diff --git a/data/en-US/battlesuit-catalog.yaml b/data/en-US/battlesuit-catalog.yaml
index b140ce2d..ccfb208b 100644
--- a/data/en-US/battlesuit-catalog.yaml
+++ b/data/en-US/battlesuit-catalog.yaml
@@ -618,6 +618,17 @@
- freeze
- time-mastery
- burst
+- id: "714"
+ fullName: Herrscher of Rebirth
+ attributeType: psy
+ weapon: scythe
+ character: seele
+ initialStar: s
+ tags:
+ - physical-dmg
+ - impair
+ - time-mastery
+ - gather
- id: "801"
fullName: Valkyrie Gloria
attributeType: qua
diff --git a/data/en-US/battlesuits/112.yaml b/data/en-US/battlesuits/112.yaml
index 6e030170..c35ebce1 100644
--- a/data/en-US/battlesuits/112.yaml
+++ b/data/en-US/battlesuits/112.yaml
@@ -159,7 +159,7 @@ skills:
toggle: false
unlockStar: s
- id: "273"
- name: Stellar Phantom
+ name: Sternenphantom
info: "Quickly evades enemy attack. Can be performed twice in a
row.\\nWithin a short duration after Ultimate Evasion,
tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can
diff --git a/data/en-US/battlesuits/113.yaml b/data/en-US/battlesuits/113.yaml
index 07b5677c..875da4f7 100644
--- a/data/en-US/battlesuits/113.yaml
+++ b/data/en-US/battlesuits/113.yaml
@@ -263,7 +263,7 @@ skills:
toggle: false
unlockStar: s
- id: "3415"
- name: "QTE: Angel of Destruction"
+ name: "QTE: Angel of Destruction"
info: "QTE: Triggers upon shieldbreak or when an enemy is affected by Time Slow.
Deals 10x#1[f1]% ATK of Physical DMG."
brief: "QTE: Triggered upon shield break or Time Slow to deal Physical DMG."
diff --git a/data/en-US/battlesuits/2202.yaml b/data/en-US/battlesuits/2202.yaml
index a37aa1a1..6612c141 100644
--- a/data/en-US/battlesuits/2202.yaml
+++ b/data/en-US/battlesuits/2202.yaml
@@ -283,7 +283,7 @@ skills:
subSkills:
- id: "8010"
name: Original Pristinity
- info: "Enemies carrying Pristine Seed or are in Pristine Bloomage state receive
+ info: "Enemies carrying Pristine Seed or in Pristine Bloomage state receive
#1[f1]% more Total DMG from Herrscher of Human: Ego (cannot stack).
She records teammates' SP consumption to gain 300 charges at most. In
Herrscher of Origin Form, with over 0 charge, her Total DMG increases
@@ -293,7 +293,7 @@ skills:
brief: "Herrscher of Human: Ego records teammates' SP to recharge. Her Total DMG
in Herrscher of Origin form increases based on the amount charged.
Exiting Herrscher of Origin form clears the charges. Enemies carrying
- Pristine Seed or are in Pristine Bloomage state receive more Total DMG
+ Pristine Seed or in Pristine Bloomage state receive more Total DMG
from her (cannot stack)."
icon: Skill_Nagative_Damage03
maxLv: 6
diff --git a/data/en-US/battlesuits/311.yaml b/data/en-US/battlesuits/311.yaml
index ff3f592a..999dedd0 100644
--- a/data/en-US/battlesuits/311.yaml
+++ b/data/en-US/battlesuits/311.yaml
@@ -99,7 +99,7 @@ skills:
toggle: false
unlockStar: a
- id: "2304"
- name: "QTE: Dilated Momentum"
+ name: "QTE: Dilated Momentum"
info: "QTE: Triggered when an enemy is Time-Slowed to unleash coordinated
strikes. Project Bunny: Burst Assault. Valkyrie: Deals #1[i]% ATK of
Physical DMG and inflicts 6 Stun Trauma."
diff --git a/data/en-US/battlesuits/317.yaml b/data/en-US/battlesuits/317.yaml
index c0d6729c..da7c638e 100644
--- a/data/en-US/battlesuits/317.yaml
+++ b/data/en-US/battlesuits/317.yaml
@@ -452,15 +452,16 @@ skills:
unlockStar: s
- id: "8318"
name: Creation of the Unknown
- info: "When Project Bunny and Project Bunny Mecha are present, Herrscher of
- Truth recovers 0.5 SP per second, and Valkyries on the field enjoy
- [Name of the Truth], which increases their Elemental DMG by #1[f1]%
- and Basic ATK (including Combo and Charged) DMG by an additional
- #2[f1]%."
- brief: When Project Bunny and Project Bunny Mecha are present, Herrscher of
- Truth recovers SP, and Valkyries on the field enjoy [Name of the
- Truth], which increases their Elemental DMG and Basic ATK (including
- Combo and Charged) DMG.
+ info: "When Project Bunny or Project Bunny Mecha is present, Herrscher of Truth
+ recovers 0.5 SP per second, and Valkyries on the field enjoy [Name of
+ the Truth], which increases their Elemental DMG by #1[f1]% and
+ Elemental DMG dealt by their Basic ATKs (including Combo and Charged
+ ATKs) by an additional #2[f1]%."
+ brief: When Project Bunny or Project Bunny Mecha is present, Herrscher of Truth
+ recovers SP, and Valkyries on the field enjoy [Name of the Truth],
+ which increases their Elemental DMG, and further increases the
+ Elemental DMG dealt by their Basic ATKs (including Combo and Charged
+ ATKs).
icon: Skill_Nagative_Skill02
maxLv: 11
paramBase1: 0.05
diff --git a/data/en-US/battlesuits/3301.yaml b/data/en-US/battlesuits/3301.yaml
index d3fc5a17..82f3119f 100644
--- a/data/en-US/battlesuits/3301.yaml
+++ b/data/en-US/battlesuits/3301.yaml
@@ -41,7 +41,7 @@ skills:
Deals #1[f1]% ATK of Physical DMG, restores 100 Confidence, and
inflicts 4 Bleed Trauma. If Ultimate and
weapon active gets judgments and enemies are bleeding, deals another
- #2[f1]% ATK of Bleed DMG."
+ #2[f1]% ATK of Physical DMG."
brief: Triggered when an enemy is Time-Slowed or bleeding (refreshing included).
Deals Physical DMG, restores Confidence, and inflicts
Bleed Trauma. Deals additional Physical DMG
diff --git a/data/en-US/battlesuits/422.yaml b/data/en-US/battlesuits/422.yaml
index ad30073c..c21f2cae 100644
--- a/data/en-US/battlesuits/422.yaml
+++ b/data/en-US/battlesuits/422.yaml
@@ -35,10 +35,10 @@ skills:
subSkills:
- id: "4301"
name: BOOM BOOM!
- info: "If Blueberry Blitz is in the team, character's Basic
- ATK gains #1[i]% Total DMG Multiplier to BIO-type enemies. Switching
- in Blueberry Blitz gives her Tactical Buff, where her Basic / Charged
- ATKs gain #2[i]% Total DMG Multiplier for 7s."
+ info: "If Blueberry Blitz is in the team, character's Basic ATK gains
+ #1[i]% Total DMG Multiplier to BIO-type enemies. Switching in
+ Blueberry Blitz gives her Tactical Buff, where her Basic / Charged
+ ATKs gain #2[i]% Total DMG Multiplier for 7s."
brief: If Blueberry Blitz is in the team, character deals more DMG to BIO-type
enemies. Blueberry Blitz also gains a buff when switching in.
icon: Skill_Nagative_Damage02
diff --git a/data/en-US/battlesuits/504.yaml b/data/en-US/battlesuits/504.yaml
index babd4e61..125fea3b 100644
--- a/data/en-US/battlesuits/504.yaml
+++ b/data/en-US/battlesuits/504.yaml
@@ -66,12 +66,11 @@ skills:
unlockStar: s
- id: "222"
name: "Charged: Glorious Smite"
- info: Charge during the 5-sequence attack to unleash a spinning
- blade.\nTap the [ATK] button to charge during a
- 5-sequence Basic ATK or Ultimate to unleash spinning blades after a short
- charge, dealing 4x20% ATK of Physical DMG to target and its surrounding
- enemies, and also impairing them, decreasing their DEF by 50% for
- 3s.
+ info: Charge during the 5-sequence attack to unleash spinning
+ blades.\nHold [ATK] to charge during a 5-sequence Basic
+ ATK to unleash spinning blades, dealing 4x20% ATK of Physical DMG to the
+ target and nearby enemies and impairing them (decreases their DEF by 50%)
+ for 3s.
icon: Skill_Theresa_JX_002
skillType: special
tags: []
diff --git a/data/en-US/battlesuits/712.yaml b/data/en-US/battlesuits/712.yaml
index 71bfb1cc..bed6f1a7 100644
--- a/data/en-US/battlesuits/712.yaml
+++ b/data/en-US/battlesuits/712.yaml
@@ -365,8 +365,8 @@ skills:
name: Vulnerable Duality
info: "Saule: Each kill recovers 200 Saulian Ego.\\nVeliona: Grants #1[f1]%
bonus damage to shields."
- brief: "Saule: Restores Saulian Ego upon defeating enemies.\\nVeliona: Deals
- more DMG against shields."
+ brief: "Saule: Retores Saulian Ego upon defeating enemies.\\nVeliona: Deals more
+ DMG against shields."
icon: Skill_Nagative_Skill03
maxLv: 31
paramBase1: 0.2
diff --git a/data/en-US/battlesuits/714.yaml b/data/en-US/battlesuits/714.yaml
new file mode 100644
index 00000000..2e2c4800
--- /dev/null
+++ b/data/en-US/battlesuits/714.yaml
@@ -0,0 +1,520 @@
+id: "714"
+fullName: Herrscher of Rebirth
+shortName: Herrscher of Rebirth
+desc: "Features: PSY-type melee
+ battlesuit."
+firstName: Seele
+lastName: Vollerei
+enFirstName: null
+enLastName: null
+attributeType: psy
+isEasterner: false
+weapon: scythe
+character: seele
+initialStar: s
+tags:
+ - physical-dmg
+ - impair
+ - time-mastery
+ - gather
+skills:
+ - id: "871"
+ name: Strides of Cutting Blade
+ info: "Attack with a scythe or enchanted weapon.\\nTap [ATK] to
+ initiate 4 consecutive attacks.\\nSoul Shaper form\\nSEQ 1: 20% x 3 ATK of
+ Physical DMG. Recovers 15 Herrscher Charge.\\nSEQ 2: 60% ATK of Physical
+ DMG. Recovers 15 Herrscher Charge.\\nSEQ 3: 35% x 3 ATK of Physical DMG.
+ Recovers 50 Herrscher Charge.\\nSEQ 4: 25% x 12 ATK of Physical DMG.
+ Recovers 60 Herrscher Charge.\\nLife Binder form\\nSEQ 1: 160% ATK of
+ Physical DMG. Recovers 10 Herrscher Charge.\\nSEQ 2: 20% x 8 ATK of
+ Physical DMG. Recovers 20 Herrscher Charge.\\nSEQ 3: 100% x 2 ATK of
+ Physical DMG. Recovers 30 Herrscher Charge.\\nSEQ 4: 300% ATK of Physical
+ DMG. Recovers 45 Herrscher Charge."
+ icon: Skill_Seele_C4_SL_871
+ skillType: basic
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8701"
+ name: Across Death Comes the Path to Life
+ info: "In Soul Shaper form, Joint Combo recovers #2[f1] SP on hit. After each
+ Ultimate cast, on the first hit of Joint Combo with Dewy Twilight in
+ effect, Dewy Twilight's duration will reset to 16s if less than 16s.
+ Triggering the reset restores #1[f1] bonus SP."
+ brief: In Soul Shaper form, Joint Combo recovers SP on hit. After each Ultimate
+ cast, on the first hit of Joint Combo with Dewy Twilight in effect,
+ Dewy Twilight's duration will reset to 16s if less than 16s.
+ Triggering the reset restores bonus SP.
+ icon: Skill_Nagative_Damage01
+ maxLv: 11
+ paramBase1: 10
+ paramBase2: 10
+ paramBase3: 0
+ paramAdd1: 0.5
+ paramAdd2: 1
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8702"
+ name: Overflow That Sunders Ruins
+ info: "In Soul Shaper form, triggering global Time Fracture restores #1[f1]
+ bonus SP. CD: 16s.\\nIn Life Binder form, each Ultimate cast makes it
+ deal #2[f1]% ATK of bonus Physical DMG. #3[f0] stacks max."
+ brief: In Soul Shaper form, triggering global Time Fracture restores bonus
+ SP.\nIn Life Binder form, each Ultimate cast makes it deal bonus
+ Physical DMG. 3 stacks max.
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 8
+ paramBase2: 0.4
+ paramBase3: 3
+ paramAdd1: 0.7
+ paramAdd2: 0.04
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: sss
+ - id: "8703"
+ name: Dew Emerging From the Deep
+ info: "QTE: In Soul Shaper form, with Dewy Twilight in effect, triggered when a
+ teammate casts Ultimate and an enemy is knocked airborne or
+ Time-Slowed to fully restores Herrscher Charge and automatically
+ connects into Combo ATK.\\nIn Life Binder form, triggered when an
+ enemy is impaired or Time-Slowed to deal 4x #1[f1]% ATK of Physical
+ DMG. The attack has 50% bonus Crit Rate and triggers 1s of global Time
+ Fracture."
+ brief: "QTE: In Soul Shaper form, with Dewy Twilight in effect, triggered when a
+ teammate casts Ultimate and an enemy is knocked airborne or
+ Time-Slowed to fully restores Herrscher Charge and automatically
+ connects into Combo ATK.\\nIn Life Binder form, triggered when an
+ enemy is impaired or Time-Slowed to deal Physical DMG. The attack has
+ bonus Crit Rate and triggers 1s of global Time Fracture."
+ icon: Skill_Nagative_StartUp02
+ maxLv: 11
+ paramBase1: 1.25
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.125
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "872"
+ name: "Combo: Drifting on the Sea"
+ info: "Combo ATK\\nWith full Herrscher Charge, hold [ATK] to
+ consume all of it and cast Combo ATK:\\nIn Soul Shaper form, approaches
+ enemies while spinning the scythe to attack, dealing 200% x 2 ATK of
+ Physical DMG\\nIn Life Binder form, generates a planted area in the front
+ to gather and attack enemies in range, dealing 600% ATK of Physical
+ DMG.\\nDuring Combo ATK, tap [ATK] to cast Joint Combo:\\nIn Soul Shaper
+ form, sends spirit deer Diana rushing downward with power, and launches a
+ powerful slash dealing 600% + 1000% ATK of Physical DMG. The attack
+ triggers global Time Fracture for 2s.\\nIn Life Binder form, has flower
+ spirit Flora emerge from the ground to knock enemies in the air, and
+ conjures a giant scythe to slash enemies, dealing 500% + 1000% ATK of
+ Physical DMG.\\n\\nTap [Weapon] to cast weapon active:\\nIn Soul Shaper
+ form, deals 300% ATK of Physical DMG. CD: 18s (CDR cannot apply).\\nIn
+ Life Binder form, hurls the scythe to deal 10% x 6 + 50% + 150% x 2 ATK of
+ Physical DMG and has flower spirit Flora fly above the target to
+ repeatedly attack enemies in range, dealing 100% x 9 ATK of Physical DMG.
+ CD: 18s (CDR cannot apply).\\nDuring weapon active, tap [Weapon] to cast
+ Joint Weapon Skill:\\nIn Soul Shaper form, teleports to the first enemy
+ hit by weapon active, produces a guiding magic circle to gather nearby
+ enemies, and has spirit deer Diana dash around the magic circle for up to
+ 4s, dealing 50% x 24 ATK of Physical DMG. When the duration is over or
+ [Weapon] is tapped again after at least 2s, the magic circle will expire
+ and explode immediately, dealing 900% + 200% x 3 ATK of Physical DMG.
+ During the cast, Herrscher of Rebirth can be switched out, and she'll
+ remain on the field to finish the attacks.\\nIn Life Binder form, extends
+ vines centered around flower spirit Flora and attack enemies in a circle
+ for up to 4s, dealing 60% x 46 ATK of Physical DMG and triggering 2s of
+ global Time Fracture. When the duration is over or [Weapon] is tapped
+ again after at least 2s, the circling attacks end immediately, and the
+ character slashes the enemies in the center, dealing 720% ATK of Physical
+ DMG."
+ icon: Skill_Seele_C4_SL_872
+ skillType: special
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8704"
+ name: Devotion That Puts an End to Flight
+ info: "In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is
+ cast, team deals #3[f1]% bonus Total DMG for 16s. Triggering it again
+ resets the duration. The next character's entry resets the duration
+ (once only).\\nIn Life Binder form, when Joint Combo hits, the
+ character restores #1[f1] SP, and Joint Weapon Skill deals #2[f1]%
+ bonus Total DMG for 15s. CD: 12s."
+ brief: In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is
+ cast, team deals bonus Total DMG for 16s. Triggering it again resets
+ the duration. The next character's entry resets the duration (once
+ only).\nIn Life Binder form, when Joint Combo hits, the character
+ restores SP, and Joint Weapon Skill deals bonus Total DMG for 15s.
+ This effect has CD.
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 15
+ paramBase2: 0.2
+ paramBase3: 0.07
+ paramAdd1: 0
+ paramAdd2: 0.01
+ paramAdd3: 0.01
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8705"
+ name: Resolve That Waves Indecision Goodbye
+ info: "In Life Binder form, for every additional 0.5s of continuous attack
+ during Joint Weapon Skill, the finishing slash deals #1[f1]% ATK of
+ bonus Physical DMG."
+ brief: In Life Binder form, for every additional 0.5s of continuous attack
+ during Joint Weapon Skill, the finishing slash deals bonus Physical
+ DMG.
+ icon: Skill_Nagative_Damage02
+ maxLv: 11
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.02
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: ss
+ - id: "8706"
+ name: Beginning of the End of the Azure Sea
+ info: "In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is
+ cast, enemies are impaired and their DEF drops by 50% for 16s.
+ Triggering it again resets the duration. With Dewy Twilight in effect,
+ Withering Fissure's DEF reduction increases to 75% for 16s. Triggering
+ it again resets the duration. The next character's entry resets the
+ duration (once only).\\nIn Life Binder form, if Joint Weapon Skill's
+ finishing slash hits, Combo ATK deals #1[f1]% bonus Physical DMG for
+ 8s."
+ brief: In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is
+ cast, enemies are impaired and their DEF drops by 50% for 16s.
+ Triggering it again resets the duration. With Dewy Twilight in effect,
+ Withering Fissure's DEF reduction increases to 75% for 16s. Triggering
+ it again resets the duration. The next character's entry resets the
+ duration (once only).\nIn Life Binder form, if Joint Weapon Skill's
+ finishing slash hits, Combo ATK deals bonus Physical DMG for 8s.
+ icon: Skill_Nagative_Skill03
+ maxLv: 11
+ paramBase1: 0.25
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.025
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "873"
+ name: Still Pinions Ready to Take Flight
+ info: "Quickly dodge attacks up to 2 times in a row.\\nIn Soul
+ Shaper form, Ultimate Evasion restores 20 Herrscher Charge.\\nIn Life
+ Binder, triggering Ultimate Evasion Skill restores 50 Herrscher Charge and
+ can be connected into Basic ATK SEQ 4 by tapping [ATK].\\nUltimate Evasion
+ Skill:\\nTriggers 3s of global Time Fracture and restores 500 HP. CD:
+ 15s."
+ icon: Skill_Seele_C4_SL_873
+ skillType: evasion
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8707"
+ name: Moment of Eternity
+ info: In Soul Shaper form, normal evasions can also trigger Ultimate Evasion
+ Skill.
+ brief: In Soul Shaper form, normal evasions can also trigger Ultimate Evasion
+ Skill.
+ icon: Skill_Nagative_Skill01
+ maxLv: 1
+ paramBase1: 0
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "8708"
+ name: Fleeting Existence
+ info: "Team members deal 1 bonus DMG to fixed-DMG shields against enemies
+ Impaired by the character, and additional 2 DMG against enemies with
+ Withering Fissure. CD: 0.25s."
+ brief: Team members deal 1 bonus DMG to fixed-DMG shields against enemies
+ Impaired by the character, and additional 2 DMG against enemies with
+ Withering Fissure.
+ icon: Skill_Nagative_Damage02
+ maxLv: 1
+ paramBase1: 0
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8709"
+ name: After Death Comes Rebirth
+ info: "In Soul Shaper form, Ultimate Evasion Skill can be connected into Basic
+ ATK SEQ 3 by tapping [ATK], and for the next 6s, each hit of Basic ATK
+ SEQ 3 restores #1[f1] SP for Seele (up to 3 times)."
+ brief: In Soul Shaper form, Ultimate Evasion Skill can be connected into Basic
+ ATK SEQ 3 by tapping [ATK], and for the next 6s, each hit of Basic ATK
+ SEQ 3 restores SP for Seele (up to 3 times).
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 1
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "874"
+ name: Rebirth at Shadowy Dawn
+ info: "Ultimate Skill\\nHold [ULT] to cast Ultimate, during
+ which Time-frozen Domain is triggered, and all skill timers and the stage
+ timer are paused.\\nSoul Shaper form: Drags enemies into the enchanted
+ weapon and inflicts Dewy Twilight effect, which reveals Withering Fissure,
+ continuously impairs enemies, and reduces their DEF by 50%. The team deals
+ 10% more Physical DMG against enemies with Withering Fissure. During Dewy
+ Twilight, the Herrscher of Rebirth's weapon skill and Combo ATK have a 50%
+ higher Crit rate and deals 100% more Physical DMG. Dewy Twilight effect
+ lasts 30s originally, and is not affected by the character's exit.\\nIf
+ the weapon skill is off CD when casting Ultimate, she casts weapon skill
+ to make it enter CD. Tapping [Weapon] at this moment triggers Joint Weapon
+ Skill and 1s of global Time Fracture.\\nActivation cost: 175 SP. CD:
+ 25s.\\nLife Binder form: Launches a fierce attack dealing 100% x 5 + 1200%
+ ATK of Physical DMG and revealing Withering Fissure on hit. The character
+ gains a 40% Crit Rate against enemies with Withering Fissure. Withering
+ Fissure lasts 15s and expires when the character exits.\\nActivation cost:
+ 75 SP. CD: 18s."
+ icon: Skill_Seele_C4_SL_874
+ skillType: ultimate
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8710"
+ name: Everlasting Blossom
+ info: "Herrscher of Rebirth restores #1[f1] SP every time an enemy with
+ Withering Fissure is attacked for up to #2[f0] times. CD: 0.5s.
+ Casting Ultimate resets the count."
+ brief: Herrscher of Rebirth restores SP every time an enemy with Withering
+ Fissure is attacked.
