404 lines
13 KiB
YAML
404 lines
13 KiB
YAML
id: "302"
|
|
fullName: Yamabuki Armor
|
|
shortName: Yamabuki Armor
|
|
desc: "<color=white>Features: </color><color=#FF66CCFF>PSY-type</color> ranged
|
|
battlesuit that can block enemy attacks. Switches to melee attacks in Ultimate
|
|
mode."
|
|
firstName: Bronya
|
|
lastName: Zaychik
|
|
enFirstName: null
|
|
enLastName: null
|
|
attributeType: psy
|
|
isEasterner: false
|
|
weapon: cannon
|
|
character: bronya
|
|
initialStar: a
|
|
tags:
|
|
- physical-dmg
|
|
- impair
|
|
- burst
|
|
- time-mastery
|
|
- heal
|
|
skills:
|
|
- id: "111"
|
|
name: "<color=#FFC741FF>Charge</color>: Particle Cannon"
|
|
info: "Charged cannon fire that deals greater DMG with higher charge
|
|
sequence.\\n<color=#23B2E2FF>Arm Switch: Charging mode changes with type
|
|
of weapon equipped.</color>"
|
|
icon: Skill_Bronya_ZP_001
|
|
skillType: basic
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1101"
|
|
name: Mech Phobia
|
|
info: "Uncharged attack impairs the target and other enemies nearby, decreasing
|
|
their DEF by #1[f1]% for #2[f1]s."
|
|
brief: Basic ATKs impair enemies in an area.
|
|
icon: Skill_Nagative_Survive02
|
|
maxLv: 35
|
|
paramBase1: 0.15
|
|
paramBase2: 5
|
|
paramBase3: 0
|
|
paramAdd1: 0.00441
|
|
paramAdd2: 0.14706
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: b
|
|
- id: "1102"
|
|
name: Energy Overload
|
|
info: "Increases charging speed by #1[f1]% but decreases Crit Rate by #2[i]%."
|
|
brief: After activation, increases charging speed while decreases Crit Rate.
|
|
icon: Skill_Nagative_Damage03
|
|
maxLv: 20
|
|
paramBase1: 0.1
|
|
paramBase2: 0.1
|
|
paramBase3: 0
|
|
paramAdd1: 0.02105
|
|
paramAdd2: 0.02105
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: true
|
|
unlockStar: s
|
|
- id: "112"
|
|
name: "<color=#FFC741FF>Switch</color>: Shield Charge"
|
|
info: "Switch skill immediately unleashes a Shield
|
|
Charge.\\n<color=#23B2E2FF>Shield Charge: 150% ATK of Physical DMG and
|
|
knocks enemy into the air.</color>"
|
|
icon: Skill_Bronya_ZP_002
|
|
skillType: special
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1103"
|
|
name: Power Charge
|
|
info: "Additionally deals #1[i] Physical DMG against enemies hit by Shield
|
|
Charge."
|
|
brief: Shield Charge deals additional Physical DMG.
|
|
icon: Skill_Nagative_StartUp01
|
|
maxLv: 35
|
|
paramBase1: 36
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 32.02941
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "1104"
|
|
name: "<color=#FFC741FF>QTE</color>: Honkai Barrier"
|
|
info: "QTE: Triggered when an enemy is Time-Slowed to perform Super Shield
|
|
Charge, dealing #1[i]% ATK of Physical DMG and inflicting
|
|
<color=#FEDF4CFF>6 Stun Trauma</color>."
|
|
brief: "QTE: Triggered when an enemy is Time-Slowed to perform Super Shield
|
|
Charge and inflict Stun Trauma."
|
|
icon: Skill_Nagative_StartUp02
|
|
maxLv: 30
|
|
paramBase1: 4
|
|
paramBase2: 3
|
|
paramBase3: 0
|
|
paramAdd1: 0.06897
|
|
paramAdd2: 0.06897
|
|
paramAdd3: 0
|
|
tags:
|
|
- type: stun
|
|
strength: 2
|
|
comment: "Inflicts Stun Trauma; Trauma charge rate: medium."
|
|
toggle: true
|
|
unlockStar: a
|
|
- id: "113"
|
|
name: Dimension Field
|
|
info: "Raises the shield to defend against frontal
|
|
attacks.\\n<color=#23B2E2FF>Counterstrike: Release the [Defense] button at
|
|
the moment of the attack to unleash a counterstrike, dealing 100% ATK of
|
|
Physical DMG.\\nPerfect Defense: Counterstrike triggers a 5s Time
|
|
Fracture, during which the Valkyrie gains 50% Move Speed and 30% ATK Speed
|
|
for 3s. Base CD of Perfect Defense: 15s.</color>"
|
|
icon: Skill_Bronya_BQ_003
|
|
skillType: evasion
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1105"
|
|
name: Reflective Shield
|
|
info: Counterstrike is also effective against ranged attacks. It triggers Shield
|
|
Charge and inflict <color=#FEDF4CFF>5 Ignite Trauma</color>.
