Fix line breaks in descriptions
This commit is contained in:
@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Sacred Cannon",
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"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When Combo Hit Count exceeds 15, character attacks gain 20% Physical DMG."
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"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Combo Hit Count exceeds 15, character attacks gain 20% Physical DMG."
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},
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{
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"name": "Cluster Bomb",
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"description": "Shells explode into additional bomblets, with each of the charge sequences generating 2, 4, and 9 additional bomblets respectively. Each bomblet deals 30% ATK of Physical DMG."
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}
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]
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}
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}
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Fresh Bud",
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"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200% + 700.0% ATK and restores 15 SP and 200 HP.When the Active button flashes during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20% + 800.0% ATK (does not reset CD).Bright Knight equip bonus: In Burst mode, the Active becomes Special ATK [Divine Bloom], dealing Physical DMG equal to 200% + 1,500.0% ATK, which counts as both Active and Ultimate DMG, and has a 30% bonus Crit Rate. When the skill ends, the target takes 4 x 10% ATK of bonus Physical DMG. While the Active is in progress, stage and combat mode timers and paused. Host exits Burst mode after they finish casting the active. Entering or exiting Burst mode resets Weapon Skill CDs."
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"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200% + 700.0% ATK and restores 15 SP and 200 HP.\nWhen the Active button flashes during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20% + 800.0% ATK (does not reset CD).Bright Knight equip bonus: In Burst mode, the Active becomes Special ATK [Divine Bloom], dealing Physical DMG equal to 200% + 1,500.0% ATK, which counts as both Active and Ultimate DMG, and has a 30% bonus Crit Rate. When the skill ends, the target takes 4 x 10% ATK of bonus Physical DMG. While the Active is in progress, stage and combat mode timers and paused. Host exits Burst mode after they finish casting the active. Entering or exiting Burst mode resets Weapon Skill CDs."
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},
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{
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"name": "Samsara Reversal",
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Fresh Bud",
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"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200%+550.0% ATK and restores 15 SP and 200 HP.When the active button is flashing during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20%+700.0% ATK (does not reset CD).Bright Knight equip bonus: During Burst, active becomes Special ATK [Dark Void], dealing Physical DMG equal to 200%+1,400.0% ATK, which counts as both active and Ultimate DMG, and has a 30% bonus Crit Rate. During active, stage and combat mode timers are paused. Host exits Burst when finishing casting the active. Entering or exiting Burst reset weapon skill CDs."
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"description": "[SP: 0][CD: 25s] Active [Fresh Bud] deals Physical DMG equal to 200%+550.0% ATK and restores 15 SP and 200 HP.\nWhen the active button is flashing during certain enemy moves, a Throw counter can be performed unconditionally, controlling enemies and dealing Physical DMG equal to 20%+700.0% ATK (does not reset CD).Bright Knight equip bonus: During Burst, active becomes Special ATK [Dark Void], dealing Physical DMG equal to 200%+1,400.0% ATK, which counts as both active and Ultimate DMG, and has a 30% bonus Crit Rate. During active, stage and combat mode timers are paused. Host exits Burst when finishing casting the active. Entering or exiting Burst reset weapon skill CDs."
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},
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{
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"name": "Samsara Reversal",
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Cannon",
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"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
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"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
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},
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{
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"name": "Ai-chan's Prank",
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Cannon",
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"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
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"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
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},
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{
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"name": "Alloy One Punch",
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"description": "[SP: 12][CD: 9s] Smashes ground using mechanical arms, generating a shockwave that hits multiple times and knocks enemies back. Each hit deals 90% ATK of Physical DMG."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Cooling Bubble",
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"description": "Charged cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move and Attack Speed for 5.0s."
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"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen Charged ATK stack 3 hits on an enemy, it suffers 40.0% slower Move and Attack Speed for 5.0s."
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},
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{
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"name": "Beach Star",
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"description": "Deals 20.0%more Physical DMG against enemies with Move Slow."
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}
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]
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}
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}
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@@ -12,7 +12,7 @@
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},
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{
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"name": "Three Elements",
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"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
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"description": "[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy.\nFire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 3s.Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s.Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s."