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 1
+ paramBase2: 5
+ paramBase3: 0
+ paramAdd1: 0.15
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8711"
+ name: Morning Ballad That Dispels Sorrow
+ info: "Enemies with Withering Fissure take #2[f1]% bonus Physical DMG from the
+ character (independent). Each Combo ATK on hit increases Physical DMG
+ taken by enemies by #1[f1]% for 16s (independent; refreshable), and
+ enemies with Withering Fissure always suffer from the effect."
+ brief: Enemies with Withering Fissure take bonus Physical DMG from the character
+ (independent). Each Combo ATK on hit increases Physical DMG taken by
+ enemies for 16s (independent; refreshable), and enemies with Withering
+ Fissure always suffer from the effect.
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.15
+ paramBase2: 0.01
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0.004
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8712"
+ name: Dawning Light That Strides Across the Dark
+ info: "Butterfly That Delivers Life: With 100% Crit Rate and against enemies
+ with Withering Fissure, each hit deals #1[f1]% bonus Crit DMG. Every
+ 1% Crit Rate above 100% grants #2[f1]% Crit DMG for up to 60%. With
+ Crit Rate lower than 100%, every 2% of Crit DMG (up to 50%) is
+ converted to 1% of Crit Rate until Crit Rate reaches 100%."
+ brief: "Butterfly That Delivers Life: With 100% Crit Rate and against enemies
+ with Withering Fissure, each hit deals bonus Crit DMG. Every 1% Crit
+ Rate above 100% grants bonus Crit DMG. With Crit Rate lower than 100%,
+ Crit DMG is converted to Crit Rate until Crit Rate reaches 100%."
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.02
+ paramBase2: 0.02
+ paramBase3: 0
+ paramAdd1: 0.006
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "875"
+ name: After Withering Comes Bloom
+ info: "Leader Bonus:\\nLeader Skill: {{Increases team max HP by
+ #1[f1]%, and increases Physical DMG by #2[f1]%. For every Physical DMG
+ dealer on the team, the character gains 5% bonus max HP and deals 5% bonus
+ Physical DMG.}}"
+ icon: Skill_Seele_C4_SL_875
+ skillType: leader
+ tags: []
+ paramSubId1: 8713
+ paramSubId2: 8713
+ paramSubId3: 0
+ subSkills:
+ - id: "8713"
+ name: Fresh Buds From Flowers Fallen
+ info: "Every team member's max HP increases by #1[f1]%, and they deal #2[f1]%
+ bonus Physical DMG. For every Physical DMG dealer on the team, the
+ character gains 5% bonus max HP and deals 5% bonus Physical DMG."
+ brief: Every team member's max HP increases, and they deal bonus Physical DMG.
+ For every Physical DMG dealer on the team, the character gains bonus
+ max HP and deals bonus Physical DMG.
+ icon: Skill_Nagative_Skill02
+ maxLv: 3
+ paramBase1: 0.05
+ paramBase2: 0.1
+ paramBase3: 0
+ paramAdd1: 0.025
+ paramAdd2: 0.05
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "876"
+ name: Separated But United
+ info: "Passive Skill\\nThe character stays in Herrscher Form
+ with Herrscher Charge that starts at 0 and caps at 100.\\nAvailable in
+ Soul Shaper and Life Binder forms with different summoned entity as
+ company. Character's max SP limit is 50. Tap [ULT] to switch between
+ them.\\nThe character starts in Soul Shaper form, and form switch clears
+ buffs and summoned entities, resets Weapon Skill CD, and summons
+ correspondent summoned entity.\\nIn battle, summoned entity launches a
+ random form of three base attacks.\\nSoul Shaper form - spirit deer
+ Diana:\\nAttack 1: Roars to deal 2% x 10 ATK of Physical DMG to nearby
+ enemies.\\nAttack 2: Knocks enemies upwards twice with antlers to deal 30%
+ x 2 ATK of Physical DMG.\\nAttack 3: Sweeps with hind legs to deal 70% ATK
+ of Physical DMG.\\nLife Binder form - flower spirit Flora:\\nAttack 1:
+ Attacks with magic to deal 30% x 2 ATK of Physical DMG.\\nAttack 2:
+ Produces spikes from the target's location to deal 60% ATK of Physical
+ DMG.\\nAttack 3: Produces a fruit at the target's location, which bursts
+ to deal 90% ATK of Physical DMG.\\nDMG dealt by summoned entities comes
+ from the character and benefits from buffs for summoned entities. Effects
+ affecting both the character and summoned entities cannot stack. Summoned
+ entities expire upon the character's exit. After the character hits an
+ enemy, summoned entity enters battle mode for 5s, during which it
+ automatically tracks enemies down. Triggering it again refreshes its
+ duration."
+ icon: Skill_Seele_C4_SL_876
+ skillType: passive
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8714"
+ name: Joined Hands in the Abyss
+ info: "When spirit deer Diana or flower spirit Flora is present, the character
+ takes 30% less DMG and deals 35% bonus Total DMG. When she triggers
+ global Time Fracture in Soul Shaper form, teammates restore #1[f1] SP
+ and #2[f1] HP. CD: 16s. Triggering global Time Fracture for the first
+ time restores #3[f1] bonus SP for the character."
+ brief: When spirit deer Diana or flower spirit Flora is present, the character
+ takes less DMG and deals bonus Total DMG. When she triggers global
+ Time Fracture in Soul Shaper form, teammates restore SP and HP.
+ Triggering global Time Fracture for the first time restores bonus SP
+ for the character.
+ icon: Skill_Nagative_Skill01
+ maxLv: 4
+ paramBase1: 15
+ paramBase2: 500
+ paramBase3: 15
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 15
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8715"
+ name: Saha's World, Inseparable
+ info: "The character starts in Soul Shaper form. When starting in Soul Shaper
+ form, her SP cap increases by #2[f1]. Teammates also benefit from
+ Butterfly That Delivers Life when attacking enemies with Withering
+ Fissure, but the convertible Crit Rate caps at #1[f1]% instead.
+ Meanwhile, when the character triggers global Time Fracture, her SP is
+ restored to #3[f1] if lower than #3[f1]. CD: 25s."
+ brief: "The character starts in Soul Shaper form. When starting in Soul Shaper
+ form, her SP cap increases. Teammates also benefit from Butterfly That
+ Delivers Life when attacking enemies with Withering Fissure, but the
+ convertible Crit Rate cap changes. Meanwhile, when the character
+ triggers global Time Fracture, her SP is restored to 100 if lower than
+ 100. CD: 25s."
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.1
+ paramBase2: 125
+ paramBase3: 100
+ paramAdd1: 0.01
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "8716"
+ name: Shared Rebirth
+ info: "When starting in Life Binder form, the character has #1[f1] more max HP.
+ In Life Binder form, she deals bonus Total DMG to MECH-type enemies.
+ Every 10 max HP above 3000 increases Total DMG taken by all enemies by
+ 1%, which caps at #3[f1]%. In Life Binder form, every time she kills
+ an enemy with Withering Fissure using non-Ultimate attacks, she enters
+ Abyssal Born state (CD: 16s), which resets Ultimate CD and reduces the
+ cost of the next Ultimate cast to 0. The current Ultimate cast has a
+ 8s CD. Abyssal Born is removed upon exit.\\nKilling an enemy with
+ Withering Fissure leaves a Budding Flower on the field, which blooms
+ after 2s to deal 200% ATK of Physical DMG and inflict a 16s-long
+ Withering Fissure on enemies hit."
+ brief: "When starting in Life Binder form, the character has higher max HP. In
+ Life Binder form, she deals bonus Total DMG to MECH-type enemies.
+ Every 10 max HP above 3000 increases Total DMG taken by all enemies by
+ 1%, which has a cap. In Life Binder form, every time she kills an
+ enemy with Withering Fissure using non-Ultimate attacks, she enters
+ Abyssal Born state (CD: 16s), which resets Ultimate CD and reduces the
+ cost of the next Ultimate cast to 0. The current Ultimate cast has a
+ 8s CD. Abyssal Born is removed upon exit.\\nKilling an enemy with
+ Withering Fissure leaves a Budding Flower on the field, which blooms
+ after 2s to deal 200% ATK of Physical DMG and inflict Withering
+ Fissure on enemies hit."
+ icon: Skill_Nagative_Damage02
+ maxLv: 11
+ paramBase1: 1200
+ paramBase2: 0.01
+ paramBase3: 0.35
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0.01
+ tags: []
+ toggle: false
+ unlockStar: s
diff --git a/data/en-US/battlesuits/801.yaml b/data/en-US/battlesuits/801.yaml
index 379a2bc6..0800e4af 100644
--- a/data/en-US/battlesuits/801.yaml
+++ b/data/en-US/battlesuits/801.yaml
@@ -90,16 +90,16 @@ skills:
- id: "532"
name: Charged ATK- Impetus Gloria
info: "Tap & hold [ATK] to unleash Charged ATKs.\\nAt least 240
- Resolve: Hold [ATK] to gain Adamance and Iron Body after 0.6s and enter
- Sprint Stage 1, where each hit costs 40 Resolve and deal 50% ATK of
- Physical DMG & 80% ATK of Fire DMG.\\nConsume at least 240 Resolve to
- enter Sprint Stage 2, where Fire DMG of each hit rises to 100% ATK.
- \\nConsume at least 240 Resolve: Release [ATK] to launch Sprint ATK
- dealing 100% ATK of Physical DMG & 450% ATK of Fire DMG, or perform 1st
- sequence of Basic ATK otherwise.\\nWhile in Aura Ignis with at least 240
- Resolve, hold [ATK] to consume all Resolve for Decisive Blow dealing
- 8x60%+350% ATK of Fire DMG & 200% ATK of Physical DMG. Every Resolve
- consumed boosts total DMG by 0.2%."
+ Resolve: Hold [ATK] to sprint, during which each hit deals 50% ATK of
+ Physical DMG. Gain Adamance and Iron Body after 0.6s and enter Sprint
+ Stage 1, where each hit costs 40 Resolve and deal 80% ATK of bonus Fire
+ DMG.\\nConsume at least 240 Resolve to enter Sprint Stage 2, where Fire
+ DMG of each hit rises to 100% ATK. \\nConsume at least 240 Resolve:
+ Release [ATK] to launch Sprint ATK dealing 100% ATK of Physical DMG & 450%
+ ATK of Fire DMG, or perform 1st sequence of Basic ATK otherwise.\\nWhile
+ in Aura Ignis with at least 240 Resolve, hold [ATK] to consume all Resolve
+ for Decisive Blow dealing 8 x 60% + 350% ATK of Fire DMG & 200% ATK of
+ Physical DMG. Every Resolve consumed boosts total DMG by 0.2%."
icon: Skill_Durandal_C1_002
skillType: special
tags:
diff --git a/data/en-US/elf-catalog.yaml b/data/en-US/elf-catalog.yaml
index 0d86a1fc..fa61141b 100644
--- a/data/en-US/elf-catalog.yaml
+++ b/data/en-US/elf-catalog.yaml
@@ -70,3 +70,9 @@
icon: Elf_15
chibiIcon: Elf_10015
rarity: 4
+- id: "116"
+ fullName: Project Bunny
+ cardIcon: Elf_10016
+ icon: Elf_16
+ chibiIcon: Elf_10016
+ rarity: 4
diff --git a/data/en-US/elfs/116.yaml b/data/en-US/elfs/116.yaml
new file mode 100644
index 00000000..ce8bd394
--- /dev/null
+++ b/data/en-US/elfs/116.yaml
@@ -0,0 +1,291 @@
+id: "116"
+fullName: Project Bunny
+icon: Elf_16
+cardIcon: Elf_10016
+chibiIcon: Elf_10016
+figureImage: Elf_10016
+rarity: 4
+cardId: 380116
+fragmentId: 370116
+storyDesc: According to the ELF, she is a mechanical life equipped with
+ rationality and power, the heart and soul of Studio Reason... Of course, don't
+ tell Bronya this!
+ultSkillCd: 45
+ultSkillCost: 75
+skillBg: TalentBg16
+tags:
+ - type: physical-dmg
+ comment: null
+ - type: gather
+ comment: null
+captainSkillIds:
+ - "17003"
+ - "170032"
+ - "170033"
+skills:
+ - id: "17001"
+ elfId: "116"
+ name: Elite Employee
+ info: "ELF has two Basic ATKs:\\nBasic ATK 1: Fires 1 energy bullet from the
+ cannon it sits on, dealing #1[f1]% ATK of Physical
+ DMG.\\nBasic ATK 2: Launches 4 carrot missiles, dealing 4 x
+ #2[f1]% ATK of Physical DMG.\\nELF recovers
+ #3[f1] SP per second after entering battle."
+ skillType: Basic
+ skillTypeId: "1"
+ icon: Skill_Elf_Attack_116
+ row: 1
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 12
+ paramBase2: 3
+ paramBase3: 1.6
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17002"
+ elfId: "116"
+ name: Max Combat Power
+ info: ELF targets the chosen enemy and pulls enemies in a large area to the
+ target location. 1s later, ELF descends from the sky and smashes the
+ target with a giant carrot bomb, causing a huge explosion. The attack
+ deals #1[f1]% ATK of Physical DMG and blocks the
+ next hit for team members. A successful block grants the character hit
+ immunity to any DMG for #2[f1]s. Casting ELF's
+ Ultimate reduces the switch CD by 8s. ElF has
+ #3[f1] more initial SP.
+ skillType: Ultimate
+ skillTypeId: "0"
+ icon: Skill_Elf_Ultra_116
+ row: 2
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 35
+ paramBase2: 0.3
+ paramBase3: 10
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17003"
+ elfId: "116"
+ name: Universal Helper
+ info: [Lineup] When the team leader is a Physical DMG
+ dealer, ELF deals #1[f1]% bonus Physical DMG.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Team_UP
+ row: 3
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 0.3
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17004"
+ elfId: "116"
+ name: Genius Partner
+ info: "When any team member deals DMG with QTE or casts weapon active, ELF casts
+ Joint ATK in sync, generating 8 hover guns to deal 16 x
+ #1[f1]% ATK of Physical DMG and restore
+ #2[f1] SP. CD: 7s."
+ skillType: Team
+ skillTypeId: "3"
+ icon: Skill_Elf_Talent_Force
+ row: 4
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 1
+ paramBase2: 8
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170011"
+ elfId: "116"
+ name: Always on Standby
+ info: ELF deals #1[f1]% bonus Total DMG and has
+ #2[f1] bonus initial SP.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Initial_UP
+ row: 1
+ col: 2
+ unlockStar: 4
+ maxLv: 2
+ paramBase1: 0.2
+ paramBase2: 40
+ paramBase3: 0
+ paramAdd1: 0.2
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170012"
+ elfId: "116"
+ name: Efficiency First
+ info: All Out increases Total DMG dealt by ELF's Ultimate by
+ #1[f1]%.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 1
+ col: 3
+ unlockStar: 7
+ maxLv: 3
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.1
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170021"
+ elfId: "116"
+ name: Concentrated Firepower
+ info: After unleashing ELF's Ultimate, all enemies take
+ #1[f1]% bonus Physical DMG for 20s. Retriggering
+ refreshes duration.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Passive
+ row: 2
+ col: 2
+ unlockStar: 2
+ maxLv: 5
+ paramBase1: 0.06
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.015
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170022"
+ elfId: "116"
+ name: Full Capacity
+ info: All Out guarantees ELF's Ultimate to Crit, and increases Crit DMG by
+ #1[f1]%.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_CD_Down
+ row: 2
+ col: 3
+ unlockStar: 4
+ maxLv: 3
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.05
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170023"
+ elfId: "116"
+ name: Breaching Defense
+ info: ELF's Ultimate deals #1[f1]% ATK of bonus Physical
+ DMG.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 2
+ col: 4
+ unlockStar: 7
+ maxLv: 3
+ paramBase1: 15
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 5
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170031"
+ elfId: "116"
+ name: Babysitter at Home
+ info: ELF's Ultimate CD is shortened by #1[f1]%.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_CD_Down
+ row: 3
+ col: 2
+ unlockStar: 2
+ maxLv: 3
+ paramBase1: 0.1
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.1
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170032"
+ elfId: "116"
+ name: Vanguard in Battle
+ info: [Lineup] For every Physical DMG dealer on the team,
+ ELF's Joint ATK deals #1[f1]% ATK of bonus Physical
+ DMG.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Up
+ row: 3
+ col: 3
+ unlockStar: 2
+ maxLv: 3
+ paramBase1: 0.15
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.075
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170033"
+ elfId: "116"
+ name: Freer Than a Bird
+ info: [Lineup] For every Physical DMG dealer on the team,
+ all team members deal #1[f1]% bonus Physical DMG.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 3
+ col: 4
+ unlockStar: 4
+ maxLv: 5
+ paramBase1: 0.0075
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.001875
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170041"
+ elfId: "116"
+ name: Restructured Multi-core
+ info: When ELF casts Joint ATK, she applies the effect All Out to all team
+ members and herself. Those affected by All Out deal
+ #1[f1]% bonus Physical DMG for 23s. Retriggering
+ refreshes duration.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Up
+ row: 4
+ col: 2
+ unlockStar: 2
+ maxLv: 5
+ paramBase1: 0.035
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.005
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170042"
+ elfId: "116"
+ name: Reason's 2nd Brain
+ info: All Out increases Total DMG dealt by characters and ELF by
+ #1[f1]%.
+ skillType: Passive
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 4
+ col: 3
+ unlockStar: 4
+ maxLv: 5
+ paramBase1: 0.03
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.0075
+ paramAdd2: 0
+ paramAdd3: 0
diff --git a/data/en-US/er-battlesuits-catalog.yaml b/data/en-US/er-battlesuits-catalog.yaml
index 8704834c..23a8e3bc 100644
--- a/data/en-US/er-battlesuits-catalog.yaml
+++ b/data/en-US/er-battlesuits-catalog.yaml
@@ -21,6 +21,7 @@
- battlesuit: "706"
- battlesuit: "712"
- battlesuit: "713"
+- battlesuit: "714"
- battlesuit: "801"
- battlesuit: "802"
- battlesuit: "803"
diff --git a/data/en-US/er-battlesuits/2501.yaml b/data/en-US/er-battlesuits/2501.yaml
index 84ebe9c5..cfdb5843 100644
--- a/data/en-US/er-battlesuits/2501.yaml
+++ b/data/en-US/er-battlesuits/2501.yaml
@@ -11,7 +11,7 @@ abilities:
- id: "1250103"
type: 4
name: Special ATK Adjustment
- desc: Charging enjoys Adamance. Charged ATK impairs enemies hit and lower their
+ desc: Charging enjoys Adamance. Charged ATK impairs enemies hit and lowers their
DEF by 50% for 10s (can be refreshed).\nAerial Charged ATK gathers enemies
in a larger range.
- id: "1250104"
diff --git a/data/en-US/er-battlesuits/3501.yaml b/data/en-US/er-battlesuits/3501.yaml
index 834e3285..618c793d 100644
--- a/data/en-US/er-battlesuits/3501.yaml
+++ b/data/en-US/er-battlesuits/3501.yaml
@@ -8,7 +8,7 @@ abilities:
type: 2
name: Passive Skill Adjustment
desc: "With Dense Neutron Shield, gain 50% Crit Rate and 20% Total
- DMG.\\nUnleashing Regen: Superpartner is regarded as unleasing weapon
+ DMG.\\nUnleashing Regen: Superpartner is regarded as unleashing weapon
active."
- id: "1350103"
type: 3
diff --git a/data/en-US/er-battlesuits/714.yaml b/data/en-US/er-battlesuits/714.yaml
new file mode 100644
index 00000000..2022e4c7
--- /dev/null
+++ b/data/en-US/er-battlesuits/714.yaml
@@ -0,0 +1,119 @@
+battlesuit: "714"
+abilities:
+ - id: "1071401"
+ type: 1
+ name: Character Adjustment
+ desc: Characters' stats and skill level are adjusted to Lv. 80 equivalent.
+ - id: "1071402"
+ type: 2
+ name: Passive Skill Adjustment
+ desc: Soul Shaper Form selected as default form.\nWhen Herrscher of Rebirth
+ triggers the SP regeneration effect from Saha's World, Inseparable, if her
+ own SP is below 175, it will be increased to 175.\nSaha's World,
+ Inseparable and Shared Rebirth trigger simultaneously regardless of the
+ initial form chosen.
+ - id: "1071403"
+ type: 6
+ name: Ultimate Adjustment
+ desc: In Life Binder Form, Dewy Twilight's duration extends significantly.\nIn
+ Soul Shaper Form, the character gains 40% more Crit Rate when attacking
+ enemies with exposed Withering Fissure.\nTime-frozen Domain is triggered
+ when the character switches forms for the first time. All skill effects
+ and the stage timer are paused for the character and the enemies.
+ - id: "1071404"
+ type: 4
+ name: Special ATK Adjustment
+ desc: When unleashing Combo ATK and Joint Combo, they are seen as re-summoning
+ the respective form's summoned entity. Casting Joint Combo in Life Binder
+ Form immediately triggers Beginning of the End of the Azure Sea's buff
+ effect for Soul Shaper Form.\nSlightly decreases the animation duration
+ when Herrscher of Rebirth casts Joint Combo in Soul Shaper Form.\nWhen
+ casting Combo ATK and Joint Combo in Soul Shaper Form, the last hit of the
+ Basic ATK sequence does not restore Herrscher Charge.
+signets:
+ - id: 13801-1
+ name: Blessing of Shared Destiny
+ desc: "In Soul Shaper Form, the Joint Combo inflicts additional 200% ATK of
+ Physical DMG. Upon hitting 50 combo hits, enemies take 10% more Total DMG
+ for 5s. Triggering it again resets the duration. In Life Binder Form, the
+ Ultimate's final hit deals an extra 1200% ATK of Physical DMG. CD: 16s."
+ buffSuit: "8"
+ quality: 4
+ - id: 13802-1
+ name: Blessing of Soothingness
+ desc: "In Life Binder Form, Joint Weapon Skill's circling attack deals 25% ATK
+ of Physical DMG per sequence, and Joint Weapon Skill restores 20 extra
+ Herrscher Charge on hit (CD: 0.5s). Releasing Joint Combo reduces weapon
+ skill CD by 15s (CD: 1s)."
+ buffSuit: "8"
+ quality: 4
+ - id: 13803-1
+ name: Blessing of Decay
+ desc: "In Life Binder Form, each blow of Combo ATK and Joint Combo deals
+ additional 250% ATK of Physical DMG and enemies hit take 30% more Total
+ DMG for 5s. Triggering it again resets the duration. The character
+ recovers 900 HP upon hitting enemies with Joint Combo (CD: 5s). Normal
+ evasion can also trigger Ultimate Evasion Skill."
