- id: 2001-1 name: Recitatif of Eden desc: "Every 10 SP left boosts Total DMG by 3.0% (max: 150%)." buffSuit: "2" quality: 1 - id: 2001-2 name: Recitatif of Eden +1 desc: "The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 3.6% (max: 180%)." buffSuit: "2" quality: 1 - id: 2001-3 name: Recitatif of Eden +2 desc: "The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.2% (max: 210%)." buffSuit: "2" quality: 1 - id: 2001-4 name: Recitatif of Eden +3 desc: "The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.8% (max: 240%)." buffSuit: "2" quality: 1 - id: 2002-1 name: Recitatif of Creeks desc: "Every 10 SP left boosts Physical & Elemental DMG by 2.5% (max: 125%)." buffSuit: "2" quality: 1 - id: 2002-2 name: Recitatif of Creeks +1 desc: "The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.0% (max: 150%)." buffSuit: "2" quality: 1 - id: 2002-3 name: Recitatif of Creeks +2 desc: "The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.5% (max: 175%)." buffSuit: "2" quality: 1 - id: 2002-4 name: Recitatif of Creeks +3 desc: "The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 4.0% (max: 200%)." buffSuit: "2" quality: 1 - id: 2003-1 name: Recitatif of Birds desc: "Every 10 SP left reduces Total DMG taken by 2.5% (max: 80%)." buffSuit: "2" quality: 1 - id: 2003-2 name: Recitatif of Birds +1 desc: "Every 10 SP left reduces Total DMG taken by 3.0% (max: 80%)." buffSuit: "2" quality: 1 - id: 2003-3 name: Recitatif of Birds +2 desc: "Every 10 SP left reduces Total DMG taken by 3.5% (max: 80%)." buffSuit: "2" quality: 1 - id: 2003-4 name: Recitatif of Birds +3 desc: "Every 10 SP left reduces Total DMG taken by 4.0% (max: 80%)." buffSuit: "2" quality: 1 - id: 2004-1 name: Recitatif of Fruit Trees desc: The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 100%). buffSuit: "2" quality: 1 - id: 2004-2 name: Recitatif of Fruit Trees +1 desc: The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%). buffSuit: "2" quality: 1 - id: 2004-3 name: Recitatif of Fruit Trees +2 desc: The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%). buffSuit: "2" quality: 1 - id: 2004-4 name: Recitatif of Fruit Trees +3 desc: The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%). buffSuit: "2" quality: 1 - id: 2005-1 name: Recitatif of Good Wine desc: Restore 2 SP per second. buffSuit: "2" quality: 1 - id: 2005-2 name: Recitatif of Good Wine +1 desc: Restore 2.4 SP per second. buffSuit: "2" quality: 1 - id: 2005-3 name: Recitatif of Good Wine +2 desc: Restore 2.8 SP per second. buffSuit: "2" quality: 1 - id: 2005-4 name: Recitatif of Good Wine +3 desc: Restore 3.2 SP per second. buffSuit: "2" quality: 1 - id: 2006-1 name: Recitatif of Fine Jade desc: Initial SP and max SP increase by 50. buffSuit: "2" quality: 1 - id: 2006-2 name: Recitatif of Fine Jade +1 desc: Initial SP and max SP increase by 60. buffSuit: "2" quality: 1 - id: 2006-3 name: Recitatif of Fine Jade +2 desc: Initial SP and max SP increase by 70. buffSuit: "2" quality: 1 - id: 2006-4 name: Recitatif of Fine Jade +3 desc: Initial SP and max SP increase by 80. buffSuit: "2" quality: 1 - id: 2007-1 name: Aria of Gold desc: For every 100 SP restored, cast 3 Lightning of Aria bolts after landing a hit on an enemy. Each bolt deals 450% ATK of Adaptive DMG and inflicts 6s of Intoxicate on a random enemy. Enemies that are Intoxicated take 15% more Total DMG. If the character can Paralyze, she will gain 20% Elemental Breach for 10s after casting Lightning of Aria. Triggering it again resets the duration. buffSuit: "2" quality: 3 - id: 2008-1 name: Aria of Soil desc: Intoxicated enemies take 15% more Total DMG. Can stack up to 3 times. buffSuit: "2" quality: 2 - id: 2008-2 name: Aria of Soil +1 desc: Intoxicated enemies take 18% more Total DMG. Can stack up to 3 times. buffSuit: "2" quality: 2 - id: 2008-3 name: Aria of Soil +2 desc: Intoxicated enemies take 21% more Total DMG. Can stack up to 3 times. buffSuit: "2" quality: 2 - id: 2008-4 name: Aria of Soil +3 desc: Intoxicated enemies take 24% more Total DMG. Can stack up to 3 times. buffSuit: "2" quality: 2 - id: 2009-1 name: Aria of Life desc: Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie. buffSuit: "2" quality: 2 - id: 2009-2 name: Aria of Life +1 desc: Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie. buffSuit: "2" quality: 2 - id: 2009-3 name: Aria of Life +2 desc: Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie. buffSuit: "2" quality: 2 - id: 2009-4 name: Aria of Life +3 desc: Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie. buffSuit: "2" quality: 2 - id: 2010-1 name: Aria of Dawn desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1200% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE. buffSuit: "2" quality: 2 - id: 2010-2 name: Aria of Dawn +1 desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1440% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE. buffSuit: "2" quality: 2 - id: 2010-3 name: Aria of Dawn +2 desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1680% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE. buffSuit: "2" quality: 2 - id: 2010-4 name: Aria of Dawn +3 desc: If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1920% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE. buffSuit: "2" quality: 2 - id: 2107-1 name: Echo of Gold desc: Consuming SP restores the same amount of Charge and triggers Final Echo status, during which Total DMG is increased by 0.4% (caps at 160%) for every 10 SP limit, costing Charge equal to the remaining effective seconds of the status. Insufficient Charge resets the effect and ends Final Echo. buffSuit: "2" quality: 3 - id: 2108-1 name: Echo of Withered Soil desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1% SP per second until it ends. buffSuit: "2" quality: 2 - id: 2108-2 name: Echo of Withered Soil +1 desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.2% SP per second until it ends. buffSuit: "2" quality: 2 - id: 2108-3 name: Echo of Withered Soil +2 desc: After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.4% SP per second until it ends. buffSuit: "2" quality: 2 - id: 2108-4 name: Echo of Withered Soil +3 desc: After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.6% SP per second until it ends. buffSuit: "2" quality: 2 - id: 2109-1 name: Echo of Shrill Wind desc: After Final Echo state lasts over 3s, deal 300% ATK of Adaptive DMG to nearby enemies per second until it ends. buffSuit: "2" quality: 2 - id: 2109-2 name: Echo of Shrill Wind +1 desc: After Final Echo state lasts over 3s, deal 360% ATK of Adaptive DMG to nearby enemies per second until it ends. buffSuit: "2" quality: 2 - id: 2109-3 name: Echo of Shrill Wind +2 desc: After Final Echo state lasts over 3s, deal 420% ATK of Adaptive DMG to nearby enemies per second until it ends. buffSuit: "2" quality: 2 - id: 2109-4 name: Echo of Shrill Wind +3 desc: After Final Echo state lasts over 3s, deal 480% ATK of Adaptive DMG to nearby enemies per second until it ends. buffSuit: "2" quality: 2 - id: 2110-1 name: Echo of Silent Night desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2% per second (40% max) until it ends. buffSuit: "2" quality: 2 - id: 2110-2 name: Echo of Silent Night +1 desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (48% max) until it ends. buffSuit: "2" quality: 2 - id: 2110-3 name: Echo of Silent Night +2 desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (56% max) until it ends. buffSuit: "2" quality: 2 - id: 2110-4 name: Echo of Silent Night +3 desc: After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (max at 64%) until it ends. buffSuit: "2" quality: 2