Update v5.7 ER data
This commit is contained in:
@@ -68,32 +68,32 @@ Ultimate's Physical DMG and Elemental DMG increase by 0.48% of Exhortation. Usin
|
||||
|
||||
# Fifth, No Falsehood
|
||||
|
||||
Valkyries start with 70 bonus Exhortation.
|
||||
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 25% bonus Total DMG for 5s. Can be refreshed.
|
||||
|
||||
## Fifth, No Falsehood +1
|
||||
|
||||
Valkyries start with 80 bonus Exhortation.
|
||||
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 30% bonus Total DMG for 5s. Can be refreshed.
|
||||
|
||||
## Fifth, No Falsehood +2
|
||||
|
||||
Valkyries start with 90 bonus Exhortation.
|
||||
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 35% bonus Total DMG for 5s. Can be refreshed.
|
||||
|
||||
## Fifth, No Falsehood +3
|
||||
|
||||
Valkyries start with 100 bonus Exhortation.
|
||||
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 40% bonus Total DMG for 5s. Can be refreshed.
|
||||
|
||||
# Sixth, No Decadence
|
||||
|
||||
Whenever Exhortation is reduced, enemies take 25% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
|
||||
Boosts Valkyrie Total DMG by 30% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
|
||||
|
||||
## Sixth, No Decadence +1
|
||||
|
||||
Whenever Exhortation is reduced, enemies take 30% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
|
||||
Boosts Valkyrie Total DMG by 35% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
|
||||
|
||||
## Sixth, No Decadence +2
|
||||
|
||||
Whenever Exhortation is reduced, enemies take 35% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
|
||||
Boosts Valkyrie Total DMG by 40% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
|
||||
|
||||
## Sixth, No Decadence +3
|
||||
|
||||
Whenever Exhortation is reduced, enemies take 40% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
|
||||
Boosts Valkyrie Total DMG by 45% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Admonition
|
||||
|
||||
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 25% every 0.5s for a maximum of 150%. Inhibitor's Adjudication deals an additional 300% Lightning DMG.
|
||||
|
||||
## Blessing of Admonition +
|
||||
|
||||
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 30% every 0.5s for a maximum of 180%. Inhibitor's Adjudication deals an additional 400% Lightning DMG.
|
||||
|
||||
# Blessing of Atonement
|
||||
|
||||
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 320% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 80% and restores 10 SP after leaving Predictor's Sentence form.
|
||||
|
||||
## Blessing of Atonement +
|
||||
|
||||
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 385% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 100% and restores 12 SP after leaving Predictor's Sentence form.
|
||||
|
||||
# Blessing of Shelter
|
||||
|
||||
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 60% and count as Ultimates.
|
||||
|
||||
## Blessing of Shelter +
|
||||
|
||||
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 70% and count as Ultimates.
|
||||
|
||||
# Blessing of Inclusiveness
|
||||
|
||||
Restores 12 SP and reduces Ultimate CD by 5s when illusion uses QTE. Increases Ultimate's Total DMG by 50%. Ultimate restores up to 100% Redemption when used.
|
||||
|
||||
## Blessing of Inclusiveness +
|
||||
|
||||
Restores 12 SP and reduces Ultimate CD by 6s when illusion uses QTE. Increases Ultimate's Total DMG by 60%. Ultimate restores up to 100% Redemption when used.
|
||||
|
||||
# Blessing of Rescue
|
||||
|
||||
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 100%. Lightning DMG dealt by you or your illusion increases 60%.
|
||||
|
||||
## Blessing of Rescue +
|
||||
|
||||
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 120%. Lightning DMG dealt by you or your illusion increases 70%.
|
||||
@@ -0,0 +1,39 @@
|
||||
# Blessing of Cadenza
|
||||
|
||||
Chord and Variation launch sound wave dealing 300% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 1 or 3 SP respectively. Triggering it again resets the duration.
|
||||
|
||||
## Blessing of Cadenza +
|
||||
|
||||
Chord and Variation launch sound wave dealing 550% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 2 or 4 SP respectively. Triggering it again resets the duration.
|
||||
|
||||
# Blessing of Fugue
|
||||
|
||||
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 100%.
|
||||
|
||||
## Blessing of Fugue +
|
||||
|
||||
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 140%.
|
||||
|
||||
# Blessing of Arioso
|
||||
|
||||
During Sound of Nature, each note consumed increases Total DMG by 8% with a max stack of 10. This is reset when Sound of Nature ends.
|
||||
|
||||
## Blessing of Arioso +
|
||||
|
||||
During Sound of Nature, each note consumed increases Total DMG by 12% with a max stack of 10. This is reset when Sound of Nature ends.
|
||||
|
||||
# Blessing of Symphony
|
||||
|
||||
Hurl pistols when using Ensemble Playing for 8 SP and dealing 200% Lightning DMG.
|
||||
|
||||
## Blessing of Symphony +
|
||||
|
||||
Hurl pistols when using Ensemble Playing for 12 SP and dealing 350% Lightning DMG.
