{ "id": "wd", "version": "2.1", "name": "Wolf's Dawn", "type": "psychic", "valkyrie": "bronya", "features": ["physical", "time mastery", "stun", "weaken"], "leader": { "core": { "name": "Harmonic Resonance", "description": "Leader Bonus:\nHarmonic Resonance: When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG." }, "subskills": [ { "name": "Harmonic Resonance", "description": "When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.", "requiredRank": "s" } ] }, "special": { "core": { "name": "Switch-Burst Assault", "description": "Immediately unleashes Shield Charge upon entry.\nShield Charge: 250% ATK of Physical DMG.\nProject Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence." }, "subskills": [ { "name": "Burst Assault", "description": "Shield Charge additionally deals 170.0% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK." }, { "name": "QTE: Dilated Momentum", "description": "QTE: Triggers when an enemy is affected by Time Slow. Unleashes combo skills. Project Bunny: Burst Assault. The Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5.0s." }, { "name": "Remote Control", "description": "Project Bunny stays in battle for 12.0s after the Valkyrie exits." } ] }, "passive": { "core": { "name": "Passive Skill", "description": "Passive bonuses apply automatically.\nProject Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored.\nProject Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s." }, "subskills": [ { "name": "Bio Ward", "description": "All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s." }, { "name": "Prismatic Refraction", "description": "When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.", "requiredRank": "ss" }, { "name": "Quantum Survival", "description": "With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.", "requiredRank": "s" } ] }, "ultimate": { "core": { "name": "GROM Slam", "description": "Activate powerful resonance with Project Bunny to have it unleash devastating attacks.\nResonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s.\n1st Smash: 275% Project Bunny's ATK of Physical DMG.\n2nd Smash: 425% Project Bunny's ATK of Physical DMG.\n3rd Smash: 575% Project Bunny's ATK of Physical DMG.\nSP Cost: 55." }, "subskills": [ { "name": "Synchronized Frenzy", "description": "Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s." }, { "name": "EM Counter", "description": "Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies." }, { "name": "Gravity Traction", "description": "Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 300.0% ATK of Physical DMG.", "requiredRank": "sss" } ] }, "evasion": { "core": { "name": "Simulated Flicker", "description": "Enters temporary Dimension Shift to evade enemy attacks.\nSimulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s.\nIf Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP." }, "subskills": [ { "name": "Tactical MOD", "description": "When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s." }, { "name": "Counter Protocols", "description": "Shortens CD of Simulated Flicker by 4.0s." }, { "name": "Field Supplies", "description": "Ultimate Evasions recover 5.0 SP for the whole team.", "requiredRank": "ss" } ] }, "basic": { "core": { "name": "Charge: Particle Cannon", "description": "Charged ATK using a cannon. Higher charge sequence deals more DMG.\nArm Switch: Changes the way of charging based on the weapon equipped.\nUncharged attacks order Project Bunny to unleash special attacks on the target." }, "subskills": [ { "name": "Crippling Blast", "description": "Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s." }, { "name": "Precise Targeting", "description": "Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.", "requiredRank": "s" } ] } }