Improve weapons.show and battlesuits.show pages
This commit is contained in:
@@ -73,7 +73,11 @@
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"lance": "Lance",
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"lance": "Lance",
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"gauntlet": "Gauntlet",
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"gauntlet": "Gauntlet",
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"bow": "Bow",
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"bow": "Bow",
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"chakram": "Chakram"
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"chakram": "Chakram",
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"best-on": "Best On",
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"pri-weapon": "PRI Weapon",
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"original-weapon": "Original Weapon",
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"sources": "Sources"
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},
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},
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"elfs-list": {
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"elfs-list": {
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"description": "ELF list of Honkai 3rd",
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"description": "ELF list of Honkai 3rd",
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@@ -97,5 +101,31 @@
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"new-weapons": "New Weapons",
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"new-weapons": "New Weapons",
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"supply-events": "Supply Events",
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"supply-events": "Supply Events",
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"supply-events-disclaimer": "DISCLAIMER: The schedule is based on Global - Americas Server. It may not be accurate since we update this manually. Please check the actual in-game information again before pulling supplies."
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"supply-events-disclaimer": "DISCLAIMER: The schedule is based on Global - Americas Server. It may not be accurate since we update this manually. Please check the actual in-game information again before pulling supplies."
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},
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"sources": {
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"sprit-weapon-foundry": {
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"label": "Sprit Weapon Foundry",
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"description": "Forge with 150 x AE Imaginon, 300 x Ether Fuel and 1 x 50Lv Sprit Weapon (190 x G1 Crystalyte, 80 x Honkai Piece and 400 x Ether Fuel)."
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},
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"dorm-equipment-supply": {
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"label": "Dormitory Equipment Supply",
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"description": "Pull with 200 x crystal for each supply. Don't pull this. Most of items are available in Exchange shop."
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},
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"pri-weapon-foundry": {
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"label": "PRI Weapon Foundry",
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"description": "Unlock the original weapon & Forge with 100 x Einstein's Torus, 15 x nanoceramic, 50 x SC Metal-H2 and 1 x any 50Lv 5 Star Supply Weapon with same type."
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},
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"weapon-exchange": {
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"label": "Exchange Shop",
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"description": "Exchange with 4000 x Weapon Resonance."
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},
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"stigmata-exchange": {
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"label": "Exchange Shop",
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"description": "Exchange with 6000 x Stigmata Resonance."
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},
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"special-divine-key-supply": {
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"label": "Divine Key Supply",
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"description": "Only available in special supply events like Firepower Supply and Schicksal Arsenal. Pull with 280 x crystal for each supply."
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}
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}
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}
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}
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}
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@@ -68,7 +68,11 @@
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"lance": "랜스",
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"lance": "랜스",
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"gauntlet": "건틀릿",
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"gauntlet": "건틀릿",
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"bow": "활",
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"bow": "활",
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"chakram": "차크람"
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"chakram": "차크람",
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"best-on": "추천 발키리",
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"pri-weapon": "초월 무기",
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"original-weapon": "원형 무기",
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"sources": "획득 방법"
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},
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},
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"elfs-list": {
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"elfs-list": {
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"description": "붕괴 3rd 인형 목록",
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"description": "붕괴 3rd 인형 목록",
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@@ -92,5 +96,35 @@
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"new-weapons": "신규 무기",
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"new-weapons": "신규 무기",
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"supply-events": "보급 이벤트",
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"supply-events": "보급 이벤트",
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"supply-events-disclaimer": "주의: 보급 일정은 글로벌 아메리카 서버 기준으로 작성되어 있습니다. 수작업으로 갱신하기에 정확하지 않은 부분이 있을 수도 있습니다. 보급 가차를 돌리기 전에 게임 내 정보를 꼭 다시 한번 확인해주세요."
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"supply-events-disclaimer": "주의: 보급 일정은 글로벌 아메리카 서버 기준으로 작성되어 있습니다. 수작업으로 갱신하기에 정확하지 않은 부분이 있을 수도 있습니다. 보급 가차를 돌리기 전에 게임 내 정보를 꼭 다시 한번 확인해주세요."
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},
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"sources": {
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"sprit-weapon-foundry": {
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"label": "진영 무기 단조",
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"description": "150 x 네겐트로피 허수 코어, 300 x 플로지스톤 에테르, 1 x 50 레벨 진영 무기(190 x G1 결정, 80 x 붕괴의 파편, 400 x 플로지스톤 에테르)로 단조."
