diff --git a/data/en-US/battlesuit-catalog.yaml b/data/en-US/battlesuit-catalog.yaml index b140ce2d..ccfb208b 100644 --- a/data/en-US/battlesuit-catalog.yaml +++ b/data/en-US/battlesuit-catalog.yaml @@ -618,6 +618,17 @@ - freeze - time-mastery - burst +- id: "714" + fullName: Herrscher of Rebirth + attributeType: psy + weapon: scythe + character: seele + initialStar: s + tags: + - physical-dmg + - impair + - time-mastery + - gather - id: "801" fullName: Valkyrie Gloria attributeType: qua diff --git a/data/en-US/battlesuits/112.yaml b/data/en-US/battlesuits/112.yaml index 6e030170..c35ebce1 100644 --- a/data/en-US/battlesuits/112.yaml +++ b/data/en-US/battlesuits/112.yaml @@ -159,7 +159,7 @@ skills: toggle: false unlockStar: s - id: "273" - name: Stellar Phantom + name: Sternenphantom info: "Quickly evades enemy attack. Can be performed twice in a row.\\nWithin a short duration after Ultimate Evasion, tap [ATK] to quickly dash to the enemy and unleash a Flying Kick that can diff --git a/data/en-US/battlesuits/113.yaml b/data/en-US/battlesuits/113.yaml index 07b5677c..875da4f7 100644 --- a/data/en-US/battlesuits/113.yaml +++ b/data/en-US/battlesuits/113.yaml @@ -263,7 +263,7 @@ skills: toggle: false unlockStar: s - id: "3415" - name: "QTE: Angel of Destruction" + name: "QTE: Angel of Destruction" info: "QTE: Triggers upon shieldbreak or when an enemy is affected by Time Slow. Deals 10x#1[f1]% ATK of Physical DMG." brief: "QTE: Triggered upon shield break or Time Slow to deal Physical DMG." diff --git a/data/en-US/battlesuits/2202.yaml b/data/en-US/battlesuits/2202.yaml index a37aa1a1..6612c141 100644 --- a/data/en-US/battlesuits/2202.yaml +++ b/data/en-US/battlesuits/2202.yaml @@ -283,7 +283,7 @@ skills: subSkills: - id: "8010" name: Original Pristinity - info: "Enemies carrying Pristine Seed or are in Pristine Bloomage state receive + info: "Enemies carrying Pristine Seed or in Pristine Bloomage state receive #1[f1]% more Total DMG from Herrscher of Human: Ego (cannot stack). She records teammates' SP consumption to gain 300 charges at most. In Herrscher of Origin Form, with over 0 charge, her Total DMG increases @@ -293,7 +293,7 @@ skills: brief: "Herrscher of Human: Ego records teammates' SP to recharge. Her Total DMG in Herrscher of Origin form increases based on the amount charged. Exiting Herrscher of Origin form clears the charges. Enemies carrying - Pristine Seed or are in Pristine Bloomage state receive more Total DMG + Pristine Seed or in Pristine Bloomage state receive more Total DMG from her (cannot stack)." icon: Skill_Nagative_Damage03 maxLv: 6 diff --git a/data/en-US/battlesuits/311.yaml b/data/en-US/battlesuits/311.yaml index ff3f592a..999dedd0 100644 --- a/data/en-US/battlesuits/311.yaml +++ b/data/en-US/battlesuits/311.yaml @@ -99,7 +99,7 @@ skills: toggle: false unlockStar: a - id: "2304" - name: "QTE: Dilated Momentum" + name: "QTE: Dilated Momentum" info: "QTE: Triggered when an enemy is Time-Slowed to unleash coordinated strikes. Project Bunny: Burst Assault. Valkyrie: Deals #1[i]% ATK of Physical DMG and inflicts 6 Stun Trauma." diff --git a/data/en-US/battlesuits/317.yaml b/data/en-US/battlesuits/317.yaml index c0d6729c..da7c638e 100644 --- a/data/en-US/battlesuits/317.yaml +++ b/data/en-US/battlesuits/317.yaml @@ -452,15 +452,16 @@ skills: unlockStar: s - id: "8318" name: Creation of the Unknown - info: "When Project Bunny and Project Bunny Mecha are present, Herrscher of - Truth recovers 0.5 SP per second, and Valkyries on the field enjoy - [Name of the Truth], which increases their Elemental DMG by #1[f1]% - and Basic ATK (including Combo and Charged) DMG by an additional - #2[f1]%." - brief: When Project Bunny and Project Bunny Mecha are present, Herrscher of - Truth recovers SP, and Valkyries on the field enjoy [Name of the - Truth], which increases their Elemental DMG and Basic ATK (including - Combo and Charged) DMG. + info: "When Project Bunny or Project Bunny Mecha is present, Herrscher of Truth + recovers 0.5 SP per second, and Valkyries on the field enjoy [Name of + the Truth], which increases their Elemental DMG by #1[f1]% and + Elemental DMG dealt by their Basic ATKs (including Combo and Charged + ATKs) by an additional #2[f1]%." + brief: When Project Bunny or Project Bunny Mecha is present, Herrscher of Truth + recovers SP, and Valkyries on the field enjoy [Name of the Truth], + which increases their Elemental DMG, and further increases the + Elemental DMG dealt by their Basic ATKs (including Combo and Charged + ATKs). icon: Skill_Nagative_Skill02 maxLv: 11 paramBase1: 0.05 diff --git a/data/en-US/battlesuits/3301.yaml b/data/en-US/battlesuits/3301.yaml index d3fc5a17..82f3119f 100644 --- a/data/en-US/battlesuits/3301.yaml +++ b/data/en-US/battlesuits/3301.yaml @@ -41,7 +41,7 @@ skills: Deals #1[f1]% ATK of Physical DMG, restores 100 Confidence, and inflicts 4 Bleed Trauma. If Ultimate and weapon active gets judgments and enemies are bleeding, deals another - #2[f1]% ATK of Bleed DMG." + #2[f1]% ATK of Physical DMG." brief: Triggered when an enemy is Time-Slowed or bleeding (refreshing included). Deals Physical DMG, restores Confidence, and inflicts Bleed Trauma. Deals additional Physical DMG diff --git a/data/en-US/battlesuits/422.yaml b/data/en-US/battlesuits/422.yaml index ad30073c..c21f2cae 100644 --- a/data/en-US/battlesuits/422.yaml +++ b/data/en-US/battlesuits/422.yaml @@ -35,10 +35,10 @@ skills: subSkills: - id: "4301" name: BOOM BOOM! - info: "If Blueberry Blitz is in the team, character's Basic - ATK gains #1[i]% Total DMG Multiplier to BIO-type enemies. Switching - in Blueberry Blitz gives her Tactical Buff, where her Basic / Charged - ATKs gain #2[i]% Total DMG Multiplier for 7s." + info: "If Blueberry Blitz is in the team, character's Basic ATK gains + #1[i]% Total DMG Multiplier to BIO-type enemies. Switching in + Blueberry Blitz gives her Tactical Buff, where her Basic / Charged + ATKs gain #2[i]% Total DMG Multiplier for 7s." brief: If Blueberry Blitz is in the team, character deals more DMG to BIO-type enemies. Blueberry Blitz also gains a buff when switching in. icon: Skill_Nagative_Damage02 diff --git a/data/en-US/battlesuits/504.yaml b/data/en-US/battlesuits/504.yaml index babd4e61..125fea3b 100644 --- a/data/en-US/battlesuits/504.yaml +++ b/data/en-US/battlesuits/504.yaml @@ -66,12 +66,11 @@ skills: unlockStar: s - id: "222" name: "Charged: Glorious Smite" - info: Charge during the 5-sequence attack to unleash a spinning - blade.\nTap the [ATK] button to charge during a - 5-sequence Basic ATK or Ultimate to unleash spinning blades after a short - charge, dealing 4x20% ATK of Physical DMG to target and its surrounding - enemies, and also impairing them, decreasing their DEF by 50% for - 3s. + info: Charge during the 5-sequence attack to unleash spinning + blades.\nHold [ATK] to charge during a 5-sequence Basic + ATK to unleash spinning blades, dealing 4x20% ATK of Physical DMG to the + target and nearby enemies and impairing them (decreases their DEF by 50%) + for 3s. icon: Skill_Theresa_JX_002 skillType: special tags: [] diff --git a/data/en-US/battlesuits/712.yaml b/data/en-US/battlesuits/712.yaml index 71bfb1cc..bed6f1a7 100644 --- a/data/en-US/battlesuits/712.yaml +++ b/data/en-US/battlesuits/712.yaml @@ -365,8 +365,8 @@ skills: name: Vulnerable Duality info: "Saule: Each kill recovers 200 Saulian Ego.\\nVeliona: Grants #1[f1]% bonus damage to shields." - brief: "Saule: Restores Saulian Ego upon defeating enemies.\\nVeliona: Deals - more DMG against shields." + brief: "Saule: Retores Saulian Ego upon defeating enemies.\\nVeliona: Deals more + DMG against shields." icon: Skill_Nagative_Skill03 maxLv: 31 paramBase1: 0.2 diff --git a/data/en-US/battlesuits/714.yaml b/data/en-US/battlesuits/714.yaml new file mode 100644 index 00000000..2e2c4800 --- /dev/null +++ b/data/en-US/battlesuits/714.yaml @@ -0,0 +1,520 @@ +id: "714" +fullName: Herrscher of Rebirth +shortName: Herrscher of Rebirth +desc: "Features: PSY-type melee + battlesuit." +firstName: Seele +lastName: Vollerei +enFirstName: null +enLastName: null +attributeType: psy +isEasterner: false +weapon: scythe +character: seele +initialStar: s +tags: + - physical-dmg + - impair + - time-mastery + - gather +skills: + - id: "871" + name: Strides of Cutting Blade + info: "Attack with a scythe or enchanted weapon.\\nTap [ATK] to + initiate 4 consecutive attacks.\\nSoul Shaper form\\nSEQ 1: 20% x 3 ATK of + Physical DMG. Recovers 15 Herrscher Charge.\\nSEQ 2: 60% ATK of Physical + DMG. Recovers 15 Herrscher Charge.\\nSEQ 3: 35% x 3 ATK of Physical DMG. + Recovers 50 Herrscher Charge.\\nSEQ 4: 25% x 12 ATK of Physical DMG. + Recovers 60 Herrscher Charge.\\nLife Binder form\\nSEQ 1: 160% ATK of + Physical DMG. Recovers 10 Herrscher Charge.\\nSEQ 2: 20% x 8 ATK of + Physical DMG. Recovers 20 Herrscher Charge.\\nSEQ 3: 100% x 2 ATK of + Physical DMG. Recovers 30 Herrscher Charge.\\nSEQ 4: 300% ATK of Physical + DMG. Recovers 45 Herrscher Charge." + icon: Skill_Seele_C4_SL_871 + skillType: basic + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8701" + name: Across Death Comes the Path to Life + info: "In Soul Shaper form, Joint Combo recovers #2[f1] SP on hit. After each + Ultimate cast, on the first hit of Joint Combo with Dewy Twilight in + effect, Dewy Twilight's duration will reset to 16s if less than 16s. + Triggering the reset restores #1[f1] bonus SP." + brief: In Soul Shaper form, Joint Combo recovers SP on hit. After each Ultimate + cast, on the first hit of Joint Combo with Dewy Twilight in effect, + Dewy Twilight's duration will reset to 16s if less than 16s. + Triggering the reset restores bonus SP. + icon: Skill_Nagative_Damage01 + maxLv: 11 + paramBase1: 10 + paramBase2: 10 + paramBase3: 0 + paramAdd1: 0.5 + paramAdd2: 1 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8702" + name: Overflow That Sunders Ruins + info: "In Soul Shaper form, triggering global Time Fracture restores #1[f1] + bonus SP. CD: 16s.\\nIn Life Binder form, each Ultimate cast makes it + deal #2[f1]% ATK of bonus Physical DMG. #3[f0] stacks max." + brief: In Soul Shaper form, triggering global Time Fracture restores bonus + SP.\nIn Life Binder form, each Ultimate cast makes it deal bonus + Physical DMG. 3 stacks max. + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 8 + paramBase2: 0.4 + paramBase3: 3 + paramAdd1: 0.7 + paramAdd2: 0.04 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: sss + - id: "8703" + name: Dew Emerging From the Deep + info: "QTE: In Soul Shaper form, with Dewy Twilight in effect, triggered when a + teammate casts Ultimate and an enemy is knocked airborne or + Time-Slowed to fully restores Herrscher Charge and automatically + connects into Combo ATK.\\nIn Life Binder form, triggered when an + enemy is impaired or Time-Slowed to deal 4x #1[f1]% ATK of Physical + DMG. The attack has 50% bonus Crit Rate and triggers 1s of global Time + Fracture." + brief: "QTE: In Soul Shaper form, with Dewy Twilight in effect, triggered when a + teammate casts Ultimate and an enemy is knocked airborne or + Time-Slowed to fully restores Herrscher Charge and automatically + connects into Combo ATK.\\nIn Life Binder form, triggered when an + enemy is impaired or Time-Slowed to deal Physical DMG. The attack has + bonus Crit Rate and triggers 1s of global Time Fracture." + icon: Skill_Nagative_StartUp02 + maxLv: 11 + paramBase1: 1.25 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.125 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "872" + name: "Combo: Drifting on the Sea" + info: "Combo ATK\\nWith full Herrscher Charge, hold [ATK] to + consume all of it and cast Combo ATK:\\nIn Soul Shaper form, approaches + enemies while spinning the scythe to attack, dealing 200% x 2 ATK of + Physical DMG\\nIn Life Binder form, generates a planted area in the front + to gather and attack enemies in range, dealing 600% ATK of Physical + DMG.\\nDuring Combo ATK, tap [ATK] to cast Joint Combo:\\nIn Soul Shaper + form, sends spirit deer Diana rushing downward with power, and launches a + powerful slash dealing 600% + 1000% ATK of Physical DMG. The attack + triggers global Time Fracture for 2s.\\nIn Life Binder form, has flower + spirit Flora emerge from the ground to knock enemies in the air, and + conjures a giant scythe to slash enemies, dealing 500% + 1000% ATK of + Physical DMG.\\n\\nTap [Weapon] to cast weapon active:\\nIn Soul Shaper + form, deals 300% ATK of Physical DMG. CD: 18s (CDR cannot apply).\\nIn + Life Binder form, hurls the scythe to deal 10% x 6 + 50% + 150% x 2 ATK of + Physical DMG and has flower spirit Flora fly above the target to + repeatedly attack enemies in range, dealing 100% x 9 ATK of Physical DMG. + CD: 18s (CDR cannot apply).\\nDuring weapon active, tap [Weapon] to cast + Joint Weapon Skill:\\nIn Soul Shaper form, teleports to the first enemy + hit by weapon active, produces a guiding magic circle to gather nearby + enemies, and has spirit deer Diana dash around the magic circle for up to + 4s, dealing 50% x 24 ATK of Physical DMG. When the duration is over or + [Weapon] is tapped again after at least 2s, the magic circle will expire + and explode immediately, dealing 900% + 200% x 3 ATK of Physical DMG. + During the cast, Herrscher of Rebirth can be switched out, and she'll + remain on the field to finish the attacks.\\nIn Life Binder form, extends + vines centered around flower spirit Flora and attack enemies in a circle + for up to 4s, dealing 60% x 46 ATK of Physical DMG and triggering 2s of + global Time Fracture. When the duration is over or [Weapon] is tapped + again after at least 2s, the circling attacks end immediately, and the + character slashes the enemies in the center, dealing 720% ATK of Physical + DMG." + icon: Skill_Seele_C4_SL_872 + skillType: special + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8704" + name: Devotion That Puts an End to Flight + info: "In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is + cast, team deals #3[f1]% bonus Total DMG for 16s. Triggering it again + resets the duration. The next character's entry resets the duration + (once only).\\nIn Life Binder form, when Joint Combo hits, the + character restores #1[f1] SP, and Joint Weapon Skill deals #2[f1]% + bonus Total DMG for 15s. CD: 12s." + brief: In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is + cast, team deals bonus Total DMG for 16s. Triggering it again resets + the duration. The next character's entry resets the duration (once + only).\nIn Life Binder form, when Joint Combo hits, the character + restores SP, and Joint Weapon Skill deals bonus Total DMG for 15s. + This effect has CD. + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 15 + paramBase2: 0.2 + paramBase3: 0.07 + paramAdd1: 0 + paramAdd2: 0.01 + paramAdd3: 0.01 + tags: [] + toggle: false + unlockStar: s + - id: "8705" + name: Resolve That Waves Indecision Goodbye + info: "In Life Binder form, for every additional 0.5s of continuous attack + during Joint Weapon Skill, the finishing slash deals #1[f1]% ATK of + bonus Physical DMG." + brief: In Life Binder form, for every additional 0.5s of continuous attack + during Joint Weapon Skill, the finishing slash deals bonus Physical + DMG. + icon: Skill_Nagative_Damage02 + maxLv: 11 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.02 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: ss + - id: "8706" + name: Beginning of the End of the Azure Sea + info: "In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is + cast, enemies are impaired and their DEF drops by 50% for 16s. + Triggering it again resets the duration. With Dewy Twilight in effect, + Withering Fissure's DEF reduction increases to 75% for 16s. Triggering + it again resets the duration. The next character's entry resets the + duration (once only).\\nIn Life Binder form, if Joint Weapon Skill's + finishing slash hits, Combo ATK deals #1[f1]% bonus Physical DMG for + 8s." + brief: In Soul Shaper form, when Joint Combo hits or when Joint Weapon Skill is + cast, enemies are impaired and their DEF drops by 50% for 16s. + Triggering it again resets the duration. With Dewy Twilight in effect, + Withering Fissure's DEF reduction increases to 75% for 16s. Triggering + it again resets the duration. The next character's entry resets the + duration (once only).\nIn Life Binder form, if Joint Weapon Skill's + finishing slash hits, Combo ATK deals bonus Physical DMG for 8s. + icon: Skill_Nagative_Skill03 + maxLv: 11 + paramBase1: 0.25 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.025 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "873" + name: Still Pinions Ready to Take Flight + info: "Quickly dodge attacks up to 2 times in a row.\\nIn Soul + Shaper form, Ultimate Evasion restores 20 Herrscher Charge.\\nIn Life + Binder, triggering Ultimate Evasion Skill restores 50 Herrscher Charge and + can be connected into Basic ATK SEQ 4 by tapping [ATK].\\nUltimate Evasion + Skill:\\nTriggers 3s of global Time Fracture and restores 500 HP. CD: + 15s." + icon: Skill_Seele_C4_SL_873 + skillType: evasion + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8707" + name: Moment of Eternity + info: In Soul Shaper form, normal evasions can also trigger Ultimate Evasion + Skill. + brief: In Soul Shaper form, normal evasions can also trigger Ultimate Evasion + Skill. + icon: Skill_Nagative_Skill01 + maxLv: 1 + paramBase1: 0 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "8708" + name: Fleeting Existence + info: "Team members deal 1 bonus DMG to fixed-DMG shields against enemies + Impaired by the character, and additional 2 DMG against enemies with + Withering Fissure. CD: 0.25s." + brief: Team members deal 1 bonus DMG to fixed-DMG shields against enemies + Impaired by the character, and additional 2 DMG against enemies with + Withering Fissure. + icon: Skill_Nagative_Damage02 + maxLv: 1 + paramBase1: 0 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8709" + name: After Death Comes Rebirth + info: "In Soul Shaper form, Ultimate Evasion Skill can be connected into Basic + ATK SEQ 3 by tapping [ATK], and for the next 6s, each hit of Basic ATK + SEQ 3 restores #1[f1] SP for Seele (up to 3 times)." + brief: In Soul Shaper form, Ultimate Evasion Skill can be connected into Basic + ATK SEQ 3 by tapping [ATK], and for the next 6s, each hit of Basic ATK + SEQ 3 restores SP for Seele (up to 3 times). + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 1 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "874" + name: Rebirth at Shadowy Dawn + info: "Ultimate Skill\\nHold [ULT] to cast Ultimate, during + which Time-frozen Domain is triggered, and all skill timers and the stage + timer are paused.\\nSoul Shaper form: Drags enemies into the enchanted + weapon and inflicts Dewy Twilight effect, which reveals Withering Fissure, + continuously impairs enemies, and reduces their DEF by 50%. The team deals + 10% more Physical DMG against enemies with Withering Fissure. During Dewy + Twilight, the Herrscher of Rebirth's weapon skill and Combo ATK have a 50% + higher Crit rate and deals 100% more Physical DMG. Dewy Twilight effect + lasts 30s originally, and is not affected by the character's exit.\\nIf + the weapon skill is off CD when casting Ultimate, she casts weapon skill + to make it enter CD. Tapping [Weapon] at this moment triggers Joint Weapon + Skill and 1s of global Time Fracture.\\nActivation cost: 175 SP. CD: + 25s.\\nLife Binder form: Launches a fierce attack dealing 100% x 5 + 1200% + ATK of Physical DMG and revealing Withering Fissure on hit. The character + gains a 40% Crit Rate against enemies with Withering Fissure. Withering + Fissure lasts 15s and expires when the character exits.