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abyss-lab/public/data/battlesuits/hos.json
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{
"id": "hos",
"name": "Herrscher of Sentience",
"type": "biologic",
"valkyrie": "fuhua",
"strengths": ["physical", "impair", "burst", "time mastery", "gather"],
"leader": {
"core": {
"name": "Alliteration is an Agony",
"description": "Leader Bonus: Team deals 26% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 4% bonus Crit Rate."
},
"subskills": [
{
"name": "Alliteration is an Agony",
"description": "Team deals 30.0% Crit DMG in burst mode. For every BIO battlesuit on the team, team has 6.0% bonus Crit Rate.",
"requiredRank": "s2"
}
]
},
"special": {
"core": {
"name": "Combo: Transcendence of Trinity",
"description": "Hold [ATK] to perform enhanced attacks.\nConsume full kinetic energy of the current weapon to perform Combo ATK.Sword: Gather and Time-Lock enemies to smite them dealing 1390% ATK of Physical DMG.Spear: Hurl the spear to gather and strike enemies before blinking over to follow up dealing 820% ATK of Physical DMG.Chain blades: Launch AOE attacks dealing 850% ATK of Physical DMG and inflicting 1.2s of coma on enemies."
},
"subskills": [
{
"name": "Riding the Blade Waves",
"description": "Every weapon switch or QTE grants 5s of Psyched status where the next Combo ATK restores 5.0 bonus SP and removes the status."
},
{
"name": "Spear Stands for Strength",
"description": "Spear Combo ATKs impair enemies and reduce their DEF by 50% for 15.0s."
},
{
"name": "Mercy Means Meekness",
"description": "In Psyched status, Combo ATKs restore 2 bonus SP and have special effects:Sword: The 2nd sequence inflicts 0.5s of coma on enemies hit. Spear: The 1st sequence Time Locks enemies for 1s on hit. Chain blades: Attacks impair enemies and reduce their DEF by 50% for 15s.",
"requiredRank": "ss"
}
]
},
"passive": {
"core": {
"name": "Ace Arsenal",
"description": "Passive bonuses apply automatically.\nEvery weapon has an independent gauge of kinetic energy that starts at 300 and maxes at 300. Recovery:The weapon in use restores 3 points every 0.1s.Weapons not in use restore 1 point every 0.1s.Sword & spear: Every hit of Basic ATK restores 9 points.Chain blades: every hit of Basic ATK restores 12 points.All weapons restore 300 points when Herrscher form ends.\n\nCertain attacks inflict coma on enemies. Enemies in a coma are immobilized and take 200% ATK of Physical DMG when the coma ends."
},
"subskills": [
{
"name": "Innate Invulnerability",
"description": "Combo ATKs grant Shield: I'm Untouchable to all unshielded team members. Shield HP equals 30% of Valkyrie's max HP. The shield grants 50% DMG Reduction, moderate Ignore Interrupt, and boosts team Crit DMG by 30.0%. Subsequent procs refresh the shield. CD: 12s."
},
{
"name": "Stellar Start",
"description": "Valkyrie has 20.0 bonus initial SP. Can only be triggered once every 10 minutes in Open World.",
"requiredRank": "sss"
},
{
"name": "Against All Authority",
"description": "When Valkyrie sends an enemy into coma, they take 15.0% bonus Physical DMG from her for 15s (independent effect). In addition, when she impairs enemies with her own skills, they take 15.0% bonus Physical DMG while the Impair lasts (independent effect; mutually exclusive with Night Squire's skill Authority)."
