Update v5.6 ER data and improve ER pages
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# You Shall Be Subject to Numerous Disciplines
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Reaching 120 Exhortation induces Mortification where Valkyrie Total DMG increases by 25% of Exhortation. Also, for every Signet of Discipline unlocked, Valkyries deal 5% bonus Physical DMG and Elemental DMG.
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## You Shall Be Bound by Thy Body
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In Mortification, Basic ATK has 30% Physical Breach and Elemental Breach but Ultimate deals 20% less Total DMG.
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### You Shall Be Bound by Thy Body +1
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In Mortification, Basic ATK has 36% Physical Breach and Elemental Breach but Ultimate deals 20% less Total DMG.
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### You Shall Be Bound by Thy Body +2
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In Mortification, Basic ATK has 42% Physical Breach and Elemental Breach but Ultimate deals 20% less Total DMG.
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### You Shall Be Bound by Thy Body +3
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In Mortification, Basic ATK has 48% Physical Breach and Elemental Breach but Ultimate deals 20% less Total DMG.
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## You Shall Be Committed to Thy Life
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Exhortation starts at 40 and won't drop below 40.
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### You Shall Be Committed to Thy Life +1
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Exhortation starts at 50 and won't drop below 50.
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### You Shall Be Committed to Thy Life +2
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Exhortation starts at 60 and won't drop below 60.
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### You Shall Be Committed to Thy Life +3
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Exhortation starts at 70 and won't drop below 70.
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## You Shall Be Witnessed by Thy Heart
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In Mortification, Ultimate deals 40% bonus Total DMG but Basic ATK deals 20% less Physical and Elemental DMG.
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### You Shall Be Witnessed by Thy Heart +1
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In Mortification, Ultimate deals 48% bonus Total DMG but Basic ATK deals 20% less Physical and Elemental DMG.
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### You Shall Be Witnessed by Thy Heart +2
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In Mortification, Ultimate deals 56% bonus Total DMG but Basic ATK deals 20% less Physical and Elemental DMG.
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### You Shall Be Witnessed by Thy Heart +3
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In Mortification, Ultimate deals 64% bonus Total DMG but Basic ATK deals 20% less Physical and Elemental DMG.
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# First, No Betrayal
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Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.3% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
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## First, No Betrayal +1
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Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.36% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
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## First, No Betrayal +2
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Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.42% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
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## First, No Betrayal +3
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Exhortation increases by 5 per second and caps at 200. Basic ATK's Total DMG increases by 0.48% of Exhortation. Triggering Ultimate Evasion Skill reduces 50% Exhortation.
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# Second, No Deception
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Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.3% of Exhortation. Summoning entities reduces 50% Exhortation.
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## Second, No Deception +1
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Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.36% of Exhortation. Summoning entities reduces 50% Exhortation.
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## Second, No Deception +2
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Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.42% of Exhortation. Summoning entities reduces 50% Exhortation.
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## Second, No Deception +3
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Exhortation increases by 5 per second and caps at 200. Character has Total DMG Reduction equal to 0.48% of Exhortation. Summoning entities reduces 50% Exhortation.
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# Third, No Brutality
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Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
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## Third, No Brutality +1
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Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.2% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
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## Third, No Brutality +2
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Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.4% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
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## Third, No Brutality +3
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Exhortation increases by 5 per second and caps at 200. Character has bonus SP regen per second equal to 1.6% of Exhortation. Reaching 160 combo hits reduces 50% Exhortation.
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# Fourth, No Insolence
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Exhortation increases by 5 per second and caps at 200.
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Ultimate's Physical DMG and Elemental DMG increase by 0.3% of Exhortation. Using weapon skills reduces 50% Exhortation.
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## Fourth, No Insolence +1
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Exhortation increases by 5 per second and caps at 200.
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Ultimate's Physical DMG and Elemental DMG increase by 0.36% of Exhortation. Using weapon skills reduces 50% Exhortation.
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## Fourth, No Insolence +2
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Exhortation increases by 5 per second and caps at 200.
