK of AOE Lightning DMG and inflict Darkbolt Marks (lasts 30s) upon hit.QTE & the 1st sequence of Rakshamaru attacks can also inflict Darkbolt Marks.Inflicting Darkbolt Marks on a marked enemy again resets its duration.Immediately after unleashing Darkbolt Pursuit, tap [ATK] to connect Jonin Finisher, or hold [ATK] to connect Naraka Finisher."
|
||||
"description": "Tap [ATK] when a light circle appears on the character to strike enemies with lethal kunai.\nDarkbolt Pursuit: Cast kunai to deal 4x20% ATK of AOE Lightning DMG and inflict Darkbolt Marks (lasts 30s) upon hit.\nQTE & the 1st sequence of Rakshamaru attacks can also inflict Darkbolt Marks.\nInflicting Darkbolt Marks on a marked enemy again resets its duration.\nImmediately after unleashing Darkbolt Pursuit, tap [ATK] to connect Jonin Finisher, or hold [ATK] to connect Naraka Finisher."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Gungnir Execution",
|
||||
"description": "Leaps into the air and summons the Valkyrie heavy cannon to annihilate the enemy.\nScientific Cannon: Up to 2500% ATK of Physical DMG.SP Cost: 100"
|
||||
"description": "Leaps into the air and summons the Valkyrie heavy cannon to annihilate the enemy.\nScientific Cannon: Up to 2500% ATK of Physical DMG.\nSP Cost: 100"
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Midnight Gathering",
|
||||
"description": "Leader Bonus:Boosts team's Ultimate Fire DMG by 10.0% as well as increasing the team's Max HP by 10.0%."
|
||||
"description": "Leader Bonus:\nBoosts team's Ultimate Fire DMG by 10.0% as well as increasing the team's Max HP by 10.0%."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charged: Heartpiercer",
|
||||
"description": "Hold [ATK] to release Charged ATK.Hold [ATK]: Triggers Charged ATK Shoots 6 Feather Blades in all directions, each dealing 20% ATK of Fire DMG.Then deals 250% ATK of Fire DMG to surrounding enemies, and temporarily pulls in enemies in front of her. Also gathers all Feather Arrows/Feather Blades/Feathers on the battlefield and earns a corresponding number of [Night Roamer] Enhancement stacks.Tap [ATK] immediately after using Charged ATK to connect to Basic ATK's 5th sequence."
|
||||
"description": "Hold [ATK] to release Charged ATK.\nHold [ATK]: Triggers Charged ATK Shoots 6 Feather Blades in all directions, each dealing 20% ATK of Fire DMG.\nThen deals 250% ATK of Fire DMG to surrounding enemies, and temporarily pulls in enemies in front of her. Also gathers all Feather Arrows/Feather Blades/Feathers on the battlefield and earns a corresponding number of [Night Roamer] Enhancement stacks.\nTap [ATK] immediately after using Charged ATK to connect to Basic ATK's 5th sequence."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -42,7 +42,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Ominous Wings",
|
||||
"description": "Passive bonuses apply automatically.Balanced bow wielder who has up to 2 shooting chances.One is restored every 10s if less than 2 remain.Corrected modifier of normal shooting: 100%.Corrected modifier of aimed shooting: 100%.When she picks up Feather Arrows/Feather Blades/Feathers on the battlefield, gain [Night Roamer] stacks (up to 20). Lasts for 10s. Repeatedly gaining stacks extends and refreshes the duration.10 stack bonus: Deal 10% bonus Fire DMG.15 stack bonus: Deal 15% bonus Fire DMG.20 stack bonus: Deal 20% bonus Fire DMG."
|
||||
"description": "Passive bonuses apply automatically.\nBalanced bow wielder who has up to 2 shooting chances.\nOne is restored every 10s if less than 2 remain.\nCorrected modifier of normal shooting: 100%.\nCorrected modifier of aimed shooting: 100%.\n\nWhen she picks up Feather Arrows/Feather Blades/Feathers on the battlefield, gain [Night Roamer] stacks (up to 20). Lasts for 10s. Repeatedly gaining stacks extends and refreshes the duration.\n10 stack bonus: Deal 10% bonus Fire DMG.\n15 stack bonus: Deal 15% bonus Fire DMG.\n20 stack bonus: Deal 20% bonus Fire DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -51,7 +51,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Sea Breeze",
|
||||
"description": "When teammates hit enemies with Charged/Combo/Ultimate ATKs while Valkyrie is on standby, team's Fire DMG is increased by 30.0%. Lasts for 5.0s. Generates 3 Feathers that can be collected. CD: 2s.",
|
||||
"description": "When teammates hit enemies with Charged/Combo/Ultimate ATKs while Valkyrie is on standby, team's Fire DMG is increased by 30.0%. Lasts for 5.0s. Generates 3 Feathers that can be collected.\nCD: 2s.",
|
||||
"requiredRank": "ss"
|
||||
},
|
||||
{
|
||||
@@ -64,7 +64,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Nightbird's Call",
|
||||
"description": "Fire a powerful shot at enemies after unleashing a multi-sequence ATK.Midnight Absinthe hides in the flock of crows, and quickly launches an assault that deals 6 × 150% ATK of Fire DMG to enemies. Then shoots an arrow at the ground that deals 300% ATK of Fire DMG to the target and then explodes dealing 700% ATK of Fire DMG to surrounding enemies. Clears all [Night Roamer] stacks, and simultaneously creates a cloud of smoke over the battlefield that lasts for 18s.When enemies in the smoke take DMG from her teammates' ATK or her own Weapon Skills, an explosion that deals 600% ATK of Fire DMG will be triggered with a 1s delay. This DMG counts as Midnight Absinthe's Ultimate DMG.CD: 4s.Activation cost: 100 SP. CD: 20s."
|
||||
"description": "Fire a powerful shot at enemies after unleashing a multi-sequence ATK.Midnight Absinthe hides in the flock of crows, and quickly launches an assault that deals 6 × 150% ATK of Fire DMG to enemies. Then shoots an arrow at the ground that deals 300% ATK of Fire DMG to the target and then explodes dealing 700% ATK of Fire DMG to surrounding enemies. Clears all [Night Roamer] stacks, and simultaneously creates a cloud of smoke over the battlefield that lasts for 18s.\nWhen enemies in the smoke take DMG from her teammates' ATK or her own Weapon Skills, an explosion that deals 600% ATK of Fire DMG will be triggered with a 1s delay. This DMG counts as Midnight Absinthe's Ultimate DMG.\nCD: 4s.\n\nActivation cost: 100 SP. CD: 20s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -86,7 +86,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Enchanting Requiem",
|
||||
"description": "Evade enemy attacks up to twice in a row.Ultimate Evasion: Trigger Global Time Fracture for 3s. CD: 15s.Tap [ATK] immediately after Ultimate Evasion to connect to Basic ATK's 3rd Sequence."
|
||||
"description": "Evade enemy attacks up to twice in a row.\nUltimate Evasion: Trigger Global Time Fracture for 3s. CD: 15s.\nTap [ATK] immediately after Ultimate Evasion to connect to Basic ATK's 3rd Sequence."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -107,7 +107,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Silenced Flechette",
|
||||
"description": "Use a bow to shoot at enemies.1st Sequence: 3 Feather Arrows, each dealing 20% ATK of Fire DMG.2nd Sequence: 2 combo hits, dealing 50% + 70% ATK of Fire DMG.3rd Sequence: 3 combo hits, dealing 40% + 40% + 200% ATK of Fire DMG.4th Sequence: 4 Feather Arrows, each dealing 70% ATK of Fire DMG.5th Sequence: 5 Feather Arrows, each dealing 50% ATK of Fire DMG.Feather Arrows shot from the bow will remain on the field. There can be no more than 20 Feather Arrows/Feather Blades/Feathers on the field at once."
|
||||
"description": "Use a bow to shoot at enemies.\n1st Sequence: 3 Feather Arrows, each dealing 20% ATK of Fire DMG.\n2nd Sequence: 2 combo hits, dealing 50% + 70% ATK of Fire DMG.\n3rd Sequence: 3 combo hits, dealing 40% + 40% + 200% ATK of Fire DMG.\n4th Sequence: 4 Feather Arrows, each dealing 70% ATK of Fire DMG.\n5th Sequence: 5 Feather Arrows, each dealing 50% ATK of Fire DMG.\nFeather Arrows shot from the bow will remain on the field. There can be no more than 20 Feather Arrows/Feather Blades/Feathers on the field at once."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Passive",
|
||||
"description": "Passive bonuses apply automatically\nSome attacks become Joint ATKs when Blueberry Blitz is also on the team. During Joint ATKs, Blueberry Blitz is considered to be summoned and the damage comes from Molotov Cherry.With Blueberry Blitz alive, Basic ATK Sequence 3/4 reduces Spice by 5%/10% respectively, while Joint ATK Sequence 3/4/5 reduces Spice by 5%/5%/10% respectively."
|
||||
"description": "Passive bonuses apply automatically\nSome attacks become Joint ATKs when Blueberry Blitz is also on the team. During Joint ATKs, Blueberry Blitz is considered to be summoned and the damage comes from Molotov Cherry.\nWith Blueberry Blitz alive, Basic ATK Sequence 3/4 reduces Spice by 5%/10% respectively, while Joint ATK Sequence 3/4/5 reduces Spice by 5%/5%/10% respectively."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "An Ode to Love and Compassion",
|
||||
"description": "Leader Bonus:Team deals 15.0% bonus Total Shield DMG. Combo/Charged ATKs from any team member have 10.0% bonus Crit Rate."
