{ "id": "dk", "version": "3.0", "name": "Drive Kometa", "type": "psychic", "valkyrie": "bronya", "features": ["physical", "gather", "weaken", "burst", "time mastery"], "leader": { "core": { "name": "Mental Sync", "description": "Leader Bonus:\nMental Sync: When Combo Hit Count exceeds 30, team gains 20% Crit Rate. PSY-type characters gain 20% Crit DMG." }, "subskills": [ { "name": "Mental Sync", "description": "When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG." } ] }, "special": { "core": { "name": "Switch: Gravity Slam", "description": "Switch skill immediately unleashes a Shield Charge.\nShield Charge: 150% ATK of Physical DMG and knocks enemy into the air." }, "subskills": [ { "name": "Power Charge", "description": "Additionally deals 1,125 Physical DMG against enemies hit by Shield Charge." }, { "name": "QTE: Obliterate", "description": "QTE: Triggered when an enemy is Time-Slowed to create a gravity warp field, deal 600% ATK of Physical DMG, stun enemies in range for 5s, inflict 6 Stun Trauma, and gather enemies nearby for 1.8s.", "requiredRank": "1★" } ] }, "passive": { "core": { "name": "Passive", "description": "Passive bonuses apply automatically.\nNo interruption when the shield is shattered by Physical DMG." }, "subskills": [ { "name": "Aegis of Inertia", "description": "Team gains a shield that absorbs Physical ATK DMG. Shield HP: 25.0% of Yamabuki's Max HP (Max: 2000). Shield can be reset with QTE or Ultimate.", "requiredRank": "1★" }, { "name": "Gravity Vortex", "description": "With the mech shield on, incoming Physical DMG exceeding 300 is reduced by 60.0% of the exceeding part. When the shield breaks, enemies nearby are paralyzed for 4s and inflicted with 3 Paralyze Trauma. CD: 6s.", "requiredRank": "3★" }, { "name": "Reinforced Barrier", "description": "Mecha Shield receives DEF equal to 100% of Yamabuki's DEF.", "requiredRank": "s" } ] }, "ultimate": { "core": { "name": "Obliterate Mode", "description": "Lifts power restrictions on the Mech to enter Obliterate Mode (Burst).\nSP cost: 50. Instantly gathers and knocks up nearby enemies to deal 150%+400% ATK of Physical DMG. Resets shield and enter Obliterate Mode. Duration: 15s. Yamabuki Armor gains Iron Body during this period. Shield resets every 3s. CD: 25s.\n1st Strike: 100% Physical DMG.\n2nd Strike: 2x70% Physical DMG.\n3rd Strike: Warps gravity to deal 160% Physical DMG and Time Lock enemies within range, and gathers nearby enemies for 2s." }, "subskills": [ { "name": "Restructured Energy", "description": "When the Ultimate hits an enemy in Crippling Field, they're stunned for 5s and inflicted with 6 Stun Trauma. When Space Warp hits an enemy in Crippling Field, team restores 30 HP (Obliterate Mode: 2x30 HP).", "requiredRank": "3★" }, { "name": "DEF Reboot", "description": "Triggering Perfect Defense resets the shield. Obliterate Mode: Team gains 50.0% Indirect Physical DMG Reduction buff.", "requiredRank": "6★" }, { "name": "Space Warp", "description": "Shield active: Melee ATKs gain 25.0% Physical DMG and 10.0% Crit Rate. Valkyries protected by the shield on the field emit shockwaves that deal 100.0% Physical DMG against nearby enemies every 3s (interval reduced to 1.5s in Obliterate Mode).", "requiredRank": "1★" } ] }, "evasion": { "core": { "name": "Super Gravity", "description": "Raises the shield to defend against frontal attacks.\nCounterstrike: Release the [Defense] button at the moment of the attack to unleash a counterstrike.\nPerfect Defense: Counterstrike triggers Time Fracture, slowing all enemies for 5s and accelerates the character's Move SPD by 50% and Attack SPD by 30% for 3s. Perfect Defense base CD: 15s.\nGravity Reflex: Raises shield faster and enters mobility mode more quickly." }, "subskills": [ { "name": "Reflective Shield", "description": "Defense against ranged attacks can also trigger Counterstrike to unleash Shield Charge and ignite enemies dealing 30% ATK of Fire DMG every 0.5s for 10s and inflicting 5 Ignite Trauma." }, { "name": "Reverse Trajectory", "description": "Reflects the thrown objects back to the ranged attacker upon starting defense, dealing 350% of the original damage." }, { "name": "Field Propulsion", "description": "Recovers 4 SP for the whole team after Counterstrike.", "requiredRank": "ss" } ] }, "basic": { "core": { "name": "Charge: Particle Cannon", "description": "Charged cannon fire that deals greater DMG with higher charge sequence.\nArm Switch: Charging mode changes with type of weapon equipped" }, "subskills": [ { "name": "Crippling Bolt", "description": "Uncharged Basic ATK generates a 15s Crippling Field that follows the target. Enemies within the field suffer reduced Ignore Interrupt, take 50.0% more shield DMG, and are weakened (deals 10% less DMG).", "requiredRank": "2★" }, { "name": "Energy Overload", "description": "Increases charging speed by 50.0% but decreases Crit Rate by 50.0%.", "requiredRank": "s" } ] } }