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abyss-lab/public/data/honkai3rd/battlesuits/wd.json
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{
"id": "wd",
"version": "2.1",
"name": "Wolf's Dawn",
"type": "psychic",
"valkyrie": "bronya",
"features": ["physical", "time mastery", "stun", "weaken"],
"leader": {
"core": {
"name": "Harmonic Resonance",
"description": "Leader Bonus:\nHarmonic Resonance: When Combo Hit Count exceeds 30, team gains 15% Crit Rate. PSY-type characters gain 20% Crit DMG."
},
"subskills": [
{
"name": "Harmonic Resonance",
"description": "When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.",
"requiredRank": "s"
}
]
},
"special": {
"core": {
"name": "Switch-Burst Assault",
"description": "Immediately unleashes Shield Charge upon entry.\nShield Charge: 250% ATK of Physical DMG.\nProject Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence."
},
"subskills": [
{
"name": "Burst Assault",
"description": "Shield Charge additionally deals 170% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK."
},
{
"name": "QTE: Dilated Momentum",
"description": "QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s."
},
{
"name": "Remote Control",
"description": "Project Bunny stays in battle for 12.0s after the Valkyrie exits."
}
]
},
"passive": {
"core": {
"name": "Passive Skill",
"description": "Passive bonuses apply automatically.\nProject Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.\nProject Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s."
},
"subskills": [
{
"name": "Bio Ward",
"description": "All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s."
},
{
"name": "Prismatic Refraction",
"description": "When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.",
"requiredRank": "ss"
},
{
"name": "Quantum Survival",
"description": "With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.",
"requiredRank": "s"
}
]
},
"ultimate": {
"core": {
"name": "GROM Slam",
"description": "Activate powerful resonance with Project Bunny to have it unleash devastating attacks.\nResonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.\n1st Smash: 275% Project Bunny's ATK of Physical DMG.\n2nd Smash: 425% Project Bunny's ATK of Physical DMG.\n3rd Smash: 575% Project Bunny's ATK of Physical DMG.\nSP Cost: 55."
},
"subskills": [
{
"name": "Synchronized Frenzy",
"description": "Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s."
},
{
"name": "EM Counter",
"description": "Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies."
},
{
"name": "Gravity Traction",
"description": "Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 400.0% ATK of Physical DMG.",
"requiredRank": "sss"
}
]
},
"evasion": {
"core": {
"name": "Simulated Flicker",
"description": "Enters temporary Dimension Shift to evade enemy attacks.\nSimulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.\nIf Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP."
},
"subskills": [
{
"name": "Tactical MOD",
"description": "When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s."
},
{
"name": "Counter Protocols",
"description": "Shortens CD of Simulated Flicker by 4.0s."
},
{
"name": "Field Supplies",
"description": "Ultimate Evasions recover 5.0 SP for the whole team.",
"requiredRank": "ss"
}
]
},
"basic": {
"core": {
"name": "Charge: Particle Cannon",
"description": "Charged ATK using a cannon. Higher charge sequence deals more DMG.\nArm Switch: Changes the way of charging based on the weapon equipped.\nUncharged attacks order Project Bunny to unleash special attacks on the target."
},
"subskills": [
{
"name": "Crippling Blast",
"description": "Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s."
},
{
"name": "Precise Targeting",
"description": "Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.",
"requiredRank": "s"
}
]
}
}