123 lines
5.6 KiB
JSON
123 lines
5.6 KiB
JSON
{
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"id": "wd",
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"version": "2.1",
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"name": "Wolf's Dawn",
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"type": "psychic",
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"valkyrie": "bronya",
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"features": ["physical", "time mastery", "stun", "weaken"],
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"leader": {
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"core": {
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"name": "Harmonic Resonance",
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"description": "Leader Bonus:\nHarmonic Resonance: When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG."
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},
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"subskills": [
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{
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"name": "Harmonic Resonance",
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"description": "When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.",
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"requiredRank": "s"
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}
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]
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},
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"special": {
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"core": {
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"name": "Switch-Burst Assault",
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"description": "Immediately unleashes Shield Charge upon entry.\nShield Charge: 250% ATK of Physical DMG.\nProject Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence."
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},
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"subskills": [
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{
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"name": "Burst Assault",
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"description": "Shield Charge additionally deals 170.0% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK."
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},
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{
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"name": "QTE: Dilated Momentum",
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"description": "QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s."
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},
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{
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"name": "Remote Control",
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"description": "Project Bunny stays in battle for 12.0s after the Valkyrie exits."
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}
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]
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},
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"passive": {
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"core": {
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"name": "Passive Skill",
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"description": "Passive bonuses apply automatically.\nProject Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.\nProject Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s."
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},
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"subskills": [
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{
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"name": "Bio Ward",
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"description": "All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s."
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},
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{
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"name": "Prismatic Refraction",
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"description": "When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.",
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"requiredRank": "ss"
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},
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{
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"name": "Quantum Survival",
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"description": "With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.",
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"requiredRank": "s"
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}
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]
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},
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"ultimate": {
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"core": {
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"name": "GROM Slam",
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"description": "Activate powerful resonance with Project Bunny to have it unleash devastating attacks.\nResonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.\n1st Smash: 275% Project Bunny's ATK of Physical DMG.\n2nd Smash: 425% Project Bunny's ATK of Physical DMG.\n3rd Smash: 575% Project Bunny's ATK of Physical DMG.\nSP Cost: 55."
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},
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"subskills": [
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{
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"name": "Synchronized Frenzy",
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"description": "Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s."
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},
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{
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"name": "EM Counter",
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"description": "Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies."
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},
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{
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"name": "Gravity Traction",
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"description": "Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 300.0% ATK of Physical DMG.",
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"requiredRank": "sss"
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}
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]
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},
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"evasion": {
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"core": {
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"name": "Simulated Flicker",
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"description": "Enters temporary Dimension Shift to evade enemy attacks.\nSimulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.\nIf Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP."
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},
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"subskills": [
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{
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"name": "Tactical MOD",
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"description": "When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s."
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},
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{
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"name": "Counter Protocols",
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"description": "Shortens CD of Simulated Flicker by 4.0s."
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},
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{
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"name": "Field Supplies",
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"description": "Ultimate Evasions recover 5.0 SP for the whole team.",
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"requiredRank": "ss"
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}
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]
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},
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"basic": {
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"core": {
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"name": "Charge: Particle Cannon",
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"description": "Charged ATK using a cannon. Higher charge sequence deals more DMG.\nArm Switch: Changes the way of charging based on the weapon equipped.\nUncharged attacks order Project Bunny to unleash special attacks on the target."
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},
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"subskills": [
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{
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"name": "Crippling Blast",
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"description": "Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s."
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},
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{
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"name": "Precise Targeting",
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"description": "Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.",
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"requiredRank": "s"
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}
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]
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}
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}
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