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}
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]
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}
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}
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@@ -12,11 +12,11 @@
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},
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{
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"name": "Hundred Hands",
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"description": "Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.HoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.Black Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.Others: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
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"description": "Performing certain attacks switches the weapon's attack mode, and every switch grants 1 stack of boost for 40s (10 stacks max; subsequent procs refresh the duration). Each stack grants Valkyrie 3.00% Total DMG Reduction, 2.00% bonus Crit Rate, and 2% Move Speed.\nHoR: triggered by Charged ATKs; switch order: missiles, cannon, and laser; each switch restores 2 SP.\nBlack Nucleus: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP.\nOthers: triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP."
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},
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{
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"name": "Fifty Heads",
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"description": "Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.MECH: 16.0% bonus total DMG.BIO: 20.0% bonus Physical DMG.PSY: 20.0% bonus Attack Speed."
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"description": "Boosts Valkyrie Attack Speed by 25%. This weapon is considered cannon, missile, and rapid fire for weapon type bonuses. Wielders of different types have different bonuses.\nMECH: 16.0% bonus total DMG.\nBIO: 20.0% bonus Physical DMG.\nPSY: 20.0% bonus Attack Speed."
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}
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],
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"version": "3.9"
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Typhon - Cluster Missiles",
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"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles.Missile hits have a 10% chance to stun / paralyze / freeze the target for 2s and deal an additional 1,333 Fire / Lightning / Ice DMG."
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"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles.\nMissile hits have a 10% chance to stun / paralyze / freeze the target for 2s and deal an additional 1,333 Fire / Lightning / Ice DMG."
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},
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{
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"name": "Time Trap",
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"description": "[SP: 18][CD: 24s] Rips open a Time Trap field in front of the character. Enemies within the AOE suffer Time Slow and 50% reduced DEF for 6.20s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Ice Booster - Super Cannon",
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.For every frozen enemy, accelerate charging speed by 20.0%. Stacks up to 10 times."
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nFor every frozen enemy, accelerate charging speed by 20.0%. Stacks up to 10 times."
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},
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{
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"name": "Dark Ice",
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"description": "[SP: 25][CD: 20s] Launches an icy shock wave, imprisoning and freezing surrounding enemies in Dark Ice. Enemies imprisoned in the Dark Ice take 960 Ice DMG every 0.9s. Caster is also healed for 100 HP. Dark Ice lasts 4s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Polyphemus - Super Gun",
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.When there are no more than 2 enemies on the battlefield, gain 20% Total DMG Multiplier."
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWhen there are no more than 2 enemies on the battlefield, gain 20% Total DMG Multiplier."
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},
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{
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"name": "Death Explosion",
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"description": "Hitting an enemy marks it with a Death Explosion status for 5s. When a marked enemy is killed in this duration, it explodes to deal 400% ATK of Physical DMG to nearby enemies. When the 3rd charge sequence shot hits the enemy, deal 200% ATK of Physical DMG to the target and nearby enemies. CD: 5s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Crimson Sakura",
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"description": "[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.Flame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack)."
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"description": "[SP: 20][CD: 21s] Slashes nearby enemies to deal 500% ATK of Fire DMG. After casting the skill, the character becomes invincible. If taking hits when the skill is active, then the final slash will deal an additional 200% ATK of Fire DMG. For a period of 5s after skill ends, the character can completely block DMG effects of 1 attack.\nFlame Sakitama equip bonus: Enemies hit by this skill take 25% more Fire DMG and 10% more Ice and Lightning DMG for 15s (does not stack with the effects of Combo Follow-up Attack)."
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},
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{
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"name": "True Flame",
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"description": "Increases Fire DMG caused by character attacks by 40%."
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}
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]
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}
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}
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Light Up the World",
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"description": "[SP: 0][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20,0% ATK of Fire DMG per 0.1s to enemies nearby (24 hits in total) and restoring 4 SP, after which the pistols explode dealing 750,0% ATK of Fire DMG.Herrscher of Flamescion equip bonus: Pistol hurling restores 5.0 bonus SP and the explosion DMG detonates Ember Brands."
