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Sakura Knoll
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# Blood Embrace
## Ax of Destruction
Unleashes a mighty forward swing with a giant ax, dealing 490% ATK of Physical DMG, and restores 8 SP upon hit.
ATK Interval: 3.3s
### Glary Imprint
ELF's Basic ATK has a 50% chance of dealing 300.0% more DMG; CD: 5s.
## Bloody Sentence
Charge at the target while swinging a giant ax, dealing 360% x 3 ATK of Physical DMG to nearby enemies, then toss ax into the sky. When the ax slams on the ground, deal 2900% ATK of AOE Physical DMG near the target. Bloody Sentence deals 100% more shield DMG and 3,000 more DMG against shields.
CD: 30s
SP: 75
### Final Judgment
ELF's Ultimate deals 30.0% more Total DMG.
### Raging Wrath
After unleashing ELF's Ultimate, ELF's Basic ATK deals 30.0% more Total DMG for 15s.
## Siphon Life
ELF's Physical DMG increases by 50% deals 200% more damage against shields or enemies that only take fixed amounts of damage.
### Godsbane Grip
ELF deals 20.0% more Total DMG for 15s after ELF breaks an enemy shield.
## Holy Light
ELF's initial SP increases by 40.0.
### Greed
ELF deals 12.0% more Physical DMG.
### Armor Breaker
ELF deals 30.0% more DMG against shields.
### Pride
ELF deals 10.0% more Total DMG.
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# Bella
## Thundering Verdict
Basic ATKs deal 540% ATK of Lightning DMG. Restores 1.85 SP every second in battle.
ATK Interval: 3.3s
### Galvanize
ELF deals 20.0% bonus Lightning DMG.
### Fulminating Blast
ELF's attacks have a 50.0% chance to deal 250.0% ATK of bonus Lightning DMG. CD: 6s.
### Conducting Rod
ELF deals 25.0% bonus Total DMG when there's only one enemy on the field.
## Lightning Arrows
Shoots multiple thunderbolts dealing 300% x 2 + 160% x 10 + 560% ATK of Lightning DMG and boosting Lightning DMG taken by enemies hit by 8.0% for 6s (can be refreshed). If the last hit lands on a single target, it deals 800% ATK of bonus Lightning DMG and paralyzes the enemy for 1.0s.
CD: 35s
SP: 75
### Dragon Rage
When there's only one enemy on the field, every thunderbolt of Ultimate deals 40.0% bonus Lightning DMG.
### Lethal Smite
Ultimate boosts Lightning DMG taken by enemies hit by 7.0%.
### Conducting Cage
The Lightning DMG bonus of Ultimate's last hit lasts 10.0%.
## Dragon Guard
[Team] With a Fast ATK leader, the team deals 8% bonus Elemental DMG.
### Electrifying Dance
ELF's has 50.0 bonus initial SP.
### Dragon Blood
[Team] ELF deals 15% bonus Lightning DMG when there's at least one Lightning DMG dealer on the team.
### Electrine Soul
[Team] With a Lightning DMG leader, team deals 6% bonus Lightning DMG.
## Lunar Mending
Restores 300.0 HP for the deployed Valkyrie when her HP drops below 50%. CD: 50s.
### Harmony Crescent
Lunar Mending's CD is reduced to 30s.
### Moon Touch
Lunar Mending restores 450.0 HP instead.
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# Book of Fuxi
## Shenzhou Will
Fire multiple shells, dealing 550% ATK of Fire DMG against the target and restores 3 SP upon hit; CD: 2s.
ATK Interval: 3.3s
### Persistence
ELF's Basic ATK hit additionally restores 10 SP for the ELF; CD: 2s.
### Scorching
ELF's Basic ATK hit has a 18.0% chance to deal 200.0% more Fire DMG; CD: 10s.
### Fiery Soul
ELF's Basic ATK hit on a Ignited target boosts ELF's Total DMG by 15.0% for 10s.
## Flame Circle
Force activates the QTE of Valkyrie(s) capable of dealing Fire DMG on the team, and summons a magic fire circle (lasts 10s) to seal enemies within, dealing 5 x 1000% ATK of Fire DMG against them and inflicting a debuff on them to make them take 10.0% more All Elemental DMG.
CD: 35s
SP: 75
### Unification
Within the next 5s after unleashing ELF's Ultimate, the whole team's QTE skills deal 15.0% more Total DMG.
### Ashes
When the magic circle ends, enemies still within the AOE take 10.0% more Elemental DMG for 5s.
