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id: "311"
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fullName: Wolf's Dawn
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shortName: Wolf's Dawn
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desc: "<color=white>Features: </color><color=#FF66CCFF>PSY-type</color>
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<color=#FF66CCFF>Awakened</color> ranged battlesuit with fully autonomous
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Project Bunny that fights alongside the character."
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firstName: Bronya
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lastName: Zaychik
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enFirstName: null
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enLastName: null
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attributeType: psy
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isEasterner: false
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weapon: cannon
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character: bronya
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initialStar: a
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tags:
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- physical-dmg
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- stun
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- weaken
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- time-mastery
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skills:
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- id: "231"
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name: "<color=#FFC741FF>Charge</color>: Particle Cannon"
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info: "Charged ATK using a cannon. Higher charge sequence deals more
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DMG.\\n<color=#23B2E2FF>Arm Switch: Changes the way of charging based on
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the weapon equipped.\\nUncharged attacks order Project Bunny to unleash
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special attacks on the target.</color>"
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icon: Skill_Bronya_ZP_001
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skillType: basic
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tags: []
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paramSubId1: 0
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paramSubId2: 0
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paramSubId3: 0
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subSkills:
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- id: "2301"
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name: Crippling Blast
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info: "Uncharged attack weakens the target and other enemies nearby, reducing
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their ATK by #1[f1]% for #2[f1]s."
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brief: Basic ATKs inflict AOE weaken effects.
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icon: Skill_Nagative_Survive02
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maxLv: 35
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paramBase1: 0.2
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paramBase2: 2
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paramBase3: 0
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paramAdd1: 0.00882
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paramAdd2: 0.11765
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: b
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- id: "2302"
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name: Precise Targeting
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info: "Project Bunny deals an additional #1[f1]% Physical DMG to weakened
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enemies."
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brief: Project Bunny gains DMG against weakened enemies.
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icon: Skill_Nagative_Damage03
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maxLv: 8
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paramBase1: 0.15
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.06429
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: s
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- id: "232"
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name: "<color=#FFC741FF>Switch</color>: Burst Assault"
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info: "Immediately unleashes Shield Charge upon entry.\\n<color=#23B2E2FF>Shield
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Charge: 250% ATK of Physical DMG.\\nProject Bunny (summoned entity) enters
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battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the
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Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd
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controls. The Valkyrie loses 20% ATK during Project Bunny's
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presence.</color>"
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icon: Skill_Bronya_ZP_002
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skillType: special
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tags:
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- type: heavy-atk
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strength: 2
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comment: "QTE is Heavy ATK; Trauma charge: medium."
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paramSubId1: 0
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paramSubId2: 0
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paramSubId3: 0
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subSkills:
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- id: "2303"
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name: Burst Assault
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info: "Shield Charge additionally deals #1[i]% ATK of Physical DMG. Project
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Bunny: Gains ATK equal to #2[f1]% of the Valkyrie's ATK."
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brief: Switch entry launches Shield Charge, Project Bunny gains ATK.
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icon: Skill_Nagative_StartUp01
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maxLv: 35
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paramBase1: 1
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paramBase2: 0.03
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paramBase3: 0
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paramAdd1: 0.02059
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paramAdd2: 0.005
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: a
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- id: "2304"
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name: "<size=14><color=#FFC741FF>QTE</color>: Dilated Momentum</size>"
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info: "QTE: Triggered when an enemy is Time-Slowed to unleash coordinated
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strikes. Project Bunny: Burst Assault. Valkyrie: Deals #1[i]% ATK of
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Physical DMG and inflicts <color=#FEDF4CFF>6 Stun Trauma</color>."
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brief: "QTE: Triggered when an enemy is Time Slowed to perform a combo move that
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inflicts Stun Trauma."
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icon: Skill_Nagative_StartUp02
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maxLv: 30
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paramBase1: 4.5
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paramBase2: 3
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paramBase3: 0
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paramAdd1: 0.10345
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paramAdd2: 0.06897
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paramAdd3: 0
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tags:
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- type: stun
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strength: 2
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comment: "Inflicts Stun Trauma; Trauma charge rate: medium."