\\nActivation cost: + 75 SP. CD: 18s." + icon: Skill_Seele_C4_SL_874 + skillType: ultimate + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8710" + name: Everlasting Blossom + info: "Herrscher of Rebirth restores #1[f1] SP every time an enemy with + Withering Fissure is attacked for up to #2[f0] times. CD: 0.5s. + Casting Ultimate resets the count." + brief: Herrscher of Rebirth restores SP every time an enemy with Withering + Fissure is attacked. + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 1 + paramBase2: 5 + paramBase3: 0 + paramAdd1: 0.15 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8711" + name: Morning Ballad That Dispels Sorrow + info: "Enemies with Withering Fissure take #2[f1]% bonus Physical DMG from the + character (independent). Each Combo ATK on hit increases Physical DMG + taken by enemies by #1[f1]% for 16s (independent; refreshable), and + enemies with Withering Fissure always suffer from the effect." + brief: Enemies with Withering Fissure take bonus Physical DMG from the character + (independent). Each Combo ATK on hit increases Physical DMG taken by + enemies for 16s (independent; refreshable), and enemies with Withering + Fissure always suffer from the effect. + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.15 + paramBase2: 0.01 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0.004 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8712" + name: Dawning Light That Strides Across the Dark + info: "Butterfly That Delivers Life: With 100% Crit Rate and against enemies + with Withering Fissure, each hit deals #1[f1]% bonus Crit DMG. Every + 1% Crit Rate above 100% grants #2[f1]% Crit DMG for up to 60%. With + Crit Rate lower than 100%, every 2% of Crit DMG (up to 50%) is + converted to 1% of Crit Rate until Crit Rate reaches 100%." + brief: "Butterfly That Delivers Life: With 100% Crit Rate and against enemies + with Withering Fissure, each hit deals bonus Crit DMG. Every 1% Crit + Rate above 100% grants bonus Crit DMG. With Crit Rate lower than 100%, + Crit DMG is converted to Crit Rate until Crit Rate reaches 100%." + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.02 + paramBase2: 0.02 + paramBase3: 0 + paramAdd1: 0.006 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "875" + name: After Withering Comes Bloom + info: "Leader Bonus:\\nLeader Skill: {{Increases team max HP by + #1[f1]%, and increases Physical DMG by #2[f1]%. For every Physical DMG + dealer on the team, the character gains 5% bonus max HP and deals 5% bonus + Physical DMG.}}" + icon: Skill_Seele_C4_SL_875 + skillType: leader + tags: [] + paramSubId1: 8713 + paramSubId2: 8713 + paramSubId3: 0 + subSkills: + - id: "8713" + name: Fresh Buds From Flowers Fallen + info: "Every team member's max HP increases by #1[f1]%, and they deal #2[f1]% + bonus Physical DMG. For every Physical DMG dealer on the team, the + character gains 5% bonus max HP and deals 5% bonus Physical DMG." + brief: Every team member's max HP increases, and they deal bonus Physical DMG. + For every Physical DMG dealer on the team, the character gains bonus + max HP and deals bonus Physical DMG. + icon: Skill_Nagative_Skill02 + maxLv: 3 + paramBase1: 0.05 + paramBase2: 0.1 + paramBase3: 0 + paramAdd1: 0.025 + paramAdd2: 0.05 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "876" + name: Separated But United + info: "Passive Skill\\nThe character stays in Herrscher Form + with Herrscher Charge that starts at 0 and caps at 100.\\nAvailable in + Soul Shaper and Life Binder forms with different summoned entity as + company. Character's max SP limit is 50. Tap [ULT] to switch between + them.\\nThe character starts in Soul Shaper form, and form switch clears + buffs and summoned entities, resets Weapon Skill CD, and summons + correspondent summoned entity.\\nIn battle, summoned entity launches a + random form of three base attacks.\\nSoul Shaper form - spirit deer + Diana:\\nAttack 1: Roars to deal 2% x 10 ATK of Physical DMG to nearby + enemies.\\nAttack 2: Knocks enemies upwards twice with antlers to deal 30% + x 2 ATK of Physical DMG.\\nAttack 3: Sweeps with hind legs to deal 70% ATK + of Physical DMG.\\nLife Binder form - flower spirit Flora:\\nAttack 1: + Attacks with magic to deal 30% x 2 ATK of Physical DMG.\\nAttack 2: + Produces spikes from the target's location to deal 60% ATK of Physical + DMG.\\nAttack 3: Produces a fruit at the target's location, which bursts + to deal 90% ATK of Physical DMG.\\nDMG dealt by summoned entities comes + from the character and benefits from buffs for summoned entities. Effects + affecting both the character and summoned entities cannot stack. Summoned + entities expire upon the character's exit. After the character hits an + enemy, summoned entity enters battle mode for 5s, during which it + automatically tracks enemies down. Triggering it again refreshes its + duration." + icon: Skill_Seele_C4_SL_876 + skillType: passive + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8714" + name: Joined Hands in the Abyss + info: "When spirit deer Diana or flower spirit Flora is present, the character + takes 30% less DMG and deals 35% bonus Total DMG. When she triggers + global Time Fracture in Soul Shaper form, teammates restore #1[f1] SP + and #2[f1] HP. CD: 16s. Triggering global Time Fracture for the first + time restores #3[f1] bonus SP for the character." + brief: When spirit deer Diana or flower spirit Flora is present, the character + takes less DMG and deals bonus Total DMG. When she triggers global + Time Fracture in Soul Shaper form, teammates restore SP and HP. + Triggering global Time Fracture for the first time restores bonus SP + for the character. + icon: Skill_Nagative_Skill01 + maxLv: 4 + paramBase1: 15 + paramBase2: 500 + paramBase3: 15 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 15 + tags: [] + toggle: false + unlockStar: s + - id: "8715" + name: Saha's World, Inseparable + info: "The character starts in Soul Shaper form. When starting in Soul Shaper + form, her SP cap increases by #2[f1]. Teammates also benefit from + Butterfly That Delivers Life when attacking enemies with Withering + Fissure, but the convertible Crit Rate caps at #1[f1]% instead. + Meanwhile, when the character triggers global Time Fracture, her SP is + restored to #3[f1] if lower than #3[f1]. CD: 25s." + brief: "The character starts in Soul Shaper form. When starting in Soul Shaper + form, her SP cap increases. Teammates also benefit from Butterfly That + Delivers Life when attacking enemies with Withering Fissure, but the + convertible Crit Rate cap changes. Meanwhile, when the character + triggers global Time Fracture, her SP is restored to 100 if lower than + 100. CD: 25s." + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.1 + paramBase2: 125 + paramBase3: 100 + paramAdd1: 0.01 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "8716" + name: Shared Rebirth + info: "When starting in Life Binder form, the character has #1[f1] more max HP. + In Life Binder form, she deals bonus Total DMG to MECH-type enemies. + Every 10 max HP above 3000 increases Total DMG taken by all enemies by + 1%, which caps at #3[f1]%. In Life Binder form, every time she kills + an enemy with Withering Fissure using non-Ultimate attacks, she enters + Abyssal Born state (CD: 16s), which resets Ultimate CD and reduces the + cost of the next Ultimate cast to 0. The current Ultimate cast has a + 8s CD. Abyssal Born is removed upon exit.\\nKilling an enemy with + Withering Fissure leaves a Budding Flower on the field, which blooms + after 2s to deal 200% ATK of Physical DMG and inflict a 16s-long + Withering Fissure on enemies hit." + brief: "When starting in Life Binder form, the character has higher max HP. In + Life Binder form, she deals bonus Total DMG to MECH-type enemies. + Every 10 max HP above 3000 increases Total DMG taken by all enemies by + 1%, which has a cap. In Life Binder form, every time she kills an + enemy with Withering Fissure using non-Ultimate attacks, she enters + Abyssal Born state (CD: 16s), which resets Ultimate CD and reduces the + cost of the next Ultimate cast to 0. The current Ultimate cast has a + 8s CD. Abyssal Born is removed upon exit.\\nKilling an enemy with + Withering Fissure leaves a Budding Flower on the field, which blooms + after 2s to deal 200% ATK of Physical DMG and inflict Withering + Fissure on enemies hit." + icon: Skill_Nagative_Damage02 + maxLv: 11 + paramBase1: 1200 + paramBase2: 0.01 + paramBase3: 0.35 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0.01 + tags: [] + toggle: false + unlockStar: s diff --git a/data/en-US/battlesuits/801.yaml b/data/en-US/battlesuits/801.yaml index 379a2bc6..0800e4af 100644 --- a/data/en-US/battlesuits/801.yaml +++ b/data/en-US/battlesuits/801.yaml @@ -90,16 +90,16 @@ skills: - id: "532" name: Charged ATK- Impetus Gloria info: "Tap & hold [ATK] to unleash Charged ATKs.\\nAt least 240 - Resolve: Hold [ATK] to gain Adamance and Iron Body after 0.6s and enter - Sprint Stage 1, where each hit costs 40 Resolve and deal 50% ATK of - Physical DMG & 80% ATK of Fire DMG.\\nConsume at least 240 Resolve to - enter Sprint Stage 2, where Fire DMG of each hit rises to 100% ATK. - \\nConsume at least 240 Resolve: Release [ATK] to launch Sprint ATK - dealing 100% ATK of Physical DMG & 450% ATK of Fire DMG, or perform 1st - sequence of Basic ATK otherwise.\\nWhile in Aura Ignis with at least 240 - Resolve, hold [ATK] to consume all Resolve for Decisive Blow dealing - 8x60%+350% ATK of Fire DMG & 200% ATK of Physical DMG. Every Resolve - consumed boosts total DMG by 0.2%." + Resolve: Hold [ATK] to sprint, during which each hit deals 50% ATK of + Physical DMG. Gain Adamance and Iron Body after 0.6s and enter Sprint + Stage 1, where each hit costs 40 Resolve and deal 80% ATK of bonus Fire + DMG.\\nConsume at least 240 Resolve to enter Sprint Stage 2, where Fire + DMG of each hit rises to 100% ATK. \\nConsume at least 240 Resolve: + Release [ATK] to launch Sprint ATK dealing 100% ATK of Physical DMG & 450% + ATK of Fire DMG, or perform 1st sequence of Basic ATK otherwise.\\nWhile + in Aura Ignis with at least 240 Resolve, hold [ATK] to consume all Resolve + for Decisive Blow dealing 8 x 60% + 350% ATK of Fire DMG & 200% ATK of + Physical DMG. Every Resolve consumed boosts total DMG by 0.2%." icon: Skill_Durandal_C1_002 skillType: special tags: diff --git a/data/en-US/elf-catalog.yaml b/data/en-US/elf-catalog.yaml index 0d86a1fc..fa61141b 100644 --- a/data/en-US/elf-catalog.yaml +++ b/data/en-US/elf-catalog.yaml @@ -70,3 +70,9 @@ icon: Elf_15 chibiIcon: Elf_10015 rarity: 4 +- id: "116" + fullName: Project Bunny + cardIcon: Elf_10016 + icon: Elf_16 + chibiIcon: Elf_10016 + rarity: 4 diff --git a/data/en-US/elfs/116.yaml b/data/en-US/elfs/116.yaml new file mode 100644 index 00000000..ce8bd394 --- /dev/null +++ b/data/en-US/elfs/116.yaml @@ -0,0 +1,291 @@ +id: "116" +fullName: Project Bunny +icon: Elf_16 +cardIcon: Elf_10016 +chibiIcon: Elf_10016 +figureImage: Elf_10016 +rarity: 4 +cardId: 380116 +fragmentId: 370116 +storyDesc: According to the ELF, she is a mechanical life equipped with + rationality and power, the heart and soul of Studio Reason... Of course, don't + tell Bronya this! +ultSkillCd: 45 +ultSkillCost: 75 +skillBg: TalentBg16 +tags: + - type: physical-dmg + comment: null + - type: gather + comment: null +captainSkillIds: + - "17003" + - "170032" + - "170033" +skills: + - id: "17001" + elfId: "116" + name: Elite Employee + info: "ELF has two Basic ATKs:\\nBasic ATK 1: Fires 1 energy bullet from the + cannon it sits on, dealing #1[f1]% ATK of Physical + DMG.\\nBasic ATK 2: Launches 4 carrot missiles, dealing 4 x + #2[f1]% ATK of Physical DMG.\\nELF recovers + #3[f1] SP per second after entering battle." + skillType: Basic + skillTypeId: "1" + icon: Skill_Elf_Attack_116 + row: 1 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 12 + paramBase2: 3 + paramBase3: 1.6 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17002" + elfId: "116" + name: Max Combat Power + info: ELF targets the chosen enemy and pulls enemies in a large area to the + target location. 1s later, ELF descends from the sky and smashes the + target with a giant carrot bomb, causing a huge explosion. The attack + deals #1[f1]% ATK of Physical DMG and blocks the + next hit for team members. A successful block grants the character hit + immunity to any DMG for #2[f1]s. Casting ELF's + Ultimate reduces the switch CD by 8s. ElF has + #3[f1] more initial SP. + skillType: Ultimate + skillTypeId: "0" + icon: Skill_Elf_Ultra_116 + row: 2 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 35 + paramBase2: 0.3 + paramBase3: 10 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17003" + elfId: "116" + name: Universal Helper + info: [Lineup] When the team leader is a Physical DMG + dealer, ELF deals #1[f1]% bonus Physical DMG. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Team_UP + row: 3 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 0.3 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17004" + elfId: "116" + name: Genius Partner + info: "When any team member deals DMG with QTE or casts weapon active, ELF casts + Joint ATK in sync, generating 8 hover guns to deal 16 x + #1[f1]% ATK of Physical DMG and restore + #2[f1] SP. CD: 7s." + skillType: Team + skillTypeId: "3" + icon: Skill_Elf_Talent_Force + row: 4 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 1 + paramBase2: 8 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "170011" + elfId: "116" + name: Always on Standby + info: ELF deals #1[f1]% bonus Total DMG and has + #2[f1] bonus initial SP. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_SP_Initial_UP + row: 1 + col: 2 + unlockStar: 4 + maxLv: 2 + paramBase1: 0.2 + paramBase2: 40 + paramBase3: 0 + paramAdd1: 0.2 + paramAdd2: 0 + paramAdd3: 0 + - id: "170012" + elfId: "116" + name: Efficiency First + info: All Out increases Total DMG dealt by ELF's Ultimate by + #1[f1]%. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 1 + col: 3 + unlockStar: 7 + maxLv: 3 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.1 + paramAdd2: 0 + paramAdd3: 0 + - id: "170021" + elfId: "116" + name: Concentrated Firepower + info: After unleashing ELF's Ultimate, all enemies take + #1[f1]% bonus Physical DMG for 20s. Retriggering + refreshes duration. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Passive + row: 2 + col: 2 + unlockStar: 2 + maxLv: 5 + paramBase1: 0.06 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.015 + paramAdd2: 0 + paramAdd3: 0 + - id: "170022" + elfId: "116" + name: Full Capacity + info: All Out guarantees ELF's Ultimate to Crit, and increases Crit DMG by + #1[f1]%. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_CD_Down + row: 2 + col: 3 + unlockStar: 4 + maxLv: 3 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.05 + paramAdd2: 0 + paramAdd3: 0 + - id: "170023" + elfId: "116" + name: Breaching Defense + info: ELF's Ultimate deals #1[f1]% ATK of bonus Physical + DMG. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 2 + col: 4 + unlockStar: 7 + maxLv: 3 + paramBase1: 15 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 5 + paramAdd2: 0 + paramAdd3: 0 + - id: "170031" + elfId: "116" + name: Babysitter at Home + info: ELF's Ultimate CD is shortened by #1[f1]%. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_CD_Down + row: 3 + col: 2 + unlockStar: 2 + maxLv: 3 + paramBase1: 0.1 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.1 + paramAdd2: 0 + paramAdd3: 0 + - id: "170032" + elfId: "116" + name: Vanguard in Battle + info: [Lineup] For every Physical DMG dealer on the team, + ELF's Joint ATK deals #1[f1]% ATK of bonus Physical + DMG. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_SP_Up + row: 3 + col: 3 + unlockStar: 2 + maxLv: 3 + paramBase1: 0.15 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.075 + paramAdd2: 0 + paramAdd3: 0 + - id: "170033" + elfId: "116" + name: Freer Than a Bird + info: [Lineup] For every Physical DMG dealer on the team, + all team members deal #1[f1]% bonus Physical DMG. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 3 + col: 4 + unlockStar: 4 + maxLv: 5 + paramBase1: 0.0075 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.001875 + paramAdd2: 0 + paramAdd3: 0 + - id: "170041" + elfId: "116" + name: Restructured Multi-core + info: When ELF casts Joint ATK, she applies the effect All Out to all team + members and herself. Those affected by All Out deal + #1[f1]% bonus Physical DMG for 23s. Retriggering + refreshes duration. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_SP_Up + row: 4 + col: 2 + unlockStar: 2 + maxLv: 5 + paramBase1: 0.035 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.005 + paramAdd2: 0 + paramAdd3: 0 + - id: "170042" + elfId: "116" + name: Reason's 2nd Brain + info: All Out increases Total DMG dealt by characters and ELF by + #1[f1]%. + skillType: Passive + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 4 + col: 3 + unlockStar: 4 + maxLv: 5 + paramBase1: 0.03 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.0075 + paramAdd2: 0 + paramAdd3: 0 diff --git a/data/en-US/er-battlesuits-catalog.yaml b/data/en-US/er-battlesuits-catalog.yaml index 8704834c..23a8e3bc 100644 --- a/data/en-US/er-battlesuits-catalog.yaml +++ b/data/en-US/er-battlesuits-catalog.yaml @@ -21,6 +21,7 @@ - battlesuit: "706" - battlesuit: "712" - battlesuit: "713" +- battlesuit: "714" - battlesuit: "801" - battlesuit: "802" - battlesuit: "803" diff --git a/data/en-US/er-battlesuits/2501.yaml b/data/en-US/er-battlesuits/2501.yaml index 84ebe9c5..cfdb5843 100644 --- a/data/en-US/er-battlesuits/2501.yaml +++ b/data/en-US/er-battlesuits/2501.yaml @@ -11,7 +11,7 @@ abilities: - id: "1250103" type: 4 name: Special ATK Adjustment - desc: Charging enjoys Adamance. Charged ATK impairs enemies hit and lower their + desc: Charging enjoys Adamance. Charged ATK impairs enemies hit and lowers their DEF by 50% for 10s (can be refreshed).\nAerial Charged ATK gathers enemies in a larger range. - id: "1250104" diff --git a/data/en-US/er-battlesuits/3501.yaml b/data/en-US/er-battlesuits/3501.yaml index 834e3285..618c793d 100644 --- a/data/en-US/er-battlesuits/3501.yaml +++ b/data/en-US/er-battlesuits/3501.yaml @@ -8,7 +8,7 @@ abilities: type: 2 name: Passive Skill Adjustment desc: "With Dense Neutron Shield, gain 50% Crit Rate and 20% Total - DMG.\\nUnleashing Regen: Superpartner is regarded as unleasing weapon + DMG.\\nUnleashing Regen: Superpartner is regarded as unleashing weapon active." - id: "1350103" type: 3 diff --git a/data/en-US/er-battlesuits/714.yaml b/data/en-US/er-battlesuits/714.yaml new file mode 100644 index 00000000..2022e4c7 --- /dev/null +++ b/data/en-US/er-battlesuits/714.yaml @@ -0,0 +1,119 @@ +battlesuit: "714" +abilities: + - id: "1071401" + type: 1 + name: Character Adjustment + desc: Characters' stats and skill level are adjusted to Lv. 80 equivalent. + - id: "1071402" + type: 2 + name: Passive Skill Adjustment + desc: Soul Shaper Form selected as default form.\nWhen Herrscher of Rebirth + triggers the SP regeneration effect from Saha's World, Inseparable, if her + own SP is below 175, it will be increased to 175.\nSaha's World, + Inseparable and Shared Rebirth trigger simultaneously regardless of the + initial form chosen. + - id: "1071403" + type: 6 + name: Ultimate Adjustment + desc: In Life Binder Form, Dewy Twilight's duration extends significantly.\nIn + Soul Shaper Form, the character gains 40% more Crit Rate when attacking + enemies with exposed Withering Fissure.\nTime-frozen Domain is triggered + when the character switches forms for the first time. All skill effects + and the stage timer are paused for the character and the enemies. + - id: "1071404" + type: 4 + name: Special ATK Adjustment + desc: When unleashing Combo ATK and Joint Combo, they are seen as re-summoning + the respective form's summoned entity. Casting Joint Combo in Life Binder + Form immediately triggers Beginning of the End of the Azure Sea's buff + effect for Soul Shaper Form.