|
||||
"description": "Leader Bonus:\nTeam deals 15.0% bonus Total Shield DMG. Combo/Charged ATKs from any team member have 10.0% bonus Crit Rate."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -20,7 +20,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charged ATK: An Oath to Wind and Moon",
|
||||
"description": "Hold [ATK] to cast Charged Shot: Cupid's Bolt. Tap [ATK] repeatedly afterwards to repeat Cupid's Bolt.Cupid's Bolt has 2 sequences in normal form and 3 sequences when Flawless Dome is active.1st Sequence: 200% ATK of Physical DMG.2nd Sequence: 210% ATK of Physical DMG.3rd Sequence: 500% ATK of Physical DMG.Each cast of Cupid's Bolt costs 100 Infatuation. Cupid's Bolt can detonate Crystalline Seeds of the target, dealing 100% ATK of Physical DMG to enemies within a 4-meter range. The detonation will spread to Crystalline Seeds on enemies nearby and does not consume Crystalline Seeds. Detonation CD: 1s."
|
||||
"description": "Hold [ATK] to cast Charged Shot: Cupid's Bolt. Tap [ATK] repeatedly afterwards to repeat Cupid's Bolt.\nCupid's Bolt has 2 sequences in normal form and 3 sequences when Flawless Dome is active.\n1st Sequence: 200% ATK of Physical DMG.\n2nd Sequence: 210% ATK of Physical DMG.\n3rd Sequence: 500% ATK of Physical DMG.\nEach cast of Cupid's Bolt costs 100 Infatuation. Cupid's Bolt can detonate Crystalline Seeds of the target, dealing 100% ATK of Physical DMG to enemies within a 4-meter range. The detonation will spread to Crystalline Seeds on enemies nearby and does not consume Crystalline Seeds. Detonation CD: 1s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -41,7 +41,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "A Saga of Origins and Endings",
|
||||
"description": "Passive bonuses apply automatically.Infatuation maxes at 400 and 30 is restored per second.Balanced archer with up to 2 shooting chances (one is restored every 10s if less than 2).When Ultimate is not in cooldown and within 5s of casting a Weapon Skill, Ultimate costs 30% less SP and restores 100 Infatuation (200 if Flawless Dome is active). In addition, tapping [ATK] after using Ultimate can cast Cupid's Bolt.Corrected modifier of non-aimed shooting: 100%.Corrected modifier of aimed shooting: 100%."
|
||||
"description": "Passive bonuses apply automatically.\nInfatuation maxes at 400 and 30 is restored per second.\nBalanced archer with up to 2 shooting chances (one is restored every 10s if less than 2).When Ultimate is not in cooldown and within 5s of casting a Weapon Skill, Ultimate costs 30% less SP and restores 100 Infatuation (200 if Flawless Dome is active). In addition, tapping [ATK] after using Ultimate can cast Cupid's Bolt.\nCorrected modifier of non-aimed shooting: 100%.Corrected modifier of aimed shooting: 100%."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -63,7 +63,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "The Beginning of You and I",
|
||||
"description": "Create a Flawless Dome which enhances Miss Pink Elf♪'s abilities.Shoot a magical arrow that creates a Flawless Dome for 12s.When Flawless Dome is active, Miss Pink Elf♪ is enhanced:She deals 15% bonus Physical DMG and has a 10% bonus Crit Rate.Infatuation maxes at 600 and casting Ultimate fully restores it.The 3rd sequence of Cupid's Bolt is enhanced and every sequence can trigger a ricochet. The ricochets of the 1st/2nd/3rd sequence deal 200%/200%/200%+200% ATK of Physical DMG respectively (only under Flawless Dome).Casting Ultimate pauses all skill timers for Miss Pink Elf♪ and enemies as well as the stage timer.Activation Cost: 100 SP. CP: 20s."
|
||||
"description": "Create a Flawless Dome which enhances Miss Pink Elf♪'s abilities.\nShoot a magical arrow that creates a Flawless Dome for 12s.When Flawless Dome is active, Miss Pink Elf♪ is enhanced:She deals 15% bonus Physical DMG and has a 10% bonus Crit Rate.\nInfatuation maxes at 600 and casting Ultimate fully restores it.\nThe 3rd sequence of Cupid's Bolt is enhanced and every sequence can trigger a ricochet. The ricochets of the 1st/2nd/3rd sequence deal 200%/200%/200%+200% ATK of Physical DMG respectively (only under Flawless Dome).Casting Ultimate pauses all skill timers for Miss Pink Elf♪ and enemies as well as the stage timer.\n\nActivation Cost: 100 SP. CP: 20s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -84,7 +84,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "A Blessing from Heaven and Earth",
|
||||
"description": "Quickly dodge enemy attacks up to twice in a row.Successful Ultimate Evasions can trigger the Ultimate Evasion Skill, inducing 3s of global Time Fracture and restoring 50Infatuation. CD: 18s.Evading while Basic ATK is in progress does not break the sequence."
|
||||
"description": "Quickly dodge enemy attacks up to twice in a row.\nSuccessful Ultimate Evasions can trigger the Ultimate Evasion Skill, inducing 3s of global Time Fracture and restoring 50Infatuation. CD: 18s.Evading while Basic ATK is in progress does not break the sequence."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -104,7 +104,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "An Arrow for Flower and Fowl",
|
||||
"description": "Shoot arrows with a bow.1st Sequence: 100% ATK of Physical DMG.2nd Sequence: 60% + 60% ATK of Physical DMG.3rd Sequence: 150% ATK of Physical DMG.4th Sequence: 200% ATK of Physical DMG.Each hit of Basic ATK applies a Crystalline Seed to the target (up to 4). Crystalline Seeds remain effective throughout the battle."
|
||||
"description": "Shoot arrows with a bow.\n1st Sequence: 100% ATK of Physical DMG.\n2nd Sequence: 60% + 60% ATK of Physical DMG.\n3rd Sequence: 150% ATK of Physical DMG.\n4th Sequence: 200% ATK of Physical DMG.\nEach hit of Basic ATK applies a Crystalline Seed to the target (up to 4). Crystalline Seeds remain effective throughout the battle."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "A Torn Heart",
|
||||
"description": "Leader Bonus:Leader Bonus: Team deals 24.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 29.0% more Total DMG."
|
||||
"description": "Leader Bonus:\nLeader Bonus: Team deals 24.0% more Ice DMG. With Bronya on the team, team's Charged ATKs deal 29.0% more Total DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Condemning Blade",
|
||||
"description": "Hold [ATK] to perform a Charged ATK.In normal form, her Charged ATK consumes all Carmine Gashes, teleports her in front of the target and deals 300% ATK of Ice DMG.In Burst form, she can continuously consume Carmine Gashes to unleash Charged ATKs (each deals 2x270% ATK of Ice DMG) until she exhausts all of them, during which she has Iron Body. Each Charged ATK accelerates the next Charged ATK; Charged ATK Speed maxes after 3 Charged ATKs.During Burst form, casting Charged ATKs teleports her in front of enemies and activates her Ultimate Evasion skill Ceaseless Carousal."
|
||||
"description": "Hold [ATK] to perform a Charged ATK.\nIn normal form, her Charged ATK consumes all Carmine Gashes, teleports her in front of the target and deals 300% ATK of Ice DMG.\nIn Burst form, she can continuously consume Carmine Gashes to unleash Charged ATKs (each deals 2x270% ATK of Ice DMG) until she exhausts all of them, during which she has Iron Body. Each Charged ATK accelerates the next Charged ATK; Charged ATK Speed maxes after 3 Charged ATKs.\nDuring Burst form, casting Charged ATKs teleports her in front of enemies and activates her Ultimate Evasion skill Ceaseless Carousal."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -42,7 +42,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Hagridden Night",
|
||||
"description": "Passive bonuses apply automatically.In normal form, the 1st, 2nd, 3rd and 4th sequences of Basic ATK each restores 1 Carmine Gash, and the 5th restores 2.In Burst mode, the 1st and 2nd sequences of Basic ATK each restores 1 Carmine Gash, and the 3rd and 4th each restores 2.Carmine Gash max out at 6. Each excessive Carmine Gash turns into 1 SP.During Burst, Nightmare Stage will take effect throughout."
|
||||
"description": "Passive bonuses apply automatically.\nIn normal form, the 1st, 2nd, 3rd and 4th sequences of Basic ATK each restores 1 Carmine Gash, and the 5th restores 2.In Burst mode, the 1st and 2nd sequences of Basic ATK each restores 1 Carmine Gash, and the 3rd and 4th each restores 2.Carmine Gash max out at 6. Each excessive Carmine Gash turns into 1 SP.\nDuring Burst, Nightmare Stage will take effect throughout."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -58,7 +58,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Moment of Collapse",
|
||||
"description": "Starchasm Nyx attacks with chain claws.Tap [ULT] to activate Burst mode, deal 700% ATK of Ice DMG and inflict one Quantum Implosion on QUA enemies.During Burst mode, Starchasm Nyx fights with her chain claws Blood & Love.1st Sequence: 360% ATK of Ice DMG2nd Sequence: 440% ATK of Ice DMG3rd Sequence: 660% ATK of Ice DMG4th Sequence: 780% ATK of Ice DMGDuring Burst mode, tap [ULT] again to unleash Time of Metamorph, dealing 900% ATK of Ice DMG and end Burst, during which all skill timers (for self and enemies) and the stage timer are temporarily suspended.Activation cost: 75 SP. CD: 12s. CD starts after Time of Metamorph.Burst lasts for up to 17s and ends when Starchasm Nyx leaves the field."