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Ultimate's Physical DMG and Elemental DMG increase by 0.42% of Exhortation. Using weapon skills reduces 50% Exhortation.
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## Fourth, No Insolence +3
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Exhortation increases by 5 per second and caps at 200.
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Ultimate's Physical DMG and Elemental DMG increase by 0.48% of Exhortation. Using weapon skills reduces 50% Exhortation.
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# Fifth, No Falsehood
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Valkyries start with 70 bonus Exhortation.
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## Fifth, No Falsehood +1
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Valkyries start with 80 bonus Exhortation.
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## Fifth, No Falsehood +2
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Valkyries start with 90 bonus Exhortation.
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## Fifth, No Falsehood +3
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Valkyries start with 100 bonus Exhortation.
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# Sixth, No Decadence
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Whenever Exhortation is reduced, enemies take 25% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
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## Sixth, No Decadence +1
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Whenever Exhortation is reduced, enemies take 30% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
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## Sixth, No Decadence +2
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Whenever Exhortation is reduced, enemies take 35% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
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## Sixth, No Decadence +3
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Whenever Exhortation is reduced, enemies take 40% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
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# Blessing of God Eater
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When God Eater hits, a lightning bolt strikes, dealing 5x100% ATK of Lightning DMG to enemies nearby, and fully recharges Strix.
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## Blessing of God Eater +
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When God Eater hits, a lightning bolt strikes, dealing 5x170% ATK of Lightning DMG to enemies nearby, and fully recharges Strix.
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# Blessing of Soul Siphon
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In Valfreyja form, Basic ATK siphons extra 50 Disir. It has 2 charges, which reset upon casting God Eater. Ormr Rune deals extra 100% ATK of Lightning DMG. Ulf Rune increases Lightning DMG by 50%.
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## Blessing of Soul Siphon +
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In Valfreyja form, Basic ATK siphons extra 50 Disir. It has 2 charges, which reset upon casting God Eater. Ormr Rune deals extra 120% ATK of Lightning DMG. Ulf Rune increases Lightning DMG by 70%.
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# Blessing of Valfreyja
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In Valfreyja form, Lightning DMG is increased by 40%. After casting Helvegr, Trickster's attack will pull enemies again; After 3s, it will release a blast that deals 2200% ATK of Lightning DMG to nearby enemies, and reconjure Ulf/Ormr/Strix Rune.
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## Blessing of Valfreyja +
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In Valfreyja form, Lightning DMG is increased by 60%. After casting Helvegr, Trickster's attack will pull enemies again; After 3s, it will release a blast that deals 2600% ATK of Lightning DMG to nearby enemies, and reconjure Ulf/Ormr/Strix Rune.
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# Blessing of Nocturne
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Using God Eater increases Charged ATK's Total DMG by 70%, reduces Ultimate's CD by 5s, and increases Ultimate's Total DMG by 90% for 10s. Triggering it again resets its duration.
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## Blessing of Nocturne +
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Using God Eater increases Charged ATK's Total DMG by 120%, reduces Ultimate's CD by 5s, and increases Ultimate's Total DMG by 110% for 10s. Triggering it again resets its duration.
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# Blessing of Spirit Servants
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Garmr/Strix/Linnorm hits, increases Lighting DMG by 8% for 15s. It stacks 8 times. Triggering it again resets its duration.
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## Blessing of Spirit Servants +
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Garmr/Strix/Linnorm hits, increases Lighting DMG by 10% for 15s. It stacks 8 times. Triggering it again resets its duration.
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# Blessing of Hidden Claws
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When Combo ATK/Paw Barrage/Predation hits, the target drops 5 Shiny Silvers. It has 5 charges, which reset every floor (unaffected by other effects). It also increases Ice DMG by 45% for 10s. Triggering it again resets its duration.
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## Blessing of Hidden Claws +
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When Combo ATK/Paw Barrage/Predation hits, the target drops 10 Shiny Silvers. It has 5 charges, which reset every floor (unaffected by other effects). It also increases Ice DMG by 60% for 10s. Triggering it again resets its duration.
