304 lines
11 KiB
YAML
304 lines
11 KiB
YAML
- id: 3001-1
|
|
name: Blade, Grave, and Scar
|
|
desc: "The lower your HP, the higher the Total DMG you will deal. Every 100 HP
|
|
lost increases Total DMG by 1.0% (max: 180%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3001-2
|
|
name: Blade, Grave, and Scar +1
|
|
desc: "The lower your HP, the higher the Total DMG you will deal. Every 100 HP
|
|
lost increases Total DMG by 1.2% (max: 216%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3001-3
|
|
name: Blade, Grave, and Scar +2
|
|
desc: "The lower your HP, the higher the Total DMG you will deal. Every 100 HP
|
|
lost increases Total DMG by 1.4% (max: 252%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3001-4
|
|
name: Blade, Grave, and Scar +3
|
|
desc: "The lower your HP, the higher the Total DMG you will deal. Every 100 HP
|
|
lost increases Total DMG by 1.6% (max: 288%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3002-1
|
|
name: Bone, Blood, and Ribbon
|
|
desc: "The lower your HP, the higher the Physical and Elemental DMG you will
|
|
deal. Every 100 HP lost increases Physical and Elemental DMG by 0.8% (max:
|
|
144%)"
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3002-2
|
|
name: Bone, Blood, and Ribbon +1
|
|
desc: "The lower your HP, the higher the Physical and Elemental DMG you will
|
|
deal. Every 100 HP lost increases Physical and Elemental DMG by 1.0% (max:
|
|
180%)"
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3002-3
|
|
name: Bone, Blood, and Ribbon +2
|
|
desc: "The lower your HP, the higher the Physical and Elemental DMG you will
|
|
deal. Every 100 HP lost increases Physical and Elemental DMG by 1.1% (max:
|
|
198%)"
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3002-4
|
|
name: Bone, Blood, and Ribbon +3
|
|
desc: "The lower your HP, the higher the Physical and Elemental DMG you will
|
|
deal. Every 100 HP lost increases Physical and Elemental DMG by 1.3% (max:
|
|
234%)"
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3003-1
|
|
name: Letter, Maniac, and Ravings
|
|
desc: "The lower your HP, the lower the Total DMG you will receive. Every 100 HP
|
|
lost decreases the Total DMG you receive by 0.8% (max: 80%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3003-2
|
|
name: Letter, Maniac, and Ravings +1
|
|
desc: "The lower your HP, the lower the Total DMG you will receive. Every 100 HP
|
|
lost decreases the Total DMG you receive by 1.0% (max: 80%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3003-3
|
|
name: Letter, Maniac, and Ravings +2
|
|
desc: "The lower your HP, the lower the Total DMG you will receive. Every 100 HP
|
|
lost decreases the Total DMG you receive by 1.1% (max: 80%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3003-4
|
|
name: Letter, Maniac, and Ravings +3
|
|
desc: "The lower your HP, the lower the Total DMG you will receive. Every 100 HP
|
|
lost decreases the Total DMG you receive by 1.3% (max: 80%)."
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3004-1
|
|
name: Path, Misfortune, and Written Fate
|
|
desc: Max HP increases by 25%.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3004-2
|
|
name: Path, Misfortune, and Written Fate +1
|
|
desc: Max HP increases by 30%.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3004-3
|
|
name: Path, Misfortune, and Written Fate +2
|
|
desc: Max HP increases by 35%.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3004-4
|
|
name: Path, Misfortune, and Written Fate +3
|
|
desc: Max HP increases by 40%.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3005-1
|
|
name: Desireless, Mindless, and Homeless
|
|
desc: Losing HP boosts Total DMG taken by all enemies by 25% for 8s.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3005-2
|
|
name: Desireless, Mindless, and Homeless +1
|
|
desc: Losing HP boosts Total DMG taken by all enemies by 30% for 8s.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3005-3
|
|
name: Desireless, Mindless, and Homeless +2
|
|
desc: Losing HP boosts Total DMG taken by all enemies by 35% for 8s.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3005-4
|
|
name: Desireless, Mindless, and Homeless +3
|
|
desc: Losing HP boosts Total DMG taken by all enemies by 40% for 8s.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3006-1
|
|
name: God, Me, and the Only
|
|
desc: Losing HP restores SP equal to 2.0% of this time's HP loss.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3006-2
|
|
name: God, Me, and the Only +1
|
|
desc: Losing HP restores SP equal to 2.4% of this time's HP loss.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3006-3
|
|
name: God, Me, and the Only +2
|
|
desc: Losing HP restores SP equal to 2.8% of this time's HP loss.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3006-4
|
|
name: God, Me, and the Only +3
|
|
desc: Losing HP restores SP equal to 3.2% of this time's HP loss.