\nSlightly decreases the animation duration + when Herrscher of Rebirth casts Joint Combo in Soul Shaper Form.\nWhen + casting Combo ATK and Joint Combo in Soul Shaper Form, the last hit of the + Basic ATK sequence does not restore Herrscher Charge. +signets: + - id: 13801-1 + name: Blessing of Shared Destiny + desc: "In Soul Shaper Form, the Joint Combo inflicts additional 200% ATK of + Physical DMG. Upon hitting 50 combo hits, enemies take 10% more Total DMG + for 5s. Triggering it again resets the duration. In Life Binder Form, the + Ultimate's final hit deals an extra 1200% ATK of Physical DMG. CD: 16s." + buffSuit: "8" + quality: 4 + - id: 13802-1 + name: Blessing of Soothingness + desc: "In Life Binder Form, Joint Weapon Skill's circling attack deals 25% ATK + of Physical DMG per sequence, and Joint Weapon Skill restores 20 extra + Herrscher Charge on hit (CD: 0.5s). Releasing Joint Combo reduces weapon + skill CD by 15s (CD: 1s)." + buffSuit: "8" + quality: 4 + - id: 13803-1 + name: Blessing of Decay + desc: "In Life Binder Form, each blow of Combo ATK and Joint Combo deals + additional 250% ATK of Physical DMG and enemies hit take 30% more Total + DMG for 5s. Triggering it again resets the duration. The character + recovers 900 HP upon hitting enemies with Joint Combo (CD: 5s). Normal + evasion can also trigger Ultimate Evasion Skill." + buffSuit: "8" + quality: 4 + - id: 13804-1 + name: Blessing of Spirits + desc: In Soul Shaper Form, hold [ATK] to continuously shoot with the last hit of + the Basic ATK sequence. Every blow of the last hit of the Basic ATK + sequence deals an additional 50% ATK of Physical DMG. Herrscher Charge + will restore more slowly while shooting continuously. The last hit of + Joint Combo deals an additional 600% ATK of Physical DMG. + buffSuit: "8" + quality: 4 + - id: 13805-1 + name: Blessing of Rising Sun + desc: "When SP is above 40 in Soul Shaper Form, Soul Shaper Form's Joint Combo + is unleashed by consuming 40 SP, and its Total DMG increases by 35%. While + Dewy Twilight is active, every blow of the last hit of the Basic ATK + sequence restores 450 HP and 50 SP, and grants 50 bonus combo hits for the + character, while gathering enemies briefly (CD: 1s)." + buffSuit: "8" + quality: 4 + - id: 23801-1 + name: Blessing of Shared Destiny + + desc: "In Soul Shaper Form, the Joint Combo inflicts additional 300% ATK of + Physical DMG. Upon hitting 50 combo hits, enemies take 15% more Total DMG + for 5s. Triggering it again resets the duration. In Life Binder Form, the + Ultimate's final hit deals an extra 1700% ATK of Physical DMG. CD: 16s." + buffSuit: "8" + quality: 4 + - id: 23802-1 + name: Blessing of Soothingness + + desc: "In Life Binder Form, Joint Weapon Skill's circling attack deals 50% ATK + of Physical DMG per sequence, and Joint Weapon Skill restores 20 extra + Herrscher Charge on hit (CD: 0.5s). Releasing Joint Combo reduces weapon + skill CD by 15s (CD: 1s)." + buffSuit: "8" + quality: 4 + - id: 23803-1 + name: Blessing of Decay + + desc: "In Life Binder Form, each blow of Combo ATK and Joint Combo deals + additional 350% ATK of Physical DMG and enemies hit take 40% more Total + DMG for 8s. Triggering it again resets the duration. The character + recovers 900 HP upon hitting enemies with Joint Combo (CD: 5s). Normal + evasion can also trigger Ultimate Evasion Skill." + buffSuit: "8" + quality: 4 + - id: 23804-1 + name: Blessing of Spirits + + desc: In Soul Shaper Form, hold [ATK] to continuously shoot with the last hit of + the Basic ATK sequence. Every blow of the last hit of the Basic ATK + sequence deals an additional 80% ATK of Physical DMG. Herrscher Charge + will restore more slowly while shooting continuously. The last hit of + Joint Combo deals an additional 800% ATK of Physical DMG. + buffSuit: "8" + quality: 4 + - id: 23805-1 + name: Blessing of Rising Sun + + desc: "When SP is above 40 in Soul Shaper Form, Soul Shaper Form's Joint Combo + is unleashed by consuming 40 SP, and its Total DMG increases by 45%. While + Dewy Twilight is active, every blow of the last hit of the Basic ATK + sequence restores 900 HP and 50 SP, and grants 50 bonus combo hits for the + character, while gathering enemies briefly (CD: 1s)." + buffSuit: "8" + quality: 4 diff --git a/data/en-US/stigmata-catalog.yaml b/data/en-US/stigmata-catalog.yaml index 8c7a2be7..8557cace 100644 --- a/data/en-US/stigmata-catalog.yaml +++ b/data/en-US/stigmata-catalog.yaml @@ -1024,7 +1024,7 @@ type: top maxRarity: 4 - id: "0" - name: null + name: Cecilia - Hawaii (T) icon: S4AL_1 type: top maxRarity: 4 @@ -3129,7 +3129,32 @@ type: bot maxRarity: 5 - id: "120716" - name: Seele Abroad (T) - icon: Stigmata + name: "Seele: Chant (T)" + icon: S3EO_1 type: top maxRarity: 4 +- id: "111181" + name: "Seele: Herrscher of Rebirth (T)" + icon: S4FK_1 + type: top + maxRarity: 5 +- id: "111182" + name: "Seele: Herrscher of Rebirth (M)" + icon: S4FK_2 + type: mid + maxRarity: 5 +- id: "111183" + name: "Seele: Herrscher of Rebirth (B)" + icon: S4FK_3 + type: bot + maxRarity: 5 +- id: "120717" + name: "Misteln: Dressing (M)" + icon: S4FO_2 + type: mid + maxRarity: 5 +- id: "120718" + name: "Sirin: Tailor-made (B)" + icon: S3EN_3 + type: bot + maxRarity: 4 diff --git a/data/en-US/stigmata-set-catalog.yaml b/data/en-US/stigmata-set-catalog.yaml index 2db901c5..f645b276 100644 --- a/data/en-US/stigmata-set-catalog.yaml +++ b/data/en-US/stigmata-set-catalog.yaml @@ -1913,7 +1913,7 @@ icon: S4FH_3 maxRarity: 5 - id: "163" - name: Yesterday's Longing + name: Yesterday's Longing Set stigmataList: - id: "111178" icon: S4FJ_1 @@ -1924,6 +1924,18 @@ - id: "111180" icon: S4FJ_3 maxRarity: 5 +- id: "164" + name: Gracefully Alive Set + stigmataList: + - id: "111181" + icon: S4FK_1 + maxRarity: 5 + - id: "111182" + icon: S4FK_2 + maxRarity: 5 + - id: "111183" + icon: S4FK_3 + maxRarity: 5 - id: "1290" name: Children set stigmataList: diff --git a/data/en-US/stigmata-sets/151.yaml b/data/en-US/stigmata-sets/151.yaml index e33b974c..6f1f3bde 100644 --- a/data/en-US/stigmata-sets/151.yaml +++ b/data/en-US/stigmata-sets/151.yaml @@ -19,8 +19,8 @@ skills: param3Add: 0 - id: "4261" name: Elysian Legacy - info: "ATK Speed increases by #1[f1]%. Take #2[f1]% Elemental DMG when health is - below 40%." + info: "ATK Speed increases by #1[f1]%. Take #2[f1]% less Elemental DMG when + health is below 40%." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/stigmata-sets/163.yaml b/data/en-US/stigmata-sets/163.yaml index 3efd6c50..42de14f6 100644 --- a/data/en-US/stigmata-sets/163.yaml +++ b/data/en-US/stigmata-sets/163.yaml @@ -1,13 +1,12 @@ id: "163" -name: Yesterday's Longing +name: Yesterday's Longing Set desc: null skills: - id: "4284" name: Momentary Luster - info: "Increases Total DMG by #1[f1]%. For 12s after the character enters the - battle, the total Elemental DMG received by all enemies on the field - increases by #2[f1]% (exclusive). Triggering it again resets the - duration." + info: "Increases Total DMG by #1[f1]%. Within 12s of entering battle, the total + Elemental DMG received by all enemies on the field increases by #2[f1]% + (exclusive). Triggering it again resets the duration." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/stigmata-sets/164.yaml b/data/en-US/stigmata-sets/164.yaml new file mode 100644 index 00000000..4a0d896f --- /dev/null +++ b/data/en-US/stigmata-sets/164.yaml @@ -0,0 +1,45 @@ +id: "164" +name: Gracefully Alive Set +desc: null +skills: + - id: "4286" + name: Butterfly Transcending Death + info: "Increases Crit DMG by #1[f1]%. In Life's Pistil state, all team members + gain #2[f1]% Crit Rate (exclusive). Herrscher of Rebirth equip bonus: All + team members gain an extra 10% Crit Rate. Further increases Crit DMG by + #3[f1]%." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0.17 + param3Add: 0 + - id: "4287" + name: Shadow Emerging from the Sea + info: "When a team member enters Herrscher form, in Life's Pistil state team + members on the field deal #1[f1]% more Total DMG, and their Ultimate and + burst mode attacks deal #2[f1]% more Total DMG on top of that (exclusive). + If a friendly summoned entity is present, all enemies take #3[f1]% more + Physical DMG (exclusive)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.15 + param1Add: 0 + param2: 0.18 + param2Add: 0 + param3: 0.05 + param3Add: 0 +stigmaIdList: + - "111181" + - "111182" + - "111183" diff --git a/data/en-US/stigmata/0.yaml b/data/en-US/stigmata/0.yaml index a921f1cb..273242a4 100644 --- a/data/en-US/stigmata/0.yaml +++ b/data/en-US/stigmata/0.yaml @@ -16,8 +16,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -58,8 +58,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -100,8 +100,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -142,8 +142,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -184,8 +184,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -226,8 +226,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -268,8 +268,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" @@ -310,8 +310,8 @@ stigmata: icon: S4AL_1 image: S4AL_1_Upgrade smallIcon: S4AL_tattoo_1 - name: null - description: null + name: Cecilia - Hawaii (T) + description: A powerful attack-type stigma. shortName: null skills: - id: "3123" diff --git a/data/en-US/stigmata/110231.yaml b/data/en-US/stigmata/110231.yaml index 1b4c669a..4a5a937a 100644 --- a/data/en-US/stigmata/110231.yaml +++ b/data/en-US/stigmata/110231.yaml @@ -22,8 +22,8 @@ stigmata: skills: - id: "212" name: Spreading Wings - info: "When there are no more than #1[i] enemies on the battlefield, gain - #2[i]% Total DMG Multiplier." + info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]% + Total DMG Multiplier." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -63,8 +63,8 @@ stigmata: skills: - id: "212" name: Spreading Wings - info: "When there are no more than #1[i] enemies on the battlefield, gain - #2[i]% Total DMG Multiplier." + info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]% + Total DMG Multiplier." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -104,8 +104,8 @@ stigmata: skills: - id: "212" name: Spreading Wings - info: "When there are no more than #1[i] enemies on the battlefield, gain - #2[i]% Total DMG Multiplier." + info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]% + Total DMG Multiplier." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -145,8 +145,8 @@ stigmata: skills: - id: "212" name: Spreading Wings - info: "When there are no more than #1[i] enemies on the battlefield, gain - #2[i]% Total DMG Multiplier." + info: "When there are no more than #1[i] enemies on the battlefield, gain #2[i]% + Total DMG Multiplier." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/stigmata/110453.yaml b/data/en-US/stigmata/110453.yaml index f20b12ef..bb799444 100644 --- a/data/en-US/stigmata/110453.yaml +++ b/data/en-US/stigmata/110453.yaml @@ -23,8 +23,8 @@ stigmata: - id: "3068" name: Twinkling Light info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are - each increased by #1[i]% for #2[i]s. Triggering the ability again - will reset the duration." + each increased by #1[i]% for #2[i]s. Triggering the ability again will + reset the duration." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -69,8 +69,8 @@ stigmata: - id: "3068" name: Twinkling Light info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are - each increased by #1[i]% for #2[i]s. Triggering the ability again - will reset the duration." + each increased by #1[i]% for #2[i]s. Triggering the ability again will + reset the duration." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -115,8 +115,8 @@ stigmata: - id: "3068" name: Twinkling Light info: "After a successful Ultimate Evasion, Fire, Lightning, and Ice DMG are - each increased by #1[i]% for #2[i]s. Triggering the ability again - will reset the duration." + each increased by #1[i]% for #2[i]s. Triggering the ability again will + reset the duration." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/stigmata/110803.yaml b/data/en-US/stigmata/110803.yaml index 902b1c9f..cae27332 100644 --- a/data/en-US/stigmata/110803.yaml +++ b/data/en-US/stigmata/110803.yaml @@ -23,7 +23,7 @@ stigmata: - id: "3193" name: Rhythm info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max - bonus: #2[f1]%." + bonus: #2[f1]%." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -62,7 +62,7 @@ stigmata: - id: "3193" name: Rhythm info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max - bonus: #2[f1]%." + bonus: #2[f1]%." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -101,7 +101,7 @@ stigmata: - id: "3193" name: Rhythm info: "With each increase in combo hit count, gain #1[f1]% Attack Speed. Max - bonus: #2[f1]%." + bonus: #2[f1]%." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/stigmata/111181.yaml b/data/en-US/stigmata/111181.yaml new file mode 100644 index 00000000..0344dad0 --- /dev/null +++ b/data/en-US/stigmata/111181.yaml @@ -0,0 +1,172 @@ +id: "111181" +stigmata: + - id: "35101" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: top + hpBase: 88.15625 + hpAdd: 4.407812 + attackBase: 27.548828 + attackAdd: 1.377441 + defenceBase: 11.066633 + defenceAdd: 0.691665 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: "Seele: Herrscher of Rebirth (T)" + description: An ultimate attack-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3566" + name: Vivider Now + info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form, + all team members deal #2[f1]% higher Crit DMG (exclusive)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111181" + - id: "35102" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: top + hpBase: 94.9375 + hpAdd: 4.746875 + attackBase: 29.667969 + attackAdd: 1.483398 + defenceBase: 11.917913 + defenceAdd: 0.74487 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: "Seele: Herrscher of Rebirth (T)" + description: An ultimate attack-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3566" + name: Vivider Now + info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form, + all team members deal #2[f1]% higher Crit DMG (exclusive)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.133333 + param1Add: 0 + param2: 0.133333 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111181" + - id: "35103" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: top + hpBase: 101.71875 + hpAdd: 5.085938 + attackBase: 31.78711 + attackAdd: 1.589355 + defenceBase: 12.769192 + defenceAdd: 0.798075 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: "Seele: Herrscher of Rebirth (T)" + description: An ultimate attack-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3566" + name: Vivider Now + info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form, + all team members deal #2[f1]% higher Crit DMG (exclusive)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.166667 + param1Add: 0 + param2: 0.166667 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111181" + - id: "35104" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: top + hpBase: 108.5 + hpAdd: 5.425 + attackBase: 33.90625 + attackAdd: 1.695312 + defenceBase: 13.620472 + defenceAdd: 0.851279 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1_Upgrade + smallIcon: S4FK_tattoo_1 + name: "Seele: Herrscher of Rebirth (T)" + description: An ultimate attack-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3566" + name: Vivider Now + info: "Increases Physical DMG by #1[f1]%. When the host is in Herrscher form, + all team members deal #2[f1]% higher Crit DMG (exclusive)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.2 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111181" diff --git a/data/en-US/stigmata/111182.yaml b/data/en-US/stigmata/111182.yaml new file mode 100644 index 00000000..655347e7 --- /dev/null +++ b/data/en-US/stigmata/111182.yaml @@ -0,0 +1,176 @@ +id: "111182" +stigmata: + - id: "35111" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: mid + hpBase: 113.75 + hpAdd: 5.6875 + attackBase: 0 + attackAdd: 0 + defenceBase: 35.413227 + defenceAdd: 2.213327 + criticalBase: 2.142665 + criticalAdd: 0.133917 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: "Seele: Herrscher of Rebirth (M)" + description: An ultimate defense-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3567" + name: Water-Clear Us + info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is + present, the host deals #2[f1]% more Physical DMG and takes #3[f1]% + less Total DMG." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.05 + param2Add: 0 + param3: 0.1 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111182" + - id: "35112" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: mid + hpBase: 122.5 + hpAdd: 6.125 + attackBase: 0 + attackAdd: 0 + defenceBase: 38.13732 + defenceAdd: 2.383583 + criticalBase: 2.307485 + criticalAdd: 0.144218 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: "Seele: Herrscher of Rebirth (M)" + description: An ultimate defense-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3567" + name: Water-Clear Us + info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is + present, the host deals #2[f1]% more Physical DMG and takes #3[f1]% + less Total DMG." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.133333 + param1Add: 0 + param2: 0.066667 + param2Add: 0 + param3: 0.133333 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111182" + - id: "35113" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: mid + hpBase: 131.25 + hpAdd: 6.5625 + attackBase: 0 + attackAdd: 0 + defenceBase: 40.861416 + defenceAdd: 2.553838 + criticalBase: 2.472306 + criticalAdd: 0.154519 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: "Seele: Herrscher of Rebirth (M)" + description: An ultimate defense-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3567" + name: Water-Clear Us + info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is + present, the host deals #2[f1]% more Physical DMG and takes #3[f1]% + less Total DMG." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.166667 + param1Add: 0 + param2: 0.083333 + param2Add: 0 + param3: 0.166667 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111182" + - id: "35114" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: mid + hpBase: 140 + hpAdd: 7 + attackBase: 0 + attackAdd: 0 + defenceBase: 43.58551 + defenceAdd: 2.724094 + criticalBase: 2.637126 + criticalAdd: 0.16482 + icon: S4FK_2 + image: S4FK_2_Upgrade + smallIcon: S4FK_tattoo_2 + name: "Seele: Herrscher of Rebirth (M)" + description: An ultimate defense-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3567" + name: Water-Clear Us + info: "Increases Physical DMG by #1[f1]%. When a host-summoned entity is + present, the host deals #2[f1]% more Physical DMG and takes #3[f1]% + less Total DMG." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.2 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0.2 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111182" diff --git a/data/en-US/stigmata/111183.yaml b/data/en-US/stigmata/111183.yaml new file mode 100644 index 00000000..e6a6e479 --- /dev/null +++ b/data/en-US/stigmata/111183.yaml @@ -0,0 +1,188 @@ +id: "111183" +stigmata: + - id: "35121" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: bot + hpBase: 93.275 + hpAdd: 4.66375 + attackBase: 14.751953 + attackAdd: 0.737598 + defenceBase: 15.493287 + defenceAdd: 0.96833 + criticalBase: 2.410498 + criticalAdd: 0.150656 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: "Seele: Herrscher of Rebirth (B)" + description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3568" + name: Gap Before Life + info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present + and the host causes global Time Fracture, all team members enter + Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s + (exclusive; refreshable). Every time the host enters or applies Life's + Pistil state, her teammates gain an enhancement. This enhancement is + consumed on the host's next entry to refresh Life's Pistil state." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.05 + param1Add: 0 + param2: 0.15 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111183" + - id: "35122" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: bot + hpBase: 100.45 + hpAdd: 5.0225 + attackBase: 15.886719 + attackAdd: 0.794336 + defenceBase: 16.685078 + defenceAdd: 1.042817 + criticalBase: 2.595921 + criticalAdd: 0.162245 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: "Seele: Herrscher of Rebirth (B)" + description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3568" + name: Gap Before Life + info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present + and the host causes global Time Fracture, all team members enter + Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s + (exclusive; refreshable). Every time the host enters or applies Life's + Pistil state, her teammates gain an enhancement. This enhancement is + consumed on the host's next entry to refresh Life's Pistil state." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.066667 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111183" + - id: "35123" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: bot + hpBase: 107.625 + hpAdd: 5.38125 + attackBase: 17.021484 + attackAdd: 0.851074 + defenceBase: 17.87687 + defenceAdd: 1.117304 + criticalBase: 2.781344 + criticalAdd: 0.173834 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: "Seele: Herrscher of Rebirth (B)" + description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3568" + name: Gap Before Life + info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present + and the host causes global Time Fracture, all team members enter + Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s + (exclusive; refreshable). Every time the host enters or applies Life's + Pistil state, her teammates gain an enhancement. This enhancement is + consumed on the host's next entry to refresh Life's Pistil state." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.083333 + param1Add: 0 + param2: 0.25 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111183" + - id: "35124" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: bot + hpBase: 114.8 + hpAdd: 5.74 + attackBase: 18.15625 + attackAdd: 0.907813 + defenceBase: 19.06866 + defenceAdd: 1.191791 + criticalBase: 2.966767 + criticalAdd: 0.185423 + icon: S4FK_3 + image: S4FK_3_Upgrade + smallIcon: S4FK_tattoo_3 + name: "Seele: Herrscher of Rebirth (B)" + description: An ultimate hybrid-type stigma. Part of the Gracefully Alive set. + shortName: null + skills: + - id: "3568" + name: Gap Before Life + info: "Increases Total DMG by #1[f1]%. When a host-summoned entity is present + and the host causes global Time Fracture, all team members enter + Life's Pistil state, which increases Crit DMG by #2[f1]% for #3[f1]s + (exclusive; refreshable). Every time the host enters or applies Life's + Pistil state, her teammates gain an enhancement. This enhancement is + consumed on the host's next entry to refresh Life's Pistil state." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.3 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111183" diff --git a/data/en-US/stigmata/120715.yaml b/data/en-US/stigmata/120715.yaml index a10a16e9..4c3d3e7a 100644 --- a/data/en-US/stigmata/120715.yaml +++ b/data/en-US/stigmata/120715.yaml @@ -22,7 +22,7 @@ stigmata: skills: - id: "3564" name: Pre-shine - info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime + info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime Trauma on all enemies. CD: 16s." skillCd: 0 skillSpCost: 0 @@ -65,7 +65,7 @@ stigmata: skills: - id: "3564" name: Pre-shine - info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime + info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime Trauma on all enemies. CD: 16s." skillCd: 0 skillSpCost: 0 @@ -108,7 +108,7 @@ stigmata: skills: - id: "3564" name: Pre-shine - info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime + info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime Trauma on all enemies. CD: 16s." skillCd: 0 skillSpCost: 0 @@ -151,7 +151,7 @@ stigmata: skills: - id: "3564" name: Pre-shine - info: "Increases team Ice DMG by #1[f1]. Casting weapon active inflicts 2 Rime + info: "Increases team Ice DMG by #1[f1]%. Casting weapon active inflicts 2 Rime Trauma on all enemies. CD: 16s." skillCd: 0 skillSpCost: 0 diff --git a/data/en-US/stigmata/120716.yaml b/data/en-US/stigmata/120716.yaml index 6e32443f..6a1d5af7 100644 --- a/data/en-US/stigmata/120716.yaml +++ b/data/en-US/stigmata/120716.yaml @@ -5,23 +5,23 @@ stigmata: maxRarity: 4 maxLv: 25 type: top - hpBase: 77 - hpAdd: 3.85 + hpBase: 72.1875 + hpAdd: 3.609375 attackBase: 18.798828 attackAdd: 0.939941 defenceBase: 7.491259 defenceAdd: 0.468204 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1 - smallIcon: Stigmata - name: Seele Abroad (T) + smallIcon: S3EO_tattoo_1 + name: "Seele: Chant (T)" description: A powerful attack-type stigma. - shortName: Seele Abroad + shortName: "Seele: Chant" skills: - id: "3565" - name: null + name: Forest Melody info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit, Physical DMG increases by an additional #2[f1]%." skillCd: 0 @@ -46,23 +46,23 @@ stigmata: maxRarity: 4 maxLv: 30 type: top - hpBase: 84 - hpAdd: 4.2 + hpBase: 78.75 + hpAdd: 3.9375 attackBase: 20.507812 attackAdd: 1.025391 defenceBase: 8.172283 defenceAdd: 0.510768 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1 - smallIcon: Stigmata - name: Seele Abroad (T) + smallIcon: S3EO_tattoo_1 + name: "Seele: Chant (T)" description: A powerful attack-type stigma. - shortName: Seele Abroad + shortName: "Seele: Chant" skills: - id: "3565" - name: null + name: Forest Melody info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit, Physical DMG increases by an additional #2[f1]%." skillCd: 0 @@ -87,23 +87,23 @@ stigmata: maxRarity: 4 maxLv: 35 type: top - hpBase: 91 - hpAdd: 4.55 + hpBase: 85.3125 + hpAdd: 4.265625 attackBase: 22.216797 attackAdd: 1.11084 defenceBase: 8.853307 defenceAdd: 0.553332 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1_Upgrade - smallIcon: Stigmata - name: Seele Abroad (T) + smallIcon: S3EO_tattoo_1 + name: "Seele: Chant (T)" description: A powerful attack-type stigma. - shortName: Seele Abroad + shortName: "Seele: Chant" skills: - id: "3565" - name: null + name: Forest Melody info: "Physical DMG increases by #1[f1]%. When Ultimate inflicts Bleed on hit, Physical DMG increases by an additional #2[f1]%." skillCd: 0 diff --git a/data/en-US/stigmata/120717.yaml b/data/en-US/stigmata/120717.yaml new file mode 100644 index 00000000..836aabc9 --- /dev/null +++ b/data/en-US/stigmata/120717.yaml @@ -0,0 +1,164 @@ +id: "120717" +stigmata: + - id: "35131" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: mid + hpBase: 104.65 + hpAdd: 5.2325 + attackBase: 0 + attackAdd: 0 + defenceBase: 28.330582 + defenceAdd: 1.770661 + criticalBase: 3.856797 + criticalAdd: 0.24105 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: "Misteln: Dressing (M)" + description: An ultimate defense-type stigma. + shortName: "Misteln: Dressing" + skills: + - id: "3569" + name: Finely Dressed + info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with + QTE and Ultimate." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.1 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 2 + setId: "0" + mainId: "120717" + - id: "35132" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: mid + hpBase: 112.7 + hpAdd: 5.635 + attackBase: 0 + attackAdd: 0 + defenceBase: 30.509857 + defenceAdd: 1.906866 + criticalBase: 4.153474 + criticalAdd: 0.259592 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: "Misteln: Dressing (M)" + description: An ultimate defense-type stigma. + shortName: "Misteln: Dressing" + skills: + - id: "3569" + name: Finely Dressed + info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with + QTE and Ultimate." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.133333 + param1Add: 0 + param2: 0.133333 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 4 + setId: "0" + mainId: "120717" + - id: "35133" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: mid + hpBase: 120.75 + hpAdd: 6.0375 + attackBase: 0 + attackAdd: 0 + defenceBase: 32.689133 + defenceAdd: 2.043071 + criticalBase: 4.45015 + criticalAdd: 0.278134 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: "Misteln: Dressing (M)" + description: An ultimate defense-type stigma. + shortName: "Misteln: Dressing" + skills: + - id: "3569" + name: Finely Dressed + info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with + QTE and Ultimate." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.166667 + param1Add: 0 + param2: 0.166667 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 7 + setId: "0" + mainId: "120717" + - id: "35134" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: mid + hpBase: 128.8 + hpAdd: 6.44 + attackBase: 0 + attackAdd: 0 + defenceBase: 34.86841 + defenceAdd: 2.179275 + criticalBase: 4.746827 + criticalAdd: 0.296677 + icon: S4FO_2 + image: S4FO_2_Upgrade + smallIcon: S4FO_tattoo_2 + name: "Misteln: Dressing (M)" + description: An ultimate defense-type stigma. + shortName: "Misteln: Dressing" + skills: + - id: "3569" + name: Finely Dressed + info: "The host gains #1[f1]% more max HP and deals #2[f1]% more Total DMG with + QTE and Ultimate." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.2 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "0" + mainId: "120717" diff --git a/data/en-US/stigmata/120718.yaml b/data/en-US/stigmata/120718.yaml new file mode 100644 index 00000000..cac37a41 --- /dev/null +++ b/data/en-US/stigmata/120718.yaml @@ -0,0 +1,125 @@ +id: "120718" +stigmata: + - id: "35141" + rarity: 3 + maxRarity: 4 + maxLv: 25 + type: bot + hpBase: 77.9625 + hpAdd: 3.898125 + attackBase: 9.249023 + attackAdd: 0.462451 + defenceBase: 8.989511 + defenceAdd: 0.561844 + criticalBase: 1.85835 + criticalAdd: 0.116147 + icon: S3EN_3 + image: S3EN_3 + smallIcon: S3EN_tattoo_3 + name: "Sirin: Tailor-made (B)" + description: A powerful hybrid-type stigma. + shortName: "Sirin: Tailor-made" + skills: + - id: "3570" + name: One-Cut Made + info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]% + more Fire DMG for 20s. Exclusive. Refreshable." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.08 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1301" + amount: 13 + setId: "0" + mainId: "120718" + - id: "35142" + rarity: 3 + maxRarity: 4 + maxLv: 30 + type: bot + hpBase: 85.05 + hpAdd: 4.2525 + attackBase: 10.089844 + attackAdd: 0.504492 + defenceBase: 9.80674 + defenceAdd: 0.612921 + criticalBase: 2.027291 + criticalAdd: 0.126706 + icon: S3EN_3 + image: S3EN_3 + smallIcon: S3EN_tattoo_3 + name: "Sirin: Tailor-made (B)" + description: A powerful hybrid-type stigma. + shortName: "Sirin: Tailor-made" + skills: + - id: "3570" + name: One-Cut Made + info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]% + more Fire DMG for 20s. Exclusive. Refreshable." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.115 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1301" + amount: 29 + setId: "0" + mainId: "120718" + - id: "35143" + rarity: 4 + maxRarity: 4 + maxLv: 35 + type: bot + hpBase: 92.1375 + hpAdd: 4.606875 + attackBase: 10.930664 + attackAdd: 0.546533 + defenceBase: 10.623968 + defenceAdd: 0.663998 + criticalBase: 2.196232 + criticalAdd: 0.137264 + icon: S3EN_3 + image: S3EN_3_Upgrade + smallIcon: S3EN_tattoo_3 + name: "Sirin: Tailor-made (B)" + description: A powerful hybrid-type stigma. + shortName: "Sirin: Tailor-made" + skills: + - id: "3570" + name: One-Cut Made + info: "When the host deals Lightning or Ice DMG, all team members deal #1[f1]% + more Fire DMG for 20s. Exclusive. Refreshable." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.15 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "0" + mainId: "120718" diff --git a/data/en-US/weapon-catalog.yaml b/data/en-US/weapon-catalog.yaml index 3b9ca77f..48630761 100644 --- a/data/en-US/weapon-catalog.yaml +++ b/data/en-US/weapon-catalog.yaml @@ -844,12 +844,12 @@ type: fists maxRarity: 4 - id: "10172" - name: Ranger Gauntlets + name: Ranger's Gauntlets icon: Weapon_Fist_F10_36_5 type: fists maxRarity: 5 - id: "10173" - name: null + name: Ai-chan's Syringe icon: Weapon_Pistol_K29_100_3 type: pistols maxRarity: 4 @@ -864,7 +864,7 @@ type: fists maxRarity: 5 - id: "10176" - name: Super-☆ Sonata + name: Dimension☆Sonata icon: Weapon_Cross_T17_101_5 type: cross maxRarity: 5 @@ -1378,6 +1378,11 @@ icon: Weapon_Pistol_K49_374_5 type: pistols maxRarity: 5 +- id: "10280" + name: Life Harvester's Song + icon: Weapon_Scythe_R22_376_5 + type: scythe + maxRarity: 5 - id: "102300" name: 2nd Quantum State 1 icon: Weapon_Pistol_K1_01_2 @@ -1668,6 +1673,11 @@ icon: Weapon_Bow_F9_346_6 type: bow maxRarity: 6 +- id: "24052" + name: "Life Harvester's Path: Shared Destiny" + icon: Weapon_Scythe_R23_377_6 + type: scythe + maxRarity: 6 - id: "24053" name: "Star Dance: Enlightenment" icon: Weapon_Pistol_K50_375_6 @@ -1939,7 +1949,7 @@ type: 2-handed maxRarity: 5 - id: "20765" - name: null + name: Amemura Bloodlust icon: Weapon_Scythe_R6_239_5 type: lance maxRarity: 2 diff --git a/data/en-US/weapons/10021.yaml b/data/en-US/weapons/10021.yaml index dc01bef7..23fb4400 100644 --- a/data/en-US/weapons/10021.yaml +++ b/data/en-US/weapons/10021.yaml @@ -25,8 +25,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -83,8 +83,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -141,8 +141,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -199,8 +199,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/weapons/10048.yaml b/data/en-US/weapons/10048.yaml index 3b6689fa..4531dfec 100644 --- a/data/en-US/weapons/10048.yaml +++ b/data/en-US/weapons/10048.yaml @@ -5,9 +5,9 @@ weapons: maxLv: 35 type: 2-handed name: Sunfire - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using technologies from the current era. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -67,9 +67,9 @@ weapons: maxLv: 40 type: 2-handed name: Sunfire - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using technologies from the current era. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -129,9 +129,9 @@ weapons: maxLv: 45 type: 2-handed name: Sunfire - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using technologies from the current era. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -191,9 +191,9 @@ weapons: maxLv: 50 type: 2-handed name: Sunfire - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using technologies from the current era. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_5 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10049.yaml b/data/en-US/weapons/10049.yaml index 58a55b35..1c9c7666 100644 --- a/data/en-US/weapons/10049.yaml +++ b/data/en-US/weapons/10049.yaml @@ -7,8 +7,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_1 hpBase: 0 hpAdd: 0 @@ -50,8 +50,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_1 hpBase: 0 hpAdd: 0 @@ -93,8 +93,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_2 hpBase: 0 hpAdd: 0 @@ -136,8 +136,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_2 hpBase: 0 hpAdd: 0 @@ -179,8 +179,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_3 hpBase: 0 hpAdd: 0 @@ -222,8 +222,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_3 hpBase: 0 hpAdd: 0 @@ -265,8 +265,8 @@ weapons: name: Proto Pistols description: Produced with the USP series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Pistol_K8_61_4 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10052.yaml b/data/en-US/weapons/10052.yaml index 6fef5d85..0f902a17 100644 --- a/data/en-US/weapons/10052.yaml +++ b/data/en-US/weapons/10052.yaml @@ -7,8 +7,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_1 hpBase: 0 hpAdd: 0 @@ -50,8 +50,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_1 hpBase: 0 hpAdd: 0 @@ -93,8 +93,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_2 hpBase: 0 hpAdd: 0 @@ -136,8 +136,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_2 hpBase: 0 hpAdd: 0 @@ -179,8 +179,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_3 hpBase: 0 hpAdd: 0 @@ -222,8 +222,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_3 hpBase: 0 hpAdd: 0 @@ -265,8 +265,8 @@ weapons: name: Proto Pulse Tachi description: Produced with the Muramasa series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at - its master's side, and may be upgraded to 4★ rarity as far as current - records are concerned. + its master's side, and may be upgraded to Enhance any blade rarity as far + as current records are concerned. icon: Weapon_Katana_M7_70_4 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10055.yaml b/data/en-US/weapons/10055.yaml index 7a8bea89..bb926b12 100644 --- a/data/en-US/weapons/10055.yaml +++ b/data/en-US/weapons/10055.yaml @@ -7,8 +7,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_1 hpBase: 0 hpAdd: 0 @@ -64,8 +64,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_1 hpBase: 0 hpAdd: 0 @@ -121,8 +121,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_2 hpBase: 0 hpAdd: 0 @@ -178,8 +178,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_2 hpBase: 0 hpAdd: 0 @@ -235,8 +235,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_3 hpBase: 0 hpAdd: 0 @@ -292,8 +292,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_3 hpBase: 0 hpAdd: 0 @@ -349,8 +349,8 @@ weapons: name: Proto Pulse Cannon description: Produced with the SU series as reference. It's one of the Honkai weapon prototypes that very few people know about. It grows up at its - master's side, and may be upgraded to 4★ rarity as far as current records - are concerned. + master's side, and may be upgraded to Enhance any blade rarity as far as + current records are concerned. icon: Weapon_Cannon_B8_79_4 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10069.yaml b/data/en-US/weapons/10069.yaml index e4fe32d2..4a053028 100644 --- a/data/en-US/weapons/10069.yaml +++ b/data/en-US/weapons/10069.yaml @@ -44,8 +44,8 @@ weapons: info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the wielder, knocking enemies airborne and inflicting #2[i]% Move Slow and Attack Slow for 3s. The shock wave deals - 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed - and Attack Speed for 5s after using the active skill." + 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and + Attack Speed for 5s after using the active skill." icon: Skill_Bronya_Weapon_11 skillCd: 14 skillSpCost: 18 @@ -109,8 +109,8 @@ weapons: info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the wielder, knocking enemies airborne and inflicting #2[i]% Move Slow and Attack Slow for 3s. The shock wave deals - 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed - and Attack Speed for 5s after using the active skill." + 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and + Attack Speed for 5s after using the active skill." icon: Skill_Bronya_Weapon_11 skillCd: 14 skillSpCost: 18 @@ -174,8 +174,8 @@ weapons: info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the wielder, knocking enemies airborne and inflicting #2[i]% Move Slow and Attack Slow for 3s. The shock wave deals - 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed - and Attack Speed for 5s after using the active skill." + 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and + Attack Speed for 5s after using the active skill." icon: Skill_Bronya_Weapon_11 skillCd: 14 skillSpCost: 18 @@ -239,8 +239,8 @@ weapons: info: "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the wielder, knocking enemies airborne and inflicting #2[i]% Move Slow and Attack Slow for 3s. The shock wave deals - 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed - and Attack Speed for 5s after using the active skill." + 