|
||||
"description": "Starchasm Nyx attacks with chain claws.\nTap [ULT] to activate Burst mode, deal 700% ATK of Ice DMG and inflict one Quantum Implosion on QUA enemies.\nDuring Burst mode, Starchasm Nyx fights with her chain claws Blood & Love.\n1st Sequence: 360% ATK of Ice DMG2nd Sequence: 440% ATK of Ice DMG3rd Sequence: 660% ATK of Ice DMG4th Sequence: 780% ATK of Ice DMGDuring Burst mode, tap [ULT] again to unleash Time of Metamorph, dealing 900% ATK of Ice DMG and end Burst, during which all skill timers (for self and enemies) and the stage timer are temporarily suspended.\n\nActivation cost: 75 SP. CD: 12s. CD starts after Time of Metamorph.\nBurst lasts for up to 17s and ends when Starchasm Nyx leaves the field."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -78,7 +78,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Aria of Torment",
|
||||
"description": "Quickly dodge enemy attacks up to twice in a rowPerforming an Ultimate Evasion triggers Ultimate Evasion skill Ceaseless Carousal.[Ceaseless Carousal]: Triggers a 3-sec global Time Fracture and restores 1 Carmine Gash.In normal form, tap [ATK] to connect into the 4th sequence of Basic ATK. CD: 15s."
|
||||
"description": "Quickly dodge enemy attacks up to twice in a rowPerforming an Ultimate Evasion triggers Ultimate Evasion skill Ceaseless Carousal.[Ceaseless Carousal]: Triggers a 3-sec global Time Fracture and restores 1 Carmine Gash.\nIn normal form, tap [ATK] to connect into the 4th sequence of Basic ATK. CD: 15s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -98,7 +98,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Anguished Cry",
|
||||
"description": "Starchasm Nyx wields her scythe to attack.1st Sequence: 50% ATK of Physical DMG + 80% ATK of Ice DMG2nd Sequence: 70% ATK of Physical DMG + 120% ATK of Ice DMG3rd Sequence: 100% ATK of Physical DMG + 180% ATK of Ice DMG4th Sequence: 35%x(4~8) ATK of Ice DMG according to the duration of the attack pause, and pulls in surrounding enemies for a short time.5th Sequence: 460% ATK of Ice DMG."
|
||||
"description": "Starchasm Nyx wields her scythe to attack.\n1st Sequence: 50% ATK of Physical DMG + 80% ATK of Ice DMG2nd Sequence: 70% ATK of Physical DMG + 120% ATK of Ice DMG3rd Sequence: 100% ATK of Physical DMG + 180% ATK of Ice DMG4th Sequence: 35%x(4~8) ATK of Ice DMG according to the duration of the attack pause, and pulls in surrounding enemies for a short time.\n5th Sequence: 460% ATK of Ice DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charge: Lightning Phantom",
|
||||
"description": "Hold [ATK] during the 5-sequence Basic ATK to shuttle through the enemy and enter Supercharged mode.\nCharged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state.Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount)."
|
||||
"description": "Hold [ATK] during the 5-sequence Basic ATK to shuttle through the enemy and enter Supercharged mode.\nCharged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state.\nSupercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount)."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charged ATK: Nightrider",
|
||||
"description": "Hold [ATK] to summon Oz to aid in battle and enhance Fischl's Basic ATK while it's presentHold [ATK] to summon Oz (summoned entity) lasting 12s. Oz is a melee attacker and deals 10%X12 ATK of Lightning DMG. While it's present, Fischl's Basic ATKs become enhanced and her attack speed increases.Hold [ATK] while Oz is present to launch Charged ATK dealing 300% ATK of Lightning DMG."
|
||||
"description": "Hold [ATK] to summon Oz to aid in battle and enhance Fischl's Basic ATK while it's presentHold [ATK] to summon Oz (summoned entity) lasting 12s. Oz is a melee attacker and deals 10%X12 ATK of Lightning DMG. While it's present, Fischl's Basic ATKs become enhanced and her attack speed increases.\nHold [ATK] while Oz is present to launch Charged ATK dealing 300% ATK of Lightning DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -58,7 +58,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Midnight Phantasmagoria",
|
||||
"description": "Command Oz to launch a rain of arrows.Command Oz to soar up and rain down a shower of arrows, dealing 20%x50 ATK of Lightning DMG before Oz dives down to create a massive explosion dealing 1000% ATK of Lightning DMG.Oz will remain on the field after Ultimate to attack enemies. If Oz is already present when casting Ultimate, its duration will be reset.Activation Cost: 100 SP. CD: 20s."
|
||||
"description": "Command Oz to launch a rain of arrows.\nCommand Oz to soar up and rain down a shower of arrows, dealing 20%x50 ATK of Lightning DMG before Oz dives down to create a massive explosion dealing 1000% ATK of Lightning DMG.\nOz will remain on the field after Ultimate to attack enemies. If Oz is already present when casting Ultimate, its duration will be reset.\n\nActivation Cost: 100 SP. CD: 20s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -75,7 +75,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Shadow Step",
|
||||
"description": "Evade enemy attacks up to twice in a row.Ultimate Evasions deal 50%x5 ATK of Lightning DMG and trigger 3s of Time Fracture. CD: 18s.While Oz is present, hold [ATK] right after an evasion to perform Charged ATK."
|
||||
"description": "Evade enemy attacks up to twice in a row.\nUltimate Evasions deal 50%x5 ATK of Lightning DMG and trigger 3s of Time Fracture. CD: 18s.While Oz is present, hold [ATK] right after an evasion to perform Charged ATK."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -91,7 +91,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Bolts of Downfall",
|
||||
"description": "Shoot arrows with a bowBasic ATK:1st Sequence: 25% ATK of Lightning DMG.2nd Sequence: 40% ATK of Lightning DMG.3rd Sequence: 80% ATK of Lightning DMG.4th Sequence: 60% ATK of Lightning DMG.5th Sequence: 180% ATK of Lightning DMG.Enhanced ATK:1st Sequence: 25%x3 ATK of Lightning DMG.2nd Sequence: 40%x3 ATK of Lightning DMG.3rd Sequence: 80%x3 ATK of Lightning DMG.4th Sequence: 60%x3 ATK of Lightning DMG.5th Sequence: The central arrow deals 360% ATK of Lightning DMG and the 4 other arrows deal 60%x4 ATK of Lightning DMG."
|
||||
"description": "Shoot arrows with a bowBasic ATK:1st Sequence: 25% ATK of Lightning DMG.\n2nd Sequence: 40% ATK of Lightning DMG.\n3rd Sequence: 80% ATK of Lightning DMG.\n4th Sequence: 60% ATK of Lightning DMG.\n5th Sequence: 180% ATK of Lightning DMG.\nEnhanced ATK:1st Sequence: 25%x3 ATK of Lightning DMG.\n2nd Sequence: 40%x3 ATK of Lightning DMG.\n3rd Sequence: 80%x3 ATK of Lightning DMG.\n4th Sequence: 60%x3 ATK of Lightning DMG.\n5th Sequence: The central arrow deals 360% ATK of Lightning DMG and the 4 other arrows deal 60%x4 ATK of Lightning DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -107,7 +107,7 @@
|
||||
"sp": {
|
||||
"core": {
|
||||
"name": "Stellar Predator",
|
||||
"description": "Empowers Oz.On hit, Combo/Charged ATKs from any team member summon Oz for a special ATK. it dives towards enemies, deals 80%x12 ATK of Lightning DMG, and restores 3 SP for Fischl. CD: 4s."
|
||||
"description": "Empowers Oz.\nOn hit, Combo/Charged ATKs from any team member summon Oz for a special ATK. it dives towards enemies, deals 80%x12 ATK of Lightning DMG, and restores 3 SP for Fischl. CD: 4s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
"sp": {
|
||||
"core": {
|
||||
"name": "Three Rites",
|
||||
"description": "When channeling Combo ATK, release [ATK] when a golden circle appears to trigger Perfect Cast.When channeling Combo ATK, release [ATK] upon seeing the flash prompt to trigger Perfect Cast, restoring 10 bonus SP and dealing 600% ATK of Physical DMG."
|
||||
"description": "When channeling Combo ATK, release [ATK] when a golden circle appears to trigger Perfect Cast.\nWhen channeling Combo ATK, release [ATK] upon seeing the flash prompt to trigger Perfect Cast, restoring 10 bonus SP and dealing 600% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Nocturnal Cantata",
|
||||
"description": "Activates Sturmgeschütz attack after the 3 Basic ATK sequences.The direction of Sturmgeschütz can be controlled using the joystick.\n1st sequence: 2x40% ATK of Physical DMG.\n2nd sequence: 2x40% ATK of Physical DMG.\n3rd sequence: 2x50% ATK of Physical DMG.\nSturmgeschütz: Deals 4x50% ATK of Physical DMG and impairs the targets (if not yet impaired), reducing their DEF by 50% for 10s.\nSturmgeschütz deals 100%x2 ATK of Physical DMG against all enemies with a Hunted Brand within a 10m range. If there are no more than 3 enemies on the battlefield, Sturmgeschütz will deal 200%x2 ATK of Physical DMG instead."