|
|
buffSuit: "3"
|
|
quality: 1
|
|
- id: 3007-1
|
|
name: Fight, Struggle, and Decimation
|
|
desc: Recharges Blood Boil by 10 points per second and another 3 points per
|
|
second for every 100 HP lost. At 1000 points, the next attack depletes the
|
|
charge and unleashes Blood Boil to deal 1500% ATK of Adaptive DMG in a large
|
|
area. Ignited enemies take 20% more Total DMG.
|
|
buffSuit: "3"
|
|
quality: 3
|
|
- id: 3008-1
|
|
name: Inhuman, Unevil, and Ungodly
|
|
desc: "Losing HP recharges 300 points for Blood Boil. CD: 1s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3008-2
|
|
name: Inhuman, Unevil, and Ungodly +1
|
|
desc: "Losing HP recharges 360 points for Blood Boil. CD: 1s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3008-3
|
|
name: Inhuman, Unevil, and Ungodly +2
|
|
desc: "Losing HP recharges 420 points for Blood Boil. CD: 1s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3008-4
|
|
name: Inhuman, Unevil, and Ungodly +3
|
|
desc: "Losing HP recharges 480 points for Blood Boil. CD: 1s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3009-1
|
|
name: Man, Mask, and Contract
|
|
desc: Deals 40% more Total DMG to enemies with a higher HP percentage than
|
|
yourself. Total DMG dealt by Blood Boil will also increase by another 60%.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3009-2
|
|
name: Man, Mask, and Contract +1
|
|
desc: Deals 48% more Total DMG to enemies with a higher HP percentage than
|
|
yourself. Total DMG dealt by Blood Boil will also increase by another 72%.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3009-3
|
|
name: Man, Mask, and Contract +2
|
|
desc: Deals 56% more Total DMG to enemies with a higher HP percentage than
|
|
yourself. Total DMG dealt by Blood Boil will also increase by another 84%.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3009-4
|
|
name: Man, Mask, and Contract +3
|
|
desc: Deals 64% more Total DMG to enemies with a higher HP percentage than
|
|
yourself. Total DMG dealt by Blood Boil will also increase by another 96%.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3010-1
|
|
name: Burden, Difficulty, and Calamity
|
|
desc: "Blood Boil costs 20% of current HP, deals additional 120% ATK of Adaptive
|
|
DMG for every 100 HP consumed (max: 4320%), and increases Physical and
|
|
Elemental DMG by 40% for 5s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3010-2
|
|
name: Burden, Difficulty, and Calamity +1
|
|
desc: "Blood Boil costs 20% of current HP, deals additional 150% ATK of Adaptive
|
|
DMG for every 100 HP consumed (max: 5400%), and increases Physical and
|
|
Elemental DMG by 48% for 5s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3010-3
|
|
name: Burden, Difficulty, and Calamity +2
|
|
desc: "Blood Boil costs 20% of current HP, deals additional 180% ATK of Adaptive
|
|
DMG for every 100 HP consumed (max: 6480%), and increases Physical and
|
|
Elemental DMG by 56% for 5s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3010-4
|
|
name: Burden, Difficulty, and Calamity +3
|
|
desc: "Blood Boil costs 20% of current HP, deals additional 210% ATK of Adaptive
|
|
DMG for every 100 HP consumed (max: 7560%), and increases Physical and
|
|
Elemental DMG by 64% for 5s."
