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T

4.2 KiB

Blood Rose

Blood Waltz

Leader Bonus: Blood Waltz: All team members' Charged ATKs deal 12% more Total DMG. If the team consists of members of 3 different types, all team members gain 12% Total DMG.

Blood Waltz

Charged ATKs of the team gain 18% Total DMG Multiplier. For teams with characters of different types, attacks gain 16% Total DMG Multiplier.

Passive

Passive bonuses apply automatically.

Burning Blood

Basic ATKs or Blood Wrath ATK against ignited enemies additionally deals 160.0% ATK of Fire DMG.

Warding Blood

When HP is below 66%, gain 30.0% Total DMG Multiplier, take 35.0% less Physical DMG, and increase Ignore Interrupt.

Purifying Blood

When HP is below 50%, take 30.0% less elemental DMG, shorten the durations of most debuffs, and extends the duration of ignite by 25.0%.

Blood Bravura

Sideways dodge to evade enemy attacks. Can be triggered 2 times in a row. Crimson Charge: Unleashes a Charged Combo instantly after Ultimate Evasion. Macropyre: Creates an explosion centered on the attacker, dealing 200% ATK of Fire DMG. CD: 15s.

Blood Concerto

Shortens CD of Macropyre by 4.0s.

Blood Aria

Generates a fire ring when Macropyre is triggered, dealing 127 Fire DMG every 0.3s. The fire ring lasts for 6.0s.

Blood Serenade

Macropyre ignites enemy, dealing 233 Fire DMG every 0.5s for 4.0s.

Blood Pirouette

During evasion, unleash a horizontal sweep attack at the enemy. Riposte: Tap the [ATK] button while evading to unleash a spinning slash, dealing 200.0% ATK of Physical DMG. CD: 5s. If the spinning slash hits the enemy, gain 5 SP to self. After spinning slash, tap the [ATK] button when the flashing circle appears on the character to directly unleash a charged attack. Sprint ATK: Tap the [ATK] button while sprinting to unleash a large AOE horizontal sweep that deals 400.0% ATK of Physical DMG.

Switch: Downward Step

Switch entry unleashes a Windmill Cleave, dealing 400.0%+50.0% ATK of Physical DMG.

Igniting Axel

Riposte has a 75.0% chance to ignite the enemy for 4s, dealing 160 Fire DMG every 0.5s.

QTE: Burning Windmills

QTE: Triggers when enemy is stunned. Unleashes a powerful Windmill Cleave, dealing 250.0%+301.0% ATK of Physical DMG and generating a flame burst that deals 115.0% AOE Fire DMG.

Blood Wrath

Activates burst mode: Blood Wrath which costs an increasing percentage of HP per second to maintain. Tap [ULT] again or switch out to end burst mode. Vehement Flame: Consumes 30 SP to enter burst mode. Tap the [ATK] button to unleash Charged ATKs. 1st Sequence: 340% ATK of Physical + 310% ATK of Fire DMG; 2nd Sequence: 260% ATK of Physical + 240% ATK of Fire DMG; 3rd Sequence: 300% ATK of Physical + 250% ATK of Fire DMG; mid-air slash: 2x100% ATK of Physical DMG + 2x180% ATK of Fire DMG; Last Hit: (380%+50%) ATK of Physical DMG + (320%+50%) ATK of Fire DMG. Cost: 30 SP to activate. Deals 200% ATK of AOE Fire DMG and ignites enemies for 6s. Blood Philter: Blood Rose gains 40% Total DMG Reduction and immunity to stun, paralyze, and freeze.

Blood Boost

Increases Attack Speed by 50.0% and Move Speed by 25.0% when Blood Wrath is active.

Blood Rondeau

During Blood Wrath, tap the [ATK] button during Windmill Cleave to increase the number of strikes up to 5 times. Each Windmill Cleave strike also deals an increased 80.0% ATK of Physical and Fire DMG.

Blood Curse

When Blood Wrath is active and HP is below 50%, gain 30.0% Crit Rate and 30.0% Fire DMG.

Charge: Blooded Claymore

Basic ATK: Uncharged: 3-sequence Zweihänder Fechten. Charging unleashes an empowered ATK sequence. Charged ATK Sequence: The 3-sequence attack is followed by an aerial Windmill Cleave with increased Ignore Interrupt during the attack. Basic ATK: 150%+180%+220% ATK of Physical DMG Charged ATK: 250%+160%+200% ATK of Physical DMG Windmill Cleave: 140%+140%+400% ATK of Physical DMG

Burning Passion

Every hit from Basic or Charged ATK deals an additional 100.0% Fire DMG.

Blood Symphony

Ignites the enemy attacker if attacked while performing Charged ATKs or during Blood Wrath, dealing 349 Fire DMG every 0.5s for 4s.

Undying Rage

Upon ending Blood Wrath, recover 14.28% HP of the HP cost of the Ultimate. After level 5, the skill can only be increased when rank.