# Luna Kindred ## Mark of Cain Leader Bonus: Mark of Cain: Shortens duration of most debuffs by 25% for the team. BIO-type character gains 15% Physical DMG. ### Mark of Cain Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG. ## Passive Passive bonuses apply automatically. ### Unholy Relic Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World. ### Unclean Thorns After deploying the Cross, gain X% faster Attack Speed for Xs. ### Kindred's Pact Attacks against bleeding enemies gain 60.0% Physical DMG. When attacked by bleeding enemies, gain 25.0% Total DMG Reduction. ## Ethereal Nightmare Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row. After Ultimate Evasion, gain 40% Move Speed for 3s. Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s. ### Night of Fright Extends the duration of Time Fracture by Xs. ### Mist Form Shortens CD of Ultimate Evasion skill by Xs. ### Sacrilege Charged ATK gains 12.0% Crit Rate. ## Charge ATK: Axe of the Fallen Charge during the 4-sequence Basic ATK to swing an Axe!. Tap and hold the [ATK] button during the 4-sequence Basic ATK to unleash Axe of the Fallen. After charging, tap the [ATK] button to swing the Axe. Other actions unsummon the Axe. 50 or more Sanguine Mark: Attacks consume 50 Sanguine Mark. 1st Sequence: 150%+250% ATK 2nd Sequence: 150%+250% ATK of Physical DMG Less than 50 Sanguine Mark: Hits deal 100%+200% ATK of Physical DMG Sanguine Mark cap: 200 Sanguine Mark recovery: 5/s. Does not regenerate while undeployed. ### Bleeding Roses Charged ATKs that consume Sanguine Mark bleed enemies hit, dealing 240 Physical DMG every 0.5s for 6.5s. ### Switch: Entomb Deals 320.0% ATK of Physical DMG. ### QTE: Blood Moon Kiss QTE: Triggers when enemy is paralyzed. Deals 700.0% ATK of Physical DMG and bleeds enemies to further deal 240.0 Physical DMG every 0.5s for 6.5s. ## Feast for the Dead Drop the Axe of Fallen from the sky for large AOE damage. Axe Drop: 2x300%+600% ATK of Physical DMG. SP cost to activate: 75 ### Tomb for the Living Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a global Time Fracture for 5.0s. ### Blood Frenzy When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0. ## Tainted Blades Basic ATK: 4-sequence twin blade Melee ATK. 1st Sequence: 2x50% ATK of Physical DMG. 2nd Sequence: 2x50% ATK of Physical DMG. 3rd Sequence: 2x60%+70% ATK of Physical DMG. 4th Sequence: 2x50%+2x70% ATK of Physical DMG. ### Anemia Basic ATK (and Charged ATK) hits have a X% chance to weaken the enemy and reduce its ATK by 50% for 2s. After the weaken debuff ends, the enemy takes an additional X% ATK of Physical DMG. CD between triggers: 2s. ### Soul Drinker When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, heal 27.0 HP and gain 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark. ### Sanguine Curse When Combo Hit Count exceeds 30, each of the 4 Basic ATK sequences deals an additional 20.0% ATK of Physical DMG.