## Roar of the Flame
[Team-triggered] With a Valkyrie capable of dealing Fire DMG as the team leader, the whole team gains 9.0% Fire DMG and 6.0% Ice and Lightning DMG.
### Abundance
ELF's initial SP increases by 40.
### Joined Flames
[Team-triggered] ELF's ALL Elemental DMG increases by 15.0% when there are 2 Valkyries capable of dealing Fire DMG on the team.
### Nature Harmony
[Team-triggered] Team deals 6.0% more Elemental DMG when the team is formed by Valkyries with three different Types.
## Free Will
When a Valkyrie performs Ultimate Evasion, the ELF restores 15 SP and provides a buff for the Valkyrie, which boosts her Fire DMG by 8.0% for 8s; CD: 15s.
### Still Water
CD of Free Will decreases to 11s.
### Hong Meng
Within the next 6s after triggering Free Will, the Valkyrie's next Charged/Combo ATK additionally deals 120.0% ATK of AOE Fire DMG.
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# 정위의 날개
## 비우의 불꽃
비우의 불꽃을 조종해 목표 위치에 공격력 400%의 화염 대미지를 입히고, 명중 시 SP를 5pt 회복한다.
### 축일천광
인형 기본 공격의 모든 대미지가 25.0% 증가한다.
## 성화전승
공중에서 정위의 춤을 춰, 0.25초마다 전장의 발키리 HP를 100만큼 총 5회 회복시킨다
춤사위가 끝나면 한곳으로 모이는 화염 에너지를 폭발시켜 발키리 주위의 적에게 공격력 1400%의 화염 대미지를 가한다.
스킬 CD: 40초, SP 소모: 50
## 화염의 정령
인형의 화염 원소 대미지가 20% 증가하고, 발키리에 대한 치료 효과가 30% 증가한다.
## 입적
인형의 필살기를 발동 후 스테이지에 있는 발키리의 HP를 추가로 270 회복한다.
### 소생
인형이 주는 회복 효과가 24.0% 증가한다.
### 화문
인형이 기본 공격 시 SP를 5.0pt 만큼 추가로 회복한다. 재사용 대기시간 6초
### 염심응신
인형의 SP 회복 속도가 12.0% 증가한다.
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# Klein
## A New Request?
ELF has two forms of Basic ATK:
Basic ATK 1: Launch syringes to deal 5 × 120% ATK of Lighting DMG.
Basic ATK 2: Unleash biochemical lightning to deal 3 × 200% ATK of Lighting DMG.
ATK Interval: 3.3s
### Sure, No Problem
Each hit of Basic ATK has a 50.0% chance to inflict one stack of Fatigue on enemies. The chance is doubled on enemies not yet inflicted.
### Just Put It There
ELF restores 2.1 SP per second in battle.
### I'll Finish It on Time
ELF's basic ATKs deal 30.0% bonus Lightning DMG to enemies with Fatigue.
## Quick Sleep Helper
Take out a massive syringe and smash it at enemies to trigger a toxic explosion and deal 1800% ATK of Lighting DMG. The syringe then stays on the field and spread toxin to deal 7 × 300% ATK of Lightning DMG. Casting Ultimate reduces character switch CD by 8s. The 1st hit makes enemies take 10.0% bonus Lighting DMG for 15s. Ultimate inflicts Fatigue on enemies hit for 8s and each stack deals 20% ATK of Lightning DMG per second. Triggering it again resets the duration. 5 stacks max.
CD: 45s
SP: 75
### Puts You to Sleep Instantly
The 1st hit paralyzes enemies for 2.0s.
### Never Gonna Wake Up Again
ELF Ultimate makes enemies take 15.0% bonus Lightning DMG instead.
### Hmm, Very Helpful
ELF Ultimate deals 40.0% bonus Total DMG. Casting Ultimate triggers the QTE of all Lightning DMG dealers on the team.
## Still Got Work to Do
[Lineup] Elf deals 25% bonus Lightning DMG when the team leader is a Lightning DMG dealer.
### Have to Get Myself Together
ELF's initial SP increases by 50.0.
### Can't Fall Asleep
[Lineup] Lightning DMG dealers on the team deal 6.0% bonus Lightning DMG to paralyzed or fatigued enemies.
### Can't... Sleep...
[Lineup] Every Lightning DMG dealer on the team reduces ELF's Ultimate CD by 8.0%.