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# Blessing of the Tailpiece
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Combo ATK deals 80% more Total DMG. When Combo ATK hits, reduces Megaton Furball's CD by 2s (CD: 5s).
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## Blessing of the Tailpiece +
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Combo ATK deals 100% more Total DMG. When Combo ATK hits, reduces Megaton Furball's CD by 4s (CD: 3s).
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# Blessing of Nighteye
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Paw Barrage/Predation deals 100% more Total DMG. Using Combo ATK reduces Paw Barrage's CD by 2s.
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## Blessing of Nighteye +
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Paw Barrage/Predation deals 125% more Total DMG. Using Combo ATK reduces Paw Barrage's CD by 3s.
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# Blessing of Cat's Eyes
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In Runaway state, using Combo ATK/Paw Barrage/Predation increases Total DMG by 10%. It stacks 5 times, and exiting Runaway state removes all stacks.
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## Blessing of Cat's Eyes +
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In Runaway state, using Combo ATK/Paw Barrage/Predation increases Total DMG by 25%. It stacks 5 times, and the 5th stack triggers a blast that deals 1500% ATK of Ice DMG within a 12m radius of the caster. Triggering the blast or exiting Runaway state removes all stacks.
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# Blessing of Phantasma
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Megaton Furball deals 180% more Ice DMG. Runaway state lasts 5s longer.
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## Blessing of Phantasma +
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Megaton Furball deals 240% more Ice DMG. Runaway state lasts 5s longer.
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# Shining Like Stars
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When there are enemies tainted with 1/2/3 different paints, Valkyries deal 20%/50%/100% bonus Total DMG to enemies of countering types.
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## Blooming Like Flowers
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When enemies of countered types are tainted with both blue and red paints, enemies take 50% more Total DMG (cannot stack).
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### Blooming Like Flowers +1
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When enemies of countered types are tainted with both blue and red paints, enemies take 60% more Total DMG (cannot stack).
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### Blooming Like Flowers +2
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When enemies of countered types are tainted with both blue and red paints, enemies take 70% more Total DMG (cannot stack).
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### Blooming Like Flowers +3
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When enemies of countered types are tainted with both blue and red paints, enemies take 80% more Total DMG (cannot stack).
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## Burning Like Flames
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When enemies are tainted with both yellow and red paints, Valkyries have 25% bonus Physical and Elemental Breach against them.
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### Burning Like Flames +1
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When enemies are tainted with both yellow and red paints, Valkyries have 30% bonus Physical and Elemental Breach against them.
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### Burning Like Flames +2
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When enemies are tainted with both yellow and red paints, Valkyries have 35% bonus Physical and Elemental Breach against them.
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### Burning Like Flames +3
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When enemies are tainted with both yellow and red paints, Valkyries have 40% bonus Physical and Elemental Breach against them.
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## Stretching Like Leaves
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When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3000% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
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### Stretching Like Leaves +1
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When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
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### Stretching Like Leaves +2
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When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4200% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
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### Stretching Like Leaves +3
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When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4800% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.
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# Red & Hot
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Using a weapon active taints enemies nearby with red paint for 8s and makes them take 25% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
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## Red & Hot +1
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Using a weapon active taints enemies nearby with red paint for 8s and makes them take 30% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
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## Red & Hot +2
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Using a weapon active taints enemies nearby with red paint for 8s and makes them take 35% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
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## Red & Hot +3
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Using a weapon active taints enemies nearby with red paint for 8s and makes them take 40% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
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# Blue & Cold
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Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30% Triggering it again resets the duration.
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## Blue & Cold +1
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Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36% Triggering it again resets the duration.
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## Blue & Cold +2
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Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42% Triggering it again resets the duration.
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## Blue & Cold +3
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Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48% Triggering it again resets the duration.
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# Yellow & Warm
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Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 30% bonus Total DMG. Triggering it again resets the duration.