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toggle: true
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unlockStar: a
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- id: "2315"
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name: Remote Control
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info: "Project Bunny stays in battle for #1[f1]s after the Valkyrie exits."
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brief: After Wolf's Dawn exits, Project Bunny stays in battle for a period of
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time.
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icon: Skill_Nagative_StartUp03
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maxLv: 10
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paramBase1: 7.5
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.5
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: a
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- id: "233"
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name: Simulated Flicker
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info: "Enters temporary Dimension Shift to evade enemy
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attacks.\\n<color=#23B2E2FF>Simulated Flicker: Summons Project Bunny to
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attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK
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of Physical DMG and triggering Time Fracture for 3s on hit. CD:
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15s.\\nWhen Project Bunny is paralyzed, Ultimate Evasion will heal it for
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50% HP.</color>"
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icon: Skill_Bronya_ZP_003
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skillType: evasion
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tags: []
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paramSubId1: 0
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paramSubId2: 0
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paramSubId3: 0
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subSkills:
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- id: "2305"
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name: Tactical MOD
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info: "When Simulated Flicker is triggered, Project Bunny recovers #1[f1]% HP
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and gains #2[f1]% Physical DMG for 10s."
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brief: When Simulated Flicker is triggered, recovers Project Bunny's HP and
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increases its Physical DMG.
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icon: Skill_Nagative_Skill01
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maxLv: 10
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paramBase1: 0.1
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paramBase2: 0.05
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paramBase3: 0
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paramAdd1: 0.01667
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paramAdd2: 0.02778
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: a
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- id: "2306"
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name: Counter Protocols
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info: "Shortens CD of Simulated Flicker by #1[f2]s."
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brief: Shortens CD of Simulated Flicker.
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icon: Skill_Nagative_Skill02
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maxLv: 10
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paramBase1: 2
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.22233
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: a
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- id: "2307"
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name: Field Supplies
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info: "Ultimate Evasions recover #1[f1] SP for the whole team."
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brief: Ultimate Evasions recover SP for the whole team.
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icon: Skill_Nagative_Skill03
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maxLv: 20
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paramBase1: 2
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.15789
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: ss
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- id: "234"
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name: GROM Slam
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info: "Activate powerful resonance with Project Bunny to unleash its devastating
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attacks.\\n<color=#23B2E2FF>Resonance: Project Bunny smashes the ground 3
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times to damage enemies nearby, inflict</color> <color=#FEDF4CFF>6 Stun
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Trauma</color> <color=#23B2E2FF>on them, and Time-Locks weakened enemies
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for 5s.\\n1st hit: 275% Project Bunny's ATK of Physical DMG.\\n2nd hit:
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425% Project Bunny's ATK of Physical DMG.\\n3rd hit: 575% Project Bunny's
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ATK of Physical DMG.\\nSP cost: 55.</color>"
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icon: Skill_Bronya_XT_004
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skillType: ultimate
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tags:
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- type: heavy-atk
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strength: 2
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comment: "Ultimate is Heavy ATK and stacks Trauma multiple times; Trauma charge:
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medium."
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paramSubId1: 0
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paramSubId2: 0
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paramSubId3: 0
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subSkills:
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- id: "2308"
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name: Gravity Traction
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info: "Upon slamming the ground, pulls enemies surrounding Project Bunny towards
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it and deals an additional #1[f1]% ATK of Physical DMG."
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brief: Upon slamming the ground, pulls enemies surrounding Project Bunny towards
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it and deals additional Physical DMG.
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icon: Skill_Nagative_Skill01
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maxLv: 4
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paramBase1: 3
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.33333
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: sss
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- id: "2309"
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name: Synchronized Frenzy
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info: "Upon Ultimate activation, Project Bunny recovers #1[f1]% HP. The Valkyrie
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and Project Bunny both gain #2[f1]% Physical DMG for #3[f1]s."
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brief: After casting the Ultimate, Project Bunny recovers tons of HP, character
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and Project Bunny both gain DMG over a period of time.
