Update v5.7 ER data

This commit is contained in:
Sakura Knoll
2022-05-24 15:15:19 +09:00 Unverified
parent 169793c042
commit a40d9b3df4
16 changed files with 276 additions and 91 deletions
@@ -68,32 +68,32 @@ Ultimate's Physical DMG and Elemental DMG increase by 0.48% of Exhortation. Usin
# Fifth, No Falsehood
Valkyries start with 70 bonus Exhortation.
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 25% bonus Total DMG for 5s. Can be refreshed.
## Fifth, No Falsehood +1
Valkyries start with 80 bonus Exhortation.
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 30% bonus Total DMG for 5s. Can be refreshed.
## Fifth, No Falsehood +2
Valkyries start with 90 bonus Exhortation.
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 35% bonus Total DMG for 5s. Can be refreshed.
## Fifth, No Falsehood +3
Valkyries start with 100 bonus Exhortation.
Valkyries start with 70 bonus Exhortation. Whenever Exhortation is reduced, enemies take 40% bonus Total DMG for 5s. Can be refreshed.
# Sixth, No Decadence
Whenever Exhortation is reduced, enemies take 25% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
Boosts Valkyrie Total DMG by 30% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
## Sixth, No Decadence +1
Whenever Exhortation is reduced, enemies take 30% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
Boosts Valkyrie Total DMG by 35% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
## Sixth, No Decadence +2
Whenever Exhortation is reduced, enemies take 35% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
Boosts Valkyrie Total DMG by 40% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
## Sixth, No Decadence +3
Whenever Exhortation is reduced, enemies take 40% bonus Physical DMG and Elemental DMG for 5s. Can be refreshed.
Boosts Valkyrie Total DMG by 45% and keeps Exhortation from decreasing for 15s upon QTE hitting an enemy. Triggering it again resets the duration.
@@ -0,0 +1,39 @@
# Blessing of Admonition
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 25% every 0.5s for a maximum of 150%. Inhibitor's Adjudication deals an additional 300% Lightning DMG.
## Blessing of Admonition +
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 30% every 0.5s for a maximum of 180%. Inhibitor's Adjudication deals an additional 400% Lightning DMG.
# Blessing of Atonement
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 320% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 80% and restores 10 SP after leaving Predictor's Sentence form.
## Blessing of Atonement +
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 385% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 100% and restores 12 SP after leaving Predictor's Sentence form.
# Blessing of Shelter
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 60% and count as Ultimates.
## Blessing of Shelter +
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 70% and count as Ultimates.
# Blessing of Inclusiveness
Restores 12 SP and reduces Ultimate CD by 5s when illusion uses QTE. Increases Ultimate's Total DMG by 50%. Ultimate restores up to 100% Redemption when used.
## Blessing of Inclusiveness +
Restores 12 SP and reduces Ultimate CD by 6s when illusion uses QTE. Increases Ultimate's Total DMG by 60%. Ultimate restores up to 100% Redemption when used.
# Blessing of Rescue
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 100%. Lightning DMG dealt by you or your illusion increases 60%.
## Blessing of Rescue +
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 120%. Lightning DMG dealt by you or your illusion increases 70%.
@@ -0,0 +1,39 @@
# Blessing of Cadenza
Chord and Variation launch sound wave dealing 300% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 1 or 3 SP respectively. Triggering it again resets the duration.
## Blessing of Cadenza +
Chord and Variation launch sound wave dealing 550% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 2 or 4 SP respectively. Triggering it again resets the duration.
# Blessing of Fugue
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 100%.
## Blessing of Fugue +
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 140%.
# Blessing of Arioso
During Sound of Nature, each note consumed increases Total DMG by 8% with a max stack of 10. This is reset when Sound of Nature ends.
## Blessing of Arioso +
During Sound of Nature, each note consumed increases Total DMG by 12% with a max stack of 10. This is reset when Sound of Nature ends.
# Blessing of Symphony
Hurl pistols when using Ensemble Playing for 8 SP and dealing 200% Lightning DMG.
## Blessing of Symphony +
Hurl pistols when using Ensemble Playing for 12 SP and dealing 350% Lightning DMG.
# Blessing of Concerto
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 40% for 10s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
## Blessing of Concerto +
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 60% for 15s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
@@ -1,14 +1,14 @@
# Blessing of Impetus
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 200% ATK of Fire DMG. CD: 0.1s.
## Blessing of Impetus +
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 270% ATK of Fire DMG. CD: 0.1s.
## Blessing of Impetus +
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 330% ATK of Fire DMG. CD: 0.1s.
# Blessing of Gloria
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1500% ATK of Fire DMG.
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
## Blessing of Gloria +
@@ -16,11 +16,11 @@ The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, whi
# Blessing of Sol
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1200% ATK of Fire DMG.