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"description": "[SP: 0][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20,0% ATK of Fire DMG per 0.1s to enemies nearby (24 hits in total) and restoring 4 SP, after which the pistols explode dealing 750,0% ATK of Fire DMG.\nHerrscher of Flamescion equip bonus: Pistol hurling restores 5.0 bonus SP and the explosion DMG detonates Ember Brands."
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},
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{
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"name": "I Am the Torch",
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Divine Masterplan",
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"description": "Charged cannon. 1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder deals 40.0% bonus Ice DMG. Herrscher of Reason equip bonus: Triggering Ultimate Evasion skill creates 3 hover guns and each deals 3x60.00% ATK of Ice DMG."
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"description": "Charged cannon. 1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder deals 40.0% bonus Ice DMG. Herrscher of Reason equip bonus: Triggering Ultimate Evasion skill creates 3 hover guns and each deals 3x60.00% ATK of Ice DMG."
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},
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{
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"name": "Structural Truth",
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@@ -16,7 +16,7 @@
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},
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{
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"name": "Total Analysis",
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"description": "Charged and Ultimate ATKs deal 30.0% bonus Total DMG.Herrscher of Reason equip bonus: Charged ATKs restore 3.0 SP in non-bike mode."
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"description": "Charged and Ultimate ATKs deal 30.0% bonus Total DMG.\nHerrscher of Reason equip bonus: Charged ATKs restore 3.0 SP in non-bike mode."
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}
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],
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"version": "4.3"
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Sticky Rice Cannon",
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"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Enemies hit by shells of the 2nd and 3rd charge sequences will suffer 40% slower Move and Attack Speed for 7.0s."
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"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nEnemies hit by shells of the 2nd and 3rd charge sequences will suffer 40% slower Move and Attack Speed for 7.0s."
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},
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{
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"name": "Leaf-wrapped Rice",
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"description": "Whenever any team member attacks an enemy with reduced Move Speed or Attack Speed, heal for 25.0 HP. Triggers once every 5s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Erupt - Multiple Cluster Missiles",
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"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles.Missile hits deal an additional 56 Fire DMG and triggers a delayed explosion to further deal 490 AOE Fire DMG."
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"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles.\nMissile hits deal an additional 56 Fire DMG and triggers a delayed explosion to further deal 490 AOE Fire DMG."
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},
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{
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"name": "Rapid Shot",
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"description": "[SP: 20][CD: 120s] Gains 100% Attack Speed for 12.00s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Light Artillery",
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"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
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"description": "Light-weight cannon with short charging time. Basic attacks have 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
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},
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{
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"name": "Frosty Jettison",
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"description": "When attacked, character releases a freezing blast that slows Attack and Move speeds of nearby enemies by 70% for 6.0s. Freezing blasts can be triggered once every 15s."
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}
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]
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}
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}
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@@ -8,7 +8,7 @@
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"skills": [
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{
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"name": "Super Cannon",
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
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"description": "Super Cannon. Very long charge time. Basic attacks gain 100% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Pumpkin Bomb",
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"description": "[SP: 15][CD: 25s] Summons 3 pumpkin bombs near the wielder. Each bomb deals 300% ATK of Fire DMG.In Halloween Maze: Within 5s, summon 3 pumpkin bombs near the wielder per second. Each bomb deals 500% ATK of Fire DMG to nearby enemies."
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"description": "[SP: 15][CD: 25s] Summons 3 pumpkin bombs near the wielder. Each bomb deals 300% ATK of Fire DMG.\nIn Halloween Maze: Within 5s, summon 3 pumpkin bombs near the wielder per second. Each bomb deals 500% ATK of Fire DMG to nearby enemies."
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},
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{
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"name": "Prank",
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"description": "Pumpkin bombs mark hit enemies for 7s. Attacks against enemies marked by the pumpkin bomb gain 10.0% Crit Rate and Crit DMG.In Halloween Maze: Attacks against enemies marked by the pumpkin bomb gain another 45.0% Crit Rate and Crit DMG."