12x#1[i]% ATK of Physical DMG. Wielder gains 60% faster Move Speed and + Attack Speed for 5s after using the active skill." icon: Skill_Bronya_Weapon_11 skillCd: 14 skillSpCost: 18 diff --git a/data/en-US/weapons/10080.yaml b/data/en-US/weapons/10080.yaml index 47e64125..5c57b586 100644 --- a/data/en-US/weapons/10080.yaml +++ b/data/en-US/weapons/10080.yaml @@ -6,8 +6,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_1 hpBase: 0 hpAdd: 0 @@ -48,8 +48,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_1 hpBase: 0 hpAdd: 0 @@ -90,8 +90,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_2 hpBase: 0 hpAdd: 0 @@ -132,8 +132,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_2 hpBase: 0 hpAdd: 0 @@ -174,8 +174,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_3 hpBase: 0 hpAdd: 0 @@ -216,8 +216,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_3 hpBase: 0 hpAdd: 0 @@ -258,8 +258,8 @@ weapons: type: 2-handed name: Proto Pulse Cleaver description: A less-known prototype Honkai-powered weapon based on a Valkyrie - greatsword. This weapon develops with its wielder and has achieved 4★ in - existing records. + greatsword. This weapon develops with its wielder and has achieved Enhance + any blade in existing records. icon: Weapon_Claymore_H9_88_4 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10088.yaml b/data/en-US/weapons/10088.yaml index 22751690..c6fba02d 100644 --- a/data/en-US/weapons/10088.yaml +++ b/data/en-US/weapons/10088.yaml @@ -59,7 +59,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -137,7 +137,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -215,7 +215,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -293,7 +293,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/weapons/10172.yaml b/data/en-US/weapons/10172.yaml index 09271c51..c2bc1dcc 100644 --- a/data/en-US/weapons/10172.yaml +++ b/data/en-US/weapons/10172.yaml @@ -4,7 +4,7 @@ weapons: rarity: 4 maxLv: 35 type: fists - name: Ranger Gauntlets + name: Ranger's Gauntlets description: This weapon once belonged to a member of the Twilight Valkyrie Squad that once operated in Siberia. These sturdy yet heavyweight gauntlets offer more than solid defense. When ammo runs out and blades @@ -64,7 +64,7 @@ weapons: rarity: 4 maxLv: 40 type: fists - name: Ranger Gauntlets + name: Ranger's Gauntlets description: This weapon once belonged to a member of the Twilight Valkyrie Squad that once operated in Siberia. These sturdy yet heavyweight gauntlets offer more than solid defense. When ammo runs out and blades @@ -124,7 +124,7 @@ weapons: rarity: 4 maxLv: 45 type: fists - name: Ranger Gauntlets + name: Ranger's Gauntlets description: This weapon once belonged to a member of the Twilight Valkyrie Squad that once operated in Siberia. These sturdy yet heavyweight gauntlets offer more than solid defense. When ammo runs out and blades @@ -184,7 +184,7 @@ weapons: rarity: 5 maxLv: 50 type: fists - name: Ranger Gauntlets + name: Ranger's Gauntlets description: This weapon once belonged to a member of the Twilight Valkyrie Squad that once operated in Siberia. These sturdy yet heavyweight gauntlets offer more than solid defense. When ammo runs out and blades diff --git a/data/en-US/weapons/10173.yaml b/data/en-US/weapons/10173.yaml index 4b8249dc..b6fba6ab 100644 --- a/data/en-US/weapons/10173.yaml +++ b/data/en-US/weapons/10173.yaml @@ -166,8 +166,9 @@ weapons: rarity: 3 maxLv: 25 type: pistols - name: null - description: null + name: Ai-chan's Syringe + description: Despite being called syringes, these are a pair of pistols. + Something seems to be written on these syringes. icon: Weapon_Pistol_K29_100_3 hpBase: 0 hpAdd: 0 @@ -221,8 +222,9 @@ weapons: rarity: 3 maxLv: 30 type: pistols - name: null - description: null + name: Ai-chan's Syringe + description: Despite being called syringes, these are a pair of pistols. + Something seems to be written on these syringes. icon: Weapon_Pistol_K29_100_3 hpBase: 0 hpAdd: 0 @@ -278,8 +280,9 @@ weapons: rarity: 4 maxLv: 35 type: pistols - name: null - description: null + name: Ai-chan's Syringe + description: Despite being called syringes, these are a pair of pistols. + Something seems to be written on these syringes. icon: Weapon_Pistol_K29_100_3 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10176.yaml b/data/en-US/weapons/10176.yaml index 1d531986..01b02035 100644 --- a/data/en-US/weapons/10176.yaml +++ b/data/en-US/weapons/10176.yaml @@ -4,11 +4,10 @@ weapons: rarity: 4 maxLv: 35 type: cross - name: Super-☆ Sonata + name: Dimension☆Sonata description: Dimension☆Sonata is one of the most powerful magical artifact sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl - TeRiRi resulted in a binding contract. Thus began their legendary - adventures... + TeRiRi resulted in a pact. Thus began their legendary adventures... icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -66,11 +65,10 @@ weapons: rarity: 4 maxLv: 40 type: cross - name: Super-☆ Sonata + name: Dimension☆Sonata description: Dimension☆Sonata is one of the most powerful magical artifact sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl - TeRiRi resulted in a binding contract. Thus began their legendary - adventures... + TeRiRi resulted in a pact. Thus began their legendary adventures... icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -128,11 +126,10 @@ weapons: rarity: 4 maxLv: 45 type: cross - name: Super-☆ Sonata + name: Dimension☆Sonata description: Dimension☆Sonata is one of the most powerful magical artifact sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl - TeRiRi resulted in a binding contract. Thus began their legendary - adventures... + TeRiRi resulted in a pact. Thus began their legendary adventures... icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -190,11 +187,10 @@ weapons: rarity: 5 maxLv: 50 type: cross - name: Super-☆ Sonata + name: Dimension☆Sonata description: Dimension☆Sonata is one of the most powerful magical artifact sealed away by Schicksal sorcerers. A fateful encounter with Magic Girl - TeRiRi resulted in a binding contract. Thus began their legendary - adventures... + TeRiRi resulted in a pact. Thus began their legendary adventures... icon: Weapon_Cross_T17_101_5 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/10186.yaml b/data/en-US/weapons/10186.yaml index d986fd26..d0d8d24f 100644 --- a/data/en-US/weapons/10186.yaml +++ b/data/en-US/weapons/10186.yaml @@ -29,7 +29,7 @@ weapons: name: Gates of Revelation info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of wielder with a large interval in-between. Each shockwave - deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and + deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Subsequent explosion at the Space Core deals #3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals @@ -96,7 +96,7 @@ weapons: name: Gates of Revelation info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of wielder with a large interval in-between. Each shockwave - deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and + deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Subsequent explosion at the Space Core deals #3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals @@ -163,7 +163,7 @@ weapons: name: Gates of Revelation info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of wielder with a large interval in-between. Each shockwave - deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and + deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Subsequent explosion at the Space Core deals #3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals @@ -230,7 +230,7 @@ weapons: name: Gates of Revelation info: "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of wielder with a large interval in-between. Each shockwave - deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and + deals #1[i]% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Subsequent explosion at the Space Core deals #3[i]% ATK of Physical DMG. Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals diff --git a/data/en-US/weapons/10280.yaml b/data/en-US/weapons/10280.yaml new file mode 100644 index 00000000..f02cd2b6 --- /dev/null +++ b/data/en-US/weapons/10280.yaml @@ -0,0 +1,254 @@ +id: "10280" +weapons: + - id: "21811" + rarity: 4 + maxLv: 35 + type: scythe + name: Life Harvester's Song + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 70.20508 + attackAdd: 3.510254 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.410498 + criticalAdd: 0.150656 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: Soul of Harvester + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: Bud of Rebirth + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.025 + param1Add: 0.000148 + param2: 0.06 + param2Add: 0.000355 + param3: 0.06 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + powerType: 4 + - id: "21812" + rarity: 4 + maxLv: 40 + type: scythe + name: Life Harvester's Song + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 75.60547 + attackAdd: 3.780273 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.595921 + criticalAdd: 0.162245 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: Soul of Harvester + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6.414201 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: Bud of Rebirth + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.030178 + param1Add: 0.000148 + param2: 0.072426 + param2Add: 0.000355 + param3: 0.072426 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + powerType: 4 + - id: "21813" + rarity: 4 + maxLv: 45 + type: scythe + name: Life Harvester's Song + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 81.00586 + attackAdd: 4.050293 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.781344 + criticalAdd: 0.173834 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: Soul of Harvester + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6.887574 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: Bud of Rebirth + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.036095 + param1Add: 0.000148 + param2: 0.086627 + param2Add: 0.000355 + param3: 0.086627 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + powerType: 4 + - id: "21814" + rarity: 5 + maxLv: 50 + type: scythe + name: Life Harvester's Song + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering. + icon: Weapon_Scythe_R22_376_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 86.40625 + attackAdd: 4.320312 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.966767 + criticalAdd: 0.185423 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: Soul of Harvester + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 7.420118 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: Bud of Rebirth + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.042751 + param1Add: 0.000148 + param2: 0.102604 + param2Add: 0.000355 + param3: 0.102604 + param3Add: 0.000355 + rankUpMaterials: + - id: "0" + amount: 0 + powerType: 4 diff --git a/data/en-US/weapons/18012.yaml b/data/en-US/weapons/18012.yaml index 0be87145..10eff348 100644 --- a/data/en-US/weapons/18012.yaml +++ b/data/en-US/weapons/18012.yaml @@ -51,7 +51,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -117,7 +117,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/weapons/20000.yaml b/data/en-US/weapons/20000.yaml index ddf5d888..ffc838e6 100644 --- a/data/en-US/weapons/20000.yaml +++ b/data/en-US/weapons/20000.yaml @@ -58,7 +58,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -135,7 +135,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -212,7 +212,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -289,7 +289,7 @@ weapons: info: "Charged ATK gains #1[i]% Total DMG Multiplier. When attacked or after Ultimate Evasion, launch 2 penetrating ethereal Xuanyuan swords towards the enemy target, knocking all enemies airborne along the way - and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." + and dealing #2[i]% ATK of Physical DMG to enemies hit. CD: 10s." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/weapons/20765.yaml b/data/en-US/weapons/20765.yaml index 8e04c22b..067de88b 100644 --- a/data/en-US/weapons/20765.yaml +++ b/data/en-US/weapons/20765.yaml @@ -4,8 +4,10 @@ weapons: rarity: 2 maxLv: 15 type: scythe - name: null - description: null + name: Amemura Bloodlust + description: Water seems to flow from the blade after each kill. One may think + that the blade is weeping for its murderous crimes and is trying to atone + for its sins. icon: Weapon_Katana_M1_15_2 hpBase: 0 hpAdd: 0 @@ -32,8 +34,10 @@ weapons: rarity: 2 maxLv: 15 type: scythe - name: null - description: null + name: Amemura Bloodlust + description: Water seems to flow from the blade after each kill. One may think + that the blade is weeping for its murderous crimes and is trying to atone + for its sins. icon: Weapon_Scythe_R6_239_5 hpBase: 0 hpAdd: 0 @@ -60,8 +64,10 @@ weapons: rarity: 2 maxLv: 15 type: lance - name: null - description: null + name: Amemura Bloodlust + description: Water seems to flow from the blade after each kill. One may think + that the blade is weeping for its murderous crimes and is trying to atone + for its sins. icon: Weapon_Scythe_R6_239_5 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/21002.yaml b/data/en-US/weapons/21002.yaml index a19a3071..0dee1c1b 100644 --- a/data/en-US/weapons/21002.yaml +++ b/data/en-US/weapons/21002.yaml @@ -25,8 +25,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 @@ -79,8 +79,8 @@ weapons: skills: - id: "8" name: Sacred Charge - info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by - #1[i]%, #2[i]%, and #3[i]% respectively (cannot stack)." + info: "When combo hit count reaches 20, 50, and 100, Physical DMG is boosted by + #1[f1]%, #2[f1]%, and #3[i]% respectively (cannot stack)." skillCd: 0 skillSpCost: 0 skillSpNeed: 0 diff --git a/data/en-US/weapons/21009.yaml b/data/en-US/weapons/21009.yaml index 71613202..e7b9c134 100644 --- a/data/en-US/weapons/21009.yaml +++ b/data/en-US/weapons/21009.yaml @@ -5,9 +5,9 @@ weapons: maxLv: 40 type: 2-handed name: Sunfire Spirit - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using current era tech. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -63,9 +63,9 @@ weapons: maxLv: 50 type: 2-handed name: Sunfire Spirit - description: The most powerful greatsword forged by St. 7308 Labs. No Soulium - from the Previous Era was used in its making. The Sword of Sunfire is the - ultimate weapon forged by humans using current era tech. + description: The ultimate greatsword developed by St. 7308 Labs. It is a + Godsbane weapon created entirely by the humans of this era, as no Soulium + from the Previous Era was used in its making. icon: Weapon_Claymore_H8_60_5 hpBase: 0 hpAdd: 0 diff --git a/data/en-US/weapons/24052.yaml b/data/en-US/weapons/24052.yaml new file mode 100644 index 00000000..31c272e9 --- /dev/null +++ b/data/en-US/weapons/24052.yaml @@ -0,0 +1,330 @@ +id: "24052" +weapons: + - id: "24511" + rarity: 5 + maxLv: 50 + type: scythe + name: "Life Harvester's Path: Shared Destiny" + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering.\n\nAs a withering taking away memories, as a yearning + illuminating faces;\n\nAs an extremity sucking on hope, as a darkness + lighting a glow.\nAnd so the girl came to realize that death is not the + end. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 88.59375 + attackAdd: 4.429688 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 3.757905 + criticalAdd: 0.234869 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: Ballad of Life + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: Unwithering Bud + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.05 + param1Add: 0.000218 + param2: 0.12 + param2Add: 0.000349 + param3: 0.12 + param3Add: 0.000349 + - id: "2299" + name: Vine of Rebirth + info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any + Joint attack hits in Soul Shaper form, all Ultimates deal an extra + #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within + 18s. This effect only applies once while it lasts." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.08 + param1Add: 0.000306 + param2: 1 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 9 + - id: "4013" + amount: 100 + powerType: 1 + - id: "24512" + rarity: 5 + maxLv: 55 + type: scythe + name: "Life Harvester's Path: Shared Destiny" + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering.\n\nAs a withering taking away memories, as a yearning + illuminating faces;\n\nAs an extremity sucking on hope, as a darkness + lighting a glow.\nAnd so the girl came to realize that death is not the + end. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 94.13086 + attackAdd: 4.706543 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 3.992774 + criticalAdd: 0.249548 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: Ballad of Life + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8.436681 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: Unwithering Bud + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.060917 + param1Add: 0.000218 + param2: 0.137467 + param2Add: 0.000349 + param3: 0.137467 + param3Add: 0.000349 + - id: "2299" + name: Vine of Rebirth + info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any + Joint attack hits in Soul Shaper form, all Ultimates deal an extra + #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within + 18s. This effect only applies once while it lasts." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.095284 + param1Add: 0.000306 + param2: 1.218341 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 14 + - id: "4013" + amount: 150 + powerType: 1 + - id: "24513" + rarity: 5 + maxLv: 60 + type: scythe + name: "Life Harvester's Path: Shared Destiny" + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering.\n\nAs a withering taking away memories, as a yearning + illuminating faces;\n\nAs an extremity sucking on hope, as a darkness + lighting a glow.\nAnd so the girl came to realize that death is not the + end. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 99.66797 + attackAdd: 4.983398 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 4.227643 + criticalAdd: 0.264228 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: Ballad of Life + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8.917031 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: Unwithering Bud + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.072926 + param1Add: 0.000218 + param2: 0.156681 + param2Add: 0.000349 + param3: 0.156681 + param3Add: 0.000349 + - id: "2299" + name: Vine of Rebirth + info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any + Joint attack hits in Soul Shaper form, all Ultimates deal an extra + #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within + 18s. This effect only applies once while it lasts." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.112096 + param1Add: 0.000306 + param2: 1.458515 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 18 + - id: "4013" + amount: 220 + powerType: 1 + - id: "24514" + rarity: 6 + maxLv: 65 + type: scythe + name: "Life Harvester's Path: Shared Destiny" + description: As a nestling seeing its first sunrise, as an autumn wind picking + the perfume of flowers;\nAs a fry emerging from its egg, as a road forward + waving goodbye to its home.\nAnd so the girl came to know that life is + wandering.\n\nAs a withering taking away memories, as a yearning + illuminating faces;\n\nAs an extremity sucking on hope, as a darkness + lighting a glow.