## Did I Fall Asleep?
Valkyries dealing Combo ATK DMG adds 1 to the count for up to once per second. When the count reaches 3, ELF performs a Joint ATK, clears the count, and launches multiple syringes at the target, dealing 10 x 80% ATK of Lightning DMG. CD: 20s. The count cannot exceed 2 during CD and starts with 2 when the battle begins.
### What Time Is It Now?
Joint ATKs can inflict Fatigue.
### Oh No... I'm Done!
ELF Joint ATKs boost team Total DMG by 5.0% for 12s.
### Another Sleepless Night
Joint ATK CD is reduced to 15.0s.
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# Selune's Elegy
## Shadow Strike
Swings her scythe to unleash multiple ATKs, dealing a total of 560% of Ice DMG; restores 8 SP upon hit.
ATK Interval: 3.
### Fighting Will
Each of ELF's Basic ATK hits boosts ELF's Total DMG by 6.0% for 5s; stacks up to 3 times.
### Imprisonment
ELF's Basic ATK has a 10% chance to additionally deal 150.0% ATK of Ice DMG; CD: 20s.
## Selune's Requiem
Throws her scythe to deal 400% x 5 ATK of AOE Ice DMG and summons Death's Aura that immobilizes enemies within and makes them take 5% more Ice DMG; Selune's Elegy attacks random targets in the Aura AOE 7 times (each target takes no more than 4 times of attack), with each attack dealing 800.0% ATK of Ice DMG against the target and nearby enemies; then deals 1500% ATK of Ice DMG against enemies within the Aura AOE, knocks them airborne, and freezes them for 3s.
CD: 30s
SP: 75
### Icebound Rift
After an enemy has been knocked airborne, the duration of the freezing effect extends to 6.0s and additionally deals 250.0% Ice DMG.
### Ultimate Blitz
After unleashing ELF's Ultimate, ELF gains 25.0% Total DMG for 15s (effect duration resets when triggered again).
## Dark Form
ELF's Ice DMG increases by 40.0%. Enemies will still take 5% more Ice DMG for 10s after escaping from Death's Aura.
### Convergence
ELF gains 1% Ice DMG for Each hit against the same target; effect maxes at 15.0% and resets when the target is changed.
### Field Captivity
[Team-triggered] With any Valkyrie(s) capable of dealing Ice DMG on the team, the Ice Vulnerability effect of Death's Aura is enhanced to 10.0%.
### Frozen
ELF's Ice DMG increases by 12.0%.
## Energy Charge
ELF's SP recovery rate increases by 12.0%.
### Phantom Flash
ELF's Ultimate CD shortens by 30.0%.
### Revelation
ELF's initial SP increases by 40.0.
### Extinction
ELF's Total DMG increases by 10.0%.
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# Sirin
## Snip☆Magic
ELF has two forms of Basic ATK:
Basic ATK 1: Use scissors to snip twice each dealing 300% ATK of Fire DMG.
Basic ATK 2: Spin scissors to deal 150% ATK of requiredRank:2},Fire DMG 4 times.
ATK Interval: 3.3s
### Heat Up
ELF restores 2.0 SP per second in battle.
### Fire Mark
ELF's Basic ATKs boost her Total DMG by 50.0% on hit for 10s.
## Shackle☆Magic
ELF casts a spell at the target location to create a magic field that ignites, immobilizes enemies within and explodes with a 2.5s delay dealing 3 x requiredRank:2},700% + 1800% ATK of Fire DMG throughout the duration. Enemies within the field take 10.0% bonus Fire DMG for 13s. Restores 200 HP for all Valkyries.
CD: 35s
SP: 75
### Fiery Lock
ELF's initial SP increases by 50.0.
### Cube of Conviction
ELF's Ultimate deals 60.0% bonus Fire DMG.
### Fire of Blessings
The HP regen max charges from ELF's Ultimate increase to 25.0.
## Sweet☆Magic
After Elf's Ultimate is cast, team obtains 20 charges of HP regen. Any team member whose HP is below 100% consumes 1 charge to restore 60 HP when she hit,requiredRank:2},s an enemy.
### Caramel Pudding
ELF restores 20.0% more HP for Valkyries whose HP is below 50%.
### Choc Lava Cake
[Lineup] ELF's Ultimate makes enemies take 15.0% bonus Fire DMG instead when there are 2 or more Fire DMG dealers on the team.
### Double Sugar
[Lineup] When team leader is a Fire DMG dealer, team deals 10.0% bonus Fire DMG.