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"description": "Pumpkin bombs mark hit enemies for 7s. Attacks against enemies marked by the pumpkin bomb gain 10.0% Crit Rate and Crit DMG.\nIn Halloween Maze: Attacks against enemies marked by the pumpkin bomb gain another 45.0% Crit Rate and Crit DMG."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "God Cannon",
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"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Basic and charged attacks gain 30% Physical DMG to enemies with broken Elite Shield."
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"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nBasic and charged attacks gain 30% Physical DMG to enemies with broken Elite Shield."
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},
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{
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"name": "Rending Shrapnel",
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"description": "[SP: 19][CD: 9s] Instantly unleashes a 3-hit charged bombardment sequence. Bombardment bleeds enemies hit to deal 315 Physical DMG every 0.5s for 7s."
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}
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]
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}
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}
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@@ -8,11 +8,11 @@
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"skills": [
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{
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"name": "Encroaching Fire",
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"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Ranged DMG increases with range: attacks gain 4% Physical DMG for every 1 meter of distance to the target. Stacks up to 8 times."
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"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nRanged DMG increases with range: attacks gain 4% Physical DMG for every 1 meter of distance to the target. Stacks up to 8 times."
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},
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{
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"name": "Frost Hand",
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||||
"description": "[SP: 18][CD: 14s] Unleash a large AOE shock wave in front of the character, knocking enemies airborne and slowing their Move Speed and Attack Speed by 70% for 3s. The shock wave deals 12x40% ATK of Physical DMG. Character gains 60% faster Move Speed and Attack Speed for 5s after using the active skill."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Icebreaker Cannon",
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks has 30% less Total DMG Multiplier.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Attacks against enemies with slowed move speed or frozen gain 20% Total DMG Multiplier."
|
||||
"description": "Light-weight cannon with short charging time. Basic attacks has 30% less Total DMG Multiplier.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nAttacks against enemies with slowed move speed or frozen gain 20% Total DMG Multiplier."
|
||||
},
|
||||
{
|
||||
"name": "Purgatory",
|
||||
"description": "[SP: 49][CD: 36s] Shoots flames, dealing 12x60% ATK of Fire DMG and 12x60% ATK of Physical DMG to enemies in front."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Glacial Bane",
|
||||
"description": "Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.Goushinnso Memento equip bonus: Gain 200 Kinetic Energy."
|
||||
"description": "Gain 15.0% Elemental DMG. Receives an Energy Charge every 5s, allowing the next attack to gain 1,260 Ice DMG to enemies within a 5-meter radius.\nGoushinnso Memento equip bonus: Gain 200 Kinetic Energy."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon",
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Icebound",
|
||||
"description": "Hitting an enemy has a 40.0% chance to freeze it for 3s. CD: 9.00s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Soul Awakener",
|
||||
"description": "[SP: 0][CD: 25s] Unleash soul-drinking mist around wielder to knock enemies airborne, deal 400% ATK of Lightning DMG, and trigger the following effects:Fallen Rosemary enters Valfreyja Form immediately, obtains Ulf/Strix/Ormr Runes, and fully restores Disir.Enemies in the mist are Bedazzled and take 80.0% ATK of bonus Lightning DMG from Ormr Rune's periodical lightning for 15s.Each Charged ATK boosts wielder's Total DMG by 25.0% for 15s (cannot stack)."
|
||||
"description": "[SP: 0][CD: 25s] Unleash soul-drinking mist around wielder to knock enemies airborne, deal 400% ATK of Lightning DMG, and trigger the following effects:Fallen Rosemary enters Valfreyja Form immediately, obtains Ulf/Strix/Ormr Runes, and fully restores Disir.\nEnemies in the mist are Bedazzled and take 80.0% ATK of bonus Lightning DMG from Ormr Rune's periodical lightning for 15s.Each Charged ATK boosts wielder's Total DMG by 25.0% for 15s (cannot stack)."
|
||||
},
|
||||
{
|
||||
"name": "Guiding Fragrance",
|
||||
@@ -16,7 +16,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Reflux of Gjöll",
|
||||
"description": "Fallen Rosemary equip bonuses:During Ultimate, all skill timers on her and enemies are paused.Ultimate channeling time is reduced to 2s, during which all enemies are slowed. Trickster has a much larger attack range."