|
||||
|
||||
# Blessing of Concerto
|
||||
|
||||
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 40% for 10s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
|
||||
|
||||
## Blessing of Concerto +
|
||||
|
||||
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 60% for 15s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
|
||||
@@ -1,14 +1,14 @@
|
||||
# Blessing of Impetus
|
||||
|
||||
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 200% ATK of Fire DMG. CD: 0.1s.
|
||||
|
||||
## Blessing of Impetus +
|
||||
|
||||
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 270% ATK of Fire DMG. CD: 0.1s.
|
||||
|
||||
## Blessing of Impetus +
|
||||
|
||||
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 330% ATK of Fire DMG. CD: 0.1s.
|
||||
|
||||
# Blessing of Gloria
|
||||
|
||||
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1500% ATK of Fire DMG.
|
||||
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
|
||||
|
||||
## Blessing of Gloria +
|
||||
|
||||
@@ -16,11 +16,11 @@ The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, whi
|
||||
|
||||
# Blessing of Sol
|
||||
|
||||
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1200% ATK of Fire DMG.
|
||||
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
|
||||
|
||||
## Blessing of Sol +
|
||||
|
||||
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
|
||||
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 2000% ATK of Fire DMG.
|
||||
|
||||
# Blessing of Battle Song
|
||||
|
||||
@@ -32,8 +32,8 @@ Weapon Actives and Counter Throws deal 270% bonus Total DMG. Hitting an enemy wi
|
||||
|
||||
# Blessing of Triumph
|
||||
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP.
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP while increasing Fire DMG 20% for 8s.
|
||||
|
||||
## Blessing of Triumph +
|
||||
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 15% for 8s. This effect can be refreshed.
|
||||
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 30% for 8s.
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
# Talons that Desecrate the Santuary
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 1s.
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 1s.
|
||||
|
||||
## Talons that Desecrate the Santuary +1
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s.
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s.
|
||||
|
||||
## Talons that Desecrate the Santuary +2
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s.
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s.
|
||||
|
||||
## Talons that Desecrate the Santuary +3
|
||||
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s.
|
||||
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s.
|
||||
|
||||
# Wings that Mask the Sanguine Moon
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
|
||||
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 15s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +1
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
|
||||
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 13s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +2
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
|
||||
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 11s.
|
||||
|
||||
## Wings that Mask the Sanguine Moon +3
|
||||
|
||||
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
|
||||
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 9s.
|
||||
|
||||
# Horns that Rip the Bleak Sky
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
|
||||
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 15s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +1
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
|
||||
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 13s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +2
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
|
||||
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 11s.
|
||||
|
||||
## Horns that Rip the Bleak Sky +3
|
||||
|
||||
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
|
||||
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 9s.
|
||||
|
||||
# Eyes that Overlook the Vicious Abyss
|
||||
|
||||
|
||||
@@ -16,67 +16,67 @@ Using a weapon active boosts its Total DMG by 16%. 6 stacks max. Reset at the en
|
||||
|
||||
# Act II: Pendulum
|
||||
|
||||
Using a weapon active makes enemies take 20% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active makes enemies take 20% bonus Total DMG for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +1
|
||||
|
||||
Using a weapon active makes enemies take 24% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active makes enemies take 24% bonus Total DMG for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +2
|
||||
|
||||
Using a weapon active makes enemies take 28% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active makes enemies take 28% bonus Total DMG for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act II: Pendulum +3
|
||||
|
||||
Using a weapon active makes enemies take 32% bonus Total DMG for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active makes enemies take 32% bonus Total DMG for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act III: Conflict
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 30% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie Total DMG by 30% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +1
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 36% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie Total DMG by 36% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +2
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 42% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie Total DMG by 42% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act III: Conflict +3
|
||||
|
||||
Using a weapon active boosts Valkyrie Total DMG by 48% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie Total DMG by 48% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act IV: Spoon
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 25% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 25% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +1
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +2
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 35% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 35% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act IV: Spoon +3
|
||||
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 40% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 40% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act V: Spider Web
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +1
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +2
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
## Act V: Spider Web +3
|
||||
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 3.5s. Triggering it again resets the duration.
|
||||
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 4.5s. Triggering it again resets the duration.
|
||||
|
||||
# Act VI: Sneer
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"id": "sa",
|
||||
"skillName": "Eight Formations",
|
||||
"cooldown": 50,
|
||||
"description": "Deploy a formation with a whirling tornado, gathering enemies at the tornado eye and dealing 20 x 160% ATK of Physical DMG in total. Reduces incoming DMG by 20% and increases Ignore Interrupt for 15s. Increases deployed Valkyries' Physical DMG by 25% for 18s. With Starlit Astrologos, Physical DMG dealt by deployed Valkyries' Ultimate and Burst Mode increases 15%."
|
||||
}
|
||||
Reference in New Issue
Block a user