|
||||
"description": "Activates Sturmgeschütz attack after the 3 Basic ATK sequences.\nThe direction of Sturmgeschütz can be controlled using the joystick.\n1st sequence: 2x40% ATK of Physical DMG.\n2nd sequence: 2x40% ATK of Physical DMG.\n3rd sequence: 2x50% ATK of Physical DMG.\nSturmgeschütz: Deals 4x50% ATK of Physical DMG and impairs the targets (if not yet impaired), reducing their DEF by 50% for 10s.\nSturmgeschütz deals 100%x2 ATK of Physical DMG against all enemies with a Hunted Brand within a 10m range. If there are no more than 3 enemies on the battlefield, Sturmgeschütz will deal 200%x2 ATK of Physical DMG instead."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Raging Tiger",
|
||||
"description": "At over 60 SP, casting Shi-Ki Crescent procs Lunar Eclipse mode that lasts up to 60s, spending 6 SP/s and -100% attack SP recovery, but deals +40% lightning DMG.When Eclipse ends, recover 30% of initial SP when casting the skill.\nBurst: Enters Lunar Eclipse (burst mode) and launches Shi-Ki Crescent dealing 480% ATK of Physical DMG.\nLunar Eclipse attacks:\nSix Fists: total of 860% ATK of Physical DMG.\nShi-Ki Charged Palm: 180% + 240% ATK of Physical DMG.\nShi-Ki Onslaught: 260% + 5x50% per combo hit + 340% ATK of Physical DMG.\nShi-Ki Crescent: 320% ATK of Physical DMG."
|
||||
"description": "At over 60 SP, casting Shi-Ki Crescent procs Lunar Eclipse mode that lasts up to 60s, spending 6 SP/s and -100% attack SP recovery, but deals +40% lightning DMG.\nWhen Eclipse ends, recover 30% of initial SP when casting the skill.\nBurst: Enters Lunar Eclipse (burst mode) and launches Shi-Ki Crescent dealing 480% ATK of Physical DMG.\nLunar Eclipse attacks:\nSix Fists: total of 860% ATK of Physical DMG.\nShi-Ki Charged Palm: 180% + 240% ATK of Physical DMG.\nShi-Ki Onslaught: 260% + 5x50% per combo hit + 340% ATK of Physical DMG.\nShi-Ki Crescent: 320% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
"subskills": [
|
||||
{
|
||||
"name": "Vulnerable Duality",
|
||||
"description": "Saule: Each kill recovers 200 Saulian Ego.Veliona: Grants 50.0% bonus damage to shields."
|
||||
"description": "Saule: Each kill recovers 200 Saulian Ego.\nVeliona: Grants 50.0% bonus damage to shields."
|
||||
},
|
||||
{
|
||||
"name": "Robust Ambiguity",
|
||||
@@ -99,7 +99,7 @@
|
||||
},
|
||||
{
|
||||
"name": "QTE: Eros and Eris",
|
||||
"description": "QTE: Triggers when an enemy is Time Slowed or Weakened. Saule: Deals 800.0% ATK of Physical DMG, recovers 400 Saulian Ego and inflicts Sunnebrand upon hit.Veliona: Deals 900.0% ATK of Physical DMG, recovers 400 Veilian Id and inflicts Veilmark upon hit."
|
||||
"description": "QTE: Triggers when an enemy is Time Slowed or Weakened. Saule: Deals 800.0% ATK of Physical DMG, recovers 400 Saulian Ego and inflicts Sunnebrand upon hit.\nVeliona: Deals 900.0% ATK of Physical DMG, recovers 400 Veilian Id and inflicts Veilmark upon hit."
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Star of Hope",
|
||||
"description": "Leader Bonus:Charged ATKs deal 10.0% bonus Total DMG. Team deals 10.0% melee Physical DMG."
|
||||
"description": "Leader Bonus:\nCharged ATKs deal 10.0% bonus Total DMG. Team deals 10.0% melee Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charged ATK: Kissy Pillow Serious Punch",
|
||||
"description": "Charge for varying durations to perform different attacks.Hold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body. Short charge and long charge result in different attacks.Charged ATK I: 300% ATK of Physical DMG.Charged ATK II: 450% ATK of Physical DMG.Charged ATK III: 700% ATK of Physical DMG.When casting Charged ATK in mid-air, enemies nearby are gathered and take 20% ATK of Physical DMG during charging.Aerial Charged ATK I: 225% ATK of Physical DMG.Aerial Charged ATK II: 700% ATK of Physical DMG."
|
||||
"description": "Charge for varying durations to perform different attacks.\nHold [ATK] to charge, during which Valkyrie takes 80% less Total DMG and has Iron Body. Short charge and long charge result in different attacks.\nCharged ATK I: 300% ATK of Physical DMG.\nCharged ATK II: 450% ATK of Physical DMG.\nCharged ATK III: 700% ATK of Physical DMG.\nWhen casting Charged ATK in mid-air, enemies nearby are gathered and take 20% ATK of Physical DMG during charging.\nAerial Charged ATK I: 225% ATK of Physical DMG.\nAerial Charged ATK II: 700% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -39,7 +39,7 @@
|
||||
"passive": {
|
||||
"core": {
|
||||
"name": "Amazing Carole",
|
||||
"description": "Passive bonuses apply automatically.At 3 stacks of Armor Shredder, the next Charged ATK consumes all stacks and induce Amazing Carole state for 15s. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the enhancements."
|
||||
"description": "Passive bonuses apply automatically.\nAt 3 stacks of Armor Shredder, the next Charged ATK consumes all stacks and induce Amazing Carole state for 15s. Triggering it again resets the duration. When Sweet 'n' Spicy is switched out in Amazing Carole state, the switched-in teammate obtains the enhancements."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -51,7 +51,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Kissy Pillow ☆ Burst",
|
||||
"description": "Bash enemies twice and leap up to deal AoE DMG.Bash enemies twice dealing 1200% ATK of Physical DMG and leap up to slam the ground dealing 1000% ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air.SP cost: 50. CD: 20s."
|
||||
"description": "Bash enemies twice and leap up to deal AoE DMG.\nBash enemies twice dealing 1200% ATK of Physical DMG and leap up to slam the ground dealing 1000% ATK of Physical DMG in a large area and knocking enemies airborne. Can be cast in mid-air.\nSP cost: 50. CD: 20s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -68,7 +68,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Arahato Mobility",
|
||||
"description": "Quickly dodge enemy attacks.Can be connected into Thrust Punch dealing 75% x 2 ATK of Physical DMG, and further connected into the Basic ATK SEQ 3.Ultimate Evasions trigger Ultimate Evasion Skill: Thrust Punch EX, which triggers 3s of global Time Fracture and can be connected into Ultimate Evasion ATK to deal 150% x 2 ATK of Physical DMG.Up to 2 evasions in a row on the ground. CD: 15s. Only 1 evasion allowed in mid-air but it resets aerial Charged ATK."
|
||||
"description": "Quickly dodge enemy attacks.\nCan be connected into Thrust Punch dealing 75% x 2 ATK of Physical DMG, and further connected into the Basic ATK SEQ 3.Ultimate Evasions trigger Ultimate Evasion Skill: Thrust Punch EX, which triggers 3s of global Time Fracture and can be connected into Ultimate Evasion ATK to deal 150% x 2 ATK of Physical DMG.\nUp to 2 evasions in a row on the ground. CD: 15s. Only 1 evasion allowed in mid-air but it resets aerial Charged ATK."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -85,7 +85,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Kissy Pillow Strikes",
|
||||
"description": "Fist attacks.SEQ 3 grants 1 stack of Armor Shredder (3 stacks max).3-hit ground Basic ATK: 150% + 150% + 250% ATK of Physical DMG.Upward Thrust: 250% + 75% x 3 ATK of Physical DMG.Downward slam: 150% + 200% x 2 ATK of Physical DMG."
|
||||
"description": "Fist attacks.\nSEQ 3 grants 1 stack of Armor Shredder (3 stacks max).3-hit ground Basic ATK: 150% + 150% + 250% ATK of Physical DMG.\nUpward Thrust: 250% + 75% x 3 ATK of Physical DMG.\nDownward slam: 150% + 200% x 2 ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Flying Comet",
|
||||
"description": "Leader Bonus: Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed."
|
||||
"description": "Leader Bonus:\nSpeed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Execution Time",
|
||||
"description": "Leader Bonus:Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG."
|
||||
"description": "Leader Bonus:\nExecution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -21,7 +21,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Charge: Impaler",
|
||||
"description": "Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne."
|
||||
"description": "Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.\nImpaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -62,7 +62,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Execute Mode",
|
||||
"description": "Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.1st Sequence: 2x75% ATK of Physical DMG.2nd Sequence: 2x65% ATK of Physical DMG.3rd Sequence: 2x (50+70%) ATK of Physical DMG.4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG."
|
||||
"description": "Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.\nBurst: Consumes 80 SP to enter an 8s burst mode with CC immunity.\n1st Sequence: 2x75% ATK of Physical DMG.\n2nd Sequence: 2x65% ATK of Physical DMG.\n3rd Sequence: 2x (50+70%) ATK of Physical DMG.\n4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -83,7 +83,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Iron Maiden (Evasion)",
|
||||
"description": "Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s."
|
||||
"description": "Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.\nAfter Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -103,7 +103,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Lance of Longinus",
|
||||
"description": "Basic ATK: Mid-range 4-sequence attack with ethereal halberds.1st Sequence: 3x30% ATK of Physical DMG.2nd Sequence: 3x30% ATK of Physical DMG.3rd Sequence: 4x45% ATK of Physical DMG.4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE."
|
||||
"description": "Basic ATK: Mid-range 4-sequence attack with ethereal halberds.\n1st Sequence: 3x30% ATK of Physical DMG.\n2nd Sequence: 3x30% ATK of Physical DMG.\n3rd Sequence: 4x45% ATK of Physical DMG.\n4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -8,13 +8,13 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Praefect Equites",
|
||||
"description": "Leader Bonus:\nPraefect Equites: Grants 30.0% bonus Fire DMG. Throws deal 17.0% bonus total DMG."