\nAnd so the girl came to realize that death is not the + end. + icon: Weapon_Scythe_R23_377_6 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 105.20508 + attackAdd: 5.260254 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 4.462512 + criticalAdd: 0.278907 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: Ballad of Life + info: "[SP: 0] [CD: 15s] Performs a slash, dealing + #1[f1]% ATK of Physical DMG. Herrscher of Rebirth equip bonus: DMG, + CD, and SP cost is determined by the wielder. All team members recover + #2[f1] SP when they exit in Herrscher form (CD: #3[f1]s; characters + cools down separately)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 9.441048 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: Unwithering Bud + info: "All team members deal #1[f1]% more Physical DMG (exclusive) and the + wielder deals #2[f1]% more Physical DMG. In Herrscher form, all + enemies take #3[f1]% more Physical DMG from the wielder." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.086026 + param1Add: 0.000218 + param2: 0.177642 + param2Add: 0.000349 + param3: 0.177642 + param3Add: 0.000349 + - id: "2299" + name: Vine of Rebirth + info: "Gives #1[f1]% Crit Rate. Herrscher of Rebirth equip bonus: After any + Joint attack hits in Soul Shaper form, all Ultimates deal an extra + #2[f1]% ATK of Physical DMG to enemies with Withering Fissure within + 18s. This effect only applies once while it lasts." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.130437 + param1Add: 0.000306 + param2: 1.720524 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + powerType: 1 diff --git a/data/ko-KR/battlesuit-catalog.yaml b/data/ko-KR/battlesuit-catalog.yaml index 7adffa09..65a46d97 100644 --- a/data/ko-KR/battlesuit-catalog.yaml +++ b/data/ko-KR/battlesuit-catalog.yaml @@ -618,6 +618,17 @@ - freeze - time-mastery - burst +- id: "714" + fullName: 죽음과 생명의 율자 + attributeType: psy + weapon: scythe + character: seele + initialStar: s + tags: + - physical-dmg + - impair + - time-mastery + - gather - id: "801" fullName: 발키리·영광 attributeType: qua diff --git a/data/ko-KR/battlesuits/714.yaml b/data/ko-KR/battlesuits/714.yaml new file mode 100644 index 00000000..9215185a --- /dev/null +++ b/data/ko-KR/battlesuits/714.yaml @@ -0,0 +1,433 @@ +id: "714" +fullName: 죽음과 생명의 율자 +shortName: 죽음과 생명의 율자 +desc: 특징: 이능 속성의 근접 캐릭터 +firstName: 제레 +lastName: 발레리 +enFirstName: Seele +enLastName: Vollerei +attributeType: psy +isEasterner: false +weapon: scythe +character: seele +initialStar: s +tags: + - physical-dmg + - impair + - time-mastery + - gather +skills: + - id: "871" + name: 교차하는 백의 칼날 + info: "낫 또는 법구로 적을 공격한다.\\n공격 버튼을 터치해 4연격을 발동한다.\\n[소령 + 형태]\\n제1격: 공격력 3*20%의 물리 대미지를 가하고, 율자 에너지를 15pt 회복한다.\\n제2격: 공격력 60%의 물리 + 대미지를 가하고, 율자 에너지를 15pt 회복한다.\\n제3격: 공격력 3*35%의 물리 대미지를 가하고, 율자 에너지를 50pt + 회복한다.\\n제4격: 공격력 12*25%의 물리 대미지를 가하고, 율자 에너지를 60pt 회복한다.\\n[결명 형태]\\n제1격: + 공격력 160%의 물리 대미지를 가하고, 율자 에너지를 10pt 회복한다.\\n제2격: 공격력 8*20%의 물리 대미지를 가하고, + 율자 에너지를 20pt 회복한다.\\n제3격: 공격력 2*100%의 물리 대미지를 가하고, 율자 에너지를 30pt + 회복한다.\\n제4격: 공격력 300%의 물리 대미지를 가하고, 율자 에너지를 45pt 회복한다." + icon: Skill_Seele_C4_SL_871 + skillType: basic + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8701" + name: 사경을 뛰어넘은 생명의 길 + info: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 자신의 SP를 #2[f1]pt 회복한다. 필살기를 발동할 때마다 [새벽 이슬] + 효과 기간 첫 [분기 연계]가 적에게 적중했을 때 [새벽 이슬]의 지속 시간이 16초 미만일 경우 새벽 이슬의 지속 시간이 + 16초로 연장된다. 연장 발동 시 추가로 SP를 #1[f1]pt 회복한다." + brief: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 자신의 SP를 회복한다. 필살기를 발동할 때마다 [새벽 이슬] 효과 기간 첫 + [분기 연계]가 적에게 적중했을 때 [새벽 이슬]의 지속 시간이 16초 미만일 경우 새벽 이슬의 지속 시간이 16초로 + 연장된다. 연장 발동 시 추가로 SP를 회복한다." + icon: Skill_Nagative_Damage01 + maxLv: 11 + paramBase1: 10 + paramBase2: 10 + paramBase3: 0 + paramAdd1: 0.5 + paramAdd2: 1 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8702" + name: 파멸을 가르는 범람 + info: "[소령 형태]에서 죽음과 생명의 율자가 전체 시공 단열을 발동할 때마다 추가로 SP를 #1[f1]pt 회복한다. 발동 간격: + 16초\\n[결명 형태]에서 필살기를 발동할 때마다 필살기가 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 최대 + #3[f0]회 중첩" + brief: "[소령 형태]에서 자신이 전체 시공 단열을 발동할 때마다 추가로 SP를 회복한다.\\n[결명 형태]에서 필살기를 발동할 때마다 + 필살기가 추가로 물리 대미지를 가한다. 최대 3회 중첩" + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 8 + paramBase2: 0.4 + paramBase3: 3 + paramAdd1: 0.7 + paramAdd2: 0.04 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: sss + - id: "8703" + name: 심해에 떠오르는 이슬 + info: "QTE: [소령 형태]에서 [새벽 이슬] 효과 존재 기간, 파티원이 필살기를 발동하거나 적이 시공 감속 상태일 때 발동해 율자 + 에너지를 전부 회복하고 자동으로 분기 공격을 연계한다.\\n[결명 형태]에서 적이 취약 상태 또는 시공 감속 상태일 때 발동해 + 공격력 4*#1[f1]%의 물리 대미지를 가한다. 해당 공격은 50%의 크리티컬률이 부여되며, 1초 동안 전체 시공 단열을 + 발동한다." + brief: "QTE: [소령 형태]에서 [새벽 이슬] 효과 존재 기간, 파티원이 필살기를 발동하거나 적이 시공 감속 상태일 때 발동해 율자 + 에너지를 전부 회복하고 자동으로 분기 공격을 연계한다.\\n[결명 형태]에서 적이 취약 상태 또는 시공 감속 상태일 때 발동해 + 물리 대미지를 가한다. 해당 공격은 추가 크리티컬률이 부여되며, 1초 동안 전체 시공 단열을 발동한다." + icon: Skill_Nagative_StartUp02 + maxLv: 11 + paramBase1: 1.25 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.125 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "872" + name: 분기-방황하는 심해의 두 나비 + info: "분기 공격\\n율자 에너지가 가득 찼을 때 공격 버튼을 누르면 율자 에너지를 전부 소모해 분기 공격을 + 발동한다:\\n[소령 형태]에서 적을 향해 이동하는 동시에 낫으로 회전 참격을 발동해 공격력 2*200%의 물리 대미지를 + 가한다.\\n[결명 형태]에서 전방에 식물 영역을 생성해 범위 내의 적을 모으고 지속 공격을 발동해 공격력 600%의 물리 대미지를 + 가한다.\\n분기 공격 기간, 공격 버튼을 터치하면 [분기 연계]를 발동한다:\\n[소령 형태]에서 영록 [디아나]가 강력한 + 발구르기를 발동한 후 강력한 참격을 발동해 공격력 600%+1000%의 물리 대미지를 가하고, 2초 동안 전체 시공 단열을 + 발동한다.\\n[결명 형태]에서 꽃의 요정 [플로라]가 땅을 뚫고 나와 적을 공격한 후 거대한 낫으로 적에게 참격을 발동해 공격력 + 500%+1000%의 물리 대미지를 가한다.\\n\\n무기 버튼을 터치해 무기 스킬을 발동한다:\\n[소령 형태]에서 공격력 + 300%의 물리 대미지를 가한다. 재사용 대기시간: 18초, 재사용 대기시간 감소 효과의 영향을 받지 않는다.\\n[결명 형태]에서 + 낫을 던져 공격력 6*10%+50%+2*150%의 물리 대미지를 가하고, 꽃의 요정 [플로라]가 목표 위로 날아올라 구역 내 적을 + 지속적으로 공격해 총 공격력 9*100%의 물리 대미지를 가한다. 재사용 대기시간: 18초, 재사용 대기시간 감소 효과의 영향을 받지 + 않는다.\\n무기 스킬 발동 기간, 무기 버튼을 터치해 [무기 연계]를 발동한다:\\n[소령 형태]에서 처음으로 무기 스킬에 적중된 + 적의 전방으로 순간이동한 후 마법진을 펼쳐 주변의 적을 모으고, 영록 [디아나]가 마법진 주변에서 최대 4초 동안 돌진해 총 공격력 + 24*50%의 물리 대미지를 가한다. 지속 시간이 종료되거나 최소 2초 지속 후 버튼을 터치하면 중단할 수 있으며, 중단 시 마법진의 + 발동을 조기 종료하고 폭파시켜 공격력 900%+3*200%의 물리 대미지를 가한다. 발동 기간, 캐릭터를 교대할 수 있으며 죽음과 + 생명의 율자는 공격이 종료될 때까지 전장에 남는다.\\n[결명 형태]에서 넝쿨을 뻗어 [플로라]를 중심으로 최대 4초 동안 휘감기 + 공격을 발동하고, 2초 동안 전체 시공 단열을 발동해 총 공격력 46*60%의 물리 대미지를 가한다. 지속 시간이 종료되거나 최소 + 2초 지속 후 버튼을 터치하면 휘감기 공격을 조기 종료하고, 캐릭터가 중심의 적에게 베기를 발동해 공격력 720%의 물리 대미지를 + 가한다." + icon: Skill_Seele_C4_SL_872 + skillType: special + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8704" + name: 퇴로를 단절하는 헌신 + info: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 파티원이 가하는 모든 대미지가 #3[f1]% 증가한다. 지속 + 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 갱신한다(효과 발동마다 + 최대 1회).\\n[결명 형태]에서 [분기 연계]가 적에게 적중 시 SP를 #1[f1]pt 회복하고, [무기 연계]가 가하는 + 모든 대미지가 #2[f1]% 증가한다. 지속 시간: 15초, 해당 효과 발동 간격: 12초" + brief: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 파티원이 가하는 모든 대미지가 증가한다. 지속 시간: 16초, + 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 갱신한다(효과 발동마다 최대 + 1회).\\n[결명 형태]에서 [분기 연계]가 적에게 적중 시 SP를 회복하고, [무기 연계]가 가하는 모든 대미지가 + 증가한다. 지속 시간: 15초, 해당 효과는 발동 간격이 있다." + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 15 + paramBase2: 0.2 + paramBase3: 0.07 + paramAdd1: 0 + paramAdd2: 0.01 + paramAdd3: 0.01 + tags: [] + toggle: false + unlockStar: s + - id: "8705" + name: 우유부단한 결의를 위한 작별 + info: "[결명 형태]에서 무기 스킬 연계 발동 시 지속 공격을 0.5초 발동할 때마다 피니쉬 참격이 추가로 공격력 #1[f1]%의 물리 + 대미지를 가한다." + brief: "[결명 형태]에서 무기 스킬 연계 발동 시 지속 공격을 0.5초 발동할 때마다 피니쉬 참격이 추가 물리 대미지를 가한다." + icon: Skill_Nagative_Damage02 + maxLv: 11 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.02 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: ss + - id: "8706" + name: 감해 끝의 시작 + info: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 적에게 취약 효과를 부가해 방어력을 50% 감소시킨다. 지속 + 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 전장에 [새벽 이슬] 효과 존재 시 [영락의 틈]의 방어력 감소 효과가 + 75%로 증가한다. 지속 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 + 갱신한다(효과 발동마다 최대 1회).\\n[결명 형태]에서 [무기 연계]의 피니쉬 참격이 적에게 적중 시 분기 공격이 가하는 + 물리 대미지가 #1[f1]% 증가한다. 지속 시간: 8초" + brief: "[소령 형태]에서 분기 연계가 적에게 적중하거나 무기 연계 발동 시 적에게 취약 효과를 부가해 방어력을 50% 감소시킨다. 지속 + 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 전장에 [새벽 이슬] 효과 존재 시 [영락의 틈]의 방어력 감소 효과가 + 75%로 증가한다. 지속 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. 다음 캐릭터 출전 시 해당 효과의 지속 시간을 + 갱신한다(효과 발동마다 최대 1회).\\n[결명 형태]에서 [무기 연계]의 피니쉬 참격이 적에게 적중 시 분기 공격이 가하는 + 물리 대미지가 증가한다. 지속 시간: 8초" + icon: Skill_Nagative_Skill03 + maxLv: 11 + paramBase1: 0.25 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.025 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "873" + name: 비상을 기다리는 날개 + info: "빠르게 적의 공격을 회피한다. 2회 연속 회피할 수 있다.\\n[소령 형태]에서 극한 회피 시 율자 + 에너지를 20pt 회복한다.\\n[결명 형태]에서 극한 회피 스킬 발동 시 율자 에너지를 50pt 회복하고, 공격 버튼을 터치하면 + 기본 공격 제4격을 연계할 수 있다.\\n극한 회피 스킬:\\n3초 동안 전체 시공 단열을 발동하고 HP를 500 회복한다. 재사용 + 대기시간: 15초" + icon: Skill_Seele_C4_SL_873 + skillType: evasion + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8707" + name: 찰나 또는 영원 + info: "[소령 형태]에서 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다." + brief: "[소령 형태]에서 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다." + icon: Skill_Nagative_Skill01 + maxLv: 1 + paramBase1: 0 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "8708" + name: 거품처럼 사라지는 존재 + info: "자신의 스킬에 취약 효과가 부가된 적을 파티원이 공격 시 고정 대미지만 받는 실드에 추가로 1의 대미지를 가하고, 적의 [영락의 + 틈]이 노출된 상태일 경우 추가로 2의 대미지를 가한다. 효과 발동 간격: 0.25초" + brief: 자신의 스킬에 취약 효과가 부가된 적을 파티원이 공격 시 고정 대미지만 받는 실드에 추가로 1의 대미지를 가하고, 적의 [영락의 + 틈]이 노출된 상태일 경우 추가로 2의 대미지를 가한다. 해당 효과는 발동 간격이 있다. + icon: Skill_Nagative_Damage02 + maxLv: 1 + paramBase1: 0 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8709" + name: 탄생으로 돌아가는 종말 + info: "[소령 형태]에서 극한 회피 스킬 발동 시 공격 버튼을 터치해 기본 공격 제3격을 연계할 수 있다. 이후 6초 동안 기본 공격 + 제3격이 적에게 적중할 때마다 제레가 SP를 #1[f1]pt 회복한다(최대 3회 회복)." + brief: "[소령 형태]에서 극한 회피 스킬 발동 시 공격 버튼을 터치해 기본 공격 제3격을 연계할 수 있다. 이후 6초 동안 기본 공격 + 제3격이 적에게 적중할 때마다 SP를 회복한다(최대 3회 회복)." + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 1 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "874" + name: 이슬을 노래하는 죽음과 생명 + info: "필살기 스킬\\n필살기 버튼을 길게 눌러 필살기를 발동한다. 필살기 기간 정체 영역 효과를 발동해 + 캐릭터와 적의 스킬 효과 및 스테이지의 카운트가 정지한다.\\n[소령 형태]: 적을 법구로 끌어당긴다. 발동 완료 시 전장에 [새벽 + 이슬] 효과를 남기고 적의 [영락의 틈]을 노출시킨다. 영락의 틈이 노출된 적은 지속적으로 취약 상태에 진입해 방어력이 50% + 감소하고, 파티원이 [영락의 틈]이 노출된 적에게 가하는 물리 대미지가 10% 증가한다. [새벽 이슬] 효과 중 죽음과 생명의 율자의 + 무기 스킬 및 분기 공격의 크리티컬률이 50%, 물리 대미지가 100% 증가한다. 캐릭터 퇴장 시 [새벽 이슬] 효과는 사라지지 + 않는다. [새벽 이슬] 효과 초기 지속 시간: 30초\\n필살기 발동 시 무기 스킬이 재사용 대기 중이 아니라면 무기 스킬을 터치해 + 직접 [무기 연계]를 사용할 수 있으며, 1초 동안 전체 시공 단열을 발동한다.\\n소모 SP: 175, 재사용 대기시간: + 25초\\n[결명 형태]: 맹렬한 일격을 발동해 공격력 5*100%+1200%의 물리 대미지를 가하고, 적중한 적의 [영락의 틈]을 + 노출시킨다. 자신이 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 40% 증가한다. [영락의 틈] 지속 시간: 15초, 캐릭터 퇴장 + 시 [영락의 틈]이 사라진다.\\n소모 SP: 75, 재사용 대기시간 18초" + icon: Skill_Seele_C4_SL_874 + skillType: ultimate + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8710" + name: 시들지 않는 개화 + info: "[영락의 틈] 상태의 적이 공격을 받을 때마다 죽음과 생명의 율자가 SP를 #1[f1]pt 회복한다, 발동 간격: 0.5초, 최대 + #2[f0]회 회복, 필살기 발동 후 카운트를 갱신한다." + brief: "[영락의 틈] 상태의 적이 공격을 받을 때마다 죽음과 생명의 율자가 SP를 회복한다." + icon: Skill_Nagative_Skill02 + maxLv: 11 + paramBase1: 1 + paramBase2: 5 + paramBase3: 0 + paramAdd1: 0.15 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8711" + name: 슬픔을 지우는 아침의 노래 + info: "[영락의 틈]이 노출된 적이 해당 캐릭터에게 받는 물리 대미지가 #2[f1]% 증가한다(해당 효과는 독립적으로 계산된다). 임의의 + 연계 공격이 적에게 적중 시 전장의 적이 받는 물리 대미지가 #1[f1]% 증가한다(해당 효과는 독립적으로 계산된다). 지속 + 시간: 16초, 중복 발동 시 지속 시간을 갱신한다. [영락의 틈]이 노출된 적은 해당 효과를 유지한다." + brief: "[영락의 틈]이 노출된 적이 해당 캐릭터에게 받는 물리 대미지가 증가한다(해당 효과는 독립적으로 계산된다). 임의의 연계 공격이 + 적에게 적중 시 전장의 적이 받는 물리 대미지가 증가한다(해당 효과는 독립적으로 계산된다). 지속 시간: 16초, 중복 발동 + 시 지속 시간을 갱신한다. [영락의 틈]이 노출된 적은 해당 효과를 유지한다." + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.15 + paramBase2: 0.01 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0.004 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "8712" + name: 흑야를 넘나드는 새벽빛 + info: "[생명을 이끄는 나비]——[결명 형태]에서 죽음과 생명의 율자가 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 100%에 도달했을 + 경우 물리 대미지가 추가로 #1[f1]% 증가하며, 초과된 크리티컬률 1%당 크리티컬 대미지를 #2[f1]% 획득한다(최대 + 60%). 해당 공격의 크리티컬률이 100%에 도달하지 못했을 경우 크리티컬률이 100%에 도달할 때까지 크리티컬 대미지 + 2%당 크리티컬률 1%로 전환된다. 크리티컬 대미지를 최대 50% 전환할 수 있다." + brief: "[생명을 이끄는 나비]——[결명 형태]에서 죽음과 생명의 율자가 [영락의 틈]이 노출된 적 공격 시 크리티컬률이 100%에 + 도달했을 경우 물리 대미지가 추가로 증가하며, 초과된 크리티컬률에 따라 크리티컬 대미지를 획득한다. 해당 공격의 크리티컬률이 + 100%에 도달하지 못했을 경우 크리티컬률이 100%에 도달할 때까지 크리티컬 대미지가 크리티컬률로 전환된다." + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.02 + paramBase2: 0.02 + paramBase3: 0 + paramAdd1: 0.006 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "875" + name: 만개를 위한 영락 + info: "리더 스킬\\n리더 스킬: {{파티원의 최대 HP가 #1[f1]% 증가하고, 물리 대미지가 + #2[f1]% 증가한다. 파티 내 물리 대미지 특성의 캐릭터가 1명 존재할 때마다 자신의 최대 HP가 추가로 5% 증가하고, 가하는 + 물리 대미지가 추가로 5% 증가한다.}}" + icon: Skill_Seele_C4_SL_875 + skillType: leader + tags: [] + paramSubId1: 8713 + paramSubId2: 8713 + paramSubId3: 0 + subSkills: + - id: "8713" + name: 스러지는 꽃, 피어나는 꽃망울 + info: "파티원의 최대 HP가 #1[f1]% 증가하고, 가하는 물리 대미지가 #2[f1]% 증가한다. 파티에 물리 대미지 특성의 캐릭터가 + 1명 존재할 때마다 자신의 최대 HP가 추가로 5% 증가하고, 가하는 물리 대미지가 추가로 5% 증가한다." + brief: 파티원의 최대 HP가 증가하고, 가하는 물리 대미지가 증가한다. 파티에 물리 대미지 특성의 캐릭터가 1명 존재할 때마다 자신의 최대 + HP가 추가로 증가하고, 가하는 물리 대미지가 추가로 증가한다. + icon: Skill_Nagative_Skill02 + maxLv: 3 + paramBase1: 0.05 + paramBase2: 0.1 + paramBase3: 0 + paramAdd1: 0.025 + paramAdd2: 0.05 + paramAdd3: 0 + tags: [] + toggle: false + unlockStar: s + - id: "876" + name: 하나가 된 분리 + info: "패시브 스킬\\n캐릭터는 율자 형태를 유지하며, 율자 에너지를 보유한다: 최대 100pt, 초기 + 0pt\\n[소령 형태] 및 [결명 형태] 두 가지 형태를 보유한다. 캐릭터 최대 SP가 50pt 증가하며, 형태마다 각각의 + [소환물]을 보유한다. 필살기 버튼을 터치해 전환할 수 있다.\\n캐릭터는 초기 [결명 형태]로 출전한다. 형태 전환 시 기존 형태의 + 버프 효과와 [소환물]이 사라지고, 무기 스킬 재사용 대기시간이 리셋된다. 또한 새로운 형태의 [소환물]을 전장에 소환하고, 필살기가 + 재사용 대기 상태에 진입한다.\\n전투 상태에서 [소환물]은 세 가지 기본 공격을 랜덤으로 발동한다.\\n[소령 형태]-영록 + [디아나]:\\n제1격: 울음 공격으로 주변의 모든 적에게 총 공격력 10*2%의 물리 대미지를 가한다.\\n제2격: 뿔로 2연속 + 공격해 공격력 2*30%의 물리 대미지를 가한다.\\n제3격: 뒷발 공격으로 총 공격력 70%의 물리 대미지를 가한다.\\n[결명 + 형태]-꽃의 요정 [플로라]:\\n제1격: 마법을 발동해 공격력 2*30%의 물리 대미지를 가한다.\\n제2격: 땅속에서 가시가 뚫고 + 나와 공격력 60%의 물리 대미지를 가한다.\\n제3격: 적이 있는 위치에 열매를 생성하고, 폭발 시 공격력 90%의 물리 대미지를 + 가한다.\\n[소환물]이 가하는 대미지는 캐릭터 본인의 대미지를 기준으로 하며, [소환물] 보너스의 영향을 받는다. 동시에 + [소환물]과 캐릭터에게 적용되는 효과는 중첩할 수 없으며, 캐릭터 퇴장 시 [소환물]은 사라진다. 캐릭터의 공격이 적에게 적중 시 + 소환물은 5초 동안 전투 상태에 진입하고 자동으로 적을 수색해 공격한다. 중복 발동 시 지속 시간을 갱신한다." + icon: Skill_Seele_C4_SL_876 + skillType: passive + tags: [] + paramSubId1: 0 + paramSubId2: 0 + paramSubId3: 0 + subSkills: + - id: "8714" + name: 깊은 심연 아래 함께 걷는 소녀 + info: "영록 [디아나] 또는 꽃의 요정 [플로라]가 전장에 존재 시 캐릭터가 받는 대미지가 30% 감소하고, 가하는 모든 대미지가 35% + 증가한다. [소령 형태]에서 자신이 전체 시공 단열 발동 시 파티 내 다른 캐릭터의 SP를 #1[f1]pt, HP를 + #2[f1] 회복한다. 발동 간격: 16초. 죽음과 생명의 율자가 처음으로 시공 단열 발동 시 추가로 SP를 #3[f1]pt + 회복한다." + brief: 영록 [디아나] 또는 꽃의 요정 [플로라]가 전장에 존재 시 캐릭터가 받는 대미지가 감소하고, 가하는 모든 대미지가 증가한다. + [소령 형태]에서 자신이 전체 시공 단열 발동 시 파티원의 SP와 HP를 회복한다. 죽음과 생명의 율자가 처음으로 시공 단열 + 발동 시 추가로 SP를 회복한다. + icon: Skill_Nagative_Skill01 + maxLv: 4 + paramBase1: 15 + paramBase2: 500 + paramBase3: 15 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 15 + tags: [] + toggle: false + unlockStar: s + - id: "8715" + name: 떼어낼 수 없는 사바세계 + info: "캐릭터의 초기 출전 형태가 [소령 형태]로 전환된다. 초기 출전 형태가 [소령 형태]일 경우 자신의 최대 SP가 #2[f1]pt + 증가한다. [소령 형태]에서 파티 내 다른 캐릭터가 [영락의 틈]을 보유한 적을 공격해도 [생명을 이끄는 나비]를 획득할 수 + 있지만, 초과된 크리티컬률이 크리티컬 대미지로 전환되는 최대치가 #1[f1]%로 변경된다. 동시에 자신이 전체 시공 단열을 + 발동했을 때 SP가 #3[f1]pt 미만이면 SP가 #3[f1]pt까지 증가한다. 발동 간격: 25초" + brief: "캐릭터의 초기 출전 형태가 [소령 형태]로 전환된다. 초기 출전 형태가 [소령 형태]일 경우 자신의 최대 SP가 증가한다. [소령 + 형태]에서 파티 내 다른 캐릭터가 [영락의 틈]을 보유한 적을 공격해도 [생명을 이끄는 나비]를 획득할 수 있지만, 초과된 + 크리티컬률이 크리티컬 대미지로 전환되는 최대치가 변경된다. 동시에 자신이 전체 시공 단열을 발동했을 때 SP가 100pt + 미만이면 SP가 100pt까지 증가한다. 발동 간격: 25초" + icon: Skill_Nagative_Damage03 + maxLv: 11 + paramBase1: 0.1 + paramBase2: 125 + paramBase3: 100 + paramAdd1: 0.01 + paramAdd2: 0 + paramAdd3: 0 + tags: [] + toggle: true + unlockStar: s + - id: "8716" + name: 신생, 하나된 운명 + info: "초기 형태가 [결명 형태]일 경우 최대 HP가 #1[f1] 증가한다. [결명 형태]에서 자신이 기계 속성의 적에게 가하는 모든 + 대미지가 20% 증가한다. 최대 HP가 3000 초과 시 최대 HP 10당 전장의 적이 해당 캐릭터에게 받는 모든 대미지가 + 1% 증가한다(최대 #3[f1]%). [결명 형태]에서 죽음과 생명의 율자가 필살기가 아닌 공격으로 [영락의 틈]을 보유한 + 적을 처치할 때마다 [심해의 생명] 상태를 획득한다. 발동 간격: 16초. [심해의 생명] 상태에서 필살기 재사용 대기시간을 + 즉시 갱신하고, 다음 필살기 발동 소모에 필요한 SP가 0으로 변경되며, 해당 필살기 재사용 대기시간이 8초로 변경된다. 제레 + 퇴장 시 [심해의 생명] 상태는 해제된다.\\n[영락의 틈]을 보유한 적을 처치할 때마다 전장에 꽃망울을 남긴다. 꽃망울은 + 2초 후 개화해 공격력 200%의 물리 대미지를 가하고, 적중한 적에게 [영락의 틈]을 부가한다. 지속 시간: 16초" + brief: "초기 형태가 [결명 형태]일 경우 최대 HP가 증가한다. [결명 형태]에서 자신이 기계 속성의 적에게 가하는 모든 대미지가 + 증가한다. 최대 HP가 3000 초과 시 최대 HP 10당 전장의 적이 해당 캐릭터에게 받는 모든 대미지가 1% 증가한다(해당 + 효과는 최대치가 존재한다). [결명 형태]에서 죽음과 생명의 율자가 필살기가 아닌 공격으로 [영락의 틈]을 보유한 적을 처치할 + 때마다 [심해의 생명] 상태를 획득한다. 발동 간격: 16초. [심해의 생명] 상태에서 필살기 재사용 대기시간을 즉시 + 갱신하고, 다음 필살기 발동 소모에 필요한 SP가 0으로 변경되며, 해당 필살기 재사용 대기시간이 8초로 변경된다. 제레 퇴장 + 시 [심해의 생명] 상태는 해제된다.\\n[영락의 틈]을 보유한 적을 처치할 때마다 전장에 꽃망울을 남긴다. 꽃망울은 2초 후 + 개화해 공격력 200%의 물리 대미지를 가하고, 적중한 적에게 [영락의 틈]을 부가한다." + icon: Skill_Nagative_Damage02 + maxLv: 11 + paramBase1: 1200 + paramBase2: 0.01 + paramBase3: 0.35 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0.01 + tags: [] + toggle: false + unlockStar: s diff --git a/data/ko-KR/battlesuits/801.yaml b/data/ko-KR/battlesuits/801.yaml index 5bdbf31d..f22fd6c7 100644 --- a/data/ko-KR/battlesuits/801.yaml +++ b/data/ko-KR/battlesuits/801.yaml @@ -85,14 +85,15 @@ skills: unlockStar: a - id: "532" name: 차지-영광의 행군 - info: "공격 버튼을 길게 눌러 차지 공격을 발동한다.\\n전의가 240pt보다 높을 때: 공격 버튼을 길게 - 누르면 뛰기 시작해 0.6초 후 돌진 상태 1단계에 진입하고 강직 및 슈퍼아머 효과를 획득하며, 이때 적에게 명중 시 전의를 40pt - 소모해 공격마다 공격력 50%의 물리 대미지+공격력 80%의 화염 대미지를 입힌다.\\n최소 240pt의 전의를 소모하면 돌진 상태 - 2단계에 돌입하여 명중된 적에게 가하는 대미지가 공격력 100%의 화염 대미지로 증가한다.\\n최소 240pt의 전의 소모 후 공격 - 버튼을 놓으면 돌진 공격을 발동해 공격력 100%의 물리 대미지+공격력 450%의 화염 원소 대미지를 입힌다. 아닌 경우 기본 공격 - 첫 번째 공격이 나간다.\\n필살기 성염 결계 안에서 전의가 240보다 높을 때 공격 버튼을 길게 누르면 전의를 전부 소모해 결전의 - 강타를 발동해 공격력 8*60%+350%의 화염 원소 대미지+공격력 200%의 물리 대미지를 입히며 소모한 전의 1마다 모든 대미지가 - 0.2% 증가한다" + info: "공격 버튼을 길게 눌러 차지 공격을 발동한다.\\n전의가 240pt 이상일 때 공격 버튼을 길게 + 누르면 달리기 상태에 진입한다: 그 기간, 공격마다 공격력 50%의 물리 대미지를 가한다. 0.6초 돌진 후 강직 및 슈퍼 아머 + 효과를 획득하고, 돌진 상태 1단계에 진입하며, 적에게 적중 시 전의를 40pt 소모해 공격마다 추가로 공격력 80%의 화염 대미지를 + 가한다.\\n전의를 최소 240pt 이상 소모하면 돌진 상태 2단계에 진입한다: 적에게 적중 시 가하는 화염 대미지가 공격력 + 100%의 화염 대미지까지 증가한다.\\n전의를 최소 240pt 이상 소모한 후 공격 버튼에서 손을 떼면 돌진 공격을 발동해 공격력 + 100%의 물리 대미지+공격력 450%의 화염 대미지를 가한다. 공격 버튼에서 손을 떼지 않을 경우 기본 공격 제1격을 + 발동한다.\\n필살기 성염 결계 내에서 전의가 240pt 이상일 때 공격 버튼을 길게 누르면 전의를 전부 소모해 결전의 강타를 + 발동한다: 공격력 8*60%+350%의 화염 대미지+공격력 200%의 물리 대미지를 가한다. 전의를 1 소모할 때마다 모든 대미지가 + 0.2% 증가한다." icon: Skill_Durandal_C1_002 skillType: special tags: diff --git a/data/ko-KR/elf-catalog.yaml b/data/ko-KR/elf-catalog.yaml index 18590c1b..ddc64a8d 100644 --- a/data/ko-KR/elf-catalog.yaml +++ b/data/ko-KR/elf-catalog.yaml @@ -70,3 +70,9 @@ icon: Elf_15 chibiIcon: Elf_10015 rarity: 4 +- id: "116" + fullName: 중장 토끼 + cardIcon: Elf_10016 + icon: Elf_16 + chibiIcon: Elf_10016 + rarity: 4 diff --git a/data/ko-KR/elfs/116.yaml b/data/ko-KR/elfs/116.yaml new file mode 100644 index 00000000..bd1feaba --- /dev/null +++ b/data/ko-KR/elfs/116.yaml @@ -0,0 +1,279 @@ +id: "116" +fullName: 중장 토끼 +icon: Elf_16 +cardIcon: Elf_10016 +chibiIcon: Elf_10016 +figureImage: Elf_10016 +rarity: 4 +cardId: 380116 +fragmentId: 370116 +storyDesc: 무장 인형 본인의 말에 따르면, 그녀는 이성과 힘을 모두 갖춘 기계 생명체이자 이치 스튜디오의 진정한 심장이면서 + 소울이다——물론 브로냐에게는 비밀이다! +ultSkillCd: 45 +ultSkillCost: 75 +skillBg: TalentBg16 +tags: + - type: physical-dmg + comment: null + - type: gather + comment: null +captainSkillIds: + - "17003" + - "170032" + - "170033" +skills: + - id: "17001" + elfId: "116" + name: 엘리트 직원 + info: "인형은 두 가지 기본 공격을 사용한다:\\n기본 공격1: 대포로 에너지탄을 발사해 공격력 + #1[f1]%의 물리 대미지를 가한다.\\n기본 공격2: 당근 미사일을 4개 발사해 공격력 + #2[f1]%*4의 물리 대미지를 가한다.\\n전투 진입 후 인형이 매초 SP를 + #3[f1]pt 회복한다." + skillType: 기본 공격 + skillTypeId: "1" + icon: Skill_Elf_Attack_116 + row: 1 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 12 + paramBase2: 3 + paramBase3: 1.6 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17002" + elfId: "116" + name: 최강 전력 + info: 인형이 지정 목표를 조준하고, 넓은 범위의 적을 목표 위치로 끌어당긴다. 1초 후 하늘에서 떨어진 인형이 거대한 당근 폭탄으로 목표를 + 내리찍어 공격력 #1[f1]%의 물리 대미지를 가하고, 동시에 파티원이 받는 다음 공격의 + 대미지를 막아낸다. 대미지를 성공적으로 막아낼 경우 발키리는 #2[f1]초 동안 어떠한 + 대미지를 받지 않는다. 인형이 필살기 발동 시 대기 상태 캐릭터의 교대 재사용 대기시간이 8초 감소한다. 