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## Yellow & Warm +1
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Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 36% bonus Total DMG. Triggering it again resets the duration.
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## Yellow & Warm +2
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Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 42% bonus Total DMG. Triggering it again resets the duration.
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## Yellow & Warm +3
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Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 48% bonus Total DMG. Triggering it again resets the duration.
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# Black & Dark
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Every time an enemy is tainted, Valkyrie deals 10% bonus Physical and Elemental DMG for 20s. 6 stacks max.
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## Black & Dark +1
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Every time an enemy is tainted, Valkyrie deals 12% bonus Physical and Elemental DMG for 20s. 6 stacks max.
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## Black & Dark +2
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Every time an enemy is tainted, Valkyrie deals 14% bonus Physical and Elemental DMG for 20s. 6 stacks max.
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## Black & Dark +3
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Every time an enemy is tainted, Valkyrie deals 16% bonus Physical and Elemental DMG for 20s. 6 stacks max.
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# White & Bright
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Every time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s. s
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## White & Bright +1
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Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s. s
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## White & Bright +
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Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s. s
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## White & Bright +3
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Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s. s
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# Grey & Empty
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Enemies stay tainted for 5s longer.
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## Grey & Empty +1
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Enemies stay tainted for 6s longer.
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## Grey & Empty +2
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Enemies stay tainted for 7s longer.
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## Grey & Empty +3
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Enemies stay tainted for 8s longer.
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# Daybreak, an Undying Light
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Hitting an enemy with 10 or more stacks of Rend triggers Evil's Doom which deals 1500% ATK of Adaptive DMG and 5000% ATK of bonus Adaptive DMG against shields. CD: 5s.
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## Unbending Hero
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For every stack on any enemy, Valkyries have 1% Physical & Elemental Breach. 25% max.
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### Unbending Hero +1
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For every stack on any enemy, Valkyries have 1.2% Physical & Elemental Breach. 30% max.
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### Unbending Hero +2
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For every stack on any enemy, Valkyries have 1.4% Physical & Elemental Breach. 35% max.
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### Unbending Hero +3
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For every stack on any enemy, Valkyries have 1.6% Physical & Elemental Breach. 40% max.
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## Undetermined Judgment
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Breaking an enemy shield triggers Evil's Doom and Valkyries deal 100% bonus Total DMG to enemies with broken shields.
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### Undetermined Judgment +1
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Breaking an enemy shield triggers Evil's Doom and Valkyries deal 120% bonus Total DMG to enemies with broken shields.
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### Undetermined Judgment +2
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Breaking an enemy shield triggers Evil's Doom and Valkyries deal 140% bonus Total DMG to enemies with broken shields.
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### Undetermined Judgment +3
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Breaking an enemy shield triggers Evil's Doom and Valkyries deal 160% bonus Total DMG to enemies with broken shields.
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## Unwavering Promise
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Rend-inflicted enemies take 80% bonus Total DMG and additional 40% bonus Total DMG with 20 Rend stacks or more.
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### Unwavering Promise +1
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Rend-inflicted enemies take 100% bonus Total DMG and additional 50% bonus Total DMG with 20 Rend stacks or more.
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### Unwavering Promise +2
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Rend-inflicted enemies take 120% bonus Total DMG and additional 60% bonus Total DMG with 20 Rend stacks or more.
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### Unwavering Promise +3
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Rend-inflicted enemies take 140% bonus Total DMG and additional 70% bonus Total DMG with 20 Rend stacks or more.
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# Talons that Desecrate the Santuary
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Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 1s.