|
||||
"description": "Fallen Rosemary equip bonuses:During Ultimate, all skill timers on her and enemies are paused.\nUltimate channeling time is reduced to 2s, during which all enemies are slowed. Trickster has a much larger attack range."
|
||||
}
|
||||
],
|
||||
"version": "4.9"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Soul Appearance",
|
||||
"description": "[SP: 40][CD: 50s] Summons Jizo Mitama to fight for 40s. Jizo Mitama deals Physical DMG equal to 300% of ATK to enemies within a larger area and sends them floating. Jizo Mitama has other attacking methods:Slash Attack: 100% ATK of Physical DMG.Dash Attack: 200% ATK of Physical DMG and knocks enemies airborne.Cleave: 100% ATK of Physical DMG and knocks enemies airborne."
|
||||
"description": "[SP: 40][CD: 50s] Summons Jizo Mitama to fight for 40s. Jizo Mitama deals Physical DMG equal to 300% of ATK to enemies within a larger area and sends them floating. Jizo Mitama has other attacking methods:Slash Attack: 100% ATK of Physical DMG.\nDash Attack: 200% ATK of Physical DMG and knocks enemies airborne.\nCleave: 100% ATK of Physical DMG and knocks enemies airborne."
|
||||
},
|
||||
{
|
||||
"name": "Sightless",
|
||||
@@ -19,4 +19,4 @@
|
||||
"description": "In co-op raids, characters deal 15% more Physical DMG. Upon using weapon skill, deal 30% more Physical DMG for 10.0s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Blazing Air",
|
||||
"description": "[SP: 3][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20.0% ATK of Fire DMG per 0.2s to enemies nearby (12 hits in total) and restoring 3 SP, after which the pistols explode dealing 600.0% ATK of Fire DMG.Herrscher of Flamescion equip bonus: Pistol hurling restores 3.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
"description": "[SP: 3][CD: 18s] Hurl the pistols into the air to attack enemies automatically dealing 20.0% ATK of Fire DMG per 0.2s to enemies nearby (12 hits in total) and restoring 3 SP, after which the pistols explode dealing 600.0% ATK of Fire DMG.\nHerrscher of Flamescion equip bonus: Pistol hurling restores 3.0 bonus SP and the explosion DMG detonates Ember Brands."
|
||||
},
|
||||
{
|
||||
"name": "Burning Touch",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Universal Blueprint",
|
||||
"description": "Charged cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder deals 30% more Ice DMG."
|
||||
"description": "Charged cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder deals 30% more Ice DMG."
|
||||
},
|
||||
{
|
||||
"name": "Logical Construct",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Gates of Revelation",
|
||||
"description": "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of character with a large interval in-between. Each shockwave deals 200% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Space Core explosion deals 300% ATK of Physical DMG.Herrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals another 150% ATK of Physical DMG and regain 60 Herrscher Charge."
|
||||
"description": "[SP: 5][CD: 16s] Unleashes 3 energy shockwaves in front of character with a large interval in-between. Each shockwave deals 200% ATK of Physical DMG, knocks enemies airborne, and generates a Space Core. Space Core explosion deals 300% ATK of Physical DMG.\nHerrscher of the Void equip bonus: Space Core generated is buffed by the Herrscher's own abilities, deals another 150% ATK of Physical DMG and regain 60 Herrscher Charge."
|
||||
},
|
||||
{
|
||||
"name": "Void Sigil",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "One Punch",
|
||||
"description": "[SP: 18][CD: 12s] Smashes the ground multiple times using robot arms, generating seismic waves that knock back enemies, deals 120% ATK of Physical DMG with each hit, and stuns enemies for 2.55s. Provides a temporary Move Speed boost after using the skill."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Wielder's QTE ATK gains 25.00% Physical DMG."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nWielder's QTE ATK gains 25.00% Physical DMG."
