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2023-08-06 19:39:32 +09:00

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id: "311"
fullName: Wolf's Dawn
shortName: Wolf's Dawn
desc: "<color=white>Features: </color><color=#FF66CCFF>PSY-type</color>
<color=#FF66CCFF>Awakened</color> ranged battlesuit with fully autonomous
Project Bunny that fights alongside the character."
firstName: Bronya
lastName: Zaychik
enFirstName: null
enLastName: null
attributeType: psy
isEasterner: false
weapon: cannon
character: bronya
initialStar: a
tags:
- physical-dmg
- stun
- weaken
- time-mastery
skills:
- id: "231"
name: "<color=#FFC741FF>Charge</color>: Particle Cannon"
info: "Charged ATK using a cannon. Higher charge sequence deals more
DMG.\\n<color=#23B2E2FF>Arm Switch: Changes the way of charging based on
the weapon equipped.\\nUncharged attacks order Project Bunny to unleash
special attacks on the target.</color>"
icon: Skill_Bronya_ZP_001
skillType: basic
tags: []
paramSubId1: 0
paramSubId2: 0
paramSubId3: 0
subSkills:
- id: "2301"
name: Crippling Blast
info: "Uncharged attack weakens the target and other enemies nearby, reducing
their ATK by #1[f1]% for #2[f1]s."
brief: Basic ATKs inflict AOE weaken effects.
icon: Skill_Nagative_Survive02
maxLv: 35
paramBase1: 0.2
paramBase2: 2
paramBase3: 0
paramAdd1: 0.00882
paramAdd2: 0.11765
paramAdd3: 0
tags: []
toggle: false
unlockStar: b
- id: "2302"
name: Precise Targeting
info: "Project Bunny deals an additional #1[f1]% Physical DMG to weakened
enemies."
brief: Project Bunny gains DMG against weakened enemies.
icon: Skill_Nagative_Damage03
maxLv: 8
paramBase1: 0.15
paramBase2: 0
paramBase3: 0
paramAdd1: 0.06429
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: s
- id: "232"
name: "<color=#FFC741FF>Switch</color>: Burst Assault"
info: "Immediately unleashes Shield Charge upon entry.\\n<color=#23B2E2FF>Shield
Charge: 250% ATK of Physical DMG.\\nProject Bunny (summoned entity) enters
battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the
Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd
controls. The Valkyrie loses 20% ATK during Project Bunny's
presence.</color>"
icon: Skill_Bronya_ZP_002
skillType: special
tags:
- type: heavy-atk
strength: 2
comment: "QTE is Heavy ATK; Trauma charge: medium."
paramSubId1: 0
paramSubId2: 0
paramSubId3: 0
subSkills:
- id: "2303"
name: Burst Assault
info: "Shield Charge additionally deals #1[i]% ATK of Physical DMG. Project
Bunny: Gains ATK equal to #2[f1]% of the Valkyrie's ATK."
brief: Switch entry launches Shield Charge, Project Bunny gains ATK.
icon: Skill_Nagative_StartUp01
maxLv: 35
paramBase1: 1
paramBase2: 0.03
paramBase3: 0
paramAdd1: 0.02059
paramAdd2: 0.005
paramAdd3: 0
tags: []
toggle: false
unlockStar: a
- id: "2304"
name: "<color=#FFC741FF>QTE</color>: Dilated Momentum"
info: "QTE: Triggered when an enemy is Time-Slowed to unleash coordinated
strikes. Project Bunny: Burst Assault. Valkyrie: Deals #1[i]% ATK of
Physical DMG and inflicts <color=#FEDF4CFF>6 Stun Trauma</color>."
brief: "QTE: Triggered when an enemy is Time Slowed to perform a combo move that
inflicts Stun Trauma."
icon: Skill_Nagative_StartUp02
maxLv: 30
paramBase1: 4.5
paramBase2: 3
paramBase3: 0
paramAdd1: 0.10345
paramAdd2: 0.06897
paramAdd3: 0
tags:
- type: stun
strength: 2
comment: "Inflicts Stun Trauma; Trauma charge rate: medium."