+ buffSuit: "8"
+ quality: 4
+ - id: 13804-1
+ name: Blessing of Spirits
+ desc: In Soul Shaper Form, hold [ATK] to continuously shoot with the last hit of
+ the Basic ATK sequence. Every blow of the last hit of the Basic ATK
+ sequence deals an additional 50% ATK of Physical DMG. Herrscher Charge
+ will restore more slowly while shooting continuously. The last hit of
+ Joint Combo deals an additional 600% ATK of Physical DMG.
+ buffSuit: "8"
+ quality: 4
+ - id: 13805-1
+ name: Blessing of Rising Sun
+ desc: "When SP is above 40 in Soul Shaper Form, Soul Shaper Form's Joint Combo
+ is unleashed by consuming 40 SP, and its Total DMG increases by 35%. While
+ Dewy Twilight is active, every blow of the last hit of the Basic ATK
+ sequence restores 450 HP and 50 SP, and grants 50 bonus combo hits for the
+ character, while gathering enemies briefly (CD: 1s)."
+ buffSuit: "8"
+ quality: 4
+ - id: 23801-1
+ name: Blessing of Shared Destiny +
+ desc: "In Soul Shaper Form, the Joint Combo inflicts additional 300% ATK of
+ Physical DMG. Upon hitting 50 combo hits, enemies take 15% more Total DMG
+ for 5s. Triggering it again resets the duration. In Life Binder Form, the
+ Ultimate's final hit deals an extra 1700% ATK of Physical DMG. CD: 16s."
+ buffSuit: "8"
+ quality: 4
+ - id: 23802-1
+ name: Blessing of Soothingness +
+ desc: "In Life Binder Form, Joint Weapon Skill's circling attack deals 50% ATK
+ of Physical DMG per sequence, and Joint Weapon Skill restores 20 extra
+ Herrscher Charge on hit (CD: 0.5s). Releasing Joint Combo reduces weapon
+ skill CD by 15s (CD: 1s)."
+ buffSuit: "8"
+ quality: 4
+ - id: 23803-1
+ name: Blessing of Decay +
+ desc: "In Life Binder Form, each blow of Combo ATK and Joint Combo deals
+ additional 350% ATK of Physical DMG and enemies hit take 40% more Total
+ DMG for 8s. Triggering it again resets the duration. The character
+ recovers 900 HP upon hitting enemies with Joint Combo (CD: 5s). Normal
+ evasion can also trigger Ultimate Evasion Skill."
+ buffSuit: "8"
+ quality: 4
+ - id: 23804-1
+ name: Blessing of Spirits +
+ desc: In Soul Shaper Form, hold [ATK] to continuously shoot with the last hit of
+ the Basic ATK sequence. Every blow of the last hit of the Basic ATK
+ sequence deals an additional 80% ATK of Physical DMG. Herrscher Charge
+ will restore more slowly while shooting continuously. The last hit of
+ Joint Combo deals an additional 800% ATK of Physical DMG.
+ buffSuit: "8"
+ quality: 4
+ - id: 23805-1
+ name: Blessing of Rising Sun +
+ desc: "When SP is above 40 in Soul Shaper Form, Soul Shaper Form's Joint Combo
+ is unleashed by consuming 40 SP, and its Total DMG increases by 45%. While
+ Dewy Twilight is active, every blow of the last hit of the Basic ATK
+ sequence restores 900 HP and 50 SP, and grants 50 bonus combo hits for the
+ character, while gathering enemies briefly (CD: 1s)."
+ buffSuit: "8"
+ quality: 4
diff --git a/data/en-US/stigmata-catalog.yaml b/data/en-US/stigmata-catalog.yaml
index 8c7a2be7..8557cace 100644
--- a/data/en-US/stigmata-catalog.yaml
+++ b/data/en-US/stigmata-catalog.yaml
@@ -1024,7 +1024,7 @@
type: top
maxRarity: 4
- id: "0"
- name: null
+ name: Cecilia - Hawaii (T)
icon: S4AL_1
type: top
maxRarity: 4
@@ -3129,7 +3129,32 @@
type: bot
maxRarity: 5
- id: "120716"
- name: Seele Abroad (T)
- icon: Stigmata
+ name: "Seele: Chant (T)"
+ icon: S3EO_1
type: top
maxRarity: 4
+- id: "111181"
+ name: "Seele: Herrscher of Rebirth (T)"
+ icon: S4FK_1
+ type: top
+ maxRarity: 5
+- id: "111182"
+ name: "Seele: Herrscher of Rebirth (M)"
+ icon: S4FK_2
+ type: mid
+ maxRarity: 5
+- id: "111183"
+ name: "Seele: Herrscher of Rebirth (B)"
+ icon: S4FK_3
+ type: bot
+ maxRarity: 5
+- id: "120717"
+ name: "Misteln: Dressing (M)"
+ icon: S4FO_2
+ type: mid
+ maxRarity: 5
+- id: "120718"
+ name: "Sirin: Tailor-made (B)"
+ icon: S3EN_3
+ type: bot
+ maxRarity: 4
diff --git a/data/en-US/stigmata-set-catalog.yaml b/data/en-US/stigmata-set-catalog.yaml
index 2db901c5..f645b276 100644
--- a/data/en-US/stigmata-set-catalog.yaml
+++ b/data/en-US/stigmata-set-catalog.yaml
@@ -1913,7 +1913,7 @@
icon: S4FH_3
maxRarity: 5
- id: "163"
- name: Yesterday's Longing
+ name: Yesterday's Longing Set
stigmataList:
- id: "111178"
icon: S4FJ_1
@@ -1924,6 +1924,18 @@
- id: "111180"
icon: S4FJ_3
maxRarity: 5
+- id: "164"
+ name: Gracefully Alive Set
+ stigmataList:
+ - id: "111181"
+ icon: S4FK_1
+ maxRarity: 5
+ - id: "111182"
+ icon: S4FK_2
+ maxRarity: 5
+ - id: "111183"
+ icon: S4FK_3
+ maxRarity: 5
- id: "1290"
name: Children set
stigmataList:
diff --git a/data/en-US/stigmata-sets/151.yaml b/data/en-US/stigmata-sets/151.yaml
index e33b974c..6f1f3bde 100644
--- a/data/en-US/stigmata-sets/151.yaml
+++ b/data/en-US/stigmata-sets/151.yaml
@@ -19,8 +19,8 @@ skills:
param3Add: 0
- id: "4261"
name: Elysian Legacy
- info: "ATK Speed increases by #1[f1]%. Take #2[f1]% Elemental DMG when health is
- below 40%."
+ info: "ATK Speed increases by #1[f1]%. Take #2[f1]% less Elemental DMG when
+ health is below 40%."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/stigmata-sets/163.yaml b/data/en-US/stigmata-sets/163.yaml
index 3efd6c50..42de14f6 100644
--- a/data/en-US/stigmata-sets/163.yaml
+++ b/data/en-US/stigmata-sets/163.yaml
@@ -1,13 +1,12 @@
id: "163"
-name: Yesterday's Longing
+name: Yesterday's Longing Set
desc: null
skills:
- id: "4284"
name: Momentary Luster
- info: "Increases Total DMG by #1[f1]%. For 12s after the character enters the
- battle, the total Elemental DMG received by all enemies on the field
- increases by #2[f1]% (exclusive). Triggering it again resets the
- duration."
+ info: "Increases Total DMG by #1[f1]%. Within 12s of entering battle, the total
+ Elemental DMG received by all enemies on the field increases by #2[f1]%
+ (exclusive). Triggering it again resets the duration."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/stigmata-sets/164.yaml b/data/en-US/stigmata-sets/164.yaml
new file mode 100644
index 00000000..4a0d896f
--- /dev/null
+++ b/data/en-US/stigmata-sets/164.yaml
@@ -0,0 +1,45 @@
+id: "164"
+name: Gracefully Alive Set
+desc: null
+skills:
+ - id: "4286"
+ name: Butterfly Transcending Death
+ info: "Increases Crit DMG by #1[f1]%. In Life's Pistil state, all team members
+ gain #2[f1]% Crit Rate (exclusive). Herrscher of Rebirth equip bonus: All
+ team members gain an extra 10% Crit Rate. Further increases Crit DMG by
+ #3[f1]%."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0.17
+ param3Add: 0
+ - id: "4287"
+ name: Shadow Emerging from the Sea
+ info: "When a team member enters Herrscher form, in Life's Pistil state team
+ members on the field deal #1[f1]% more Total DMG, and their Ultimate and
+ burst mode attacks deal #2[f1]% more Total DMG on top of that (exclusive).
+ If a friendly summoned entity is present, all enemies take #3[f1]% more
+ Physical DMG (exclusive)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.15
+ param1Add: 0
+ param2: 0.18
+ param2Add: 0
+ param3: 0.05
+ param3Add: 0
+stigmaIdList:
+ - "111181"
+ - "111182"
+ - "111183"
diff --git a/data/en-US/stigmata/0.yaml b/data/en-US/stigmata/0.yaml
index a921f1cb..273242a4 100644
--- a/data/en-US/stigmata/0.yaml
+++ b/data/en-US/stigmata/0.yaml
@@ -16,8 +16,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -58,8 +58,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -100,8 +100,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -142,8 +142,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -184,8 +184,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -226,8 +226,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -268,8 +268,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
@@ -310,8 +310,8 @@ stigmata:
icon: S4AL_1
image: S4AL_1_Upgrade
smallIcon: S4AL_tattoo_1
- name: null
- description: null
+ name: Cecilia - Hawaii (T)
+ description: A powerful attack-type stigma.
shortName: null
skills:
- id: "3123"
diff --git a/data/en-US/stigmata/110231.yaml b/data/en-US/stigmata/110231.yaml
index 1b4c669a..4a5a937a 100644
--- a/data/en-US/stigmata/110231.yaml
+++ b/data/en-US/stigmata/110231.yaml
@@ -22,8 +22,8 @@ stigmata:
skills:
- id: "212"
name: Spreading Wings
- info: "When there are no more than #1[i] enemies on the battlefield, gain
- #2[i]% Total DMG Multiplier."
+ info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]%
+ Total DMG Multiplier."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -63,8 +63,8 @@ stigmata:
skills:
- id: "212"
name: Spreading Wings
- info: "When there are no more than #1[i] enemies on the battlefield, gain
- #2[i]% Total DMG Multiplier."
+ info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]%
+ Total DMG Multiplier."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -104,8 +104,8 @@ stigmata:
skills:
- id: "212"
name: Spreading Wings
- info: "When there are no more than #1[i] enemies on the battlefield, gain
- #2[i]% Total DMG Multiplier."
+ info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]%
+ Total DMG Multiplier."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -145,8 +145,8 @@ stigmata:
skills:
- id: "212"
name: Spreading Wings
- info: "When there are no more than #1[i] enemies on the battlefield, gain
- #2[i]% Total DMG Multiplier."
+ info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]%
+ Total DMG Multiplier."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/stigmata/110453.yaml b/data/en-US/stigmata/110453.yaml
index f20b12ef..bb799444 100644
--- a/data/en-US/stigmata/110453.yaml
+++ b/data/en-US/stigmata/110453.yaml
@@ -23,8 +23,8 @@ stigmata:
- id: "3068"
name: Twinkling Light
info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are
- each increased by #1[i]% for #2[i]s. Triggering the ability again
- will reset the duration."
+ each increased by #1[i]% for #2[i]s. Triggering the ability again will
+ reset the duration."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -69,8 +69,8 @@ stigmata:
- id: "3068"
name: Twinkling Light
info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are
- each increased by #1[i]% for #2[i]s. Triggering the ability again
- will reset the duration."
+ each increased by #1[i]% for #2[i]s. Triggering the ability again will
+ reset the duration."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -115,8 +115,8 @@ stigmata:
- id: "3068"
name: Twinkling Light
info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are
- each increased by #1[i]% for #2[i]s. Triggering the ability again
- will reset the duration."
+ each increased by #1[i]% for #2[i]s. Triggering the ability again will
+ reset the duration."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/stigmata/110803.yaml b/data/en-US/stigmata/110803.yaml
index 902b1c9f..cae27332 100644
--- a/data/en-US/stigmata/110803.yaml
+++ b/data/en-US/stigmata/110803.yaml
@@ -23,7 +23,7 @@ stigmata:
- id: "3193"
name: Rhythm
info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max
- bonus: #2[f1]%."
+ bonus: #2[f1]%."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -62,7 +62,7 @@ stigmata:
- id: "3193"
name: Rhythm
info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max
- bonus: #2[f1]%."
+ bonus: #2[f1]%."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -101,7 +101,7 @@ stigmata:
- id: "3193"
name: Rhythm
info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max
- bonus: #2[f1]%."
+ bonus: #2[f1]%."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/stigmata/111181.yaml b/data/en-US/stigmata/111181.yaml
new file mode 100644
index 00000000..0344dad0
--- /dev/null
+++ b/data/en-US/stigmata/111181.yaml
@@ -0,0 +1,172 @@
+id: "111181"
+stigmata:
+ - id: "35101"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: top
+ hpBase: 88.15625
+ hpAdd: 4.407812
+ attackBase: 27.548828
+ attackAdd: 1.377441
+ defenceBase: 11.066633
+ defenceAdd: 0.691665
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: "Seele: Herrscher of Rebirth (T)"
+ description: An ultimate attack-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3566"
+ name: Vivider Now
+ info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form,
+ all team members deal #2[f1]% higher Crit DMG (exclusive)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111181"
+ - id: "35102"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: top
+ hpBase: 94.9375
+ hpAdd: 4.746875
+ attackBase: 29.667969
+ attackAdd: 1.483398
+ defenceBase: 11.917913
+ defenceAdd: 0.74487
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: "Seele: Herrscher of Rebirth (T)"
+ description: An ultimate attack-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3566"
+ name: Vivider Now
+ info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form,
+ all team members deal #2[f1]% higher Crit DMG (exclusive)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.133333
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111181"
+ - id: "35103"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: top
+ hpBase: 101.71875
+ hpAdd: 5.085938
+ attackBase: 31.78711
+ attackAdd: 1.589355
+ defenceBase: 12.769192
+ defenceAdd: 0.798075
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: "Seele: Herrscher of Rebirth (T)"
+ description: An ultimate attack-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3566"
+ name: Vivider Now
+ info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form,
+ all team members deal #2[f1]% higher Crit DMG (exclusive)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.166667
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111181"
+ - id: "35104"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: top
+ hpBase: 108.5
+ hpAdd: 5.425
+ attackBase: 33.90625
+ attackAdd: 1.695312
+ defenceBase: 13.620472
+ defenceAdd: 0.851279
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1_Upgrade
+ smallIcon: S4FK_tattoo_1
+ name: "Seele: Herrscher of Rebirth (T)"
+ description: An ultimate attack-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3566"
+ name: Vivider Now
+ info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form,
+ all team members deal #2[f1]% higher Crit DMG (exclusive)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.2
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111181"
diff --git a/data/en-US/stigmata/111182.yaml b/data/en-US/stigmata/111182.yaml
new file mode 100644
index 00000000..655347e7
--- /dev/null
+++ b/data/en-US/stigmata/111182.yaml
@@ -0,0 +1,176 @@
+id: "111182"
+stigmata:
+ - id: "35111"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: mid
+ hpBase: 113.75
+ hpAdd: 5.6875
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 35.413227
+ defenceAdd: 2.213327
+ criticalBase: 2.142665
+ criticalAdd: 0.133917
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: "Seele: Herrscher of Rebirth (M)"
+ description: An ultimate defense-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3567"
+ name: Water-Clear Us
+ info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is
+ present, the host deals #2[f1]% more Physical DMG and takes #3[f1]%
+ less Total DMG."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.05
+ param2Add: 0
+ param3: 0.1
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111182"
+ - id: "35112"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: mid
+ hpBase: 122.5
+ hpAdd: 6.125
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 38.13732
+ defenceAdd: 2.383583
+ criticalBase: 2.307485
+ criticalAdd: 0.144218
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: "Seele: Herrscher of Rebirth (M)"
+ description: An ultimate defense-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3567"
+ name: Water-Clear Us
+ info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is
+ present, the host deals #2[f1]% more Physical DMG and takes #3[f1]%
+ less Total DMG."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.066667
+ param2Add: 0
+ param3: 0.133333
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111182"
+ - id: "35113"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: mid
+ hpBase: 131.25
+ hpAdd: 6.5625
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 40.861416
+ defenceAdd: 2.553838
+ criticalBase: 2.472306
+ criticalAdd: 0.154519
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: "Seele: Herrscher of Rebirth (M)"
+ description: An ultimate defense-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3567"
+ name: Water-Clear Us
+ info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is
+ present, the host deals #2[f1]% more Physical DMG and takes #3[f1]%
+ less Total DMG."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.083333
+ param2Add: 0
+ param3: 0.166667
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111182"
+ - id: "35114"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: mid
+ hpBase: 140
+ hpAdd: 7
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 43.58551
+ defenceAdd: 2.724094
+ criticalBase: 2.637126
+ criticalAdd: 0.16482
+ icon: S4FK_2
+ image: S4FK_2_Upgrade
+ smallIcon: S4FK_tattoo_2
+ name: "Seele: Herrscher of Rebirth (M)"
+ description: An ultimate defense-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3567"
+ name: Water-Clear Us
+ info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is
+ present, the host deals #2[f1]% more Physical DMG and takes #3[f1]%
+ less Total DMG."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.2
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0.2
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111182"
diff --git a/data/en-US/stigmata/111183.yaml b/data/en-US/stigmata/111183.yaml
new file mode 100644
index 00000000..e6a6e479
--- /dev/null
+++ b/data/en-US/stigmata/111183.yaml
@@ -0,0 +1,188 @@
+id: "111183"
+stigmata:
+ - id: "35121"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: bot
+ hpBase: 93.275
+ hpAdd: 4.66375
+ attackBase: 14.751953
+ attackAdd: 0.737598
+ defenceBase: 15.493287
+ defenceAdd: 0.96833
+ criticalBase: 2.410498
+ criticalAdd: 0.150656
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: "Seele: Herrscher of Rebirth (B)"
+ description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3568"
+ name: Gap Before Life
+ info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present
+ and the host causes global Time Fracture, all team members enter
+ Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s
+ (exclusive; refreshable). Every time the host enters or applies Life's
+ Pistil state, her teammates gain an enhancement. This enhancement is
+ consumed on the host's next entry to refresh Life's Pistil state."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.05
+ param1Add: 0
+ param2: 0.15
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111183"
+ - id: "35122"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: bot
+ hpBase: 100.45
+ hpAdd: 5.0225
+ attackBase: 15.886719
+ attackAdd: 0.794336
+ defenceBase: 16.685078
+ defenceAdd: 1.042817
+ criticalBase: 2.595921
+ criticalAdd: 0.162245
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: "Seele: Herrscher of Rebirth (B)"
+ description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3568"
+ name: Gap Before Life
+ info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present
+ and the host causes global Time Fracture, all team members enter
+ Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s
+ (exclusive; refreshable). Every time the host enters or applies Life's
+ Pistil state, her teammates gain an enhancement. This enhancement is
+ consumed on the host's next entry to refresh Life's Pistil state."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.066667
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111183"
+ - id: "35123"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: bot
+ hpBase: 107.625
+ hpAdd: 5.38125
+ attackBase: 17.021484
+ attackAdd: 0.851074
+ defenceBase: 17.87687
+ defenceAdd: 1.117304
+ criticalBase: 2.781344
+ criticalAdd: 0.173834
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: "Seele: Herrscher of Rebirth (B)"
+ description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3568"
+ name: Gap Before Life
+ info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present
+ and the host causes global Time Fracture, all team members enter
+ Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s
+ (exclusive; refreshable). Every time the host enters or applies Life's
+ Pistil state, her teammates gain an enhancement. This enhancement is
+ consumed on the host's next entry to refresh Life's Pistil state."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.083333
+ param1Add: 0
+ param2: 0.25
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111183"
+ - id: "35124"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: bot
+ hpBase: 114.8
+ hpAdd: 5.74
+ attackBase: 18.15625
+ attackAdd: 0.907813
+ defenceBase: 19.06866
+ defenceAdd: 1.191791
+ criticalBase: 2.966767
+ criticalAdd: 0.185423
+ icon: S4FK_3
+ image: S4FK_3_Upgrade
+ smallIcon: S4FK_tattoo_3
+ name: "Seele: Herrscher of Rebirth (B)"
+ description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set.
+ shortName: null
+ skills:
+ - id: "3568"
+ name: Gap Before Life
+ info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present
+ and the host causes global Time Fracture, all team members enter
+ Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s
+ (exclusive; refreshable). Every time the host enters or applies Life's
+ Pistil state, her teammates gain an enhancement. This enhancement is
+ consumed on the host's next entry to refresh Life's Pistil state."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.3
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111183"
diff --git a/data/en-US/stigmata/120715.yaml b/data/en-US/stigmata/120715.yaml
index a10a16e9..4c3d3e7a 100644
--- a/data/en-US/stigmata/120715.yaml
+++ b/data/en-US/stigmata/120715.yaml
@@ -22,7 +22,7 @@ stigmata:
skills:
- id: "3564"
name: Pre-shine
- info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime
+ info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime
Trauma on all enemies. CD: 16s."
skillCd: 0
skillSpCost: 0
@@ -65,7 +65,7 @@ stigmata:
skills:
- id: "3564"
name: Pre-shine
- info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime
+ info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime
Trauma on all enemies. CD: 16s."
skillCd: 0
skillSpCost: 0
@@ -108,7 +108,7 @@ stigmata:
skills:
- id: "3564"
name: Pre-shine
- info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime
+ info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime
Trauma on all enemies. CD: 16s."
skillCd: 0
skillSpCost: 0
@@ -151,7 +151,7 @@ stigmata:
skills:
- id: "3564"
name: Pre-shine
- info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime
+ info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime
Trauma on all enemies. CD: 16s."
skillCd: 0
skillSpCost: 0
diff --git a/data/en-US/stigmata/120716.yaml b/data/en-US/stigmata/120716.yaml
index 6e32443f..6a1d5af7 100644
--- a/data/en-US/stigmata/120716.yaml
+++ b/data/en-US/stigmata/120716.yaml
@@ -5,23 +5,23 @@ stigmata:
maxRarity: 4
maxLv: 25
type: top
- hpBase: 77
- hpAdd: 3.85
+ hpBase: 72.1875
+ hpAdd: 3.609375
attackBase: 18.798828
attackAdd: 0.939941
defenceBase: 7.491259
defenceAdd: 0.468204
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1
- smallIcon: Stigmata
- name: Seele Abroad (T)
+ smallIcon: S3EO_tattoo_1
+ name: "Seele: Chant (T)"
description: A powerful attack-type stigma.