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icon: Skill_Nagative_Damage02
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maxLv: 10
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paramBase1: 0.25
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paramBase2: 0.1
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paramBase3: 5
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paramAdd1: 0.03889
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paramAdd2: 0.02222
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paramAdd3: 0.55556
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tags: []
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toggle: false
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unlockStar: a
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- id: "2310"
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name: EM Counter
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info: "Each ground slam additionally deals #3[i] fixed DMG against enemy
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shields. During Ultimate, Project Bunny deals #1[f1]% more DMG against
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shields, and #2[f1]% more Physical DMG against weakened enemies."
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brief: Each GROM Slam hit deals fixed DMG to enemy shields. During Ultimate,
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Project Bunny's DMG against shields increases significantly. DMG
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against weakened enemies increases significantly.
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icon: Skill_Nagative_Skill03
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maxLv: 10
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paramBase1: 0.6
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paramBase2: 0.5
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paramBase3: 2000
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paramAdd1: 0.04444
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paramAdd2: 0.14444
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paramAdd3: 666.6667
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tags: []
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toggle: false
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unlockStar: a
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- id: "235"
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name: Harmonic Resonance
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info: "Leader Bonus: <color=#23B2E2FF>Harmonic Resonance: {{When Combo Hit Count
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exceeds 30, team gains #1[i]% Crit Rate. PSY-type characters gain #2[i]%
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Crit DMG.}}</color>"
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icon: Skill_Bronya_ZP_005
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skillType: leader
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tags: []
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paramSubId1: 2311
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paramSubId2: 2311
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paramSubId3: 0
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subSkills:
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- id: "2311"
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name: Harmonic Resonance
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info: "When Combo Hit Count exceeds 30, team gains #1[i]% Crit Rate. PSY-type
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characters gain #2[i]% Crit DMG."
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brief: Improves Leader Skill.
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icon: Skill_Nagative_Damage02
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maxLv: 3
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paramBase1: 0.22
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paramBase2: 0.23
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paramBase3: 0
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paramAdd1: 0.02
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paramAdd2: 0.03
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: s
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- id: "236"
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name: Passive
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info: "Passive bonuses apply automatically.<color=#23B2E2FF>\\nProject Bunny
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will be paralyzed once its HP is depleted. Project Bunny restores 5% HP
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per second. If the Valkyrie goes near Project Bunny to help, it
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additionally restores 30% HP per second. Project Bunny revives when its HP
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is fully restored.\\nProject Bunny: Knocks surrounding enemies into the
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air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60%
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Physical DMG for 10s.</color>"
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icon: Skill_Bronya_ZP_006
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skillType: passive
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tags: []
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paramSubId1: 0
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paramSubId2: 0
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paramSubId3: 0
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subSkills:
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- id: "2312"
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name: Bio Ward
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info: "All team members have a particle shield that absorbs Elemental DMG. The
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shield has #1[i] HP which is fully restored if not attacked for
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#2[f1]s."
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brief: All team members have a particle shield that absorbs Elemental DMG.
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icon: Skill_Nagative_Damage01
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maxLv: 70
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paramBase1: 172
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paramBase2: 7
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paramBase3: 0
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paramAdd1: 12
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paramAdd2: -0.01449
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: a
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- id: "2313"
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name: Quantum Survival
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info: "With the particle shield on, Valkyrie has a #1[f1]% chance to be
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debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's
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DEF."
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brief: With the particle shield on, Valkyrie has a chance to be debuff-immune.
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Project Bunny has bonus DEF.
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icon: Skill_Nagative_Survive02
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maxLv: 8
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paramBase1: 0.2
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.03571
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: s
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- id: "2314"
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name: Prismatic Refraction
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info: "With the particle shield on, Valkyrie deals #1[f1]% bonus Elemental DMG.
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Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK."
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brief: With the particle shield on, Valkyrie deals more Elemental DMG, and
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Project Bunny has higher ATK.
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icon: Skill_Nagative_Skill03
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maxLv: 6
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paramBase1: 0.1
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paramBase2: 0
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paramBase3: 0
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paramAdd1: 0.04
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paramAdd2: 0
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paramAdd3: 0
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tags: []
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toggle: false
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unlockStar: ss
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