3.2 KiB
Red & Hot
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 25% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Red & Hot +1
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 30% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Red & Hot +2
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 35% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Red & Hot +3
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 40% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration.
Blue & Cold
Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30% Triggering it again resets the duration.
Blue & Cold +1
Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36% Triggering it again resets the duration.
Blue & Cold +2
Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42% Triggering it again resets the duration.
Blue & Cold +3
Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48% Triggering it again resets the duration.
Yellow & Warm
Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 30% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +1
Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 36% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +2
Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 42% bonus Total DMG. Triggering it again resets the duration.
Yellow & Warm +3
Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 48% bonus Total DMG. Triggering it again resets the duration.
Black & Dark
Every time an enemy is tainted, Valkyrie deals 10% bonus Physical and Elemental DMG for 20s. 6 stacks max.
Black & Dark +1
Every time an enemy is tainted, Valkyrie deals 12% bonus Physical and Elemental DMG for 20s. 6 stacks max.
Black & Dark +2
Every time an enemy is tainted, Valkyrie deals 14% bonus Physical and Elemental DMG for 20s. 6 stacks max.
Black & Dark +3
Every time an enemy is tainted, Valkyrie deals 16% bonus Physical and Elemental DMG for 20s. 6 stacks max.
White & Bright
Every time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s. s
White & Bright +1
Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s. s
White & Bright +
Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s. s
White & Bright +3
Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s. s
Grey & Empty
Enemies stay tainted for 5s longer.
Grey & Empty +1
Enemies stay tainted for 6s longer.
Grey & Empty +2
Enemies stay tainted for 7s longer.
Grey & Empty +3
Enemies stay tainted for 8s longer.