- shortName: Seele Abroad
+ shortName: "Seele: Chant"
skills:
- id: "3565"
- name: null
+ name: Forest Melody
info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit,
Physical DMG increases by an additional #2[f1]%."
skillCd: 0
@@ -46,23 +46,23 @@ stigmata:
maxRarity: 4
maxLv: 30
type: top
- hpBase: 84
- hpAdd: 4.2
+ hpBase: 78.75
+ hpAdd: 3.9375
attackBase: 20.507812
attackAdd: 1.025391
defenceBase: 8.172283
defenceAdd: 0.510768
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1
- smallIcon: Stigmata
- name: Seele Abroad (T)
+ smallIcon: S3EO_tattoo_1
+ name: "Seele: Chant (T)"
description: A powerful attack-type stigma.
- shortName: Seele Abroad
+ shortName: "Seele: Chant"
skills:
- id: "3565"
- name: null
+ name: Forest Melody
info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit,
Physical DMG increases by an additional #2[f1]%."
skillCd: 0
@@ -87,23 +87,23 @@ stigmata:
maxRarity: 4
maxLv: 35
type: top
- hpBase: 91
- hpAdd: 4.55
+ hpBase: 85.3125
+ hpAdd: 4.265625
attackBase: 22.216797
attackAdd: 1.11084
defenceBase: 8.853307
defenceAdd: 0.553332
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1_Upgrade
- smallIcon: Stigmata
- name: Seele Abroad (T)
+ smallIcon: S3EO_tattoo_1
+ name: "Seele: Chant (T)"
description: A powerful attack-type stigma.
- shortName: Seele Abroad
+ shortName: "Seele: Chant"
skills:
- id: "3565"
- name: null
+ name: Forest Melody
info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit,
Physical DMG increases by an additional #2[f1]%."
skillCd: 0
diff --git a/data/en-US/stigmata/120717.yaml b/data/en-US/stigmata/120717.yaml
new file mode 100644
index 00000000..836aabc9
--- /dev/null
+++ b/data/en-US/stigmata/120717.yaml
@@ -0,0 +1,164 @@
+id: "120717"
+stigmata:
+ - id: "35131"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: mid
+ hpBase: 104.65
+ hpAdd: 5.2325
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 28.330582
+ defenceAdd: 1.770661
+ criticalBase: 3.856797
+ criticalAdd: 0.24105
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: "Misteln: Dressing (M)"
+ description: An ultimate defense-type stigma.
+ shortName: "Misteln: Dressing"
+ skills:
+ - id: "3569"
+ name: Finely Dressed
+ info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with
+ QTE and Ultimate."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.1
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 2
+ setId: "0"
+ mainId: "120717"
+ - id: "35132"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: mid
+ hpBase: 112.7
+ hpAdd: 5.635
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 30.509857
+ defenceAdd: 1.906866
+ criticalBase: 4.153474
+ criticalAdd: 0.259592
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: "Misteln: Dressing (M)"
+ description: An ultimate defense-type stigma.
+ shortName: "Misteln: Dressing"
+ skills:
+ - id: "3569"
+ name: Finely Dressed
+ info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with
+ QTE and Ultimate."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.133333
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 4
+ setId: "0"
+ mainId: "120717"
+ - id: "35133"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: mid
+ hpBase: 120.75
+ hpAdd: 6.0375
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 32.689133
+ defenceAdd: 2.043071
+ criticalBase: 4.45015
+ criticalAdd: 0.278134
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: "Misteln: Dressing (M)"
+ description: An ultimate defense-type stigma.
+ shortName: "Misteln: Dressing"
+ skills:
+ - id: "3569"
+ name: Finely Dressed
+ info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with
+ QTE and Ultimate."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.166667
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 7
+ setId: "0"
+ mainId: "120717"
+ - id: "35134"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: mid
+ hpBase: 128.8
+ hpAdd: 6.44
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 34.86841
+ defenceAdd: 2.179275
+ criticalBase: 4.746827
+ criticalAdd: 0.296677
+ icon: S4FO_2
+ image: S4FO_2_Upgrade
+ smallIcon: S4FO_tattoo_2
+ name: "Misteln: Dressing (M)"
+ description: An ultimate defense-type stigma.
+ shortName: "Misteln: Dressing"
+ skills:
+ - id: "3569"
+ name: Finely Dressed
+ info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with
+ QTE and Ultimate."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.2
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "0"
+ mainId: "120717"
diff --git a/data/en-US/stigmata/120718.yaml b/data/en-US/stigmata/120718.yaml
new file mode 100644
index 00000000..cac37a41
--- /dev/null
+++ b/data/en-US/stigmata/120718.yaml
@@ -0,0 +1,125 @@
+id: "120718"
+stigmata:
+ - id: "35141"
+ rarity: 3
+ maxRarity: 4
+ maxLv: 25
+ type: bot
+ hpBase: 77.9625
+ hpAdd: 3.898125
+ attackBase: 9.249023
+ attackAdd: 0.462451
+ defenceBase: 8.989511
+ defenceAdd: 0.561844
+ criticalBase: 1.85835
+ criticalAdd: 0.116147
+ icon: S3EN_3
+ image: S3EN_3
+ smallIcon: S3EN_tattoo_3
+ name: "Sirin: Tailor-made (B)"
+ description: A powerful hybrid-type stigma.
+ shortName: "Sirin: Tailor-made"
+ skills:
+ - id: "3570"
+ name: One-Cut Made
+ info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]%
+ more Fire DMG for 20s. Exclusive. Refreshable."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.08
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1301"
+ amount: 13
+ setId: "0"
+ mainId: "120718"
+ - id: "35142"
+ rarity: 3
+ maxRarity: 4
+ maxLv: 30
+ type: bot
+ hpBase: 85.05
+ hpAdd: 4.2525
+ attackBase: 10.089844
+ attackAdd: 0.504492
+ defenceBase: 9.80674
+ defenceAdd: 0.612921
+ criticalBase: 2.027291
+ criticalAdd: 0.126706
+ icon: S3EN_3
+ image: S3EN_3
+ smallIcon: S3EN_tattoo_3
+ name: "Sirin: Tailor-made (B)"
+ description: A powerful hybrid-type stigma.
+ shortName: "Sirin: Tailor-made"
+ skills:
+ - id: "3570"
+ name: One-Cut Made
+ info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]%
+ more Fire DMG for 20s. Exclusive. Refreshable."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.115
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1301"
+ amount: 29
+ setId: "0"
+ mainId: "120718"
+ - id: "35143"
+ rarity: 4
+ maxRarity: 4
+ maxLv: 35
+ type: bot
+ hpBase: 92.1375
+ hpAdd: 4.606875
+ attackBase: 10.930664
+ attackAdd: 0.546533
+ defenceBase: 10.623968
+ defenceAdd: 0.663998
+ criticalBase: 2.196232
+ criticalAdd: 0.137264
+ icon: S3EN_3
+ image: S3EN_3_Upgrade
+ smallIcon: S3EN_tattoo_3
+ name: "Sirin: Tailor-made (B)"
+ description: A powerful hybrid-type stigma.
+ shortName: "Sirin: Tailor-made"
+ skills:
+ - id: "3570"
+ name: One-Cut Made
+ info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]%
+ more Fire DMG for 20s. Exclusive. Refreshable."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.15
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "0"
+ mainId: "120718"
diff --git a/data/en-US/weapon-catalog.yaml b/data/en-US/weapon-catalog.yaml
index 3b9ca77f..48630761 100644
--- a/data/en-US/weapon-catalog.yaml
+++ b/data/en-US/weapon-catalog.yaml
@@ -844,12 +844,12 @@
type: fists
maxRarity: 4
- id: "10172"
- name: Ranger Gauntlets
+ name: Ranger's Gauntlets
icon: Weapon_Fist_F10_36_5
type: fists
maxRarity: 5
- id: "10173"
- name: null
+ name: Ai-chan's Syringe
icon: Weapon_Pistol_K29_100_3
type: pistols
maxRarity: 4
@@ -864,7 +864,7 @@
type: fists
maxRarity: 5
- id: "10176"
- name: Super-☆ Sonata
+ name: Dimension☆Sonata
icon: Weapon_Cross_T17_101_5
type: cross
maxRarity: 5
@@ -1378,6 +1378,11 @@
icon: Weapon_Pistol_K49_374_5
type: pistols
maxRarity: 5
+- id: "10280"
+ name: Life Harvester's Song
+ icon: Weapon_Scythe_R22_376_5
+ type: scythe
+ maxRarity: 5
- id: "102300"
name: 2nd Quantum State 1
icon: Weapon_Pistol_K1_01_2
@@ -1668,6 +1673,11 @@
icon: Weapon_Bow_F9_346_6
type: bow
maxRarity: 6
+- id: "24052"
+ name: "Life Harvester's Path: Shared Destiny"
+ icon: Weapon_Scythe_R23_377_6
+ type: scythe
+ maxRarity: 6
- id: "24053"
name: "Star Dance: Enlightenment"
icon: Weapon_Pistol_K50_375_6
@@ -1939,7 +1949,7 @@
type: 2-handed
maxRarity: 5
- id: "20765"
- name: null
+ name: Amemura Bloodlust
icon: Weapon_Scythe_R6_239_5
type: lance
maxRarity: 2
diff --git a/data/en-US/weapons/10021.yaml b/data/en-US/weapons/10021.yaml
index dc01bef7..23fb4400 100644
--- a/data/en-US/weapons/10021.yaml
+++ b/data/en-US/weapons/10021.yaml
@@ -25,8 +25,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -83,8 +83,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -141,8 +141,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -199,8 +199,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/weapons/10048.yaml b/data/en-US/weapons/10048.yaml
index 3b6689fa..4531dfec 100644
--- a/data/en-US/weapons/10048.yaml
+++ b/data/en-US/weapons/10048.yaml
@@ -5,9 +5,9 @@ weapons:
maxLv: 35
type: 2-handed
name: Sunfire
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using technologies from the current era.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -67,9 +67,9 @@ weapons:
maxLv: 40
type: 2-handed
name: Sunfire
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using technologies from the current era.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -129,9 +129,9 @@ weapons:
maxLv: 45
type: 2-handed
name: Sunfire
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using technologies from the current era.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -191,9 +191,9 @@ weapons:
maxLv: 50
type: 2-handed
name: Sunfire
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using technologies from the current era.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_5
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10049.yaml b/data/en-US/weapons/10049.yaml
index 58a55b35..1c9c7666 100644
--- a/data/en-US/weapons/10049.yaml
+++ b/data/en-US/weapons/10049.yaml
@@ -7,8 +7,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_1
hpBase: 0
hpAdd: 0
@@ -50,8 +50,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_1
hpBase: 0
hpAdd: 0
@@ -93,8 +93,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_2
hpBase: 0
hpAdd: 0
@@ -136,8 +136,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_2
hpBase: 0
hpAdd: 0
@@ -179,8 +179,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_3
hpBase: 0
hpAdd: 0
@@ -222,8 +222,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_3
hpBase: 0
hpAdd: 0
@@ -265,8 +265,8 @@ weapons:
name: Proto Pistols
description: Produced with the USP series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Pistol_K8_61_4
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10052.yaml b/data/en-US/weapons/10052.yaml
index 6fef5d85..0f902a17 100644
--- a/data/en-US/weapons/10052.yaml
+++ b/data/en-US/weapons/10052.yaml
@@ -7,8 +7,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_1
hpBase: 0
hpAdd: 0
@@ -50,8 +50,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_1
hpBase: 0
hpAdd: 0
@@ -93,8 +93,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_2
hpBase: 0
hpAdd: 0
@@ -136,8 +136,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_2
hpBase: 0
hpAdd: 0
@@ -179,8 +179,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_3
hpBase: 0
hpAdd: 0
@@ -222,8 +222,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_3
hpBase: 0
hpAdd: 0
@@ -265,8 +265,8 @@ weapons:
name: Proto Pulse Tachi
description: Produced with the Muramasa series as reference. It's one of the
Honkai weapon prototypes that very few people know about. It grows up at
- its master's side, and may be upgraded to 4★ rarity as far as current
- records are concerned.
+ its master's side, and may be upgraded to Enhance any blade rarity as far
+ as current records are concerned.
icon: Weapon_Katana_M7_70_4
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10055.yaml b/data/en-US/weapons/10055.yaml
index 7a8bea89..bb926b12 100644
--- a/data/en-US/weapons/10055.yaml
+++ b/data/en-US/weapons/10055.yaml
@@ -7,8 +7,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_1
hpBase: 0
hpAdd: 0
@@ -64,8 +64,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_1
hpBase: 0
hpAdd: 0
@@ -121,8 +121,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_2
hpBase: 0
hpAdd: 0
@@ -178,8 +178,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_2
hpBase: 0
hpAdd: 0
@@ -235,8 +235,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_3
hpBase: 0
hpAdd: 0
@@ -292,8 +292,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_3
hpBase: 0
hpAdd: 0
@@ -349,8 +349,8 @@ weapons:
name: Proto Pulse Cannon
description: Produced with the SU series as reference. It's one of the Honkai
weapon prototypes that very few people know about. It grows up at its
- master's side, and may be upgraded to 4★ rarity as far as current records
- are concerned.
+ master's side, and may be upgraded to Enhance any blade rarity as far as
+ current records are concerned.
icon: Weapon_Cannon_B8_79_4
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10069.yaml b/data/en-US/weapons/10069.yaml
index e4fe32d2..4a053028 100644
--- a/data/en-US/weapons/10069.yaml
+++ b/data/en-US/weapons/10069.yaml
@@ -44,8 +44,8 @@ weapons:
info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave
in front of the wielder, knocking enemies airborne and inflicting
#2[i]% Move Slow and Attack Slow for 3s. The shock wave deals
- 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed
- and Attack Speed for 5s after using the active skill."
+ 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and
+ Attack Speed for 5s after using the active skill."
icon: Skill_Bronya_Weapon_11
skillCd: 14
skillSpCost: 18
@@ -109,8 +109,8 @@ weapons:
info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave
in front of the wielder, knocking enemies airborne and inflicting
#2[i]% Move Slow and Attack Slow for 3s. The shock wave deals
- 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed
- and Attack Speed for 5s after using the active skill."
+ 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and
+ Attack Speed for 5s after using the active skill."
icon: Skill_Bronya_Weapon_11
skillCd: 14
skillSpCost: 18
@@ -174,8 +174,8 @@ weapons:
info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave
in front of the wielder, knocking enemies airborne and inflicting
#2[i]% Move Slow and Attack Slow for 3s. The shock wave deals
- 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed
- and Attack Speed for 5s after using the active skill."
+ 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and
+ Attack Speed for 5s after using the active skill."
icon: Skill_Bronya_Weapon_11
skillCd: 14
skillSpCost: 18
@@ -239,8 +239,8 @@ weapons:
info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave
in front of the wielder, knocking enemies airborne and inflicting
#2[i]% Move Slow and Attack Slow for 3s. The shock wave deals
- 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed
- and Attack Speed for 5s after using the active skill."
+ 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and
+ Attack Speed for 5s after using the active skill."
icon: Skill_Bronya_Weapon_11
skillCd: 14
skillSpCost: 18
diff --git a/data/en-US/weapons/10080.yaml b/data/en-US/weapons/10080.yaml
index 47e64125..5c57b586 100644
--- a/data/en-US/weapons/10080.yaml
+++ b/data/en-US/weapons/10080.yaml
@@ -6,8 +6,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_1
hpBase: 0
hpAdd: 0
@@ -48,8 +48,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_1
hpBase: 0
hpAdd: 0
@@ -90,8 +90,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_2
hpBase: 0
hpAdd: 0
@@ -132,8 +132,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_2
hpBase: 0
hpAdd: 0
@@ -174,8 +174,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_3
hpBase: 0
hpAdd: 0
@@ -216,8 +216,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_3
hpBase: 0
hpAdd: 0
@@ -258,8 +258,8 @@ weapons:
type: 2-handed
name: Proto Pulse Cleaver
description: A less-known prototype Honkai-powered weapon based on a Valkyrie
- greatsword. This weapon develops with its wielder and has achieved 4★ in
- existing records.
+ greatsword. This weapon develops with its wielder and has achieved Enhance
+ any blade in existing records.
icon: Weapon_Claymore_H9_88_4
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10088.yaml b/data/en-US/weapons/10088.yaml
index 22751690..c6fba02d 100644
--- a/data/en-US/weapons/10088.yaml
+++ b/data/en-US/weapons/10088.yaml
@@ -59,7 +59,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -137,7 +137,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -215,7 +215,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -293,7 +293,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/weapons/10172.yaml b/data/en-US/weapons/10172.yaml
index 09271c51..c2bc1dcc 100644
--- a/data/en-US/weapons/10172.yaml
+++ b/data/en-US/weapons/10172.yaml
@@ -4,7 +4,7 @@ weapons:
rarity: 4
maxLv: 35
type: fists
- name: Ranger Gauntlets
+ name: Ranger's Gauntlets
description: This weapon once belonged to a member of the Twilight Valkyrie
Squad that once operated in Siberia. These sturdy yet heavyweight
gauntlets offer more than solid defense. When ammo runs out and blades
@@ -64,7 +64,7 @@ weapons:
rarity: 4
maxLv: 40
type: fists
- name: Ranger Gauntlets
+ name: Ranger's Gauntlets
description: This weapon once belonged to a member of the Twilight Valkyrie
Squad that once operated in Siberia. These sturdy yet heavyweight
gauntlets offer more than solid defense. When ammo runs out and blades
@@ -124,7 +124,7 @@ weapons:
rarity: 4
maxLv: 45
type: fists
- name: Ranger Gauntlets
+ name: Ranger's Gauntlets
description: This weapon once belonged to a member of the Twilight Valkyrie
Squad that once operated in Siberia. These sturdy yet heavyweight
gauntlets offer more than solid defense. When ammo runs out and blades
@@ -184,7 +184,7 @@ weapons:
rarity: 5
maxLv: 50
type: fists
- name: Ranger Gauntlets
+ name: Ranger's Gauntlets
description: This weapon once belonged to a member of the Twilight Valkyrie
Squad that once operated in Siberia. These sturdy yet heavyweight
gauntlets offer more than solid defense. When ammo runs out and blades
diff --git a/data/en-US/weapons/10173.yaml b/data/en-US/weapons/10173.yaml
index 4b8249dc..b6fba6ab 100644
--- a/data/en-US/weapons/10173.yaml
+++ b/data/en-US/weapons/10173.yaml
@@ -166,8 +166,9 @@ weapons:
rarity: 3
maxLv: 25
type: pistols
- name: null
- description: null
+ name: Ai-chan's Syringe
+ description: Despite being called syringes, these are a pair of pistols.
+ Something seems to be written on these syringes.
icon: Weapon_Pistol_K29_100_3
hpBase: 0
hpAdd: 0
@@ -221,8 +222,9 @@ weapons:
rarity: 3
maxLv: 30
type: pistols
- name: null
- description: null
+ name: Ai-chan's Syringe
+ description: Despite being called syringes, these are a pair of pistols.
+ Something seems to be written on these syringes.
icon: Weapon_Pistol_K29_100_3
hpBase: 0
hpAdd: 0
@@ -278,8 +280,9 @@ weapons:
rarity: 4
maxLv: 35
type: pistols
- name: null
- description: null
+ name: Ai-chan's Syringe
+ description: Despite being called syringes, these are a pair of pistols.
+ Something seems to be written on these syringes.
icon: Weapon_Pistol_K29_100_3
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10176.yaml b/data/en-US/weapons/10176.yaml
index 1d531986..01b02035 100644
--- a/data/en-US/weapons/10176.yaml
+++ b/data/en-US/weapons/10176.yaml
@@ -4,11 +4,10 @@ weapons:
rarity: 4
maxLv: 35
type: cross
- name: Super-☆ Sonata
+ name: Dimension☆Sonata
description: Dimension☆Sonata is one of the most powerful magical artifact
sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl
- TeRiRi resulted in a binding contract. Thus began their legendary
- adventures...
+ TeRiRi resulted in a pact. Thus began their legendary adventures...
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -66,11 +65,10 @@ weapons:
rarity: 4
maxLv: 40
type: cross
- name: Super-☆ Sonata
+ name: Dimension☆Sonata
description: Dimension☆Sonata is one of the most powerful magical artifact
sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl
- TeRiRi resulted in a binding contract. Thus began their legendary
- adventures...
+ TeRiRi resulted in a pact. Thus began their legendary adventures...
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -128,11 +126,10 @@ weapons:
rarity: 4
maxLv: 45
type: cross
- name: Super-☆ Sonata
+ name: Dimension☆Sonata
description: Dimension☆Sonata is one of the most powerful magical artifact
sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl
- TeRiRi resulted in a binding contract. Thus began their legendary
- adventures...
+ TeRiRi resulted in a pact. Thus began their legendary adventures...
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -190,11 +187,10 @@ weapons:
rarity: 5
maxLv: 50
type: cross
- name: Super-☆ Sonata
+ name: Dimension☆Sonata
description: Dimension☆Sonata is one of the most powerful magical artifact
sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl
- TeRiRi resulted in a binding contract. Thus began their legendary
- adventures...
+ TeRiRi resulted in a pact. Thus began their legendary adventures...
icon: Weapon_Cross_T17_101_5
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/10186.yaml b/data/en-US/weapons/10186.yaml
index d986fd26..d0d8d24f 100644
--- a/data/en-US/weapons/10186.yaml
+++ b/data/en-US/weapons/10186.yaml
@@ -29,7 +29,7 @@ weapons:
name: Gates of Revelation
info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves
in front of wielder with a large interval in-between. Each shockwave
- deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
+ deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
generates a Space Core. Subsequent explosion at the Space Core deals
#3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space
Core generated is buffed by the Herrscher's own abilities, deals
@@ -96,7 +96,7 @@ weapons:
name: Gates of Revelation
info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves
in front of wielder with a large interval in-between. Each shockwave
- deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
+ deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
generates a Space Core. Subsequent explosion at the Space Core deals
#3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space
Core generated is buffed by the Herrscher's own abilities, deals
@@ -163,7 +163,7 @@ weapons:
name: Gates of Revelation
info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves
in front of wielder with a large interval in-between. Each shockwave
- deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
+ deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
generates a Space Core. Subsequent explosion at the Space Core deals
#3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space
Core generated is buffed by the Herrscher's own abilities, deals
@@ -230,7 +230,7 @@ weapons:
name: Gates of Revelation
info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves
in front of wielder with a large interval in-between. Each shockwave
- deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
+ deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and
generates a Space Core. Subsequent explosion at the Space Core deals
#3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space
Core generated is buffed by the Herrscher's own abilities, deals
diff --git a/data/en-US/weapons/10280.yaml b/data/en-US/weapons/10280.yaml
new file mode 100644
index 00000000..f02cd2b6
--- /dev/null
+++ b/data/en-US/weapons/10280.yaml
@@ -0,0 +1,254 @@
+id: "10280"
+weapons:
+ - id: "21811"
+ rarity: 4
+ maxLv: 35
+ type: scythe
+ name: Life Harvester's Song
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 70.20508
+ attackAdd: 3.510254
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.410498
+ criticalAdd: 0.150656
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: Soul of Harvester
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: Bud of Rebirth
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.025
+ param1Add: 0.000148
+ param2: 0.06
+ param2Add: 0.000355
+ param3: 0.06
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ powerType: 4
+ - id: "21812"
+ rarity: 4
+ maxLv: 40
+ type: scythe
+ name: Life Harvester's Song
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 75.60547
+ attackAdd: 3.780273
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.595921
+ criticalAdd: 0.162245
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: Soul of Harvester
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6.414201
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: Bud of Rebirth
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.030178
+ param1Add: 0.000148
+ param2: 0.072426
+ param2Add: 0.000355
+ param3: 0.072426
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ powerType: 4
+ - id: "21813"
+ rarity: 4
+ maxLv: 45
+ type: scythe
+ name: Life Harvester's Song
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 81.00586
+ attackAdd: 4.050293
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.781344
+ criticalAdd: 0.173834
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: Soul of Harvester
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6.887574
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: Bud of Rebirth
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.036095
+ param1Add: 0.000148
+ param2: 0.086627
+ param2Add: 0.000355
+ param3: 0.086627
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ powerType: 4
+ - id: "21814"
+ rarity: 5
+ maxLv: 50
+ type: scythe
+ name: Life Harvester's Song
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.