인형의 초기 SP가 + #3[f1]pt 증가한다. + skillType: 필살기 + skillTypeId: "0" + icon: Skill_Elf_Ultra_116 + row: 2 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 35 + paramBase2: 0.3 + paramBase3: 10 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17003" + elfId: "116" + name: 만능 조수 + info: [파티 발동] 리더가 물리 대미지 특성의 발키리일 경우 인형이 가하는 물리 대미지가 + #1[f1]% 증가한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Team_UP + row: 3 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 0.3 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "17004" + elfId: "116" + name: 천재 파트너 + info: "파티 내 캐릭터가 QTE 대미지를 가하거나 무기 스킬 발동 시 인형은 동시에 연계 공격으로 부유포 8개를 생성해 공격력 + #1[f1]%*16의 물리 대미지를 가하고, SP를 + #2[f1]pt 회복한다. 재사용 대기시간: 7초" + skillType: 연계 공격 + skillTypeId: "3" + icon: Skill_Elf_Talent_Force + row: 4 + col: 1 + unlockStar: 1 + maxLv: 1 + paramBase1: 1 + paramBase2: 8 + paramBase3: 0 + paramAdd1: 0 + paramAdd2: 0 + paramAdd3: 0 + - id: "170011" + elfId: "116" + name: 상시 대기 + info: 인형의 모든 대미지가 #1[f1]% 증가하고, 초기 SP가 + #2[f1]pt 증가한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_SP_Initial_UP + row: 1 + col: 2 + unlockStar: 4 + maxLv: 2 + paramBase1: 0.2 + paramBase2: 40 + paramBase3: 0 + paramAdd1: 0.2 + paramAdd2: 0 + paramAdd3: 0 + - id: "170012" + elfId: "116" + name: 효율 지상주의 + info: "[화력 전개] 효과로 인형 필살기의 모든 대미지가 #1[f1]% 증가한다." + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 1 + col: 3 + unlockStar: 7 + maxLv: 3 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.1 + paramAdd2: 0 + paramAdd3: 0 + - id: "170021" + elfId: "116" + name: 집중 포격 + info: "인형 필살기 발동 시 전장의 적이 받는 물리 대미지가 #1[f1]% 증가한다. 지속 시간: + 20초, 중복 발동 시 지속 시간을 갱신한다." + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Passive + row: 2 + col: 2 + unlockStar: 2 + maxLv: 5 + paramBase1: 0.06 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.015 + paramAdd2: 0 + paramAdd3: 0 + - id: "170022" + elfId: "116" + name: 풀파워 + info: "[화력 전개] 효과로 인형의 필살기는 반드시 크리티컬이 발동하며, 크리티컬 대미지가 + #1[f1]% 증가한다." + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_CD_Down + row: 2 + col: 3 + unlockStar: 4 + maxLv: 3 + paramBase1: 0.2 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.05 + paramAdd2: 0 + paramAdd3: 0 + - id: "170023" + elfId: "116" + name: 방어선 돌파 + info: 인형 필살기가 추가로 공격력 #1[f1]%의 물리 대미지를 가한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 2 + col: 4 + unlockStar: 7 + maxLv: 3 + paramBase1: 15 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 5 + paramAdd2: 0 + paramAdd3: 0 + - id: "170031" + elfId: "116" + name: 일상생활은 나에게 맡겨 + info: 인형의 필살기 재사용 대기시간이 #1[f1]% 감소한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_CD_Down + row: 3 + col: 2 + unlockStar: 2 + maxLv: 3 + paramBase1: 0.1 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.1 + paramAdd2: 0 + paramAdd3: 0 + - id: "170032" + elfId: "116" + name: 모험의 동료는 바로 나 + info: [파티 발동] 파티원 중 물리 대미지 특성의 발키리가 1명 있을 때마다 인형의 연계 공격이 + 추가로 공격력 #1[f1]%의 물리 대미지를 가한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_SP_Up + row: 3 + col: 3 + unlockStar: 2 + maxLv: 3 + paramBase1: 0.15 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.075 + paramAdd2: 0 + paramAdd3: 0 + - id: "170033" + elfId: "116" + name: 바다든 달이든 오케이 + info: [파티 발동] 파티원 중 물리 대미지 특성의 발키리가 1명 있을 때마다 파티원의 물리 + 대미지가 #1[f1]% 증가한다. + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 3 + col: 4 + unlockStar: 4 + maxLv: 5 + paramBase1: 0.0075 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.001875 + paramAdd2: 0 + paramAdd3: 0 + - id: "170041" + elfId: "116" + name: 멀티 코어 재구축 + info: "인형이 연계 공격 발동 시 파티원과 인형에게 [화력 전개] 효과를 부여한다. [화력 전개] 효과를 보유한 캐릭터와 인형이 가하는 + 물리 대미지가 #1[f1]% 증가한다. 지속 시간: 23초, 중복 발동 시 지속 시간을 + 갱신한다." + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_SP_Up + row: 4 + col: 2 + unlockStar: 2 + maxLv: 5 + paramBase1: 0.035 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.005 + paramAdd2: 0 + paramAdd3: 0 + - id: "170042" + elfId: "116" + name: 진리의 세컨드 브레인 + info: "[화력 전개] 효과로 캐릭터와 인형의 모든 대미지가 #1[f1]% 증가한다." + skillType: 패시브 + skillTypeId: "2" + icon: Skill_Elf_Talent_Attack + row: 4 + col: 3 + unlockStar: 4 + maxLv: 5 + paramBase1: 0.03 + paramBase2: 0 + paramBase3: 0 + paramAdd1: 0.0075 + paramAdd2: 0 + paramAdd3: 0 diff --git a/data/ko-KR/er-battlesuits-catalog.yaml b/data/ko-KR/er-battlesuits-catalog.yaml index 8704834c..23a8e3bc 100644 --- a/data/ko-KR/er-battlesuits-catalog.yaml +++ b/data/ko-KR/er-battlesuits-catalog.yaml @@ -21,6 +21,7 @@ - battlesuit: "706" - battlesuit: "712" - battlesuit: "713" +- battlesuit: "714" - battlesuit: "801" - battlesuit: "802" - battlesuit: "803" diff --git a/data/ko-KR/er-battlesuits/714.yaml b/data/ko-KR/er-battlesuits/714.yaml new file mode 100644 index 00000000..68b8de82 --- /dev/null +++ b/data/ko-KR/er-battlesuits/714.yaml @@ -0,0 +1,95 @@ +battlesuit: "714" +abilities: + - id: "1071401" + type: 1 + name: 캐릭터 조정 + desc: 캐릭터 속성과 스킬 레벨 Lv.80으로 조정 + - id: "1071402" + type: 2 + name: 패시브 스킬 조정 + desc: 기본 형태가 [소령 형태]로 고정된다.\n죽음과 생명의 율자가 [떼어낼 수 없는 사바세계]의 SP 회복 효과 발동 시 자신의 SP가 + 175pt 미만이면 SP가 175pt까지 증가한다.\n[떼어낼 수 없는 사바세계]와 [신생, 하나된 운명]은 초기 형태의 제한을 + 무시하고 동시에 적용된다. + - id: "1071403" + type: 6 + name: 필살기 조정 + desc: "[결명 형태]로 전환 시 [새벽 이슬]의 지속 시간이 대폭 증가한다.\\n[소령 형태] 상태에서 [영락의 틈]이 노출된 적 공격 시 + 캐릭터의 크리티컬률이 40% 증가한다.\\n캐릭터가 처음 형태를 전환하면 정체 영역 효과를 발동해 캐릭터와 적의 스킬 효과 및 + 스테이지의 카운트가 정지한다." + - id: "1071404" + type: 4 + name: 특수 공격 조정 + desc: 분기 공격과 [분기 연계] 발동 시 소환물이 다시 소환되는 것으로 간주한다. [결명 형태]에서 [분기 연계] 발동 시 [감해 끝의 + 시작]의 [소령 형태] 버프 효과가 즉시 발동한다.\n[소령 형태]에서 죽음과 생명의 율자의 [분기 연계] 발동 모션이 조금 + 빨라진다.\n[소령 형태]에서 분기 공격과 [분기 연계] 동안 기본 공격 마지막 일격은 율자 에너지를 회복하지 않는다. +signets: + - id: 13801-1 + name: "[생멸]의 축복" + desc: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 해당 적에게 추가로 공격력 200%의 물리 대미지를 가한다. 콤보수가 50의 + 배수에 도달할 때마다 적이 받는 모든 대미지가 10% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [결명 + 형태]에서 필살기 마지막 일격은 추가로 공격력 1200%의 물리 대미지를 가한다. 재사용 대기시간: 16초" + buffSuit: "8" + quality: 4 + - id: 13802-1 + name: "[안락]의 축복" + desc: "[결명 형태]에서 [무기 연계]로 휘감기 공격 발동 시 공격마다 추가로 공격력 25%의 물리 대미지를 가한다. [무기 연계]가 + 적에게 적중 시 추가로 율자 에너지를 20pt 회복한다(발동 간격: 0.5초). 캐릭터가 [분기 연계] 발동 시 무기 스킬의 재사용 + 대기시간이 15초 감소한다(발동 간격: 1초)." + buffSuit: "8" + quality: 4 + - id: 13803-1 + name: "[조령]의 축복" + desc: "[결명 형태]에서 분기 공격과 [분기 연계]는 공격마다 추가로 공격력 250%의 물리 대미지를 가하고, 적중된 적이 받는 모든 + 대미지가 30% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [분기 연계]가 적에게 적중 시 캐릭터의 HP를 + 900 회복한다(발동 간격: 5초). 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다." + buffSuit: "8" + quality: 4 + - id: 13804-1 + name: "[만물]의 축복" + desc: "[소령 형태]에서 기본 공격 버튼을 길게 누르면 기본 공격 마지막 일격을 지속적으로 사용할 수 있다. 기본 공격 마지막 일격은 + 공격마다 추가로 공격력 50%의 물리 대미지를 가한다. 연속 사격 시 율자 에너지의 회복이 감소하고, [분기 연계] 마지막 일격은 + 추가로 공격력 600%의 물리 대미지를 가한다." + buffSuit: "8" + quality: 4 + - id: 13805-1 + name: "[조일]의 축복" + desc: "[소령 형태]에서 SP가 40pt 이상일 때 [소령 형태]의 [분기 연계] 발동 시 SP를 40pt 소모하고 해당 공격의 모든 + 대미지가 35% 증가한다. [새벽 이슬] 지속 기간 [소령 형태] 기본 공격 마지막 일격은 공격마다 캐릭터의 HP를 450 + 회복시키고, 콤보수를 50 추가하며, 동시에 SP를 50pt 회복하고, 짧은 시간 적을 모은다(발동 간격: 1초)." + buffSuit: "8" + quality: 4 + - id: 23801-1 + name: "[생멸]의 축복+" + desc: "[소령 형태]에서 [분기 연계]가 적에게 적중 시 해당 적에게 추가로 공격력 300%의 물리 대미지를 가한다. 콤보수가 50의 + 배수에 도달할 때마다 적이 받는 모든 대미지가 15% 증가한다. 지속 시간: 5초, 중복 발동 시 지속 시간을 갱신한다. [결명 + 형태]에서 필살기 마지막 일격은 추가로 공격력 1700%의 물리 대미지를 가한다. 재사용 대기시간: 16초" + buffSuit: "8" + quality: 4 + - id: 23802-1 + name: "[안락]의 축복+" + desc: "[결명 형태]에서 [무기 연계]로 휘감기 공격 발동 시 공격마다 추가로 공격력 50%의 물리 대미지를 가한다. [무기 연계]가 + 적에게 적중 시 추가로 율자 에너지를 20pt 회복한다(발동 간격: 0.5초). 캐릭터가 [분기 연계] 발동 시 무기 스킬의 재사용 + 대기시간이 15초 감소한다(발동 간격: 1초)." + buffSuit: "8" + quality: 4 + - id: 23803-1 + name: "[조령]의 축복+" + desc: "[결명 형태]에서 분기 공격과 [분기 연계]는 공격마다 추가로 공격력 350%의 물리 대미지를 가하고, 적중된 적이 받는 모든 + 대미지가 40% 증가한다. 지속 시간: 8초, 중복 발동 시 지속 시간을 갱신한다. [분기 연계]가 적에게 적중 시 캐릭터의 HP를 + 900 회복한다(발동 간격: 5초). 극한 회피가 아니어도 극한 회피 스킬을 발동할 수 있다." + buffSuit: "8" + quality: 4 + - id: 23804-1 + name: "[만물]의 축복+" + desc: "[소령 형태]에서 기본 공격 버튼을 길게 누르면 기본 공격 마지막 일격을 지속적으로 사용할 수 있다. 기본 공격 마지막 일격은 + 공격마다 추가로 공격력 80%의 물리 대미지를 가한다. 연속 사격 시 율자 에너지의 회복이 감소하고, [분기 연계] 마지막 일격은 + 추가로 공격력 800%의 물리 대미지를 가한다." + buffSuit: "8" + quality: 4 + - id: 23805-1 + name: "[조일]의 축복+" + desc: "[소령 형태]에서 SP가 40pt 이상일 때 [소령 형태]의 [분기 연계] 발동 시 SP를 40pt 소모하고 해당 공격의 모든 + 대미지가 45% 증가한다. [새벽 이슬] 지속 기간 [소령 형태] 기본 공격 마지막 일격은 공격마다 캐릭터의 HP를 900 + 회복시키고, 콤보수를 50 추가하며, 동시에 SP를 50pt 회복하고, 짧은 시간 적을 모은다(발동 간격: 1초)." + buffSuit: "8" + quality: 4 diff --git a/data/ko-KR/stigmata-catalog.yaml b/data/ko-KR/stigmata-catalog.yaml index 952d154a..b97f8f86 100644 --- a/data/ko-KR/stigmata-catalog.yaml +++ b/data/ko-KR/stigmata-catalog.yaml @@ -3129,7 +3129,32 @@ type: bot maxRarity: 5 - id: "120716" - name: 제레 성흔 (상) - icon: Stigmata + name: 제레·노래 (상) + icon: S3EO_1 type: top maxRarity: 4 +- id: "111181" + name: 제레·죽음과 생명의 율자 (상) + icon: S4FK_1 + type: top + maxRarity: 5 +- id: "111182" + name: 제레·죽음과 생명의 율자 (중) + icon: S4FK_2 + type: mid + maxRarity: 5 +- id: "111183" + name: 제레·죽음과 생명의 율자 (하) + icon: S4FK_3 + type: bot + maxRarity: 5 +- id: "120717" + name: 미스텔·피팅 (중) + icon: S4FO_2 + type: mid + maxRarity: 5 +- id: "120718" + name: 시린·의상 (하) + icon: S3EN_3 + type: bot + maxRarity: 4 diff --git a/data/ko-KR/stigmata-set-catalog.yaml b/data/ko-KR/stigmata-set-catalog.yaml index 5a994178..e98dcc79 100644 --- a/data/ko-KR/stigmata-set-catalog.yaml +++ b/data/ko-KR/stigmata-set-catalog.yaml @@ -1913,7 +1913,7 @@ icon: S4FH_3 maxRarity: 5 - id: "163" - name: 지난날의 동경 + name: 지난날의 동경 세트 stigmataList: - id: "111178" icon: S4FJ_1 @@ -1924,6 +1924,18 @@ - id: "111180" icon: S4FJ_3 maxRarity: 5 +- id: "164" + name: 우아한 생명 세트 + stigmataList: + - id: "111181" + icon: S4FK_1 + maxRarity: 5 + - id: "111182" + icon: S4FK_2 + maxRarity: 5 + - id: "111183" + icon: S4FK_3 + maxRarity: 5 - id: "1290" name: 적합자 세트 stigmataList: diff --git a/data/ko-KR/stigmata-sets/163.yaml b/data/ko-KR/stigmata-sets/163.yaml index 8425d5c7..40db26f0 100644 --- a/data/ko-KR/stigmata-sets/163.yaml +++ b/data/ko-KR/stigmata-sets/163.yaml @@ -1,5 +1,5 @@ id: "163" -name: 지난날의 동경 +name: 지난날의 동경 세트 desc: null skills: - id: "4284" diff --git a/data/ko-KR/stigmata-sets/164.yaml b/data/ko-KR/stigmata-sets/164.yaml new file mode 100644 index 00000000..09a31f60 --- /dev/null +++ b/data/ko-KR/stigmata-sets/164.yaml @@ -0,0 +1,42 @@ +id: "164" +name: 우아한 생명 세트 +desc: null +skills: + - id: "4286" + name: 사경을 뛰어넘는 나비 + info: "크리티컬 대미지가 #1[f1]% 증가한다. [생명의 꽃술] 상태에서 파티원의 크리티컬률이 #2[f1]% 증가한다(동일 효과 동시 + 발동 불가). 죽음과 생명의 율자가 장비 시 [생명의 꽃술] 상태에서 파티원의 크리티컬률이 추가로 10% 증가하고, 크리티컬 대미지가 + 추가로 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0.17 + param3Add: 0 + - id: "4287" + name: 심해에 떠오르는 그림자 + info: "파티에 율자 형태 캐릭터가 존재할 경우 [생명의 꽃술] 상태에서 전장의 캐릭터가 가하는 모든 대미지가 #1[f1]% 증가하고, + 필살기와 폭발 상태 공격의 모든 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 전장에 아군 소환물이 존재할 경우 + 전장의 적이 받는 물리 대미지가 #3[f1]% 증가한다(동일 효과 동시 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.15 + param1Add: 0 + param2: 0.18 + param2Add: 0 + param3: 0.05 + param3Add: 0 +stigmaIdList: + - "111181" + - "111182" + - "111183" diff --git a/data/ko-KR/stigmata/111177.yaml b/data/ko-KR/stigmata/111177.yaml index 3cfd4326..d35bc718 100644 --- a/data/ko-KR/stigmata/111177.yaml +++ b/data/ko-KR/stigmata/111177.yaml @@ -22,7 +22,7 @@ stigmata: skills: - id: "3557" name: 한숨 돌리는 밤 - info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 + info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동 불가)" skillCd: 0 @@ -66,7 +66,7 @@ stigmata: skills: - id: "3557" name: 한숨 돌리는 밤 - info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 + info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동 불가)" skillCd: 0 @@ -110,7 +110,7 @@ stigmata: skills: - id: "3557" name: 한숨 돌리는 밤 - info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 + info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동 불가)" skillCd: 0 @@ -154,7 +154,7 @@ stigmata: skills: - id: "3557" name: 한숨 돌리는 밤 - info: "캐릭터의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 + info: "파티원의 모든 대미지가 #1[f1]% 증가한다. 필살기 대미지가 실드가 있거나 실드가 파괴된 적에게 적중 시 [인도] 상태를 획득하고, 파티원의 물리 대미지가 #2[f1]% 증가한다. 지속 시간: 20초, 중복 발동 시 갱신(동일 효과 동시 발동 불가)" skillCd: 0 diff --git a/data/ko-KR/stigmata/111181.yaml b/data/ko-KR/stigmata/111181.yaml new file mode 100644 index 00000000..0e6a4527 --- /dev/null +++ b/data/ko-KR/stigmata/111181.yaml @@ -0,0 +1,172 @@ +id: "111181" +stigmata: + - id: "35101" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: top + hpBase: 88.15625 + hpAdd: 4.407812 + attackBase: 27.548828 + attackAdd: 1.377441 + defenceBase: 11.066633 + defenceAdd: 0.691665 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: 제레·죽음과 생명의 율자 (상) + description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3566" + name: 생기 있는 과거와 오늘 + info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 + 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111181" + - id: "35102" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: top + hpBase: 94.9375 + hpAdd: 4.746875 + attackBase: 29.667969 + attackAdd: 1.483398 + defenceBase: 11.917913 + defenceAdd: 0.74487 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: 제레·죽음과 생명의 율자 (상) + description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3566" + name: 생기 있는 과거와 오늘 + info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 + 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.133333 + param1Add: 0 + param2: 0.133333 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111181" + - id: "35103" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: top + hpBase: 101.71875 + hpAdd: 5.085938 + attackBase: 31.78711 + attackAdd: 1.589355 + defenceBase: 12.769192 + defenceAdd: 0.798075 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1 + smallIcon: S4FK_tattoo_1 + name: 제레·죽음과 생명의 율자 (상) + description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3566" + name: 생기 있는 과거와 오늘 + info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 + 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.166667 + param1Add: 0 + param2: 0.166667 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111181" + - id: "35104" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: top + hpBase: 108.5 + hpAdd: 5.425 + attackBase: 33.90625 + attackAdd: 1.695312 + defenceBase: 13.620472 + defenceAdd: 0.851279 + criticalBase: 0 + criticalAdd: 0 + icon: S4FK_1 + image: S4FK_1_Upgrade + smallIcon: S4FK_tattoo_1 + name: 제레·죽음과 생명의 율자 (상) + description: 궁극의 공격형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3566" + name: 생기 있는 과거와 오늘 + info: "물리 대미지가 #1[f1]% 증가한다. 캐릭터가 율자 형태일 때 파티원의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 + 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.2 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111181" diff --git a/data/ko-KR/stigmata/111182.yaml b/data/ko-KR/stigmata/111182.yaml new file mode 100644 index 00000000..5913e6f4 --- /dev/null +++ b/data/ko-KR/stigmata/111182.yaml @@ -0,0 +1,172 @@ +id: "111182" +stigmata: + - id: "35111" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: mid + hpBase: 113.75 + hpAdd: 5.6875 + attackBase: 0 + attackAdd: 0 + defenceBase: 35.413227 + defenceAdd: 2.213327 + criticalBase: 2.142665 + criticalAdd: 0.133917 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: 제레·죽음과 생명의 율자 (중) + description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3567" + name: 고독한 너와 나 + info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는 + 모든 대미지가 #3[f1]% 감소한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.05 + param2Add: 0 + param3: 0.1 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111182" + - id: "35112" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: mid + hpBase: 122.5 + hpAdd: 6.125 + attackBase: 0 + attackAdd: 0 + defenceBase: 38.13732 + defenceAdd: 2.383583 + criticalBase: 2.307485 + criticalAdd: 0.144218 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: 제레·죽음과 생명의 율자 (중) + description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3567" + name: 고독한 너와 나 + info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는 + 모든 대미지가 #3[f1]% 감소한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.133333 + param1Add: 0 + param2: 0.066667 + param2Add: 0 + param3: 0.133333 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111182" + - id: "35113" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: mid + hpBase: 131.25 + hpAdd: 6.5625 + attackBase: 0 + attackAdd: 0 + defenceBase: 40.861416 + defenceAdd: 2.553838 + criticalBase: 2.472306 + criticalAdd: 0.154519 + icon: S4FK_2 + image: S4FK_2 + smallIcon: S4FK_tattoo_2 + name: 제레·죽음과 생명의 율자 (중) + description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3567" + name: 고독한 너와 나 + info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는 + 모든 대미지가 #3[f1]% 감소한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.166667 + param1Add: 0 + param2: 0.083333 + param2Add: 0 + param3: 0.166667 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111182" + - id: "35114" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: mid + hpBase: 140 + hpAdd: 7 + attackBase: 0 + attackAdd: 0 + defenceBase: 43.58551 + defenceAdd: 2.724094 + criticalBase: 2.637126 + criticalAdd: 0.16482 + icon: S4FK_2 + image: S4FK_2_Upgrade + smallIcon: S4FK_tattoo_2 + name: 제레·죽음과 생명의 율자 (중) + description: 궁극의 방어형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3567" + name: 고독한 너와 나 + info: "물리 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 캐릭터의 물리 대미지가 추가로 #2[f1]% 증가하고, 받는 + 모든 대미지가 #3[f1]% 감소한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.2 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0.2 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111182" diff --git a/data/ko-KR/stigmata/111183.yaml b/data/ko-KR/stigmata/111183.yaml new file mode 100644 index 00000000..9aa2ce92 --- /dev/null +++ b/data/ko-KR/stigmata/111183.yaml @@ -0,0 +1,180 @@ +id: "111183" +stigmata: + - id: "35121" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: bot + hpBase: 93.275 + hpAdd: 4.66375 + attackBase: 14.751953 + attackAdd: 0.737598 + defenceBase: 15.493287 + defenceAdd: 0.96833 + criticalBase: 2.410498 + criticalAdd: 0.150656 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: 제레·죽음과 생명의 율자 (하) + description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3568" + name: 끝없는 죽음과 생명 + info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술] + 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초, + 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가 + 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.05 + param1Add: 0 + param2: 0.15 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + setId: "164" + mainId: "111183" + - id: "35122" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: bot + hpBase: 100.45 + hpAdd: 5.0225 + attackBase: 15.886719 + attackAdd: 0.794336 + defenceBase: 16.685078 + defenceAdd: 1.042817 + criticalBase: 2.595921 + criticalAdd: 0.162245 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: 제레·죽음과 생명의 율자 (하) + description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3568" + name: 끝없는 죽음과 생명 + info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술] + 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초, + 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가 + 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.066667 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + setId: "164" + mainId: "111183" + - id: "35123" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: bot + hpBase: 107.625 + hpAdd: 5.38125 + attackBase: 17.021484 + attackAdd: 0.851074 + defenceBase: 17.87687 + defenceAdd: 1.117304 + criticalBase: 2.781344 + criticalAdd: 0.173834 + icon: S4FK_3 + image: S4FK_3 + smallIcon: S4FK_tattoo_3 + name: 제레·죽음과 생명의 율자 (하) + description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3568" + name: 끝없는 죽음과 생명 + info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술] + 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초, + 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가 + 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.083333 + param1Add: 0 + param2: 0.25 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + setId: "164" + mainId: "111183" + - id: "35124" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: bot + hpBase: 114.8 + hpAdd: 5.74 + attackBase: 18.15625 + attackAdd: 0.907813 + defenceBase: 19.06866 + defenceAdd: 1.191791 + criticalBase: 2.966767 + criticalAdd: 0.185423 + icon: S4FK_3 + image: S4FK_3_Upgrade + smallIcon: S4FK_tattoo_3 + name: 제레·죽음과 생명의 율자 (하) + description: 궁극의 종합형 성흔, 우아한 생명 세트 조합에 사용 + shortName: null + skills: + - id: "3568" + name: 끝없는 죽음과 생명 + info: "모든 대미지가 #1[f1]% 증가한다. 