292 lines
9.1 KiB
YAML
292 lines
9.1 KiB
YAML
- id: 2001-1
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name: Recitatif of Eden
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desc: "Every 10 SP left boosts Total DMG by 3.0% (max: 150%)."
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buffSuit: "2"
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quality: 1
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- id: 2001-2
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name: Recitatif of Eden +1
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desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
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remaining SP increases Total DMG by 3.6% (max: 180%)."
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buffSuit: "2"
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quality: 1
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- id: 2001-3
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name: Recitatif of Eden +2
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desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
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remaining SP increases Total DMG by 4.2% (max: 210%)."
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buffSuit: "2"
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quality: 1
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- id: 2001-4
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name: Recitatif of Eden +3
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desc: "The higher your SP, the higher the Total DMG you will deal. Every 10
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remaining SP increases Total DMG by 4.8% (max: 240%)."
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buffSuit: "2"
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quality: 1
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- id: 2002-1
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name: Recitatif of Creeks
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desc: "Every 10 SP left boosts Physical & Elemental DMG by 2.5% (max: 125%)."
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buffSuit: "2"
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quality: 1
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- id: 2002-2
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name: Recitatif of Creeks +1
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desc: "The higher your SP, the higher the Physical and Elemental DMG you will
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deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.0%
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(max: 150%)."
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buffSuit: "2"
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quality: 1
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- id: 2002-3
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name: Recitatif of Creeks +2
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desc: "The higher your SP, the higher the Physical and Elemental DMG you will
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deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.5%
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(max: 175%)."
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buffSuit: "2"
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quality: 1
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- id: 2002-4
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name: Recitatif of Creeks +3
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desc: "The higher your SP, the higher the Physical and Elemental DMG you will
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deal. Every 10 remaining SP increases Physical and Elemental DMG by 4.0%
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(max: 200%)."
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buffSuit: "2"
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quality: 1
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- id: 2003-1
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name: Recitatif of Birds
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desc: "Every 10 SP left reduces Total DMG taken by 2.5% (max: 80%)."
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buffSuit: "2"
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quality: 1
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- id: 2003-2
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name: Recitatif of Birds +1
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desc: "Every 10 SP left reduces Total DMG taken by 3.0% (max: 80%)."
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buffSuit: "2"
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quality: 1
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- id: 2003-3
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name: Recitatif of Birds +2
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desc: "Every 10 SP left reduces Total DMG taken by 3.5% (max: 80%)."
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buffSuit: "2"
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quality: 1
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- id: 2003-4
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name: Recitatif of Birds +3
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desc: "Every 10 SP left reduces Total DMG taken by 4.0% (max: 80%)."
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buffSuit: "2"
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quality: 1
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- id: 2004-1
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name: Recitatif of Fruit Trees
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desc: The lower the SP, the more SP can be restored from attack (SP regen boost
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maxed at 100%).
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buffSuit: "2"
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quality: 1
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- id: 2004-2
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name: Recitatif of Fruit Trees +1
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desc: The lower the SP, the more SP can be restored from attack (SP regen boost
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maxed at 120%).
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buffSuit: "2"
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quality: 1
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- id: 2004-3
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name: Recitatif of Fruit Trees +2
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desc: The lower the SP, the more SP can be restored from attack (SP regen boost
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maxed at 140%).
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buffSuit: "2"
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quality: 1
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- id: 2004-4
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name: Recitatif of Fruit Trees +3
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desc: The lower the SP, the more SP can be restored from attack (SP regen boost
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maxed at 160%).
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buffSuit: "2"
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quality: 1
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- id: 2005-1
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name: Recitatif of Good Wine
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desc: Restore 2 SP per second.
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buffSuit: "2"
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quality: 1
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- id: 2005-2
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name: Recitatif of Good Wine +1
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desc: Restore 2.4 SP per second.
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buffSuit: "2"
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quality: 1
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- id: 2005-3
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name: Recitatif of Good Wine +2
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desc: Restore 2.8 SP per second.
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buffSuit: "2"
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quality: 1
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- id: 2005-4
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name: Recitatif of Good Wine +3
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desc: Restore 3.2 SP per second.
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buffSuit: "2"
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quality: 1
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- id: 2006-1
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name: Recitatif of Fine Jade
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desc: Initial SP and max SP increase by 50.
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buffSuit: "2"
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quality: 1
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- id: 2006-2
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name: Recitatif of Fine Jade +1
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desc: Initial SP and max SP increase by 60.
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buffSuit: "2"
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quality: 1
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- id: 2006-3
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name: Recitatif of Fine Jade +2
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desc: Initial SP and max SP increase by 70.
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buffSuit: "2"
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quality: 1
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- id: 2006-4
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name: Recitatif of Fine Jade +3
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desc: Initial SP and max SP increase by 80.
