* Update domain-of-revelation.md

* Update key-of-reason.md

* Update briareus-ex.md

헤카톤케일 효과에 핵서 버니 누락, 기타 캐릭터 교체순서 확인 필요

* Update star-destroyer-19c-x.md

* Update 5th-sacred-relic.md

* Update azure-soaker.md

청량한 물방울 뱀섭에는 공격속도 감소가 안써있음 확인 필요

* Update book-of-fuxi.md

삼상의 연소 지속시간 확인 필요

* Update briareus-pri.md

* Update chiyou-cannon.md

* Update core-evoker-delta.md

전자 레이저 최대 대미지 거리 확인 필요

* Update cyclops-pri.md

* Update devourer.md

레이저 무기 전부 최대 대미지 거리 확인해봐야될듯
잠식 쇼크 화염 원소 대미지 수치 확인필요
이속증가 수치 누락

* Update dumpling-wrapper.md

* Update flint-sanada.md

* Update hand-of-tyr.md

* Update hand-of-ymir.md

* Update hellfire-type-iii.md

* Update lurker.md

라스트 원 펀치 대미지 계수, 기절 지속 시간 확인 필요

* Update m134-vulcan-minigun.md

* Update project-bunny-19c.md

* Update quantum-destroyer-type-ii.md

* Update ranger-s-laser.md

* Update star-destroyer-19c.md

레피트 어썰트 SP소모량 확인 필요

* Update star-of-eden.md

* Update star-shatterer-vikrant.md

* Update stellar-tempo.md

* Update ai-chan-s-cannon.md

* Update alloy-devourer.md

합금·잠식 쇼크 화염 원소 대미지 수치 확인 필요

* Update alloy-lurker.md

* Update cathode-type-07.md

서릿발 궤적 이속,공속 감소 수치 확인 필요

* Update cathode-type-09.md

* Update frost-rain.md

* Update frost-rain.md

* Update ice-roar.md

* Update markov-type-a.md

* Update markov-type-c.md

즉효 태엽 지속시간 확인 필요

* Update proto-pulse-cannon.md

* Update proto-pulse-cannon.md

* Update raider-missiles.md

* Update x-01-azure-eye.md

* Update xuanyuan-cannon.md

* Update fury-belcher.md

* Update mig-11.md

* Update mig-13.md

* Update mig-7.md

* Update su-30-cannon.md

* Update su-22-howitzer.md

* Update briareus-pri.md

* Fix typos of cannons

Co-authored-by: Sakura Knoll <s4kura.knoll@gmail.com>
This commit is contained in:
Antarius
2022-02-02 14:25:05 +09:00
committed by GitHub
co-authored by Sakura Knoll
Unverified
parent 60c9014432
commit 3b431b95b8
64 changed files with 286 additions and 370 deletions
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Laser",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less)."
},
{
"name": "Alloy Devouring Impact",
"description": "[SP: 20][CD: 15s] Unleash a psychic shock using mechanical arms that generate multiple explosions. Each explosion deals 158 Fire DMG."
"description": "[SP: 20][CD: 15s] Unleash a psychic shock using mechanical arms that generate multiple explosions. Each explosion deals 162 Fire DMG."
}
]
}
}
@@ -8,7 +8,7 @@
"skills": [
{
"name": "Cooling Bubble",
"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move and Attack Speed for 5.0s."
"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move Speed for 5.0s."
},
{
"name": "Beach Star",
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Samsara",
"description": "Against ignited, impaired, slowed, or frozen enemies, gain 20,0% to Total DMG Multiplier."
"description": "Against ignited, impaired, slowed, or frozen enemies, gain 20.0% to Total DMG Multiplier."
},
{
"name": "Three Elements",
"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.\nFire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.\nFire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 6s.\nLightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.\nIce: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
}
]
}
@@ -8,15 +8,15 @@
"skills": [
{
"name": "Gigantomachy",
"description": "[SP: 0][CD: 30s] Creates a 6s spacetime field to deal 8x450.0% ATK of Physical DMG against the enemies within the AOE, inflicting Time Slow and impairing them (DEF down by 65.0%) during the duration. The impairing debuff lasts another 4s after the field ends. During the weapon active, the wielder remains invincible and can be switched out without interrupting the field channeling. After the weapon active is cast, it cannot be cast again by other wielder(s) within the next 30s."
"description": "[SP: 0][CD: 30s] Creates a 6s spacetime field to deal 8x450.0% ATK of AOE Physical DMG, inflicting Time Slow and impairing enemies (DEF down by 65.0%) during the duration. The impairing debuff lasts another 4s after the field ends. During the weapon active, the wielder is invincible and character switching will not end the field channeling. This weapon active cannot be cast again by other wielder(s) for 30s since last activation."
},
{
"name": "Hundred Hands",
"description": "Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.\nHoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.\nBlack Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.\nOthers: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
"description": "Performing certain attacks switches the weapon's attack mode. Every switch grants the wielder 1 stack of buff for 40s (10 stacks max; triggering it again resets the duration). Buff effect (1 stack): The wielder takes 3.00% less Total DMG, gains 2.00 Crit Rate and 2% Move Speed.\nHoR: Triggered by Charged ATKs; switch order: missiles, cannon, laser; each switch restores 2 SP.\nBlack Nucleus: Triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.\nHaxxor Bunny: Triggered by Charged ATKs; Switch order: missiles, cannon, laser; each switch restores 5.0 SP; each drone's Special ATK type follows the current weapon mode when it's summoned.\nOthers: Triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