## Friendship☆Magic
When a Valkyrie uses a weapon skill, ELF summons a black hole to fire 6 magic missiles each dealing 140% ATK of Fire DMG. CD: 15s.
### Sirin's Help
Enemies hit by ELF's Joint ATKs take 10.0% bonus shield DMG for 12s.
### Sirin's Support
Joint ATK's cooldown is reduced to 10.0s
### Sirin's Regard
Joint ATKs deal 200.0% bonus DMG to enemies or their shields which take fixed DMG.
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# Tesla ZERO
## EM Haymaker
Basic ATK deals 400.0% ATK of Physical DMG.
ATK Interval: 3.3s
### Charge
ELF's Basic ATKs restore 5.0 bonus SP on hit for itself. CD: 2s.
### Disruptive Punch
ELF's attacks have a 20.0% chance to deal 150.0% bonus Physical DMG. CD: 10s.
### Smelter Knuckle
ELF deals 6.0% bonus Total DMG for 10s after landing a hit. 3 stacks max. CD: 1s.
## Power: ULTRA
ELF enters burst mode and launches fast attacks in midair for 10s. Each sequence deals 100.0% ATK of Physical DMG. ELF's Crit Rate increases by 12.0% every second (5 stacks max) until burst mode ends. ELF skill button is lit up at max stacks.
CD: 35s
SP: 75
### Super RAD
The 1st attack in burst mode bleeds enemies for 10.0s, dealing 100% ATK of Physical DMG per second and enabling ELF to Deal 12.0% bonus Total DMG to bleeding enemies within 10.0s.
### Fine Tuning
ELF's initial SP increases by 50.
### Super Critical
ELF's Ultimate Deals 20.0% bonus Total DMG.
## Harmonic Link
[Team] Team deals 3.0% bonus Physical DMG and an additional 2.0% bonus Physical DMG if all 3 members are the same type.
### Rapid Harmonics
[Team] With at least 1 Fast ATK Valkyrie, team deals 4.0% bonus Physical DMG and the last hit of ELF's Ultimate become Heavy ATK with strong trauma charge.
### Super Overdrive
[Team] With at least 1 Burst Valkyrie, team deals 4.0% bonus Physical DMG and every hit of ELF's Ultimate deals 50.0% ATK of bonus Physical DMG.
## Hard Trauma
When ELF skill is cast again during burst mode or when burst mode ends, ELF leaps up to deal 1,800.0% x2 ATK of Physical DMG and ELF skill enters cooldown.
### Burst Charge
Then the last hit of Ultimate crits, ELF restores 1.5 SP per second for 5s.
### Particle Stream
The last sequence of Ultimate makes enemies take 6.0% bonus Physical DMG for 10s.
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# Water's Edge
## Blade Downpour
ELF has two Basic ATKs:
Basic ATK 1: Launch two water projectiles each dealing 240% ATK of Ice DMG.
Basic ATK 2: Swing the sword to emit a marching wave dealing 480% ATK of Ice DMG.
ATK Interval: 3.3s
### Pending Rain
ELF restores 2.2 SP per second in battle.
### Imminent Storm
ELF's Basic ATKs deal 30.0% bonus Total DMG.
## Purge of Evil
Channel a formation to gather enemies in a large area dealing 800% + 5 x 100% + 800% ATK of Ice DMG over 7s. Enemies within become Sunken and take 10.0% bonus Ice DMG until the formation ends.
Dealing over 500 Ice DMG to enemies within the formation enhances the gathering for 1s. CD: 1s.
CD: 30s
SP: 75
### Refreshing Dew
When the formation ends, enemies still within stay Sunken for 6.0s longer.
### Tainted Heart
Sunken enemies take 6.0% further bonus Ice DMG.
### Clairvoyance
ELF's Ultimate deals 30.0% bonus Total DMG.
## Shoreless
[Team] With one or more Ice DMG dealers on the team, Sunken enemies take 8.0% bonus Ice DMG.
### Shapeless
ELF has 50.0 bonus initial SP.
### Traceless
[Team] With two or more Ice DMG dealers on the team, the Sunken status lasts for 3.0s longer additionally after the formation ends.
## Water's Bane
When a QTE hits, ELF launches a blade wave dealing 800.0% ATK of Ice DMG to enemies on its path. CD: 10s.
### Roaring Tides
ELF's Joint ATKs deal 30.0% bonus Ice DMG.
### Unbridled Influx
ELF's Joint ATKs restore 9.0 SP.