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||||
## Talons that Desecrate the Santuary +1
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s.
|
||||
|
||||
## Talons that Desecrate the Santuary +2
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s.
|
||||
|
||||
## Talons that Desecrate the Santuary +3
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s.
|
||||
|
||||
# Wings that Mask the Sanguine Moon
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +1
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +2
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +3
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
|
||||
|
||||
# Horns that Rip the Bleak Sky
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +1
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +2
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +3
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
|
||||
|
||||
# Eyes that Overlook the Vicious Abyss
|
||||
|
||||
Each stack of Rend on enemies makes Valkyries deal 10% bonus DMG to their shields.
|
||||
|
||||
## Eyes that Overlook the Vicious Abyss +1
|
||||
|
||||
Each stack of Rend on enemies makes Valkyries deal 12% bonus DMG to their shields.
|
||||
|
||||
## Eyes that Overlook the Vicious Abyss +2
|
||||
|
||||
Each stack of Rend on enemies makes Valkyries deal 14% bonus DMG to their shields.
|
||||
|
||||
## Eyes that Overlook the Vicious Abyss +3
|
||||
|
||||
Each stack of Rend on enemies makes Valkyries deal 16% bonus DMG to their shields.
|
||||
|
||||
# Breath that Slanders Sulphur
|
||||
|
||||
Inflicting Rend on an already affected enemy restores 10 SP. CD: 5s.
|
||||
|
||||
## Breath that Slanders Sulphur +1
|
||||
|
||||
Inflicting Rend on an already affected enemy restores 12 SP. CD: 5s.
|
||||
|
||||
## Breath that Slanders Sulphur +2
|
||||
|
||||
Inflicting Rend on an already affected enemy restores 14 SP. CD: 5s.
|
||||
|
||||
## Breath that Slanders Sulphur +3
|
||||
|
||||
Inflicting Rend on an already affected enemy restores 16 SP. CD: 5s.
|
||||
|
||||
# Heart that Comitted Seven Crimes
|
||||
|
||||
Rend lasts 5s longer.
|
||||
|
||||
## Heart that Comitted Seven Crimes +1
|
||||
|
||||
Rend lasts 6s longer.
|
||||
|
||||
## Heart that Comitted Seven Crimes +2
|
||||
|
||||
Rend lasts 7s longer.
|
||||
|
||||
## Heart that Comitted Seven Crimes +3
|
||||
|
||||
Rend lasts 8s longer.
|
||||
@@ -0,0 +1,51 @@
|
||||
# Empty Dreams, Self, Set, and Joy
|
||||
|
||||
Reaching 500 Shiny Silvers boosts the effects of all Normal Signets of Reverie by 25%. Reaching 1000 boosts the effects by 50% and Physical and Elemental DMG by 60%.
|
||||
|
||||
## Improvised Drama
|
||||
|
||||
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 200% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Improvised Drama +1
|
||||
|
||||
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 600% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 240% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Improvised Drama +2
|
||||
|
||||
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 700% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 280% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Improvised Drama +3
|
||||
|
||||
Ultimate Evasion Skills trigger Pardo's Signature Move which deals 800% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 320% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
## Setsuna Paw
|
||||
|
||||
Ultimate trigger Pardo's Signature Move which deals 500% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 200% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Setsuna Paw +1
|
||||
|
||||
Ultimate trigger Pardo's Signature Move which deals 600% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 240% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Setsuna Paw +2
|
||||
|
||||
Ultimate trigger Pardo's Signature Move which deals 700% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 280% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
### Setsuna Paw +3
|
||||
|
||||
Ultimate trigger Pardo's Signature Move which deals 800% ATK of Adaptive DMG to enemies nearby. Every 100 Shiny Silvers owned grant 320% ATK of bonus Adaptive DMG. CD: 15s.
|
||||
|
||||
## This Is Not Where We Die
|
||||
|
||||
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 500 Shiny Silvers owned grant one more block.
|
||||
|
||||
### This Is Not Where We Die +1
|
||||
|
||||
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1.2% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 500 Shiny Silvers owned grant one more block.
|
||||
|
||||
### This Is Not Where We Die +2
|
||||
|
||||
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1.4% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 500 Shiny Silvers owned grant one more block.
|
||||
|
||||
### This Is Not Where We Die +3
|
||||
|
||||
Valkyries enters with a Good Luck shield. While the shield holds, every 100 Shiny Silvers owned grant 1.6% Physical and Elemental Breach. The shield can block incoming DMG twice before it breaks, and every 500 Shiny Silvers owned grant one more block.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Motto of Meow
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Total DMG by 1%.
