id: "311" fullName: Wolf's Dawn shortName: Wolf's Dawn desc: "Features: PSY-type Awakened ranged battlesuit with fully autonomous Project Bunny that fights alongside the character." firstName: Bronya lastName: Zaychik enFirstName: null enLastName: null attributeType: psy isEasterner: false weapon: cannon character: bronya initialStar: a tags: - physical-dmg - stun - weaken - time-mastery skills: - id: "231" name: "Charge: Particle Cannon" info: "Charged ATK using a cannon. Higher charge sequence deals more DMG.\\nArm Switch: Changes the way of charging based on the weapon equipped.\\nUncharged attacks order Project Bunny to unleash special attacks on the target." icon: Skill_Bronya_ZP_001 skillType: basic tags: [] paramSubId1: 0 paramSubId2: 0 paramSubId3: 0 subSkills: - id: "2301" name: Crippling Blast info: "Uncharged attack weakens the target and other enemies nearby, reducing their ATK by #1[f1]% for #2[f1]s." brief: Basic ATKs inflict AOE weaken effects. icon: Skill_Nagative_Survive02 maxLv: 35 paramBase1: 0.2 paramBase2: 2 paramBase3: 0 paramAdd1: 0.00882 paramAdd2: 0.11765 paramAdd3: 0 tags: [] toggle: false unlockStar: b - id: "2302" name: Precise Targeting info: "Project Bunny deals an additional #1[f1]% Physical DMG to weakened enemies." brief: Project Bunny gains DMG against weakened enemies. icon: Skill_Nagative_Damage03 maxLv: 8 paramBase1: 0.15 paramBase2: 0 paramBase3: 0 paramAdd1: 0.06429 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: s - id: "232" name: "Switch: Burst Assault" info: "Immediately unleashes Shield Charge upon entry.\\nShield Charge: 250% ATK of Physical DMG.\\nProject Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence." icon: Skill_Bronya_ZP_002 skillType: special tags: - type: heavy-atk strength: 2 comment: "QTE is Heavy ATK; Trauma charge: medium." paramSubId1: 0 paramSubId2: 0 paramSubId3: 0 subSkills: - id: "2303" name: Burst Assault info: "Shield Charge additionally deals #1[i]% ATK of Physical DMG. Project Bunny: Gains ATK equal to #2[f1]% of the Valkyrie's ATK." brief: Switch entry launches Shield Charge, Project Bunny gains ATK. icon: Skill_Nagative_StartUp01 maxLv: 35 paramBase1: 1 paramBase2: 0.03 paramBase3: 0 paramAdd1: 0.02059 paramAdd2: 0.005 paramAdd3: 0 tags: [] toggle: false unlockStar: a - id: "2304" name: "QTE: Dilated Momentum" info: "QTE: Triggered when an enemy is Time-Slowed to unleash coordinated strikes. Project Bunny: Burst Assault. Valkyrie: Deals #1[i]% ATK of Physical DMG and inflicts 6 Stun Trauma." brief: "QTE: Triggered when an enemy is Time Slowed to perform a combo move that inflicts Stun Trauma." icon: Skill_Nagative_StartUp02 maxLv: 30 paramBase1: 4.5 paramBase2: 3 paramBase3: 0 paramAdd1: 0.10345 paramAdd2: 0.06897 paramAdd3: 0 tags: - type: stun strength: 2 comment: "Inflicts Stun Trauma; Trauma charge rate: medium." toggle: true unlockStar: a - id: "2315" name: Remote Control info: "Project Bunny stays in battle for #1[f1]s after the Valkyrie exits." brief: After Wolf's Dawn exits, Project Bunny stays in battle for a period of time. icon: Skill_Nagative_StartUp03 maxLv: 10 paramBase1: 7.5 paramBase2: 0 paramBase3: 0 paramAdd1: 0.5 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: a - id: "233" name: Simulated Flicker info: "Enters temporary Dimension Shift to evade enemy attacks.\\nSimulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.\\nWhen Project Bunny is paralyzed, Ultimate Evasion will heal it for 50% HP." icon: Skill_Bronya_ZP_003 skillType: evasion tags: [] paramSubId1: 0 paramSubId2: 0 paramSubId3: 0 subSkills: - id: "2305" name: Tactical MOD info: "When Simulated Flicker is triggered, Project Bunny recovers #1[f1]% HP and gains #2[f1]% Physical DMG for 10s." brief: When Simulated Flicker is triggered, recovers Project Bunny's HP and increases its Physical DMG. icon: Skill_Nagative_Skill01 maxLv: 10 paramBase1: 0.1 paramBase2: 0.05 paramBase3: 0 paramAdd1: 0.01667 paramAdd2: 0.02778 paramAdd3: 0 tags: [] toggle: false unlockStar: a - id: "2306" name: Counter Protocols info: "Shortens CD of Simulated Flicker by #1[f2]s." brief: Shortens CD of Simulated Flicker. icon: Skill_Nagative_Skill02 maxLv: 10 paramBase1: 2 paramBase2: 0 paramBase3: 0 paramAdd1: 0.22233 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: a - id: "2307" name: Field Supplies info: "Ultimate Evasions recover #1[f1] SP for the whole team." brief: Ultimate Evasions recover SP for the whole team. icon: Skill_Nagative_Skill03 maxLv: 20 paramBase1: 2 paramBase2: 0 paramBase3: 0 paramAdd1: 0.15789 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: ss - id: "234" name: GROM Slam info: "Activate powerful resonance with Project Bunny to unleash its devastating attacks.