Update v5.6 test v3 data

This commit is contained in:
Sakura Knoll
2022-03-06 16:38:15 +09:00 Unverified
parent 855e5e7de2
commit ae6309389b
20 changed files with 77 additions and 75 deletions
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Active",
"description": "(Test v2) [SP: 0][CD: 0] Use the bow to aim and shoot (max aiming duration: 3s), dealing 600.0% ATK of Physical DMG. Hitting an enemy weakspot deals 800.0% ATK of Physical DMG. When SP is greater than 30, consumes 30 SP and drops an SP pack which recovers 15 SP for the whole team. The weapon active's CD and charging time are based on the shooting mode."
"description": "(Test v3) [SP: 0][CD: 0] Use the bow to aim and shoot (max aiming duration: 3s), dealing 600.0% ATK of Physical DMG. Hitting an enemy weakspot deals 800.0% ATK of Physical DMG. When SP is greater than 30, consumes 30 SP and drops an SP pack which recovers 15 SP for the whole team. The weapon active's CD and charging time are based on the shooting mode."
},
{
"name": "Passive",
"description": "(Test v2) Team Total DMG +6.0%. When user enters the field, restores 30 SP, CD: 60s."
"description": "(Test v3) Team Total DMG +6.0%. When user enters the field, restores 30 SP, CD: 60s."
}
],
"version": "5.6"
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Active",
"description": "(Test v2) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped."
"description": "(Test v3) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped."
},
{
"name": "Passive",
"description": "(Test v2) Elemental DMG +50.0%."
"description": "(Test v3) Elemental DMG +50.0%."
}
],
"version": "5.6"
@@ -8,15 +8,15 @@
"skills": [
{
"name": "Active",
"description": "(Test v2) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped. When using ultimate or exiting the field, create an ice crystal on current position, CD: 4s. Relocate and refresh duration when using again. Ice crystal deals 200.0% ATK Ice DMG every 2s to enemies within 10 meter radius. When ice crystal is created, team Ice DMG +20.0%, last for 10s, refreshable."
"description": "(Test v3) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped. When using ultimate or exiting the field, create an ice crystal on current position, CD: 4s. Relocate and refresh duration when using again. Ice crystal deals 200.0% ATK Ice DMG every 2s to enemies within 10 meter radius. When ice crystal is created, team Ice DMG +20.0%, last for 10s, refreshable."
},
{
"name": "Passive",
"description": "(Test v2) Total DMG +30.0%, team Total DMG +12.0%."
"description": "(Test v3) Total DMG +30.0%, team Total DMG +12.0%."
},
{
"name": "Passive",
"description": "(Test v2) Team Ult CD -30%. When ice crystal is present, Ice DMG +20.0%."
"description": "(Test v3) Ice DMG Team Ult CD -30%. When ice crystal is present, Ice DMG +20.0%."
}
],
"version": "5.6"
@@ -8,11 +8,11 @@
"skills": [
{
"name": "Active",
"description": "(Test v2) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped. When using ultimate or exiting the field, create an ice crystal on current position, CD: 4s. Relocate and refresh duration when using again. Ice crystal deals 150.0% ATK Ice DMG every 2s to enemies within 10 meter radius. When ice crystal is created, team Ice DMG +12.0%, last for 10s, refreshable."
"description": "(Test v3) [SP: 0][CD: 0] The CD, charge count, skill effect of weapon's active skill are determined based on the character equipped. When using ultimate or exiting the field, create an ice crystal on current position, CD: 4s. Relocate and refresh duration when using again. Ice crystal deals 150.0% ATK Ice DMG every 2s to enemies within 10 meter radius. When ice crystal is created, team Ice DMG +12.0%, last for 10s, refreshable."
},
{
"name": "Passive",
"description": "(Test v2) Total DMG +20.0%, team Total DMG +8.0%."
"description": "(Test v3) Total DMG +20.0%, team Total DMG +8.0%."
}
],
"version": "5.6"
@@ -12,7 +12,7 @@
},
{
"name": "Overture of Nightfall",
"description": "The weapon active marks enemies hit for 10s and make them take 125.0% ATK of bonus Lightning DMG. 30 times max (CD: 0.1s). Marking CD: 16s."
"description": "The weapon active marks enemies hit for 10s and make them take 125.0% ATK of bonus Lightning DMG. 30 times max (CD: 0.1s). Marking CD: 16s.\n\n(v5.6 Test v3) Team Lightning DMG +15.0%."
}
],
"version": "4.9"