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},
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"dorm-equipment-supply": {
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"label": "본부 장비 보급",
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"description": "보급마다 200 x 수정을 소모. 뽑지 않기를 추천함. 대부분의 아이템들은 치환 공간에서 구할 수 있음."
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},
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"focused-supply": {
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"label": "집중 보급",
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"description": "보급마다 280 x 수정을 소모."
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},
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"pri-weapon-foundry": {
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"label": "초월 무기 단조",
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"description": "원형 무기 획득 후, 100 x 아인슈타인 토러스, 15 x 나노 세라믹, 50 x 초전도 금속성 수소, 1 x 같은 종류의 50레벨 5성 보급 무기로 단조."
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},
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"weapon-exchange": {
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"label": "치환 공간",
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"description": "4000 x 무장 공명으로 교환."
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},
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"stigmata-exchange": {
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"label": "치환 공간",
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"description": "6000 x 성흔 공명으로 교환."
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},
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"special-divine-key-supply": {
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"label": "신의 열쇠 보급",
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"description": "천명 무기고나 화력 보급등 특수 보급 이벤트에서만 획득 가능. 보급마다 280 x 수정을 소모."
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}
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}
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}
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}
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}
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@@ -0,0 +1,124 @@
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/** @jsxImportSource theme-ui */
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import { Card, Paragraph, Heading } from '@theme-ui/components'
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import { SourceData } from '../../lib/honkai3rd/sources'
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import { useTranslation } from '../../lib/i18n'
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interface SourceCardProps {
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source: SourceData
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}
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const SourceCard = ({ source }: SourceCardProps) => {
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const { t } = useTranslation()
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switch (source.type) {
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case 'spirit-weapon-foundry':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.sprit-weapon-foundry.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.sprit-weapon-foundry.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'dorm-equipment-supply':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.dorm-equipment-supply.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.dorm-equipment-supply.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'focused-supply':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.focused-supply.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.focused-supply.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'pri-weapon-foundry':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.pri-weapon-foundry.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.pri-weapon-foundry.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'weapon-exchange':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.weapon-exchange.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.weapon-exchange.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'stigmata-exchange':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.stigmata-exchange.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.stigmata-exchange.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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case 'special-divine-key-supply':
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return (
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<SourceCardConatiner>
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<SourceCardHeading>
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{t('sources.special-divine-key-supply.label')}
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</SourceCardHeading>
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<SourceCardDescription>
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{t('sources.special-divine-key-supply.description')}
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</SourceCardDescription>
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</SourceCardConatiner>
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)
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default:
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return (
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<SourceCardConatiner>
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<SourceCardDescription>Unknown: {source.type}</SourceCardDescription>
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</SourceCardConatiner>
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)
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}
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}
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export default SourceCard
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const SourceCardConatiner: React.FC = ({ children }) => {
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return (
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<Card
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sx={{
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m: 1,
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}}
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>
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{children}
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</Card>
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)
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}
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const SourceCardHeading: React.FC = ({ children }) => {
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return (
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<Heading as='h4' sx={{ borderBottom: 'default', p: 1, m: 0 }}>
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{children}
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</Heading>
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)
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}
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const SourceCardDescription: React.FC = ({ children }) => {
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return <Paragraph sx={{ p: 1 }}>{children}</Paragraph>