toggle: true
unlockStar: a
- id: "2315"
name: Remote Control
info: "Project Bunny stays in battle for #1[f1]s after the Valkyrie exits."
brief: After Wolf's Dawn exits, Project Bunny stays in battle for a period of
time.
icon: Skill_Nagative_StartUp03
maxLv: 10
paramBase1: 7.5
paramBase2: 0
paramBase3: 0
paramAdd1: 0.5
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: a
- id: "233"
name: Simulated Flicker
info: "Enters temporary Dimension Shift to evade enemy
attacks.\\n<color=#23B2E2FF>Simulated Flicker: Summons Project Bunny to
attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK
of Physical DMG and triggering Time Fracture for 3s on hit. CD:
15s.\\nWhen Project Bunny is paralyzed, Ultimate Evasion will heal it for
50% HP.</color>"
icon: Skill_Bronya_ZP_003
skillType: evasion
tags: []
paramSubId1: 0
paramSubId2: 0
paramSubId3: 0
subSkills:
- id: "2305"
name: Tactical MOD
info: "When Simulated Flicker is triggered, Project Bunny recovers #1[f1]% HP
and gains #2[f1]% Physical DMG for 10s."
brief: When Simulated Flicker is triggered, recovers Project Bunny's HP and
increases its Physical DMG.
icon: Skill_Nagative_Skill01
maxLv: 10
paramBase1: 0.1
paramBase2: 0.05
paramBase3: 0
paramAdd1: 0.01667
paramAdd2: 0.02778
paramAdd3: 0
tags: []
toggle: false
unlockStar: a
- id: "2306"
name: Counter Protocols
info: "Shortens CD of Simulated Flicker by #1[f2]s."
brief: Shortens CD of Simulated Flicker.
icon: Skill_Nagative_Skill02
maxLv: 10
paramBase1: 2
paramBase2: 0
paramBase3: 0
paramAdd1: 0.22233
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: a
- id: "2307"
name: Field Supplies
info: "Ultimate Evasions recover #1[f1] SP for the whole team."
brief: Ultimate Evasions recover SP for the whole team.
icon: Skill_Nagative_Skill03
maxLv: 20
paramBase1: 2
paramBase2: 0
paramBase3: 0
paramAdd1: 0.15789
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: ss
- id: "234"
name: GROM Slam
info: "Activate powerful resonance with Project Bunny to unleash its devastating
attacks.\\n<color=#23B2E2FF>Resonance: Project Bunny smashes the ground 3
times to damage enemies nearby, inflict</color> <color=#FEDF4CFF>6 Stun
Trauma</color> <color=#23B2E2FF>on them, and Time-Locks weakened enemies
for 5s.\\n1st hit: 275% Project Bunny's ATK of Physical DMG.\\n2nd hit:
425% Project Bunny's ATK of Physical DMG.\\n3rd hit: 575% Project Bunny's
ATK of Physical DMG.\\nSP cost: 55.</color>"
icon: Skill_Bronya_XT_004
skillType: ultimate
tags:
- type: heavy-atk
strength: 2
comment: "Ultimate is Heavy ATK and stacks Trauma multiple times; Trauma charge:
medium."
paramSubId1: 0
paramSubId2: 0
paramSubId3: 0
subSkills:
- id: "2308"
name: Gravity Traction
info: "Upon slamming the ground, pulls enemies surrounding Project Bunny towards
it and deals an additional #1[f1]% ATK of Physical DMG."
brief: Upon slamming the ground, pulls enemies surrounding Project Bunny towards
it and deals additional Physical DMG.
icon: Skill_Nagative_Skill01
maxLv: 4
paramBase1: 3
paramBase2: 0
paramBase3: 0
paramAdd1: 0.33333
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: sss
- id: "2309"
name: Synchronized Frenzy
info: "Upon Ultimate activation, Project Bunny recovers #1[f1]% HP. The Valkyrie
and Project Bunny both gain #2[f1]% Physical DMG for #3[f1]s."
brief: After casting the Ultimate, Project Bunny recovers tons of HP, character
and Project Bunny both gain DMG over a period of time.