+ icon: Weapon_Scythe_R22_376_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 86.40625
+ attackAdd: 4.320312
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.966767
+ criticalAdd: 0.185423
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: Soul of Harvester
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 7.420118
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: Bud of Rebirth
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.042751
+ param1Add: 0.000148
+ param2: 0.102604
+ param2Add: 0.000355
+ param3: 0.102604
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ powerType: 4
diff --git a/data/en-US/weapons/18012.yaml b/data/en-US/weapons/18012.yaml
index 0be87145..10eff348 100644
--- a/data/en-US/weapons/18012.yaml
+++ b/data/en-US/weapons/18012.yaml
@@ -51,7 +51,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -117,7 +117,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/weapons/20000.yaml b/data/en-US/weapons/20000.yaml
index ddf5d888..ffc838e6 100644
--- a/data/en-US/weapons/20000.yaml
+++ b/data/en-US/weapons/20000.yaml
@@ -58,7 +58,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -135,7 +135,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -212,7 +212,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -289,7 +289,7 @@ weapons:
info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after
Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords
towards the enemy target, knocking all enemies airborne along the way
- and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
+ and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/weapons/20765.yaml b/data/en-US/weapons/20765.yaml
index 8e04c22b..067de88b 100644
--- a/data/en-US/weapons/20765.yaml
+++ b/data/en-US/weapons/20765.yaml
@@ -4,8 +4,10 @@ weapons:
rarity: 2
maxLv: 15
type: scythe
- name: null
- description: null
+ name: Amemura Bloodlust
+ description: Water seems to flow from the blade after each kill. One may think
+ that the blade is weeping for its murderous crimes and is trying to atone
+ for its sins.
icon: Weapon_Katana_M1_15_2
hpBase: 0
hpAdd: 0
@@ -32,8 +34,10 @@ weapons:
rarity: 2
maxLv: 15
type: scythe
- name: null
- description: null
+ name: Amemura Bloodlust
+ description: Water seems to flow from the blade after each kill. One may think
+ that the blade is weeping for its murderous crimes and is trying to atone
+ for its sins.
icon: Weapon_Scythe_R6_239_5
hpBase: 0
hpAdd: 0
@@ -60,8 +64,10 @@ weapons:
rarity: 2
maxLv: 15
type: lance
- name: null
- description: null
+ name: Amemura Bloodlust
+ description: Water seems to flow from the blade after each kill. One may think
+ that the blade is weeping for its murderous crimes and is trying to atone
+ for its sins.
icon: Weapon_Scythe_R6_239_5
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/21002.yaml b/data/en-US/weapons/21002.yaml
index a19a3071..0dee1c1b 100644
--- a/data/en-US/weapons/21002.yaml
+++ b/data/en-US/weapons/21002.yaml
@@ -25,8 +25,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
@@ -79,8 +79,8 @@ weapons:
skills:
- id: "8"
name: Sacred Charge
- info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
- #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)."
+ info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by
+ #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)."
skillCd: 0
skillSpCost: 0
skillSpNeed: 0
diff --git a/data/en-US/weapons/21009.yaml b/data/en-US/weapons/21009.yaml
index 71613202..e7b9c134 100644
--- a/data/en-US/weapons/21009.yaml
+++ b/data/en-US/weapons/21009.yaml
@@ -5,9 +5,9 @@ weapons:
maxLv: 40
type: 2-handed
name: Sunfire Spirit
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using current era tech.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -63,9 +63,9 @@ weapons:
maxLv: 50
type: 2-handed
name: Sunfire Spirit
- description: The most powerful greatsword forged by St. 7308 Labs. No Soulium
- from the Previous Era was used in its making. The Sword of Sunfire is the
- ultimate weapon forged by humans using current era tech.
+ description: The ultimate greatsword developed by St. 7308 Labs. It is a
+ Godsbane weapon created entirely by the humans of this era, as no Soulium
+ from the Previous Era was used in its making.
icon: Weapon_Claymore_H8_60_5
hpBase: 0
hpAdd: 0
diff --git a/data/en-US/weapons/24052.yaml b/data/en-US/weapons/24052.yaml
new file mode 100644
index 00000000..31c272e9
--- /dev/null
+++ b/data/en-US/weapons/24052.yaml
@@ -0,0 +1,330 @@
+id: "24052"
+weapons:
+ - id: "24511"
+ rarity: 5
+ maxLv: 50
+ type: scythe
+ name: "Life Harvester's Path: Shared Destiny"
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.\n\nAs a withering taking away memories, as a yearning
+ illuminating faces;\n\nAs an extremity sucking on hope, as a darkness
+ lighting a glow.\nAnd so the girl came to realize that death is not the
+ end.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 88.59375
+ attackAdd: 4.429688
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 3.757905
+ criticalAdd: 0.234869
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: Ballad of Life
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: Unwithering Bud
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.05
+ param1Add: 0.000218
+ param2: 0.12
+ param2Add: 0.000349
+ param3: 0.12
+ param3Add: 0.000349
+ - id: "2299"
+ name: Vine of Rebirth
+ info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any
+ Joint attack hits in Soul Shaper form, all Ultimates deal an extra
+ #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within
+ 18s. This effect only applies once while it lasts."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.08
+ param1Add: 0.000306
+ param2: 1
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 9
+ - id: "4013"
+ amount: 100
+ powerType: 1
+ - id: "24512"
+ rarity: 5
+ maxLv: 55
+ type: scythe
+ name: "Life Harvester's Path: Shared Destiny"
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.\n\nAs a withering taking away memories, as a yearning
+ illuminating faces;\n\nAs an extremity sucking on hope, as a darkness
+ lighting a glow.\nAnd so the girl came to realize that death is not the
+ end.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 94.13086
+ attackAdd: 4.706543
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 3.992774
+ criticalAdd: 0.249548
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: Ballad of Life
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8.436681
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: Unwithering Bud
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.060917
+ param1Add: 0.000218
+ param2: 0.137467
+ param2Add: 0.000349
+ param3: 0.137467
+ param3Add: 0.000349
+ - id: "2299"
+ name: Vine of Rebirth
+ info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any
+ Joint attack hits in Soul Shaper form, all Ultimates deal an extra
+ #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within
+ 18s. This effect only applies once while it lasts."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.095284
+ param1Add: 0.000306
+ param2: 1.218341
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 14
+ - id: "4013"
+ amount: 150
+ powerType: 1
+ - id: "24513"
+ rarity: 5
+ maxLv: 60
+ type: scythe
+ name: "Life Harvester's Path: Shared Destiny"
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.\n\nAs a withering taking away memories, as a yearning
+ illuminating faces;\n\nAs an extremity sucking on hope, as a darkness
+ lighting a glow.\nAnd so the girl came to realize that death is not the
+ end.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 99.66797
+ attackAdd: 4.983398
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 4.227643
+ criticalAdd: 0.264228
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: Ballad of Life
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8.917031
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: Unwithering Bud
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.072926
+ param1Add: 0.000218
+ param2: 0.156681
+ param2Add: 0.000349
+ param3: 0.156681
+ param3Add: 0.000349
+ - id: "2299"
+ name: Vine of Rebirth
+ info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any
+ Joint attack hits in Soul Shaper form, all Ultimates deal an extra
+ #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within
+ 18s. This effect only applies once while it lasts."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.112096
+ param1Add: 0.000306
+ param2: 1.458515
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 18
+ - id: "4013"
+ amount: 220
+ powerType: 1
+ - id: "24514"
+ rarity: 6
+ maxLv: 65
+ type: scythe
+ name: "Life Harvester's Path: Shared Destiny"
+ description: As a nestling seeing its first sunrise, as an autumn wind picking
+ the perfume of flowers;\nAs a fry emerging from its egg, as a road forward
+ waving goodbye to its home.\nAnd so the girl came to know that life is
+ wandering.\n\nAs a withering taking away memories, as a yearning
+ illuminating faces;\n\nAs an extremity sucking on hope, as a darkness
+ lighting a glow.\nAnd so the girl came to realize that death is not the
+ end.
+ icon: Weapon_Scythe_R23_377_6
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 105.20508
+ attackAdd: 5.260254
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 4.462512
+ criticalAdd: 0.278907
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: Ballad of Life
+ info: "[SP: 0] [CD: 15s] Performs a slash, dealing
+ #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG,
+ CD, and SP cost is determined by the wielder. All team members recover
+ #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters
+ cools down separately)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 9.441048
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: Unwithering Bud
+ info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the
+ wielder deals #2[f1]% more Physical DMG. In Herrscher form, all
+ enemies take #3[f1]% more Physical DMG from the wielder."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.086026
+ param1Add: 0.000218
+ param2: 0.177642
+ param2Add: 0.000349
+ param3: 0.177642
+ param3Add: 0.000349
+ - id: "2299"
+ name: Vine of Rebirth
+ info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any
+ Joint attack hits in Soul Shaper form, all Ultimates deal an extra
+ #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within
+ 18s. This effect only applies once while it lasts."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.130437
+ param1Add: 0.000306
+ param2: 1.720524
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ powerType: 1
diff --git a/data/ko-KR/battlesuit-catalog.yaml b/data/ko-KR/battlesuit-catalog.yaml
index 7adffa09..65a46d97 100644
--- a/data/ko-KR/battlesuit-catalog.yaml
+++ b/data/ko-KR/battlesuit-catalog.yaml
@@ -618,6 +618,17 @@
- freeze
- time-mastery
- burst
+- id: "714"
+ fullName: 죽음과 생명의 율자
+ attributeType: psy
+ weapon: scythe
+ character: seele
+ initialStar: s
+ tags:
+ - physical-dmg
+ - impair
+ - time-mastery
+ - gather
- id: "801"
fullName: 발키리·영광
attributeType: qua
diff --git a/data/ko-KR/battlesuits/714.yaml b/data/ko-KR/battlesuits/714.yaml
new file mode 100644
index 00000000..9215185a
--- /dev/null
+++ b/data/ko-KR/battlesuits/714.yaml
@@ -0,0 +1,433 @@
+id: "714"
+fullName: 죽음과 생명의 율자
+shortName: 죽음과 생명의 율자
+desc: 특징: 이능 속성의 근접 캐릭터
+firstName: 제레
+lastName: 발레리
+enFirstName: Seele
+enLastName: Vollerei
+attributeType: psy
+isEasterner: false
+weapon: scythe
+character: seele
+initialStar: s
+tags:
+ - physical-dmg
+ - impair
+ - time-mastery
+ - gather
+skills:
+ - id: "871"
+ name: 교차하는 백의 칼날
+ info: "낫 또는 법구로 적을 공격한다.\\n공격 버튼을 터치해 4연격을 발동한다.\\n[소령
+ 형태]\\n제1격: 공격력 3*20%의 물리 대미지를 가하고, 율자 에너지를 15pt 회복한다.\\n제2격: 공격력 60%의 물리
+ 대미지를 가하고, 율자 에너지를 15pt 회복한다.\\n제3격: 공격력 3*35%의 물리 대미지를 가하고, 율자 에너지를 50pt
+ 회복한다.\\n제4격: 공격력 12*25%의 물리 대미지를 가하고, 율자 에너지를 60pt 회복한다.\\n[결명 형태]\\n제1격:
+ 공격력 160%의 물리 대미지를 가하고, 율자 에너지를 10pt 회복한다.\\n제2격: 공격력 8*20%의 물리 대미지를 가하고,
+ 율자 에너지를 20pt 회복한다.\\n제3격: 공격력 2*100%의 물리 대미지를 가하고, 율자 에너지를 30pt
+ 회복한다.\\n제4격: 공격력 300%의 물리 대미지를 가하고, 율자 에너지를 45pt 회복한다."
+ icon: Skill_Seele_C4_SL_871
+ skillType: basic
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8701"
+ name: 사경을 뛰어넘은 생명의 길
+ info: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 자신의 SP를 #2[f1]pt 회복한다. 필살기를 발동할 때마다 [새벽 이슬]
+ 효과 기간 첫 [분기 연계]가 적에게 적중했을 때 [새벽 이슬]의 지속 시간이 16초 미만일 경우 새벽 이슬의 지속 시간이
+ 16초로 연장된다. 연장 발동 시 추가로 SP를 #1[f1]pt 회복한다."
+ brief: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 자신의 SP를 회복한다. 필살기를 발동할 때마다 [새벽 이슬] 효과 기간 첫
+ [분기 연계]가 적에게 적중했을 때 [새벽 이슬]의 지속 시간이 16초 미만일 경우 새벽 이슬의 지속 시간이 16초로
+ 연장된다. 연장 발동 시 추가로 SP를 회복한다."
+ icon: Skill_Nagative_Damage01
+ maxLv: 11
+ paramBase1: 10
+ paramBase2: 10
+ paramBase3: 0
+ paramAdd1: 0.5
+ paramAdd2: 1
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8702"
+ name: 파멸을 가르는 범람
+ info: "[소령 형태]에서 죽음과 생명의 율자가 전체 시공 단열을 발동할 때마다 추가로 SP를 #1[f1]pt 회복한다. 발동 간격:
+ 16초\\n[결명 형태]에서 필살기를 발동할 때마다 필살기가 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 최대
+ #3[f0]회 중첩"
+ brief: "[소령 형태]에서 자신이 전체 시공 단열을 발동할 때마다 추가로 SP를 회복한다.\\n[결명 형태]에서 필살기를 발동할 때마다
+ 필살기가 추가로 물리 대미지를 가한다. 최대 3회 중첩"
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 8
+ paramBase2: 0.4
+ paramBase3: 3
+ paramAdd1: 0.7
+ paramAdd2: 0.04
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: sss
+ - id: "8703"
+ name: 심해에 떠오르는 이슬
+ info: "QTE: [소령 형태]에서 [새벽 이슬] 효과 존재 기간, 파티원이 필살기를 발동하거나 적이 시공 감속 상태일 때 발동해 율자
+ 에너지를 전부 회복하고 자동으로 분기 공격을 연계한다.\\n[결명 형태]에서 적이 취약 상태 또는 시공 감속 상태일 때 발동해
+ 공격력 4*#1[f1]%의 물리 대미지를 가한다. 해당 공격은 50%의 크리티컬률이 부여되며, 1초 동안 전체 시공 단열을
+ 발동한다."
+ brief: "QTE: [소령 형태]에서 [새벽 이슬] 효과 존재 기간, 파티원이 필살기를 발동하거나 적이 시공 감속 상태일 때 발동해 율자
+ 에너지를 전부 회복하고 자동으로 분기 공격을 연계한다.\\n[결명 형태]에서 적이 취약 상태 또는 시공 감속 상태일 때 발동해
+ 물리 대미지를 가한다. 해당 공격은 추가 크리티컬률이 부여되며, 1초 동안 전체 시공 단열을 발동한다."
+ icon: Skill_Nagative_StartUp02
+ maxLv: 11
+ paramBase1: 1.25
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.125
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "872"
+ name: 분기-방황하는 심해의 두 나비
+ info: "분기 공격\\n율자 에너지가 가득 찼을 때 공격 버튼을 누르면 율자 에너지를 전부 소모해 분기 공격을
+ 발동한다:\\n[소령 형태]에서 적을 향해 이동하는 동시에 낫으로 회전 참격을 발동해 공격력 2*200%의 물리 대미지를
+ 가한다.\\n[결명 형태]에서 전방에 식물 영역을 생성해 범위 내의 적을 모으고 지속 공격을 발동해 공격력 600%의 물리 대미지를
+ 가한다.\\n분기 공격 기간, 공격 버튼을 터치하면 [분기 연계]를 발동한다:\\n[소령 형태]에서 영록 [디아나]가 강력한
+ 발구르기를 발동한 후 강력한 참격을 발동해 공격력 600%+1000%의 물리 대미지를 가하고, 2초 동안 전체 시공 단열을
+ 발동한다.\\n[결명 형태]에서 꽃의 요정 [플로라]가 땅을 뚫고 나와 적을 공격한 후 거대한 낫으로 적에게 참격을 발동해 공격력
+ 500%+1000%의 물리 대미지를 가한다.\\n\\n무기 버튼을 터치해 무기 스킬을 발동한다:\\n[소령 형태]에서 공격력
+ 300%의 물리 대미지를 가한다. 재사용 대기시간: 18초, 재사용 대기시간 감소 효과의 영향을 받지 않는다.\\n[결명 형태]에서
+ 낫을 던져 공격력 6*10%+50%+2*150%의 물리 대미지를 가하고, 꽃의 요정 [플로라]가 목표 위로 날아올라 구역 내 적을
+ 지속적으로 공격해 총 공격력 9*100%의 물리 대미지를 가한다. 재사용 대기시간: 18초, 재사용 대기시간 감소 효과의 영향을 받지
+ 않는다.\\n무기 스킬 발동 기간, 무기 버튼을 터치해 [무기 연계]를 발동한다:\\n[소령 형태]에서 처음으로 무기 스킬에 적중된
+ 적의 전방으로 순간이동한 후 마법진을 펼쳐 주변의 적을 모으고, 영록 [디아나]가 마법진 주변에서 최대 4초 동안 돌진해 총 공격력
+ 24*50%의 물리 대미지를 가한다. 지속 시간이 종료되거나 최소 2초 지속 후 버튼을 터치하면 중단할 수 있으며, 중단 시 마법진의
+ 발동을 조기 종료하고 폭파시켜 공격력 900%+3*200%의 물리 대미지를 가한다. 발동 기간, 캐릭터를 교대할 수 있으며 죽음과
+ 생명의 율자는 공격이 종료될 때까지 전장에 남는다.\\n[결명 형태]에서 넝쿨을 뻗어 [플로라]를 중심으로 최대 4초 동안 휘감기
+ 공격을 발동하고, 2초 동안 전체 시공 단열을 발동해 총 공격력 46*60%의 물리 대미지를 가한다. 지속 시간이 종료되거나 최소
+ 2초 지속 후 버튼을 터치하면 휘감기 공격을 조기 종료하고, 캐릭터가 중심의 적에게 베기를 발동해 공격력 720%의 물리 대미지를
+ 가한다."
+ icon: Skill_Seele_C4_SL_872
+ skillType: special
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8704"
+ name: 퇴로를 단절하는 헌신
+ info: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 파티원이 가하는 모든 대미지가 #3[f1]% 증가한다. 지속
+ 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 갱신한다(효과 발동마다
+ 최대 1회).\\n[결명 형태]에서 [분기 연계]가 적에게 적중 시 SP를 #1[f1]pt 회복하고, [무기 연계]가 가하는
+ 모든 대미지가 #2[f1]% 증가한다. 지속 시간: 15초, 해당 효과 발동 간격: 12초"
+ brief: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 파티원이 가하는 모든 대미지가 증가한다. 지속 시간: 16초,
+ 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 갱신한다(효과 발동마다 최대
+ 1회).\\n[결명 형태]에서 [분기 연계]가 적에게 적중 시 SP를 회복하고, [무기 연계]가 가하는 모든 대미지가
+ 증가한다. 지속 시간: 15초, 해당 효과는 발동 간격이 있다."
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 15
+ paramBase2: 0.2
+ paramBase3: 0.07
+ paramAdd1: 0
+ paramAdd2: 0.01
+ paramAdd3: 0.01
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8705"
+ name: 우유부단한 결의를 위한 작별
+ info: "[결명 형태]에서 무기 스킬 연계 발동 시 지속 공격을 0.5초 발동할 때마다 피니쉬 참격이 추가로 공격력 #1[f1]%의 물리
+ 대미지를 가한다."
+ brief: "[결명 형태]에서 무기 스킬 연계 발동 시 지속 공격을 0.5초 발동할 때마다 피니쉬 참격이 추가 물리 대미지를 가한다."
+ icon: Skill_Nagative_Damage02
+ maxLv: 11
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.02
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: ss
+ - id: "8706"
+ name: 감해 끝의 시작
+ info: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 적에게 취약 효과를 부가해 방어력을 50% 감소시킨다. 지속
+ 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 전장에 [새벽 이슬] 효과 존재 시 [영락의 틈]의 방어력 감소 효과가
+ 75%로 증가한다. 지속 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을
+ 갱신한다(효과 발동마다 최대 1회).\\n[결명 형태]에서 [무기 연계]의 피니쉬 참격이 적에게 적중 시 분기 공격이 가하는
+ 물리 대미지가 #1[f1]% 증가한다. 지속 시간: 8초"
+ brief: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 적에게 취약 효과를 부가해 방어력을 50% 감소시킨다. 지속
+ 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 전장에 [새벽 이슬] 효과 존재 시 [영락의 틈]의 방어력 감소 효과가
+ 75%로 증가한다. 지속 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을
+ 갱신한다(효과 발동마다 최대 1회).\\n[결명 형태]에서 [무기 연계]의 피니쉬 참격이 적에게 적중 시 분기 공격이 가하는
+ 물리 대미지가 증가한다. 지속 시간: 8초"
+ icon: Skill_Nagative_Skill03
+ maxLv: 11
+ paramBase1: 0.25
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.025
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "873"
+ name: 비상을 기다리는 날개
+ info: "빠르게 적의 공격을 회피한다. 2회 연속 회피할 수 있다.\\n[소령 형태]에서 극한 회피 시 율자
+ 에너지를 20pt 회복한다.\\n[결명 형태]에서 극한 회피 스킬 발동 시 율자 에너지를 50pt 회복하고, 공격 버튼을 터치하면
+ 기본 공격 제4격을 연계할 수 있다.\\n극한 회피 스킬:\\n3초 동안 전체 시공 단열을 발동하고 HP를 500 회복한다. 재사용
+ 대기시간: 15초"
+ icon: Skill_Seele_C4_SL_873
+ skillType: evasion
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8707"
+ name: 찰나 또는 영원
+ info: "[소령 형태]에서 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다."
