# Violet Executer ## Execution Time Leader Bonus: Execution Time: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG. ### Execution Time Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG. ## Passive Passive bonuses apply automatically. ### World's #1 Cutie Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World. ### Salt for the Wound ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s. ### No Touching When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s. ## Iron Maiden (Evasion) Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row. After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s. ### Iron Maiden Upon evasion, deal 82.0% Physical DMG to surrounding enemies. ### Rapid CD (VE) CD of Ultimate Evasion skill is 4.00s shorter. ### Blood Magdalene Giant halberd causes bleeding to enemies hit, dealing 750 Physical DMG every 0.5s for 4.50s. ## Charge: Impaler Charge during the 4-sequence attack to launch a multi-hit upward thrust attack. Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne. ### Vicious Impaler Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s. ### Switch: Instant Impalement Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne. ### QTE: Cross Spears QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne. ## Execute Mode Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability. Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity. 1st Sequence: 2x75% ATK of Physical DMG. 2nd Sequence: 2x65% ATK of Physical DMG. 3rd Sequence: 2x (50+70%) ATK of Physical DMG. 4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG. ### Execution Start Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s. ### Hemorrhagic Shock Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s. ### Arbiter The 4th sequence of Burst ATK gains 50.0% Crit Rate. ## Lance of Longinus Basic ATK: Mid-range 4-sequence attack with ethereal halberds. 1st Sequence: 3x30% ATK of Physical DMG. 2nd Sequence: 3x30% ATK of Physical DMG. 3rd Sequence: 4x45% ATK of Physical DMG. 4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE. ### Steel Tempest 4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit. ### Spiked Skirt Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG. ### Flesh Raker Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.