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T

4.3 KiB

Vermilion Knight: Eclipse

Vermilion Mark

Leader Bonus: Vermilion Mark: For the team, switch skills & QTEs deal 21% Total DMG; Ultimates deal 21% Total DMG. Team deals 30.0% bonus Fire DMG if formed by 3 different-type battlesuits.

Vermilion Mark

For the team, switch skills & QTEs deal 25% Total DMG; Ultimates deal 25% Total DMG. Team deals 33.0% bonus Fire DMG if formed by 3 different-type battlesuits.

Passive Skill

Character automatically gains passive bonuses. Overdrive status: Cannot use Charged ATK, perform 2 consecutive Evasions, or recover SP from Basic ATKs. Unleash Ultimate to end Overdrive status.

After Burn

Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%. After level 4, the skill can only be increased when rank. After level 6, the skill can only be increased when rank.

Scorching Sun

When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.

Molten Cleaver

Attacks against ignited enemies gain 50.0% Fire DMG.

Guren Flash

Quickly evade enemy attacks. Can be performed 2 times in a row. Guren Flash: Triggered upon Ultimate Evasion and reduces CD of Ultimate by 5s. Tap the [ATK] button again to charge towards the target enemy and deal: 100% ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG. CD: 15s

Plasmonic Armor

Shortens CD of Guren Flash by 3.0s.

Fuel Ignition

Guren Flash strikes ignite enemies for 6.0s upon hit, dealing 50% ATK of Fire DMG every 0.5s.

QTE: Solar Impact

Switch: Basic ATK 1st Sequence QTE: Triggered when enemy is affected by Time Slow. Deals 700.0% ATK of Fire DMG + 2x150% ATK of Fire DMG + 200% ATK of Physical DMG, and ignites nearby enemies for 5s, dealing 50% ATK of Fire DMG every 0.5s.

Charge: Meteoric Assault

When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK. Charged ATK: Charges towards the target enemy, dealing 2x(50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG. After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.

Undying Embers

Schielhau ignites the enemy target for 6.0s, dealing 50% ATK of Fire DMG every 0.5s.

Incomplete Combustion

Overdrive State: Gain 25.0% Fire DMG.

Turbo Fire

Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.

Annihilating Flames

Unleash a devastating assault with a flaming greatsword and burn everything within sight. Overdrive status ends once the skill is complete. The Ultimate skill has 4 charges. 1 charge is consumed with every usage of the skill. With more than 0 charge, tap the [Ultimate] button before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack. 1st Sequence: Deals 2x(250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG. 2nd Sequence: Deals 2x(200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 50% ATK of Physical DMG + 1000% ATK of Fire DMG.

Boiling Lava

Gains 20% Fire DMG each time the Valkyrie consumes SP to perform her Ultimate. Max stacks: 2. Duration: Until Ultimate ends.

Red Infernal

When Ultimate strikes, target is ignited for 8.0s, taking 50% ATK of Fire DMG per 0.5s.

Enraged Load

After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by 5.0s.

Iron of Twilight

4-sequence attack. 1st Sequence: 3x30% ATK of Fire DMG. Vermilion Knight will quickly start sprinting once she starts to move. During sprinting, the 1st Sequence will turn into a Sprint ATK with increased Interrupt and Ignore Interrupt. 2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG. 3rd Sequence: 2x100% ATK of Physical DMG + 50% ATK of Fire DMG. 4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.

Shadow of Muspell

When combo hit count exceeds 50, gain Ignore Interrupt, and hits from the 3rd and 4th sequences of Basic ATK deal 250% ATK of Fire DMG and ignite enemies for 4.0s to inflict 50% ATK of Fire DMG every 0.5s.

Turbo Heatflow

The last hits of the 3rd and 4th Sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.