|
||||
},
|
||||
{
|
||||
"name": "Breath of Guren",
|
||||
"description": "60% chance to ignite target, dealing 150 DMG every 0.5s for 4.10s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Speedy Clockwork",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Multiple Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Temporary Overclocking",
|
||||
"description": "[SP: 8][CD: 15s] Empowers the weapon such that basic attacks (including combo and charged attacks) gain 32% Physical DMG for 5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cluster Missile",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Speedy Retreat",
|
||||
"description": "[SP: 6][CD: 15s] Accelerates Move Speed of character by 100% for 6.00s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Blazing Sakura",
|
||||
"description": "Hitting a target triggers a Sakura Slash covering a cicurlar area surrounding the target, dealing Fire DMG equal to 150.0% ATK.Enemies with Sakura Brand or Sakura Count take another 2,700 Fire DMG from Sakura Slash. Sakura Slash CD: 5s.Sakuno Rondo equip bonus: Sakura Slash adds 2 Sakura Counts and restores 14.0 SP."
|
||||
"description": "Hitting a target triggers a Sakura Slash covering a cicurlar area surrounding the target, dealing Fire DMG equal to 150.0% ATK.\nEnemies with Sakura Brand or Sakura Count take another 2,700 Fire DMG from Sakura Slash. Sakura Slash CD: 5s.Sakuno Rondo equip bonus: Sakura Slash adds 2 Sakura Counts and restores 14.0 SP."
|
||||
},
|
||||
{
|
||||
"name": "Beyond Pledge",
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Ravaging Flame",
|
||||
"description": "[SP: 0][CD: 25s] A mighty slash dealing 100% + 900%/1600%/2500% ATK of Fire DMG at 0/1/2 charge(s) respectively and igniting enemies to further deal 50 Fire DMG per 0.5s for 3/5/9 seconds at 0/1/2 charge(s) respectively. Wield loses 8% of current HP per second for 5s after casting weapon active (will not cause death). Weapon active unusable below 10% HP. Weapon has 1 initial charge and gains 1 charge when at least 25 SP is consumed in one action.When cast at 2 charges, weapon active can be cast again in 2s to deal 2400.0% ATK of Fire DMG. For 45s after, wielder deals 80% less Total DMG, loses 20 SP per second, and cannot use weapon active again."
|
||||
"description": "[SP: 0][CD: 25s] A mighty slash dealing 100% + 900%/1600%/2500% ATK of Fire DMG at 0/1/2 charge(s) respectively and igniting enemies to further deal 50 Fire DMG per 0.5s for 3/5/9 seconds at 0/1/2 charge(s) respectively. Wield loses 8% of current HP per second for 5s after casting weapon active (will not cause death). Weapon active unusable below 10% HP. Weapon has 1 initial charge and gains 1 charge when at least 25 SP is consumed in one action.\nWhen cast at 2 charges, weapon active can be cast again in 2s to deal 2400.0% ATK of Fire DMG. For 45s after, wielder deals 80% less Total DMG, loses 20 SP per second, and cannot use weapon active again."
|
||||
},
|
||||
{
|
||||
"name": "Solar Flare",
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
},
|
||||
{
|
||||
"name": "Shockwave Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases if it hits the same target again.1 stack: 2 missiles2 stacks: 6 missiles3 stacks: 13 missilesUnder the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
|
||||
"description": "Launches homing missiles at multiple targets. DMG dealt slightly decreases if it hits the same target again.\n1 stack: 2 missiles2 stacks: 6 missiles3 stacks: 13 missilesUnder the barrage mode, the wielder's Crit DMG increases by 60.0% when the target is less than 5 meters away."
|
||||
},
|
||||
{
|
||||
"name": "Polarized Munitions",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Shadow Strike Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.1st Sequence: 2 missiles.2nd Sequence: 5 missiles.3rd Sequence: 11 missiles.Each missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG."
|
||||
"description": "Launches homing missiles at multiple targets. Slightly decreases DMG when hitting the same target multiple times.\n1st Sequence: 2 missiles.\n2nd Sequence: 5 missiles.\n3rd Sequence: 11 missiles.\nEach missile or scatter shot shell that hits an enemy from the back gains 40% Crit DMG, with each hit dealing 400 more Fire DMG."