|
||||
"description": "Leader Bonus:\nPraefect Equites: Boosts 30.0% bonus Fire DMG. Throws deal 17.0% bonus total DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
"name": "Praefect Equites",
|
||||
"description": "Boosts Fire DMG by 30.0% and total DMG of Throw by 17.0% for the team.",
|
||||
"requiredRank": "s"
|
||||
"requiredRank": "sss"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -34,7 +34,8 @@
|
||||
},
|
||||
{
|
||||
"name": "Fueled by War",
|
||||
"description": "Decisive Blow additionally grants 2 stack(s) of Fiery Will; with max stacks of Fiery Will, the final hit of Decisive Blow deals 250.0% of bonus Fire DMG."
|
||||
"description": "Decisive Blow additionally grants 2 stack(s) of Fiery Will; with max stacks of Fiery Will, the final hit of Decisive Blow deals 250.0% of bonus Fire DMG.",
|
||||
"requiredRank": "ss"
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -63,7 +64,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Eruptio Magnifica",
|
||||
"description": "Unleashes a Might Blow with a massive lance\nLeap towards the target and pull in nearby enemies for a short duration, dealing 2x300% ATK of Physical DMG + 2x300% ATK of Fire DMG, then hurl a massive lance to further deal 500% ATK of Physical DMG + 1800% ATK of Fire DMG and inflict Quantum Implosion on QUA enemies, and generates an Aura Ignis covering the entire field, where Basic ATKs and Throw Counter recover twice the Resolve and Valkyrie gains higher Ignore Interrupt for 15s.\nActivation cost: 100SP."
|
||||
"description": "Unleashes a Might Blow with a massive lance\nLeap towards the target and pull in nearby enemies for a short duration, dealing 2x300% ATK of Physical DMG + 2x300% ATK of Fire DMG, then hurl a massive lance to further deal 500% ATK of Physical DMG + 1800% ATK of Fire DMG and inflict Quantum Implosion on QUA enemies, and generates an Aura Ignis covering the entire field, where Basic ATKs and Throw Counter recover twice the Resolve and Valkyrie gains higher Ignore Interrupt for 15s.\n\nActivation cost: 100SP."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Flying Comet",
|
||||
"description": "Leader Bonus: Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed."
|
||||
"description": "Leader Bonus:\nSpeed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -63,7 +63,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Gungnir Fire",
|
||||
"description": "Summons a Valkyrie heavy cannon to blast away at enemies before her.\nUncanny Cannon: Up to 1200% of ATK of Physical DMG.SP Cost: 50"
|
||||
"description": "Summons a Valkyrie heavy cannon to blast away at enemies before her.\nUncanny Cannon: Up to 1200% of ATK of Physical DMG.\nSP Cost: 50"
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -3,17 +3,11 @@
|
||||
"name": "Valkyrie Triumph",
|
||||
"type": "biologic",
|
||||
"valkyrie": "himeko",
|
||||
"strengths": [
|
||||
"physical",
|
||||
"heal",
|
||||
"time mastery",
|
||||
"stun",
|
||||
"heavy atk"
|
||||
],
|
||||
"strengths": ["physical", "heal", "time mastery", "stun", "heavy atk"],
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Triumph",
|
||||
"description": "Leader Bonus:Triumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF."
|
||||
"description": "Leader Bonus:\nTriumph: All characters in the team gain 15% Physical DMG at above 80% HP. BIO-type characters gain 25% DEF."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -26,7 +20,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Valkyrie Charge",
|
||||
"description": "Unleash a Windmill Cleave attack when sprinting.Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG."
|
||||
"description": "Unleash a Windmill Cleave attack when sprinting.\nTap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -60,7 +54,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Blade Field",
|
||||
"description": "Creates a sword rain enchant.Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.Field Shatter: Explosion deals 800% ATK of Physical DMG.SP Cost: 125"
|
||||
"description": "Creates a sword rain enchant.\nTime Field: Lasts for 8s. Inflicts Time Slow to affected enemies.\nField Shatter: Explosion deals 800% ATK of Physical DMG.\nSP Cost: 125"
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -82,7 +76,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Shock Wave",
|
||||
"description": "Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s."
|
||||
"description": "Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row.\nEnergy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion.\nWave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies within the AOE. Lasts for 2s. CD: 20s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -104,7 +98,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Charge: Heavy Sword (VT)",
|
||||
"description": "Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.1st Sequence: 150% ATK of Physical DMG.2nd Sequence: 180% ATK of Physical DMG.3rd Sequence: 250% ATK of Physical DMG.1st Charged Strike: 200%+300% ATK of Physical DMG.2nd Charged Strike: 250%+400% ATK of Physical DMG.3rd Charged Strike: 320%+440% ATK of Physical DMG."
|
||||
"description": "Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.\n1st Sequence: 150% ATK of Physical DMG.\n2nd Sequence: 180% ATK of Physical DMG.\n3rd Sequence: 250% ATK of Physical DMG.\n1st Charged Strike: 200%+300% ATK of Physical DMG.\n2nd Charged Strike: 250%+400% ATK of Physical DMG.\n3rd Charged Strike: 320%+440% ATK of Physical DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -117,4 +111,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Comet Bless",
|
||||
"description": "Leader Bonus: Guider: Team gains 10% Max HP in battle."
|
||||
"description": "Leader Bonus:\nGuider: Team gains 10% Max HP in battle."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
"leader": {
|
||||
"core": {
|
||||
"name": "Mental Sync",
|
||||
"description": "Leader Bonus:Mental Sync: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG."
|
||||
"description": "Leader Bonus:\nMental Sync: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -19,7 +19,7 @@
|
||||
"special": {
|
||||
"core": {
|
||||
"name": "Switch: Shield Charge",
|
||||
"description": "Switch skill immediately unleashes a Shield Charge.Shield Charge: 150% ATK of Physical DMG and knocks enemy into the air."
|
||||
"description": "Switch skill immediately unleashes a Shield Charge.\nShield Charge: 150% ATK of Physical DMG and knocks enemy into the air."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -56,7 +56,7 @@
|
||||
"ultimate": {
|
||||
"core": {
|
||||
"name": "Overdrive Mode",
|
||||
"description": "Unlocks the Mecha's energy restrictions to enter Burst mode: Overdrive.Overdrive Cost: At over 40 SP, consumes 10 SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during which the Valkyrie gains Iron Body.Overdrive Switch: Tap [Ultimate] to switch off Overdrive.Heat Reset: Heat meters of laser-type weapons will be reset upon Burst activation."
|
||||
"description": "Unlocks the Mecha's energy restrictions to enter Burst mode: Overdrive.\nOverdrive Cost: At over 40 SP, consumes 10 SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during which the Valkyrie gains Iron Body.\nOverdrive Switch: Tap [Ultimate] to switch off Overdrive.\nHeat Reset: Heat meters of laser-type weapons will be reset upon Burst activation."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -76,7 +76,7 @@
|
||||
"evasion": {
|
||||
"core": {
|
||||
"name": "Dimension Field",
|
||||
"description": "Raises the shield to defend against frontal attacks.Counterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike, dealing 100% ATK of Physical DMG.Perfect Defense: Counterstrike triggers a 5s Time Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed for 3s.Base CD of Perfect Defense: 15s."
|
||||
"description": "Raises the shield to defend against frontal attacks.\nCounterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike, dealing 100% ATK of Physical DMG.\nPerfect Defense: Counterstrike triggers a 5s Time Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed for 3s.Base CD of Perfect Defense: 15s."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
@@ -97,7 +97,7 @@
|
||||
"basic": {
|
||||
"core": {
|
||||
"name": "Charge: Particle Cannon",
|
||||
"description": "Charged cannon fire that deals greater DMG with higher charge sequence.Arm Switch: Charging mode changes with type of weapon equipped."
|
||||
"description": "Charged cannon fire that deals greater DMG with higher charge sequence.\nArm Switch: Charging mode changes with type of weapon equipped."
|
||||
},
|
||||
"subskills": [
|
||||
{
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
"altName": "Queen of Egypt Set",
|
||||
"twoSetSkill": {
|
||||
"name": "Gun Kata 2 Pieces",
|
||||
"description": "Gain 25% Move Speed.Kiana or Kallen equip bonus: Gain 20% Max HP in battle."
|
||||
"description": "Gain 25% Move Speed.\nKiana or Kallen equip bonus: Gain 20% Max HP in battle."
|
||||
},
|
||||
"threeSetSkill": {
|
||||
"name": "Speeding Bullet 3 Pieces",
|
||||
"description": "Enemies further away get hit harder. Ranged attacks gain 5% Physical DMG for every meter of distance to the target. Max stacks: 10."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
"altName": "Black Kirin Set",
|
||||
"twoSetSkill": {
|
||||
"name": "Blade of Darkness 2 Pieces",
|
||||
"description": "When global Time Fracture is active, gain 40% Physical DMG.Kiana or Kallen equip bonus: Basic ATKs (including Combo and Charged ATKs) gain 4 additional SP. CD: 2s."
|
||||
"description": "When global Time Fracture is active, gain 40% Physical DMG.\nKiana or Kallen equip bonus: Basic ATKs (including Combo and Charged ATKs) gain 4 additional SP. CD: 2s."
|
||||
},
|
||||
"threeSetSkill": {
|
||||
"name": "Daughter of Darkness 3 Pieces",
|
||||
"description": "When Time Fracture is active, active skills consumes 30% less SP."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,6 @@
|
||||
},
|
||||
"threeSetSkill": {
|
||||
"name": "Animaculum 3 Pieces",
|
||||
"description": "The host gains 2.0% Total DMG Reduction each time she ignites an enemy; stacks up to 15 times; effect lasts until the battle ends.Durandal equip bonus: Auto-triggers the 2-pc bonus when entering the battlefield."