},
{
"name": "Fifty Heads",
"description": "Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.\nMECH: 16.0% bonus total DMG.\nBIO: 20.0% bonus Physical DMG.\nPSY: 20.0% bonus Attack Speed."
"description": "The wielder gains 25% ATK Speed. This weapon counts as cannon, missile, and rapid fire at the same time for weapon type buff calculation. Wielders of different types enjoy different bonuses: MECH - Total DMG +16.0%; BIO - Physical DMG +20.0%; PSY - ATK Speed +20.0%."
}
],
"version": "3.9"
@@ -12,7 +12,7 @@
},
{
"name": "Frost Trail",
"description": "[SP: 7][CD: 20s] Surrounding enemies suffer 65% slower Move Speed and Attack Speed for 8s."
"description": "[SP: 7][CD: 20s] Surrounding enemies suffer 80% slower Move Speed and Attack Speed for 8s."
}
]
}
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "EM Beam",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at range within 3 meters. Attacks against paralyzed enemies gain 16% Total DMG Multiplier."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Deals 16% bonus Total DMG against paralyzed enemies."
},
{
"name": "EM Overload",
"description": "[SP: 20][CD: 20s] Shoots a slow moving energy ball that zaps enemies along its path multiple times to deal 640 Lightning DMG per hit and paralyzes enemies for 3.60s."
}
]
}
}
+3 -3
View File
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Laser",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG (maxes at 10-meter range or less)."
},
{
"name": "Devouring Impact",
"description": "[SP: 25][CD: 20s] Slams the ground with robot arms to unleash a psychic impact wave that generates multiple explosions. Each explosion deals 214 Fire DMG and ignites enemies, dealing 134 Fire DMG every 0.5s for 4s. Provides a temporary Move Speed boost after using the skill."
"description": "[SP: 25][CD: 20s] Slams the ground with robot arms to unleash a psychic impact wave that generates multiple explosions. Each explosion deals 207 Fire DMG and ignites enemies, dealing 130 Fire DMG every 0.5s for 4s. Casting the skill boosts Valkyrie's Move Speed by 70% for 1.5s."
}
]
}
}
@@ -12,7 +12,7 @@
},
{
"name": "Logical Construct",
"description": "[SP: 5][CD: 25s] Unleash a constructor weapon ATK that deals 500.0%+9*85.0+300% ATK of Ice DMG. Final hit freezes enemies for 6.0s. After use, wielder ATKs gain 35% Total DMG Multiplier for 7s.Herrscher of Reason equip bonus: Active skill inflicts 7s Analyzed debuff on enemies. Casting the Ultimate gives 5 SP."
"description": "[SP: 5][CD: 25s] Unleash a constructor weapon ATK that deals 500.0%+9*85.0+300% ATK of Ice DMG. Final hit freezes enemies for 6.0s. After use, wielder ATKs gain 35% Total DMG Multiplier for 7s.\nHerrscher of Reason equip bonus: Active skill inflicts 7s Analyzed debuff on enemies. Casting the Ultimate gives 5 SP."
}
],
"version": "4.3"
+1 -1
View File
@@ -12,7 +12,7 @@
},
{
"name": "One Punch",
"description": "[SP: 18][CD: 12s] Smashes the ground multiple times using robot arms, generating seismic waves that knock back enemies, deals 120% ATK of Physical DMG with each hit, and stuns enemies for 2.55s. Provides a temporary Move Speed boost after using the skill."
"description": "[SP: 18][CD: 12s] Smashes the ground multiple times using robot arms, generating seismic waves that knock back enemies, deals 119% ATK of Physical DMG with each hit, and stuns enemies for 2.51s. Provides a temporary Move Speed boost after using the skill."
}
]
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Gatling Gun",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. When charged attacks score a crit, deal 50% ATK of Physical DMG to enemies in a small AOE around the target. Skill trigger CD: 0.3s."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Charged ATK Crits deal 50% ATK of Physical DMG in a small area. CD: 0.3s."
},
{
"name": "Inferno Breath",
"description": "[SP: 5][CD: 15s] Wielder gains 10% Crit Rate and 25% Crit DMG for 10s. Attacks no longer cause overheating. However, wielder loses HP equal to 2% Max HP per second."
"description": "[SP: 5][CD: 15s] Wielder gains 10% Crit Rate and 25% Crit DMG for 10s. Attacks no longer cause overheating. However, wielder loses HP equal to 2% max HP per second."
}
]
}
}
@@ -12,7 +12,7 @@
},
{
"name": "Speedy Clockwork",
"description": "[SP: 12][CD: 20s] Empowers the weapon, accelerating Attack Speed by 75% for 4.s."
"description": "[SP: 12][CD: 20s] Empowers the weapon, accelerating Attack Speed by 75% for 5.00s."
}
]
}
+2 -2
View File
@@ -8,7 +8,7 @@
"skills": [
{
"name": "Laser",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less)."
}
]
}
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Anti-Material Beam",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Attacks against mob enemies gain 60% Total DMG Multiplier."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Attacks against mob enemies gain 60% Total DMG Multiplier."