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3107-1
|
|
name: Soldiers, Scissors, Spoils, and Slaughter
|
|
desc: <size=14>Valkyrie's current HP cannot exceed 18% of her Max HP, and if the
|
|
HP recovery in combat reaches 0/400/800, the recovery amount rises by
|
|
10%/80%/100% of the Bloodboil Armor charges, up to 900 for a single charge.
|
|
The charge cap is 1800, and each point increases the HP cap by 1.</size>
|
|
buffSuit: "3"
|
|
quality: 3
|
|
- id: 3108-1
|
|
name: Death, Life, Oblivion, and Existence
|
|
desc: The cap of Bloodboil Armor charges rises by 500. At over 1500 charges,
|
|
Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3108-2
|
|
name: Death, Life, Oblivion, and Existence +1
|
|
desc: The cap of Bloodboil Armor charges rises by 600. At over 1500 charges,
|
|
Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3108-3
|
|
name: Death, Life, Oblivion, and Existence +2
|
|
desc: The cap of Bloodboil Armor charges rises by 700. At over 1500 charges,
|
|
Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3108-4
|
|
name: Death, Life, Oblivion, and Existence +3
|
|
desc: The cap of Bloodboil Armor charges rises by 800. At over 1500 charges,
|
|
Bloodboil Armor can absorb DMG equal to 1% of its charges.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3109-1
|
|
name: Homeland and Friends
|
|
desc: The cap of Bloodboil Armor charges increases by 500. At over 1500 charges,
|
|
Bloodboil Armor grants 50% Physical Breach and 25% Elemental Breach.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3109-2
|
|
name: Homeland and Friends +1
|
|
desc: The cap of Bloodboil Armor charges increases by 600. At over 1500 charges,
|
|
Bloodboil Armor grants 60% Physical Breach and 30% Elemental Breach.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3109-3
|
|
name: Homeland and Friends +2
|
|
desc: The cap of Bloodboil Armor charges increases by 700. At over 1500 charges,
|
|
Bloodboil Armor grants 70% Physical Breach and 35% Elemental Breach.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3109-4
|
|
name: Homeland and Friends +3
|
|
desc: The cap of Bloodboil Armor charges increases by 800. At over 1500 charges,
|
|
Bloodboil Armor grants 80% Physical Breach and 40% Elemental Breach.
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3110-1
|
|
name: Body, Bones, Heart, and Soul
|
|
desc: "<size=14>The cap of Bloodboil Armor charges rises by 500. When its
|
|
charges exceed 1500, if it gains HP recovery, when it next deals DMG to
|
|
enemies, it will have an added bonus of 800% ATK of adaptive DMG. CD:
|
|
5s.</size>"
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3110-2
|
|
name: Body, Bones, Heart, and Soul +1
|
|
desc: "<size=14>The cap of Bloodboil Armor charges rises by 600. When its
|
|
charges exceed 1500, if it gains HP recovery, when it deals DMG to the
|
|
enemies the next time, it will come with a bonus 800% ATK of adaptive DMG.
|
|
CD: 5s.</size>"
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3110-3
|
|
name: Body, Bones, Heart, and Soul +2
|
|
desc: "<size=14>The cap of Bloodboil Armor charges rises by 700. When its
|
|
charges exceed 1500, if it gains HP recovery, when it deals DMG to the
|
|
enemies the next time, it will come with a bonus 800% ATK of adaptive DMG.
|
|
CD: 5s.</size>"
|
|
buffSuit: "3"
|
|
quality: 2
|
|
- id: 3110-4
|
|
name: Body, Bones, Heart, and Soul +3
|
|
desc: "<size=14>The cap of Bloodboil Armor charges rises by 800. When its
|
|
charges exceed 1500, if it gains HP recovery, when it next deals DMG to
|
|
enemies, it will come with a bonus 800% ATK of adaptive DMG. CD: 5s.</size>"
|
|
buffSuit: "3"
|
|
quality: 2
|