|
||||
"description": "The host gains 2.0% Total DMG Reduction each time she ignites an enemy; stacks up to 15 times; effect lasts until the battle ends.\nDurandal equip bonus: Auto-triggers the 2-pc bonus when entering the battlefield."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
"altName": "Master of Color Set",
|
||||
"twoSetSkill": {
|
||||
"name": "Dye Impact 2 Pieces",
|
||||
"description": "Basic ATKs (including Charged and Combo ATKs) smear enemies with an available paint every 1 second (smear lasts 10s). Paints switch every 3s. Two different paints can be blended to form a Mixed Color to trigger special effects. Mixed Color lasts 4s, during which time no other paint can be applied.Red + Yellow = Orange: Target takes 25% more Physical DMG.Red + Blue = Purple: deals 120% ATK of AOE Physical DMG.Yellow + Blue = Green: instantly heals the host for 4% HP."
|
||||
"description": "Basic ATKs (including Charged and Combo ATKs) smear enemies with an available paint every 1 second (smear lasts 10s). Paints switch every 3s. Two different paints can be blended to form a Mixed Color to trigger special effects. Mixed Color lasts 4s, during which time no other paint can be applied.\nRed + Yellow = Orange: Target takes 25% more Physical DMG.\nRed + Blue = Purple: deals 120% ATK of AOE Physical DMG.\nYellow + Blue = Green: instantly heals the host for 4% HP."
|
||||
},
|
||||
"threeSetSkill": {
|
||||
"name": "Paint Jar 3 Pieces",
|
||||
"description": "A small jar of paint for adding color to things."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"name": "Anniversary Ball (B)",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Gain 20% Move Speed. When the Dance Level reaches 1, gain 15% Attack Speed.Yae Sakura could remember traveling peddlers setting up stalls outside the village every month or so. These peddlers will often sell strange crafts not found inside the village.These memories were the reasons why strange merchants would appear in the Stigmata Space.\nSeele received this present from \"mom\" in the orphanage.\n"
|
||||
"description": "Gain 20% Move Speed. When the Dance Level reaches 1, gain 15% Attack Speed."
|
||||
},
|
||||
"hp": 389,
|
||||
"atk": 58,
|
||||
@@ -12,4 +12,4 @@
|
||||
"crt": 9,
|
||||
"rarity": 5,
|
||||
"set": "anniversary-ball"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"name": "Anniversary Ball (M)",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Gain 20% Elemental DMG. At Dance Level 1 or higher, take 20% less indirect Physical DMG.ExpertiseFine dining (?) Birthplace???\nExpertise- BirthplaceEstonia\n"
|
||||
"description": "Gain 20% Elemental DMG. At Dance Level 1 or higher, take 20% less indirect Physical DMG."
|
||||
},
|
||||
"hp": 442,
|
||||
"atk": 40,
|
||||
@@ -12,4 +12,4 @@
|
||||
"crt": 7,
|
||||
"rarity": 5,
|
||||
"set": "anniversary-ball"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"name": "Anniversary Ball (T)",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Basic ATKs (including Combo and Charged ATKs) gain 20% Physical DMG. At Dance Level 2 or higher, gain 20% Crit DMG.Region??? Height165cm\nRegionSiberia Height149cm\n"
|
||||
"description": "Basic ATKs (including Combo and Charged ATKs) gain 20% Physical DMG. At Dance Level 2 or higher, gain 20% Crit DMG."
|
||||
},
|
||||
"hp": 374,
|
||||
"atk": 94,
|
||||
@@ -12,4 +12,4 @@
|
||||
"crt": 0,
|
||||
"rarity": 5,
|
||||
"set": "anniversary-ball"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"name": "Cecilia Schariac (B)",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Two stars, one black and one white, glitter overhead (collect the 2-piece set to illuminate them).Black Star shines: Gain 40% Attack Speed.White Star shines: Gain 40% Total DMG Reduction against enemy attacks."
|
||||
"description": "Two stars, one black and one white, glitter overhead (collect the 2-piece set to illuminate them).Black Star shines: Gain 40% Attack Speed.\nWhite Star shines: Gain 40% Total DMG Reduction against enemy attacks."
|
||||
},
|
||||
"hp": 607,
|
||||
"atk": 48,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"name": "Cecilia Schariac (T)",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Two stars, one black and one white, glitter overhead (collect the 2-piece set to illuminate them).Black Star shines: Basic attacks gain 50% Physical DMG.White Star shines: Combo attacks gain 50% Physical DMG."
|
||||
"description": "Two stars, one black and one white, glitter overhead (collect the 2-piece set to illuminate them).Black Star shines: Basic attacks gain 50% Physical DMG.\nWhite Star shines: Combo attacks gain 50% Physical DMG."
|
||||
},
|
||||
"hp": 607,
|
||||
"atk": 97,
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
"type": "mid",
|
||||
"skill": {
|
||||
"name": "",
|
||||
"description": "Gain 20% Max HP in battle.Kiana equip bonus: Mei gains 8% Physical DMG on the field.Mei equip bonus: Kiana gains 8% Physical DMG on the field.Effect cannot be stacked."
|
||||
"description": "Gain 20% Max HP in battle.\nKiana equip bonus: Mei gains 8% Physical DMG on the field.\nMei equip bonus: Kiana gains 8% Physical DMG on the field.\nEffect cannot be stacked."
|
||||
},
|
||||
"hp": 339,
|
||||
"atk": 0,
|
||||
"def": 32,
|
||||
"crt": 5,
|
||||
"rarity": 4
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Sacred Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When Combo Hit Count exceeds 15, character attacks gain 20% Physical DMG."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Combo Hit Count exceeds 15, character attacks gain 20% Physical DMG."
|
||||
},
|
||||
{
|
||||
"name": "Cluster Bomb",
|
||||
"description": "Shells explode into additional bomblets, with each of the charge sequences generating 2, 4, and 9 additional bomblets respectively. Each bomblet deals 30% ATK of Physical DMG."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Fresh Bud",
|
||||
"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200% + 700.0% ATK and restores 15 SP and 200 HP.When the Active button flashes during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20% + 800.0% ATK (does not reset CD).Bright Knight equip bonus: In Burst mode, the Active becomes Special ATK [Divine Bloom], dealing Physical DMG equal to 200% + 1,500.0% ATK, which counts as both Active and Ultimate DMG, and has a 30% bonus Crit Rate. When the skill ends, the target takes 4 x 10% ATK of bonus Physical DMG. While the Active is in progress, stage and combat mode timers and paused. Host exits Burst mode after they finish casting the active. Entering or exiting Burst mode resets Weapon Skill CDs."
|
||||
"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200% + 700.0% ATK and restores 15 SP and 200 HP.\nWhen the Active button flashes during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20% + 800.0% ATK (does not reset CD).Bright Knight equip bonus: In Burst mode, the Active becomes Special ATK [Divine Bloom], dealing Physical DMG equal to 200% + 1,500.0% ATK, which counts as both Active and Ultimate DMG, and has a 30% bonus Crit Rate. When the skill ends, the target takes 4 x 10% ATK of bonus Physical DMG. While the Active is in progress, stage and combat mode timers and paused. Host exits Burst mode after they finish casting the active. Entering or exiting Burst mode resets Weapon Skill CDs."
|
||||
},
|
||||
{
|
||||
"name": "Samsara Reversal",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Fresh Bud",
|
||||
"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200%+550.0% ATK and restores 15 SP and 200 HP.When the active button is flashing during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20%+700.0% ATK (does not reset CD).Bright Knight equip bonus: During Burst, active becomes Special ATK [Dark Void], dealing Physical DMG equal to 200%+1,400.0% ATK, which counts as both active and Ultimate DMG, and has a 30% bonus Crit Rate. During active, stage and combat mode timers are paused. Host exits Burst when finishing casting the active. Entering or exiting Burst reset weapon skill CDs."
|
||||
"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200%+550.0% ATK and restores 15 SP and 200 HP.\nWhen the active button is flashing during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20%+700.0% ATK (does not reset CD).Bright Knight equip bonus: During Burst, active becomes Special ATK [Dark Void], dealing Physical DMG equal to 200%+1,400.0% ATK, which counts as both active and Ultimate DMG, and has a 30% bonus Crit Rate. During active, stage and combat mode timers are paused. Host exits Burst when finishing casting the active. Entering or exiting Burst reset weapon skill CDs."
|
||||
},
|
||||
{
|
||||
"name": "Samsara Reversal",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Ai-chan's Prank",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Alloy One Punch",
|
||||
"description": "[SP: 12][CD: 9s] Smashes ground using mechanical arms, generating a shockwave that hits multiple times and knocks enemies back. Each hit deals 90% ATK of Physical DMG."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cooling Bubble",
|
||||
"description": "Charged cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move and Attack Speed for 5.0s."
|
||||
"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move and Attack Speed for 5.0s."
|
||||
},
|
||||
{
|
||||
"name": "Beach Star",
|
||||
"description": "Deals 20.0%more Physical DMG against enemies with Move Slow."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Three Elements",
|
||||
"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
|
||||
"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.\nFire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,11 +12,11 @@
|
||||
},
|
||||
{
|
||||
"name": "Hundred Hands",
|
||||
"description": "Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.HoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.Black Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.Others: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
|
||||
"description": "Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.\nHoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.\nBlack Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.\nOthers: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
|
||||
},
|
||||
{
|
||||
"name": "Fifty Heads",
|
||||
"description": "Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.MECH: 16.0% bonus total DMG.BIO: 20.0% bonus Physical DMG.PSY: 20.0% bonus Attack Speed."
|
||||
"description": "Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.\nMECH: 16.0% bonus total DMG.\nBIO: 20.0% bonus Physical DMG.\nPSY: 20.0% bonus Attack Speed."
|
||||
}
|
||||
],
|
||||
"version": "3.9"
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Typhon - Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles.Missile hits have a 10% chance to stun / paralyze / freeze the target for 2s and deal an additional 1,333 Fire / Lightning / Ice DMG."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles.\nMissile hits have a 10% chance to stun / paralyze / freeze the target for 2s and deal an additional 1,333 Fire / Lightning / Ice DMG."
|
||||
},
|
||||
{
|
||||
"name": "Time Trap",
|
||||
"description": "[SP: 18][CD: 24s] Rips open a Time Trap field in front of the character. Enemies within the AOE suffer Time Slow and 50% reduced DEF for 6.20s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Ice Booster - Super Cannon",
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.For every frozen enemy, accelerate charging speed by 20.0%. Stacks up to 10 times."