+ brief: "[소령 형태]에서 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다."
+ icon: Skill_Nagative_Skill01
+ maxLv: 1
+ paramBase1: 0
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "8708"
+ name: 거품처럼 사라지는 존재
+ info: "자신의 스킬에 취약 효과가 부가된 적을 파티원이 공격 시 고정 대미지만 받는 실드에 추가로 1의 대미지를 가하고, 적의 [영락의
+ 틈]이 노출된 상태일 경우 추가로 2의 대미지를 가한다. 효과 발동 간격: 0.25초"
+ brief: 자신의 스킬에 취약 효과가 부가된 적을 파티원이 공격 시 고정 대미지만 받는 실드에 추가로 1의 대미지를 가하고, 적의 [영락의
+ 틈]이 노출된 상태일 경우 추가로 2의 대미지를 가한다. 해당 효과는 발동 간격이 있다.
+ icon: Skill_Nagative_Damage02
+ maxLv: 1
+ paramBase1: 0
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8709"
+ name: 탄생으로 돌아가는 종말
+ info: "[소령 형태]에서 극한 회피 스킬 발동 시 공격 버튼을 터치해 기본 공격 제3격을 연계할 수 있다. 이후 6초 동안 기본 공격
+ 제3격이 적에게 적중할 때마다 제레가 SP를 #1[f1]pt 회복한다(최대 3회 회복)."
+ brief: "[소령 형태]에서 극한 회피 스킬 발동 시 공격 버튼을 터치해 기본 공격 제3격을 연계할 수 있다. 이후 6초 동안 기본 공격
+ 제3격이 적에게 적중할 때마다 SP를 회복한다(최대 3회 회복)."
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 1
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "874"
+ name: 이슬을 노래하는 죽음과 생명
+ info: "필살기 스킬\\n필살기 버튼을 길게 눌러 필살기를 발동한다. 필살기 기간 정체 영역 효과를 발동해
+ 캐릭터와 적의 스킬 효과 및 스테이지의 카운트가 정지한다.\\n[소령 형태]: 적을 법구로 끌어당긴다. 발동 완료 시 전장에 [새벽
+ 이슬] 효과를 남기고 적의 [영락의 틈]을 노출시킨다. 영락의 틈이 노출된 적은 지속적으로 취약 상태에 진입해 방어력이 50%
+ 감소하고, 파티원이 [영락의 틈]이 노출된 적에게 가하는 물리 대미지가 10% 증가한다. [새벽 이슬] 효과 중 죽음과 생명의 율자의
+ 무기 스킬 및 분기 공격의 크리티컬률이 50%, 물리 대미지가 100% 증가한다. 캐릭터 퇴장 시 [새벽 이슬] 효과는 사라지지
+ 않는다. [새벽 이슬] 효과 초기 지속 시간: 30초\\n필살기 발동 시 무기 스킬이 재사용 대기 중이 아니라면 무기 스킬을 터치해
+ 직접 [무기 연계]를 사용할 수 있으며, 1초 동안 전체 시공 단열을 발동한다.\\n소모 SP: 175, 재사용 대기시간:
+ 25초\\n[결명 형태]: 맹렬한 일격을 발동해 공격력 5*100%+1200%의 물리 대미지를 가하고, 적중한 적의 [영락의 틈]을
+ 노출시킨다. 자신이 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 40% 증가한다. [영락의 틈] 지속 시간: 15초, 캐릭터 퇴장
+ 시 [영락의 틈]이 사라진다.\\n소모 SP: 75, 재사용 대기시간 18초"
+ icon: Skill_Seele_C4_SL_874
+ skillType: ultimate
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8710"
+ name: 시들지 않는 개화
+ info: "[영락의 틈] 상태의 적이 공격을 받을 때마다 죽음과 생명의 율자가 SP를 #1[f1]pt 회복한다, 발동 간격: 0.5초, 최대
+ #2[f0]회 회복, 필살기 발동 후 카운트를 갱신한다."
+ brief: "[영락의 틈] 상태의 적이 공격을 받을 때마다 죽음과 생명의 율자가 SP를 회복한다."
+ icon: Skill_Nagative_Skill02
+ maxLv: 11
+ paramBase1: 1
+ paramBase2: 5
+ paramBase3: 0
+ paramAdd1: 0.15
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8711"
+ name: 슬픔을 지우는 아침의 노래
+ info: "[영락의 틈]이 노출된 적이 해당 캐릭터에게 받는 물리 대미지가 #2[f1]% 증가한다(해당 효과는 독립적으로 계산된다). 임의의
+ 연계 공격이 적에게 적중 시 전장의 적이 받는 물리 대미지가 #1[f1]% 증가한다(해당 효과는 독립적으로 계산된다). 지속
+ 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. [영락의 틈]이 노출된 적은 해당 효과를 유지한다."
+ brief: "[영락의 틈]이 노출된 적이 해당 캐릭터에게 받는 물리 대미지가 증가한다(해당 효과는 독립적으로 계산된다). 임의의 연계 공격이
+ 적에게 적중 시 전장의 적이 받는 물리 대미지가 증가한다(해당 효과는 독립적으로 계산된다). 지속 시간: 16초, 중복 발동
+ 시 지속 시간을 갱신한다. [영락의 틈]이 노출된 적은 해당 효과를 유지한다."
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.15
+ paramBase2: 0.01
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0.004
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8712"
+ name: 흑야를 넘나드는 새벽빛
+ info: "[생명을 이끄는 나비]——[결명 형태]에서 죽음과 생명의 율자가 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 100%에 도달했을
+ 경우 물리 대미지가 추가로 #1[f1]% 증가하며, 초과된 크리티컬률 1%당 크리티컬 대미지를 #2[f1]% 획득한다(최대
+ 60%). 해당 공격의 크리티컬률이 100%에 도달하지 못했을 경우 크리티컬률이 100%에 도달할 때까지 크리티컬 대미지
+ 2%당 크리티컬률 1%로 전환된다. 크리티컬 대미지를 최대 50% 전환할 수 있다."
+ brief: "[생명을 이끄는 나비]——[결명 형태]에서 죽음과 생명의 율자가 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 100%에
+ 도달했을 경우 물리 대미지가 추가로 증가하며, 초과된 크리티컬률에 따라 크리티컬 대미지를 획득한다. 해당 공격의 크리티컬률이
+ 100%에 도달하지 못했을 경우 크리티컬률이 100%에 도달할 때까지 크리티컬 대미지가 크리티컬률로 전환된다."
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.02
+ paramBase2: 0.02
+ paramBase3: 0
+ paramAdd1: 0.006
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "875"
+ name: 만개를 위한 영락
+ info: "리더 스킬\\n리더 스킬: {{파티원의 최대 HP가 #1[f1]% 증가하고, 물리 대미지가
+ #2[f1]% 증가한다. 파티 내 물리 대미지 특성의 캐릭터가 1명 존재할 때마다 자신의 최대 HP가 추가로 5% 증가하고, 가하는
+ 물리 대미지가 추가로 5% 증가한다.}}"
+ icon: Skill_Seele_C4_SL_875
+ skillType: leader
+ tags: []
+ paramSubId1: 8713
+ paramSubId2: 8713
+ paramSubId3: 0
+ subSkills:
+ - id: "8713"
+ name: 스러지는 꽃, 피어나는 꽃망울
+ info: "파티원의 최대 HP가 #1[f1]% 증가하고, 가하는 물리 대미지가 #2[f1]% 증가한다. 파티에 물리 대미지 특성의 캐릭터가
+ 1명 존재할 때마다 자신의 최대 HP가 추가로 5% 증가하고, 가하는 물리 대미지가 추가로 5% 증가한다."
+ brief: 파티원의 최대 HP가 증가하고, 가하는 물리 대미지가 증가한다. 파티에 물리 대미지 특성의 캐릭터가 1명 존재할 때마다 자신의 최대
+ HP가 추가로 증가하고, 가하는 물리 대미지가 추가로 증가한다.
+ icon: Skill_Nagative_Skill02
+ maxLv: 3
+ paramBase1: 0.05
+ paramBase2: 0.1
+ paramBase3: 0
+ paramAdd1: 0.025
+ paramAdd2: 0.05
+ paramAdd3: 0
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "876"
+ name: 하나가 된 분리
+ info: "패시브 스킬\\n캐릭터는 율자 형태를 유지하며, 율자 에너지를 보유한다: 최대 100pt, 초기
+ 0pt\\n[소령 형태] 및 [결명 형태] 두 가지 형태를 보유한다. 캐릭터 최대 SP가 50pt 증가하며, 형태마다 각각의
+ [소환물]을 보유한다. 필살기 버튼을 터치해 전환할 수 있다.\\n캐릭터는 초기 [결명 형태]로 출전한다. 형태 전환 시 기존 형태의
+ 버프 효과와 [소환물]이 사라지고, 무기 스킬 재사용 대기시간이 리셋된다. 또한 새로운 형태의 [소환물]을 전장에 소환하고, 필살기가
+ 재사용 대기 상태에 진입한다.\\n전투 상태에서 [소환물]은 세 가지 기본 공격을 랜덤으로 발동한다.\\n[소령 형태]-영록
+ [디아나]:\\n제1격: 울음 공격으로 주변의 모든 적에게 총 공격력 10*2%의 물리 대미지를 가한다.\\n제2격: 뿔로 2연속
+ 공격해 공격력 2*30%의 물리 대미지를 가한다.\\n제3격: 뒷발 공격으로 총 공격력 70%의 물리 대미지를 가한다.\\n[결명
+ 형태]-꽃의 요정 [플로라]:\\n제1격: 마법을 발동해 공격력 2*30%의 물리 대미지를 가한다.\\n제2격: 땅속에서 가시가 뚫고
+ 나와 공격력 60%의 물리 대미지를 가한다.\\n제3격: 적이 있는 위치에 열매를 생성하고, 폭발 시 공격력 90%의 물리 대미지를
+ 가한다.\\n[소환물]이 가하는 대미지는 캐릭터 본인의 대미지를 기준으로 하며, [소환물] 보너스의 영향을 받는다. 동시에
+ [소환물]과 캐릭터에게 적용되는 효과는 중첩할 수 없으며, 캐릭터 퇴장 시 [소환물]은 사라진다. 캐릭터의 공격이 적에게 적중 시
+ 소환물은 5초 동안 전투 상태에 진입하고 자동으로 적을 수색해 공격한다. 중복 발동 시 지속 시간을 갱신한다."
+ icon: Skill_Seele_C4_SL_876
+ skillType: passive
+ tags: []
+ paramSubId1: 0
+ paramSubId2: 0
+ paramSubId3: 0
+ subSkills:
+ - id: "8714"
+ name: 깊은 심연 아래 함께 걷는 소녀
+ info: "영록 [디아나] 또는 꽃의 요정 [플로라]가 전장에 존재 시 캐릭터가 받는 대미지가 30% 감소하고, 가하는 모든 대미지가 35%
+ 증가한다. [소령 형태]에서 자신이 전체 시공 단열 발동 시 파티 내 다른 캐릭터의 SP를 #1[f1]pt, HP를
+ #2[f1] 회복한다. 발동 간격: 16초. 죽음과 생명의 율자가 처음으로 시공 단열 발동 시 추가로 SP를 #3[f1]pt
+ 회복한다."
+ brief: 영록 [디아나] 또는 꽃의 요정 [플로라]가 전장에 존재 시 캐릭터가 받는 대미지가 감소하고, 가하는 모든 대미지가 증가한다.
+ [소령 형태]에서 자신이 전체 시공 단열 발동 시 파티원의 SP와 HP를 회복한다. 죽음과 생명의 율자가 처음으로 시공 단열
+ 발동 시 추가로 SP를 회복한다.
+ icon: Skill_Nagative_Skill01
+ maxLv: 4
+ paramBase1: 15
+ paramBase2: 500
+ paramBase3: 15
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 15
+ tags: []
+ toggle: false
+ unlockStar: s
+ - id: "8715"
+ name: 떼어낼 수 없는 사바세계
+ info: "캐릭터의 초기 출전 형태가 [소령 형태]로 전환된다. 초기 출전 형태가 [소령 형태]일 경우 자신의 최대 SP가 #2[f1]pt
+ 증가한다. [소령 형태]에서 파티 내 다른 캐릭터가 [영락의 틈]을 보유한 적을 공격해도 [생명을 이끄는 나비]를 획득할 수
+ 있지만, 초과된 크리티컬률이 크리티컬 대미지로 전환되는 최대치가 #1[f1]%로 변경된다. 동시에 자신이 전체 시공 단열을
+ 발동했을 때 SP가 #3[f1]pt 미만이면 SP가 #3[f1]pt까지 증가한다. 발동 간격: 25초"
+ brief: "캐릭터의 초기 출전 형태가 [소령 형태]로 전환된다. 초기 출전 형태가 [소령 형태]일 경우 자신의 최대 SP가 증가한다. [소령
+ 형태]에서 파티 내 다른 캐릭터가 [영락의 틈]을 보유한 적을 공격해도 [생명을 이끄는 나비]를 획득할 수 있지만, 초과된
+ 크리티컬률이 크리티컬 대미지로 전환되는 최대치가 변경된다. 동시에 자신이 전체 시공 단열을 발동했을 때 SP가 100pt
+ 미만이면 SP가 100pt까지 증가한다. 발동 간격: 25초"
+ icon: Skill_Nagative_Damage03
+ maxLv: 11
+ paramBase1: 0.1
+ paramBase2: 125
+ paramBase3: 100
+ paramAdd1: 0.01
+ paramAdd2: 0
+ paramAdd3: 0
+ tags: []
+ toggle: true
+ unlockStar: s
+ - id: "8716"
+ name: 신생, 하나된 운명
+ info: "초기 형태가 [결명 형태]일 경우 최대 HP가 #1[f1] 증가한다. [결명 형태]에서 자신이 기계 속성의 적에게 가하는 모든
+ 대미지가 20% 증가한다. 최대 HP가 3000 초과 시 최대 HP 10당 전장의 적이 해당 캐릭터에게 받는 모든 대미지가
+ 1% 증가한다(최대 #3[f1]%). [결명 형태]에서 죽음과 생명의 율자가 필살기가 아닌 공격으로 [영락의 틈]을 보유한
+ 적을 처치할 때마다 [심해의 생명] 상태를 획득한다. 발동 간격: 16초. [심해의 생명] 상태에서 필살기 재사용 대기시간을
+ 즉시 갱신하고, 다음 필살기 발동 소모에 필요한 SP가 0으로 변경되며, 해당 필살기 재사용 대기시간이 8초로 변경된다. 제레
+ 퇴장 시 [심해의 생명] 상태는 해제된다.\\n[영락의 틈]을 보유한 적을 처치할 때마다 전장에 꽃망울을 남긴다. 꽃망울은
+ 2초 후 개화해 공격력 200%의 물리 대미지를 가하고, 적중한 적에게 [영락의 틈]을 부가한다. 지속 시간: 16초"
+ brief: "초기 형태가 [결명 형태]일 경우 최대 HP가 증가한다. [결명 형태]에서 자신이 기계 속성의 적에게 가하는 모든 대미지가
+ 증가한다. 최대 HP가 3000 초과 시 최대 HP 10당 전장의 적이 해당 캐릭터에게 받는 모든 대미지가 1% 증가한다(해당
+ 효과는 최대치가 존재한다). [결명 형태]에서 죽음과 생명의 율자가 필살기가 아닌 공격으로 [영락의 틈]을 보유한 적을 처치할
+ 때마다 [심해의 생명] 상태를 획득한다. 발동 간격: 16초. [심해의 생명] 상태에서 필살기 재사용 대기시간을 즉시
+ 갱신하고, 다음 필살기 발동 소모에 필요한 SP가 0으로 변경되며, 해당 필살기 재사용 대기시간이 8초로 변경된다. 제레 퇴장
+ 시 [심해의 생명] 상태는 해제된다.\\n[영락의 틈]을 보유한 적을 처치할 때마다 전장에 꽃망울을 남긴다. 꽃망울은 2초 후
+ 개화해 공격력 200%의 물리 대미지를 가하고, 적중한 적에게 [영락의 틈]을 부가한다."
+ icon: Skill_Nagative_Damage02
+ maxLv: 11
+ paramBase1: 1200
+ paramBase2: 0.01
+ paramBase3: 0.35
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0.01
+ tags: []
+ toggle: false
+ unlockStar: s
diff --git a/data/ko-KR/battlesuits/801.yaml b/data/ko-KR/battlesuits/801.yaml
index 5bdbf31d..f22fd6c7 100644
--- a/data/ko-KR/battlesuits/801.yaml
+++ b/data/ko-KR/battlesuits/801.yaml
@@ -85,14 +85,15 @@ skills:
unlockStar: a
- id: "532"
name: 차지-영광의 행군
- info: "공격 버튼을 길게 눌러 차지 공격을 발동한다.\\n전의가 240pt보다 높을 때: 공격 버튼을 길게
- 누르면 뛰기 시작해 0.6초 후 돌진 상태 1단계에 진입하고 강직 및 슈퍼아머 효과를 획득하며, 이때 적에게 명중 시 전의를 40pt
- 소모해 공격마다 공격력 50%의 물리 대미지+공격력 80%의 화염 대미지를 입힌다.\\n최소 240pt의 전의를 소모하면 돌진 상태
- 2단계에 돌입하여 명중된 적에게 가하는 대미지가 공격력 100%의 화염 대미지로 증가한다.\\n최소 240pt의 전의 소모 후 공격
- 버튼을 놓으면 돌진 공격을 발동해 공격력 100%의 물리 대미지+공격력 450%의 화염 원소 대미지를 입힌다. 아닌 경우 기본 공격
- 첫 번째 공격이 나간다.\\n필살기 성염 결계 안에서 전의가 240보다 높을 때 공격 버튼을 길게 누르면 전의를 전부 소모해 결전의
- 강타를 발동해 공격력 8*60%+350%의 화염 원소 대미지+공격력 200%의 물리 대미지를 입히며 소모한 전의 1마다 모든 대미지가
- 0.2% 증가한다"
+ info: "공격 버튼을 길게 눌러 차지 공격을 발동한다.\\n전의가 240pt 이상일 때 공격 버튼을 길게
+ 누르면 달리기 상태에 진입한다: 그 기간, 공격마다 공격력 50%의 물리 대미지를 가한다. 0.6초 돌진 후 강직 및 슈퍼 아머
+ 효과를 획득하고, 돌진 상태 1단계에 진입하며, 적에게 적중 시 전의를 40pt 소모해 공격마다 추가로 공격력 80%의 화염 대미지를
+ 가한다.\\n전의를 최소 240pt 이상 소모하면 돌진 상태 2단계에 진입한다: 적에게 적중 시 가하는 화염 대미지가 공격력
+ 100%의 화염 대미지까지 증가한다.\\n전의를 최소 240pt 이상 소모한 후 공격 버튼에서 손을 떼면 돌진 공격을 발동해 공격력
+ 100%의 물리 대미지+공격력 450%의 화염 대미지를 가한다. 공격 버튼에서 손을 떼지 않을 경우 기본 공격 제1격을
+ 발동한다.\\n필살기 성염 결계 내에서 전의가 240pt 이상일 때 공격 버튼을 길게 누르면 전의를 전부 소모해 결전의 강타를
+ 발동한다: 공격력 8*60%+350%의 화염 대미지+공격력 200%의 물리 대미지를 가한다. 전의를 1 소모할 때마다 모든 대미지가
+ 0.2% 증가한다."
icon: Skill_Durandal_C1_002
skillType: special
tags:
diff --git a/data/ko-KR/elf-catalog.yaml b/data/ko-KR/elf-catalog.yaml
index 18590c1b..ddc64a8d 100644
--- a/data/ko-KR/elf-catalog.yaml
+++ b/data/ko-KR/elf-catalog.yaml
@@ -70,3 +70,9 @@
icon: Elf_15
chibiIcon: Elf_10015
rarity: 4
+- id: "116"
+ fullName: 중장 토끼
+ cardIcon: Elf_10016
+ icon: Elf_16
+ chibiIcon: Elf_10016
+ rarity: 4
diff --git a/data/ko-KR/elfs/116.yaml b/data/ko-KR/elfs/116.yaml
new file mode 100644
index 00000000..bd1feaba
--- /dev/null
+++ b/data/ko-KR/elfs/116.yaml
@@ -0,0 +1,279 @@
+id: "116"
+fullName: 중장 토끼
+icon: Elf_16
+cardIcon: Elf_10016
+chibiIcon: Elf_10016
+figureImage: Elf_10016
+rarity: 4
+cardId: 380116
+fragmentId: 370116
+storyDesc: 무장 인형 본인의 말에 따르면, 그녀는 이성과 힘을 모두 갖춘 기계 생명체이자 이치 스튜디오의 진정한 심장이면서
+ 소울이다——물론 브로냐에게는 비밀이다!
+ultSkillCd: 45
+ultSkillCost: 75
+skillBg: TalentBg16
+tags:
+ - type: physical-dmg
+ comment: null
+ - type: gather
+ comment: null
+captainSkillIds:
+ - "17003"
+ - "170032"
+ - "170033"
+skills:
+ - id: "17001"
+ elfId: "116"
+ name: 엘리트 직원
+ info: "인형은 두 가지 기본 공격을 사용한다:\\n기본 공격1: 대포로 에너지탄을 발사해 공격력
+ #1[f1]%의 물리 대미지를 가한다.\\n기본 공격2: 당근 미사일을 4개 발사해 공격력
+ #2[f1]%*4의 물리 대미지를 가한다.\\n전투 진입 후 인형이 매초 SP를
+ #3[f1]pt 회복한다."
+ skillType: 기본 공격
+ skillTypeId: "1"
+ icon: Skill_Elf_Attack_116
+ row: 1
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 12
+ paramBase2: 3
+ paramBase3: 1.6
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17002"
+ elfId: "116"
+ name: 최강 전력
+ info: 인형이 지정 목표를 조준하고, 넓은 범위의 적을 목표 위치로 끌어당긴다. 1초 후 하늘에서 떨어진 인형이 거대한 당근 폭탄으로 목표를
+ 내리찍어 공격력 #1[f1]%의 물리 대미지를 가하고, 동시에 파티원이 받는 다음 공격의
+ 대미지를 막아낸다. 대미지를 성공적으로 막아낼 경우 발키리는 #2[f1]초 동안 어떠한
+ 대미지를 받지 않는다. 인형이 필살기 발동 시 대기 상태 캐릭터의 교대 재사용 대기시간이 8초 감소한다. 인형의 초기 SP가
+ #3[f1]pt 증가한다.
