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T

3.6 KiB

Violet Executer

Execution Time

Leader Bonus: Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.

Execution Time

Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.

Passive

Passive bonuses apply automatically.

World's #1 Cutie

Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.

Salt for the Wound

ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.

No Touching

When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.

Iron Maiden (Evasion)

Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row. After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.

Iron Maiden

Upon evasion, deal 82.0% Physical DMG to surrounding enemies.

Rapid CD (VE)

CD of Ultimate Evasion skill is 4.00s shorter.

Blood Magdalene

Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s.

Charge: Impaler

Charge during the 4-sequence attack to launch a multi-hit upward thrust attack. Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.

Vicious Impaler

Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.

Switch: Instant Impalement

Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.

QTE: Cross Spears

QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.

Execute Mode

Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability. Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity. 1st Sequence: 2x75% ATK of Physical DMG. 2nd Sequence: 2x65% ATK of Physical DMG. 3rd Sequence: 2x (50+70%) ATK of Physical DMG. 4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.

Execution Start

Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.

Hemorrhagic Shock

Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.

Arbiter

The 4th sequence of Burst ATK gains 50.0% Crit Rate.

Lance of Longinus

Basic ATK: Mid-range 4-sequence attack with ethereal halberds. 1st Sequence: 3x30% ATK of Physical DMG. 2nd Sequence: 3x30% ATK of Physical DMG. 3rd Sequence: 4x45% ATK of Physical DMG. 4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.

Steel Tempest

4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.

Spiked Skirt

Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.

Flesh Raker

Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.