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nFor every frozen enemy, accelerate charging speed by 20.0%. Stacks up to 10 times."
|
||||
},
|
||||
{
|
||||
"name": "Dark Ice",
|
||||
"description": "[SP: 25][CD: 20s] Launches an icy shock wave, imprisoning and freezing surrounding enemies in Dark Ice. Enemies imprisoned in the Dark Ice take 960 Ice DMG every 0.9s. Caster is also healed for 100 HP. Dark Ice lasts 4s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Polyphemus - Super Gun",
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When there are no more than 2 enemies on the battlefield, gain 20% Total DMG Multiplier."
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen there are no more than 2 enemies on the battlefield, gain 20% Total DMG Multiplier."
|
||||
},
|
||||
{
|
||||
"name": "Death Explosion",
|
||||
"description": "Hitting an enemy marks it with a Death Explosion status for 5s. When a marked enemy is killed in this duration, it explodes to deal 400% ATK of Physical DMG to nearby enemies. When the 3rd charge sequence shot hits the enemy, deal 200% ATK of Physical DMG to the target and nearby enemies. CD: 5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Crimson Sakura",
|
||||
"description": "[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.Flame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack)."
|
||||
"description": "[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.\nFlame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack)."
|
||||
},
|
||||
{
|
||||
"name": "True Flame",
|
||||
"description": "Increases Fire DMG caused by character attacks by 40%."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Light Up the World",
|
||||
"description": "[SP: 0][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20,0% ATK of Fire DMG per 0.1s to enemies nearby (24 hits in total) and restoring 4 SP, after which the pistols explode dealing 750,0% ATK of Fire DMG.Herrscher of Flamescion equip bonus: Pistol hurling restores 5.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
"description": "[SP: 0][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20,0% ATK of Fire DMG per 0.1s to enemies nearby (24 hits in total) and restoring 4 SP, after which the pistols explode dealing 750,0% ATK of Fire DMG.\nHerrscher of Flamescion equip bonus: Pistol hurling restores 5.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
},
|
||||
{
|
||||
"name": "I Am the Torch",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Divine Masterplan",
|
||||
"description": "Charged cannon. 1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder deals 40.0% bonus Ice DMG. Herrscher of Reason equip bonus: Triggering Ultimate Evasion skill creates 3 hover guns and each deals 3x60.00% ATK of Ice DMG."
|
||||
"description": "Charged cannon. 1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder deals 40.0% bonus Ice DMG. Herrscher of Reason equip bonus: Triggering Ultimate Evasion skill creates 3 hover guns and each deals 3x60.00% ATK of Ice DMG."
|
||||
},
|
||||
{
|
||||
"name": "Structural Truth",
|
||||
@@ -16,7 +16,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Total Analysis",
|
||||
"description": "Charged and Ultimate ATKs deal 30.0% bonus Total DMG.Herrscher of Reason equip bonus: Charged ATKs restore 3.0 SP in non-bike mode."
|
||||
"description": "Charged and Ultimate ATKs deal 30.0% bonus Total DMG.\nHerrscher of Reason equip bonus: Charged ATKs restore 3.0 SP in non-bike mode."
|
||||
}
|
||||
],
|
||||
"version": "4.3"
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Sticky Rice Cannon",
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Enemies hit by shells of the 2nd and 3rd charge sequences will suffer 40% slower Move and Attack Speed for 7.0s."
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nEnemies hit by shells of the 2nd and 3rd charge sequences will suffer 40% slower Move and Attack Speed for 7.0s."
|
||||
},
|
||||
{
|
||||
"name": "Leaf-wrapped Rice",
|
||||
"description": "Whenever any team member attacks an enemy with reduced Move Speed or Attack Speed, heal for 25.0 HP. Triggers once every 5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Erupt - Multiple Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles.Missile hits deal an additional 56 Fire DMG and triggers a delayed explosion to further deal 490 AOE Fire DMG."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles.\nMissile hits deal an additional 56 Fire DMG and triggers a delayed explosion to further deal 490 AOE Fire DMG."
|
||||
},
|
||||
{
|
||||
"name": "Rapid Shot",
|
||||
"description": "[SP: 20][CD: 120s] Gains 100% Attack Speed for 12.00s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Light Artillery",
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Frosty Jettison",
|
||||
"description": "When attacked, character releases a freezing blast that slows Attack and Move speeds of nearby enemies by 70% for 6.0s. Freezing blasts can be triggered once every 15s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Super Cannon",
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Pumpkin Bomb",
|
||||
"description": "[SP: 15][CD: 25s] Summons 3 pumpkin bombs near the wielder. Each bomb deals 300% ATK of Fire DMG.In Halloween Maze: Within 5s, summon 3 pumpkin bombs near the wielder per second. Each bomb deals 500% ATK of Fire DMG to nearby enemies."
|
||||
"description": "[SP: 15][CD: 25s] Summons 3 pumpkin bombs near the wielder. Each bomb deals 300% ATK of Fire DMG.\nIn Halloween Maze: Within 5s, summon 3 pumpkin bombs near the wielder per second. Each bomb deals 500% ATK of Fire DMG to nearby enemies."
|
||||
},
|
||||
{
|
||||
"name": "Prank",
|
||||
"description": "Pumpkin bombs mark hit enemies for 7s. Attacks against enemies marked by the pumpkin bomb gain 10.0% Crit Rate and Crit DMG.In Halloween Maze: Attacks against enemies marked by the pumpkin bomb gain another 45.0% Crit Rate and Crit DMG."
|
||||
"description": "Pumpkin bombs mark hit enemies for 7s. Attacks against enemies marked by the pumpkin bomb gain 10.0% Crit Rate and Crit DMG.\nIn Halloween Maze: Attacks against enemies marked by the pumpkin bomb gain another 45.0% Crit Rate and Crit DMG."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "God Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Basic and charged attacks gain 30% Physical DMG to enemies with broken Elite Shield."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nBasic and charged attacks gain 30% Physical DMG to enemies with broken Elite Shield."
|
||||
},
|
||||
{
|
||||
"name": "Rending Shrapnel",
|
||||
"description": "[SP: 19][CD: 9s] Instantly unleashes a 3-hit charged bombardment sequence. Bombardment bleeds enemies hit to deal 315 Physical DMG every 0.5s for 7s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Encroaching Fire",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Ranged DMG increases with range: attacks gain 4% Physical DMG for every 1 meter of distance to the target. Stacks up to 8 times."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nRanged DMG increases with range: attacks gain 4% Physical DMG for every 1 meter of distance to the target. Stacks up to 8 times."
|
||||
},
|
||||
{
|
||||
"name": "Frost Hand",
|
||||
"description": "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the character, knocking enemies airborne and slowing their Move Speed and Attack Speed by 70% for 3s. The shock wave deals 12x40% ATK of Physical DMG. Character gains 60% faster Move Speed and Attack Speed for 5s after using the active skill."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Icebreaker Cannon",
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks has 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Attacks against enemies with slowed move speed or frozen gain 20% Total DMG Multiplier."
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks has 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nAttacks against enemies with slowed move speed or frozen gain 20% Total DMG Multiplier."
|
||||
},
|
||||
{
|
||||
"name": "Purgatory",
|
||||
"description": "[SP: 49][CD: 36s] Shoots flames, dealing 12x60% ATK of Fire DMG and 12x60% ATK of Physical DMG to enemies in front."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Glacial Bane",
|
||||
"description": "Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.Goushinnso Memento equip bonus: Gain 200 Kinetic Energy."
|
||||
"description": "Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.\nGoushinnso Memento equip bonus: Gain 200 Kinetic Energy."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon",
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Icebound",
|
||||
"description": "Hitting an enemy has a 40.0% chance to freeze it for 3s. CD: 9.00s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Soul Awakener",
|
||||
"description": "[SP: 0][CD: 25s] Unleash soul-drinking mist around wielder to knock enemies airborne, deal 400% ATK of Lightning DMG, and trigger the following effects:Fallen Rosemary enters Valfreyja Form immediately, obtains Ulf/Strix/Ormr Runes, and fully restores Disir.Enemies in the mist are Bedazzled and take 80.0% ATK of bonus Lightning DMG from Ormr Rune's periodical lightning for 15s.Each Charged ATK boosts wielder's Total DMG by 25.0% for 15s (cannot stack)."
|
||||
"description": "[SP: 0][CD: 25s] Unleash soul-drinking mist around wielder to knock enemies airborne, deal 400% ATK of Lightning DMG, and trigger the following effects:Fallen Rosemary enters Valfreyja Form immediately, obtains Ulf/Strix/Ormr Runes, and fully restores Disir.\nEnemies in the mist are Bedazzled and take 80.0% ATK of bonus Lightning DMG from Ormr Rune's periodical lightning for 15s.Each Charged ATK boosts wielder's Total DMG by 25.0% for 15s (cannot stack)."