|
||||
|
||||
## Motto of Meow +1
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Total DMG by 1.2%.
|
||||
|
||||
## Motto of Meow +2
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Total DMG by 1.4%.
|
||||
|
||||
## Motto of Meow +3
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Total DMG by 1.6%.
|
||||
|
||||
# Back-Curled Tail
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Physical and Elemental DMG by 0.8%.
|
||||
|
||||
## Back-Curled Tail +1
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Physical and Elemental DMG by 1%.
|
||||
|
||||
## Back-Curled Tail +2
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Physical and Elemental DMG by 1.2%.
|
||||
|
||||
## Back-Curled Tail +3
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost Physical and Elemental DMG by 1.4%.
|
||||
|
||||
# Neighborhood Chatters
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost max HP by 25 and max SP by 1.
|
||||
|
||||
## Neighborhood Chatters +1
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost max HP by 30 and max SP by 1.2.
|
||||
|
||||
## Neighborhood Chatters +2
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost max HP by 35 and max SP by 1.4.
|
||||
|
||||
## Neighborhood Chatters +3
|
||||
|
||||
Every 100 Shiny Silvers obtained this round boost max HP by 40 and max SP by 1.6.
|
||||
|
||||
# Flexible P&C
|
||||
|
||||
Every 100 Shiny Silvers obtained this round restore 1 HP and 0.1 SP. Taking DMG disables this effect for 5s.
|
||||
|
||||
## Flexible P&C +1
|
||||
|
||||
Every 100 Shiny Silvers obtained this round restore 1.2 HP and 0.12 SP. Taking DMG disables this effect for 5s.
|
||||
|
||||
## Flexible P&C +2
|
||||
|
||||
Every 100 Shiny Silvers obtained this round restore 1.4 HP and 0.14 SP. Taking DMG disables this effect for 5s.
|
||||
|
||||
## Flexible P&C +3
|
||||
|
||||
Every 100 Shiny Silvers obtained this round restore 1.6 HP and 0.16 SP. Taking DMG disables this effect for 5s.
|
||||
|
||||
# Merchant's Philosophy
|
||||
|
||||
After finishing each floor, the number of currently owned Shiny Silvers grows by 10% for up to 100(independent effect).
|
||||
|
||||
## Merchant's Philosophy +1
|
||||
|
||||
After finishing each floor, the number of currently owned Shiny Silvers grows by 12% for up to 120(independent effect).
|
||||
|
||||
## Merchant's Philosophy +2
|
||||
|
||||
After finishing each floor, the number of currently owned Shiny Silvers grows by 14% for up to 140(independent effect).
|
||||
|
||||
## Merchant's Philosophy +3
|
||||
|
||||
After finishing each floor, the number of currently owned Shiny Silvers grows by 16% for up to 160(independent effect).
|
||||
|
||||
# Shiny & Valuable
|
||||
|
||||
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 5 each. Boss enemies grant 100 each (independent effect).
|
||||
|
||||
## Shiny & Valuable +1
|
||||
|
||||
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 6 each. Boss enemies grant 120 each (independent effect).
|
||||
|
||||
## Shiny & Valuable +2
|
||||
|
||||
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 7 each. Boss enemies grant 140 each (independent effect).
|
||||
|
||||
## Shiny & Valuable +3
|
||||
|
||||
Enemy kills grant bonus Shiny Silvers. Non-boss enemies grant 8 each. Boss enemies grant 160 each (independent effect).
|
||||
@@ -0,0 +1,51 @@
|
||||
# Interlude: Reversed Spiral
|
||||
|
||||
Using a weapon active unleashes Marvellous Magic dealing 3x400% ATK of Physical DMG to enemies in front and making them take 25% bonus Total DMG for 8s. CD: 5s. The DMG is guranteed to Crit and the weapon active is the DMG source.