},
{
"name": "Quantum Outbreak",
"description": "Killing an enemy has a 60% chance for the character to gain 75% Physical DMG for 3s."
}
]
}
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Quantum Beam",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Attacks against enemies affected by Time Slow gain 35% Physical DMG."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Deals 35% bonus Physical DMG to enemies affected by Time Slow."
},
{
"name": "Frozen Dimension",
"description": "[SP: 20][CD: 20s] Creates a black hole to draw enemies in and then teleports backwards. Creates a Slowing Field that lasts 6s. Enemies inside the field suffer 60% slower Move Speed and takes 188 Ice DMG every 0.6s. This Slowing Field lasts 6s."
}
]
}
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Thermal Laser",
"description": "Fires a beam that continuously damages targets along a straight path. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Upon Ultimate Evasion, resets heat gauge. Character gains 50% Attack Speed for 2s. Skill effect triggers once every 8.0s.[Ranger] Character takes 20% less DMG. If other teammates are equipped with [Ranger] series weapons, then Ultimate Evasion also recovers 2 SP."
"description": "Fires a laser beam that continuously deals DMG along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Ultimate Evasions reset heat gauge and boost wielder's Attack Speed by 50% for 2s. CD: 8.0s.\n[Ranger] Character takes 20% less Ice DMG. If any teammate is equipped with a Ranger series weapon, then Ultimate Evasion also recovers 2 SP."
},
{
"name": "Heat Discharge",
"description": "[SP: 14][CD: 30s] For the next 11s, character attacks gain 12% Physical DMG but has 60% slower Move Speed. Buff also cancels distance-based damage reduction of the weapon."
"description": "[SP: 14][CD: 30s] For the next 11s, wielder attacks gain 12% Physical DMG but has 60% slower Move Speed. Buff also cancels distance-based damage reduction of the weapon."
}
]
}
@@ -12,7 +12,7 @@
},
{
"name": "Shockwave Missiles",
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases if it hits the same target again.\n1 stack: 2 missiles2 stacks: 6 missiles3 stacks: 13 missilesUnder the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases when hitting the same target again.\nCharge 1 stack: 2 missiles; 2 stacks: 6 missiles; 3 stacks: 13 missiles. Under the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
},
{
"name": "Polarized Munitions",
@@ -12,7 +12,7 @@
},
{
"name": "Rapid Strike",
"description": "[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s."
"description": "[SP: 20][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s."
}
]
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Gravity Plus: Rapid Fire",
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG. DMG is maximized at a range within 3 meters. Wielder gains 15.0% Max HP during battle. Entire team gains 15% Total DMG Multiplier when attacking weakened enemies."
"description": "Rapid-fire weapon that deals continuous DMG to targets along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies take more DMG (maxes at 10-meter range or less). Wielder has 15.0% bonus max HP in battle. Team deals 15% bonus Total DMG against weakened enemies."
},
{
"name": "Distortion Field",
"description": "[SP: 21][CD: 30s] Generate a field lasting 7s that inflicts upon enemies 50.0% Move Slow, 150% ATK of Physical DMG per second, and slowly drags them towards the center of the field. If not weakened, the enemy also suffers Weaken (ATK is reduced by 10%) for 3s."
}
]
}
}
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Cosmic Amplifiers",
"description": "Fires a beam that continuously damages targets along a straight path. Continuous firing will overheat the weapon. Closer enemies will take more DMG, with DMG maximized at a range within 3 meters.[SP: 11][CD: 20s] When unleashed, all Sparkling Stars on the battlefield will sparkle brightly, dealing 200% ATK of Physical DMG (per star) to nearby enemies and impairs them, reducing their DEF by 30% for 4.0s.[Concert Stage] When picking up a Sparkling Star, all characters gain 10% Attack Speed for 5s. Effect cannot stack."
"description": "Fires a laser beam that continuously deals DMG along a straight line of fire. Continuous firing will overheat the weapon. Closer enemies will take more DMG (maxes at 10-meter range or less).\n[SP: 11][CD: 20s] When unleashed, all Sparkling Stars on the battlefield will sparkle brightly, dealing 200% ATK of Physical DMG (per star) to nearby enemies and impairs them, reducing their DEF by 30% for 4.0s.\n[Concert Stage] When picking up a Sparkling Star, all characters gain 10% Attack Speed for 5s (cannot stack)."
},
{
"name": "Sparkling Star",
"description": "When the character is deployed, 1 Sparkling Star appears nearby every 3s. Sparkling Star lasts 4.5s. When picking up the Sparkling Star, deal 200% ATK of Physical DMG to a random, nearby target and enemies surrounding it."
}
]
}
}