}
]
},
"ultimate": {
"core": {
"name": "A Worldful of Woes",
"description": "Enter Herrscher form and use the weapon case to attack.\nHold [ULT] to enter Herrscher form, create an illusive space, and launch spiritual attacks on enemies in a large area, dealing 1800% ATK of Physical DMG. This attack has 40% bonus Crit Rate and temporarily suspends all skill timers (for self and enemies) and the stage timer.\n\nIn Herrscher form (burst mode), all enemies are impaired and have 75% less DEF, while Valkyrie has improved Ignore Interrupt and 40% Total DMG Reduction for 15s.Tap [ATK] repeatedly to perform a 3-sequence combo dealing 1120% ATK of Physical DMG.Hold [ATK] to perform Combo ATK: Slashes dealing Nx105% + (800% + Nx50%) ATK of Physical DMG. Spam or hold [ATK] to increase slashes (max: 10). Every slash boosts self Total DMG by 2% until the Combo ATK ends.Tap [ULT] to launch special ATK: Illusive Cataclysm, gathering enemies in a large area and dealing 350% ATK of Physical DMG. CD: 8s. The cataclysm lasts until the end of Herrscher form and enemies on it will not be knocked back.SP cost: 125."
},
"subskills": [
{
"name": "A Leaf for Lifeboat",
"description": "In Herrscher form, Valkyrie deals 60.0% bonus Crit DMG."
},
{
"name": "Warden of the World",
"description": "In Herrscher form, attacks from teammates summon a plume attack from HoS on hit, dealing 180.0% ATK of Physical DMG. CD: 0.5s. 15 procs max."
},
{
"name": "Votive in Vain",
"description": "Using Ultimate or special ATK triggers a shield. Special ATK additionally inflicts 1.0s of coma on hit."
}
]
},
"evasion": {
"core": {
"name": "A Wraith without Trace",
"description": "Quickly dodge enemy attacks. Can be performed twice in a row.Ultimate Evasion triggers 2.5s of global Time Fracture. Base CD: 20s. Minimum CD: 16s.\n\nEvasions create an Illusion: Hit Me! lasting 3s which taunts enemies and explodes when hit or expired. The explosion deals 400% ATK of Physical DMG and procs Ultimate Evasion skill on hit. Only one illusion can exist and they cannot be created while Ultimate Evasion skill is in cooldown.\n\nIn non-Herrscher form, Valkyrie begins sword riding after running for a duration and deals 50% ATK of Physical DMG per 0.5s to enemies nearby. Weapon switch ATKs are disabled while sword riding. Tap [ATK] to deal 150% ATK of Physical DMG and end sword riding."
},
"subskills": [
{
"name": "Blown away with a Big Bang",
"description": "Illusions can be detonated by Valkyrie attacks."
},
{
"name": "The Wicked Will never Win",
"description": "Illusion explosions deal 400.0% ATK of bonus Physical DMG.",
"requiredRank": "ss3"
},
{
"name": "Fluffy and Florescent",
"description": "When illusions explode, they drop a black plume on hit. Pick it up to restore 150.0 HP and 15.0 SP for all team members."
}
]
},
"basic": {
"core": {
"name": "Trial of Trinity",
"description": "Use the sword/spear/chain blades to attack.Sword: 4 sequences dealing 810% ATK of Physical DMG.Spear: 5 sequences dealing 775% ATK of Physical DMG. The 2nd & 5th sequences gather enemies.Chain blades: 3 sequences dealing 750% ATK of Physical DMG.\n\nTap [ULT] to switch weapon and perform weapon switch attack.Sword to spear: Connect into the 2nd sequence of spear Basic ATK.Spear to chain blades: 160% ATK of Physical DMG.Chain blades to sword: 160% ATK of Physical DMG."
},
"subskills": [
{
"name": "The Best of Both Worlds",
"description": "Upon entry or exit, Valkyrie deals 30.0% bonus Total DMG for 15s."
},
{
"name": "The World Is Never Enough",
"description": "In non-Herrscher form, attacks restore 2.0 SP and 30.0 kinetic energy for all weapons on hit. Only procs once every 5s for every weapon."
},
{
"name": "QTE: Always Here, Always Ready",
"description": "Triggered by Time-Slowed enemies in non-Herrscher form to launch spear attacks dealing 400.0% + 800.0% ATK of Physical DMG and restoring 300 spear energy."
}
]
}
}