|
||||
|
||||
## Act VII: Half-Closed Door
|
||||
|
||||
Marvellous Magic creates 2 extra round blades dealing 2x400% ATK of Physical DMG.
|
||||
|
||||
### Act VII: Half-Closed Door +1
|
||||
|
||||
Marvellous Magic creates 2 extra round blades dealing 2x480% ATK of Physical DMG.
|
||||
|
||||
### Act VII: Half-Closed Door +2
|
||||
|
||||
Marvellous Magic creates 2 extra round blades dealing 2x560% ATK of Physical DMG.
|
||||
|
||||
### Act VII: Half-Closed Door +3
|
||||
|
||||
Marvellous Magic creates 2 extra round blades dealing 2x620% ATK of Physical DMG.
|
||||
|
||||
## Act VIII: Adorned Chamber
|
||||
|
||||
Marvellous Magic costs 20 SP to boost its base Physical DMG by 35% and grants 30% Physical Breach for 6s.
|
||||
|
||||
### Act VIII: Adorned Chamber +1
|
||||
|
||||
Marvellous Magic costs 20 SP to boost its base Physical DMG by 40% and grants 30% Physical Breach for 6s.
|
||||
|
||||
### Act VIII: Adorned Chamber +2
|
||||
|
||||
Marvellous Magic costs 20 SP to boost its base Physical DMG by 45% and grants 30% Physical Breach for 6s.
|
||||
|
||||
### Act VIII: Adorned Chamber +3
|
||||
|
||||
Marvellous Magic costs 20 SP to boost its base Physical DMG by 50% and grants 30% Physical Breach for 6s.
|
||||
|
||||
## Finale: Broken Truth
|
||||
|
||||
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 4% for up to 40%.
|
||||
|
||||
### Finale: Broken Truth +1
|
||||
|
||||
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 5% for up to 50%.
|
||||
|
||||
### Finale: Broken Truth +2
|
||||
|
||||
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 6% for up to 60%.
|
||||
|
||||
### Finale: Broken Truth +3
|
||||
|
||||
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 7% for up to 70%.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Act I: Magic
|
||||
|
||||
Using a weapon active boosts its Total DMG by 10%. 6 stacks max. Reset at the end of each battle.
|
||||
|
||||
## Act I: Magic +1
|
||||
|
||||
Using a weapon active boosts its Total DMG by 12%. 6 stacks max. Reset at the end of each battle.
|
||||
|
||||
## Act I: Magic +2
|
||||
|
||||
Using a weapon active boosts its Total DMG by 14%. 6 stacks max. Reset at the end of each battle.
|
||||
|
||||
## Act I: Magic +3
|
||||
|
||||
Using a weapon active boosts its Total DMG by 16%. 6 stacks max. Reset at the end of each battle.
|
||||
|
||||
# Act II: Pendulum
|
||||
|
||||
Using a weapon active makes enemies take 20% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +1
|
||||
|
||||
Using a weapon active makes enemies take 24% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +2
|
||||
|
||||
Using a weapon active makes enemies take 28% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +3
|
||||
|
||||
Using a weapon active makes enemies take 32% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act III: Conflict
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 30% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +1
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 36% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +2
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 42% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +3
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 48% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act IV: Spoon
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 25% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +1
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +2
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 35% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +3
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 40% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act V: Spider Web
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +1
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +2
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +3
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 3.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act VI: Sneer
|
||||
|
||||
Using a weapon active restores 12 SP in 5s and reduces its CD by 15%.
|
||||
|
||||
## Act VI: Sneer +1
|
||||
|
||||
Using a weapon active restores 15 SP in 5s and reduces its CD by 15%.
|
||||
|
||||
## Act VI: Sneer +2
|
||||
|
||||
Using a weapon active restores 18 SP in 5s and reduces its CD by 15%.
|
||||
|
||||
## Act VI: Sneer +3
|
||||
|
||||
Using a weapon active restores 20 SP in 5s and reduces its CD by 15%.
|
||||
Reference in New Issue
Block a user