|
|
brief: Counterstrike is also effective against ranged attacks. It triggers
|
|
Shield Charge and inflict 5 Ignite Trauma.
|
|
icon: Skill_Nagative_Skill01
|
|
maxLv: 30
|
|
paramBase1: 7
|
|
paramBase2: 3
|
|
paramBase3: 0
|
|
paramAdd1: 5.06897
|
|
paramAdd2: 0.24138
|
|
paramAdd3: 0
|
|
tags:
|
|
- type: ignite
|
|
strength: 1
|
|
comment: "Inflicts Ignite Trauma on enemy with an Ignite Trauma gauge; Trauma
|
|
charge rate: weak."
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "1106"
|
|
name: Reverse Trajectory
|
|
info: "Reflects the thrown objects back to the ranged attacker upon starting
|
|
defense, dealing #1[i]% of the original damage."
|
|
brief: Reflects the thrown objects back to the ranged attacker upon starting
|
|
defense.
|
|
icon: Skill_Nagative_Skill02
|
|
maxLv: 30
|
|
paramBase1: 1
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 0.08621
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "1107"
|
|
name: Field Propulsion
|
|
info: "Recovers #1[i] SP for the whole team after Counterstrike."
|
|
brief: Recovers more SP after Counterstrike.
|
|
icon: Skill_Nagative_Skill03
|
|
maxLv: 20
|
|
paramBase1: 2
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 0.15789
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: ss
|
|
- id: "114"
|
|
name: Overdrive Mode
|
|
info: "Unlocks the Mecha's energy restrictions to enter Burst mode:
|
|
Overdrive.\\n<color=#23B2E2FF>Overdrive Cost: At over 40 SP, consumes 10
|
|
SP to enter Burst mode and 10 SP/s afterwards until SP is depleted during
|
|
which the Valkyrie gains Iron Body.\\nOverdrive Switch: Tap [Ultimate] to
|
|
switch off Overdrive.\\nHeat Reset: Heat meters of laser-type weapons will
|
|
be reset upon Burst activation.</color>"
|
|
icon: Skill_Bronya_BQ_004
|
|
skillType: ultimate
|
|
tags:
|
|
- type: heavy-atk
|
|
strength: 2
|
|
comment: "Last hit of Burst mode combo is Heavy ATK; Trauma charge: medium."
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1108"
|
|
name: Mending Link
|
|
info: "When Overdrive Mode is triggered, heal the whole team by #1[i] HP for
|
|
each enemy kill."
|
|
brief: For every enemy killed by the Ultimate, team recovers a small amount of
|
|
HP.
|
|
icon: Skill_Nagative_Skill01
|
|
maxLv: 50
|
|
paramBase1: 100
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 4.08163
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: sss
|
|
- id: "1109"
|
|
name: Terror Drain
|
|
info: "When Overdrive Mode is triggered, heal the whole team by #1[i] HP for
|
|
every impaired enemy hit by fist attacks."
|
|
brief: During Ultimate, team recovers HP when fist attacks hit impaired enemy.
|
|
icon: Skill_Nagative_Damage02
|
|
maxLv: 70
|
|
paramBase1: 36
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 1.04348
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "1110"
|
|
name: Terror Freeze
|
|
info: "Upon triggering Overdrive Mode, apply Time Lock to impaired enemies for
|
|
#1[f1]s. Affected enemies remain impaired during Time Lock."
|
|
brief: Upon triggering the Ultimate, apply Time Lock to impaired enemies. The
|
|
Impair debuff endures throughout the Ultimate.
|
|
icon: Skill_Nagative_Skill03
|
|
maxLv: 15
|
|
paramBase1: 5
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 0.35714
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "115"
|
|
name: Mental Sync
|
|
info: "Leader Bonus: <color=#23B2E2FF>Mental Sync: {{When Combo Hit Count
|
|
exceeds 30, team gains #1[i]% Crit Rate. PSY-type characters gain #2[i]%
|
|
Crit DMG.}}</color>"
|
|
icon: Skill_Bronya_ZP_005
|
|
skillType: leader
|
|
tags: []
|
|
paramSubId1: 1111
|
|
paramSubId2: 1111
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1111"
|
|
name: Mental Sync
|
|
info: "When Combo Hit Count exceeds 30, team gains #1[i]% Crit Rate. PSY-type
|
|
characters gain #2[i]% Crit DMG."
|
|
brief: Improves Leader Skill.