전장에 자신의 소환물 존재 시 자신이 전체 시공 단열을 발동하면 파티원이 [생명의 꽃술] + 상태를 획득해 캐릭터의 크리티컬 대미지가 #2[f1]% 증가한다(동일 효과 동시 발동 불가). 지속 시간: #3[f1]초, + 중복 발동 시 지속 시간을 갱신한다. 성흔 착용자가 출전하거나 [생명의 꽃술] 상태를 부여할 때마다 파티 내 다른 캐릭터가 + 강화를 획득하고, 다음 출전 때 강화를 소모해 [생명의 꽃술] 상태의 지속 시간을 갱신한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: physical-dmg + comment: null + param1: 0.1 + param1Add: 0 + param2: 0.3 + param2Add: 0 + param3: 16 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "164" + mainId: "111183" diff --git a/data/ko-KR/stigmata/120716.yaml b/data/ko-KR/stigmata/120716.yaml index 3a0c4354..ae71a875 100644 --- a/data/ko-KR/stigmata/120716.yaml +++ b/data/ko-KR/stigmata/120716.yaml @@ -5,23 +5,23 @@ stigmata: maxRarity: 4 maxLv: 25 type: top - hpBase: 77 - hpAdd: 3.85 + hpBase: 72.1875 + hpAdd: 3.609375 attackBase: 18.798828 attackAdd: 0.939941 defenceBase: 7.491259 defenceAdd: 0.468204 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1 - smallIcon: Stigmata - name: 제레 성흔 (상) + smallIcon: S3EO_tattoo_1 + name: 제레·노래 (상) description: 강력한 공격형 성흔 - shortName: 제레 성흔 + shortName: 제레·노래 skills: - id: "3565" - name: null + name: 숲 속의 노래 info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다." skillCd: 0 skillSpCost: 0 @@ -45,23 +45,23 @@ stigmata: maxRarity: 4 maxLv: 30 type: top - hpBase: 84 - hpAdd: 4.2 + hpBase: 78.75 + hpAdd: 3.9375 attackBase: 20.507812 attackAdd: 1.025391 defenceBase: 8.172283 defenceAdd: 0.510768 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1 - smallIcon: Stigmata - name: 제레 성흔 (상) + smallIcon: S3EO_tattoo_1 + name: 제레·노래 (상) description: 강력한 공격형 성흔 - shortName: 제레 성흔 + shortName: 제레·노래 skills: - id: "3565" - name: null + name: 숲 속의 노래 info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다." skillCd: 0 skillSpCost: 0 @@ -85,23 +85,23 @@ stigmata: maxRarity: 4 maxLv: 35 type: top - hpBase: 91 - hpAdd: 4.55 + hpBase: 85.3125 + hpAdd: 4.265625 attackBase: 22.216797 attackAdd: 1.11084 defenceBase: 8.853307 defenceAdd: 0.553332 criticalBase: 0 criticalAdd: 0 - icon: Stigmata + icon: S3EO_1 image: S3EO_1_Upgrade - smallIcon: Stigmata - name: 제레 성흔 (상) + smallIcon: S3EO_tattoo_1 + name: 제레·노래 (상) description: 강력한 공격형 성흔 - shortName: 제레 성흔 + shortName: 제레·노래 skills: - id: "3565" - name: null + name: 숲 속의 노래 info: "물리 대미지가 #1[f1]% 증가하고, 필살기가 출혈 상태의 적에게 적중 시 가하는 물리 대미지가 추가로 #2[f1]% 증가한다." skillCd: 0 skillSpCost: 0 diff --git a/data/ko-KR/stigmata/120717.yaml b/data/ko-KR/stigmata/120717.yaml new file mode 100644 index 00000000..0558d504 --- /dev/null +++ b/data/ko-KR/stigmata/120717.yaml @@ -0,0 +1,160 @@ +id: "120717" +stigmata: + - id: "35131" + rarity: 4 + maxRarity: 5 + maxLv: 35 + type: mid + hpBase: 104.65 + hpAdd: 5.2325 + attackBase: 0 + attackAdd: 0 + defenceBase: 28.330582 + defenceAdd: 1.770661 + criticalBase: 3.856797 + criticalAdd: 0.24105 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: 미스텔·피팅 (중) + description: 궁극의 방어형 성흔 + shortName: 미스텔·피팅 + skills: + - id: "3569" + name: 코디네이트 + info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.1 + param1Add: 0 + param2: 0.1 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 1 + - id: "4004" + amount: 2 + setId: "0" + mainId: "120717" + - id: "35132" + rarity: 4 + maxRarity: 5 + maxLv: 40 + type: mid + hpBase: 112.7 + hpAdd: 5.635 + attackBase: 0 + attackAdd: 0 + defenceBase: 30.509857 + defenceAdd: 1.906866 + criticalBase: 4.153474 + criticalAdd: 0.259592 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: 미스텔·피팅 (중) + description: 궁극의 방어형 성흔 + shortName: 미스텔·피팅 + skills: + - id: "3569" + name: 코디네이트 + info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.133333 + param1Add: 0 + param2: 0.133333 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 2 + - id: "4004" + amount: 4 + setId: "0" + mainId: "120717" + - id: "35133" + rarity: 4 + maxRarity: 5 + maxLv: 45 + type: mid + hpBase: 120.75 + hpAdd: 6.0375 + attackBase: 0 + attackAdd: 0 + defenceBase: 32.689133 + defenceAdd: 2.043071 + criticalBase: 4.45015 + criticalAdd: 0.278134 + icon: S4FO_2 + image: S4FO_2 + smallIcon: S4FO_tattoo_2 + name: 미스텔·피팅 (중) + description: 궁극의 방어형 성흔 + shortName: 미스텔·피팅 + skills: + - id: "3569" + name: 코디네이트 + info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.166667 + param1Add: 0 + param2: 0.166667 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1302" + amount: 3 + - id: "4004" + amount: 7 + setId: "0" + mainId: "120717" + - id: "35134" + rarity: 5 + maxRarity: 5 + maxLv: 50 + type: mid + hpBase: 128.8 + hpAdd: 6.44 + attackBase: 0 + attackAdd: 0 + defenceBase: 34.86841 + defenceAdd: 2.179275 + criticalBase: 4.746827 + criticalAdd: 0.296677 + icon: S4FO_2 + image: S4FO_2_Upgrade + smallIcon: S4FO_tattoo_2 + name: 미스텔·피팅 (중) + description: 궁극의 방어형 성흔 + shortName: 미스텔·피팅 + skills: + - id: "3569" + name: 코디네이트 + info: "캐릭터의 HP 최대치가 #1[f1]% 증가하고, QTE와 필살기가 가하는 모든 대미지가 #2[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.2 + param1Add: 0 + param2: 0.2 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "0" + mainId: "120717" diff --git a/data/ko-KR/stigmata/120718.yaml b/data/ko-KR/stigmata/120718.yaml new file mode 100644 index 00000000..5a087e42 --- /dev/null +++ b/data/ko-KR/stigmata/120718.yaml @@ -0,0 +1,125 @@ +id: "120718" +stigmata: + - id: "35141" + rarity: 3 + maxRarity: 4 + maxLv: 25 + type: bot + hpBase: 77.9625 + hpAdd: 3.898125 + attackBase: 9.249023 + attackAdd: 0.462451 + defenceBase: 8.989511 + defenceAdd: 0.561844 + criticalBase: 1.85835 + criticalAdd: 0.116147 + icon: S3EN_3 + image: S3EN_3 + smallIcon: S3EN_tattoo_3 + name: 시린·의상 (하) + description: 강력한 종합형 성흔 + shortName: 시린·의상 + skills: + - id: "3570" + name: 트리밍 + info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간: + 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.08 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1301" + amount: 13 + setId: "0" + mainId: "120718" + - id: "35142" + rarity: 3 + maxRarity: 4 + maxLv: 30 + type: bot + hpBase: 85.05 + hpAdd: 4.2525 + attackBase: 10.089844 + attackAdd: 0.504492 + defenceBase: 9.80674 + defenceAdd: 0.612921 + criticalBase: 2.027291 + criticalAdd: 0.126706 + icon: S3EN_3 + image: S3EN_3 + smallIcon: S3EN_tattoo_3 + name: 시린·의상 (하) + description: 강력한 종합형 성흔 + shortName: 시린·의상 + skills: + - id: "3570" + name: 트리밍 + info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간: + 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.115 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "1301" + amount: 29 + setId: "0" + mainId: "120718" + - id: "35143" + rarity: 4 + maxRarity: 4 + maxLv: 35 + type: bot + hpBase: 92.1375 + hpAdd: 4.606875 + attackBase: 10.930664 + attackAdd: 0.546533 + defenceBase: 10.623968 + defenceAdd: 0.663998 + criticalBase: 2.196232 + criticalAdd: 0.137264 + icon: S3EN_3 + image: S3EN_3_Upgrade + smallIcon: S3EN_tattoo_3 + name: 시린·의상 (하) + description: 강력한 종합형 성흔 + shortName: 시린·의상 + skills: + - id: "3570" + name: 트리밍 + info: "캐릭터가 뇌전 원소 대미지 또는 빙결 원소 대미지를 가하면 파티원의 화염 원소 대미지가 #1[f1]% 증가한다. 지속 시간: + 20초, 중복 발동 시 지속 시간을 갱신한다(동일 효과 동시 발동 불가)." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: + - type: fire-dmg + comment: null + param1: 0.15 + param1Add: 0 + param2: 0 + param2Add: 0 + param3: 0 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + setId: "0" + mainId: "120718" diff --git a/data/ko-KR/weapon-catalog.yaml b/data/ko-KR/weapon-catalog.yaml index bf818d79..a3c82bd2 100644 --- a/data/ko-KR/weapon-catalog.yaml +++ b/data/ko-KR/weapon-catalog.yaml @@ -1378,6 +1378,11 @@ icon: Weapon_Pistol_K49_374_5 type: pistols maxRarity: 5 +- id: "10280" + name: 생명의 노래 + icon: Weapon_Scythe_R22_376_5 + type: scythe + maxRarity: 5 - id: "102300" name: 2nd 양자 형태1 icon: Weapon_Pistol_K1_01_2 @@ -1668,6 +1673,11 @@ icon: Weapon_Bow_F9_346_6 type: bow maxRarity: 6 +- id: "24052" + name: "생명의 길: 하나된 운명" + icon: Weapon_Scythe_R23_377_6 + type: scythe + maxRarity: 6 - id: "24053" name: 은하의 무도곡·계몽의 악장 icon: Weapon_Pistol_K50_375_6 diff --git a/data/ko-KR/weapons/10048.yaml b/data/ko-KR/weapons/10048.yaml index 9c2cbf84..c561533d 100644 --- a/data/ko-KR/weapons/10048.yaml +++ b/data/ko-KR/weapons/10048.yaml @@ -5,8 +5,8 @@ weapons: maxLv: 35 type: 2-handed name: 플레어 대검 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을 - 완전하게 만들어 냈다. Sword of Sunfire + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -64,8 +64,8 @@ weapons: maxLv: 40 type: 2-handed name: 플레어 대검 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을 - 완전하게 만들어 냈다. Sword of Sunfire + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -123,8 +123,8 @@ weapons: maxLv: 45 type: 2-handed name: 플레어 대검 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을 - 완전하게 만들어 냈다. Sword of Sunfire + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -182,8 +182,8 @@ weapons: maxLv: 50 type: 2-handed name: 플레어 대검 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 멸신병장을 - 완전하게 만들어 냈다. Sword of Sunfire + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_5 hpBase: 0 hpAdd: 0 diff --git a/data/ko-KR/weapons/10176.yaml b/data/ko-KR/weapons/10176.yaml index 09b7d639..7cbe8f99 100644 --- a/data/ko-KR/weapons/10176.yaml +++ b/data/ko-KR/weapons/10176.yaml @@ -5,8 +5,8 @@ weapons: maxLv: 35 type: cross name: Dimension☆Sonata - description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법 - 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. + description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 + 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -63,8 +63,8 @@ weapons: maxLv: 40 type: cross name: Dimension☆Sonata - description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법 - 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. + description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 + 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -121,8 +121,8 @@ weapons: maxLv: 45 type: cross name: Dimension☆Sonata - description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법 - 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. + description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 + 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. icon: Weapon_Cross_T17_101_4 hpBase: 0 hpAdd: 0 @@ -179,8 +179,8 @@ weapons: maxLv: 50 type: cross name: Dimension☆Sonata - description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 마법 - 소녀 TeRiRi와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. + description: Dimension☆Sonata는 천명 마법사 교회가 봉인한 최고 레벨 마법 도구 중 하나이다. 그러다 우연한 사고로 + 마법소녀 테리리와 계약이 체결되어 그녀와 함께 모험을 시작하게 되었다. icon: Weapon_Cross_T17_101_5 hpBase: 0 hpAdd: 0 diff --git a/data/ko-KR/weapons/10280.yaml b/data/ko-KR/weapons/10280.yaml new file mode 100644 index 00000000..c9729940 --- /dev/null +++ b/data/ko-KR/weapons/10280.yaml @@ -0,0 +1,238 @@ +id: "10280" +weapons: + - id: "21811" + rarity: 4 + maxLv: 35 + type: scythe + name: 생명의 노래 + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 70.20508 + attackAdd: 3.510254 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.410498 + criticalAdd: 0.150656 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: 영혼의 인도 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: 죽음에서 피어난 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.025 + param1Add: 0.000148 + param2: 0.06 + param2Add: 0.000355 + param3: 0.06 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 1 + - id: "4004" + amount: 3 + powerType: 4 + - id: "21812" + rarity: 4 + maxLv: 40 + type: scythe + name: 생명의 노래 + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 75.60547 + attackAdd: 3.780273 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.595921 + criticalAdd: 0.162245 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: 영혼의 인도 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6.414201 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: 죽음에서 피어난 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.030178 + param1Add: 0.000148 + param2: 0.072426 + param2Add: 0.000355 + param3: 0.072426 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 2 + - id: "4004" + amount: 8 + powerType: 4 + - id: "21813" + rarity: 4 + maxLv: 45 + type: scythe + name: 생명의 노래 + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을. + icon: Weapon_Scythe_R22_376_4 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 81.00586 + attackAdd: 4.050293 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.781344 + criticalAdd: 0.173834 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: 영혼의 인도 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 6.887574 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: 죽음에서 피어난 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.036095 + param1Add: 0.000148 + param2: 0.086627 + param2Add: 0.000355 + param3: 0.086627 + param3Add: 0.000355 + rankUpMaterials: + - id: "6002" + amount: 3 + - id: "1302" + amount: 3 + - id: "4004" + amount: 12 + powerType: 4 + - id: "21814" + rarity: 5 + maxLv: 50 + type: scythe + name: 생명의 노래 + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을. + icon: Weapon_Scythe_R22_376_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 86.40625 + attackAdd: 4.320312 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 2.966767 + criticalAdd: 0.185423 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1226" + name: 영혼의 인도 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R22 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 7.420118 + param1Add: 0.011834 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2304" + name: 죽음에서 피어난 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.042751 + param1Add: 0.000148 + param2: 0.102604 + param2Add: 0.000355 + param3: 0.102604 + param3Add: 0.000355 + rankUpMaterials: + - id: "0" + amount: 0 + powerType: 4 diff --git a/data/ko-KR/weapons/21009.yaml b/data/ko-KR/weapons/21009.yaml index b4fdee20..c2aca4a6 100644 --- a/data/ko-KR/weapons/21009.yaml +++ b/data/ko-KR/weapons/21009.yaml @@ -5,8 +5,8 @@ weapons: maxLv: 40 type: 2-handed name: 플레어 대검 진영 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 살신 - 병기-Sword of Sunfire를 완벽하게 만들어냈다 + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_4 hpBase: 0 hpAdd: 0 @@ -60,8 +60,8 @@ weapons: maxLv: 50 type: 2-handed name: 플레어 대검 진영 - description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 “혼강”을 사용하지 않고도, 이 시대의 인류는 살신 - 병기-Sword of Sunfire를 완벽하게 만들어냈다 + description: 성 7308 연구소에서 만든 최강의 대검으로 고대 문명이 남긴 "혼강"을 사용하지 않고도, 이 시대의 인류는 살신 + 병기-플레어 대검을 완벽하게 만들어냈다. icon: Weapon_Claymore_H8_60_5 hpBase: 0 hpAdd: 0 diff --git a/data/ko-KR/weapons/24052.yaml b/data/ko-KR/weapons/24052.yaml new file mode 100644 index 00000000..d1a0d8f1 --- /dev/null +++ b/data/ko-KR/weapons/24052.yaml @@ -0,0 +1,302 @@ +id: "24052" +weapons: + - id: "24511" + rarity: 5 + maxLv: 50 + type: scythe + name: "생명의 길: 하나된 운명" + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에 + 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 88.59375 + attackAdd: 4.429688 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 3.757905 + criticalAdd: 0.234869 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: 요동치는 생명의 노래 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: 피어나는 불멸의 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.05 + param1Add: 0.000218 + param2: 0.12 + param2Add: 0.000349 + param3: 0.12 + param3Add: 0.000349 + - id: "2299" + name: 생멸의 넝쿨 + info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면 + 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초, + 해당 효과는 지속 시간 내 1회만 적용된다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.08 + param1Add: 0.000306 + param2: 1 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 9 + - id: "4013" + amount: 100 + powerType: 1 + - id: "24512" + rarity: 5 + maxLv: 55 + type: scythe + name: "생명의 길: 하나된 운명" + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에 + 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 94.13086 + attackAdd: 4.706543 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 3.992774 + criticalAdd: 0.249548 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: 요동치는 생명의 노래 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8.436681 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: 피어나는 불멸의 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.060917 + param1Add: 0.000218 + param2: 0.137467 + param2Add: 0.000349 + param3: 0.137467 + param3Add: 0.000349 + - id: "2299" + name: 생멸의 넝쿨 + info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면 + 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초, + 해당 효과는 지속 시간 내 1회만 적용된다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.095284 + param1Add: 0.000306 + param2: 1.218341 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 14 + - id: "4013" + amount: 150 + powerType: 1 + - id: "24513" + rarity: 5 + maxLv: 60 + type: scythe + name: "생명의 길: 하나된 운명" + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에 + 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을. + icon: Weapon_Scythe_R23_377_5 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 99.66797 + attackAdd: 4.983398 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 4.227643 + criticalAdd: 0.264228 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: 요동치는 생명의 노래 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 8.917031 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: 피어나는 불멸의 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.072926 + param1Add: 0.000218 + param2: 0.156681 + param2Add: 0.000349 + param3: 0.156681 + param3Add: 0.000349 + - id: "2299" + name: 생멸의 넝쿨 + info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면 + 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초, + 해당 효과는 지속 시간 내 1회만 적용된다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.112096 + param1Add: 0.000306 + param2: 1.458515 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "6003" + amount: 100 + - id: "1302" + amount: 18 + - id: "4013" + amount: 220 + powerType: 1 + - id: "24514" + rarity: 6 + maxLv: 65 + type: scythe + name: "생명의 길: 하나된 운명" + description: 갓 태어난 새가 처음 아침 햇살을 본 것처럼, 가을바람이 향기를 가져간 것처럼.\n치어가 처음 알에서 나온 것처럼, 길을 + 나서 고향을 떠난 것처럼.\n소녀는 그렇게 알게 됐다, 생명이란 방황하는 것임을.\n\n영락이 기억을 가져간 것처럼, 그리움이 얼굴에 + 비친 것처럼.\n절망 속에서 희망을 찾은 것처럼, 어둠 속에서 불을 밝힌 것처럼.\n소녀는 그렇게 알게 됐다, 죽음이란 끝이 아님을. + icon: Weapon_Scythe_R23_377_6 + hpBase: 0 + hpAdd: 0 + spBase: 0 + spAdd: 0 + attackBase: 105.20508 + attackAdd: 5.260254 + defenceBase: 0 + defenceAdd: 0 + criticalBase: 4.462512 + criticalAdd: 0.278907 + resistanceBase: 0 + resistanceAdd: 0 + skills: + - id: "1223" + name: 요동치는 생명의 노래 + info: "[SP 소모: 0][CD: 15초] 참격을 1회 발동해 공격력 #1[f1]%의 물리 + 대미지를 가한다. 죽음과 생명의 율자가 장비 시 아래 효과를 획득한다: 대미지, 재사용 대기시간과 SP 소모 등의 특성이 + 캐릭터 자신에 따라 결정된다. 파티원이 율자 형태에서 퇴장 시 자신의 SP를 #2[f1]pt 회복한다(발동 간격: + #3[f1]초, 캐릭터마다 독립적으로 계산된다)." + icon: Skill_Rita_Weapon_Scythe_R23 + skillCd: 15 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 9.441048 + param1Add: 0.008734 + param2: 10.001 + param2Add: 0 + param3: 15 + param3Add: 0 + - id: "2300" + name: 피어나는 불멸의 꽃 + info: "파티원의 물리 대미지가 #1[f1]% 증가하고(동일 효과 동시 발동 불가), 자신은 추가로 물리 대미지가 #2[f1]% 증가한다. + 율자 형태에서 전장의 적이 자신 캐릭터로부터 받는 물리 대미지가 #3[f1]% 증가한다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.086026 + param1Add: 0.000218 + param2: 0.177642 + param2Add: 0.000349 + param3: 0.177642 + param3Add: 0.000349 + - id: "2299" + name: 생멸의 넝쿨 + info: "캐릭터의 크리티컬률이 #1[f1]% 증가한다. 죽음과 생명의 율자가 장비 시 [소령 형태]에서 임의의 연계 공격이 적에게 적중하면 + 파티원의 필살기가 [영락의 틈]이 노출된 적에게 추가로 공격력 #2[f1]%의 물리 대미지를 가한다. 지속 시간: 18초, + 해당 효과는 지속 시간 내 1회만 적용된다." + skillCd: 0 + skillSpCost: 0 + skillSpNeed: 0 + tags: [] + param1: 0.130437 + param1Add: 0.000306 + param2: 1.720524 + param2Add: 0.004367 + param3: 19 + param3Add: 0 + rankUpMaterials: + - id: "0" + amount: 0 + powerType: 1