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}
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@@ -0,0 +1,12 @@
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export type SourceType =
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| 'pri-weapon-foundry'
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| 'focused-supply'
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| 'spirit-weapon-foundry'
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| 'weapon-exchange'
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| 'stigmata-exchange'
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| 'dorm-equipment-supply'
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| 'special-divine-key-supply'
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export interface SourceData {
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type: SourceType
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}
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@@ -1,3 +1,5 @@
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import { SourceData } from './sources'
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export interface WeaponSkill {
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export interface WeaponSkill {
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name: string
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name: string
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krName?: string
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krName?: string
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@@ -25,4 +27,13 @@ export interface WeaponData {
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rarity: number
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rarity: number
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skills: WeaponSkill[]
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skills: WeaponSkill[]
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version?: string
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version?: string
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battlesuits?: {
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id: string
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suitability?: number
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description?: string
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descriptionKr?: string
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}[]
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priWeapon?: string
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originalWeapons?: string[]
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sources?: SourceData[]
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}
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}
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@@ -189,6 +189,7 @@ const BattlesuitShowPage = ({
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<Card
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<Card
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sx={{
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sx={{
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mb: 3,
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mb: 3,
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p: 2,
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overflow: 'hidden',
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overflow: 'hidden',
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}}
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}}
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>
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>
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@@ -198,29 +199,33 @@ const BattlesuitShowPage = ({
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<Heading
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<Heading
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as='h3'
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as='h3'
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sx={{
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sx={{
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pt: 2,
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px: 2,
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mb: 1,
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mb: 1,
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}}
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}}
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>
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>
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{t(`battlesuit-show.equipmentTypes.${equipmentItem.type}`)}
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{t(`battlesuit-show.equipmentTypes.${equipmentItem.type}`)}
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</Heading>
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</Heading>
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<Flex>
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<Flex sx={{ mx: -1 }}>
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{equipmentItem.weapon != null && (
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{equipmentItem.weapon != null && (
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<WeaponCard weapon={weaponMap[equipmentItem.weapon]} />
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<WeaponCard
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size='sm'
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weapon={weaponMap[equipmentItem.weapon]}
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/>
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)}
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)}
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{equipmentItem.stigmataTop != null && (
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{equipmentItem.stigmataTop != null && (
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<StigmataCard
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<StigmataCard
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size='sm'
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stigmata={stigmataMap[equipmentItem.stigmataTop]}
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stigmata={stigmataMap[equipmentItem.stigmataTop]}
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/>
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/>
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)}
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)}
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{equipmentItem.stigmataMid != null && (
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{equipmentItem.stigmataMid != null && (
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<StigmataCard
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<StigmataCard
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size='sm'
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stigmata={stigmataMap[equipmentItem.stigmataMid]}
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stigmata={stigmataMap[equipmentItem.stigmataMid]}
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/>
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/>
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)}