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buffSuit: "2"
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quality: 1
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- id: 2007-1
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name: Aria of Gold
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desc: For every 100 SP restored, cast 3 Lightning of Aria bolts after landing a
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hit on an enemy. Each bolt deals 450% ATK of Adaptive DMG and inflicts 6s of
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Intoxicate on a random enemy. Enemies that are Intoxicated take 15% more
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Total DMG. If the character can Paralyze, she will gain 20% Elemental Breach
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for 10s after casting Lightning of Aria. Triggering it again resets the
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duration.
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buffSuit: "2"
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quality: 3
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- id: 2008-1
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name: Aria of Soil
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desc: Intoxicated enemies take 15% more Total DMG. Can stack up to 3 times.
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buffSuit: "2"
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quality: 2
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- id: 2008-2
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name: Aria of Soil +1
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desc: Intoxicated enemies take 18% more Total DMG. Can stack up to 3 times.
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buffSuit: "2"
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quality: 2
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- id: 2008-3
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name: Aria of Soil +2
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desc: Intoxicated enemies take 21% more Total DMG. Can stack up to 3 times.
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buffSuit: "2"
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quality: 2
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- id: 2008-4
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name: Aria of Soil +3
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desc: Intoxicated enemies take 24% more Total DMG. Can stack up to 3 times.
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buffSuit: "2"
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quality: 2
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- id: 2009-1
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name: Aria of Life
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desc: Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.
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buffSuit: "2"
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quality: 2
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- id: 2009-2
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name: Aria of Life +1
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desc: Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.
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buffSuit: "2"
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quality: 2
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- id: 2009-3
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name: Aria of Life +2
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desc: Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.
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buffSuit: "2"
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quality: 2
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- id: 2009-4
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name: Aria of Life +3
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desc: Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.
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buffSuit: "2"
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quality: 2
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- id: 2010-1
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name: Aria of Dawn
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desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
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Symphony, which deals 1200% ATK of Adaptive DMG and inflicts Paralyze with 3
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Paralyze Trauma in a large AoE.
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buffSuit: "2"
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quality: 2
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- id: 2010-2
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name: Aria of Dawn +1
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desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
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Symphony, which deals 1440% ATK of Adaptive DMG and inflicts Paralyze with 3
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Paralyze Trauma in a large AoE.
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buffSuit: "2"
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quality: 2
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- id: 2010-3
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name: Aria of Dawn +2
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desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
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Symphony, which deals 1680% ATK of Adaptive DMG and inflicts Paralyze with 3
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Paralyze Trauma in a large AoE.
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buffSuit: "2"
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quality: 2
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- id: 2010-4
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name: Aria of Dawn +3
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desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder
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Symphony, which deals 1920% ATK of Adaptive DMG and inflicts Paralyze with 3
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Paralyze Trauma in a large AoE.
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buffSuit: "2"
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quality: 2
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- id: 2107-1
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name: Echo of Gold
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desc: Consuming SP restores the same amount of Charge and triggers Final Echo
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status, during which Total DMG is increased by 0.4% (caps at 160%) for every
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10 SP limit, costing Charge equal to the remaining effective seconds of the
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status. Insufficient Charge resets the effect and ends Final Echo.
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buffSuit: "2"
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quality: 3
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- id: 2108-1
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name: Echo of Withered Soil
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desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1% SP
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per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2108-2
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name: Echo of Withered Soil +1
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desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.2%
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SP per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2108-3
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name: Echo of Withered Soil +2
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desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.4%
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SP per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2108-4
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name: Echo of Withered Soil +3
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desc: After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.6%
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SP per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2109-1
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name: Echo of Shrill Wind
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desc: After Final Echo state lasts over 3s, deal 300% ATK of Adaptive DMG to
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nearby enemies per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2109-2
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name: Echo of Shrill Wind +1
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desc: After Final Echo state lasts over 3s, deal 360% ATK of Adaptive DMG to
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nearby enemies per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2109-3
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name: Echo of Shrill Wind +2
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desc: After Final Echo state lasts over 3s, deal 420% ATK of Adaptive DMG to
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nearby enemies per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2109-4
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name: Echo of Shrill Wind +3
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desc: After Final Echo state lasts over 3s, deal 480% ATK of Adaptive DMG to
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nearby enemies per second until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2110-1
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name: Echo of Silent Night
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desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
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Resists of enemies nearby by 2% per second (40% max) until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2110-2
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name: Echo of Silent Night +1
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desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
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Resists of enemies nearby by 2.4% per second (48% max) until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2110-3
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name: Echo of Silent Night +2
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desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
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Resists of enemies nearby by 2.8% per second (56% max) until it ends.
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buffSuit: "2"
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quality: 2
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- id: 2110-4
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name: Echo of Silent Night +3
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desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental
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Resists of enemies nearby by 3.2% per second (max at 64%) until it ends.
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buffSuit: "2"
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quality: 2
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