|
|
icon: Skill_Nagative_Damage02
|
|
maxLv: 3
|
|
paramBase1: 0.22
|
|
paramBase2: 0.23
|
|
paramBase3: 0
|
|
paramAdd1: 0.02
|
|
paramAdd2: 0.03
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: s
|
|
- id: "116"
|
|
name: Passive
|
|
info: Passive bonuses apply automatically.\n<color=#23B2E2FF></color>
|
|
icon: Skill_Bronya_ZP_006
|
|
skillType: passive
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills:
|
|
- id: "1112"
|
|
name: Mecha Barrier
|
|
info: "All team members have a mech shield that absorbs Physical DMG. The shield
|
|
has #1[i] HP which is fully restored if not attacked for #2[f1]s."
|
|
brief: Entire team receives a Mecha Shield that absorbs Physical DMG.
|
|
icon: Skill_Nagative_Damage01
|
|
maxLv: 70
|
|
paramBase1: 62
|
|
paramBase2: 7
|
|
paramBase3: 0
|
|
paramAdd1: 7.18841
|
|
paramAdd2: -0.01449
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "1113"
|
|
name: Reinforced Barrier
|
|
info: "Mecha Shield receives DEF equal to #1[i]% of Yamabuki's DEF."
|
|
brief: Mecha Shield receives a DEF buff.
|
|
icon: Skill_Nagative_Survive02
|
|
maxLv: 30
|
|
paramBase1: 0.3
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 0.02414
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: s
|
|
- id: "1114"
|
|
name: Reactive Shield
|
|
info: "Mecha Shield deals #1[i] Lightning DMG to surrounding enemies and knocks
|
|
them airborne when breached."
|
|
brief: Mecha Shield deals DMG and knocks nearby enemies airborne when breached.
|
|
icon: Skill_Nagative_Skill03
|
|
maxLv: 20
|
|
paramBase1: 219
|
|
paramBase2: 0
|
|
paramBase3: 0
|
|
paramAdd1: 73.73684
|
|
paramAdd2: 0
|
|
paramAdd3: 0
|
|
tags: []
|
|
toggle: false
|
|
unlockStar: a
|
|
- id: "411"
|
|
name: "<color=#FFC741FF>Charge</color>: Particle Cannon"
|
|
info: "Charged cannon fire that deals greater DMG with higher charge
|
|
sequence.\\n<color=#23B2E2FF>Arm Switch: Charging mode changes with type
|
|
of weapon equipped.</color>"
|
|
icon: Skill_Bronya_BQ_Artifact01_001
|
|
skillType: basic
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills: []
|
|
- id: "412"
|
|
name: "<color=#FFC741FF>Switch</color>: Gravity Slam"
|
|
info: "Switch skill immediately unleashes a Shield
|
|
Charge.\\n<color=#23B2E2FF>Shield Charge: 150% ATK of Physical DMG and
|
|
knocks enemy into the air.</color>"
|
|
icon: Skill_Bronya_BQ_Artifact01_002
|
|
skillType: special
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills: []
|
|
- id: "413"
|
|
name: Super Gravity
|
|
info: "Raises the shield to defend against frontal
|
|
attacks.\\n<color=#23B2E2FF>Counterstrike: Release the [Defense] button at
|
|
the moment of the attack to unleash a counterstrike.\\nPerfect DEF:
|
|
Counterstrike triggers Time Fracture, slowing all enemies for 5s and
|
|
accelerates the character's Move SPD by 50% and Attack SPD by 30% for 3s.
|
|
Perfect Defense base CD: 15s.\\nGravity Reflex: Raises shield faster and
|
|
enters mobility mode more quickly.</color>"
|
|
icon: Skill_Bronya_BQ_Artifact01_003
|
|
skillType: evasion
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills: []
|
|
- id: "414"
|
|
name: Obliterate Mode
|
|
info: "Lift mech power restrictions to enter Obliterate Mode (burst
|
|
mode).\\n<color=#23B2E2FF>SP cost: 50. Instantly gather and knock nearby
|
|
enemies airborne to deal 150%+400% ATK of Physical DMG, reset the mech
|
|
shield, and enter Obliterate Mode which lasts 15s. In Obliterate Mode,
|
|
Yamabuki Armor has Iron Body and the mech shield is reset every 3s.\\nCD:
|
|
25s.\\n1st Sequence: 100% Physical DMG.\\n2nd Sequence: 2x70% Physical
|
|
DMG.\\n3rd Sequence: Warp gravity to deal 160% ATK of Physical DMG, Time
|
|
Lock enemies within range, and gather nearby enemies for 2s.</color>"
|
|
icon: Skill_Bronya_BQ_Artifact01_004
|
|
skillType: ultimate
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills: []
|
|
- id: "416"
|
|
name: Passive
|
|
info: Passive bonuses apply automatically.\n<color=#23B2E2FF>Yamabuki Armor will
|
|
not be interrupted when the mech shield is broken by Physical DMG.</color>
|
|
icon: Skill_Bronya_BQ_Artifact01_006
|
|
skillType: passive
|
|
tags: []
|
|
paramSubId1: 0
|
|
paramSubId2: 0
|
|
paramSubId3: 0
|
|
subSkills: []
|