|
||||
},
|
||||
{
|
||||
"name": "Rapid Strike",
|
||||
"description": "[SP: 25][CD: 12s] Directly fires a scatter shot of 18 cannon shells, each shell dealing 75.0% ATK of Physical DMG, knocks enemies airborne, and ignites them. Ignited enemies receive 600 Fire DMG every 0.5s for 4s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot.Enemies hit by the last shot from the 3rd charge sequence has 20.0% chance to be stunned for 3.5s."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot.\nEnemies hit by the last shot from the 3rd charge sequence has 20.0% chance to be stunned for 3.5s."
|
||||
},
|
||||
{
|
||||
"name": "Lost Paradise",
|
||||
@@ -19,4 +19,4 @@
|
||||
"description": "In co-op raids, character gains 40.0% Crit DMG and 5.0% Crit Rate."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Heavy Cannon.",
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Heavy Cannon. Longer charging time. Basic attacks gain 50% Physical DMG.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Dark Flood",
|
||||
"description": "[SP: 4][CD: 18s] Attacks enemies in front to deal 550% ATK of Physical DMG, apply powerful Time Slow for 2.5s, and reduce their Ignore Interrupt for 8.0s. Used during Burst: Deals another 300% ATK of Physical DMG.Swallowtail Phantasm equip bonus: Entering Burst gives 250 Veil. If not in Burst mode, then enter Warp State."
|
||||
"description": "[SP: 4][CD: 18s] Attacks enemies in front to deal 550% ATK of Physical DMG, apply powerful Time Slow for 2.5s, and reduce their Ignore Interrupt for 8.0s. Used during Burst: Deals another 300% ATK of Physical DMG.\nSwallowtail Phantasm equip bonus: Entering Burst gives 250 Veil. If not in Burst mode, then enter Warp State."
|
||||
},
|
||||
{
|
||||
"name": "Songs of the Deep.",
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Multiple Cluster Missiles",
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.1st Sequence: 3 missiles.2nd Sequence: 7 missiles.3rd Sequence: 15 missiles."
|
||||
"description": "Launches homing missiles at multiple targets. Longer charge time. Slightly decreased DMG when hitting the same target multiple times.\n1st Sequence: 3 missiles.\n2nd Sequence: 7 missiles.\n3rd Sequence: 15 missiles."
|
||||
},
|
||||
{
|
||||
"name": "Frost Stare",
|
||||
"description": "[SP: 12][CD: 20s] For 6.50s, the character's attacks slow enemies' Move Speed and Attack Speed by 60% for 3.5s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,11 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Cannon",
|
||||
"description": "Charged Cannon.1st Sequence: Single shot.2nd Sequence: Empowered double shot.3rd Sequence: Super-powered triple shot."
|
||||
"description": "Charged Cannon.\n1st Sequence: Single shot.\n2nd Sequence: Empowered double shot.\n3rd Sequence: Super-powered triple shot."
|
||||
},
|
||||
{
|
||||
"name": "Floating Fireball",
|
||||
"description": "[SP: 18][CD: 10s] Launches a large fireball that floats slowly and explodes, dealing 420% ATK of Fire DMG and igniting enemies, dealing 18% ATK of Fire DMG every 0.5s for 3s."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"skills": [
|
||||
{
|
||||
"name": "Elements Drive",
|
||||
"description": "[SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.For a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s."
|
||||
"description": "[SP: 9][CD: 12s] Continually discharges lightning, fire, and ice elements, each dealing 240% Physical DMG plus 240% of the corresponding Elemental DMG. Each corresponding Elemental DMG can either paralyze, ignite, or freeze enemies. The skill can be charged 3 times.\nFor a period after using the active skill (lightning: 4s, Fire: 7s, Ice: 10s), all enemies in the battlefield take 100% ATK of Elemental DMG from lightning, meteors, or hailstones every 1s."
|
||||
},
|
||||
{
|
||||
"name": "Sword Defence",
|
||||
|
||||
Reference in New Issue
Block a user