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)}
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{equipmentItem.stigmataBot != null && (
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{equipmentItem.stigmataBot != null && (
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<StigmataCard
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<StigmataCard
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size='sm'
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stigmata={stigmataMap[equipmentItem.stigmataBot]}
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stigmata={stigmataMap[equipmentItem.stigmataBot]}
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/>
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/>
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)}
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)}
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@@ -7,6 +7,7 @@ import { WeaponData } from '../../../lib/honkai3rd/weapons'
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import { generateI18NPaths, getI18NProps } from '../../../server/i18n'
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import { generateI18NPaths, getI18NProps } from '../../../server/i18n'
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import {
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import {
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getWeaponById,
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getWeaponById,
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getWeaponMapByIds,
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listWeapons,
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listWeapons,
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} from '../../../server/data/honkai3rd/weapons'
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} from '../../../server/data/honkai3rd/weapons'
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import { useRouter } from 'next/router'
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import { useRouter } from 'next/router'
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@@ -15,12 +16,23 @@ import Head from '../../../components/atoms/Head'
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import PageLink from '../../../components/atoms/PageLink'
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import PageLink from '../../../components/atoms/PageLink'
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import { assetsBucketBaseUrl } from '../../../lib/consts'
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import { assetsBucketBaseUrl } from '../../../lib/consts'
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import Honkai3rdLayout from '../../../components/layouts/Honkai3rdLayout'
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import Honkai3rdLayout from '../../../components/layouts/Honkai3rdLayout'
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import { getBattlesuitMapByIds } from '../../../server/data/honkai3rd/battlesuits'
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import { BattlesuitData } from '../../../lib/honkai3rd/battlesuits'
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import BattlesuitCard from '../../../components/molecules/BattlesuitCard'
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import WeaponCard from '../../../components/molecules/WeaponCard'
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import SourceCard from '../../../components/molecules/SourceCard'
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interface WeaponShowPageProps {
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interface WeaponShowPageProps {
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weapon: WeaponData
|
weapon: WeaponData
|
||||||
|
battlesuitMap: { [key: string]: BattlesuitData }
|
||||||
|
weaponMap: { [key: string]: WeaponData }
|
||||||
}
|
}
|
||||||
|
|
||||||
const WeaponShowPage = ({ weapon }: WeaponShowPageProps) => {
|
const WeaponShowPage = ({
|
||||||
|
weapon,
|
||||||
|
battlesuitMap,
|
||||||
|
weaponMap,
|
||||||
|
}: WeaponShowPageProps) => {
|
||||||
const { locale } = useRouter()
|
const { locale } = useRouter()
|
||||||
const { t } = useTranslation()
|
const { t } = useTranslation()
|
||||||
|
|
||||||
@@ -79,6 +91,50 @@ const WeaponShowPage = ({ weapon }: WeaponShowPageProps) => {
|
|||||||
<Box p={2}>
|
<Box p={2}>
|
||||||
ATK : {weapon.atk} / CRT : {weapon.crt}
|
ATK : {weapon.atk} / CRT : {weapon.crt}
|
||||||
</Box>
|
</Box>
|
||||||
|
{weapon.battlesuits != null && weapon.battlesuits.length > 0 && (
|
||||||
|
<Box sx={{ p: 2, borderTop: 'default' }}>
|
||||||
|
<Heading as='h4'>{t('weapons-show.best-on')}</Heading>
|
||||||
|
{weapon.battlesuits.map(({ id: battlesuitId }) => {
|
||||||
|
return (
|
||||||
|
<BattlesuitCard
|
||||||
|
key={battlesuitId}
|
||||||
|
size='sm'
|
||||||
|
battlesuit={battlesuitMap[battlesuitId]}
|
||||||
|
/>
|
||||||
|
)
|
||||||
|
})}
|
||||||
|
</Box>
|
||||||
|
)}
|
||||||
|
{weapon.priWeapon != null && (
|
||||||
|
<Box sx={{ p: 2, borderTop: 'default' }}>
|
||||||
|
<Heading as='h4'>{t('weapons-show.pri-weapon')}</Heading>
|
||||||
|
<WeaponCard size='sm' weapon={weaponMap[weapon.priWeapon]} />
|
||||||
|
</Box>
|
||||||
|
)}
|
||||||
|
{weapon.originalWeapons != null && weapon.originalWeapons.length > 0 && (
|
||||||
|
<Box sx={{ p: 2, borderTop: 'default' }}>
|
||||||
|
<Heading as='h4'>{t('weapons-show.original-weapon')}</Heading>
|
||||||
|
{weapon.originalWeapons.map((originalWeaponId) => {
|
||||||
|
return (
|
||||||
|
<WeaponCard
|
||||||
|
key={originalWeaponId}
|
||||||
|
size='sm'
|
||||||
|
weapon={weaponMap[originalWeaponId]}
|
||||||
|
/>
|
||||||
|
)
|
||||||
|
})}
|
||||||
|
</Box>
|
||||||
|
)}
|
||||||
|
{weapon.sources != null && (
|
||||||
|
<Box sx={{ p: 2, borderTop: 'default' }}>
|
||||||
|
<Heading as='h4'>{t('weapons-show.sources')}</Heading>
|
||||||
|
{weapon.sources
|
||||||
|
.sort((a, b) => a.type.localeCompare(b.type))
|
||||||
|
.map((source) => {
|
||||||
|
return <SourceCard key={source.type} source={source} />
|
||||||
|
})}
|
||||||
|
</Box>
|
||||||
|
)}
|
||||||
</Card>
|
</Card>
|
||||||
|
|
||||||
<Box>
|
<Box>
|
||||||
@@ -116,9 +172,30 @@ export async function getStaticProps({
|
|||||||
locale,
|
locale,
|
||||||
}: NextPageContext & { params: { weaponId: string } }) {
|
}: NextPageContext & { params: { weaponId: string } }) {
|
||||||
const weapon = getWeaponById(params.weaponId)
|
const weapon = getWeaponById(params.weaponId)
|
||||||
|
const battlesuitMap = getBattlesuitMapByIds(
|
||||||
|
weapon != null && weapon.battlesuits != null
|
||||||
|
? weapon.battlesuits.map(({ id }) => id)
|
||||||
|
: []
|
||||||
|
)
|
||||||
|
|
||||||
|
const weaponIds = []
|
||||||
|
if (weapon != null) {
|
||||||
|
if (weapon.priWeapon != null) {
|
||||||
|
weaponIds.push(weapon.priWeapon)
|
||||||
|
}
|
||||||
|
if (weapon.originalWeapons != null) {
|
||||||
|
weaponIds.push(...weapon.originalWeapons)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const weaponMap = getWeaponMapByIds(weaponIds)
|
||||||
|
|
||||||
return {
|
return {
|
||||||
props: { weapon, ...(await getI18NProps(locale)) },
|
props: {
|
||||||
|
weapon,
|
||||||
|
battlesuitMap,
|
||||||
|
weaponMap,
|
||||||
|
...(await getI18NProps(locale)),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user