+ skillType: 필살기
+ skillTypeId: "0"
+ icon: Skill_Elf_Ultra_116
+ row: 2
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 35
+ paramBase2: 0.3
+ paramBase3: 10
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17003"
+ elfId: "116"
+ name: 만능 조수
+ info: [파티 발동] 리더가 물리 대미지 특성의 발키리일 경우 인형이 가하는 물리 대미지가
+ #1[f1]% 증가한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Team_UP
+ row: 3
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 0.3
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "17004"
+ elfId: "116"
+ name: 천재 파트너
+ info: "파티 내 캐릭터가 QTE 대미지를 가하거나 무기 스킬 발동 시 인형은 동시에 연계 공격으로 부유포 8개를 생성해 공격력
+ #1[f1]%*16의 물리 대미지를 가하고, SP를
+ #2[f1]pt 회복한다. 재사용 대기시간: 7초"
+ skillType: 연계 공격
+ skillTypeId: "3"
+ icon: Skill_Elf_Talent_Force
+ row: 4
+ col: 1
+ unlockStar: 1
+ maxLv: 1
+ paramBase1: 1
+ paramBase2: 8
+ paramBase3: 0
+ paramAdd1: 0
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170011"
+ elfId: "116"
+ name: 상시 대기
+ info: 인형의 모든 대미지가 #1[f1]% 증가하고, 초기 SP가
+ #2[f1]pt 증가한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Initial_UP
+ row: 1
+ col: 2
+ unlockStar: 4
+ maxLv: 2
+ paramBase1: 0.2
+ paramBase2: 40
+ paramBase3: 0
+ paramAdd1: 0.2
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170012"
+ elfId: "116"
+ name: 효율 지상주의
+ info: "[화력 전개] 효과로 인형 필살기의 모든 대미지가 #1[f1]% 증가한다."
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 1
+ col: 3
+ unlockStar: 7
+ maxLv: 3
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.1
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170021"
+ elfId: "116"
+ name: 집중 포격
+ info: "인형 필살기 발동 시 전장의 적이 받는 물리 대미지가 #1[f1]% 증가한다. 지속 시간:
+ 20초, 중복 발동 시 지속 시간을 갱신한다."
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Passive
+ row: 2
+ col: 2
+ unlockStar: 2
+ maxLv: 5
+ paramBase1: 0.06
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.015
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170022"
+ elfId: "116"
+ name: 풀파워
+ info: "[화력 전개] 효과로 인형의 필살기는 반드시 크리티컬이 발동하며, 크리티컬 대미지가
+ #1[f1]% 증가한다."
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_CD_Down
+ row: 2
+ col: 3
+ unlockStar: 4
+ maxLv: 3
+ paramBase1: 0.2
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.05
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170023"
+ elfId: "116"
+ name: 방어선 돌파
+ info: 인형 필살기가 추가로 공격력 #1[f1]%의 물리 대미지를 가한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 2
+ col: 4
+ unlockStar: 7
+ maxLv: 3
+ paramBase1: 15
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 5
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170031"
+ elfId: "116"
+ name: 일상생활은 나에게 맡겨
+ info: 인형의 필살기 재사용 대기시간이 #1[f1]% 감소한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_CD_Down
+ row: 3
+ col: 2
+ unlockStar: 2
+ maxLv: 3
+ paramBase1: 0.1
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.1
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170032"
+ elfId: "116"
+ name: 모험의 동료는 바로 나
+ info: [파티 발동] 파티원 중 물리 대미지 특성의 발키리가 1명 있을 때마다 인형의 연계 공격이
+ 추가로 공격력 #1[f1]%의 물리 대미지를 가한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Up
+ row: 3
+ col: 3
+ unlockStar: 2
+ maxLv: 3
+ paramBase1: 0.15
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.075
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170033"
+ elfId: "116"
+ name: 바다든 달이든 오케이
+ info: [파티 발동] 파티원 중 물리 대미지 특성의 발키리가 1명 있을 때마다 파티원의 물리
+ 대미지가 #1[f1]% 증가한다.
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 3
+ col: 4
+ unlockStar: 4
+ maxLv: 5
+ paramBase1: 0.0075
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.001875
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170041"
+ elfId: "116"
+ name: 멀티 코어 재구축
+ info: "인형이 연계 공격 발동 시 파티원과 인형에게 [화력 전개] 효과를 부여한다. [화력 전개] 효과를 보유한 캐릭터와 인형이 가하는
+ 물리 대미지가 #1[f1]% 증가한다. 지속 시간: 23초, 중복 발동 시 지속 시간을
+ 갱신한다."
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_SP_Up
+ row: 4
+ col: 2
+ unlockStar: 2
+ maxLv: 5
+ paramBase1: 0.035
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.005
+ paramAdd2: 0
+ paramAdd3: 0
+ - id: "170042"
+ elfId: "116"
+ name: 진리의 세컨드 브레인
+ info: "[화력 전개] 효과로 캐릭터와 인형의 모든 대미지가 #1[f1]% 증가한다."
+ skillType: 패시브
+ skillTypeId: "2"
+ icon: Skill_Elf_Talent_Attack
+ row: 4
+ col: 3
+ unlockStar: 4
+ maxLv: 5
+ paramBase1: 0.03
+ paramBase2: 0
+ paramBase3: 0
+ paramAdd1: 0.0075
+ paramAdd2: 0
+ paramAdd3: 0
diff --git a/data/ko-KR/er-battlesuits-catalog.yaml b/data/ko-KR/er-battlesuits-catalog.yaml
index 8704834c..23a8e3bc 100644
--- a/data/ko-KR/er-battlesuits-catalog.yaml
+++ b/data/ko-KR/er-battlesuits-catalog.yaml
@@ -21,6 +21,7 @@
- battlesuit: "706"
- battlesuit: "712"
- battlesuit: "713"
+- battlesuit: "714"
- battlesuit: "801"
- battlesuit: "802"
- battlesuit: "803"
diff --git a/data/ko-KR/er-battlesuits/714.yaml b/data/ko-KR/er-battlesuits/714.yaml
new file mode 100644
index 00000000..68b8de82
--- /dev/null
+++ b/data/ko-KR/er-battlesuits/714.yaml
@@ -0,0 +1,95 @@
+battlesuit: "714"
+abilities:
+ - id: "1071401"
+ type: 1
+ name: 캐릭터 조정
+ desc: 캐릭터 속성과 스킬 레벨 Lv.80으로 조정
+ - id: "1071402"
+ type: 2
+ name: 패시브 스킬 조정
+ desc: 기본 형태가 [소령 형태]로 고정된다.\n죽음과 생명의 율자가 [떼어낼 수 없는 사바세계]의 SP 회복 효과 발동 시 자신의 SP가
+ 175pt 미만이면 SP가 175pt까지 증가한다.\n[떼어낼 수 없는 사바세계]와 [신생, 하나된 운명]은 초기 형태의 제한을
+ 무시하고 동시에 적용된다.
+ - id: "1071403"
+ type: 6
+ name: 필살기 조정
+ desc: "[결명 형태]로 전환 시 [새벽 이슬]의 지속 시간이 대폭 증가한다.\\n[소령 형태] 상태에서 [영락의 틈]이 노출된 적 공격 시
+ 캐릭터의 크리티컬률이 40% 증가한다.\\n캐릭터가 처음 형태를 전환하면 정체 영역 효과를 발동해 캐릭터와 적의 스킬 효과 및
+ 스테이지의 카운트가 정지한다."
+ - id: "1071404"
+ type: 4
+ name: 특수 공격 조정
+ desc: 분기 공격과 [분기 연계] 발동 시 소환물이 다시 소환되는 것으로 간주한다. [결명 형태]에서 [분기 연계] 발동 시 [감해 끝의
+ 시작]의 [소령 형태] 버프 효과가 즉시 발동한다.\n[소령 형태]에서 죽음과 생명의 율자의 [분기 연계] 발동 모션이 조금
+ 빨라진다.\n[소령 형태]에서 분기 공격과 [분기 연계] 동안 기본 공격 마지막 일격은 율자 에너지를 회복하지 않는다.
+signets:
+ - id: 13801-1
+ name: "[생멸]의 축복"
+ desc: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 해당 적에게 추가로 공격력 200%의 물리 대미지를 가한다. 콤보수가 50의
+ 배수에 도달할 때마다 적이 받는 모든 대미지가 10% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [결명
+ 형태]에서 필살기 마지막 일격은 추가로 공격력 1200%의 물리 대미지를 가한다. 재사용 대기시간: 16초"
+ buffSuit: "8"
+ quality: 4
+ - id: 13802-1
+ name: "[안락]의 축복"
+ desc: "[결명 형태]에서 [무기 연계]로 휘감기 공격 발동 시 공격마다 추가로 공격력 25%의 물리 대미지를 가한다. [무기 연계]가
+ 적에게 적중 시 추가로 율자 에너지를 20pt 회복한다(발동 간격: 0.5초). 캐릭터가 [분기 연계] 발동 시 무기 스킬의 재사용
+ 대기시간이 15초 감소한다(발동 간격: 1초)."
+ buffSuit: "8"
+ quality: 4
+ - id: 13803-1
+ name: "[조령]의 축복"
+ desc: "[결명 형태]에서 분기 공격과 [분기 연계]는 공격마다 추가로 공격력 250%의 물리 대미지를 가하고, 적중된 적이 받는 모든
+ 대미지가 30% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [분기 연계]가 적에게 적중 시 캐릭터의 HP를
+ 900 회복한다(발동 간격: 5초). 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다."
+ buffSuit: "8"
+ quality: 4
+ - id: 13804-1
+ name: "[만물]의 축복"
+ desc: "[소령 형태]에서 기본 공격 버튼을 길게 누르면 기본 공격 마지막 일격을 지속적으로 사용할 수 있다. 기본 공격 마지막 일격은
+ 공격마다 추가로 공격력 50%의 물리 대미지를 가한다. 연속 사격 시 율자 에너지의 회복이 감소하고, [분기 연계] 마지막 일격은
+ 추가로 공격력 600%의 물리 대미지를 가한다."
+ buffSuit: "8"
+ quality: 4
+ - id: 13805-1
+ name: "[조일]의 축복"
+ desc: "[소령 형태]에서 SP가 40pt 이상일 때 [소령 형태]의 [분기 연계] 발동 시 SP를 40pt 소모하고 해당 공격의 모든
+ 대미지가 35% 증가한다. [새벽 이슬] 지속 기간 [소령 형태] 기본 공격 마지막 일격은 공격마다 캐릭터의 HP를 450
+ 회복시키고, 콤보수를 50 추가하며, 동시에 SP를 50pt 회복하고, 짧은 시간 적을 모은다(발동 간격: 1초)."
+ buffSuit: "8"
+ quality: 4
+ - id: 23801-1
+ name: "[생멸]의 축복+"
+ desc: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 해당 적에게 추가로 공격력 300%의 물리 대미지를 가한다. 콤보수가 50의
+ 배수에 도달할 때마다 적이 받는 모든 대미지가 15% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [결명
+ 형태]에서 필살기 마지막 일격은 추가로 공격력 1700%의 물리 대미지를 가한다. 재사용 대기시간: 16초"
+ buffSuit: "8"
+ quality: 4
+ - id: 23802-1
+ name: "[안락]의 축복+"
+ desc: "[결명 형태]에서 [무기 연계]로 휘감기 공격 발동 시 공격마다 추가로 공격력 50%의 물리 대미지를 가한다. [무기 연계]가
+ 적에게 적중 시 추가로 율자 에너지를 20pt 회복한다(발동 간격: 0.5초). 캐릭터가 [분기 연계] 발동 시 무기 스킬의 재사용
+ 대기시간이 15초 감소한다(발동 간격: 1초)."
+ buffSuit: "8"
+ quality: 4
+ - id: 23803-1
+ name: "[조령]의 축복+"
+ desc: "[결명 형태]에서 분기 공격과 [분기 연계]는 공격마다 추가로 공격력 350%의 물리 대미지를 가하고, 적중된 적이 받는 모든
+ 대미지가 40% 증가한다. 지속 시간: 8초, 중복 발동 시 지속 시간을 갱신한다. [분기 연계]가 적에게 적중 시 캐릭터의 HP를
+ 900 회복한다(발동 간격: 5초). 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다."
+ buffSuit: "8"
+ quality: 4
+ - id: 23804-1
+ name: "[만물]의 축복+"
+ desc: "[소령 형태]에서 기본 공격 버튼을 길게 누르면 기본 공격 마지막 일격을 지속적으로 사용할 수 있다. 기본 공격 마지막 일격은
+ 공격마다 추가로 공격력 80%의 물리 대미지를 가한다. 연속 사격 시 율자 에너지의 회복이 감소하고, [분기 연계] 마지막 일격은
+ 추가로 공격력 800%의 물리 대미지를 가한다."
+ buffSuit: "8"
+ quality: 4
+ - id: 23805-1
+ name: "[조일]의 축복+"
+ desc: "[소령 형태]에서 SP가 40pt 이상일 때 [소령 형태]의 [분기 연계] 발동 시 SP를 40pt 소모하고 해당 공격의 모든
+ 대미지가 45% 증가한다. [새벽 이슬] 지속 기간 [소령 형태] 기본 공격 마지막 일격은 공격마다 캐릭터의 HP를 900
+ 회복시키고, 콤보수를 50 추가하며, 동시에 SP를 50pt 회복하고, 짧은 시간 적을 모은다(발동 간격: 1초)."
+ buffSuit: "8"
+ quality: 4
diff --git a/data/ko-KR/stigmata-catalog.yaml b/data/ko-KR/stigmata-catalog.yaml
index 952d154a..b97f8f86 100644
--- a/data/ko-KR/stigmata-catalog.yaml
+++ b/data/ko-KR/stigmata-catalog.yaml
@@ -3129,7 +3129,32 @@
type: bot
maxRarity: 5
- id: "120716"
- name: 제레 성흔 (상)
- icon: Stigmata
+ name: 제레·노래 (상)
+ icon: S3EO_1
type: top
maxRarity: 4
+- id: "111181"
+ name: 제레·죽음과 생명의 율자 (상)
+ icon: S4FK_1
+ type: top
+ maxRarity: 5
+- id: "111182"
+ name: 제레·죽음과 생명의 율자 (중)
+ icon: S4FK_2
+ type: mid
+ maxRarity: 5
+- id: "111183"
+ name: 제레·죽음과 생명의 율자 (하)
+ icon: S4FK_3
+ type: bot
+ maxRarity: 5
+- id: "120717"
+ name: 미스텔·피팅 (중)
+ icon: S4FO_2
+ type: mid
+ maxRarity: 5
+- id: "120718"
+ name: 시린·의상 (하)
+ icon: S3EN_3
+ type: bot
+ maxRarity: 4
diff --git a/data/ko-KR/stigmata-set-catalog.yaml b/data/ko-KR/stigmata-set-catalog.yaml
index 5a994178..e98dcc79 100644
--- a/data/ko-KR/stigmata-set-catalog.yaml
+++ b/data/ko-KR/stigmata-set-catalog.yaml
@@ -1913,7 +1913,7 @@
icon: S4FH_3
maxRarity: 5
- id: "163"
- name: 지난날의 동경
+ name: 지난날의 동경 세트
stigmataList:
- id: "111178"
icon: S4FJ_1
@@ -1924,6 +1924,18 @@
- id: "111180"
icon: S4FJ_3
maxRarity: 5
+- id: "164"
+ name: 우아한 생명 세트
+ stigmataList:
+ - id: "111181"
+ icon: S4FK_1
+ maxRarity: 5
+ - id: "111182"
+ icon: S4FK_2
+ maxRarity: 5
+ - id: "111183"
+ icon: S4FK_3
+ maxRarity: 5
- id: "1290"
name: 적합자 세트
stigmataList:
diff --git a/data/ko-KR/stigmata-sets/163.yaml b/data/ko-KR/stigmata-sets/163.yaml
index 8425d5c7..40db26f0 100644
--- a/data/ko-KR/stigmata-sets/163.yaml
+++ b/data/ko-KR/stigmata-sets/163.yaml
@@ -1,5 +1,5 @@
id: "163"
-name: 지난날의 동경
+name: 지난날의 동경 세트
desc: null
skills:
- id: "4284"
diff --git a/data/ko-KR/stigmata-sets/164.yaml b/data/ko-KR/stigmata-sets/164.yaml
new file mode 100644
index 00000000..09a31f60
--- /dev/null
+++ b/data/ko-KR/stigmata-sets/164.yaml
@@ -0,0 +1,42 @@
+id: "164"
+name: 우아한 생명 세트
+desc: null
+skills:
+ - id: "4286"
+ name: 사경을 뛰어넘는 나비
+ info: "크리티컬 대미지가 #1[f1]% 증가한다. [생명의 꽃술] 상태에서 파티원의 크리티컬률이 #2[f1]% 증가한다(동일 효과 동시
+ 발동 불가). 죽음과 생명의 율자가 장비 시 [생명의 꽃술] 상태에서 파티원의 크리티컬률이 추가로 10% 증가하고, 크리티컬 대미지가
+ 추가로 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0.17
+ param3Add: 0
+ - id: "4287"
+ name: 심해에 떠오르는 그림자
+ info: "파티에 율자 형태 캐릭터가 존재할 경우 [생명의 꽃술] 상태에서 전장의 캐릭터가 가하는 모든 대미지가 #1[f1]% 증가하고,
+ 필살기와 폭발 상태 공격의 모든 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 전장에 아군 소환물이 존재할 경우
+ 전장의 적이 받는 물리 대미지가 #3[f1]% 증가한다(동일 효과 동시 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.15
+ param1Add: 0
+ param2: 0.18
+ param2Add: 0
+ param3: 0.05
+ param3Add: 0
+stigmaIdList:
+ - "111181"
+ - "111182"
+ - "111183"
diff --git a/data/ko-KR/stigmata/111177.yaml b/data/ko-KR/stigmata/111177.yaml
index 3cfd4326..d35bc718 100644
--- a/data/ko-KR/stigmata/111177.yaml
+++ b/data/ko-KR/stigmata/111177.yaml
@@ -22,7 +22,7 @@ stigmata:
skills:
- id: "3557"
name: 한숨 돌리는 밤
- info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
+ info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동
불가)"
skillCd: 0
@@ -66,7 +66,7 @@ stigmata:
skills:
- id: "3557"
name: 한숨 돌리는 밤
- info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
+ info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동
불가)"
skillCd: 0
@@ -110,7 +110,7 @@ stigmata:
skills:
- id: "3557"
name: 한숨 돌리는 밤
- info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
+ info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동
불가)"
skillCd: 0
@@ -154,7 +154,7 @@ stigmata:
skills:
- id: "3557"
name: 한숨 돌리는 밤
- info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
+ info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를
획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동
불가)"
skillCd: 0
diff --git a/data/ko-KR/stigmata/111181.yaml b/data/ko-KR/stigmata/111181.yaml
new file mode 100644
index 00000000..0e6a4527
--- /dev/null
+++ b/data/ko-KR/stigmata/111181.yaml
@@ -0,0 +1,172 @@
+id: "111181"
+stigmata:
+ - id: "35101"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: top
+ hpBase: 88.15625
+ hpAdd: 4.407812
+ attackBase: 27.548828
+ attackAdd: 1.377441
+ defenceBase: 11.066633
+ defenceAdd: 0.691665
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: 제레·죽음과 생명의 율자 (상)
+ description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3566"
+ name: 생기 있는 과거와 오늘
+ info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시
+ 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111181"
+ - id: "35102"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: top
+ hpBase: 94.9375
+ hpAdd: 4.746875
+ attackBase: 29.667969
+ attackAdd: 1.483398
+ defenceBase: 11.917913
+ defenceAdd: 0.74487
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: 제레·죽음과 생명의 율자 (상)
+ description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3566"
+ name: 생기 있는 과거와 오늘
+ info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시
+ 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.133333
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111181"
+ - id: "35103"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: top
+ hpBase: 101.71875
+ hpAdd: 5.085938
+ attackBase: 31.78711
+ attackAdd: 1.589355
+ defenceBase: 12.769192
+ defenceAdd: 0.798075
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1
+ smallIcon: S4FK_tattoo_1
+ name: 제레·죽음과 생명의 율자 (상)
+ description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3566"
+ name: 생기 있는 과거와 오늘
+ info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시
+ 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.166667
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111181"
+ - id: "35104"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: top
+ hpBase: 108.5
+ hpAdd: 5.425
+ attackBase: 33.90625
+ attackAdd: 1.695312
+ defenceBase: 13.620472
+ defenceAdd: 0.851279
+ criticalBase: 0
+ criticalAdd: 0
+ icon: S4FK_1
+ image: S4FK_1_Upgrade
+ smallIcon: S4FK_tattoo_1
+ name: 제레·죽음과 생명의 율자 (상)
+ description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3566"
+ name: 생기 있는 과거와 오늘
+ info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시
+ 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.2
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111181"
diff --git a/data/ko-KR/stigmata/111182.yaml b/data/ko-KR/stigmata/111182.yaml
new file mode 100644
index 00000000..5913e6f4
--- /dev/null
+++ b/data/ko-KR/stigmata/111182.yaml
@@ -0,0 +1,172 @@
+id: "111182"
+stigmata:
+ - id: "35111"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: mid
+ hpBase: 113.75
+ hpAdd: 5.6875
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 35.413227
+ defenceAdd: 2.213327
+ criticalBase: 2.142665
+ criticalAdd: 0.133917
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: 제레·죽음과 생명의 율자 (중)
+ description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3567"
+ name: 고독한 너와 나
+ info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는
+ 모든 대미지가 #3[f1]% 감소한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.05
+ param2Add: 0
+ param3: 0.1
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111182"
+ - id: "35112"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: mid
+ hpBase: 122.5
+ hpAdd: 6.125
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 38.13732
+ defenceAdd: 2.383583
+ criticalBase: 2.307485
+ criticalAdd: 0.144218
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: 제레·죽음과 생명의 율자 (중)
+ description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3567"
+ name: 고독한 너와 나
+ info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는
+ 모든 대미지가 #3[f1]% 감소한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.066667
+ param2Add: 0
+ param3: 0.133333
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111182"
+ - id: "35113"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: mid
+ hpBase: 131.25
+ hpAdd: 6.5625
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 40.861416
+ defenceAdd: 2.553838
+ criticalBase: 2.472306
+ criticalAdd: 0.154519
+ icon: S4FK_2
+ image: S4FK_2
+ smallIcon: S4FK_tattoo_2
+ name: 제레·죽음과 생명의 율자 (중)
+ description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3567"
+ name: 고독한 너와 나
+ info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는
+ 모든 대미지가 #3[f1]% 감소한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.083333
+ param2Add: 0
+ param3: 0.166667
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111182"
+ - id: "35114"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: mid
+ hpBase: 140
+ hpAdd: 7
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 43.58551
+ defenceAdd: 2.724094
+ criticalBase: 2.637126
+ criticalAdd: 0.16482
+ icon: S4FK_2
+ image: S4FK_2_Upgrade
+ smallIcon: S4FK_tattoo_2
+ name: 제레·죽음과 생명의 율자 (중)
+ description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3567"
+ name: 고독한 너와 나
+ info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는
+ 모든 대미지가 #3[f1]% 감소한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.2
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0.2
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111182"
diff --git a/data/ko-KR/stigmata/111183.yaml b/data/ko-KR/stigmata/111183.yaml
new file mode 100644
index 00000000..9aa2ce92
--- /dev/null
+++ b/data/ko-KR/stigmata/111183.yaml
@@ -0,0 +1,180 @@
+id: "111183"
+stigmata:
+ - id: "35121"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: bot
+ hpBase: 93.275
+ hpAdd: 4.66375
+ attackBase: 14.751953
+ attackAdd: 0.737598
+ defenceBase: 15.493287
+ defenceAdd: 0.96833
+ criticalBase: 2.410498
+ criticalAdd: 0.150656
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: 제레·죽음과 생명의 율자 (하)
+ description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3568"
+ name: 끝없는 죽음과 생명
+ info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술]
+ 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초,
+ 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가
+ 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.05
+ param1Add: 0
+ param2: 0.15
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ setId: "164"
+ mainId: "111183"
+ - id: "35122"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: bot
+ hpBase: 100.45
+ hpAdd: 5.0225
+ attackBase: 15.886719
+ attackAdd: 0.794336
+ defenceBase: 16.685078
+ defenceAdd: 1.042817
+ criticalBase: 2.595921
+ criticalAdd: 0.162245
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: 제레·죽음과 생명의 율자 (하)
+ description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3568"
+ name: 끝없는 죽음과 생명
+ info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술]
+ 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초,
+ 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가
+ 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.066667
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ setId: "164"
+ mainId: "111183"
+ - id: "35123"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: bot
+ hpBase: 107.625
+ hpAdd: 5.38125
+ attackBase: 17.021484
+ attackAdd: 0.851074
+ defenceBase: 17.87687
+ defenceAdd: 1.117304
+ criticalBase: 2.781344
+ criticalAdd: 0.173834
+ icon: S4FK_3
+ image: S4FK_3
+ smallIcon: S4FK_tattoo_3
+ name: 제레·죽음과 생명의 율자 (하)
+ description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3568"
+ name: 끝없는 죽음과 생명
+ info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술]
+ 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초,
+ 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가
+ 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.083333
+ param1Add: 0
+ param2: 0.25
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ setId: "164"
+ mainId: "111183"
+ - id: "35124"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: bot
+ hpBase: 114.8
+ hpAdd: 5.74
+ attackBase: 18.15625
+ attackAdd: 0.907813
+ defenceBase: 19.06866
+ defenceAdd: 1.191791
+ criticalBase: 2.966767
+ criticalAdd: 0.185423
+ icon: S4FK_3
+ image: S4FK_3_Upgrade
+ smallIcon: S4FK_tattoo_3
+ name: 제레·죽음과 생명의 율자 (하)
+ description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용
+ shortName: null
+ skills:
+ - id: "3568"
+ name: 끝없는 죽음과 생명
+ info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술]
+ 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초,
+ 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가
+ 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: physical-dmg
+ comment: null
+ param1: 0.1
+ param1Add: 0
+ param2: 0.3
+ param2Add: 0
+ param3: 16
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "164"
+ mainId: "111183"
diff --git a/data/ko-KR/stigmata/120716.yaml b/data/ko-KR/stigmata/120716.yaml
index 3a0c4354..ae71a875 100644
--- a/data/ko-KR/stigmata/120716.yaml
+++ b/data/ko-KR/stigmata/120716.yaml
@@ -5,23 +5,23 @@ stigmata:
maxRarity: 4
maxLv: 25
type: top
- hpBase: 77
- hpAdd: 3.85
+ hpBase: 72.1875
+ hpAdd: 3.609375
attackBase: 18.798828
attackAdd: 0.939941
defenceBase: 7.491259
defenceAdd: 0.468204
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1
- smallIcon: Stigmata
- name: 제레 성흔 (상)
+ smallIcon: S3EO_tattoo_1
+ name: 제레·노래 (상)
description: 강력한 공격형 성흔
- shortName: 제레 성흔
+ shortName: 제레·노래
skills:
- id: "3565"
- name: null
+ name: 숲 속의 노래
info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다."
