Removed WebServer
This commit is contained in:
-18
@@ -1,18 +0,0 @@
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if ($args[0] -ieq "/?" -or $args[1] -ieq "/?") { Write-Host "Usage: ./Compile [/B] [/A]`n`n /B`t`tCompiles WebServer for release.`n /A`t`tCreates/updates zip archives in Output folder."; exit 0 }
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if ($args[0] -ieq "/B" -or $args[1] -ieq "/B")
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{
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Set-Location .\WebServer
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dotnet publish -r win-x64 -c Release --self-contained true -p:PublishSingleFile=true -p:PublishTrimmed=true -p:TrimMode=link -p:EnableCompressionInSingleFile=true -p:PublishReadyToRun=true
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dotnet publish -r linux-x64 -c Release --self-contained true -p:PublishSingleFile=true -p:PublishTrimmed=true -p:TrimMode=link -p:EnableCompressionInSingleFile=true -p:PublishReadyToRun=true
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dotnet publish -r osx-x64 -c Release --self-contained true -p:PublishSingleFile=true -p:PublishTrimmed=true -p:TrimMode=link -p:EnableCompressionInSingleFile=true -p:PublishReadyToRun=true
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Set-Location ..
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}
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xcopy "$PSScriptRoot\WebServer\bin\Release\net9.0\win-x64\publish" "$PSScriptRoot\Output\Windows\" /Y
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xcopy "$PSScriptRoot\Game" "$PSScriptRoot\Output\Windows\Game\" /Y /S
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if ($args[0] -ieq "/A" -or $args[1] -ieq "/A") { Compress-Archive "$PSScriptRoot\Output\Windows\" "$PSScriptRoot\Output\Windows.zip" -Force }
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xcopy "$PSScriptRoot\WebServer\bin\Release\net9.0\linux-x64\publish" "$PSScriptRoot\Output\Linux\" /Y
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xcopy "$PSScriptRoot\Game" "$PSScriptRoot\Output\Linux\Game\" /Y /S
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if ($args[0] -ieq "/A" -or $args[1] -ieq "/A") { Compress-Archive "$PSScriptRoot\Output\Linux\" "$PSScriptRoot\Output\Linux.zip" -Force }
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xcopy "$PSScriptRoot\WebServer\bin\Release\net9.0\osx-x64\publish" "$PSScriptRoot\Output\MacOS\" /Y
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xcopy "$PSScriptRoot\Game" "$PSScriptRoot\Output\MacOS\Game\" /Y /S
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if ($args[0] -ieq "/A" -or $args[1] -ieq "/A") { Compress-Archive "$PSScriptRoot\Output\MacOS\" "$PSScriptRoot\Output\MacOS.zip" -Force }
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@@ -1,21 +0,0 @@
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MIT License
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Copyright (c) 2025 retr0volkov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@@ -1,16 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<RootNamespace>AE</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore" Version="2.3.0" />
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<PackageReference Include="Microsoft.AspNetCore.App" Version="2.2.8" />
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</ItemGroup>
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</Project>
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@@ -1,77 +0,0 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.FileProviders;
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class Program
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{
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static async Task Main()
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{
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string url = "http://localhost:80";
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string game = "";
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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game = "\\Game\\";
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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{
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game = "/Game/";
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}
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else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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{
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game = "/Game/";
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}
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string contentRoot = Directory.GetCurrentDirectory() + game;
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Console.WriteLine(contentRoot);
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var builder = WebApplication.CreateBuilder();
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builder.Services.AddDirectoryBrowser();
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var app = builder.Build();
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app.UseDefaultFiles(new DefaultFilesOptions
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{
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DefaultFileNames = new[] { "index.html" },
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FileProvider = new PhysicalFileProvider(contentRoot),
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});
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app.UseStaticFiles(new StaticFileOptions
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{
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FileProvider = new PhysicalFileProvider(contentRoot),
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RequestPath = ""
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});
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app.UseDirectoryBrowser(new DirectoryBrowserOptions
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{
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FileProvider = new PhysicalFileProvider(contentRoot)
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});
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var serverTask = app.RunAsync(url);
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await Task.Delay(2000);
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OpenBrowser("http://localhost/");
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await serverTask;
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}
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static void OpenBrowser(string url)
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{
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try
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{
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Process.Start(new ProcessStartInfo
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{
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FileName = url,
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UseShellExecute = true
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});
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to open browser: {ex.Message}");
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}
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}
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}
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