Adding equipment works

This commit is contained in:
retr0volkov
2025-07-04 15:29:23 +03:00 Unverified
parent e4c1ded6ae
commit c0178625cd
31 changed files with 510 additions and 18 deletions
+30
View File
@@ -28,6 +28,31 @@ public partial class EditPointDialog : Window
m.Reply(dialog.ShowDialog<ImageViewModel?>(w));
});
// new equipment
WeakReferenceMessenger.Default.Register<EditPointDialog, NewEquipmentMessage>(this, static (w, m) =>
{
NewEquipmentDialog dialog = new NewEquipmentDialog()
{
DataContext = new NewEquipmentDialogViewModel()
};
m.Reply(dialog.ShowDialog<EquipmentViewModel?>(w));
});
// edit equipment
WeakReferenceMessenger.Default.Register<EditPointDialog, EditEquipmentMessage>(this, static (w, m) =>
{
EditEquipmentDialog dialog = new EditEquipmentDialog()
{
DataContext = m.Equipment
};
m.Reply(dialog.ShowDialog<EquipmentViewModel?>(w));
});
// new property
// edit property
// complete editing point
WeakReferenceMessenger.Default.Register<EditPointDialog, EditPointDone>(this, static (w, m) =>
{
w.Close(m.Point);
@@ -43,5 +68,10 @@ public partial class EditPointDialog : Window
private void Window_OnClosed(object? sender, EventArgs e)
{
WeakReferenceMessenger.Default.Unregister<ViewImageMessage>(this);
WeakReferenceMessenger.Default.Unregister<NewEquipmentMessage>(this);
WeakReferenceMessenger.Default.Unregister<EditEquipmentMessage>(this);
// new prop
// edit prop
WeakReferenceMessenger.Default.Unregister<EditPointDone>(this);
}
}