skillCd: 0
skillSpCost: 0
@@ -45,23 +45,23 @@ stigmata:
maxRarity: 4
maxLv: 30
type: top
- hpBase: 84
- hpAdd: 4.2
+ hpBase: 78.75
+ hpAdd: 3.9375
attackBase: 20.507812
attackAdd: 1.025391
defenceBase: 8.172283
defenceAdd: 0.510768
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1
- smallIcon: Stigmata
- name: 제레 성흔 (상)
+ smallIcon: S3EO_tattoo_1
+ name: 제레·노래 (상)
description: 강력한 공격형 성흔
- shortName: 제레 성흔
+ shortName: 제레·노래
skills:
- id: "3565"
- name: null
+ name: 숲 속의 노래
info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다."
skillCd: 0
skillSpCost: 0
@@ -85,23 +85,23 @@ stigmata:
maxRarity: 4
maxLv: 35
type: top
- hpBase: 91
- hpAdd: 4.55
+ hpBase: 85.3125
+ hpAdd: 4.265625
attackBase: 22.216797
attackAdd: 1.11084
defenceBase: 8.853307
defenceAdd: 0.553332
criticalBase: 0
criticalAdd: 0
- icon: Stigmata
+ icon: S3EO_1
image: S3EO_1_Upgrade
- smallIcon: Stigmata
- name: 제레 성흔 (상)
+ smallIcon: S3EO_tattoo_1
+ name: 제레·노래 (상)
description: 강력한 공격형 성흔
- shortName: 제레 성흔
+ shortName: 제레·노래
skills:
- id: "3565"
- name: null
+ name: 숲 속의 노래
info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다."
skillCd: 0
skillSpCost: 0
diff --git a/data/ko-KR/stigmata/120717.yaml b/data/ko-KR/stigmata/120717.yaml
new file mode 100644
index 00000000..0558d504
--- /dev/null
+++ b/data/ko-KR/stigmata/120717.yaml
@@ -0,0 +1,160 @@
+id: "120717"
+stigmata:
+ - id: "35131"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 35
+ type: mid
+ hpBase: 104.65
+ hpAdd: 5.2325
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 28.330582
+ defenceAdd: 1.770661
+ criticalBase: 3.856797
+ criticalAdd: 0.24105
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: 미스텔·피팅 (중)
+ description: 궁극의 방어형 성흔
+ shortName: 미스텔·피팅
+ skills:
+ - id: "3569"
+ name: 코디네이트
+ info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.1
+ param1Add: 0
+ param2: 0.1
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 2
+ setId: "0"
+ mainId: "120717"
+ - id: "35132"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 40
+ type: mid
+ hpBase: 112.7
+ hpAdd: 5.635
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 30.509857
+ defenceAdd: 1.906866
+ criticalBase: 4.153474
+ criticalAdd: 0.259592
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: 미스텔·피팅 (중)
+ description: 궁극의 방어형 성흔
+ shortName: 미스텔·피팅
+ skills:
+ - id: "3569"
+ name: 코디네이트
+ info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.133333
+ param1Add: 0
+ param2: 0.133333
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 4
+ setId: "0"
+ mainId: "120717"
+ - id: "35133"
+ rarity: 4
+ maxRarity: 5
+ maxLv: 45
+ type: mid
+ hpBase: 120.75
+ hpAdd: 6.0375
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 32.689133
+ defenceAdd: 2.043071
+ criticalBase: 4.45015
+ criticalAdd: 0.278134
+ icon: S4FO_2
+ image: S4FO_2
+ smallIcon: S4FO_tattoo_2
+ name: 미스텔·피팅 (중)
+ description: 궁극의 방어형 성흔
+ shortName: 미스텔·피팅
+ skills:
+ - id: "3569"
+ name: 코디네이트
+ info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.166667
+ param1Add: 0
+ param2: 0.166667
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 7
+ setId: "0"
+ mainId: "120717"
+ - id: "35134"
+ rarity: 5
+ maxRarity: 5
+ maxLv: 50
+ type: mid
+ hpBase: 128.8
+ hpAdd: 6.44
+ attackBase: 0
+ attackAdd: 0
+ defenceBase: 34.86841
+ defenceAdd: 2.179275
+ criticalBase: 4.746827
+ criticalAdd: 0.296677
+ icon: S4FO_2
+ image: S4FO_2_Upgrade
+ smallIcon: S4FO_tattoo_2
+ name: 미스텔·피팅 (중)
+ description: 궁극의 방어형 성흔
+ shortName: 미스텔·피팅
+ skills:
+ - id: "3569"
+ name: 코디네이트
+ info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.2
+ param1Add: 0
+ param2: 0.2
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "0"
+ mainId: "120717"
diff --git a/data/ko-KR/stigmata/120718.yaml b/data/ko-KR/stigmata/120718.yaml
new file mode 100644
index 00000000..5a087e42
--- /dev/null
+++ b/data/ko-KR/stigmata/120718.yaml
@@ -0,0 +1,125 @@
+id: "120718"
+stigmata:
+ - id: "35141"
+ rarity: 3
+ maxRarity: 4
+ maxLv: 25
+ type: bot
+ hpBase: 77.9625
+ hpAdd: 3.898125
+ attackBase: 9.249023
+ attackAdd: 0.462451
+ defenceBase: 8.989511
+ defenceAdd: 0.561844
+ criticalBase: 1.85835
+ criticalAdd: 0.116147
+ icon: S3EN_3
+ image: S3EN_3
+ smallIcon: S3EN_tattoo_3
+ name: 시린·의상 (하)
+ description: 강력한 종합형 성흔
+ shortName: 시린·의상
+ skills:
+ - id: "3570"
+ name: 트리밍
+ info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간:
+ 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.08
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1301"
+ amount: 13
+ setId: "0"
+ mainId: "120718"
+ - id: "35142"
+ rarity: 3
+ maxRarity: 4
+ maxLv: 30
+ type: bot
+ hpBase: 85.05
+ hpAdd: 4.2525
+ attackBase: 10.089844
+ attackAdd: 0.504492
+ defenceBase: 9.80674
+ defenceAdd: 0.612921
+ criticalBase: 2.027291
+ criticalAdd: 0.126706
+ icon: S3EN_3
+ image: S3EN_3
+ smallIcon: S3EN_tattoo_3
+ name: 시린·의상 (하)
+ description: 강력한 종합형 성흔
+ shortName: 시린·의상
+ skills:
+ - id: "3570"
+ name: 트리밍
+ info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간:
+ 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.115
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "1301"
+ amount: 29
+ setId: "0"
+ mainId: "120718"
+ - id: "35143"
+ rarity: 4
+ maxRarity: 4
+ maxLv: 35
+ type: bot
+ hpBase: 92.1375
+ hpAdd: 4.606875
+ attackBase: 10.930664
+ attackAdd: 0.546533
+ defenceBase: 10.623968
+ defenceAdd: 0.663998
+ criticalBase: 2.196232
+ criticalAdd: 0.137264
+ icon: S3EN_3
+ image: S3EN_3_Upgrade
+ smallIcon: S3EN_tattoo_3
+ name: 시린·의상 (하)
+ description: 강력한 종합형 성흔
+ shortName: 시린·의상
+ skills:
+ - id: "3570"
+ name: 트리밍
+ info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간:
+ 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags:
+ - type: fire-dmg
+ comment: null
+ param1: 0.15
+ param1Add: 0
+ param2: 0
+ param2Add: 0
+ param3: 0
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ setId: "0"
+ mainId: "120718"
diff --git a/data/ko-KR/weapon-catalog.yaml b/data/ko-KR/weapon-catalog.yaml
index bf818d79..a3c82bd2 100644
--- a/data/ko-KR/weapon-catalog.yaml
+++ b/data/ko-KR/weapon-catalog.yaml
@@ -1378,6 +1378,11 @@
icon: Weapon_Pistol_K49_374_5
type: pistols
maxRarity: 5
+- id: "10280"
+ name: 생명의 노래
+ icon: Weapon_Scythe_R22_376_5
+ type: scythe
+ maxRarity: 5
- id: "102300"
name: 2nd 양자 형태1
icon: Weapon_Pistol_K1_01_2
@@ -1668,6 +1673,11 @@
icon: Weapon_Bow_F9_346_6
type: bow
maxRarity: 6
+- id: "24052"
+ name: "생명의 길: 하나된 운명"
+ icon: Weapon_Scythe_R23_377_6
+ type: scythe
+ maxRarity: 6
- id: "24053"
name: 은하의 무도곡·계몽의 악장
icon: Weapon_Pistol_K50_375_6
diff --git a/data/ko-KR/weapons/10048.yaml b/data/ko-KR/weapons/10048.yaml
index 9c2cbf84..c561533d 100644
--- a/data/ko-KR/weapons/10048.yaml
+++ b/data/ko-KR/weapons/10048.yaml
@@ -5,8 +5,8 @@ weapons:
maxLv: 35
type: 2-handed
name: 플레어 대검
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을
- 완전하게 만들어 냈다. Sword of Sunfire
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -64,8 +64,8 @@ weapons:
maxLv: 40
type: 2-handed
name: 플레어 대검
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을
- 완전하게 만들어 냈다. Sword of Sunfire
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -123,8 +123,8 @@ weapons:
maxLv: 45
type: 2-handed
name: 플레어 대검
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을
- 완전하게 만들어 냈다. Sword of Sunfire
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -182,8 +182,8 @@ weapons:
maxLv: 50
type: 2-handed
name: 플레어 대검
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을
- 완전하게 만들어 냈다. Sword of Sunfire
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_5
hpBase: 0
hpAdd: 0
diff --git a/data/ko-KR/weapons/10176.yaml b/data/ko-KR/weapons/10176.yaml
index 09b7d639..7cbe8f99 100644
--- a/data/ko-KR/weapons/10176.yaml
+++ b/data/ko-KR/weapons/10176.yaml
@@ -5,8 +5,8 @@ weapons:
maxLv: 35
type: cross
name: Dimension☆Sonata
- description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법
- 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
+ description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로
+ 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -63,8 +63,8 @@ weapons:
maxLv: 40
type: cross
name: Dimension☆Sonata
- description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법
- 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
+ description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로
+ 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -121,8 +121,8 @@ weapons:
maxLv: 45
type: cross
name: Dimension☆Sonata
- description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법
- 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
+ description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로
+ 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
icon: Weapon_Cross_T17_101_4
hpBase: 0
hpAdd: 0
@@ -179,8 +179,8 @@ weapons:
maxLv: 50
type: cross
name: Dimension☆Sonata
- description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법
- 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
+ description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로
+ 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다.
icon: Weapon_Cross_T17_101_5
hpBase: 0
hpAdd: 0
diff --git a/data/ko-KR/weapons/10280.yaml b/data/ko-KR/weapons/10280.yaml
new file mode 100644
index 00000000..c9729940
--- /dev/null
+++ b/data/ko-KR/weapons/10280.yaml
@@ -0,0 +1,238 @@
+id: "10280"
+weapons:
+ - id: "21811"
+ rarity: 4
+ maxLv: 35
+ type: scythe
+ name: 생명의 노래
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 70.20508
+ attackAdd: 3.510254
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.410498
+ criticalAdd: 0.150656
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: 영혼의 인도
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: 죽음에서 피어난 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.025
+ param1Add: 0.000148
+ param2: 0.06
+ param2Add: 0.000355
+ param3: 0.06
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 1
+ - id: "4004"
+ amount: 3
+ powerType: 4
+ - id: "21812"
+ rarity: 4
+ maxLv: 40
+ type: scythe
+ name: 생명의 노래
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 75.60547
+ attackAdd: 3.780273
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.595921
+ criticalAdd: 0.162245
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: 영혼의 인도
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6.414201
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: 죽음에서 피어난 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.030178
+ param1Add: 0.000148
+ param2: 0.072426
+ param2Add: 0.000355
+ param3: 0.072426
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 2
+ - id: "4004"
+ amount: 8
+ powerType: 4
+ - id: "21813"
+ rarity: 4
+ maxLv: 45
+ type: scythe
+ name: 생명의 노래
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.
+ icon: Weapon_Scythe_R22_376_4
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 81.00586
+ attackAdd: 4.050293
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.781344
+ criticalAdd: 0.173834
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: 영혼의 인도
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 6.887574
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: 죽음에서 피어난 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.036095
+ param1Add: 0.000148
+ param2: 0.086627
+ param2Add: 0.000355
+ param3: 0.086627
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "6002"
+ amount: 3
+ - id: "1302"
+ amount: 3
+ - id: "4004"
+ amount: 12
+ powerType: 4
+ - id: "21814"
+ rarity: 5
+ maxLv: 50
+ type: scythe
+ name: 생명의 노래
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.
+ icon: Weapon_Scythe_R22_376_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 86.40625
+ attackAdd: 4.320312
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 2.966767
+ criticalAdd: 0.185423
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1226"
+ name: 영혼의 인도
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R22
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 7.420118
+ param1Add: 0.011834
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2304"
+ name: 죽음에서 피어난 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.042751
+ param1Add: 0.000148
+ param2: 0.102604
+ param2Add: 0.000355
+ param3: 0.102604
+ param3Add: 0.000355
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ powerType: 4
diff --git a/data/ko-KR/weapons/21009.yaml b/data/ko-KR/weapons/21009.yaml
index b4fdee20..c2aca4a6 100644
--- a/data/ko-KR/weapons/21009.yaml
+++ b/data/ko-KR/weapons/21009.yaml
@@ -5,8 +5,8 @@ weapons:
maxLv: 40
type: 2-handed
name: 플레어 대검 진영
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 살신
- 병기-Sword of Sunfire를 완벽하게 만들어냈다
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_4
hpBase: 0
hpAdd: 0
@@ -60,8 +60,8 @@ weapons:
maxLv: 50
type: 2-handed
name: 플레어 대검 진영
- description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 살신
- 병기-Sword of Sunfire를 완벽하게 만들어냈다
+ description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신
+ 병기-플레어 대검을 완벽하게 만들어냈다.
icon: Weapon_Claymore_H8_60_5
hpBase: 0
hpAdd: 0
diff --git a/data/ko-KR/weapons/24052.yaml b/data/ko-KR/weapons/24052.yaml
new file mode 100644
index 00000000..d1a0d8f1
--- /dev/null
+++ b/data/ko-KR/weapons/24052.yaml
@@ -0,0 +1,302 @@
+id: "24052"
+weapons:
+ - id: "24511"
+ rarity: 5
+ maxLv: 50
+ type: scythe
+ name: "생명의 길: 하나된 운명"
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에
+ 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 88.59375
+ attackAdd: 4.429688
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 3.757905
+ criticalAdd: 0.234869
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: 요동치는 생명의 노래
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: 피어나는 불멸의 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.05
+ param1Add: 0.000218
+ param2: 0.12
+ param2Add: 0.000349
+ param3: 0.12
+ param3Add: 0.000349
+ - id: "2299"
+ name: 생멸의 넝쿨
+ info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면
+ 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초,
+ 해당 효과는 지속 시간 내 1회만 적용된다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.08
+ param1Add: 0.000306
+ param2: 1
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 9
+ - id: "4013"
+ amount: 100
+ powerType: 1
+ - id: "24512"
+ rarity: 5
+ maxLv: 55
+ type: scythe
+ name: "생명의 길: 하나된 운명"
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에
+ 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 94.13086
+ attackAdd: 4.706543
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 3.992774
+ criticalAdd: 0.249548
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: 요동치는 생명의 노래
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8.436681
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: 피어나는 불멸의 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.060917
+ param1Add: 0.000218
+ param2: 0.137467
+ param2Add: 0.000349
+ param3: 0.137467
+ param3Add: 0.000349
+ - id: "2299"
+ name: 생멸의 넝쿨
+ info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면
+ 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초,
+ 해당 효과는 지속 시간 내 1회만 적용된다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.095284
+ param1Add: 0.000306
+ param2: 1.218341
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 14
+ - id: "4013"
+ amount: 150
+ powerType: 1
+ - id: "24513"
+ rarity: 5
+ maxLv: 60
+ type: scythe
+ name: "생명의 길: 하나된 운명"
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에
+ 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을.
+ icon: Weapon_Scythe_R23_377_5
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 99.66797
+ attackAdd: 4.983398
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 4.227643
+ criticalAdd: 0.264228
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: 요동치는 생명의 노래
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 8.917031
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: 피어나는 불멸의 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.072926
+ param1Add: 0.000218
+ param2: 0.156681
+ param2Add: 0.000349
+ param3: 0.156681
+ param3Add: 0.000349
+ - id: "2299"
+ name: 생멸의 넝쿨
+ info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면
+ 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초,
+ 해당 효과는 지속 시간 내 1회만 적용된다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.112096
+ param1Add: 0.000306
+ param2: 1.458515
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "6003"
+ amount: 100
+ - id: "1302"
+ amount: 18
+ - id: "4013"
+ amount: 220
+ powerType: 1
+ - id: "24514"
+ rarity: 6
+ maxLv: 65
+ type: scythe
+ name: "생명의 길: 하나된 운명"
+ description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을
+ 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에
+ 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을.
+ icon: Weapon_Scythe_R23_377_6
+ hpBase: 0
+ hpAdd: 0
+ spBase: 0
+ spAdd: 0
+ attackBase: 105.20508
+ attackAdd: 5.260254
+ defenceBase: 0
+ defenceAdd: 0
+ criticalBase: 4.462512
+ criticalAdd: 0.278907
+ resistanceBase: 0
+ resistanceAdd: 0
+ skills:
+ - id: "1223"
+ name: 요동치는 생명의 노래
+ info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리
+ 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이
+ 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격:
+ #3[f1]초, 캐릭터마다 독립적으로 계산된다)."
+ icon: Skill_Rita_Weapon_Scythe_R23
+ skillCd: 15
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 9.441048
+ param1Add: 0.008734
+ param2: 10.001
+ param2Add: 0
+ param3: 15
+ param3Add: 0
+ - id: "2300"
+ name: 피어나는 불멸의 꽃
+ info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다.
+ 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.086026
+ param1Add: 0.000218
+ param2: 0.177642
+ param2Add: 0.000349
+ param3: 0.177642
+ param3Add: 0.000349
+ - id: "2299"
+ name: 생멸의 넝쿨
+ info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면
+ 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초,
+ 해당 효과는 지속 시간 내 1회만 적용된다."
+ skillCd: 0
+ skillSpCost: 0
+ skillSpNeed: 0
+ tags: []
+ param1: 0.130437
+ param1Add: 0.000306
+ param2: 1.720524
+ param2Add: 0.004367
+ param3: 19
+ param3Add: 0
+ rankUpMaterials:
+ - id: "0"
+ amount: 0
+ powerType: 1