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
## Blessing of Sol +
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 2000% ATK of Fire DMG.
# Blessing of Battle Song
@@ -32,8 +32,8 @@ Weapon Actives and Counter Throws deal 270% bonus Total DMG. Hitting an enemy wi
# Blessing of Triumph
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP.
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP while increasing Fire DMG 20% for 8s.
## Blessing of Triumph +
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 15% for 8s. This effect can be refreshed.
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 30% for 8s.
@@ -1,50 +1,50 @@
# Talons that Desecrate the Santuary
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 1s.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 1s.
## Talons that Desecrate the Santuary +1
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.9s.
## Talons that Desecrate the Santuary +2
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.8s.
## Talons that Desecrate the Santuary +3
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 20% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s.
Basic/Combo/Charged ATKs inflict a stack of Rend on hit, each stack dealing 25% ATK of Adaptive DMG per second for 10s. 70 stacks max. Stacking CD: 0.6s.
# Wings that Mask the Sanguine Moon
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 15s.
## Wings that Mask the Sanguine Moon +1
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 13s.
## Wings that Mask the Sanguine Moon +2
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 11s.
## Wings that Mask the Sanguine Moon +3
Ultimate Evasion Skill inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
Ultimate Evasion Skill inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 9s.
# Horns that Rip the Bleak Sky
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 8s.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 15s.
## Horns that Rip the Bleak Sky +1
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 7s.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 13s.
## Horns that Rip the Bleak Sky +2
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 6s.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 11s.
## Horns that Rip the Bleak Sky +3
Ultimate inflicts 8 stacks of Rend on all enemies, each stack dealing 20% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 5s.
Ultimate inflicts 15 stacks of Rend on all enemies, each stack dealing 25% ATK of adaptive DMG per second for 10s. 70 stacks max. CD: 9s.
# Eyes that Overlook the Vicious Abyss
@@ -16,67 +16,67 @@ Using a weapon active boosts its Total DMG by 16%. 6 stacks max. Reset at the en
# Act II: Pendulum
Using a weapon active makes enemies take 20% bonus Total DMG for 3.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 20% bonus Total DMG for 4.5s. Triggering it again resets the duration.
## Act II: Pendulum +1
Using a weapon active makes enemies take 24% bonus Total DMG for 3.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 24% bonus Total DMG for 4.5s. Triggering it again resets the duration.
## Act II: Pendulum +2
Using a weapon active makes enemies take 28% bonus Total DMG for 3.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 28% bonus Total DMG for 4.5s. Triggering it again resets the duration.
## Act II: Pendulum +3
Using a weapon active makes enemies take 32% bonus Total DMG for 3.5s. Triggering it again resets the duration.
Using a weapon active makes enemies take 32% bonus Total DMG for 4.5s. Triggering it again resets the duration.
# Act III: Conflict
Using a weapon active boosts Valkyrie Total DMG by 30% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 30% for 4.5s. Triggering it again resets the duration.
## Act III: Conflict +1
Using a weapon active boosts Valkyrie Total DMG by 36% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 36% for 4.5s. Triggering it again resets the duration.
## Act III: Conflict +2
Using a weapon active boosts Valkyrie Total DMG by 42% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 42% for 4.5s. Triggering it again resets the duration.
## Act III: Conflict +3
Using a weapon active boosts Valkyrie Total DMG by 48% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie Total DMG by 48% for 4.5s. Triggering it again resets the duration.
# Act IV: Spoon
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 25% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 25% for 4.5s. Triggering it again resets the duration.
## Act IV: Spoon +1
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 4.5s. Triggering it again resets the duration.
## Act IV: Spoon +2
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 35% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 35% for 4.5s. Triggering it again resets the duration.
## Act IV: Spoon +3
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 40% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 40% for 4.5s. Triggering it again resets the duration.
# Act V: Spider Web
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 4.5s. Triggering it again resets the duration.
## Act V: Spider Web +1
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 4.5s. Triggering it again resets the duration.
## Act V: Spider Web +2
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 4.5s. Triggering it again resets the duration.
## Act V: Spider Web +3
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 3.5s. Triggering it again resets the duration.
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 4.5s. Triggering it again resets the duration.
# Act VI: Sneer
@@ -0,0 +1,6 @@
{
"id": "sa",
"skillName": "Eight Formations",
"cooldown": 50,
"description": "Deploy a formation with a whirling tornado, gathering enemies at the tornado eye and dealing 20 x 160% ATK of Physical DMG in total. Reduces incoming DMG by 20% and increases Ignore Interrupt for 15s. Increases deployed Valkyries' Physical DMG by 25% for 18s. With Starlit Astrologos, Physical DMG dealt by deployed Valkyries' Ultimate and Burst Mode increases 15%."
}