\\nResonance: Project Bunny smashes the ground 3 times to damage enemies nearby, inflict 6 Stun Trauma on them, and Time-Locks weakened enemies for 5s.\\n1st hit: 275% Project Bunny's ATK of Physical DMG.\\n2nd hit: 425% Project Bunny's ATK of Physical DMG.\\n3rd hit: 575% Project Bunny's ATK of Physical DMG.\\nSP cost: 55." icon: Skill_Bronya_XT_004 skillType: ultimate tags: - type: heavy-atk strength: 2 comment: "Ultimate is Heavy ATK and stacks Trauma multiple times; Trauma charge: medium." paramSubId1: 0 paramSubId2: 0 paramSubId3: 0 subSkills: - id: "2308" name: Gravity Traction info: "Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional #1[f1]% ATK of Physical DMG." brief: Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals additional Physical DMG. icon: Skill_Nagative_Skill01 maxLv: 4 paramBase1: 3 paramBase2: 0 paramBase3: 0 paramAdd1: 0.33333 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: sss - id: "2309" name: Synchronized Frenzy info: "Upon Ultimate activation, Project Bunny recovers #1[f1]% HP. The Valkyrie and Project Bunny both gain #2[f1]% Physical DMG for #3[f1]s." brief: After casting the Ultimate, Project Bunny recovers tons of HP, character and Project Bunny both gain DMG over a period of time. icon: Skill_Nagative_Damage02 maxLv: 10 paramBase1: 0.25 paramBase2: 0.1 paramBase3: 5 paramAdd1: 0.03889 paramAdd2: 0.02222 paramAdd3: 0.55556 tags: [] toggle: false unlockStar: a - id: "2310" name: EM Counter info: "Each ground slam additionally deals #3[i] fixed DMG against enemy shields. During Ultimate, Project Bunny deals #1[f1]% more DMG against shields, and #2[f1]% more Physical DMG against weakened enemies." brief: Each GROM Slam hit deals fixed DMG to enemy shields. During Ultimate, Project Bunny's DMG against shields increases significantly. DMG against weakened enemies increases significantly. icon: Skill_Nagative_Skill03 maxLv: 10 paramBase1: 0.6 paramBase2: 0.5 paramBase3: 2000 paramAdd1: 0.04444 paramAdd2: 0.14444 paramAdd3: 666.6667 tags: [] toggle: false unlockStar: a - id: "235" name: Harmonic Resonance info: "Leader Bonus: Harmonic Resonance: {{When Combo Hit Count exceeds 30, team gains #1[i]% Crit Rate. PSY-type characters gain #2[i]% Crit DMG.}}" icon: Skill_Bronya_ZP_005 skillType: leader tags: [] paramSubId1: 2311 paramSubId2: 2311 paramSubId3: 0 subSkills: - id: "2311" name: Harmonic Resonance info: "When Combo Hit Count exceeds 30, team gains #1[i]% Crit Rate. PSY-type characters gain #2[i]% Crit DMG." brief: Improves Leader Skill. icon: Skill_Nagative_Damage02 maxLv: 3 paramBase1: 0.22 paramBase2: 0.23 paramBase3: 0 paramAdd1: 0.02 paramAdd2: 0.03 paramAdd3: 0 tags: [] toggle: false unlockStar: s - id: "236" name: Passive info: "Passive bonuses apply automatically.\\nProject Bunny will be paralyzed once its HP is depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.\\nProject Bunny: Knocks surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s." icon: Skill_Bronya_ZP_006 skillType: passive tags: [] paramSubId1: 0 paramSubId2: 0 paramSubId3: 0 subSkills: - id: "2312" name: Bio Ward info: "All team members have a particle shield that absorbs Elemental DMG. The shield has #1[i] HP which is fully restored if not attacked for #2[f1]s." brief: All team members have a particle shield that absorbs Elemental DMG. icon: Skill_Nagative_Damage01 maxLv: 70 paramBase1: 172 paramBase2: 7 paramBase3: 0 paramAdd1: 12 paramAdd2: -0.01449 paramAdd3: 0 tags: [] toggle: false unlockStar: a - id: "2313" name: Quantum Survival info: "With the particle shield on, Valkyrie has a #1[f1]% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF." brief: With the particle shield on, Valkyrie has a chance to be debuff-immune. Project Bunny has bonus DEF. icon: Skill_Nagative_Survive02 maxLv: 8 paramBase1: 0.2 paramBase2: 0 paramBase3: 0 paramAdd1: 0.03571 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: s - id: "2314" name: Prismatic Refraction info: "With the particle shield on, Valkyrie deals #1[f1]% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK." brief: With the particle shield on, Valkyrie deals more Elemental DMG, and Project Bunny has higher ATK. icon: Skill_Nagative_Skill03 maxLv: 6 paramBase1: 0.1 paramBase2: 0 paramBase3: 0 paramAdd1: 0.04 paramAdd2: 0 paramAdd3: 0 tags: [] toggle: false unlockStar: ss