|
||||
},
|
||||
{
|
||||
"name": "Guiding Fragrance",
|
||||
@@ -16,7 +16,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Reflux of Gjöll",
|
||||
"description": "Fallen Rosemary equip bonuses:During Ultimate, all skill timers on her and enemies are paused.Ultimate channeling time is reduced to 2s, during which all enemies are slowed. Trickster has a much larger attack range."
|
||||
"description": "Fallen Rosemary equip bonuses:During Ultimate, all skill timers on her and enemies are paused.\nUltimate channeling time is reduced to 2s, during which all enemies are slowed. Trickster has a much larger attack range."
|
||||
}
|
||||
],
|
||||
"version": "4.9"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Soul Appearance",
|
||||
"description": "[SP: 40][CD: 50s] Summons Jizo Mitama to fight for 40s. Jizo Mitama deals Physical DMG equal to 300% of ATK to enemies within a larger area and sends them floating. Jizo Mitama has other attacking methods:Slash Attack: 100% ATK of Physical DMG.Dash Attack: 200% ATK of Physical DMG and knocks enemies airborne.Cleave: 100% ATK of Physical DMG and knocks enemies airborne."
|
||||
"description": "[SP: 40][CD: 50s] Summons Jizo Mitama to fight for 40s. Jizo Mitama deals Physical DMG equal to 300% of ATK to enemies within a larger area and sends them floating. Jizo Mitama has other attacking methods:Slash Attack: 100% ATK of Physical DMG.\nDash Attack: 200% ATK of Physical DMG and knocks enemies airborne.\nCleave: 100% ATK of Physical DMG and knocks enemies airborne."
|
||||
},
|
||||
{
|
||||
"name": "Sightless",
|
||||
@@ -19,4 +19,4 @@
|
||||
"description": "In co-op raids, characters deal 15% more Physical DMG. Upon using weapon skill, deal 30% more Physical DMG for 10.0s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Blazing Air",
|
||||
"description": "[SP: 3][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20.0% ATK of Fire DMG per 0.2s to enemies nearby (12 hits in total) and restoring 3 SP, after which the pistols explode dealing 600.0% ATK of Fire DMG.Herrscher of Flamescion equip bonus: Pistol hurling restores 3.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
"description": "[SP: 3][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20.0% ATK of Fire DMG per 0.2s to enemies nearby (12 hits in total) and restoring 3 SP, after which the pistols explode dealing 600.0% ATK of Fire DMG.\nHerrscher of Flamescion equip bonus: Pistol hurling restores 3.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
},
|
||||
{
|
||||
"name": "Burning Touch",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Universal Blueprint",
|
||||
"description": "Charged cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder deals 30% more Ice DMG."
|
||||
"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder deals 30% more Ice DMG."
|
||||
},
|
||||
{
|
||||
"name": "Logical Construct",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Gates of Revelation",
|
||||
"description": "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of character with a large interval in-between. Each shockwave deals 200% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Space Core explosion deals 300% ATK of Physical DMG.Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals another 150% ATK of Physical DMG and regain 60 Herrscher Charge."
|
||||
"description": "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of character with a large interval in-between. Each shockwave deals 200% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Space Core explosion deals 300% ATK of Physical DMG.\nHerrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals another 150% ATK of Physical DMG and regain 60 Herrscher Charge."
|
||||
},
|
||||
{
|
||||
"name": "Void Sigil",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "One Punch",
|
||||
"description": "[SP: 18][CD: 12s] Smashes the ground multiple times using robot arms, generating seismic waves that knock back enemies, deals 120% ATK of Physical DMG with each hit, and stuns enemies for 2.55s. Provides a temporary Move Speed boost after using the skill."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder's QTE ATK gains 25.00% Physical DMG."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder's QTE ATK gains 25.00% Physical DMG."
|
||||
},
|
||||
{
|
||||
"name": "Breath of Guren",
|
||||
"description": "60% chance to ignite target, dealing 150 DMG every 0.5s for 4.10s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Speedy Clockwork",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Multiple Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Temporary Overclocking",
|
||||
"description": "[SP: 8][CD: 15s] Empowers the weapon such that basic attacks (including combo and charged attacks) gain 32% Physical DMG for 5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Speedy Retreat",
|
||||
"description": "[SP: 6][CD: 15s] Accelerates Move Speed of character by 100% for 6.00s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Blazing Sakura",
|
||||
"description": "Hitting a target triggers a Sakura Slash covering a cicurlar area surrounding the target, dealing Fire DMG equal to 150.0% ATK.Enemies with Sakura Brand or Sakura Count take another 2,700 Fire DMG from Sakura Slash. Sakura Slash CD: 5s.Sakuno Rondo equip bonus: Sakura Slash adds 2 Sakura Counts and restores 14.0 SP."
|
||||
"description": "Hitting a target triggers a Sakura Slash covering a cicurlar area surrounding the target, dealing Fire DMG equal to 150.0% ATK.\nEnemies with Sakura Brand or Sakura Count take another 2,700 Fire DMG from Sakura Slash. Sakura Slash CD: 5s.Sakuno Rondo equip bonus: Sakura Slash adds 2 Sakura Counts and restores 14.0 SP."
|
||||
},
|
||||
{
|
||||
"name": "Beyond Pledge",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Ravaging Flame",
|
||||
"description": "[SP: 0][CD: 25s] A mighty slash dealing 100% + 900%/1600%/2500% ATK of Fire DMG at 0/1/2 charge(s) respectively and igniting enemies to further deal 50 Fire DMG per 0.5s for 3/5/9 seconds at 0/1/2 charge(s) respectively. Wield loses 8% of current HP per second for 5s after casting weapon active (will not cause death). Weapon active unusable below 10% HP. Weapon has 1 initial charge and gains 1 charge when at least 25 SP is consumed in one action.When cast at 2 charges, weapon active can be cast again in 2s to deal 2400.0% ATK of Fire DMG. For 45s after, wielder deals 80% less Total DMG, loses 20 SP per second, and cannot use weapon active again."
|
||||
"description": "[SP: 0][CD: 25s] A mighty slash dealing 100% + 900%/1600%/2500% ATK of Fire DMG at 0/1/2 charge(s) respectively and igniting enemies to further deal 50 Fire DMG per 0.5s for 3/5/9 seconds at 0/1/2 charge(s) respectively. Wield loses 8% of current HP per second for 5s after casting weapon active (will not cause death). Weapon active unusable below 10% HP. Weapon has 1 initial charge and gains 1 charge when at least 25 SP is consumed in one action.\nWhen cast at 2 charges, weapon active can be cast again in 2s to deal 2400.0% ATK of Fire DMG. For 45s after, wielder deals 80% less Total DMG, loses 20 SP per second, and cannot use weapon active again."
|
||||
},
|
||||
{
|
||||
"name": "Solar Flare",
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Shockwave Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases if it hits the same target again.1 stack: 2 missiles2 stacks: 6 missiles3 stacks: 13 missilesUnder the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
|
||||
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases if it hits the same target again.\n1 stack: 2 missiles2 stacks: 6 missiles3 stacks: 13 missilesUnder the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
|
||||
},
|
||||
{
|
||||
"name": "Polarized Munitions",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Shadow Strike Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles.Each missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG."
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles.\nEach missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG."
|
||||
},
|
||||
{
|
||||
"name": "Rapid Strike",
|
||||
"description": "[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Enemies hit by the last shot from the 3rd charge sequence has 20.0% chance to be stunned for 3.5s."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nEnemies hit by the last shot from the 3rd charge sequence has 20.0% chance to be stunned for 3.5s."
|
||||
},
|
||||
{
|
||||
"name": "Lost Paradise",
|
||||
@@ -19,4 +19,4 @@
|
||||
"description": "In co-op raids, character gains 40.0% Crit DMG and 5.0% Crit Rate."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon.",
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Dark Flood",
|
||||
"description": "[SP: 4][CD: 18s] Attacks enemies in front to deal 550% ATK of Physical DMG, apply powerful Time Slow for 2.5s, and reduce their Ignore Interrupt for 8.0s. Used during Burst: Deals another 300% ATK of Physical DMG.Swallowtail Phantasm equip bonus: Entering Burst gives 250 Veil. If not in Burst mode, then enter Warp State."
|
||||
"description": "[SP: 4][CD: 18s] Attacks enemies in front to deal 550% ATK of Physical DMG, apply powerful Time Slow for 2.5s, and reduce their Ignore Interrupt for 8.0s. Used during Burst: Deals another 300% ATK of Physical DMG.\nSwallowtail Phantasm equip bonus: Entering Burst gives 250 Veil. If not in Burst mode, then enter Warp State."
|
||||
},
|
||||
{
|
||||
"name": "Songs of the Deep.",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Multiple Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Frost Stare",
|
||||
"description": "[SP: 12][CD: 20s] For 6.50s, the character's attacks slow enemies' Move Speed and Attack Speed by 60% for 3.5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Floating Fireball",
|
||||
"description": "[SP: 18][CD: 10s] Launches a large fireball that floats slowly and explodes, dealing 420% ATK of Fire DMG and igniting enemies, dealing 18% ATK of Fire DMG every 0.5s for 3s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Elements Drive",
|
||||
"description": "[SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s."
|
||||
"description": "[SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.\nFor a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s."
|
||||
},
|
||||
{
|
||||
"name": "Sword Defence",
|
||||
|
||||
Reference in New Issue
Block a user