icon: Skill_Nagative_Damage02
maxLv: 10
paramBase1: 0.25
paramBase2: 0.1
paramBase3: 5
paramAdd1: 0.03889
paramAdd2: 0.02222
paramAdd3: 0.55556
tags: []
toggle: false
unlockStar: a
- id: "2310"
name: EM Counter
info: "Each ground slam additionally deals #3[i] fixed DMG against enemy
shields. During Ultimate, Project Bunny deals #1[f1]% more DMG against
shields, and #2[f1]% more Physical DMG against weakened enemies."
brief: Each GROM Slam hit deals fixed DMG to enemy shields. During Ultimate,
Project Bunny's DMG against shields increases significantly. DMG
against weakened enemies increases significantly.
icon: Skill_Nagative_Skill03
maxLv: 10
paramBase1: 0.6
paramBase2: 0.5
paramBase3: 2000
paramAdd1: 0.04444
paramAdd2: 0.14444
paramAdd3: 666.6667
tags: []
toggle: false
unlockStar: a
- id: "235"
name: Harmonic Resonance
info: "Leader Bonus: <color=#23B2E2FF>Harmonic Resonance: {{When Combo Hit Count
exceeds 30, team gains #1[i]% Crit Rate. PSY-type characters gain #2[i]%
Crit DMG.}}</color>"
icon: Skill_Bronya_ZP_005
skillType: leader
tags: []
paramSubId1: 2311
paramSubId2: 2311
paramSubId3: 0
subSkills:
- id: "2311"
name: Harmonic Resonance
info: "When Combo Hit Count exceeds 30, team gains #1[i]% Crit Rate. PSY-type
characters gain #2[i]% Crit DMG."
brief: Improves Leader Skill.
icon: Skill_Nagative_Damage02
maxLv: 3
paramBase1: 0.22
paramBase2: 0.23
paramBase3: 0
paramAdd1: 0.02
paramAdd2: 0.03
paramAdd3: 0
tags: []
toggle: false
unlockStar: s
- id: "236"
name: Passive
info: "Passive bonuses apply automatically.<color=#23B2E2FF>\\nProject Bunny
will be paralyzed once its HP is depleted. Project Bunny restores 5% HP
per second. If the Valkyrie goes near Project Bunny to help, it
additionally restores 30% HP per second. Project Bunny revives when its HP
is fully restored.\\nProject Bunny: Knocks surrounding enemies into the
air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60%
Physical DMG for 10s.</color>"
icon: Skill_Bronya_ZP_006
skillType: passive
tags: []
paramSubId1: 0
paramSubId2: 0
paramSubId3: 0
subSkills:
- id: "2312"
name: Bio Ward
info: "All team members have a particle shield that absorbs Elemental DMG. The
shield has #1[i] HP which is fully restored if not attacked for
#2[f1]s."
brief: All team members have a particle shield that absorbs Elemental DMG.
icon: Skill_Nagative_Damage01
maxLv: 70
paramBase1: 172
paramBase2: 7
paramBase3: 0
paramAdd1: 12
paramAdd2: -0.01449
paramAdd3: 0
tags: []
toggle: false
unlockStar: a
- id: "2313"
name: Quantum Survival
info: "With the particle shield on, Valkyrie has a #1[f1]% chance to be
debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's
DEF."
brief: With the particle shield on, Valkyrie has a chance to be debuff-immune.
Project Bunny has bonus DEF.
icon: Skill_Nagative_Survive02
maxLv: 8
paramBase1: 0.2
paramBase2: 0
paramBase3: 0
paramAdd1: 0.03571
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: s
- id: "2314"
name: Prismatic Refraction
info: "With the particle shield on, Valkyrie deals #1[f1]% bonus Elemental DMG.
Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK."
brief: With the particle shield on, Valkyrie deals more Elemental DMG, and
Project Bunny has higher ATK.
icon: Skill_Nagative_Skill03
maxLv: 6
paramBase1: 0.1
paramBase2: 0
paramBase3: 0
paramAdd1: 0.04
paramAdd2: 0
paramAdd3: 0
tags: []
toggle: false
unlockStar: ss