Adding equipment works
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@@ -28,6 +28,31 @@ public partial class EditPointDialog : Window
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m.Reply(dialog.ShowDialog<ImageViewModel?>(w));
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});
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// new equipment
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WeakReferenceMessenger.Default.Register<EditPointDialog, NewEquipmentMessage>(this, static (w, m) =>
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{
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NewEquipmentDialog dialog = new NewEquipmentDialog()
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{
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DataContext = new NewEquipmentDialogViewModel()
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};
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m.Reply(dialog.ShowDialog<EquipmentViewModel?>(w));
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});
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// edit equipment
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WeakReferenceMessenger.Default.Register<EditPointDialog, EditEquipmentMessage>(this, static (w, m) =>
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{
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EditEquipmentDialog dialog = new EditEquipmentDialog()
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{
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DataContext = m.Equipment
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};
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m.Reply(dialog.ShowDialog<EquipmentViewModel?>(w));
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});
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// new property
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// edit property
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// complete editing point
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WeakReferenceMessenger.Default.Register<EditPointDialog, EditPointDone>(this, static (w, m) =>
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{
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w.Close(m.Point);
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@@ -43,5 +68,10 @@ public partial class EditPointDialog : Window
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private void Window_OnClosed(object? sender, EventArgs e)
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{
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WeakReferenceMessenger.Default.Unregister<ViewImageMessage>(this);
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WeakReferenceMessenger.Default.Unregister<NewEquipmentMessage>(this);
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WeakReferenceMessenger.Default.Unregister<EditEquipmentMessage>(this);
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// new prop
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// edit prop
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WeakReferenceMessenger.Default.Unregister<EditPointDone>(this);
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}
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}
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