# Red & Hot Using a weapon active taints enemies nearby with red paint for 8s and makes them take 25% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration. ## Red & Hot +1 Using a weapon active taints enemies nearby with red paint for 8s and makes them take 30% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration. ## Red & Hot +2 Using a weapon active taints enemies nearby with red paint for 8s and makes them take 35% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration. ## Red & Hot +3 Using a weapon active taints enemies nearby with red paint for 8s and makes them take 40% bonus Physical and Elemental DMG (cannot stack). Triggering it again resets the duration. # Blue & Cold Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30% Triggering it again resets the duration. ## Blue & Cold +1 Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36% Triggering it again resets the duration. ## Blue & Cold +2 Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42% Triggering it again resets the duration. ## Blue & Cold +3 Triggering an Ultimate Evasion taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48% Triggering it again resets the duration. # Yellow & Warm Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 30% bonus Total DMG. Triggering it again resets the duration. ## Yellow & Warm +1 Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 36% bonus Total DMG. Triggering it again resets the duration. ## Yellow & Warm +2 Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 42% bonus Total DMG. Triggering it again resets the duration. ## Yellow & Warm +3 Using an Ultimate taints enemies nearby with yellow paint for 8s and make them take 48% bonus Total DMG. Triggering it again resets the duration. # Black & Dark Every time an enemy is tainted, Valkyrie deals 10% bonus Physical and Elemental DMG for 20s. 6 stacks max. ## Black & Dark +1 Every time an enemy is tainted, Valkyrie deals 12% bonus Physical and Elemental DMG for 20s. 6 stacks max. ## Black & Dark +2 Every time an enemy is tainted, Valkyrie deals 14% bonus Physical and Elemental DMG for 20s. 6 stacks max. ## Black & Dark +3 Every time an enemy is tainted, Valkyrie deals 16% bonus Physical and Elemental DMG for 20s. 6 stacks max. # White & Bright Every time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s. s ## White & Bright +1 Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s. s ## White & Bright + Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s. s ## White & Bright +3 Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s. s # Grey & Empty Enemies stay tainted for 5s longer. ## Grey & Empty +1 Enemies stay tainted for 6s longer. ## Grey & Empty +2 Enemies stay tainted for 7s longer. ## Grey & Empty +3 Enemies stay tainted for 8s longer.